Showing posts with label resident evil 5 ps3. Show all posts
Showing posts with label resident evil 5 ps3. Show all posts

Pinball Hall of Fame: The Williams Collection

Pinball Hall of Fame: The Williams Collection - Playstation 3
Customer Ratings: 4.5 stars
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Disclosure I am such a video pinball addict that I own Zen Pinball from the PSN as well as two other versions of this game, on PS2 and PSP. There is just something about pinball that feeds the hardcore "skill" gamer in me. It's punishing at times, loaded with lights and sounds, numerous biofeedback rushes of adrenaline from making shots and beating high scores it's an "old school gamer's" delight.

So perhaps I was predisposed to liking this game. Still, I tried to evaluate it honestly and rigorously.

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Graphics: WOW. WOW!!!! I own this game on PS2 and PSP, and the PS3 visuals blow those games away handily. Running in 1080p at a silky smooth 60fps, The visuals are just spectacular. Jaggies are almost completely non-existent. No longer do we have to suffer through subpar textures the playing fields are just exquisite, all text is clear and readable, reflections and lighting are realistic it's just stunningly beautiful.

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Control: I have noticed absolutely no lag with my setup. The wireless controllers work fine with this game. L1 and R1 control the flippers, while the left and right stick control the plungers and tilt functions. The fact that there is no sixaxis tilt is odd, but I'd rather use the more accurate stick, anyway.

The camera controls offer a lot of choices five views each for "smart cam" and "full view" which are dynamic and fixed views, respectively.

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Gameplay: If you've played another version of Williams Pinball HOF, you'll have a good idea of what to expect. Some tables are unlocked for free play, others require credits. Achieving table goals earns credits to unlock the pay tables. Tutorial videos outline the ways to achieve table goals.

The only wrinkle here is the Williams Challenge. In this mode, you are tasked with playing each table consecutively, beating a target score on each table, in three tries. The only way to unlock the Jive Time table is to beat the challenge which is rather hard for even an expert, given the random chance involved in Pinball. Some tables are easy to meet the score goal on, but some tables, especially the older ones, drain much more easily and have fewer score multipliers, making them quite hard. Luckily, Jive Time is by far the least interesting table in the game so if the Williams Challenge is giving you fits, don't sweat it too much. (NOTE! When you complete the table goals for a particular table, you will be presented with the option to instantly unlock a table for free play. Jive Time will be on the list don't pick it! This seems to be a mistake by the programmers. It can only be unlocked through the Williams Challenge mode, but the game will still seem to "waste" an unsuccessful unlock on Jive Time. At a minimum, it will delay the unlock until you actually complete Williams Challenge. So it will probably be better spent on making a different table free to play.)

As far as bugs go, they seem to be further and fewer between than the PS2 and PSP versions of the game. Multi-ball play is much more stable than the previous versions of the game there are no frame rate hitches and gameplay hiccups as in the other versions. In about 10 hours of playtime, I have had a ball pass through a bumper once, and balls "leave the table" twice. Every once in a while, a flipper will "wiggle" on its own without input from the player. So three or fours bugs in that time frame is not so bad, and is probably on par with how many real-life bugs you'd encounter on a physical table with all of its mechanical parts and potential for malfunctions. Should it be perfect? Probably. Is it game breaking? Not at all.

New to the game are online leaderboards and PS3 trophies. Leaderboards finally replicate the real thrill of pinball trying to top some other real person's score. I will say, the high score implementation is still not perfect the lists are quite sluggish to scroll through and sorting options are non-existent in the leader boards (e.g. by friends, top scores, etc.), and no higher-level data is available as in Zen Pinball (e.g. best score minute, best this week, best single ball, etc.) The trophies, sadly, are rather lame there are only 15, nearly all of which are tied to high scores, with only one gold and one silver, no platinum which leads me to believe this title was intended for download on PSN but somehow it was decided it would earn more money as a disc game. Why the trophies are not tied to the in-game table goals (as they are in the 360 version) is truly beyond my understanding.

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Tables: The following are the 13 included tables, in chronological order:

Jive Time (1970) A very simple table with few extraneous features. Probably the most "old-timey" of the group. This table is a serious "drain monster" though, with huge center and outlanes and tiny bumpers, and it has been set to 5-ball mode by default to compensate. Pretty frustrating, but good for a nostalgia trip.

Gorgar (1979) A relatively simple table with a few extras, such as a magnetic "snake pit." Well balanced and fun, but not overly complex. This table can seem crushingly hard to a beginner, but once you master some judicious table bumping, it can become a joy to play. You'll really build your skills on this one, it's hard-core.

Firepower (1980) a simple but compelling table with two ball locks, some pop bumpers, targets to light them, and an orbit lane to get back up top. Apparently, this was the first table to include "lane change," and boy is it a nice step up from Gorgar to have it. Well balanced, cool sound effects, nice art.

Black Knight (1980) A fun, 4-flipper multilevel playfield with several ramps and two ball locks for multi-ball. This game is very multi-ball heavy and is thus lots of fun. The flow on this table is amazing a good hard toss with the flipper can send the ball through both levels and back again in one smooth flight through the ramps.

Space Shuttle (1984)A fun table with a lane changing word array, two ball catches, two ramps, a space shuttle model, and a bonus readout on the table. Midway between the very complex tables and the more simple ones. This one is pretty easy to earn the extra ball on, so you could be looking at a marathon session. I will say it can get a tad repetitive at higher levels of play.

Sorcerer (1985) some cool ramps and an fun adjustable word-slot target make this a pretty fun table. The arrangement of targets is quite a bit of fun to hit. Multiball is not too difficult to engage, but is not as easy as Black Knight. The art on this one is quite fetching the reds, blacks, oranges and purples really pop on a nice HDTV screen.

Pin*Bot (1987) This table is a lot of fun. A robotic "visor" lifts up during the game, allowing you to lock balls into the eye sockets for later multiball use. Several ramps and a skillshot mechanic off the plunger make this one a keeper. It can be a bit of a "drain monster," though, as the left outlane is shaped in such a way that it frequently diverts the ball in that direction.

Taxi (1988)This talking table strikes a nice balance between simplicity and gimmicks. While there is no multilevel flipper, a skillshot spiral is off the plunger, a two-way ramp goes around the top, and a ball lock for multiball play on the right side. Adding somewhat to the complexity are five "passengers" you have to pick up and take to their destination (for a big bonus). The passengers include Gorbachev, Pin*Bot, Dracula, Santa Claus, and a Marilyn Monroe lookalike. This one is very balanced fun for both beginners and veterans.

Funhouse (1990)a VERY fun table with loads of features. You work to advance a clock on the game field by hitting bumpers. A talking ventriloquist dummy gets whacked by the pinball and complains if you advance the clock far enough, you can put him to sleep and launch the ball into his snoring mouth. Lots of ramps and special features, and a third flipper for multi-level play. Probably the best table in the game.

Whirlwind (1990) Incredibly fun, up there with Funhouse. This talking table gives you warnings of hurricanes/tornadoes. A third flipper makes this a multi-level game. A lot of cool ramps litter this one, and the middle of the playfield features "storm" pinwheels that alter the path of the ball. The special shots on this table are a lot of fun. The extra ball is devilishly placed, and the million plus is right there for the taking if you light it. The graphical quality helps make the objectives clear on the table even without deep study just like seeing a target light on a real table!

Tales of the Arabian Nights (1996) Probably the most "beautiful" table in terms of artwork, but the art is so busy that you may get lost in it, especially at certain camera angles. This one is more of a skill table, with more difficult shots to make. The transparent ramps are very cool and create a "magical" effect on the ball returns. A long set of "missions" make this a good table for a long game session.

Medieval Madness (1997) a good beginner table. Easy to score in the tens of millions, with several easy targets and very difficult drains to fall into. Also a good table to master it's deceptively simple. When you figure out the rule set, you'll learn that you can destroy the castle seven times for ever-increasing millions. This seems to be the most popular table online, the leaderboard keep getting longer and longer! I will say, this table is more of a "marathon" than a "skills" table. To break 100 million, it involves a LOT of repeating shots over and over, lather, rinse, repeat.

No Good Gofers (1997) a table which seems to be based on "Caddyshack," this has a lot of ramps and tons of sound effects. Extremely frenetic, not altogether difficult to engage multiball or score relatively highly.

If you want to research these tables some more and see real photos, check out the Internet Pinball Database.

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Summary:

Keep in mind, any flaws such as those mentioned above are secondary to the main appeal of the game. What you're getting here are 13 classic REAL tables, with great physics, and incredible, nearly photo-realistic graphics. Playing these tables in an arcade, let alone finding them, would take a lot of time and money. Owning them would be even more expensive and effort-intensive. Instead, for the price, you get unlimited access to some prime arcade heritage at a very high quality of simulation. Of course nothing beats the real thing, but the price comparison is huge. You just can't go wrong with this game if you are even a marginal pinball fan. If you have a PS3/360 and a HDTV, it is a must-purchase, pure and simple.

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Well, my first review, but had to share my pinball story and love for the Williams Pinball Collection on PS3, Ive been playing pinball over 30 years and Mastered one game in this collection over a period of 3 months in 2002 at Arizona's biggest arcade (Gameworks) when I was unemployed, nothing to be proud of, but I was addicted and found a new goal for 3 month's of my life and enjoyed every moment mastering Medieval Madness. I could spend a whole day playing on 50 cents, wining game after game, I never knew the history of this pinball machine, just thought it was amusing, "the best and funniest one liners in any pinball machine ever made !", It was the only pinball machine that had waiting lines, and draws a crowd when your running up a High Score, "really !". "The final battle for the kingdom is exciting", the local pinball geeks took this machine and the High Scores "very serious", (I was like the NEO of Medieval Madness for a while), once I mastered and broke all the records at that arcade (over 600,000,000 score) I moved on, found a good job and laid that chapter of my life to rest. "Or did I ?", now I have Williams Pinball Hall of Fame, a 1080P 3D HD T.V, PS3 and my 2 favorite pinball machines Medieval Madness and Tales Of The Arabian Nights, a new journey begins, "look out for JWA !".

You don't have to be unemployed or a pinball geek to love this game, 10 good pinball machines, 2 great pinball machines and one for the old stinkers (Jive Time), I love to share another good pinball story from my arcade experiences, but I got new High Scores to get, oh yeah, if you don't think that Medieval Madness is the best pinball machine ever made, most people who love pinball will agree, not only is it the most expensive pinball machine to buy, "its the best", check out the top 100 all time best pinball games online and you'll see Medieval Madness is the number 1 pinball machine of all times voted on by the players, need I say more, just buy it !.

This is an update posted 10/26/2010, this game has online scoreboard feature but I never used it, I check up on all the top scores just to know where I stood among the best in the world, well on 4/28/10 I posted the Worlds best PS3 score on Medieval Madness 2,734,306,309, I found a glitch when you enter your high score, I recorded my score on video to prove it, its not really that big of a deal in the big picture, but at least I can say I'm the best in the world at some thing and that's cool !.

"Its totally Medieval !".

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I own this game on Wii and PSP. Now with the recent Hi-Def releases I own it on both Xbox 360 & PS3 also. Both purchased at Amazon for $29.49 (more than $10 off retail.) That comes out to $2.27 per pin that's insane value given the excellent implementation.

Is it worth adding this title if I own it on Wii, PS2 or PSP? Absolutely! You get 3 new tables No Good Gophers, Arabian Nights & Medieval Madness. All of these are newer Solid State pins with complex and fun rule sets. You also get the Hi-Def graphics which blow the previous Wii version's graphics away. Finally there are online high score boards, but unfortunately no online tournaments or Friends High Scores....yet. Can the develepors implement this...I truly have no idea but my guess is that if there is support it is possible!

Even if you have only a casual interest in Pinball I highly recommend this game. If you love pinball this is a MUST buy. I'd go so far as to say it's worth buying an Xbox 360 or PS3 just to play this game if you are a pinball freak. The ball physics and table modeling is spot on. Sound is authentic. Nothing beats the feel of this game except owning the real pins which is a bit more expensive and takes up a great deal more room.

If you've never played pinball but are interested you should give this a try...probably the cheapest, easiest way to get a good sampling of some of the best tables ever.

A request for all new and old fans, if you buy this game and like it, please post a positive review and spread the word to your friends and acquaintances. We want to see more tables issued on disc or through downloadable content. Support the developers and let license holders on these table know that there is an overwhelming demand to see more great pins brought to a new generation of gamers.

Oh yeah...final question Is this better on Xbox 360 or PS3? If you're a pinball purist and own both systems you may want to buy it for both. Otherwise choose the system with the controller that feels best in your hand. If everything is equal and you just want one, go with the Xbox 360 for the following reasons 1) More achievements ( the PS3 trophies are a little sparse) 2) More competition for high scores online at least so far...if you don't like competition go PS3.

Enjoy!

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I was there when most of these games were brand new and have played them all for real and I can say without hesitation that these are very good represntations of the originals. There are a few glitches that arise occaisionally, such as, I've seen the ball leave the playfield and roll off the screen (oops), but overall the gameplay is very good. The ball physics are also slightly off ( the ball is always moving even when it should be standing still ). I also noticed that some of the tables have mistakes in the sound effects, which doesn't effect gameplay, I just happen to know first hand that they got it wrong. Overall, the graphics are outstanding, sound is good, the gameplay is good, and I have no regrets making this puchase. My one pet peave with every pinball simulation is the fact that they never duplicate the machines original feature ajustments such as difficulty levels, number of balls per game, etc. The closest I've seen to that was the Pro Pinball series for the PC, but even those do not include playfield adjustments, which all of these machines had. Maybe one day, someone will do it 100% right, but as simulations go, this one is not too bad at all.

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For those who think the whole point of pinball is to just hit your flippers madly to keep the ball on the table, you are missing the whole point. In fact, I used to be one of those guys. I didn't realize that there is indeed skill involved and that there are actual techniques in order to activate the number of features that each game possesses. Additionally, I didn't even realize how many features each game included, until I bought the Williams Collection and read the instructions. Either way, I moderately enjoyed pinball back in the day. Now, I can't get enough. The game play on the Pinball Hall of Fame for the PS3 is so realistic, you'd swear that you are playing an actual table. The graphics are dead-on and my wife, NOT an avid video gamer or pinballer, has become completely addicted, as well. The variety of tables is excellent as they span several decades and include those that talk, those that are easy to continue the action, and others which can annoy the blazes out of you. Some versions of the Williams Collection for other systems do not include all of the tables that the PS3 version includes. Those versions are missing out on the best tables. We've played this game religiously for well over a year now and still never tire of it. In fact, we've bought several other pinball games since and always resort back to this one. We also own all of the Zen and Marvel tables (except for the recent Fantastic Four table) and even though they have extra bells and whistles, the actual game play isn't as realistic. In fact, may of the extra features are so distracting, that they take away from the fun. The ball seems to always be spinning and forcing itself straight back at you. A couple of the tables try so hard to make the graphics spectacular, that they forgot to actually add any real type of game play. Mars and Earth Defense are victims of this, though Paranormal and Blade grow on you over time. The Gottlieb Collection (which desperately needs a PS3 release) holds up well on the Wii, but the PS2 version (which offers fewer tables) is a bit hard on the eyes after awhile. All the other tables we've tried (and I think we've nailed almost all of them for PS3 and PS2...haven't hit Dream 3D for Wii yet, but haven't heard good things) are pretty lame in comparison. The game play isn't very realistic and the graphics are rough at best. Do yourself a favor, and grab Pinball Hall of Fame: The Williams Collection. Play it a little bit and then go back and read all the instructions on how to get the goals. Once you realize all that it can do and teach yourself how to manipulate the ball(s), I guarantee you'll be hooked. Besides, if Angry Birds can keep people entertained for hours, this certainly can! Now, someone needs to get Crave cracking on some Pinball 2000 and Data East collections. If Zen can get the Marvel rights for PS3, I'm sure they can get the rights to all the movies and TV shows they used for their vast assortment of tables! I'd actually start buying the Blu-ray releases of movies again if they would add the pinball game to the disks! Surf's Up did, now let's get Star Wars, Indiana Jones, Iron Man, etc. on board!

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Game Genie: Save Editor for PS3

Game Genie: Save Editor for PS3 PlayStation3 *BRAND NEW*
Customer Ratings: 4.5 stars
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It's okay, some of the codes I've tried so far work and some don't. Sometimes only half of the cheat codes for a game I apply works and the other don't.

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This works pretty dang well... but they need to go back and put some older games on here. And not only that they have games on the list that have no cheats available. With some of those games you can sift through thousands of line of code to find your gold amount and be able to edit it, but still those games have little ability to change much.

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I like how easy this product makes it to resign games. This product has a nice updating list of games it has codes for.

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it was the thing i need and if any thing like this come s out for the ps4 i will buy it .

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Pro System Selector Silver 2.0

Pro System Selector Silver 2.0
Customer Ratings: 4 stars
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I was a little concerned when I first ordered this product for a few reasons. I was running my component cables through my Yamaha receiver but simply ran out of room. I have a 64inch widescreen HDTV and was fearful anything less expensive would result in a poor connection/signal. I was pleasantly mistaken. This would easily be worth the original $99 price, but becomes a no brainer with it at only $63. I use it for my DVD player, my XBOX 360 with HDDVD player and my PS3. All of them have no loss in picture quality. Trust me on my 64inch TV it would be easy to catch. It also supports older connections for video and I would imagine since they are less of a signal that there wouldn't be a problem. I was also impressed it has inputs for digital audio as well as ethernet connections. It has everything but HDMI. It even comes preprogrammed with names of every game system and video device on the market.

My only reccommendation would be to ditch the included component cable and replace it with a better quality one. I'm not sure how they would work but my review is with a Monster cable as they looked pretty cheap. Since they were included though who cares?

EDIT:

Well my foot went in my mouth after writing this review. I should have used it longer as i discovered that it isn't as good as I had thought. When I began watching DVDs and playing more games (PS3 and 360) I soon realized that the picture signal became distorted. It seems as though it has more difficulty during action scenes for some reason, but also was distorted at the opening credits of some DVDs/ games. I ran the cables back to my TV and Yamaha receiver without further problem. I just sent this back and am waiting on the refund. Hopefully nobody used my review and made the same mistake I did. Sorry.

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The format of the switch is great, and it is too bad that (at least through component cables) it is not compatible with the Wii. That's because it loses video sync on extremely bright signals, like the Wii's pure-white menu.

It also appears to blow-out the highlights of DVD video sources, and loses sync on over-bright video signals from DVD as well.

So basically, I am returning this unit and trying to find something that does not interfere with my component imagery.

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For the price it cannot be beat. Good for organizing multiple game systems. Wished it had a few more ports for my other game systems I have.

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Main machine is great it has ethernet connection so if you have two systems connected just switch over to line to and bam your done.

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I'm running a Wii, XBox 360, PS2, Dreamcast, and Mac Mini through it and all work fine. I've never seen the problems some other reviewers mention with bright screens and losing sync, so perhaps there are several hardware revisions in the market. There are a few bells and whistles that could have been done better: you can assign any of a long list of source names to each input, but you can't add user-entered names, so the Wii will always show up as 'Gamecube,' and the Ethernet switching is essentially useless--it's a 2-to-1 multiplexer, not a hub, so only one port will be active at a time; a five-port hub would have been tremendously more useful with modern consoles and other devices. Overall, though, it works just fine as an input selector. There's a barely perceptible loss of sharpness compared to going directly into the receiver; I only notice it with things like text windows on the Mini, and never when playing a game or watching a video.

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Nxg Gaming Cable PS3 To HDmi 2M Nic

Nxg Gaming Cable PS3 To HDmi 2M Nic
Customer Ratings: 5 stars
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much much different from my other hdmi cable , more clear and strongly recommand to other buyer who search for hdmi gaming cable,good service from amazone,

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Major League Baseball 2K9

Major League Baseball 2K9 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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Don't pay any attention to the negative reviews of this one. It's a big improvement over the last editions. Simply download the updates and you're in business. I like MLB The Show, but find the graphics here, including the stadiums, just a tad more realistic. The announcing is great and the game can be fine tuned to deliver as much of a challenge as you want. I have both The Show and this one and really enjoy them both!

This ones a bargain at $39.99 and even less on ebay. Get it!

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I've been playing just under a week and the improvements are easily noticeable. First off the frame rate is vastly improved. Last year I played 2K8 for all of 20 mins and could take no more. The graphics are also better than last year but I thought the graphics in 2K7 were just as impressive.

I'm still getting used to the gameplay mechanics but I welcome the challenge. I will say that I despise the total control pitching and pine for the crosshairs of 2K7 but alas I know those are history. I still use the classic pitching option which has it's own frustrations such as the constant barrage of bean balls I seem to throw despite seemingly getting the meter just right. It also makes painting the corners next to impossible. Sometimes it seems like it's throw down the middle or beanballs are you're only options, it might just be my inexperience though I'm sure more practice will make perfect. Right now I'm constantly being clobbered by the computer. I hit at-'em balls and pop ups while the CPU hits gappers and homers all day.

I haven't played online yet so I can't comment on that. I'm a casual player so I also don't care for manager modes. I just like to pick teams and play ball. Overall I'm content with this years effort from 2K Sports. There's still work to be done but there on the right track.

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I payed 5 bucks for this and thank god for that, since it seems to be unplayable, I own the 2k7 baseball and I like it better. The graphics are okay, but the gameplay and controller settings are horrible.

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The controls is different from another MLB game; although, after time it kind of gets used to. The graphics are not up to date, but they are good. Overall this is a good game and I'm not sure I would recommend it.

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None of the players look like they did in 2009, or ever for that matter. And the best game I've been able to play, I lost 3-0. They make you play on Pro or better for any progress, it isn't that I am bad at the game, it's just really really unrealistic. They successfully make catches 100% of the time on the ones that a real player would fail at 100% of the time, I find myself thinking "If this could really happen, then every player would qualify for Hall of Fame".

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UFC Undisputed 2009

UFC Undisputed 2009 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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Wow, this game is fun. I'll make this short and sweet. But in case you just read the pros and cons, I'll say this now: The game is fun. The minor gripes I have are nothing compared to the fun to be had in this game, which is why it is a 5 star.

What I didn't like:

-Can't go through career mode with any of the fighters. Have to create your own character, which is fun, but I wanted to go through as Machida.

-No intros, by that I mean the entrances. Bruce Buffer announces you, but that's about it.

-Just 3 fighting styles for striking and grappling.. I was looking forward to fighting with Machida's one-of-a-kind shotake karate style.. but it is non-existent. They just have him as Kickboxing.

What I did like:

-The gameplay and fighting mechanics are so deep and well done.. there are just so many things you can do in so many different situations.

-Graphics are beautiful to look at. The hit-detection is spot-on, and you can get bruised up just about anywhere. It's damn pretty.

-The commentary is pretty well done here.. music is ok. But it doesn't take away from the game at all.

-Just a blast to play with friends.

Like I said before, the pros of this game VERY much outweigh the cons. There are room for improvements, but for being the first installment for what looks to be a successful series to come, it's an extremely promising foundation to build upon. I love this game.

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I enjoyed this game for several reasons (most listed in other reviews), but most importantly, I enjoyed the challenge of finding a way to beat someone in a different manner every time you fight. I'll use my son for an example. He'll choose a kick boxer every time and just kick you in the head for a quick knockout (very effective). So instead of just getting mad, I've had to explore each fighting style and learn how to counter his kicks. The end result...awesome matches! It's the classic button masher verses the technical fighter, you never know how it's going to turn out, but you always know that you at least have a chance to win no matter what style you use.

I've really enjoyed this game, and like most fighting games, playing against your friends is a blast. That perfectly timed shot that knocks out your opponent when you know you're behind on points never gets old....

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If I were to sum up my feelings of this game into two words it would be, F&%@ing Awesome. The UFC haven't got a great reputation when it comes to video games, but as an MMA company have been on a rapid rise over the past few years, so it seems only fitting that they get a game just as good as the product they offer on screen. The project of THQ & Yukes this game is a surprising gem when comparing it to THQ's relatively lacklustre attempts at pro-wrestling games. Unfortunately, whilst this game was being made, the developers faced a few setbacks which led to the removal of star, Clay Guida because of problems with collision detection thanks to his long hair. As ridiculous as that may sound, this was a decision THQ had to make in order to get the game to the homes of people when they expected it.

The game offers a lot to its players and it's obvious that the game is created by the same combo that deal with the WWE series as certain inspiration is drawn from that game and implemented into this, including some of the soundtrack. Within the game there's the typical modes you would expect in a game such as this; exhibition, career, create a fighter and online. There's an additional mode with takes inspiration from the Legends of Wrestlemania game and that's the classic fights mode. In this mode you are thrust into some of the most exciting matches of UFC history and asked to recreate the momentous scenarios from those classic matches. As a reward for completing the task asked of you, you are awarded the match as a video which you can view at any time you wish.

The in game mechanics are beautifully done with most UFC fighters in the game being photo realistic, much like the next gen Fight Night games. There are, however, a few fighters who look like they were created at the last minute and lack that beauty and detail of some of their more famous fighting counterparts. This lack of consistency is a bit disappointing, but it doesn't take much away from the overall experience of the fight. There are 6 fighting styles overall and your particular fighter can utilise two at any one time, these allow for a great combination of striking combos and manoeuvres when standing and an immersive ground and pound experience when you're in the mood for just being brutal. The collision detection works really well and creates a realistic look when you're pounding the hell out of your opponent and watching bruises or cuts gradually develop and become more severe which caters to the more frightening gamer who enjoys a bit of blood and brutality.

Although there is a lot of good that can be said about the game because of its excellent graphics and its even better gameplay mechanics, there is sadly quite a bit of bad that can be said about it too. The career mode although good for the development of a created fighter, is a real let down and becomes massively tedious. To start it, you create an original fighter and your mission in the career mode is to train your guy and win fights to the point in which you can challenge for the title and win your entry into the hall of fame. There's nothing much to it in terms of story, and I know it's not to be compared to the likes of the WWE games, but an attempt at a story would have been massively welcome. As you play through the calendar you can choose to fight your sparring partner in order to gain ability points or you can also take part in the UFC camp in which you have a complete a number of challenges in order to win further experience points, enhance your fighting ability.

The create a fighter mode is pretty basic as you simply choose your fighters height and weight class, assign attribute points, fighting skills and other profile details. Then you enter into the look of your fighter which is disappointing depending on which way you look at it. Considering this is a game created by the same combo that works on the WWE series, they're very much aware that gamers want a large variety offering when it comes to the look of your fighter. However, I am aware that because of the detail that goes into the fighters and the collision detection specifics, a large amount of detail and amazing graphical quality don't really mix. The only aspects of a fighter's appearance that can really be worked on are the facial features in which you can mould and shape almost every portion of the face to give it a look perfect for you.

As of this moment the online experience is quite disappointing also as the developers seem to have overlooked a problem that curses many games of this type when you have players online. Some imbecilic players who can't actually take a loss on the nose have discovered that if they disconnect in time the loss isn't counted on their record. For those who choose to play the game properly and do appreciate that losses can occur, it can become quite frustrating and really destroys what would otherwise be a pleasurable online gaming experience. When you win you gain a number of experience points which can bump you up a level and you also gain a number of fans which I have yet to recognise the significance of. Of course your win/lose record gives you some fun prestige when playing online but, until a patch is released to stop people disconnecting I would really say you're only best entering into matches with people with a modest win/lose record as you can almost guarantee that if you fight someone with a 25 0 win streak, then the likelihood is, they have disconnected at some point so it's not really worth you wasting your time.

Overall this is a very impressive game for the first in what is promised to be a long franchise of games for the UFC brand. Looking forward to sequels, the only parts of the game that really need looking at in future versions are the career mode and the online experience. The fighting mechanics are near perfect and if it's possible to speed the fighting experience whilst keeping the same control system, then a future UFC game will be very good indeed.

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DISCLAIMER!!!: I have only played on the easy setting.

The graphics and established character details are pretty good. Some of the features for your characters could be expanded. Long hair anyone? The player controls are ok and the game is geared more for upright striking fighting than ground game unless you are a hardcore gamer that has hours upon hours to spend perfecting said ground game.

I have gone through 4 characters. Each have been in a different weight class. First of all, good luck in the 170 lb. weight class. And for the game overall, good luck with being a submission specialist. You can only succeed if you concentrate on striking. I have tried a submission character and his record was subpar at best. I got to the into the top 10 on mediocre striking and got whipped! They need to revamp the ground game controls. It is pretty shoddy. The game can be fun if you are into spectacular knockouts, but after over 200 fights I have no submission wins and sometimes it seems my level 4 or 5 sparing partner should be fighting my opponent instead of me.

Suggestions for THQ: Make easy actually easy on the ground game aspect. Let us non-hardcore gamers, but hardcore fans, play a competative ground game. I shudder at what the higher levels are like.

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Having enjoyed the demo, I ordered this from Amazon and started it on Saturday morning. Besides one break to eat, I didn't stop until my PS3 indicated my controller needed to be recharged! I'm at best a casual UFC fan, so I can't remark on how true the fighters are represented. The controls bring a steep learning curve, but make for deep gameplay where button mashing is almost always a bad idea.

My only big gripe is the tutorial could have been better. Not knowing the names of ground positions (open guard, half guard, etc.) made it very hard to understand what I was doing, especially when the camp invitation part of career mode asked me to do specific transitions from one position to another. I had to go to practice mode and choose each position to see what it looked like. Now I'm getting to the dominant mount up position and beating the tar out of the CPU. Submission wins have completely eluded me thus far, even as I pump up my character's submission skills. Maybe I just need more time with it, but even IGN said submission wins are rare. It should be noted that the ways to avoid being submitted are "brute force" escape with strikes or a technical escape by rotating the right stick. Some online players are likely button mashing as I initially did, resulting in otherwise avoidable losses. Learning the controls makes all the difference in this game.

Collision detection is great. I have yet to see anyone's limb pass through their opponent. Several times the game hiccuped for half a second when both men were attacking, but strangely the more I play the less it seems to happen. Maybe improving my attributes has something to do with it?

Personally I don't miss character development in the career mode. I didn't buy this game to read generic text. I just wanted to strategically beat guys up in something other than a traditional fighter or subpar THQ wrestling release. This fits the bill, and it's different enough from Fight Night that I'll likely still want that too.

You don't have to be a UFC fan to enjoy this, just patient enough to spend well over an hour in tutorials and training to learn it.

UPDATE: The submissions do work once you know when to use them. You need to wait until your opponent's stamina is low (the meter that refills when you rest for a few seconds, not total health). Or you can strike him until he is in a "rocked" state and then it's much more likely he can't fight off your attempt. In certain cases I can get a tapout win in under 90 seconds, but it's not so easy as to ruin the game. If your opponent has good mat and sub defense skills you won't win that way. Some say the balance of the game favors strikers, but they likely just need more work on their ground game as I did.

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2.4ghz Wireless Game Controller for Sony Playstation 3 Ps3

2.4ghz Wireless Game Controller for Sony Playstation 3 Ps3
Customer Ratings: 4 stars
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Its an imitation controller but works fine. The analog buttons are a tad bit jumpy but not by that much. It does slow down my precicion aiming in C.O.D. a little. I'll just use it as my guests/backup controler. For any other game, I guess it will be fine but I don't play anything else. Gets a 4 out of 5.

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4in1 Combo Set Black x 2, Blue, Red Soft Silicone Skin Protector

4in1 Combo Set Black x 2, Blue, Red Soft Silicone Skin Protector Cover Case Combo for Sony Playstaion PS3 Controller
Customer Ratings: 5 stars
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I highly recommend these covers. If you buy a new controller use one of these to keep it new and clean. They have good grip on each side and they keep your hands from getting sweaty if you have that problem, like me. The one problem is the rubber around the analog sticks needs to be cut or it gets in the way. Overall these are great.

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Fit perfect on the ps3 controller. May take a min. to put it on But other than that , everything good

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These skins are exactly what i wanted and needed for my PS3 gameplay. I browsed and read customer reviews from other skins on amazon claiming that the skins that they viewed in the pictures were not the skins they received. That was really one of my biggest concerns. Well, i received my skins today and they are EXACTLY the same skins in the pick and they fit perfectly on my PS3 dual shock controller and they are very comfortable.I am very happy with this product and if needed i will have no problem ordering from them again.

The only some what non positive comment i will leave is that the shipping time took a little longer than expected as i went with the free shipping. But if the product is exactly what you need i have no problems waiting a few extra days to receive it.

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Looks cool on controllers ads a better grip , and your'e a little more at ease if u drop your controller which I do from time to time not costly so you can't go wrong pick up a pack

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These are not bad. My hands would sweat up and i would have to blow on the controller and my hands. Since i put these one, it seems to allow my hands to breathe, haven't had that sweaty feeling. Sure a little warmth, but not like before. The only downfall, where i stated not complete. It is obvious how the molds were put together. There is still excess material on the sides. When you hold the ocntroller you feel it. I smoothed my edges down and feels nice. The bumps on it does play a positive factor on handling the controller, i feel more stable with it.

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Guitar Straps - Flames / Stars (2-PACK)

Guitar Straps - Flames / Stars
Customer Ratings: 3.5 stars
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These straps are nice but way too long for any game guitar. Infact I bet they are too long for a real guitar. Anyway, I cut out 1.5 feet and sewed the end back on, no biggie and they work fine.

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These Straps are very comfortable... and work great for my husband, but even at their shortest, they are a bit long for me. I am sure this will be different for each person, as everyone has their own way of holding their guitar. So while they will be used at my house. It will not be for me. (review questionnaire, asks me to rate this "game". so i was unsure how to rate how "fun" it was lol)

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Bought this double pack.. only one was usable the faux leather ends are so poor quality that the weight of the guitar is too much for it and the strap comes loose.

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These are great straps. It could sound pretty geeky to customize your Rock Band (or GH) guitars, but I found the upgrades to be worth it. Better feel and they look great.

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iteams that we got for these game were a lost of money. strap did not last long enough to finish the game.

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Air Flo Controller for PS3 - Wired

Air Flo Controller for PS3 - Wired
Customer Ratings: 4 stars
List Price: $34.99
Sale Price: $25.00
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I've been looking for a PS3 controller that had a similar layout to the XBOX360 one for awhile. My hands are just too big for the PS3 and it makes it hard to play sometimes. I researched a lot of different controllers and all of them had very lousy reviews. I saw this one and was skeptical, but decided to buy it since it was only $30. Best purchase I've made in a long time. The controller actually has weight and feels durable, the fans are an awesome touch, not too loud even on the highest setting, and the lights are definitely cool for night time gaming. The sticks are gonna feel a bit stiff compared to the PS3's, so if your used to the fluid motion of the PS3 thumbsticks, this one might take some getting used to. The only gripe I have with this controller are the L2 and R2 triggers. There more of a pull trigger like the XBOX360, but its feels very odd, as if you almost can't tell how hard you're pressing it. Other than that, it is a GREAT controller and I'd definitely recommend this to anyone who is either looking for a bigger controller for the PS3, or something just cool and new.

Pros:

Great size and feel

Very durable

Fan is actually quiet

Cool lights

Buttons are just as sensitive as the PS3 controllers

10 foot cord so plenty of playing room

Cons:

L2 and R2 triggers feel a little wonky

Middle button will not power up your console

Corded (not really a con for me but I know this is a big deal to a lot of people)

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Being a long time Xbox 360 owner (until about 6 months ago) it was difficult to adjust to the smaller size PS3 controller and the analog sticks placement, so it was imperative I found a controller that not only worked well at a decent price BUT was designed to look and feel like a 360 controller. For months I had been researching and comparing third party PS3 controllers and it seemed like I would never find a 2nd controller suitable to fit my needs, well alas I am happy to say I finally found one. This controller works as advertised, in fact the sticks feel even better than my dual-shock 3. I've had this controller for about five weeks now and the buttons, triggers and analog sticks feel just as they did when I first took it out of the packaging, and that's playing roughly 10+ hours a week. The blue LED lights although not necessary to use the controller gives it added pizzazz, the two speed fan is really an ingenious idea your hands actually stay dry and comfortable during long gaming sessions, and I love the rubberized grips. The only cons (if you can call it that) are...1) It's not wireless 2) No six-axis 3) You cannot turn PS3 on with the home button (you can however turn it off). These three issues aren't a problem for me because I don't think I've played a game yet in which I absolutely had to use the six-axis feature, and the cable for the controller is about 10 feet long and there is no battery to recharge. There is only one MAJOR problem I did have with purchasing this controller, and it's that I didn't buy it through Amazon...I went off and bought it at Bust Buy paying nearly $10 dollars more. In conclusion, if you are looking for an affordable replacement or 2nd controller for your PS3 that actually works extremely well and don't care about it being wired trust me, this is the controller you want, and Amazon does have the best deal.

UPDATE: My son loved this thing from the moment we received it but alas, it is no more. It has been 10 months from the original purchase date and I am sad and dissapointed to say, the controller has been thrown away. This controller was fun while it lasted but despite the six months or so of usage it just couldn't compare to the official controllers from Sony. It just stopped working one day for no reason. If you need a quick fix and cannot shell out $55+ on an official Sony remote, you can try this one out, after all it is now under twenty dollars so for 6 months or so it isn't too bad of a deal. But if your looking for a long term relationship go with the best.

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edit: 11/24,this controller is selling for $19.99. a definite must buy (only if money is short) considering the Sixaxis is still above $45.00. a better deal than the PDP controller without the fans. the fans are awesome!

edit: analog sticks click when pushed (L3, R3), and not the D pad as I mentioned in my video. hard to explain, but if you were playing BFBC2 or BF3 and you needed to crouch you'd notice a major difference when comparing this with a standard PS3 Sixaxis controller. it's harder to push, stiff, and makes a loud clicking noise.

pros:

overall feels great, perfect size, fans work well and keep hands cool while playing, D pad works extremely well, accurate (no deadzone, as noted in last year's model) analog sticks feel great except when pushing down is necessary.

cons:

pushing analog sticks (L3, R3)click and feel clumsy to use, start button on my controller doesn't function, can't turn on PS3 with controller.

I have a lot of confidence that this company will work out the issue with L3, R3. I have a lot of confidence in this company. I would even go so far that PowerA can make a better controller for next year that can compete or outshine the standard PS3 controller.

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First off, I only play FIFA 12, but I'm sure this relates to any game that requires constant motion of the character or object. The PS3 stock controller, because of its placement of the left stick (lower), would cause pain in my left hand, to the point I had to stop playing! I looked around extensively searching for a better solution, read that xbox 360 users didn't suffer the same pain when playing the 360 version of the FIFA game for hours and hours. This led me to some of the Power A controllers, and I opted for this one for a few reasons over the wireless version. Some issues I've read about on the wireless version (Power A) was dead zones, and non-bluetooth wireless. I also noticed that this air-flo version is about a year newer than the wireless version, and there are slight design differences that appealed to me. The left stick if you look closely on the air flo version is slightly closer to the left edge, meaning it would bring the thumb even closer to the rest of the hand, meaning more comfort and less strain. I honestly at first thought the lights and fan thing was tacky, but I got the box, plugged it in, and this thing is comfortable, no strain on the left hand (or right), the fan works a charm!!! Well worth the money, just get it. The only thing I noticed is that sometimes (very rarely) the stick is a little over sensitive, but I think it's just something I have to get used to. This review is for all those PS3 gamers out there with a sore left hand...try this one out!

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This PS3 controller was just everything I expect it would be. The ergonomic of the controller is very good. The fans keep your hands fresh and cool (it has 2 levels of power). The LED lights looks pretty good, specially for night-time gaming. The controller is wired but the cable is very-long... I mean for a wired controller, so for me it's not a con. I had read in others reviews about the L3 & R3 buttons clicking when you press them and it's true but who cares. It's like you complaint by the clicking that your PC's mouse do... again no point for complaining about it. The home button doesn't turn on your PS3 system, so this may be the only con I could mark on it (however, I don't feel this is a con neither...). Overall this is a great controller that feel just as good as an original one.

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Kiss Guitar Strap

Kiss Guitar Strap
Customer Ratings: 4 stars
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Sale Price: $7.99
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Any KISS loving fan needs to have one of these on their favorite Rock Band guitar... makes the rest fall behind... ;-) thanks!!!

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I love KISS and this strap is the best for the money. On the package it says that it could be used for any guitars like guitar hero and stuff like that. I use it as a real guitar strap and it still is great.

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the second day that my son use the strap, it started broking in the border where the pin goes (sorry for my spanglish...). The leather (dont think its leather, but i will call it that way) its very thin. Maybe you could put that when somebody's trying to buy this product, because if i know that it will start broking at the second day, i wont buy it.

Regards,

A non pleased costumer, Emilio O.

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Great strap at a great price. We were looking for an affordable guitar strap for our wii rockband game and this did the trick.

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As a die hard KISS fan this guitar strap was a no brainer for me to purchase. I was very happy when it arrived and to find the high quality of this guitar strap. It is very well sewn and designed. All of that along with the KISS logos I am very pleased with this item.

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Spider-Man: Shattered Dimensions

Spider-Man: Shattered Dimensions - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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After years of playing crummy Spider-man games like Spider-man 3, Friend or Foe, Web of Shadows; this game is perfect for the Spider-man fan. I grew up with Spider-man comics and of coarse had to have every video game that ever came out with his name on it. This is the best. The script writing and voice acting is perfect, as well as Spidey's wit and sarcasm intact and exactly as it should be. Sure the story is a little far fetched but it is a comic book game after all. In my mind this takes the greatness of the first Ultimate Alliance and mixes it with some tips from Arkham Asylum to make a perfect blend of ease and entertainment. The extra suits and level ups make it extremely fun and holds interest. The four worlds also make this anything but a boring old swing through New York and punch bullies. You'll have a new favorite costume each day. Obviously I recommend it and if you love Spidey, its a must have.

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...but I had to give it 5 stars simply because I don't think that the game earns a 3.5-star average after 5 reviews.

The game is just flat out campy fun. The basic premise of the story (actually the whole nugget!) is that Spider-Man inadvertently destroys a tablet (the cliched "Tablet of Order and Chaos") during a fight with Mysterio, resulting in the shattering in the fabric of reality, placing 3 alternate universes in jeopardy. All of the fragments need to be recovered. Enough said, because that's the story plain and simple.

The game begins in a tutorial-style mode where you get a taste of each alternate Spidey universe (Amazing, Noir, Ultimate, and 2099) and the first 4 fragments of the tablet are easy to collect as you are guided into how each universe differs from the other. Amazing Spider-Man is probably the most balanced of the 4 between his ability to shrug off attacks and dispatch enemies with relative ease. Ultimate Spider-Man has the alien symbiote attached to him, resulting in some rather fantastic rage powers and yet he has to contend with horrific villains. Spider-Man 2099 is also well balanced, but does a lot of aerial combat as he falls through impossible heights. Noir Spider-Man (my favorite) has to rely on stealth for take-downs; if he is exposed in the light, it doesn't take much to bring him down forcing you to evade and melt in the shadows as quickly as possible. Noir can barely deal with one frontal confrontation with your typical lackey; he will get mowed down with 2 or more in his face.

The story is not the best, but it's all about the campy humor, fun, and the web slinging. So how are the gameplay mechanics? In a word...awesome. As you get slowly introduced into his abilities, you'll find yourself web-slinging around, web jumping, blinding your enemies with web pellets, performing web kicks, straight-up punches, etc. It's pretty well done.

Another cool aspect of the game lies within the "Web of Destiny." The Web of Destiny has a series of tasks for Spider-Man to complete in order to win additional Spidey "essence" (read: points) so that he can purchase additional upgrades, abilities, etc. It's very similar to the upgrade system in Batman: Arkham Asylum. It's also well done and leads to some rather cool abilities that Spidey can do. It also breaks the montony of a button-mashing game, forcing you to take down a certain number of enemies a certain way, complete something within a certain amount of time, find a certain number of items, etc. It makes you refrain from web sling, attack, web sling, attack, wash, rinse, and repeat. It's clever.

As for the camera complaints, I don't have any issues. I'm able to navigate the camera with right analog stick with relative ease if the shot doesn't please me and I don't find myself struggling at all. I'm a little puzzled at the complaints thus far I have zero issues.

My biggest complaint is when boss fights occasionally enter a 1st-person mode. Seriously, if I wanted to perform hooks, uppercuts, and dodges like this, then I'll slip the PUNCH-OUT! disc into my Wii console. I don't want it in my Spider-Man game. The mechanics come across as cheesy and half-baked. It seems like the developer felt like it was a cool idea and then realized it was too late to back off the stupid concept and left it in, with the embarrassing wave of "oh, it does this, too." In addition, while most of the levels are pretty cool, some are inexplicably frustrating.

How does the game hold up overall? Humor: campy, but great! Action/web-slinging: well-done! Voice-acting: pretty good for the most part! Is it a Batman: Arkham Asylum contender? Definitely, definitely NOT. But it holds up to its own strengths pretty well and it's fun to play.

Overall, I give it 4 1/4 stars but I'm giving it a full 5 simply because reviews thus far have been a little too harsh in my opinion.

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If you're looking for a real true-to-the-comic-book, real-web-swing-feel Spider action game, this is simply a must have. One of the most innovative battle sequences I have seen is found in this game. There are a couple of sequences when fighting some of the main bosses that you're going at them in what feels like a nose to nose battle. With what feels like to me a nod to the original Mike Tyson's Punch Out, with several of the bosses you'll have a chance to duke it out. Nothing made me feel like I was fighting them more than a swift upper cut or shot to the jaw.

That's a sneak peak about fighting, but swinging around with your webs is a great addition to that. You have to press L2 and look for the yellow arrows to zip right to your target, but I felt this was an excellent way to capture the split second decisions Spider-Man has to make when he swings into an area or swings up to a perch. I like the right on, pin point swings because it feels like you're getting a chance to use his Spidey-sense for trajectory instead of latching on to seemingly endless invisible buildings or objects. I felt like this was a real improvement over most Spider-Man games and it made me feel like I was wearing the webs.

I've read of a few complaints on the "no sandbox type" gaming in this iteration. This is far from a complaint for me. I like the more linear type games. The leveling system of your powers adds a nice non-linear piece to the linear action, and the objectives that come into play during the game are nicely done to add even more replay ability to the game--making you want to max out on the challenges and use the combo points to purchase all of the extras and upgrades. Back to the more linear gameplay. I like how in some games the developers use the action to tell the story. Don't give me a sandbox type game with pieces of the story all broken and scattered throughout the game, tell me what I'm supposed to be paying attention to, give me an objective and several ways to accomplish it, and I'll keep coming back to improve upon the puzzles and master the game and get more enjoyment out of the story. The biggest perk of the "non-sandbox style"--diverse environments. You're not always in New York. You travel everywhere in this game and it helps me feel, not only immersed, but able to enjoy the different artwork and planning, and thought that went into the game to keep the play fresh at every turn.

This game blows Web of Shadows away. I started playing that and the graphics and gameplay and voice overs and fighting in that game, well, they not only made me yawn, but they are just bad, the picture on the cover of Web of Shadows is the best part about that game. Spider learning from I think . . . the Cage guy? He seems like a simple weakling, not like the battle proven spidey like in this game. He's tough in Shattered Dimensions, and witty . . . I love the one liners. This game is also a big improvement on Spider-Man Friend or Foe. I liked that game, but it was just way too short, and the story wasn't quite as good as the one in Shattered Dimensions. Maybe it's the diversity of using Spidey in all of his different worlds that draws me in, but I just can't put down Shattered Dimensions.

I make it a strict rule to never buy any games if it has a movie attached to it and this is one time it really paid off. If you're looking for a Spider-Man game and don't want to worried about being let down, you must give this one a try. The Noir really is fun. I think the added stealth element could help it hold up as a game by itself, but right now, as far as challenge wise, I'm still finding the Spider-Man 2099 Dimension the most challenging. I have the whole 2099 Spider-Man series run and it's nice to see they polished it up and revisited it. It made for a great addition to the Spider world and I thought it was cut short way before it really developed.

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Being able to play as different incarnations of the webslinger was probably the #1 reason why I tried this game at all. The graphics were fun, each Spiderman had his own 'style'. Spider Sense was given its fair shake: helpful but not game breaking. Controls took no time at all to become accustomed to. There were a few tech issues, mostly awkward camera angles, and they could make finding all the extras a bit of a headache.

The plot is predictable. Mystic McGuffin breaks into separate pieces and it's up to Spiderman... I mean four Spidermen to save the day. We get the Amazing Spiderman, Noir Spiderman, Ultimate Spiderman, and (my fave) Spiderman 2099. Each Spiderman has their own costumes and special abilities, combat moves too, so each of the Spidermen have that something 'extra' that makes them fun to play. Back when I read Marvel, SM 2099 was my fave, but herein, Noir SM is pretty awesome his missions require stealth and tactics where the others tend to punch and throw disgusting amounts of webbing. We also get an awesome assembly of Spiderman's rogues gallery from the classic Sandman to the newer female Doctor Octopus (who has ten appendages, go figure...), Ultimate Electro, Deadpool which is hand's down the most fun you'll have playing any level and even Juggernaut. I don't want to list them all, but you end up playing the game for the same reason you read Spiderman, of any dimension: the villians.

The voice actors sound very familiar I have heard most of them perform for one Spiderman project or another. Music's top notch. The game as a whole feels very cinematic. And that also means you should watch through all the credits. At the end of the day, the game has next to no replayability, unless you want to finish missed challenges and unlock new swag. But it a fun ride through the past 15 or so years of Spiderman. Now, if you'll excuse me, I have a few boxes of comics I need to dust off.

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The last few Spider-Man games seemed to follow the same schtick. Taking a cue from the Grand Theft Auto games, you played in an "open world" where you could explore New York City and would have to solve so many tasks before progressing in the story. (I.E. you had to stop ten robberies, five gang fights, etc). It was fun but after a while it started to get a little tired repeating the exact same tasks over and over.

In that regard, Shattered Dimensions is a refreshing change of pace in that it follows a more linear narrative. The plot is nothing special; Mysterio attempts to steal some sacred tablet, causes a big mishap in which the tablet breaks off into different realities. Thus, each Spider-Man from a different reality has to find their pieces of the tablet before its too late. In the process, various supervillains attempt to steal various pieces to augment their powers. It's just an excuse to get play as the different Spideys, which is good enough for me. There's the standard red-blue Spidey, the teenaged 'Ultimate' Spidey (who is given the black symbiote suit to make him stand out from his older counterpart), the futuristic one from the year 2099 and last but not least the darker 'Noir' Spidey.

The highlight of the game for many is the different types of Spideys you can play as. There different animation styles present to give each character a different 'feel' and your abilities vary. When you get past the different looks, three out of the four Spideys all feature similar type of gameplay with considerably minor differences (I.E. Ultimate Spidey's symbiote makes him stronger when he's enraged). The levels that stuck out for me and were the definite highlight of the game were the Noir levels. All the colors are sepia toned which give it a real unique atmosphere in comparison to the other universes (which were more traditional in appearance), and the Spider-Man character is significantly different for the player. You are much more vulnerable to bullets, so you have to hide in the shadows and web up crooks without getting caught. To be honest, this is pretty much directly copying Arkham Asylum's Batman, but I didn't care. I got the impression that the makers had the most fun designing this part of the game, and I'd love to see more games in the 'Noir' universe.

Each level follows the same formula. You fight the villain's thugs and finish some tasks (I.E. rescuing hostages or disarming shields), then you fight the boss once. He escapes, you do more tasks, and then you face the villain when he's more powerful thanks to the Tablet. I don't want to say it's repetitive as there's plenty of variety in the different types of tasks and visual style for the levels, but there were times when I felt deja vu.

The voice acting is pretty good. Once again taking cues from Arkham Asylum, each Spider-Man is played by a voice actor who did Spidey for an animated series. As someone who grew up on the 90s cartoon, seeing Christopher Daniel Barnes in particular again was a real treat. As a fan of the cancelled-too-soon Spectacular Spider-Man, it was nice seeing Josh Keaton as well (playing the teenaged 'Ultimate Spider-Man' appropriately).

In the end I'd say it's worth a rental. I'm hardly an expert gamer and I was able to finish it one weekend with only a moderate level of difficulty. Still, I had a fun time doing so and I didn't feel my time was wasted. It's worth checking out at the very least.

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F1 2011

F1 2011 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.96
Sale Price: $12.00
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A confession from me, first. I rather enjoyed F1 2010, and liked the experience despite some very sizable flaws and a borderline sense of being underwhelmed. That said, F1 2011 improves upon it in every measurable way. As a 'sequel', it far surpasses. Still 12 teams, 19 tracks, same top speeds of nearly 220mph, but the impact on the senses is much more enjoyable.

Some of this has to do with the sport itself-The rules in F1 itself have changed significantly this year, with 2 particular elements that a new player might well think was added just for the video game and could never really exist on the cars! Whereas the previous iteration was mostly "point and drive", this year we welcome 2 odd acronyms... names aren't important, but what is noteworthy is that they're both used as enhancements to the car that the player has control over. "KERS" is a small power boost allowed a certain amount per lap, and "DRS" allows higher speeds in a straight line. Sneaky, yes? Well, they've made the races of the real sport much more exciting, and it's great to see it reflected in the game.

The in-car HUD has gone through a total overhaul and is now very slick . Split times are always up and they've been color coded the same way the official F1 timing system uses them so that they're visually distinct. The pop-up info screen for tyres and damage has an awesome new tab-a short list giving you vitals such as when you expect to pit next, and expected exit position back on the track if you were to stop now. Since the sport requires players to change tyres in all races at least once, it saves a whole ton of thinking and lets anyone understand what the "big picture" for the race is. In the real sport, entire crews on the pit wall try to think this out to best help their position, so this is a godsend to have handed to you.

Sound like a bit much? You'll be glad to know that in the game's career mode, players are slowly shown more and more features so it's easy to learn each bit of the car. For example... didn't know that you have 4 types adding up to 17 sets of tyres for each race weekend? At career start on lower difficulty it's left out. AI seems to have an overhaul from last year-the drivers are smarter (less likely to run into you), difficulty is much more linear, career objectives are completely reasonable and are fulfilling to accomplish.

Graphics and sound are quite unchanged, but this isn't all bad. The Ego graphics engine is starting to show its age yet gets the job done. For unknown reasons, rain effects look less realistic, but I'll call it even for the import of each car's very unique exhaust note.

The main thing that holds back F1 2011 and I guess the series on the whole now is a lack of explanation to the player about all the specific (and often unconventional) rules the sport has and all the mechanical bits one can adjust. At the same time, it's not a high enough level of detail to please true simulator fans. The "quick tune" feature is abysmal even for racing against low difficulty AI, and unless you know the ins and outs of tuning from other racing games, you'll be looking up some terms. Actually, a "complaint" I had from last year is back-it's a game where reading the instruction manual is practically required, and without it even some of the basic game vocabulary will sound like gibberish.

In summary, there's a thrilling driving experience to be had which makes the game a totally different (and better) play from last year, and a lot of issues have been ironed out. Although there are no real glaring weaknesses, one still gets the feeling that the game doesn't quite feel complete... that there's just a little more in every area that a truly great game would have. It's a rare instance where an "annual installment" is a truly different (and better) experience... and is bendable enough for people who plan to put a few dozen or few hundred hours into it.

Note to renters and used purchases-The multiplayer features have a DRM feature, where the game is shipped with one code to unlock those features. Assuming it's been used already, accessing it will cost $9.99 via PSN. It does not have any effect on single player modes. This doesn't matter much to me personally, but I figure it worth mentioning so that no one ends up surprised.

UPDATE: After playing through 3 full seasons, I'm left very impressed with the AI difficulty scale. On "Professional" (one from the setting for hardcore players) the AI cranks out qualifying times and fastest laps within about a second of what the actual cars have managed on-track during this season. Better still, cars from each team have strengths and weaknesses that their non-virtual counterparts tend to have. Still could use a tutorial on DRS and KERS, though, and a terminology seminar. Something so that the phrase "I'm purple in sectors 2 and 3 after ricking a change to scrub options early from inters while on mix 3 to try to close the gap before the first activation zone" makes sense to you and can float around in your head at least a little. A few other minor gripes, but I stick with my bottom line from the original review.

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F1 2011 is here and it is a great step forward in the codemasters handling of a much beloved and intricate sport, but there are some caveats. Outside of the actual races, career mode is still a tad dull, it has been streamlined a little so answering reporters questions has a far more noticeable effect on you and your team, but overall it's nothing special...until you get to a race. Here things really start to shine, physics HAS been improved, there is a sense of weight and mass to cars that was a little off in 2010, cars feel less like friction less rockets and more like the grippy super cars they are. Your car will bounce and bob and is overall a better driving experience over last year. More surprisingly the AI is improved, it's hard this early to say where it's better, except that now AI opponents defend position, look for advantages when attacking yours, and basically are a real threat. On hardest difficulty it's a real nightmare, so much so that I don't think it can be played without a wheel setup if you're playing with no assists.

To me F1 is all about strategy, and what's so great about this game is that you feel like that the only way to win is to have a competent strategy for each track and any of it's given weather conditions, and of course a fuel and tire strategy that will have you staying in the race, oh and the the new addition of the pace car only adds a layer. KERS is here and it's something I'm learning to use, but I like it and DRS is also added. KERS is a one lap use while DRS is useable anytime, with some exceptions.

Praises for the game aside not everything is perfect, the graphics are better but only ever so slightly and only on specific things, your car looks awesome, and when you race in cockpit view you actually see yourself hitting buttons and twisting knobs on your steering wheel while racing, this is all done on each teams custom wheel, no more generic cockpits! Weather effects look better too and really scare the $&@% out of you when racing. Tracks look ok, but they could be a little sharper, and why do we still get those rearview mirrors that display things in SNES graphics quality? It something that I was hoping would be fixed, but it's still here...

Multiplayer is more or less unchanged but the real highlight is the team racing, now you play with a buddy on the same team, and it's as fun as you can imagine, both working together to best everyone one else while simultaneously trying to beat each other, it's so good and so integral and basic to f1 racing I'm surprised it wasn't in last years game. In the end F1 is a niche game, if you are unfamiliar with the sport or think it's like Dirt or even Forza and GT5 this game will destroy any silly ideas you think you have of racing, it will humble you and make you adapt. Overall 8.5/10, it's a great game, most likely the best racing game on any console, (before I get flamed, while gt5 and Forza are great they are more car game then racing game).

In closing if you own f1 2010 then you owe it to yourself to pick up this game, if your interested in racing or the sport itself, buy the game, turn on all the assists and have fun, the start slowly ratcheting up the difficulty, you won't be disappointed. To everyone else, come check out the most exhilarating racing game around!

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im not the worlds biggest f1 fan but i do like auto racing and follow most... so anyways... i will judge this game based on NASCAR 2011 the game and from f1 2010

this game BLOWS AWAY NASCAR the game 2011 in every possible way... at first this game got me so mad because i picked the second hardest difficulty and limited assists and i couldn't complete a turn, unlike nascar i can put it on very hard and go from worst to first in about 2 corners... but then i thought hey its is actually fun, i actually have a challenge in a racing video game!

career

really havent got into the f1 career but if its anything like last year its 10xxx better than NASCAR... in nascar i put it on hard and won all the pole and races... not a challenge at all

multiplayer

this is the biggest for me... on nascar you pick a driver and go racing with no season or anything... but in f1 they finally have split screen, which is a blast! Me and my brother were teammates and had a great battle in the points. its such a positive to have split screen in racing games but the season makes it worth something...

graphics/damage

once again f1 has beautiful graphics and realistic car handling and damage... not the case in nascar where the graphics are ok and the damage looks so fake and the cars drive like they are on ice... at first on f1 i could not turn the car, because they actually were driving like a real f1 race car and not like a car on ice... also KERS and DRS are in the game and only on the teams that really have it.

i don't do online racing games because i feel that everyone is a poor sport and is only out there to wreck you so i have no comment on the online part of the game...

overall if you are somebody that is a nascar fan and wants to play a racing game that is not a glitch filled disaster... this game is for you... its miles ahead of nascar and has so much more to offer and is just about perfect in replicating f1 racing in all aspects... (hopefully codemasters gets a nascar license because if this is what nascar would be like i would pay double for it, im not kidding either nascar 2011 the game is that bad)

also if you are on the fence about this game trust me get it, it is worth it a great racing game

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The graphics and the frame rate on the PS3 version are BAD--much worse than the 360 version. The frame rate clearly drops to 20fps or possibly less at points, and the entire game runs at barely 30fps, if that. The official forums are full of angry PS3 users, with many saying that the game gives them eye fatigue and/or headaches. I can personally say that trying to see what's happening on the screen at 150mph as frames flash by at such a low rate hurts my eyes as well, and I have no desire to play the game now. If you want this game (and it IS very good otherwise), either buy it for another platform or wait to see IF they decide to fix the PS3 version.

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It's a major racing game, like the other racing series (dirt, grid) developed by codemasters. Excelent simulation of the tracks, the cars and the F1 race physics. I recomend 100% for gamers wich enjoy grandprix style races.

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