Showing posts with label newest ps3 games 2013. Show all posts
Showing posts with label newest ps3 games 2013. Show all posts

Rock Band Country Track Pack 2

Rock Band Country Track Pack 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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This is similar to the previous country track pack. It is a stand-alone game that is I believe based on the Rock Band 1 engine, but the tracks can be "exported" to work in Rock Band 3 (or 1 and 2 I assume).

I didn't try it as a stand-alone game but immediately entered the code on the back of the manual to "export" the tracks. That is done through the "Redeem Code" menu on the PS3. The export is actually a 500 or so megabyte download so I never even inserted the disc.

After that it's basically like any downloaded content except for one big thing; there is no keyboard or Pro Guitar drums support. It's really hard to understand why since Rock Band 3 has been out for months and is the new standard. I can only assume it's a financial decision to try and support all Rock Band versions. I read there is harmony support and I can vouch Pro drums are supported, which is true for most/all older songs. In a post on the Harmonix forums they suggest that the country pack 2 will later be available as DLC and they may add keys and Pro guitar support for that. Of course that will likely be a separate purchase.

The song selection to me is not that strong. Mostly popular artists but not their best songs. My favorite is "Sideways" by Dierks Bently. I appreciate they included some classic outlaw country, "Mama Tried" by Merle Haggard. "Ring of Fire" is included but is not the classic radio version. It's a faster tempo, still a good song though.

So check out the song to price ratio and decide if keys and Pro guitar support is important to see if this a good value for you.

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I bought this for my sister for her birthday and she loved it. Couldn't put it down! Reccomend it for sure.

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love rock band, country pack is great, good songs and it is a lot of fun, works great with our ps3

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Purchased a brand new game for a fraction of the retail price. Already have Country Track Pack 1 & this one is even better! Not a big fan of country music (more into classic rock & heavy metal), but these songs are really fun to play. An excellent addition to any Rock Band Collection

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One of my favorites is the Country Track Packs just wish that there was a few more songs on there to play

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Cloudy with a Chance of Meatballs

Cloudy with a Chance of Meatballs - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
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We had a hard time finding a game suitable for our 3 & 6 year old. This one is good for that age! Fairly easy to use controls and 2 kids can play at the same time.

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Was a good game for me 11 year old daughter who is not a video game player. Does not rely on speed, more thought challenging. My 5 year old daughter can also join in as the second player despite not having much skill and still has fun. Does not follow the movie particularly well, but still well done.

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My children and my family enjoy this game. My son is 6 and loves fighting the gummi bears and solving the "puzzles" to complete the level. My hubby joins the fun and has the family laughing with the voices he adds while chasing the bears. This game is easy enough for little ones to play even if they do not quite get the concept and challenging enough for the older ones to enjoy it and not get bored quickly. A+++++ for no crude violence, blood, or gore!

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My kids couldn't stop playing this game.

very fun to play and watch.

It doesn't follow the films script. You just play similar objectives in different surroundings.

very cleaver game.

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I love it great product A + + + + + + + + + + + + ++ +

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Deadly Premonition: The Director's Cut

Deadly Premonition: The Director's Cut - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $32.53
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Deadly Premonition: Director's Cut is an open world, do anything you want, horror, mystery game for PS3.

To the point then:

NEW IMPROVEMENTS NOTICED: Compared to 360 version I owned:

-Improved, more precise on foot and in vehicle controls.

-Improved Graphics for trees, houses, cars, interiors, exteriors, roads, animals, night and day time, lakes, town, and many minor details.

-York's clothing has physics. His tie will flop as he moves.

-Farther Draw Distance with more clarity, less fogging.

-Expandable mini map while in-game. Very helpful.

-Updated HUD graphics.

-Autosave and standard single slot save (new?)

-Story Additions, new scenes, dialog, etc.

-Less muddiness while outside. Still pixelated though. Lots of visual noise. Frame rate still slows down on occasion.

-2D and 3D choice. 2D has better resolution. 3D is pixelated more.

STORY:

Join Francis York on his nightmarish journey into the forest town of Greenvale, as he tries to piece the mysterious clues together that can help him find and stop the unexplained Red Seed deaths taking place. Plenty of supernatural demons and surreal moments, many of which are heavily inspired by Twin Peaks.

CONTROLS:

Left analog rotates York 360 degrees, with a light pressure making him walk slowly, more pressure up to a normal walk. To run, hold L2. Right Analog controls the camera, also 360 and independent of the character's controls, so if you want, you can have York walk towards the camera while looking behind him.

L1 draws your weapon, up down digital pad picks it. Really nicely done. Firing a gun is still stationary and a bit clusmy.

While in a vehicle, you can choose an exterior view, or an interior dashboard view of the car. Get in and out as you please.

GAMEPLAY:

Navigate freely in a expansive open world forest town on foot by foot or in vehicle, your choice. There is weather, and a day/night cycle.

York's weaker Hand gun offers unlimited ammo. Weapons break, use them wisely. Some enemies take more than one hit to eliminate.

HIGHLIGHTS:

-Fuel your vehicle. Windshield wipers, lights on/off.

-Shave, clean your clothes or change attire, eat and sleep, etc.

-Investigate at your own pace.

-Lots to see, do, collect and discover.

SOUND: A Twin Peaks like soundtrack, and creepy sounds from the zombie like demon humans that you encounter, with many classic sound FX that remind one of PS1, PS2's Resident Evil series.

If you enjoyed Resident Evil 1 and 2, the Silent Hill games, definitely consider this one of a kind, quirky horror exploration game and add it to your collection.

Now all we need is Swery (writer director) to be funded to create Deadly Premonition 2 for current and next gen consoles, using a modern game engine to create it.

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Deadly Premonition can be a hard game to swallow for the uninitiated. The original released in 2010 and injected the Xbox 360's decidedly westernized library with the spirit of obscure budget horror. Since the controls are somewhat archaic, it often gets misrepresented as "so bad it's good."

The enjoyment found in this game is nothing like the feeling you may get while ironically watching a bad movie, should you be into that. No, this game's story is actually very good, and one that wears its huge Twin Peaks influence on its sleeve. And on top of that it features one of the greatest main characters in any game, ever.

In many ways The Director's Cut is the superior version, despite some framerate issues that I'm happy to report don't hurt the game too much (the only really bad sections occur early on). Thanks to the refined controls and difficulty, combat is far less tedious than before, which makes progressing through the game a lot more satisfying. The enhanced mini-map also gives extra incentive to explore the town and complete sidequests in between missions.

Though Deadly Premonition still contains a fair amount of jank, it only adds to the wealth of charm within. The end result is a ridiculously original masterpiece that hearkens back to an era where the gaming landscape had more room for wildly imaginative budget games, a far cry from the abundance of focus tested blockbusters that are prevalent today.

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Jim Sterling of Destructoid fame once described "Deadly Premonition" as "watching two clowns eating each other," in the sense that such a thing is perverse and wrong, yet hilarious and able to grasp your attention in a choke-hold. While some critics missed the entire point of the experience (IGN, for example), SWERY's sick yet beautiful game managed to carve out an audience in today's gaming landscape, an impressive feat for a $20 budget game.

Fast-forward three years, and the video game industry is in turmoil. Corporate corruption, homogenized sequels, and AAA titles that simply attempt to outdo each other as opposed to being genuinely good games... everything is messed-up, and it seems developers have forgotten what it means to make interactive entertainment. Not Access Games, though, because their massive facelift of their modern cult classic reminds us that there are still developers that give a darn. Somehow managing to improve an already perfect game, "Deadly Premonition: The Director's Cut" is what we, the gaming community, need. And I can't think of finer praise to heap on a something.

Before delving into this version specifically, it's important to introduce new players to the events of the game. FBI Agent Francis York Morgan (call him York, though, everybody else does) is sent to the sleepy town of Greenvale to investigate the bizarre murder of a local girl. The method in which she was killed is similar to other cases he's investigated, so he quickly takes over the case. However, things get weirder from there. From "mysterious capitalists" that wear gas masks to futures being read in a morning cup of coffee, and from a killer decked out in a red raincoat to people being turned into freaking tress, this game pulls out all the stops in its attempt to confuse players.

What's most beautiful about the narrative, however, is how many genres it encompasses. It works as a metaphysical drama, as a serial killer murder mystery, as a black comedy, as a romance, as... well, it works on just about any level. It will make you laugh as many times as it shocks you, and oftentimes, it will do both at the same time. Not only that, but the characters are truly memorable. York, the perky blond officer Emily, workout nut George and others will stick with you for years to come, and make you wonder why today's gaming landscape is still filled with such cookie-cutter characters, when such original ones are housed in a game that costs a small fraction of what AAA titles run. While growing attached to these protagonists, you'll laugh, cry and most importantly, be entertained.

One thing that still impresses is the ability to essentially stalk every single character in the game through their daily routine. In an ambitious AI system (where most of the game's budget was admirably sunk), every person in the cast, and even people who aren't part of the narrative, have their own schedules. There are no random pedestrians, no repeated character models; you can follow everybody for in-game weeks, and see their schedules shift over time. It's an amazing system, and one that can give you serious insight into even the most minor of characters.

As far as new story content goes, we have a new intro, outro, and segments that intersperse the main narrative. It adds new framework to the game, and puts everything in a much different context than before: a story being told to a little girl by her grandfather (who is obviously a certain character from the game.) This little twist makes everything a bit more terse, in my opinion, and was a bold direction for Swery to take. Fans are sure to enjoy these characters' interactions, and newcomers are in for a slightly more fulfilling story.

Now, the differences in this Director's Cut are subtle, but they make all the difference in the world. Combat still functions "Resident Evil 4"-style, making players stand in place as they shoot from an over-the-shoulder perspective. However, it works more fluidly here, and the controls are much more responsive. But the largest area of improvement in the combat department can definitely be seen in the melee area; using pipes, knives and even laser swords (yes, they're unlockable)feels like a viable alternative and not a crippled mechanic. Furthermore, the addition of a more pronounced weapon durability meter is a godsend. Overall, the combat feels more fluid and enjoyable, and it's a lot easier to respond when the horrific eyeless zombie-things pop out of nowhere.

On the exploration side, we have some definite improvements. The biggest of these, in my opinion, is definitely the minimap. No longer are you forced to go into a screen in order to navigate the sprawling environment; you can keep up a map to help you figure out where you need to be at all times. Furthermore, York's main control scheme has improved, as has the camera. The quirky agent can finally move freely in any direction, and the camera doesn't annoying snap back to the center anymore. Control-wise, this is definitive version of "Deadly Premonition."

The other big change is apparent as soon as you start playing: the graphics. While it still doesn't look like a big-budget retail title, the visual aesthetics of this game are a definite improvement over the past version. High-definition adds a new level of depth to the game, most noticeably on the new character models. Veins bulge, mouths are lined with teeth, and you can see strands of hair in more detail (especially on York.) Furthermore, the environments are much more detailed; signs that used to clash with their locations now blend smoothly, and building interiors are rendered with the utmost attention to the smallest of things. That being said, I do wish more attention had been paid to the outdoors. Water looks jarringly plain, and some of the grass textures are rather blurry and ugly. Overall, it's a definite improvement, but some issues I wish had been addresses were left alone.

My biggest complaint about the HD transfer, really, is the framerate. Namely, it kind of sucks in some areas. This only really affects cutscenes and exploring areas with a lot things on the screen (expect a lot of pop-in textures), but it's still a noticeable problem. While this is something that could probably be patched out, it's something I take some issue with.

The sound department is a mixed bag. True, we do still have the wonderful, eclectic score and the offbeat, lovable voice acting. That's all still there. But unfortunately, the audio is poorly mastered, and jarringly so. Sound effects are too loud, voices too quiet, and the music not as enjoyable due to the fact that you're trying to listen to the characters. Everything players loved about the game is still there, but handled in an incredibly inept fashion. Thankfully, you can tamper with the three audio tracks to reach the right level, but seeing how this was never an issue in the original, I consider it a flaw of this version.

How does one review "The Director's Cut", then? As a game, it's still everything I fell in love with, topped with some additional narrative bits, and some really stellar gameplay improvements. But as a definitive cut, it falls a bit flat due to the framerate issues and sound complaints. Overall, "Deadly Premonition: The Director's Cut" is very much worth buying if you haven't played the original, or if you were a rabid fan of it. The gameplay is better than it's ever been, and the graphics are as good as they're going to get. All others, however, may find that the A/V issues dissuade them from completing their journey into Greenvale's twisted web of intrigue.

"Deadly Premonition: The Director's Cut" is like a shot of espresso; there's a definite audience for it, and newcomers should try it if they haven't already, but for others, it might be a bit too dirty and strong to handle.

Game: 10

Director's Cut: 8.5

Overall: 9.25

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It's like a love child of Resident Evil 4, Clock Tower, GTA, and Twin Peaks all rolled into a sweet, sexy little package on the PS3. You'll do yourself a huge favor by picking this up. Just be patient when the game starts, it gets good.

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Unquestionably worth buying, even if you have the 360 version as I do. And be advised: the one star review is a gross miscalculation no doubt the rash, misguided opinion of some Call Of Duty obsessed teenage graphics-fiend with the IQ of a rusty soup spoon. To fault this game for poor graphics is to fault Playboy for poor grammar dude, you're kinda missing the point. More games like this need to be made. Long live Swery65!

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Gal*Gun

Gal*Gun
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $72.90
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Wow! They "went" there...

If you like the rail-shooter genre, this game is worth a look. Think "House of the Dead", but with ecstatic Japanese schoolgirls of varying ages. This game uses a relationship-type gameplay for the scenes in between the shooting parts. It is almost entirely in Japanese, but if you pay enough attention, it's easy to figure out the answers to a girls questions by reading her facial expressions. I can't read any Japanese and can only slightly understand what is heard, but again, the expressions are key.

You wield a pheromone gun and blast screaming, pointing girls out of your way so you can ultimately focus on one of 4 main female love interests. Your "secondary" weapon (triangle button if on PS3) is usually a grenade in most of these types of games, but here, it puts you in a lonely dimension that's just you and whatever girl you triangled on. Here, you, uhh... "blast" specific parts of her body to make her blush and eventually scream out in ecstacy. I call that "Pokémon-ing" them. You collect these girls and their present clothing type in a running inventory, viewable through the main menu. Go for the teachers!!! They're so hot and their screams are so much funnier. I recommend NOT playing this game secretly, as if someone walked in on you, they'd think the worst>.<

It's a hilarious game, perfect for parties with alcohol and open minds. I love it!

This game uses the Playstation Move controller, though a standard controller works too, just not precise like a "gun" would be. It does NOT use the PSMove Navigational controller for anything necessary.

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I've been meaning to get this game for a long time, after hearing about its port to the PS3. Now that I have it, I can't put it down. Its theme is the complete antithesis of typical rail shooters out there. Gameplay is absolutely the same as any other rail shooter: difficult on the controller, smoother with the Move, and delightful with a Move lightgun. If you're buying this game, though, you're not doing it for the quality gameplay.

You know why you bought it...

THE QUALITY ARTWORK...

of the four hundred and twenty three different varieties of panties.

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Deus Ex Human Revolution

Deus Ex Human Revolution - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
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The original Deus Ex(DX) hit the market back in 2000 and with its combination of a Cyberpunk atmosphere and fusion of RPG and FPS elements, became a hit title that eventually won game of the year amongst many other awards. The game was ahead of its time in a way, similar to how Blade Runner (the movie) was ahead of its time for back in the 1980's. With this new release, DX: HR, does the game fall into mediocrity or does DX continue to be a a beautiful melody of various gameplays in an immerse environment?.... A few technical details aside, I would say this game easily marks a new generation in the Deus Ex line and could just be one of the best SP based campaign game released in 2011.

GAMEPLAY

And a whole lot of it! This game is massive and the cyberpunk vision of the future is captured beautifully. DX:HR I feel, tends to be a blend of FPS meets Stealth meets Espionage meets Social. You play as Adam Jensen who is a security officer for an Augmentation company. After an attack leaves him so badly wounded he needs heavy body augmentation the game begins. Who plotted the attack? Why? Terrorism? Self-Sabotage? The conspiracy runs deep and it is your job to figure out it! At your disposal is a very immerse and game changing set of mechanics that shapes how you play the game, yet adapts to your play-style. Need to get to the 5th floor and hack a terminal.. no problem go in guns blazing...or maybe stealth past the guards taking them out one at a time... or maybe break in through a vent system...or combine all 3! Not only can you approach objectives and quests from various methods, but there often are quite a few options available to you. You don't always need to take that grate on the left. You could hack the janitor's closet and steal the keycard and just walk right in on the objective. Maybe there is a guard wandering who has a keycard also, or someone wrote it in an email message that you found when hacking terminals. The variety is just huge and never gets old! To top it all off you can upgrade Mr. Jensen to better suit your play-style

As you complete objectives, side quests, or basically do anything you gain XP. Shoot a mob you get XP, stealth him instead XP, Avoid combat all together get XP! Hacking amounts to bonus XP as hacking is more of a mini-game than a mandatory tool in this game, but I found it worth my time to hack. It was fun and provided some interesting bits of information that paid off in the long run. Anyhow, the XP you gain is used to level up Jensen, and as you level you gain the ability to further boost the level of mods you have. What is so beautiful about this the upgrades compliment your play-style. You are not forced to pick upgrades you do not want, however I rarely found that I picked something that felt like a waste. It is a solid system that gives you the freedom to play as you want for the most part.

GRAPHICS

Deus Ex: Human Revolution is not the flashiest of games. It isn't the latest and greatest game engine that might choke your PS3/360 or stress your video card until it explodes. The game still looks very good though. It captures a cyberpunk / blade runner style atmosphere very well and uses a darker color pallet which makes for a slightly darker vision of the future. Character animations can seem a little stiff or awkward at times, but do remember people are walking around with augmentations so the body movements might seem a bit unnatural for a reason. On the PS3 version the Frame-rate dropped from time to time, especially during one or two intense cut-scenes but it wasn't that bad. There was similar frame-rate issues on the 360 but occurring in different areas spots so the drop is probably relating to how the system is handling the engine itself. Graphically, the PS3 vs the 360 have differences but not enough to sway me to one or the other. It really depends on what you are looking at, at the time you are comparing. Sometimes PS3 looked better, sometimes 360. PS3 lighting was better in some spots, yet the 360 had better coloring in others.

In short... The Graphics, while not the best, are very good and despite the PS3 and 360 having some frame-rate issues, either system is a perfect option for this game; each boasting pros and cons over the other.

SOUND/STORY

The music for this game is awesome! The style of music chosen fits the environment and setting of the game perfectly, going well with the cyberpunk theme. It helps immerse you into the game which is a big plus. Voice acting however is a sub-par as often the same voice actor played multiple characters and didn't even change their voice. You may even find multiple characters who say the same line of text. I'm not surprised by this though as the original Deus Ex had some of the Worst-yet best! voice acting of any game I played. .... Storyline wise, while I honestly have not completed the game at this point (the game is LONG!), the storyline is great! Everything you do has influences on the game, and the storyline is very deep and balanced. It is full of plot twists and surprises that had me hooked.

REPLAY/LENGTH

While this game lacks multiplayer, you are getting your $'s worth here. The game easily has 25+hrs of gameplay, more like 30-40 hrs if you factor in side quests and taking your time to really immerse yourself. Not only does this game boast a huge amount of varied gameplay, but I could easily see myself picking it up and doing it all over again! The variety in gameplay is just that amazing. You stealthed your way into the building for Mission 6, replay it and try going Rambo. You might find new items or bits of information, or even slightly influence events of that mission. Deus Ex reminds me a little of Mass Effect in this sense. Every new gameplay can be filled with little bits and pieces you may of missed, or simply did not see in a previous playthrough; plus there are multiple endings to this game which only tempt you to try alternative paths and methods.

CONS

Normally I integrate my Con's into each section, but Deus-Ex is the kind of game that you need to see the entire picture. The game can clock it easily +25hrs and has such a wide variety of elements to it things were bound to go wrong in some spots. This comes in the form of frame-rate problems(see graphics), boss encounters, and AI problems. Frame-rate has been covered but Boss Encounters were a disappointment simply because there is only one real way to fight them. RAMBO style! If you specialized in hacking that won't help you during the fight. The illusion of choice is removed here and you are forced into a play style you might not enjoy. This isn't a major problem but for someone who didn't specialize in guns, since the game is forgiving, it feels like bosses were rushed in rather than fully thought out. AI problems well, it was to be expected. Sometimes enemies just become stupid and forget you are there or have such obvious pathing it makes you wonder how they were even hired to be guards. Despite their AI problems however they seem to have eagle eye vision when it comes to accuracy with guns (which makes for a good challenge!)

OVERALL ... 93% (9.3 / A)

Deus Ex: Human Revolution is a product of its sums. Individually each part of the game, from the shooter, to the stealth to the social aspects 'could have' been done better. Instead each element was created specifically to balance the other and what you end up with is a game that has multiple play-styles, gameplay which caters to the needs of the player, immerse storyline and environment, and a wide variety of methods to tackle the problem; so much so alternative play-throughs are a must! DX: HR has technical issues, but when a single game can easily surpass 25-30hrs and contain such variety, a few problems might slip through the cracks or be inevitable.

In the end, we have a beautiful game that will keep you glued to your PC, 360 or PS3.

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I have been playing Dues Ex Human Revolution since yesterday and this may well be the Game of the Year for me. The gameplay feels so good and fresh. I love that you can completely avoid the enemies, sneak about and take-em down with awesome melee attacks or just assault them with weapons blazing. You don't have to play one way or a different way the whole game. You can play however the situation calls for to your taste. There is no penalty or special reward for doing something one way vs. another. It is all just good gameplay to achieve your goal / objective.

Every encounter, even the ones where I die and then replay has played very fresh. The AI is really very good (playing on Hard) in terms of being both fun and challenging.

As an example, these four dudes walking below and I shot one of them, the others started firing at me. I ducked behind cover and then migrated while out of their sight.

Two of them continued to burst fire on that position while the 3rd slowly moved to flank it. I had moved away from there and was just watching them. Once they realized I wasn't there anymore, they started fanning out and searching... then I took them out silently one at a time. It was great.

That is what I mean by the gameplay feels so good. It is rewarding without giving you an achievement / trophy to make you feel good.

Mix in all your augmentation possibilities and you get even more options on how you can handle different situations.

It almost feels like Rocksteady and original Deus Ex team got together and decided to put the best parts of original Deus Ex and Batman Arkham Asylum together for the gameplay and the best parts of Bioshock and Half-Life for how the story is presented and the rich feel to the characters. I am not saying they achieved on all these levels, but it feels like they reached for those standards.

This game doesn't give you choices like Mass Effect or others that overplay the whole good vs. evil action dialog choices. This game gives you choices more along the lines of Heavy Rain with the noted exception that you can get a game-over if you die but other than that in this game, the world goes on and unless you replay you won't necessarily know that things could turn out different if you had played different or had different success or failures. It just plays out naturally and you may think that is how it was supposed to play out which in terms of keeping things immersive, it was :)

I think this feature is very important to immersion in role playing games or really any game. Let the player make choices, but don't do it all through dialog trees where you indicate good or evil action. Actions can just be actions and still have distinct natural consequences (positive, neutral, or otherwise).

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I'm not big on FPS games. In fact, Morrowind, Oblivion and the newer Fallout games are about as close as I normally get to FPS. I couldn't resist this game, however. Being from Detroit kinda influenced that; I wanted to see how much of my hometown they incorporated. I have to say, some things are familiar (including bums digging in the trash cans!) They really encouraged exploration here, with shops and hidden passageways scattered about. The streets of Detroit are more accurate than I expected, and they also included some nice landmarks.

At any rate, I'm pretty much blown away by this game. I really dig the story! The game play is remarkably fluid, and I really love the graphics and the music. The voice acting, for the most part, is top notch. One thing that really draws me in is that combat isn't exactly forced on you. Sometimes it's easier to simply take out the thugs. Other times, moving a box and exposing a vent shaft will take you around them. When it does come to combat, it seems pretty well done. I'm terrible at FPS type games, but I seem to hold my own here (I am playing on "Tell Me A Story..." I admit, I'm lame in that sense!) Ultimately, this feels like a role playing game with a FPS twist. You're not going to get a lot of sandboxing here like you would in Fallout or Oblivion, as the world you're in feels a bit smaller. Don't get me wrong, there is some exploring to be done but not as much as the other titles mentioned.

The level-up system is also nice, and leaves a lot of room for customization. It seems like you really can't go wrong with whatever build you take. It also allows you to focus more on stealth, or combat too, if you so desire. Experience is given by completion of quest, as well as for kills and take-downs. Yes, you have plenty of quests available! Once you complete the first mission (after the introductory mission,) you'll be given several side quests, as well as "main quests" that push the story forward.

Another really nice feature: I've noticed no bugs! Granted, I try to get from point A to point B asap, and haven't seen everything I could. Over all, I highly recommend this title!

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My tastes in gaming run along the lines of Metal Gear Solid, Assassin's Creed, and Devil May cry. And I like games that offer flexibility in the way you play them, as well as a decent plot and likeable characters. To which Deus Ex: Human Revolution exceeds, and possibly sets the standard in those aspects.

The visuals leave a bit to be desired, but the color scheme and cyberpunk look and feel make up for it well. The game is literally a more modern rendition of the cybepunk story, one rife with the consequences technology produces on society and our lives, from fashion to medicine.

Honestly, if you find this game too difficult, it's because you aren't creative enough to find another way to complete what you need to do. And this game literally has something for everyone, sneaking, first person shooter, hacking, and wordplay all add up to an experience no other game this generation has produced.

Get it, play it, then play it again. You wont be disappointed, unless you simply can't comprehend what this truly great game has to offer you.

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I've got to say, this Deus Ex blew my mind. I had no good expectations going into this game with all the butchering of classic franchises nowadays. I was expecting a less than par game, but I was hooked about an hour in. Human Revolution is a worthy and true to the franchise entry. You can easily tell alot of love went into this game; with all the Easter egg references the developers drew inspiration from. While playing there are noticeable references to movies like RoboCop, and BladeRunner. This tells me the devs poured their hearts into developing this game. What stands out about this game is the fantastic augmentation system. There are a good amount of augmentations you can upgrade and the special abilities make the game incredibly fun. I don't want to go all "college thesis" on this review so I'll make my points brief below:

PROS:

+ Augmentations are great and add alot of strategy to gameplay.

+ You can play the game any way you want to (stealthy or run and gun etc)

+ The environments are HUGE (especially Hengshua)

+ Hacking is fun unlike other games

+ This game has great pacing, you'll be playing it for a long time and won't get sick of it.

+ LOOT (need I say more?)

CONS:

The graphics on characters look a bit bland, but it doesn't bother me too much.

The voice acting is inconsistent in believability (some characters are voiced perfect and others make you cringe)

Reloading after a game over is a long wait.

I don't typically ever go for a platinum trophy on any PS3 game period, but Deus Ex Human Revolution is so much fun that I feel its worth it going for a platinum trophy. I don't even know why I am typing this review on Amazon when I could be playing this contender for Game of the Year!

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10ft USB 2.0 Type A Male A Female Extension Cable Color - Black

10ft USB 2.0 Type A Male A Female Extension Cable Color - Black
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $0.60
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I bought this to extend the cord on my Nook, and it works perfectly. However, I've also use it to extend the cord for my iPhone charger and for the PS3 controller. Great price, too.

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Plug one end and then plug in the other; if you can't figure it out, maybe you shouldn't be messing with a computer. :) In all seriousness, it is a good quality cable, pay attention though to the 2.0 NOT 3.0 (determines the speed and the type of port you can plug into, most (I say 'most' because sometimes there are the weird problems that crop up) 3.0 ports are compatible with 2.0 devices, but 2.0 not compatible with 3.0), does exactly what it is supposed to, allows me to have extra length where I didn't before. Works great and no difference in the throughput without the extension. Perfect.

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well first, the cable is nice does not look all to cheap but when i plugged it into my g27 any slight jiggle made it disconnect and reconnect not sure whats wrong with it does not happen with the other 6 foot extension i have

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Cheap quality and cheap price, if you plug it, it wont stay there because the shape of the connector is awful.

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Works just as intended, nothing deceptive and no false advertising spewed about. Hassle free, obvious to use, and long enough for me.

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PS3 Special Forces Headset

PS3 Special Forces Headset
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $26.86
Today's Bonus: 10% Off
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I really enjoy this headset even though it is very basic. It's great that you can attach the ring around your neck which also has a mic at the end of the band. The mic picks up my voice really well but also picks up anything else in the room. The ear piece fits perfectly in my ear but I've noticed that it projects the volume a little loud and because it doesn't have a volume control button, this can be problematic. The USB cord is over 13 feet long so i can move all around the room with it still being on. What i dont like about the headset is that it is very basic. No mute button, which is a must for most gaming headsets, same with a volume control. Last gripe i have is that i noticed when testing my voice through the PS3 accessory control setup is that it sounds a beeping noise i guess to acknowledge that it is on. With two of my friends that i ave tested it with, they say that it is very faint but still, why would it do that? I got this on sale for $20 dollars and i'm really pleased with it. According to my friends, they say my voice sounds clear as day and same with the receiving end.

Pros:

great cord length

Great design

comfortable

Cons:

Very basicno mute button, volume control

could put padding on the end of the neck ring

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Just got this item and I have to say, I was anticipating something that was a little more then what I got. Now don't get me wrong, this is a good item, but I thought it would help eliminate the outside noise that you can hear all too well when using a regular Bluetooth headset. Having got this little gripe out of the way, let's break down the item.

Pros

-----

1. Comfort-I give this a solid 4 stars for comfort. Only the very ends of the Headset, where the mic is located, actually have any force against the neck. Put one hand on top of the other and set them in your lap, that about how much pressure you would feel, so this is very comfortable. As for the ear piece, it's light and while it looks like it would be bulky or awkward, it was obviously well designed. I barely feel it in my ear, yet it gives clear sound at a good volume level. And even with the piece in my ear, I can clearly hear someone talking to me out of that same ear.

2. Clarity -Here I have to break this down into two sections. First is the clarity of the mic. Having done a quick initial test recording of normal speech, as well as whispering, it was easy to hear my voice in each case. However, if you mumble your words or don't pronounce them too clearly, it could be a bit difficult for your team to hear the correct words. I give the mic 3 stars. (side note){Yes, I said recording. I plugged the headset into my computer first, just to see if it would work, and it functioned perfectly.}

-For the earpiece, clarity is still pretty decent. Listening to me own voice is fine, but if your an audiophile, you wouldn't want to listen to music with this. (If your an audiophile and you like listening to music with this earpiece, your not an audiophile at all, stop lying to yourself.) For plain ol' comm use, I give this 3.5 stars.

3. Ease of Use -The cord is just as advertised. In a word, massive. I could walk almost across my living room and forget about the wire most of the way, till it tugged the USB out of the port. And even using the headset with my computer, it was a simple PlugandPlay. Nothing to worry about later, no disks to lose, just sweet, sweet gaming. 4 stars.

Cons

----

1. Outside Noise -Now as I noted before, this thing does still pick up some ambient sounds. Don't expect to be able to play and only ever have your voice be heard over the comm system. That being said, I bought the headset hoping for no outside sound being picked up, so I'm kinda disappointed. Not enough to send this back, but be aware of the limitations of something that, considering what a real throat mic goes for, can be considered cheap.

2. Cord -Honestly, I first unwound the cord, and then had to keep unwinding. I took for granted just how long this thing really is, use a tape measure to see how far 13 ft really is, if you don't already know. Your going to want some way to keep the cord in check, even while your using it. A rubber band or even the twist-tie that it comes packaged with should work just fine, though I recommend a CableCuff myself. I use the small ones for most of my small electronics wires, they work like a charm with just about everything, this monster cord included. The real reason I consider so much cord to be con is because they don't give a good way to keep it out of your way. Unless your sitting near a wall or something, there's a good chance someone could trip over the cord and either yank the headset off your neck, or even damage the cord. A little care is more then enough to combat this problem though, so it's not a major pain in the neck. (Joke intended)

Overview

----

The long cord is a mixed blessing, and this is a cheap member if it's product family. That being said, it's still a good buy, and it doesn't need constant charging like a well-used Bluetooth will. Even if I don't always use this, it's a good backup for if my Bluetooth fails, or if I need to charge the wireless headset. A solid buy if your looking for a good gaming mic.

3.5 stars overall.

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This came fast and was a birthday gift for my son. It took a little while to get it set up, and all you can hear in the headphones is the talking, you will have to play the background sound/music through your regular speakers.

One day he got up and touched it and due to dry winter weather he shocked it and it was fried after that. So be careful with this when you go to touch it, Touch something else first.

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Bought as a gift for my husband. Theres no mute button, my husband said its hard to hear and ppl couldnt hear him talking. But what do you expect for the price.

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It is horrible the people can't hear you the othe peoples voices are extremely loud do you can't even put the earpiece in your ear. Overal ... A WASTE OF MONEY

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PS3 Move Power Stand

PS3 Move Power Stand
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $27.36
Today's Bonus: 32% Off
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I preordered this stand because it seemed like the best option available for me. My issue is I've got two dualshocks, two move and two navigation controllers, plus an eye camera...but only two USB ports on my PS3 slim.

This powered stand (it has it's own AC adapter) allows me to charge all 6 controllers at the same time. The charging docks use colored LED lights to inform you of each controller's status. Red means charging, alternating red/blue indicates it's 95% done, and blue lets you know it's 100%. There are three pairs of docks, each specifically designed to fit one of the three types of controllers. This means you can't charge more than two dualshocks in the docks at the same time, for example, though. On the other hand, while two controllers charge in the docks, you could attach 5 more via USB.

Yep, this stand also adds a net 3 additional USB ports to a PS3 system. The stand has 4 USB ports on the bottom right side, and there's a short cable which comes out of the bottom front of the stand and plugs into one of the PS3 console's two USB ports. So, you end up with a total of 5 usable USB ports -4 on the stand, and one on the PS3.

I'll keep my eye camera plugged in all the time and still have 4 other ports free for use. For example, I can plug in all the Guitar Hero instruments when I want, and not have to unplug the eye and/or not be able to charge my controllers. One can also use these ports to charge other USB devices, like cell phones, MP3 players, and bluetooth headset. The instructions specifically state, however, the USB ports will NOT charge Apple products, like iPod and iPhone.

I'd knock this product down half a star, if I could, because the charging docks are not "smart;" you can't store controllers in the docks indefinitely. This is why I said "almost perfect" in the review's title. The user manual says you should remove controllers after they are fully charged. It also states you should power off the stand when not in use (there's an on/off buttom on the front of the stand, but the USB ports are always active). I have to assume the controllers' batteries will get damaged if you leave them in the charging docks too long. I sure would be happy if that weren't the case, though.

One other minor quibble is that controllers don't exactly slide right in to the docks -you usually have to wiggle 'em around a bit to get them to properly align with the mini-USB plug on the controller port.

Because the stand requires the PS3 console be vertical, I've opened up some room on the top shelf of my home theater component rack. Much of this extra room gets used up, though, because the fully charged controllers can't stay in the stand's docks all the time. If I were able to keep all the controllers docked up, and not have to bother powering down the stand when not charging, this product would indeed be perfect, IMHO.

Overall, though, the flexibility in charging lots of gear at the same time, plus adding three more USB ports to the console, make this stand a really handy upgrade for someone with a PS3 slim and new move controllers (the stand's not compatible with the old PS3 fat consoles, btw). I haven't found a better option, and, for what you get, the stand's a decent value.

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When I received my Pre-Ordered PS3 MOVE Power Stand I was immediately impressed. The design and functionality is perfect for my needs.

My needs were to charge multiple DUALSHOCK controllers, 2 MOVE "Wands", and a MOVE Navigation controller... while also keeping the PS3 SLIMs USB slots free.

This device does all of this perfectly.

A few notible facts to consider:

1. The A/C adapter has a semi-large size at the plug (about 3"x2"x1"). This made life a bit painful when plugging it into the power strip.

2. This charges 2 MOVE "wands" & 2 MOVE Nav controllers. These items are not the same size so the charging slots are specific to the controller type.

3. You CAN charge the MOVE controllers with the lanyard attached but NOT with a silicon "skin".

4. This holds the SLIM loosely (nothing "snaps" into place) but there is NO way your PS3 falls over unless your house flips upside down.

When originally looking for a charging station, I read the reviews from other dreamGEAR products. I was a bit skeptical after reading of many issues with a lack of power supply charging ability and durability. And since dreamGEAR only offers a 120-day warranty, I am still skeptical but very hopeful. I will update if this fails.

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I ordered this product from convenience point of view so keep this in mind when reading this review. The charger has everything that one could desire: single stand that houses PS3, charge plugs for two controllers of every type, USB port extension, and stand alone power operation. But I found the following inconveniences with almost all of these features that made me return it and not worth dealing with it:

The stand does not lay flat so one would have to do tinker with it to make it stay level;

The charger uses USB plugs for the move controllers and not the contacts. This can induce unnecessary wear and tear and you have to spend time aligning the controllers so that they fit into the charges. Sometimes this goes quickly and sometimes it does not. From convenience point of view, I don't want to deal with it when I can simply slide it in with other chargers;

My understanding is that the charger does not shut off automatically when the controller is fully charged but only provides an indication of. If that is true, this also can put unnecessary wear and tear onto your controller so one has to check on the charge progress.

These inconveniences combined with two bad units that I received made me give up on this products at this time and go with Sony's move charger which presents to me less problems than this one. I still believe that the idea behind it is great and if the improvements in the design are made, I will consider it in the future.

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this product is perfect and there are no problems with it what so ever. it charges 2 controllers, 2 move controllers, and 2 navigation controllers! oh and did i forget to mention it includes 4 extra usb ports?! not to mention that it is a vertical stand!! this product is many things. of course it is a universal charger for all your ps3 accessories but it also makes your ps3 look amazing cool! aside from its charging abilities, this power stand is also a very nice storage!!! i dont have much room where my ps3 is located so i had to put my controllers on top of the console and as you know the rounded top of the ps3 would cause my controllers to slide right off the table. so, this product can hold and organize all your controllers in a very cool and convenient way.

Key things to be aware of:

1. this product only works for the ps3 slim and not the original model

2. unfortunately this product does not have smart chargers meaning that if you leave your controllers in it with the power still on, it will over charge your controllers and shorten the life of their batteries.(this can be solved by just hitting the power switch on the front and that will stop the charging)

3. the ports for the move controllers are not compatible with each other meaning that you cant charge 4 navigation controllers or 4 move controllers. the ports are different sizes only allowing 2 of each kind!

All in all this product is very satisfying. the price is unbelievable too. sony released its own 2 port charger that only charges 1 of each controller for 30 bucks. for the same price, buy this product with double that of sony's products, an extra 2 controller chargers, a usb hub(4 additional ports), and a vertical stand. why wouldnt you buy this? all of its features work perfectly. i give it a perfect score!!!

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Well after reading a few reviews on here, all of them mostly good. I decided to take a chance and order it, and am so glad I did. First off the PS3 Slim fits pretty snug inside of it, and so far the stand seems well built. (will update this review if any ports stop charging etc). But so far I am completely happy with it. So in addition to the 6 built in charging ports, I can now keep my Sony BT headset, external HDD, and PS Eye cam hooked up all the time, and still have 2 ports free for Rock Band 2 peripherals. The addition of 4 USB ports on this thing is such a life saver. I don't normally like keeping the PS3 vertical, it just doesn't look right, but the one negative is offset by being able to charge my 2 controllers, 2 Move controllers, and one Nav controller, and keeping everything else plugged in.

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One Piece: Kaizoku Musou For PS3

One Piece: Kaizoku Musou For PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $69.99
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I am an Avid fan of One Piece, and when i saw this game, i was so excited to play it. Through a friend, i finally got to.

Pros:

-It's very addicting and handles very well.

-The graphics are AMAZING. better than I expected!

-It's not cheaply made. Quality is outstanding, and i couldn't recommend it enough.

Cons:

-They tried to cram over 400 + episodes worth of story into the game, making it way longer than it probably needed to be.

You could spend up to an hour on just one level of the game, due to its enemy count, long boss fights, and Quick time events.

Not all the Arcs and saga's are represented. This could have been avoided if they shortened it immensely. Maybe have it start in the First saga, and end in the Skypia Arc. (Fans will know what that means) Then make another lasting till the Whitebeard War. (Where this game originally ended)

That way, all the arcs are visited, and everything is cleaner instead of compressed.

All in all, its almost a perfect One Piece game. Add the missing levels, and maybe a jump button in the sequal, and it will be perfect.

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One of the few times I actually went and bought an import where I have no idea what the dialogue/menus are about. After a lot of trial and error, figured out how to navigate the menus and finally got into the game. I don't understand what's being said, but at least the gist of the action is self explanatory. This is certainly a game for fans of One Piece. But if you actually want to understand what was said, I hear rumors this is being ported to the US as a PSN download so wait till summer 2013.

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awesome game, like dynasty warriors.. online play is AWESOME... only thing lacking is, it miss some story, like the skypiea, gecko moria, kuro...

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if your a one piece fan you should defiantly own this game, the import maybe a bit price but it is defiantly worth it, the game stays true to its manga roots and is an absolute blast to play

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One Piece: Kaizoku Musou is awesome! You get three different modes of play: Main Log, Challenge, and Another Log. The Main Log (Luffy's storyline) and Challenge (battle mode) are pretty self-explanatory, but the Another Log mode is really cool because you get to through another character's storyline and some of them are exclusive to the game. The graphics are amazing and you get to do all these moves straight out of the manga. Although there aren't any English subtitles, the game is not hard to navigate, especially for a One Piece fan that is familiar with the story as I am! The only downside I can think of is that my girlfriend gets dizzy watching me play it because of all the crazy camerawork. All in all, hours and hours of endless enjoyment, definitely would recommend.

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Tekken Tag Tournament 2 Prestige Edition

Tekken Tag Tournament 2 Prestige Edition
Customer Ratings: 3 stars
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For those of you who love Tekken like me this addition to the series is great. Tekken Tag Tournament 2 Prestige Edition [Asia Import] comes with alot, but there is an issue. And that is the online pass and DLC codes need an Eastern Asian account to work. I would suggest Hong Kong since you can select English. Now my box was damaged (the actual Prestige Edition box) so be careful of that.

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Ben 10 Omniverse

Ben 10 Omniverse - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.99
Today's Bonus: 60% Off
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I love it ,very good product ,Quality and Price .I recommend it to anyone.

specially for my kids.

enjoy it.

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This game is awesome and too easy to play I pass this game in 3 days and then I sealed.

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I got this game for my son who is 6 and he loves it. Ben 10 is his favorite cartoon ao this was right up his alley.

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I got this for my 12 year old brother's birthday because he was begging me for it and he loved it.

He's a huge Ben 10 fan and already has another Ben 10 PS3 game.

Only drawback, the reason why I gave it 3 stars, he and our 13 year old brother finished the entire game in one day. Either it's super easy, or they're super good... Basically, not a game kids can go back to and play a number of times.

Not upset about it though because they enjoyed the game a lot.

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This game, like many others, is somewhat complex and difficult. My son struggles through most of the missions and what he cannot do, he asks me for help. I had difficulty figuring out some of what the game expects from the player.

Overall, the game is decent.

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Tokyo Jungle

Tokyo Jungle
Customer Ratings: 4 stars
List Price: $76.06
Sale Price: $58.85
Today's Bonus: 23% Off
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Tokyo Jungle had my money as soon as I saw the trailer for it. I didn't even need to see what the pros and cons of the game were, as the concept of the game was more than enough for me. All of the humans have vanished, and animals have taken over Tokyo, where the law of the jungle works in the big city. Pomeranians, deer, sheep, rabbits, porcupines, ostriches, giraffes, elephants, and even dinosaurs prowl the streets. There are many different animals to choose from, with some types having multiple colors you can unlock. Each animal has different stats, and while they always fall into either the carnivore or grazer class, the stats are different enough for you to notice distinct advantages between species. Want a challenge? Play as a chick. Want to go for the 100 year survival trophy? Your best bet's gonna be with a panther or cheetah. Do you just plain want to have fun bullying other animals? I'd recommend the hippo!

Playing the game is easy. You control your animal with the left analog stick, jump with x, eat with circle, do a standard attack with square, do a more damaging attack with R1 and dodge with the right analog stick. Your 3 stats at the top of the screen are Life, Hunger and Stamina. When your life's out, you die. You can take damage from being attacked by other animals, and by your hunger meter reaching zero. The Hunger meter drops at a steady rate, and is only refilled when you eat another animal or plant, or if you manage to find a food item. Most of the time, finding food isn't too hard, but don't be surprised if you go through an entire area without finding anything. Using the dodge move takes up a little bit of stamina, and the meter refills on its own after a couple of seconds. Dodging is a very important ability, since it lets you avoid attacks, and it can be used to cover a little more ground since you move quicker whenever you do it. Grazer types like the deer, pig and others can also double jump. I see this as a way of leveling the playing field. If not for this ability, playing as this type would be a chore. Plus it's funny seeing a pig double jump.

There are two main gameplay modes in Tokyo JungleStory and Survival. Story is short, and you have to unlock each chapter in order to complete it. I was pleasantly surprised at learning about what happened with the humans, and I enjoyed the narration of what you had to do in each chapter. The tone of the game may be a little on the serious side, with the realistic style over cute and cartoony, but Story mode was fun and lighthearted. I'll leave it at that, since I don't want to ruin the surprise. I'll just say that they really didn't have to do what they did in the end, and man, was I glad they did it. It's a very rewarding experience going through this mode. Survival is the main 'meat' of the game, where you pick your animal, and survive for as long as you can. Various missions pop up for you to complete, such as claiming territory, eating a specific type of food, eating a certain amount of food, scoring Clean Kills, mating and more. Time goes by fast in this mode, but staying alive for a long time is the challenge. Between bigger and stronger animals appearing as the years go by, and things like polluted areas harming you, a little bit of strategy is needed. Fortunately, there's a status box at the top of the screen with helpful hints, letting you know if a certain area is polluted or if animals in another section have gone berserk. The first time I read that the chimpanzees of an area had went berserk, I made sure to keep my sheep the heck out of there until things cooled down. Survival can get hectic when you least expect it. A key example being when I was just peacefully marking my territory as a gazelle before finding a mate, when I simply kick a rabbit out of my way...only to have about 15 of them making a beeline right for me.

The key to survival in Survival mode is making use of what you have. When you mark all of the territorial spots in an area, you're allowed to get a mate. There are three typesdesperate, average and prime. Often times, you'll get great stat boosts and more babies out of the prime mates, though I've gotten some good ones from average mates too. Once you mate, it's time to play as one of the babies and continue the journey, still going on with the challenges. Should your new animal die and you have another one from the litter/pack with you, you'll switch over to the next one. Think of your brothers and sisters as extra lives. Having them around has a few other perks, like having more targets for rival animals to go after. And if you really want to, pressing the triangle button as a certain type of animal will cause your family members to fall down, sacrificing themselves so you can make an escape. As you run through Tokyo, you'll run into mysterious presents. These will contain useful things like food, bottled water, medicine and clothing items. Yes, you get to dress up your animal in Tokyo Jungle. Nearly everything I've gotten so far has provided a stat boost in some way. There are some pretty good ones for free on the PSN Store right now too.

Either you'll like Tokyo Jungle, or you won't. I can't think of many other games like this. The closest thing that comes to mind is the SNES game EVO: The Search For Eden. Tokyo Jungle is still very different from it. The only bad thing I can say about the game is that the graphics look like a first generation ps2 game. Below-average graphics aside, I can always count on Tokyo Jungle when I need something for a quick play, or if I want to go for something challenging.

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A survival game with a unique concept, "Tokyo Jungle" is set in a future devoid of humans, where nature has reclaimed the urban center of Tokyo.

"Tokyo Jungle" is a game where you play as an animal carnivore or herbivore in the overgrown, overrun city of Tokyo. It takes place in a future scenario where humans disappeared from the earth, and in their place the various animals of the city former pets, zoo animals, and even genetic experiments created their own ecosystem. This is certainly the game's most notable aspect. While it's easy to imagine a wildlife game set in the African savanna, where cheetahs chase after gazelles, throwing feral pets and farm animals into the mix cats, dogs, goats, cows gives the game a far more strange and unique feeling. The starting animal for the carnivore class, for example, is a humble Pomeranian.

The game's concept is simple enough: survive. Your animal must find food (whether plant or animal), avoid larger animals, and mark territory. It doesn't have a traditional narrative per se the main mode is simply "survive as long as you can", with the constant ravages of hunger and other animals wearing down your own animal over time. Gameplay-wise, Tokyo Jungle is sort of an action/stealth game. Patches of grass grow all over the ruined city, and these are useful to both predators and prey. Predators can use the grass to launch devastating strikes from concealment, which can often be enough to fell even much larger animals. Prey, on the other hand, will have to use grass to hide from predators, though it's also possible to take down predators with whatever means the creature has available (horns, hooves, etc). There are also some more "RPG-like" aspects mission objectives will pop up as you play through the game, and completing them will improve your animal's strength, speed, health, and so on. Even a beagle can eventually grow strong enough to take down lions with ease.

The game's unlock system is one of its more forced mechanics. Predators and prey each start with one animal type available Pomeranians for the predators, and sika deer for the prey. Each animal has the opportunity to unlock one (rarely two) other animal type(s) by completing a mission during their playthrough. While this certainly extends the game's playtime and ensures that you play as every possible animal, it also sort of makes the game feel repetitive, especially since there just isn't that much difference gameplay-wise between most animal types. "Story missions" can be unlocked by playing survival mode, but these tend to be self-contained vignettes rather than part of a larger narrative (and what sort of narrative you'd get from this set-up, I don't really know).

Overall, Tokyo Jungle is certainly a weird game, but not a bad one. Some people will undoubtedly find the concept interesting enough to be worth it just for that. Some may find it repetitive and dull after the initial concept introduction. Overall, though, it's surprisingly good for what it is, and is definitely a distinct addition to the PS3's library.

Rating: 8/10.

We purchased this game with our own funds in order to do this review.

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Eh. Its a fun game. It might get repetitive sometimes, but it is fun playing as different animals and doing different objectives. Might be worth it to buy it on psn, but i like a physical copy. Perfect for me.

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I bought this game for my 21 year old nephew for Christmas. It comes from Japan directly, so if you are interested in buying it as a gift, be sure to order it way ahead of time. He loves it and is playing it all the time while he is home from college during his college Christmas Break.

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I was like "Oh, man ! Sony will release a crap again!?" before I played this title, even though I am a Japanese. But this is... holy crap!

I was totally addicted to this game, it is hard to know when I should stop. Please take note this is not a masterpiece but something we can play as long as we awake.

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inFAMOUS

inFAMOUS - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $16.99
Today's Bonus: 43% Off
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Infamous is a great game. Just how great it is depends on your taste in games. This is not a run and gun shooter like Killzone 2 or Resistance. This game is more a mix of a shooter with platform game elements. You play Cole who through some mysterious manner (explosion) has developed electrical "super powers". You are basically locked on an island ala "Escape from New York" style. You can scale buildings, poles, train tracks, almost any structure you can get your hands on. Scaling up the side of a building or up the beams supporting the train tracks is a lot more fun than I thought it would be. The best part of your super powers are your electrical abilities. You can zap enemies with lighting similar to Star Wars Jedi, you can throw "energy grenades" which are lethal and you can develop other powers. The powers you develop depend on whether you choose to be "good" or "evil". You get certain special powers down each path you take. If you help civilians and do other good deeds/missions you are basically taking the "good" path. If you decide to crisp the good old civilians like bacon and do "evil" missions then you go down the "evil" path.

This "good vs. evil" choice is actually implemented very well, much better than I thought it would be. I will be playing this game through a second time in order to see how the other path develops and ends. Overall the graphics are very good and the controls are pretty much spot on. I never had problems with targeting, etc. This is a great exclusive for the PS3. I waffled between giving this game 4 stars or 5 stars and ultimately decided on giving it 5 stars. I gave the game 5 stars because I felt the originality, story and gameplay were some of the best for a PS3 game. That's ultimately how I judged this, compared to other PS3 games since this is a PS3 exclusive. This is definitely one of the top titles on the PS3 and for me personally is one of my top 5 PS3 games. If you are unsure about this game I recommend downloading the demo from the Playstation Store as it is a good representation of the game's feel.

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inFAMOUS is a superhero game about a guy named Cole who wakes up in the rubble of a large blast that killed thousands. When he awakes, he realizes he now has incredible powers, allowing him to absorb and control electricity. Shortly after the blast, the government has quarantined the city, Empire City. Empire City is made up of 3 islands, and each one has now been taken over by a different gang. The Neon is controlled by the druggies the Reapears, the Warrens has been taken over by the homeless now calling themselves The Dust Men, and the Historic District has been taken over by a secret organization called The First Sons.

Early in the game Cole gets in contact with an FBI agent named Moya who gives him information and missions, and tells him that if he can find her husband John, who disappeared after the blast, and bring her the Ray Sphere, the bomb that caused Cole to get his powers, she can get him out of Empire City.

The game is an open world sandbox type game, allowing you take on missions as you see fit. Early in the game Cole doesn't have very many powers, but as you progress, you earn new powers by restoring power to the blacked out portions of the city.

Your basic attack, which also doesn't spend any of your energy, is a lightning shot or bolt that Cole fires from his hand as quickly as you can press the R1 button (also while holding L1 to aim). You'll also earn such powers as throwing electrical grenades, fire a rocket of elecrticity, summon a lightning storm, perform a sniper like precision shot, fire off a shock wave, and some others.

As you complete story missions and side missions, you earn XP. You also earn XP for killing bad guys, healing people, capturing bad guys, or draining enemies of their life. You spend this XP on upgrading your powers. The upgrades will be different depending on whether you want to be good or evil. Certain upgrades won't even become available until you've reached a certain level on your Karma, Cole's good and evil meter.

Early on in the game you need to decide whether you want to be good or bad. The game doesn't really allow you to be somewhere in between. Although you could, it wouldn't really benifit you much because you would never unlock the more powerful versions of your superpowers.

Throughout the game you'll be given the choice to do something good or bad. Early in the game the government has dropped some food crates into the city. You're given the choice to let the people in the city take the food, or you can be selfish and scare the people away and take the food for yourself and your girlfriend, Trish, and your best friend, Zeke. There are many more choices throughout the game similar to this.

One of the best things about this game is Cole's ability to scale buildings. Almost anything you see is climbable, allowing Cole to make his way up buildings and light poles and whatever else very easily and quickly. If you've played Assassins Creed, then you pretty much get the idea. I've had more fun scaling buildings in this game than I ever have in any of the Spiderman games.

Cole will also unlock the ability to slide along power lines and train tracks, and use static thrusters to glide, which adds even more fun and depth to traveling around the city.

The graphics in this game are good, but not great, but defiantly not terrible either. Unfortunetly the game suffers from some pop in, but this is easily forgiven due to the fact that the only load screen you'll ever see is when you first boot the game up. You'll also notice some jagged edges here and there. But the characters look great, especially Cole. Even more so when Cole becomes really evil, as his clothes become really dirty and grimy, and his skin turns pale.

The sound in this game is good, with all the proper special effects you'd expect to hear from someone who can shoot lightning from their hands. And the voice acting is really top notch too.

The cutscenes are a joy to watch as their told in comic book style, with added elements of 3D and movement.

As far as negatives, the game is a tad bit glitchy. Sometimes when Cole goes to restrain a villian or leech the life out of someone, he kinda gets stuck on something and jerks around for a moment before finally unfreezing from the spot. Also, in my time with the game, at one point an enemy threw a grenade at me and I somehow fell through the floor and to my death.

The other big annoyance is that Cole has very sticky fingers. While this often makes some of the platforming easier than in most games, it can also become very annoying when all you want to do is drop to the ground but Cole keeps grabing every little thing between where you were standing and where you want to land.

If you get bored in the game, there are blast shards to collect, and for every so many, you'll add another power node (your energy bar basically). You can also collect Dead Drops, which is audio recordings that help fill in the background of the main story.

There are 15 good guy missions and 15 bad guy missions, but every time you complete one, you lock out one of the others. So like I said, it's good to decide early on whether you want to be good or bad. There are 40 story missions and I don't know how many side missions, but there are quite a few. To get through the game probably takes a good 15 hours if you take the time to do every side mission and take the time to do some serious blast shard collecting.

I've beaten the game both as good and evil, and I must say that I enjoyed being evil a lot more. You can be a lot more destructive, plus Cole just looks really cool when he's evil. There are three difficulties, and playing on Easy is in fact easy. Plus, on a positive note, the game uses a very good checkpoint system, so if you die during a mission you never have to backtrack that far or replay the same mission over and over. If you die while not in a mission, just in free roam, then you just respawn at a med clinic at no cost to you.

I very much love this game. It's one of the best super hero games that I've ever played. I certaintly recommend it to anyone who loves a good action/platformer or anyone whose ever wanted to know just what it would feel like to have super powers.

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I've only played about 5 hours of this game, but I can tell you now that it is an amazing accomplishment, and worth your time and money.

If you've read any of the reviews for this game, you'll see most of the negative points are about the graphics, repetitiveness of missions, and controlling Cole (namely the platforming aspects).

Taking these concerns head on, I'll admit that yes, the graphics are good, but not great. For a sandbox/open world game, I find the graphics to be stellar, but of course they don't stand up to games such as Killzone. This should *not* deter you from playing this game.

Granted, I've only put about 5 hours into the game so far, but I feel fairly confident in saying that anyone who complains about the missions being repetitive is just nit-picking. The main story missions are not only interesting and compelling, but move the story forward at the same time. The side missions range from the extremely short (I'm talking like less than 2 minutes--kill this group of reapers) to fairly long. In the missions you might have to destroy surveillance cameras, race across rooftops, usher a group of people through a barricade, or any number of other things.

Finally we come to Cole's controls. This is another point that I happen to agree with (it can be hard to maneuver Cole into small spaces while climbing down a wall, for instance). And yet, once again, it's nothing that should deter you from playing the game. It is, at most, a mild annoyance. Usually you won't even notice a problem.

There is so much to do in this game (main missions, side missions, collect dead drops, collect shards, explore, upgrade powers, etc) that you will have a very hard time putting the game down. (That five hours I mentioned having played...that was in one session.) The developers were smart about the side missions and collectibles. You actually *want* to do it:

As you collect shards, it increases your power bar. As you collect dead drops, it uncovers new parts of the back story. As you do side missions, it opens up (clears) parts of the map. And for all these things, you'll get trophies at certain check points (25% of shards collected for example).

The bottom line is this: 99% of the negative comments you've heard or read don't take away from the fact that this game is FUN. Reviewers *have* to nitpick. It's their jobs. But at the end of the day, none of the negatives amount to squat. Get this game, you will not regret it.

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Like I said in the title SONY is giving this game out for free, so unless you don't have online wait till the store is re-launched to get this game free

Update: The "Welcome Back" offer from SONY is over so Infamous is no longer free. Thanks everyone for your comments.

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Despite the game's mostly positive reviews, there is a noticeable portion of professional reviewers who found it underwhelming. While the game does have a lot of good points, there are multiple issues that drag the game down.

Gameplay: The game lacks polish in many areas. I've encountered numerous glitchs, such as the camera suddenly going screwy when I go up against a wall, falling through the floor or sinking into buildings. While the glitches haven't been as frequent for me as they are for other reviewers, they are definitely there. The Le Parkour aspect of the game is great, but Cole is too likely to cling to things that I'm not aiming for. The fact that you can't climb chainlink surfaces is asinine. Combat is also often frustrating. The enemies are too accurate, and getting in the wrong position can lead to Cole getting killed before I can move him to a better tactical position. They also have slightly better range than Cole, and only show up on the radar at a certain distance, even if they can attack you and you can attack them.

A common criticism is that Cole's electrical powers are just guns by a different name. This doesn't bother me, but maybe I'm not creative enough to imagine different uses for them. It is very annoying that you can't shock people by shooting metal objects near them, especially given how crowded the battlefield can be. The game's primary attack requires you to go into an aiming mode, which can be problematic. You move slowly when in aiming mode, and you can't see objects next to you, which sometimes blocks me when I'm trying to be a moving target. Another issue I have, even though it is a minor flaw (albiet one that makes battles more troublesome) is that in sniping mode, I don't have fine enough control over the crosshair. It's probably not a problem for most people, but the game has no auto aim, and when the enemies are in motion, and I'm sometimes in motion on a vehicle, I want as much control over the crosshair as possible, to be able to inch it into place instead of having it jump when I tilt the joystick slightly. Other problems are that the shockwave move has a very short range, and the grenade move bounces back easily, and can be difficult to throw behind objects.

Story: The story has some interesting bits, but it's largely too straightforward for it's own good. I had difficulty caring about the characters, and too much is left unresolved even for sequel hooks. I'm in the far minority here, even among negative critics, but I found the comic book cutscenes to be ultimately detrimental to the story. They're an interesting gimmick, but by having the main character describe what happens, instead of showing us and hearing what the characters say, it's harder to grow attached to them and to immerse yourself in the story. As for the supporting characters, they're depressingly typical. Some of them have a little depth and charm, but not enough to overcome their faults. Of particular annoyance is the main character's girlfriend, Trish (A reference to Devil May Cry? Who can say.) She initially blames you for what happens, and while it makes sense that someone who has gone through a tragedy would want someone to focus their grief on, she's too snide about it ("You OWE us for what you did") to remain likeable. Even in evil mode (where she has better reason to criticize you) she instantly blames you for every bad thing that happens, despite the gangs running loose in the city. They made her a nurse to establish that she cares about people, but it ends up feeling shallow and mostly serves to make her seem more self rightous. Finally, the main bad guy's plan doesn't make sense, but I'll explain that in the comments for this review to avoid spoilers.

The Karma System: Many people complain that the moral choices are embarrassingly black and white, and the fact that the game stops to tell you your choices is akward. This is true, but it doesn't bother me personally, since I'm not interested in karma systems beyond replay value. My complaints deal with how it affects the story and the side missions.

The main character, Cole McGrath is presented as a very average guy. He has little ambition, and doesn't expect much from people. I think this is appropriate, even though Cole can sometimes be a little too apathetic to the situation at hand. The problem is that outside of a handful of cutscenes, Cole's personality doesn't change regardless of what you do. Combined with his largely neutral personality, it makes him hard to like, and takes some of the fun out of what morality you choose to be. For example, late in the game Cole has to make a particularly difficult moral choice. But even though I played as Good, I could not see Cole as the type of person who would be able to make the right choice in that situation.

This problem extends to side missions too. There are 2 different types of side missions, ones based on morality and generic ones. While playing as Good, these are no problem. But when playing as bad, they often don't make sense. Why are civilians constantly making requests of Cole, if he's always killing people who get in his way or tick him off? Some people might consider side missions irrelevant besides playing the mission and getting rewarded, but the fact that the gameplay and story separate so obviously show a lack of production values. The most blatant example in the game actually comes during a main mission where you have to team up with the police to guard a prisoner. Even if you've been playing the evil side missions that require you to kill a lot of cops, the game makes no attempt to explain away why they have no objections relying on him.

In my opinion, it's hard to tell if someone will like this game. The problems have a lot to do with perception, and what the player expects from the game. But given how many people like it (and it is fun if you can work past it's flaws) I'd at least recommend that someone try it out. But it's best to go in expecting a good game, not one of the greatest games of the current generation.

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