Showing posts with label iron man ps3. Show all posts
Showing posts with label iron man ps3. Show all posts

PS3 HDMI Cable + USB 2.0 Cable Pack

PS3 HDMI Cable + USB 2.0 Cable Pack
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $19.35
Today's Bonus: 72% Off
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Its difficult to wax poetic about a cable if it works well you should never even notice that its there.

And I want to be careful here not to wade into a discussion of how much a cable is worth, especially when talking about digital signals that are either there, or not.

I pondered the question of $3 or $300 cables for a long while, and chose to hedge my bets by buying this one for the following reasons:

a) Its pricing places it right in the middle of the pack.

b) you can see just by looking at it why it might merit this price.

c) It would be madness for SCEA to sell a product as graphically intense as the PS3 and hobble it with poor quality cables. (These cables are made by SCEA too.)

So what do I get? I get extremely high cable construction quality, and a set of extra long cables. The 10-foot USB cable length is a boon since it lets me position myself comfortably away from the monitor.

The cable jacket is a very flexible cloth like material that makes it look like this cable will last forever, no matter how tightly I squeeze it through the openings in my entertainment center. The ends fit well into my HDMI connectors and are supposed to be gold plated.

All I care about now, is that the images are wonderfully clear ... and I can safely go back to ignoring cables.

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Yes yes, I know, as long as you're getting a decent quality HDMI 1.3a cable it doesn't make any difference what you get. Still, this is far from the most overpriced cable around, and it is nice.

What I really love about it is the USB cable it includes. As others have mentioned, the material it's made out of is great (the HDMI cable is the same way, but that's less relevant since it's behind your TV and you'd hardly ever move it). It's almost like a cloth or something-I've never seen a cable built like this before. It doesn't seem to "curl" up like most cables do.

I'd prefer the PS3 just use wired controllers, but that cable is a decent compromise. Frankly I wish it had been included with the PS3... It's also 10 feet long which is great.

I actually found a use for the short USB cable included with the PS3-I have my PS2/PS1 memory card adapter hooked to it, since that only needs to sit next to the system itself.

Note that these nifty USB cables are also sold in a separate 2 pack for slightly less. I ended up buying those too so I can hook up multiple controllers.

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I work for no companies, sponsored by no companies, and bound by no companies, therefore I am going to give every reader the cold hard truth with no bias.

Hello everyone, I'm a pro DJ residing in Japan. Furthermore being such, I am a pretty big audiophile. I personally tested and researched my fare share of audio equipment such as turntables, CD players, mixers, receivers, amplifiers speakers, and cables etc. to try to find that optimal sound quality. As a hobbyist I am also a videophile that likes more than his fare share of movies and video games. With a library of about 500 DVDs (which I now would like to sell to replace with the same movies on Blu-Ray) and a video game count you wouldn't believe me if I told you. I really do love my electronics and want the best quality of presentation I can get. I'm sorry to give such a long background presentation about me, I just want everyone to know how serious and passionate I am about this stuff.

Now an analogy dealing with HDMI / Gold vs. Silver

There is no racial undertones in this analogy but I felt human beings are the best comparison I could make. If my mother sent me a letter in the mail, when the postman is en-route to deliver it, it doesn't matter what color skin is wrapped around the mailman or what gender he/she is. It doesn't matter if they were sick the day of my delivery and replaced by another worker of a different race. The letter will be delivered inevitably and regardless anything. HDMI is a delivery medium like a mailman to deliver integrated audio/video to its destination. As long as it gets there is all that matters. Question, what does gold and silver have to do with the delivery of the binary 1s and 0s? Answer, absolutely nothing. Digital is digital. My absolute shortest possible answer for all your questions is, either it works or it doesn't. With A/V cables it mattered because it was analog (and yes I used Monster then), with digital nothing changes.

Do I need 120 Hertz HDMI cables?

No you don't, another gimmick just to take your money. "There is no such thing." I don't know if Amazon accepts external weblinks so I will tell you what to Google search to find the complete end all article on this topic. The website name is Audioholics dot com and the article name is "Do I Need 120 Hertz HDMI Cables?"

Prices

Even though the Sony cables are reasonably priced in the HDMI cable market, they are still overpriced. My cables I bought in Japan were in a bargain bin and I paid ¥400 (US $4.00) for approximately a 15 inch cable. The packaging was plastic wrap and the only thing written on it was the length of the cable and a UPC code. No brand/company name, address, anything else printed on the package or the cables. I had no qualms about buying it because I knew 100% it would perform exactly the same as the top end cables. The price only changed due to cable length, the shorter and longer cables being $2.00 and $8.00 respectively.

Driving in a straight line / Cable Length

You're a celebrity driving in your McLaren F1 supercar. Top speed 240mph (386kph). You drag race it in a straight line and redline it, you are still pretty safe. You try to turn a corner at top speed though and you're dead. The only thing that could "potentially" affect an HDMI cable's quality is the cable length. The shorter the cable the better. When a cable is short and straight the path that the data travels down is more direct and safer. When it is longer and starts to curl and curve it gets more dangerous and there is the possibility that the signal could break up a little bit at times. But really even it doesn't matter so much because those chances for data loss are slim, which is why I used the words "potentially" and "possibility".

Final answer

The cheapest cable is the same, buy it. I took the guess work out of everything for you guys, hope you appreciate it. Remember shop smarter, not harder.

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I can honestly tell you that as long as the HDMI wire you buy is properly shielded, 1080p certified,ect.. it doesnt make a difference if it costs 5 bucks or 100(Im not saying go by the cheapest possible wire,Im stating that labeling "for use with PS3" is a sales ploy in the sense that any decent HDMI wire can b successfully used with a PS3. If you read the reviews for some of the cheaper wires & make sure that they certify them to do what u need them to(whether it be bluray or video game console ANY GOOD HDMI WIRE WILL SUFFICE AS LONG AS ITS SHIELDED & 1080p CERTIFIED!), u will save a bundle.. I have a monster wire that normally runs 100 bucks & I have bought several different cheaper brands commonly found on amazon in the 5 to 7 dollar range, there was no difference in picture or sound(and I have a high end receiver so if there was any benefit to paying more for HDMI wires I would, being that I am willing to overspend when theres a benefit to it.( I tried all combinations of wires from Verizon HD box, Bluray player, PS3 ect...All to my receiver then to my 50" Samsung LCD, so any difference to discern would be noted) Bottom line, shop around read the reviews, and never believe anything that comes out of a salesmans mouth!

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Does the same job as any other HDMI cable or USB, but at twice the price.

Very high quality braided cables though.

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Lego Pirates of the Caribbean

Lego Pirates of the Caribbean - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $17.66
Today's Bonus: 12% Off
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If you haven't been living under a rock, then you've already heard of the LEGO franchise through its various facets Star Wars, Indiana Jones, Batman, and Harry Potter. And yes, I have them all. :)

This time Lego returns to us with Pirates of the Caribbean! The fun and humor that you've come to know and love in the wordless grunts and gestures used to convey the story is back. The characters that you're familiar with are all there with all the mannerisms, down to the detail of Jack's shambling "not-all-there" gait.

The puzzles and action that are also a part of every Lego game are here as well with some rather new, notable features:

Jack's compass is an element in each level. If there is a special item to be found, activating his compass reveals the path in blue footstep squares like bread crumbs to the treasure he is looking for. If it's buried, your trusty dog can be used to dig it up.

Characters are all switchable, as before, but one of the new (and quite welcome!) features for me was the character wheel which allows you to choose WHICH character you'd like instead of tapping endlessly / by proximity to get the character you want.

Some levels feature "sticky" elements that won't let you fall helplessly as was previously advertised on gaming sites.

I do have some complaints, however:

Level design is still frustrating at times. If your jumps are "not so" or if you scoot 1 mm to the left, you may find yourself missing your destination and sighing grievously.

After how many years...and still no online co-op modes? It's 2011, Traveller's Tales games. Can we get on the ball here?

Despite level design (and if you're used to Lego games, you'll be used to this) and lack of online support, it's still a fun roller-coaster ride through all 4 (yes, you read that right) Pirates movies including:

Curse of the Black Pearl

Dead Man's Chest

At World's End

On Stranger Tides (yep, you get to have a sneak peek at what the next movie might be about otherwise, just play the other 3 until you see it)

The other debate is...get it on PS3 or Wii? Most of my other Lego games are on the Wii, but it does look fantastic on the PS3 in HD (and for the same retail price, mind you). I find that the aiming in the PS3 (when Will throws his ax, for example) is a lot easier than I thought it would be and I don't miss the Wii functionality much as a result. However, I'm sure that the game plays equally well on the Wii so it's completely up to you.

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I bought this game for my 10 year old brother to have fun with but I must admit I had a lot of fun playing with him as well. This is very far from my usual gaming preferances e.g. Assassins Creed, God of War triology etc. but I still had fun playing with my brother. the characters are lively and the cut scenes are funny. The only complaint my brother has about the entire game is that he thinks the characters should talk.

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This game is so well thought out. It's a great family game, one that younger kids would really get a kick out of but that parents would also enjoy. The puzzles and adventures of the lego people are clever yet challenging and the humor that is always apparent in the LEGO games comes out in full force.

My only issue is the split screen when you play with 2 players, the screen splits so you can go off and do different things. Sometimes it is hard to figure out where your player is and where your partners' is, but other than that, play on!

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I may be biased towards this Lego game above others since it's the first one based on a Disney franchise, but I truly believe that it is the best yet. Lego Pirates plays through all four of the Pirates movies, (so be warned that if you play this before seeing On Stranger Tides when it's released, you will find out the storyline for it, not a lot of details, but you will have a general idea of what's going to happen, which I enjoyed.) Each story has five levels, and with each level needed to be played at least twice, (once in story, and once in free play,) for 100% completetion, it goes on for hours of game play.

There are a ton of characters available, some through game play, others for purchase, some with special codes, (which can very easily be found online,) to unlock. Each character boasts certain skills, which can make playing the individual levels tricky. Also, a change for the Lego format, is having to search for the unlockable extras, which you then need enough coins to buy.

The levels themselves are challenging, and require some thinking. It's also easier to switch characters in the game as well, since you can bring up a menu of available characters at all times. In freeplay, it doesn't matter who you select to play with, you have all unlocked characters available to play with, which is a great bonus not found in other games.

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First, let's just get the good part out of the way the game is great. Many fun characters, great hub world, interesting story levels, minikits to find in freeplay it has what you've come to expect and appreciate. Oh, and no lame vehicle levels so that's a plus. It has the new dynamic split screen introduced with Lego Indian Jones 2, so daddy no longer accidentally drags his son to Lego-doom.

Unfortunately, Lego Pirates also keeps the random freezing common in Lego Indiana Jones 2 and Lego Harry Potter. It gets worse the more characters you get, and tends to happen more often with multiplayer and in the hub world. At this point, I think we have to accept that Traveler's Tales in incapable of making a game that doesn't crash. These are full-on screen freeze/have to turn off the PS3 at the back crashes.

So there you have it, I warned my son that Traveler's Tales doesn't make stable games and we would probably have crashes. I reminded him that we stopped playing Lego Indiana Jones 2 because the game was basically broken. But he wanted it, and like Lego IJ2 it was fun but the crashes are becoming more frequent and I suspect he'll give up on the game soon. If your kid loves the Lego games already, it's a no-brainer it really is a great Lego game. But at this point I cannot imagine paying full-price for one of these games they're just broken.

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Damage Inc., Pacific Squadron WWII

Damage Inc., Pacific Squadron WWII - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $19.99
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Flight sims are so few and far between these days that I was really excited to get my hands on this game. Truth be told, it's not "bad", but I was expecting a lot more. I'm a huge fan of of Sturmovik and Birds of Steel and I was expecting this game to at least be on par with those considering they are 3 and 2 years old respectively, but Damage Inc. fell short of both of those games in pretty much every way. Although the framerate is decent, the graphics are lackluster and unpolished (just a little anti-aliasing could've gone a long way). The controls are somewhat awkward and I found it frustrating that in order to change views while flying, you actually have to pause the game and select a different view from a menu versus just pushing a button mid-flight. The sound quality was decent, but the voice acting did get on my nerves, although this was also often the case with some of the missions in Sturmovik. In closing, this game is passable, but after a few hours, I turned it off and put Sturmovik back in since I consider it to be superior to this game in every way. Red Box this game if you can and if you find yourself liking it, then make the investment to buy.

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love the old school prop flying games for ps3. ex usaf, so a natural fit. many hours of enjoyment on ps3.

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i have gotten this game in mail and the gameplay is a lot of fun, especially when you unlock planes like the P-38 Lightning and the F4U Corsair. and in the game, you get unlimited ammo too. sadly, not unlimited armor though which is a bummer. but, other than that, it's pretty cool and also, this game has a mode called Reflex Mode that allows you to slow things down and get in a better shot. the questionable part though is that sometimes, the game will go haywire and either freeze up or not fully show up ( i.e. things missing in the level) and also, they do say the GD word at least once ( any Christians or Catholics will know what that means). but, overall, the game is a lot of fun.

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This game does have a couple of bugs that will freeze the consol. and sometimes when your doing a recon mission you can fly threw mountains which if you like real well this might displease you. this was the only game to ever freeze my playstation.

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When I bought this game I thought it was different due to there are not that many airplane games for the playstation3.This games plays exactly like heros of the pacific for the playstation2. The story is even the same ,the only difference is in the beginning your brother is on a B17 instead of the battleship Arizona .The only difference other than that are the graphic

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Crysis 2

Crysis 2
Customer Ratings: 4.5 stars
List Price: $49.90
Sale Price: $29.16
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Definitely what i expected from a Crysis game....pure visual bliss enjoyed every moment of playing this game. Any first person fan should be happy

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It is a good game I was very excited to play this game since I played the cryisis for computer.

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Ok, first I want to say that I like zombie games and first person shooters and alien type stuff so this was perfect. Only trouble is and it could just be my remote, at some points in the game, the remote gains a mind of its own and you can barely control the nano suit.

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Dragon Age: Origins

Dragon Age: Origins - PC
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $7.38
Today's Bonus: 75% Off
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Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It's easy to sling around the word "immersive" at any game that looks pretty, but DA isn't messing around the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out of the water. Coupled with consistently excellent writing and across-the-board quality character design even down to relatively unimportant NPCs, the game truly does feel like it's reacting to your choices dynamically from the very beginning, and how you play your character can have amazingly subtle effects on the way the story unfolds.

Graphically, the game's a little uneven. All the design elements are there, and it has plenty of high-quality textures and strong environmental visuals particularly fire effects. The polygons themselves, particularly on character faces, are a little simpler than you'd expect from a 2009 game. Overall, the game looks about on level with Oblivion, although the visual distinctiveness and design ethic of areas and characters are significantly better. Animation stands out as a strong suit here, particularly during the game's frequent dialog sequences, with none of the dead-eyed staring or bizarre walk cycles that plagued other RPGs like Fallout 3.

Gameplay is pretty straightforward, and very much in keeping with previous Bioware titles like Knights of the Old Republic and Mass Effect. You control a party of up to four characters, each of whom develops a plethora of useful abilities to keep track of. The inclusion of a minor programming element (very much in keeping with the gambit system from Final Fantasy XII) will let you set up a few default actions on each character so you're not stuck frantically switching between them to make sure they drink their healing potions, but battles frequently require some degree of tactical planning. Setting up ambushes and planning your party strategy to play to strengths is necessary to get through some tougher areas. The interface is, shockingly, clearly tailor-made for the PC (the console versions have their own interfaces designed from the bottom up and are apparently easier games to allow for the sacrifice in easy access to skills). You have an insane number of quick-access slots, and nearly the entire keyboard is bound to one thing or another. It's the kind of interface that hasn't been in vogue since before the PS2 came out. The game is extremely linear, although the frequent and varied dialog options give it the feel of a more free-roaming game, and it's very tempting to go back and replay huge chunks of the game just to see how the complex and dynamic conversations will play out. The main downside is that there's no easy way to level-grind, which is to the game's benefit to a point (no tedious circling around killing wolves) but occasionally means you can get in over your head.

What the game sacrifices in terms of sandbox free-roaming it more than makes up with in the excellent writing and characterization. An absurd attention to detail and across-the-board excellent voice acting breathes a lot of life into the game's conversations, which make up a significant chunk of gameplay. Characters are extremely varied and the interplay between them is a major draw, a trademark of Bioware's games, but Dragon Age has some of the most likable characters I've ever seen in a video game and the excellent performances from talents like Tim Curry, Kate Mulgrew and Claudia Black really put the game a notch above. Even the game's fairly generic-on-the-surface fantasy world is livened up by a few critical details for example, the elves in Dragon Age are a massive underclass of servants.

It's actually difficult to find things to level complaints against in this game. One petty gripe is Morrigan's visual design her character is one of the game's strongest, and she has great personality and some very clever writing, but visually she's a pair of giant breasts with a cloth draped improbably over them. Other women in the game are treated with a bit more restraint, though, and female armor is gratifyingly sensible. Another issue is that it can be difficult to manage battles on the fly, and accurately targeting enemies with skills frequently requires tactical pausing just to line the cursor up over their relatively small active areas. It's a petty annoyance, but the game clearly wasn't meant to be played Diablo-style anyway.

A few other things to know about the game:

-The game is mostly DRM-free, and ships only with a simple disc check. EA has a reputation for fouling up its customers' computers with DRM malware, but DA seems to be free of those problems.

-If Dragon Age were a movie, it would be rated R. I don't remember ever seeing any swearing, oddly, but the game is rife with violent imagery, extremely dark themes and frank sexuality (including a handful of relatively tasteful sex scenes and occasional demonic nudity). The game handles all of it with maturity and depth, but it's clearly not meant for children, and even parents of younger teens should be cautious.

Overall, Dragon Age is one of the strongest games to come out in recent memory, and is another installment in Bioware's increasing resume of superbly-written RPGs. Players looking for a fast-paced hack-and-slash "rpg" should look elsewhere, but anyone who likes deep and elegant plot development, memorable characters and excellent role-playing will love this game.

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Before diving into the review, a brief summary: Dragon Age Origins is the epic role playing game that many of us have been waiting for since we first fell in love with the genre with the classic Baldur's Gate. It drops the player into an immersive fantasy world rich with lore and compelling settings. The aesthetics and score are as pleasing and engrossing as a good cinematic feature or novel. And while it is spectacular in just about every way, it is not without its faults (mostly technical in nature, and affects players with very specific computer hardware as far as I can tell I'll explain more later). In short, if you're a fan of the genre you will do yourself a favor by purchasing and experiencing this game. I have never felt more comfortable suggesting a RPG to the Internet-at-large as I do right now with Dragon Age. I will swear upon whatever holy text you prefer that it's the best single-player RPG to come along since Fallout 3. If you're not a theist, I suppose I could place my hand upon a photograph of Carl Sagan before making the same solemn vow. But I digress. Onto the review. Aspects I found positive are preceded by a (+), negative aspects a (-).

GAME PLAY

(+) Dragon Age (hereby referred to as "DA") plays like a perfect hybrid of turn-based and real-time RPGs of yore. The controls are a mash up of overhead tactical maneuvering ala Baldur's Gate and the third-person RTS-like mechanics found in Knights of the Old Republic. You control character movement with either the WASD keyboard directions familiar to MMO and FPS players, or via mouse-click navigation (concurrently). You can play from a third-person perspective to get a full view of the world around you, or zoom out into an overhead tactical view to aid in unit placement and positioning (in which the graphics take on the painted look and feel of Baldur's Gate a nice touch). The camera may be controlled with either the keyboard or mouse. All around, stellar.

(+) The UI makes a powerful and elegant use of economy of space (it fits a lot into a little, all while looking and playing extremely well)

(+) Character customization is as rich if not richer than any other RPG hybrid or pure RPG on the market past or present. You have standard archetypes (warrior, mage, rogue) which alone have various "trees" or avenues of progression focusing upon things like weapon preference (sword + shield, dual wield, two-handed, etc) or general and crafting skills. In addition there are specialist classes that excel at specific vocations (such as the mage-nullifying Templar, shape shifting mage, or crit-happy Duelist to name a few). On top of this, special abilities and vocations may be unlocked by finding rare items or special quests (often a combination of both)

(+) Combat is highly tactical, taking into account elevation, range, "crowd control" mechanics, and vast synergy between the abilities of your party members

(+) A deep tactics system can be utilized, in which you assign a custom AI to each of your characters based upon a variety of criteria and situations. For example, you can tell your mage that every time they're surrounding by two or more melee mobs, they cast a certain crowd control spell. If a party member has less than 50% health, heal them. Or have your tank taunt mobs that attack the mage. Or have the rogue stun the mobs your main character is fighting. Etc.

(-) Melee-centric characters draw from a pool of stamina to perform their various abilities and group-enhancing skills. This pool feels very limited, even when you invest heavily into the stat that grants more stamina. It's further hampered by injuries that your characters will sustain, on occasion, while fighting (which are treated with injury kits or by resting at your camp). Hopefully this will be tweaked in a future patch.

STORY, PRESENTATION, & SETTING

(+) The seemingly hackneyed story (you`re the last in a long line of sacred warriors who's mission is to vanquish a very particular foe) quickly unfolds into a compelling, immersive, and interesting tale that rivals those found in quality fantasy novels and movies. Each race, town, city, and region are wholly unique and diverse from the political intrigue of Dwarven society to the juxtaposition of the city and forest Elves (and the layers of complexity involved therein). I can't go too much into this without potentially spoiling the many excellent stories. Suffice to say, it's superb.

(+) While the world isn't technically "open", being divided into many instanced zones (if you will), it is nevertheless truly vast. Most areas are substantially large. There is no limit to draw distance: your viewing distance is essentially to infinity, and most zones can be fully explored to the smallest nook and cranny (and it pays to do so). You unlock more areas as the game progresses (and the areas vary depending upon your origin and choices), and there's a complete underground zone in addition to the zone all non-Dwarves start within.

(+) The story is always evolving and changing. Your most minor, or major, decisions regarding plot or character interactions will have lasting repercussions that may not come to fruition for some time. You can build intimate relationships with characters, and being an active participant in the dialogue and lore pay huge dividends in the end

(+) Replayability is very high due largely to the aforementioned dynamic story, as well as the "Origins" part of the DA title: different race and class combinations have different starting stories, and merge into the overall arc in different ways and at different times

PERFORMANCE

(+) The games looks, sounds, and plays perfectly well on middling hardware

(-) If you own a dual or quad core AMD CPU, expect gradually increasing load times as your session time increases (the longer you play and the more you transition between zones, the longer the load times become). From 5 to 7 seconds at first, upwards of 5 minutes after 45 minutes to an hour of play. This can be resolved by restarting the game, which literally only takes about 20 seconds. But still, it's frustrating, and many people are reporting it on the official forums. Hopefully it will be patched.

(-) The first PC patch was a bit of a goof: the new build included a newer version of the Visual C++ 2005 runtime, while the retail version had an older build. The result was that many people couldn't launch the game after patching. A trivial issue for the computer savvy (I just checked my event logs and saw the issue then patched), but the lay person would have no idea what's going on. After days Bioware has yet to respond officially with the obvious fix, leaving it to the community to resolve. That behavior and communication casts doubt upon the level of commitment Bioware has in regards to DA from a technical support perspective.

Overall, the few technical issues are far outweighed by the overall quality of the game. I would provide a more in-depth review, but I am honestly afraid that I'll accidentally spoil something, as this game is ridiculously vast. Buy this game. You will not be disappointed.

Buy Dragon Age: Origins Now

First things first: in the past I have chastised EA a number of times for its release of cookie-cutter games, crippled with atrocious DRM schemes. So, in all fairness, I now have to say this: DRAGON AGE: ORIGINS IS A GAMER's DREAM! It is an excellent game and it comes FREE of any DRM madness. So, thank you EA for listening to your customers (let's only hope this new trend holds...).

This is one of those games that are easy to control, a joy to roam through and fun to play at no end.

I am a huge cRPG fan and cannot remember such a great companion/squad cRPG ever since the Baldur's Gate Saga. And to tell you the truth, this is the game I was dreaming of being able to play one day while playing BG (yeah, by now we all know that NEVERWINTER NIGHTS never delivered).

There are about a dozen gender/race/class/background choices and a great many combinations in forming your party. The armor and the weapons are exceptionally made and everything shows on your characters. And the graphics are truly beautiful! You have to see the rendering of flames to believe them.

Nevertheless, what really stands out is the gameplay. Every battle is a puzzle to be solved, pausing ever so often to reallocate enemies to the best suited party members (a feature I loved in BG!). Of course one can always turn off the autopause feature and let the AI take over the rest of your party and turn the game into an hack&slash action RPG (not exactly my cup of tea but, hey, it's still nice to know it's there).

Finally, this is a game made just like the classics in many ways, including duration. I am now playing the game for over 20 hours and I feel that I barely scraped the surface! DRAGON AGE: ORIGINS is one satisfying RPG!

My only gripe is this: I did not appreciate such short dialogue options. Most fit a single line and more often than not they consist of a couple of words. I like my RPGs to be wordy and challenging to my verbal imagination as well and I want my characters to participate in the humor, not just provoke it or react to it. Remember the long dialogue options in BG? Well, expect to find DRAGON AGE: ORIGINS much more laconic.

I guess 10 years of fast-paced FPS and blitzkrieging RTS do take their toll...

The blood sprays, the swords clang and the spells explode. The animations are beautifully made and add a lot to both enjoyment and immersion. There is a verse in Homer's Iliad I love: "the warrior fell and his armor echoed around him" and I was reminded of it many a times throughout the game.

This game will stay with you. Do not miss on it.

HIGHLY RECOMMENDED!

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After paying forty bucks for a game, it's really disappointing to find out that many of the best-sounding quests are DISABLED until you cough up MORE MONEY to add them.

I don't have a problem with a game company offering additional content for additional money. What bothers me is when you're going along in the game that you paid for, and hear about an interesting quest, but when you try to accept it, it won't allow you to unless you pay money to Bioware. This disrupts the flow of the game and makes the game feel more like a demo than a fully paid-for product. For me at least, it ruins the game.

This is a lousy way to treat a paying customer, and I won't likely be buying another Electronic Arts product.

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If you don't want to read my retarded ode to Bioware, please skip ahead to where it says, "Actual Review!".

Ah, Bioware. You're like an old girlfriend. The one who defined love for me (1). Then you hurt me (2). I still loved you, but I didn't understand; why did you have to do that?

You went your way and I went mine. Eventually I learned to forget. I met new people; sometimes I'd fall in love, but it was never quite the same (3).

We'd see each other every couple years, and we'd have a lot of fun for a night or two (4). But other times I thought to myself, "What are you doing with your life? We could be happy together! Why are you doing this? (5). After these ultimately disappointing hookups I'd always dig up our old photos and go through them (6). I'm not ashamed to say I cried a little.

You always told me you were searching for something. Learning who you were, and how to be.

Then, one day in early November, you called me. You said, "I know now; I know who I am. I know where I belong: with you." And then you came back home to me.

Then it all became so clear; you HAD been learning. It was the old you, but a new version! Everything past was prologue to this; the version of you I always knew was there. I just needed to have faith, and you'd see it too, and we could get back what we had, what we'd always known was us.

I love you Bioware. I realize now I've always loved you. Thank you for being in my life.

Answer Key!

1. Baldur's Gate I and II, the infinity engine that led to Icewind Dale, Fallout, and Planescape

2. Neverwinter Nights

3. The Elder Scrolls, Neverwinter Nights 2, FFX, FFXII

4. KOTOR, Mass Effect

5. Jade Empire, Sonic RPG

6. all those replays of BGII

ACTUAL REVIEW!

This is the best cRPG experience I've had in ten years. It becomes very clear within the first few minutes of your Origin story that you're experiencing gaming history. Not the revolutionary, innovative, awesome new mechanic kind of gaming history. This is analogous to a new album from your favorite artist that's been doing experimental side-projects for the last few years, and now comes out with a solid, deep, meaningful effort in a well-established form.

All the old ingredients are here: rich, meaningful character relationships; deep, tactically challenging combat; well written, thought-provoking dialogue trees. In short, everything you knew Bioware was capable of, but hasn't been fully present in any of their games since BGII.

Don't get me wrong; I've liked almost all of their games since then (Jade Empire and the Sonic RPG being the exceptions). It's just that none have fully satisfied me, or they've left me with the nagging feeling that something's just not quite right (re: KOTOR and Mass Effect feel slightly underdone).

This game is an instant classic, from a master of the genre. It's the kind of game that will be added to the roster of eminently replayable games (BGII, Fallout 1+2, Morrowind, Final Fantasy [pick your favorite], etc.). It's as good as or better than all of those.

Now, those of you that have NOT played Baldur's Gate, Fallout, Icewind Dale, NWN2, beware.

As evidenced by the very few negative reviews, the ad campaign for this game is not very representative of the content. This is a true western RPG, especially if you're getting it on the PC. Combat is challenging on every difficulty mode but easy.

IT IS BY NO MEANS a hack-and-slash or action RPG!!!

I still recommend it, but be prepared to open your mind to a new experience.

For those of you trying to decide on which version to get, here are some things:

If you played and loved Baldur's Gate, and got it because you bought into the "spiritual successor to Baldur's Gate" thing, get it for the PC, no question.

On the console, the camera is locked in behind the character in the style of Knights of the Old Republic or Mass Effect. This is fine for those who fell in love with Bioware since their console years began, but not if you want to play it for full tactical enjoyment.

Also, if you have a capable PC, the graphics are far superior to the consoles, which is often the case.

360 vs. PS3?

PS3 looks better, 360 moves smoother. 6 of 1.

Don't hesitate. Buy this game.

Learn it,

Live it,

Love it:

Bioware is Back.

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Dishonored

Dishonored - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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Gamers will recognize structural elements from Bioshock, which, to my mind, is a very good thing. Here, however, the stealth mechanics work flawlessly, and your magical abilities aren't simply various weapons. Rather, the mechanics allow you to teleport short distances, see through walls (a la Batman, Deus Ex, Assassin's Creed, etc) and inhabit animals and other humans. Not only are these mechanics just cool, they allow you to attack objectives in a multiplicity of ways. DISHONORED is thus a game that can sustain at least a few play throughs.

TIPS:

Get Dark Vision Immediately.

Then Upgrade Blink to level 2.

Then upgrade Agility to 1, as your ability to jump higher will enable higher blinks. Agility 2 is useless.

Then get Bend time. Then STOP time. Stop time costs 8 runes, and it's worth it--especially when you want to kill Tall Boys.

My only gripe would be that the game seems to punish you for being what you are--an assassin-as killing just a moderate amount of people (in video game reality, obviously) leads to the "dark" ending. To that I ask, who hired the Church Lady as a designer on this thing? I did my best to spare non-combatants, yet the game still seems to take a dim view of killing. And I won't give anything away, but the "dark" ending is not satisfying. I was hoping for at least something bittersweet, like the end of The Searchers.

There's also no barometer to give you real-time data on how much "chaos" you're creating. However, you do get your stats at the end of a mission. So if you're going for the no-kill play through, you ca re-do that mission if you accidentally killed someone. (Unlike Deus Ex, which kept you guessing until the end--Lame.)

It would be good to have some "chaos" gradations in this game. Therefore, you could have a play through with

1. a normal ending (you killed a lot of guys because you're a badasss and they got in your way) but spared civilians, knocked out people when you could and weren't a complete psycho),

2. an ending where you were one of the Super Friends (you killed very few people).

3. a REALLY twisted ending where you played through as a complete homicidal maniac--killing everyone and their pets without compunction and without mercy and often without reason except because there's something wrong with you.

However, I simply played how I wanted--with a fairly strict scorched Earth policy--and watched the "happy" ending on YouTube. Maybe I'll do a no-kill play through at some later point.

But this is pretty nit-picky. Playing the game is really fun. I'm just a little irritated by the end (if you didn't get that).

In conclusion, if you dig first person stealth action games with broad (though not strictly open) worlds, buy this game. It's great.

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I just finished a stealth playthrough of the game. To me, it was a somewhat frustrating experience, but still fun. I wanted the good ending, so I killed as few people as possible, but I did resort to direct combat at times.

Attacking people directly is not only quicker, but there is also a more satisfying array of options. The game gives you many lethal weapons, such as guns, traps and the ability to reprogram any enemy technology to target bad guys instead. There are also powers that allow you to summon rats that devour your enemies and whirlwinds that slam them into walls.

In stealth mode, there aren't very many ways to incapacitate the guards. There are crossbow bolts that put people to sleep, and you can sneak up behind people and knock them out, but that's about it. The option to knock people out does not always work as planned, either, and, even if the prompt comes up on screen, Corvo will sometimes raise his knife to block instead, usually right before the guard turns and sees you creepily standing behind him, which understandably freaks him out.

In a nutshell, if you're still deciding which way to play, stealth offers the good ending, and violence offers gameplay fluidity.

One decision I thought was strange was that the game always had Corvo carry a knife in his right hand, even if you are doing a nonviolent playthrough and even when you are only attempting to use a stealth skill such as blink. I never used the knife, but it was always there, in a space that could have been occupied by more useful abilities or equipment.

The area levels are relatively open, compared to some of the more linear games that are out nowadays, but it's difficult to fully appreciate your surroundings in a stealth playthrough. At some points, I just wanted to walk around and look at the city, which had a watercolor aesthetic I really liked, but guards are everywhere, and you have to get rid of all of them before you can explore openly.

I did not let that keep me from doing sidequests, though. I am very much a completionist, so I tried to explore all the areas fully before I left. There are many sidequests that don't even show up in your journal until you find a specific area, like saving a woman who's surrounded by rats or protecting an accused witch from overzealous guards, which helps with replayability. It was also fun to find the runes that upgrade your abilities and listen to the Outsider's (the guy who gives you your powers) take on in-game events.

Though I tried to be as thorough as possible, and though I played stealth mode, which is inherently time-consuming, I finished the game in about eight hours. The story was a little formulaic, and the only characters who were really interesting were Granny Rags and the Outsider. I did like the audiographs, though, which important characters used to record their private thoughts (Sometimes too private, actually. If I was feeling guilty about murdering someone, I probably wouldn't record myself saying so.)

Another thing that offers insight into the world is the heart the Outsider gives you, which can tell you more about characters and places in the game. The heart has a really cool voice and sometimes says interesting things about important NPC's. I was especially shocked at what it said about Piero, the scientist who upgrades your equipment at the Hound Pits Pub. Unfortunately, minor NPCs with similar backgrounds all have the same descriptions, like 'she hides her hands, which are red and raw from work,' will be a description for all women who aren't nobles or major NPCs.

The tall boys, which were featured heavily in advertisements, show up very late in the game, and, as far as I could tell, there's no way to incapacitate them without killing them, which was annoying. There was an interesting tidbit in one of the books at Lady Boyle's party, though, which made them way more interesting and sympathetic.

Despite my negativity in this review, I did like the game enough to give it three stars. I enjoyed playing a new IP, and I actually do like stealth games most of the time. Dishonored offers a lot of unique ways to get around without being seen, like possessing animals and stopping time, and it was fun to play with all the different options. The more destructive powers look promising too. Usually I can't stand to play the darker path, but for this game I'll try to give it a go so I can try out all the abilities.

I pre-ordered this game months ago, and I think it was worth it. It was exciting to play something so new and different, even if there were a few flaws. Dishonored is hard to fit in one category, so I'm not sure how to recommend it to others, but hopefully this review will help anyone on the fence about buying the game.

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This game was pretty cool and kind of a refreshing play, mainly do to the fact that the player has options about how he or she wants to go about undertaking the game! You can go full bore and just kill everyone, or there is ways to sneak around, and you can also render guards unconsious if you would rather instead of killing them. On my first time through, I experimented with several different ways of doing things and I tried out all the various different weapons & abilities, just to get a taste of everything and find out how I most preferred going about things.

I only had one main gripe about the game, and it was an ever so small annoyance too: Occasionally trying to chose a weapon or skill from the wheel, (especially as you earn more abilities & such) was sometimes a bit glitchy. For example, there were times later in the game that I was trying to chose my pistol with the regular shots over this one with explosive rounds and it would give me the pistol with the explosive rounds, and so on. It was a slight bit frustrating, but fortunately that only happened every once in a while.

The game was a little shorter than I was expecting, but then again it would seem short, especially after playing on a game like Skyrim off & on throughout many months. So don't let that deter you, because the game is actually a decent length...I'd say roughly around 15 hours. And just because I had no life for 2 days and sat on my arse & played it throughout much of release day and the following Wednesday, lulz.

I'd say definitely play it though! If you like stealth & action mixed in one game with all sorts of player options throughout the game, then I highly recommend checking this game out! I for one plan to play through it at least a couple more times eventually and try out different means of getting through the game...first time through was just a trial play to get a feel for everything. Next time I'm going to get down to business! Check this one out fellow gamers! I love a good stealth/assassin game! Looking forward also to Assassin's Creed III and Hitman: Absolution!

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After having this game on pre-order for months, I was thrilled with I finally got to play it. I was surprised to see there wasn't a ton of back-story in the game. Usually with games like this, you have to sit through 10 minutes of game story screens before you even start to play. So I was happy to jump right in and get started.

Graphics: 7 out of 10

The graphics were good, but by no means spectacular. What made them good was the items in the game itself were interesting to look at. Menacing Tall-Boys, abandoned buildings, artwork and such gave the game a colonial dark-age feel, but the actual detail of the final thing was a little less than mind blowing. The graphics of the city itself could have been better than it was. What was supposed to appear as a large, wide open city, instead it felt more like an enclosed island, with no other outside world.

Story: 8 out of 10

Protector turns assassin, when the empress he's charged with protecting is killed and the murder is blamed on him. After escaping jail on the eve of your execution, you begin to help a group of loyalists find the missing heir to the throne, the empresses daughter. She was taken by the same men who killed her mother, and framed you for her murder. You're charged with tasks, each one different than the others. Some involve finding documents, some finding people. The game plays out much like the game inFamous, where you chose either an evil path or a good one. Depending on how many people you kill during your missions, the city and story line changes accordingly. The game actually had a fairly predictable ending, which can change depending on how you reach to it.

Violence: 7 of 10

Not as much as many of the games out there. And not nearly as much as I thought there would be. The game previews made it look like the main goal was to go around killing everyone, but in actuality it's the opposite. You are rewarded with points at the end of each mission, and extra points are given for not killing people. While the story-line of the game makes you think you're an assassin out for revenge, the goal is actually to hurt as few people as possible along the way. You are rewarded more greatly for doing so. It's also much harder to complete the missions with out hurting anyone. Your enemies are out to kill you, and if they see you, come out in large numbers and attack. To complete each mission without violence takes a lot of work, but it's encouraged through out the whole game.

Game length: Medium-Long

The game took several days to complete and that was playing many hours each day, on the average difficulty level. It would have even taken longer had I spent the time to explore the game thoroughly, and tried to complete it without killing anyone. At one point I felt like the game was even getting a little too long, and I was ready to be at the end. I believe that was because at one point in the game, you are lead to believe you have completed it, when actually you are only about 2/3 of the way through.

Gameplay: 8 of 10

While the game starts out a bit slow, it picks up as you go along. Gaining magical powers and finding ways to use them really increases the fun in the gameplay. The more you use the powers, the better you get at using them. Physical weapons are minimal, but fun. They work well for the time frame this game is supposed to be set in. Pistols, swords and crossbows are your main weapons. You can also stealthily sneak up on enemies, and knock them out, so that you're not killing them, but disabling them as a threat so you can continue with your mission. One of the two most ominous foes in the game are the Tall-Boys, a soldier in a mean looking mechanical suite, with a powerful cannon attached that he shoots people with. You know when they're coming for you, since each step they take shakes the ground around you as they get closer. The second enemy is one you don't suspect, the rats in the streets. They come out of nowhere and attack at random times. They move in on a subject in a large swarm, and actually eat the person they attack, if they aren't able to get away first. The game does a good job of focusing on a main goal, and not jumping around so much that it makes following the story-line difficult.

Hidden items and how they work:

There are important items stashed all over the city for you to find. Some of these items give you new, much needed magical powers, some are just coins to buy things with, or extra supplies of health of magic power refills. There are books and papers everywhere, and reading them can give you even more back-story to the game, not included in the regular scenes. They offer clues on where to find hidden things, passwords to locked safes hidden throughout the game, and lots of background as to who people are you meet in the game. You are given a heart as a tool, and when you equip it, it will direct you to where many of these hidden items are. It can also tell you what the a game character is really thinking, or information on deeds from their past.

Conclusion:

While the game started out a little slow, and first impressions made me think it was too similar to the gameplay of inFamous, the rest of the game proved to me it was one of a kind. I liked that the game was set in the era of the black plague, and that much of the story line was based off the repercussions of the illness affecting the whole city. Game load times were acceptable, and glitches and lagging were pretty much non-existent, which was a relief, since Bethesda games have had issues with them in the past. While the previews make the game out to be all about getting revenge and killing as many people as you can, there's actually a lot more to it. The game actually encourages you to try and take the more difficult rout, a non-lethal approach. Plenty of hours of gameplay, and lots of hidden things to find along the way. The graphics were acceptable, but had they been better, it could have made Dishonored even better. It's a sold 4 star game, has replay-ability, since you'll likely want to do a play-though seeing the story line for both the good and the evil choices you can make.

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First, I have to add the caveat that I typically HATE first person action games. I find the first person perspective to be incredibly disorienting and difficult to control. This becomes particularly problematic during sequences of intense action or where intricate stunts are required. I always feel like I have blinders strapped on that limit peripheral vision and create a confusing and claustrophobic game experience.

However I love steam-punk and dystopian story concepts and felt compelled to give Dishonored a try despite the first person POV.

I was not disappointed. Though the story starts out as a simple stereotypical quest-fest wherein some random NPC you just met starts barking orders at you which you dutifully jump to fulfill, the story eventually evolves into an intricate plot that carries you through a depressing and troubled though hauntingly beautiful realm afflicted with numerous plagues, both biological and political in nature.

Each mission is elegantly constructed and features numerous possible solutions. By numerous I do not mean that there are two or even three ways to complete your objectives I mean there are at LEAST three, probably more, ways to approach each target. This represents what must have been a painstakingly intricate process for the game's developers. The payoff is a game unlike any other in terms of its potential for player ingenuity and personal style. Literally, it is staggering to consider how many different paths are available to you.

The interesting thing about Dishonored is that you can complete the entire game without killing anyone. It's difficult especially if you try to beat the game while maintaining a flawless "ghost" achievement wherein you not only kill no one, but you perform zero non-lethal take-downs as well. One must make expert use of the available skills your character possess and be extremely patient but this option of game play is a strategic mastermind's paradise. Political targets can be taken down without assassinating them. Removing targets from power instead takes a much more political and therefore narratively more interesting tactic, thus allowing the player to become the author of some extremely rewarding plot twists.

Unlike most first person action games, the stealthy nature of game play and the specific powers available to you makes game play smooth and easy to master. The lack of peripheral perception that hampers most first person POV games does nothing to lessen your character's potential here.

But the real star of Dishonored isn't the story or the elegant game mechanics. It is the world itself. The story takes place within the city of Dunwall, which in addition to being in the grip of an illegitimate totalitarian regime is also beset with a deadly plague. The scenery, attitudes of the populace, and overall environmental tone of the game drives Dishonored. It is this prevailing pessimistic sense of doom amid a world that is yet full of wealth, privilege, and beauty that creates such a memorable and mesmerizing game experience. The illusion that this world is real and in the absolute darkest of times is so absolutely convincing and masterfully handled that the initial quest-fest feel and the occasional in-congruent hazard (there are these weird acid-spitting plants that pop up every now and then which are totally inappropriate for the rest of the game) is quickly forgiven.

The music and stylized graphics also serve to help Dishonored stand out among the myriad of new releases hitting stores this season. Although skeptical at first, I have to recommend Dishonored to any player seeking a unique and breathtakingly gorgeous game experience. This one is definitely a work of art.

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NBA 2K13 PS3 2K 13 2013 Basketball Game

NBA 2K13 PS3 2K 13 2013 Basketball Game English, French, German, Italian, Japanese, Spanish, Traditional Chinese Language
Customer Ratings: 3.5 stars
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Pros:

Graphics are great. Dunk packages and shot forms are on point. Online gameplay is pretty good.

Cons:

Glitches. Players' hands go through basketball and no block or a random foul is called. The worst bench players hit buzzer beaters on great defenders such as LeBron. Alley oops in traffic are fake. Players' attempt to steal or block an alley oop is lazy even if you're Dwight Howard, he makes no attempt and barely jumps. Computer players watch the rebound and don't make an attempt to get it. Little players like Nate Robinson cause Roy Hibbert to flop and get the and 1 foul call. Why are 7 footers flopping and getting dunked on so easily?

It's still fun just can't wait to see if Nba 2k14 fixes these issues that have been in the game for many years.

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Perfect gift for boys & girls that live the game! Big kids and adult will enjoy this B.ball wanna be player!

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todo bien.... gracias llego muy rapido de muy buena calidad. . . . . . . . . . .

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I Received it in time for Christmas after I purchased another one. I kept this one because it was purchased in Hong Kong.

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this game is terrible... i miss nba live so much why do they have to make the game so lame.. are all the 2k games like this one?

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Red Faction Guerrilla

Red Faction Guerrilla - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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Red Faction: Guerilla is a sandbox game that has a enough unique elements in it that separates it from the recent influx of sandbox titles. The environment is uncommon and and the main character is a revolutionary that actually fights for a cause that isn't. selfish, and he isn't a thug.

DESIGN

Guerilla is designed like most snadbox titles with a unlockable map, safe house, mission objectives and a weak story. You drive around a decent sized landscape using a varied set of vehicles that are different than most sandbox games. The Mars environment is a nice change and the day/night cycle is put to great use to illiminate the barren, mountanious landscape. Compared to most open world games that involve cities, Guerilla's design is very plain in and rather monotonous. Most of Guerilla's innovation comes with the Geo Mod 2.0 Engine that allows you to destroy any man made object with great detail.

GAMEPLAY

Red Factions gameplay is typical of all the recent sandbox games. The unique environment provides a different twist on the missions, while the repetition and weak story continues the grenres shortcomings. Guerilla's gameplay involves expanding a map by completing mission objectives, and furthering the Red Factions cause inside the different Mars colonies. Red Faction'smost endearing quality is that you play as a good man, with good intentions. The shooting is competent, the vehicle controls are good, and the citizen involvement is impressive. The enemy faction known as the EDF (Earth Defense Force) are everywhere, and the moral meter that controls colonists involvement within your actions is an important element. However, the most important gameplay device is the building destruction, and this is what takes Red Faction: Guerilla above most sandbox titles. You can use the destruction element in your favor during missions, and some objecives strictly adhere to destroying everything. This gameplay mechanic is very fun, and nicely detailed.

PRESENTATION

Guerilla is nice looking for a sandbox game. The environment graphics are nice, and the mountain terrain and sky are detailed and immersive. The character graphics and sound are less impressive, but still convey a decent amount of reality. Most impressive is the sound and look of crumbling buildings. Whether you blow up a foundation and watch as it slowly falls under its own weight,or you plant five charges to a single vehicle and watch as it lights up like the fourth of July, the small nuances of the destruction engine are incredibly impressive. Red Faction: Guerilla boasts a decent symphonic score and the games overall presentation is honorable for a sandbox title.

FINAL WORD

If destroying buildings is your thing. Buy Red Faction: Guerilla. As a sandbox game it plays well, has good production values, and allows you to play as a character with a cause, but it still comes with the typical sandbox games shortcomings like repetition, and a weakly told story. It is a lengthy and fun game, that still has yet to perfect the flawed trappings of the sandbox genre.

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I love the original Red Faction, I played on the PC and PS2 (pssst it's better on the PC) anyway, RF2 was alright but not as fantastic as the first one, RF has a pretty good story and the humor was great, but both where FPS games, so I was really worried they where going to hack up RFG as it is now a TPS.

Well I'm about 50% done the single player campaign, and have logged many hours of online, I can not get enough Red Faction Guerilla.

Single Player:

This is great, we have tons of fun here. The maps are really nice, very easy to navigate, and very large. There is a great selection of missions ranging from destroying a building or structure as fast as humanly possible to extracting hostages' who are being probably tortured from your terrorist actions as new member of the Red Faction, all with out them dying.

Driving around is actually really fun, I don't normally like driving in a game, but this was nice, all your vehicle options are distinctively different from each other, if you drive a big dump truck, it's slow and is terrible at cornering but you have a massive destructive power, being able to drive it through a building with ease. But if you are looking for fast and small with great handling, there is that to, but at the same time you give up that fantastic crushing capability.

As far as weapons go you can upgrade everything at one of your safe houses after you collect "salvage" I actually liked doing this, it's like my goal to get as much salvage as I can possible get, the more the better. There is really a weapon for every situation your in, and when you run out of ammo, get your hammer out and start bashing everything in sight, you can take out buildings people walls trucks and just about anything that looks like it could brake, all with a little mining hammer. As like most games the more you play the more weapons you unlock and then you can buy them.

There are ammo crates all over so if you find that there are to many EDF (Earth Defense Force, they are the enemy) around and not enough bullets or rockets then just load up and at the same time you can change you weapons selection as long as you have them unlocked.

And the whole moral thing they have is neat, the higher the moral of the Red Faction the more ammo will be in the crate for you to reload with, they also help you fight when they are happy. If you die or a member of the RF dies, you get less ammo and they will also freak out and run away from a fight when the moral meter is low.

Over all the single player is great so far, anyone who does not like it has not played for long enough, it's easy at first but once you get in to it, it's a quick jump to becoming more difficult and hopefully you have collected enough salvage to fight the good fight and free mars from the tyranny of the US government......Umm I mean the EDF, there couldn't be a major political parallel in RFG could there?

Multiplayer:

I won't spend to long on this but wow this just as fun as single player, maybe even more fun. They replace the run with a whole bunch of different backpacks, like a jet pack, my fav is the Rhino pack where you are able to smash through enemies and walls or both.

The game types are the same as you would find in most multiplayer games, nothing new here, just that an enemy can come from anywhere, so essentially no cover, they will just hammer there way to you, and beat you down, as you cower in fear because you're out of ammo with no back pack and wish you picked up the Thrust pack to shoot out the top of the building only to die mid flight from some kid with a rocket launcher.

RFG multiplayer = hours and hours of destructive endless fun.

As for graphics, no it's not like there KZ2 or anything like that, but I just think it leaves miles of room for improvement in hopefully RF4 for whatever they call it. And it seems to be smooth, no jerking around or getting stuck on a corner, just great game play.

My only real complaint is that there is no Co-op campaign, because come on that would be stellar in so many ways, maybe next time.

And I do think if you play online this is totally worth full price.

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I've played and beaten about 75% of the PS3 games out there, even the bad ones. I don't play sports or kids games, but everything else I buy and beat. So I feel I'm pretty good with comparing and rating games.

Pros: It's a unique game, cars are fun to drive, map is cool, making your own holes into compounds and such.

Cons: Sigh. The game is incredibly boring. The story is terrible and completing missions doesn't make you feel like you've really accomplished anything.

Also, the gunplay in the game is pretty bad. You don't feel like you're firing a gun, but rather a rubber-band gun. Boring.

Using cover is incredibly frustrating. You have to push towards a wall, then 'tap' (very lightly) L2. Make sure it's a light tap, because L2 is also used for sprint. So if you do anything but 'tap', you'll sprint out into the open and get creamed. Very frustrating.

The graphics are very average at best...and the difference in the districts is simply a different colored hue/filter. When driving, you can cross over into a new district and all the sudden the environment has a blue or tan tint rather than red. Whoop-dee-do.

The thing that actually caused me the most frustration is this: you choose to mark a place on the map to go destroy and collect scrap metal, but on the way you get interrupted and your buddy calls you and says the guerrillas need help. So you drive literally 5 minutes sometimes to get there and if you die in the fight, you re-spawn at a safehouse. The only problem is that when you re-spawn that mission you died on is gone...or is it? See now you have to pretend like you're driving to a whole other mission before the girl pops on again and tells you to go to the mission you died on. So you get to try again...but oh wait, you have to drive the 5 minute trip all over again! This is incredibly frustrating.

To be honest, I had to push myself to beat this game. It got boring and frustrating really fast. I can see where if you really jive with the style of the game, you can have a lot of fun. But it's not for me at all. I prefer games that are engaging and make sense.

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THIS GAME IS A BLAST TO PLAY!!! Both literally and metaphorically!!!

I will make this very short, BUY THIS GAME!!!

Everything in this game is great! Graphics, sound, animation, physics, controls, and lighting!!!

The story is a little too much to the point but it has to be, 120 missions!!! come on!

I thought this game would ruin the Red Faction title, NO, I WAS WAY WRONG!! I LOVE THIS GAME! If you have destructive tendencies, look no further!!!

Anyone who gives this game a bad review has never played this game or has no life but to ruin titles that deserve the fame that the creators worked so hard for.

10/10 *****

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If you like great big maps and endless amounts of destruction, this game is for you. The Geo-mod 2.0 system works incredibly well, and though I do miss the ability to tunnel through walls/hills etc. as in the other Red Faction games I don't know that it would be particularly useful in this one.

The game play is very good. Controlling your character feels a bit like Mercenaries or Lost Planet, but much smoother. The vehicle physics are also very good, though I've noticed a glitch where smaller vehicles abruptly and inexplicably accelerate forward from a dead stop. It is rare, however and helps as often as it hurts. The ability to stick to walls is kind of useless, considering that 90% of the time you're working to demolish every wall in sight, and the rest of the time enemies are rapidly demolishing any walls you use as cover. Perhaps they could've found a better function to assign to that button.

The story line is ok. Is it on par with Fallout 3? Not a chance. While they worked in a little bit with an "ancient" race descended from the Ultor Corporation of the earlier games, I think there was probably more potential in that particular vein than they made use of. Otherwise the story of Martian colonization is fairly interesting. The use of modern news-media jargon on the bad guys' broadcasting system as they put their own spin on you and the Red Faction's exploits is a nice touch. Story is very much secondary to the action, however and there are some pretty big holes in the plot. You have to wonder why your character quits using the awesome satellite guided artillery, for instance, in favor of driving a tank through swarms of enemy soldiers who could have easily been vaporized with said artillery.

The visuals are pretty good. Of course, the game takes place on Mars, so if you're expecting something other than lots and lots of rocks you clearly need to spend more time familiarizing yourself with the solar system than you do playing video games. The Martian sunsets are brief but if you catch one from atop a big rock in the Badlands its kind of pretty. The character graphics are also pretty good.

Bottom lineis this game fun? Lots.

Is it worth $60? It depends what kind of game you like. If you like open worlds and lots of destruction, then yes. And though I have not taken it online yet there is some good replay value in the single player alone.

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Crysis 3

Crysis 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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First off, I want to issue a bit of a warning come in here for you folks interested in single player. Crysis 3 is short. Much shorter than Crysis 2 and the first game. However, as I write this review, having payed the full amount of cash, I usually don't say this, but here goes: I'm glad I payed the crazy amount of money for Crysis 3. Crysis 3 has made this Crysis fan THIS happy. There is tons of replay value in its excellent, open-ended game play, and the set pieces I found are so outstanding that I can see myself playing through them more than once. I'm more than ready to do so myself. So I'm not at all worried about the short campaign; its sheer re-playable quality over forgettable quantity! Take my word for it, Crysis fans.

In a world where generic, cookie cutter titles clutter the FPS genre, the Crysis series has always been a kick-ass counterpoint to all of the aforementioned clutter. The original Crysis is the second best FPS I've ever played (Half-Life 2 is No. 1), and the series overall is one of the best I've ever played. FPS junkies everywhere rejoice upon playing Crysis, and there's a darn good reason for it. Now, the series is back with Crysis 3, and it's as as predictably awesome as you expect. Amazing visuals, smart gun play, fantastic production values...you know the score. This is an excellent FPS, and its a wonderful continuation of the FPS genre's winning streak with 2012's brilliant Far Cry 3.

We all know the Crysis series is known for its eyeball melting visuals, and Crysis 3 is no different from previous games in the series. Let me just say that Crysis 3 looks absolutely gorgeous, and its a technical marvel to behold. What's even more amazing this time around is the art direction. Everything here just looks so inspired, telling; you feel you are truly in the jungle, and each level has a brilliant aesthetic that with each of the seven natural wonders. Oh, and as usual, sound is absolutely amazing. Explosions are devastating, gunfire sounds absolutely relentless, the Seth sound downright vicious, and the Nano-suit sound effects are empowering. The Crysis series has one of the most visceral use of sound in gaming, and Crysis 3 assaults you like it's no tomorrow. It's oh so worth it. Get your home theater/amazing computer speakers/high quality headphones ready and crank it straight to the top!

Regarding Crysis 3's story, the focused story-telling in the form of scripted sequences doesn't mean much if the content of the story doesn't match up. Fortunately, Crysis 3 has a well told and exciting story that recalls a well done summer blockbuster. This time, Prophet from Crysis returns after a twenty year period to New York City. The city has been taken over by Cell Corporation and converted NYC into a large Eco-dome in order to use the city as a land and technology grab. Through manipulation and whitewashing, Cell Corporation has successfully put into practice their plans of world domination, and hereby looms the end of the world as well. Meanwhile, protagonist must deal with the impending threat and fight his own struggles as a nano-soldier. Fans who followed the tales of their favorite nano-suit soldiers from the beginning will be satisfied by the story. As a fan of the series, I count myself amongst the satisfied. Yeah, Crysis 3 is stellar on the non-game play front in every way.

Now, for game play. Crysis 3 aims to take influences from the best aspects of the two previous titles, while cutting out the worst of each. It merges the focused storytelling of the second game with the emergent sandbox tactics the first game provided. The levels are much more sand boxed based than the second game, which gives the player a greater amount of combat freedom. Second hand, there are many game play choices and tweaks that make the game much more smooth. Finally, Crysis 3 ends up throwing some all new things into the mix the Crysis series hasn't seen before. It's quite an amazing melange of game play mechanics, and in conjunction, Crysis 3 feels incredibly cinematic but never takes away your control during combat. As long as you are playing the game on the highest difficulty (and you should be), there's so much game play meat to Crysis 3. It's an utter joy to play, again and again.

Crysis 3 shares similar controls and mechanics to Crysis 2. although you can now spring without reservations. The new Seph weapons are awesome, and being able to collect upgrades for the nano-suit adds an awesome level of bodily customization (being able to tweak and customize your various abilities). The Bow is probably the most advertised feature of Crysis 3, and its awesome. While definitely a stealth component, using it as an offensive weapon is very possible, due to its multiple ammunition. It doesn't replace all of your other weapons (ammo is much too scarce), but it adds a definite amount of strategy. Being able to shock people, kill enemies in clusters, and snipe without draining your suit offers for some incredibly fun. Finally, I can't forget the fact you can hack turrets in order to take out enemies for you (hint: when hacking, use cloak). There's a ton of new systems at hand, and being able to use all of these within the game adds a ton of tactical options that solidify Crysis as one of the best FPS series around.

Level design in particular is excellent, and a big improvement over the second. This is where Crysis 2 was lacking in my opinion, because as we all know the sandbox style level design was toned down severely in comparison to the first. Here, I feel that they have found that excellent sweet spot that let's you have player agency, but still focuses you down a controlled path. This is easily my favorite I want to let it known though, is that Crysis 3 has numerous level layouts, with both sandbox battlefields and tight corridors; and everything in between. Frankly, I see nothing wrong with variety. I enjoy open space as much as do tight corridors, so the variety is fine for me. It's not the go everywhere shtick of the first Crysis, but since most of Crysis was (let's be honest here) full of nothing to do, it's not a big issue. I'd say the tactical design of Crysis 3 is stellar.

Needless to say, I'm well satisfied with the results. The set pieces are awesome, and the game is best played with the desire to explore game mechanics. Taking it slow, picking off enemies, and using all that I've got (which is alot), is the best way to play this awesome game. I will be playing single player campaign missions for a long time.

MP, of course, is another part of the package. Crysis 3 uses the standard progression based MP that the industry is known for, butw hat Crysis 3 has over other shooters is the nano-suit, as well as other weapons such as the bow. All of the pretty much depends on how skilled you are with the mechanics, and those who use Crysis 3's multiple mechanics in various ways make for some interesting combat. It's a ton of fun, and it adds a ton of replay value to the overall game. I can't wait to see what hardcore Crysis players will end up doing with the Mp mode. It's life-span is hard to predict as of right now, but hopefully a community will form. Granted, I don't know, nor do I care honestly, that Crysis 3 can compete with COD or Halo. All I care about is that it's incredibly fun, so what else do you want to know (after all, popularity does NOT necessarily make something good)?

Alright, that's Crysis 3. As a huge fan of the series, I'm hugely satisfied with this. I will admit that you may want to pass this game if you don't care about Crysis (if you don't, why are you even reading this?), but for Crysis fans, I give this one my absolutely stamp of approval. It's definitely the best of both worlds when it comes to Crysis (though my favorite in the series overall is still the first game), and it's almost sublime to see where this While I do let note that the campaign is shorter than previous games, I also wouldn't lie to you when I think the single player is worth playing over and over again. I mean, one session of Crysis is simply not enough! This is definitely the best FPS released this year (so far), and other games are going to have to offer a lot in order to compete with this one.

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AMAZING graphics,AMAZING characters,AMAZING weapons. stealth mode is amazing,hacking with senor is very beneficial, the senor is a gift sent from heaven,it might not seem that important in the beginning, but trust me this will be your right hand man. plus there's the multiplayer which is just great. its like any other mulitplayer with different matches and such and the game brought me "HUNTER MODE" which lets you be in the nano suit with your teammates having the suit as well were you "hunt" the enemy team (cell operatives) which create them into hunters which tips the scale in your favor.love this game haven't found any problems...other then minor lag when the game auto saves. the lag is about a second but other then that it has earned a place in my heart as one of my favortie games

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You can't go too wrong with giving the player a suit packed with all sorts of fun toys like stealth, super-strength, super-speed, hacking abilities, etc. and not expect them to have fun. At its core Crysis 3 is built around giving the player a big playground to play around in where they feel both powerful but still vulnerable enough to keep the challenge up. One of the big additions of this game is the new compound bow and it is just an absolute joy to use. In fact I almost exclusively used the bow without relying on guns at all. Mostly because the bow was just that much fun to use. And it introduces some new tactical elements since though the bow is a 1-shot wonder, it's not very common to find new arrows. So you have to sneak around to go get the arrows you've already used on fallen enemies.

The alien Ceph also introduce their own unique challenge and keep the action exciting and fresh with a mix of enemy types. I don't think the overall story is anything too memorable personally, but I can easily overlook that just given how much fun it is to play through all the various action scenes. They easily carry the game and are what sell it. The multi-player is alright, though to be honest I didn't spend much time on it just because of other games I wanted to play. Its all pretty standard from what I could tell with deathmatch and the like, but with a couple unique ones with mercenaries vs. a crysis-suit player. If you want to be a super-powered cyborg with an even cooler bow to go hunting with, definitely consider picking up this game. I guarantee the first time you go hunting with the bow you'll have a smile on your face.

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I have played Crysis since the first one, and have felt that the series has strengths and weaknesses. As time goes on and this series tries to refine itself, it does tend to be more generic with each new iteration.

On the PS3, the game had plenty of options that impressed me.

I like some of the things they've done under the hood and how they have refined the control scheme so that you simply "do" what you want without having to fumble around with a bunch of options.

The story was not immersive, and toward the end game, I really didn't care for any of the characters.

The use of the f-word was ridiculous and is at least 40% of the reason I traded this game, take it or leave it. I spent a great deal of time with the TV muted not to have to listen to Psycho.

The game was technically beautiful, but there was no emotion, no feeling to the work. (Though not the same genre, consider Bioshock or Batman that has technical *and* emotional facets.)

Overall, it was okay, but there I wouldn't recommend paying more than $20 to own this one. Corporate developers need to learn to start letting people with heart to work on these things instead of putting them through the grind mill.

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Crysis 3 is a solid generic sci-fi shooter with really good graphics. Every other aspect

including the story is either forgettable or unremarkable. But, it is mindless fun.

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PS3 HF1 Wireless Controller

PS3 HF1 Wireless Controller
Customer Ratings: 2 stars
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This controller is not worth it. IF u dont believe me then waste ur money and buy it. It first sold in UK. In my opinion there is no functional 3rd party controller with 360 pad style layout. Even the xcm cross battle plus adapter lags in fighting games. We hope sony man up and accept the fact that its controller isn't meant for FPS games due to small size and stick layout of DS3.

PROS: Works with out lag when used as wired

Bluetooth

Switch bumper and trigger button.

Feels good in the hand

CONS: Bluetooth don't function properly (Lags randomly, and lags heavily when a bluetooth headset is in use).

Bumper button placement

Buttons have to be pressed hard to respond (except the triggers.)

DeadZone (same as any other 3rd party controller).

This controller is a scam. Cannot return it bcos it was bought in UK. As far as FPS is concerned this will disappoint u. Just get xcm cross battle plus and wired 360 controller.

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Midway Arcade Origins

Midway Arcade Origins
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.50
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While I had the first two Midway Arcade Collections for the PS2 the price of this made it worth getting as well since I actually haven't played on my PS2 for awhile. There's really not much to say about this collection other then it's a nice nostalgic collection of 80 and some early 90 games for those who grew up playing these either at the arcade or on consoles. Obviously the graphics aren't going to match up to today standards as most are 8bit or slightly higher but it's sometimes nice to play these longtime classics that bring back fond memories of those times for many of us. The collection is pretty decent about 30 games as the collection is similar to the http://www.amazon.com/Sonic-Ultimate-Genesis-Collection-Playstation-3/dp/B001G33V8S/ref=sr_1_1?ie=UTF8&qid=1365461273&sr=8-1&keywords=sega+collection which is another great collection to have for the older generation gamers. Regardless for those of us who remember these games fondly then rejoice as this collection helps bring back those memories of yesteryear this time on the PS3.

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I was very thrilled to get Midway's Arcade Origins for the Playstation and overall I was very impressed with it.I'm hoping the Midway,Namco,or even Data-East collections make their way to the PS3 consoles...I felt burned when I found out my copies of the PS2 couldn't be played on the PS3.On that note it was very refreshing for this Midway collection at a reasonable price.Our current 'most helped reviewer' has a pretty negative outlook and strays from logic such as the following....

Controller Functions:

Yes the trackball from Marble Madness had interesting reaction to the slightest touch,but the smooth action on the joystick knobs has pretty smooth response too.Same can be said for Defender or Super Off Road which used a steering wheel,as a substitute the playstation's controller and button assignments are well laid out.The reviewer isn't thinking like an adult 'I want a trackball blah,blah,blah' like a whining child.Technology has progressed (and will continue to) allowing these games to be comfortably played on a flexible controller.If you expect the controller styles to be 100% accurate then buy the original arcade game,actually a product like what the reviewer mentioned probably wouldn't be as heavy-duty or would be very limited to range of use.

The Games:

As far as the games some of these I had from the previous Midway Arcade Treasures collections and I felt the library was perfectly consolidated.Root Beer Tapper?it's a very straight forward game but requires speed and serious hand/eye coordination to keep up.Xybots isn't really in league with Wolfenstein 3D or Doom but it's a decent third person person shooter.Smash TV and Total Carnage were decent shooters of the early 1990's but they ate quarters since you got killed so quick by enemies in mass quantities...but the bosses were awesome!Rampage was alot of fun-who wouldn't want to be a ruthless monster destroying buildings and eating while destroying cars,tanks,and anything that can hurt you.I've never been much of a sports game fan but I liked the basketball game Arch-Rivals which allowed you punch another player to get your ball back...playing by street rules.Gauntlet/Gauntlet II was a quarter burner just like Smash TV and though it doesn't hold a candle to the souped up action games today Gauntlet was a tasty delight just as well as Wizards of Wor.Pit Fighter may not have gained as much popularity as Mortal Kombat due to advanced moves and fatalities.But you could move around more and pick up weapons(shurikens,pool cues,knives,and even a motorcycle) and at certain times there are two opponents at once to fight.Watch out for the occassional character who pops out from the crowd and tries to knife you...you can attack them back.Pit-Fighter came out several years before MK and despite the lack of eye candy gave I really liked Pit-Fighter.Galaga was created by Namco and I believe Space Invaders was as well,or maybe Atari...either way Midway/WB doesn't own the rights to these titles so that explains why they aren't included.Every game on this collection has varying fun factors depending on the player and I like this approach of these vintage collections,it really brings something special to the table.

Presentation:

It was pretty cool to see the old original cabinets of these classic games on the game selection screen,it really takes you back seeing them after all these years and the unique character behind these games.For thirty dollars rather than the typical fifty to sixty dollar price for a PS3 game just released?pretty good value.The ability to choose free play settings such as difficulty,number of lives,score bonus does lend flexibility to the settings.

Final Thoughts:

Not that I'm against the video games of today(as a matter of fact my modern game collection consists of first person shooters),but alot are missing something special behind all that high resolution...to be honest I think the newer/hi-tech games have gotten easy to beat.These retro games were more streamlined back then-some were just fun in general to play and some were flat out challenging.Although this isn't an included game PAC-MAN was a great example of a basic retro game..it required very quick hand and eye coordination to survive.The beauty of these arcade collections is they get re-released in higher resolution without sacrificing the natural low-res graphics and even better...no more quarters to burn through!As I mentioned earlier I had the Gottlieb and Williams Pinball Hall of Fame Collections,Midway Arcade Treasures Vol.1-3,Namco Museum Collection and the Intellivision Collection(it was okay but accurately captured).Altogether I spent alot more time playing these collections than the newer games because they prove to have a focused level of enjoyment.Just like the Sonic's Ultimate Sega Genesis Collection-It doesn't quite shine me on like the arcade collections do,but I do miss those my old Sega Genesis at times.Anyways,the Midway Arcade Origins is great and I highly recommend it...5-stars!

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This is a great mix of games. I love Defender, Stargate, Smash TV, Sinistar, Wizard of Wor.

The sound effects are my favorite part. If you have an HDTV and sound bar than this is heaven.

I have read complaints about how it is a re release of last generation's but you can't forget that Midway went under and WB owns it now. The games are presented in HD 16:9 so it offers something the other Midway/Williams compilations don't.

Turn off the lights and escape into the wonderful world of the 80's arcade experience!

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I would have paid the price just for Robotron 2084. Honestly there are only about 10 games in the collection that I play constantly. But IMO if we are honest, we remember that when we went to the arcade, there were only a handful of games that we pumped our money into anyway. Sure, it was fun to have our friends around, 80's tunes on the jukebox, the click clack, of the air hockey tables, and the demo sounds of all the surrounding games all clamoring together... But at the end of it all it was just the favorites that we put our hard earned quarters into. This collection of games is no different. Find your favorites and play them until the controller breaks... Buy a new controller and start again!

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Nothing gimmicky like 80s music or extra minigames in this package just a solid collection of some of the most addictive titles from our arcade past. The HD conversion process actually makes some of these games more playable as well as the dual stick controls for games like Smash TV and Robotron. If you have an arcade stick games like Defender really hold up well and can be hard to stop. These games are almost all classics in one respect or another you can't go wrong with this bundle.

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