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I'm going to assume you have played at least one of the previous games (this is the 3rd and final installment of the Arland series). If you haven't you can probably learn more from reading a review of the other games, since they are fairly similiar. There are some improvements in this installment however which i'll go over.
1.) More goal-oriented questing. If you played Totori, you might have been like myself picking up the random quests/gathering stuff and just building adventurer points without really understanding the importance of time management (in that game, my first play through i got the normal/bad ending because i ran out of time). Here however, there are more obvious short-term goals; your main focus is to improve your kingdom (which works though doing requests for others). By doing this you gain more tangible results: statistical bonuses, more shop variety, etc. There's also aesthetic changes; area's change in appearance, have different gathering materials as they change, and more NPC's show up as you improve the kingdom and the population increases. It gives the feeling of an the nation evolving and that your actions are actually making changes in the game world.
2.) Less time pressure. Kind of. There are more requests to do. Instead of just the typical gathering/killing stuff quests in totori, theres slightly more variety. You can still get these normal quests (for money/friendship points) in the tavern, but you also have your development quests that are done to improve the kingdom. You can easily be overwhelemed by the number of quests to do, but at the same time i feel less time pressure than the previous games. That might be because i'm a vet of the series however.
All the tried and true stuff remains the same. Fun, lovable, cutsey characters, alot of the casts returns from the previous games which is great (
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