Showing posts with label buy cheap ps3 games online. Show all posts
Showing posts with label buy cheap ps3 games online. Show all posts

AmazonBasics PlayStation 3 Wired USB Chat Headset

AmazonBasics PlayStation 3 Wired USB Chat Headset
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $24.99
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Not only does it work with the PS3, but it works great for Skype on the PC. Just make sure that when you plug this into your PS3 that you change the speaker/audio settings in the PS3 menu. I forget the exact setting, but it's very simple. Also, you will only hear conversations in this headset, NOT gameplay...which is how it should be. If you want to hear gameplay too you head a headset with RCA audio jacks as well. Highly recommended.

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Customer review from the Amazon Vine Program This is a basic one-ear headphone + microphone headset that works well with gaming consoles, PCs, and online chatting such as Messenger and Skype. Just plug it into a USB port and go.

Likes:

>Fairly comfortable, cushioned mini earphone with easy to adjust headband and a retentive rubber pad on the non-earphone end.

>Flexible microphone for precise positioning.

>Good sound quality for chats only; stereo and 3D surround game sounds/music still come from the system speakers.

>Really useful for multi-player game communications.

>Volume control and mute button.

Dislikes:

>Medium quality plastics and vinyl cushions that may not stand up to heavy use.

>Priced a bit high at $24.99 when wireless chat headphones such as Bluetooth Wireless Headset For Sony Playstation 3 PS3 are available for $14.49 (at time of review) shipped from Amazon vendor.

Bottom Line:

Very useful headset for serious gamers who require a dedicated chat headphone to clearly communicate tactics and strategies. May also be used for casual video chatting/conferencing. However, there are many lower priced alternatives available from Amazon vendors. Make your own informed decision.

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Customer review from the Amazon Vine Program Since I play FPS games almost exclusively, this was a welcomed addition. Previously I had been using a Bluetooth cellphone headset (without much satisfaction).

The sound quality is great both listening and talking. I'm really satisfied. Obviously I would have preferred it to be wireless but the difference in quality makes it so I don't really mind being wired in too much.

I like that the cable is long too. Nice solid construction that looks like it will last.

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my son & hubby are big time gamers on ps3 & wore this thing out. to be fair, they're not very good about taking care of their things. so i had to get another one or risk the wrath of them yelling into the ps3 move unit, which has a microphone on it. lol.

this is a good price, it held up to rough wear n tear, and it's a good piece of equipment.

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I haven't had the chance to use it yet, but my initial impressions are that it's made very well. Everything feels tight and well constructed, and the cable is plenty long at 11ft. The microphone boom is very flexible, but stays in position very well. The earphone is clearly an on-ear, and it does feel fairly small compared to others I've used, but the point isn't really to block out external sound, so it's acceptable.

I promptly update reviews as needed, so if nothing is mentioned about the quality once I use it, you can assume I'm happy with the headset. Unbelievable price!

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Just Cause 2

Just Cause 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $17.25
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This is just a preliminary review, I will update as I play further. Right now I'm about 45 minutes into the game and have completed a few missions. The first thing that I'd like to say is that the graphics are excellent for a sandbox game. The character models are very good and the environments are almost breathtaking. Foliage moves in the breeze and sunlight flickers as the leaves move. The colors are bright and vibrant, almost like the Uncharted color palette. The draw distance is good, with some minor pop-in with some ground foliage. You can see mountains which look like miles off in the distance. There are few minor jaggies on the edges of things, however not as bad as games such as InFamous. One more thing to add about the graphics is that the particle effects and explosions look really good. Dust flies up and flames/debris shoot out.

The grappling hook and parachute work marvelously. You can basically grapple onto anything within reach and then use a pistol to shoot enemies or structures. Jumping off of cliffs, you can use your parachute to glide all around the environment, it can also be used during base jumping off of high structures.

The aiming is sort of assisted. You have to have your cross hairs near an enemy and it kinda locks on. According to the manual you can target specific parts of enemies, but I haven't tried that yet. I enjoyed taking a mounted minigun off its stand and carrying it (it has unlimited ammo, unlike other weapons I have discovered) A lot of objects in the game are destructible, except buildings (in my limited experience so far) Light poles are destructible, however some lights, like on buildings and such can't be destroyed, which isn't a big deal.

Overall, if you like sandbox games, I recommend this game. If you're on the fence about purchasing it, there's a demo available.

EDIT: 3/24/10

After playing a few more hours last night, I am still impressed with the game. The graphics are very nice, as stated above. The cut-scenes have a lower graphic quality than the game. I was a little disappointed, but the game itself is beautiful.

I experimented more with the grapple. You can grapple two things together, in once instance you tow a car out from under some debris. Another thing to do is you can pull down statues of the island's ruler to create chaos. [A word about chaos, there are government buildings and equipment all around the island, by destroying them you create chaos and help you gain notoriety. By increasing your level of chaos, you gain access to more missions and equipment.] You can also grapple enemies toward you or hang them off of trees or buildings. You can only use one grapple at a time. If you double grapple something, you press a button to make it come back to you somehow (it's a game, not real life, so it basically works like magic).

Free falling in the game is a blast. The designers made it feel like you're actually falling from extremely high up and the controller vibrates as though you're experiencing wind resistance. You can open your parachute at any time, whether falling or while in vehicles. Using a parachute while in/on vehicles allows you to gain altitude. Once you're in the air, you can grapple onto another vehicle and throw the driver out or just ride on top.

Don't expect realism in this game as far as the stunts you perform. You can ride on top of a speeding car and not fall off, you can dive down over the front of the car and shoot. There is just so much to explore and do in this game. There are different things which you can search for such as the statues mentioned above. I think there are 90 scattered all over the place so it's fun to look for them and take them down. There are 3 factions on the island and so far I helped take over one base for them.

The driving is a little weird at first, as far as handling. Different vehicles handle differently, the larger ones are slow and clumsy to control. You get handbrakes to help you take sharp turns and such. There are mopeds, motorcycles, copters, planes, boats, jeeps, cars, taxis, buses, firetrucks, tons of stuff to drive, there are actually 104 different vehicles and you gain a trophy for driving each one (basically hopping in).

One last thing, the shadows in the game are ugly, unlike the rest of the game. At times they look jaggy and pixelated, but the action is fast and you hardly notice.

I will update again once I play even more of the game.

EDIT: 3/28/10

I've been playing 6 hours and 21 minutes. According to the statistics, I'm only 6% finished with the game. The map is HUGE! When fully zoomed out, it measures 16"x16" on my 46" TV. I've explored roughly a 1.5" square within those 6 hours. Granted, I did spend an hour or so just fiddling around. The game has extensive statistics and it keeps you updated periodically. A message appears in the corner telling you how many hours you've been playing, how many different vehicles driven (there's also a check list on the stat screen), how many statues you've destroyed, various free fall heights, etc. The stat screen is interesting to check out because the game keeps track of so many things.

There are racing challenges (not hard and I'm not a fan of driving games), free fall races where you base jump and have to fall through rings in the sky, and aerial races where you can fly either a plane or helicopter. The planes take some getting used to and I've always crashed :(

The trophies are fun to collect. I'm not a fan of looking at the requirements, but the few I did check out seemed pretty cool. I've only racked up a handful but I'm not purposely trying to get them until later in the game.

EDIT: 4/7/10

I've put in around 22 hours and have completed roughly 16% of the game. The reason it's taking so long is because it's rather difficult to achieve 100% completion in the cities! There are always hidden water towers I keep missing or propaganda trailers off in some corner. Also there was a gas station in an out of the way place I missed for over an hour. I've gotten 100% completion in about 4 areas. The cities are huge with a lot of ground and air to cover. Plus, once you get further into the game your heat level increases faster. Just shooting a couple water towers with a helicopter will send air support after you.

I'm still having a blast 22 hours into the game. It's so fun to just explore that I've only completed 3 storyline missions. I have actually gotten frustrated with the business district of Panau. I'm stuck at 97% complete so I'm about to start exploring further into the mountain and desert regions.

A question I received was are the collectable items located on the map as dots? The answer is yes. However, I'll be damned if I can find some of them. I can be right over a dot on the map and there's nothing but trees in the area, no crate to be found. I'm not sure if it's an error in the code, or it's hidden somewhere, but I've given up more than a few times.

FYI, you can complete the challenges multiple times to earn more money. There's nothing worse than buying a $35,000 plane and crashing it after flying 50 yards. If anyone is able to complete the free falling challenges, congrats, I am having a difficult time with those!

Post any questions and I will try to answer them quickly.

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Man, how nice to be away from reality. IRS, Bills, Responsibilities, nasty politics and more are reality. I'll leave them behind and grapple to a heli, grapple the passenger to his falling death next with the pilot and then take it over and then blow the hell out of a thug-run criminal gas station with my heli's built in rockets, parachute down and then motorcycle to a drug king pen's villa and blow the snot out of him and his goons and its not even 6:00am in the morning yet. Am I a Marine? Nope, I don't command that respect but I play Just Cause 2. Been playing it for addictively for 16 hours now and not even 8% through the main game yet. Here is the original review a few gripes after.

Well, I've never really enjoyed "sandbox" games. Tried GTA and just didn't get into it. Maybe I didn't try it long enough. But this game just got started and its an absolute blast and I think its just going to get even better. Watched many videos and read some reviews and watched one of the developers play and man this game is just plain insane fun! The diverse things you get to do and blow up are just amazing. Creating chaos and destroying cities to piss off the government! If only! Well, here we get to do it and the light story motivates you to kick some tail. The controls take time to get used to and are a bit difficult for older gamers like me, but its so much fun its worth it. Glitches??? I'm having way too much fun to even notice, nor do I give a .... Man, grappling to a huge heli, blowing it up OR taking it over then latching on to a building and 'chuting down, so many options. For less talented gamers such as myself, it does get a bit difficult with all of the controls and fast action though. I'll just have to keep practicing. As far as value for a game? I can't imagine how long and how many great hours you could put into this game. I think there are almost 400 locations to explore and infiltrate and I'm just getting started and thats not even mentioning the side missions which I haven't reached yet. Fun factor and replayability give this game 9.5 out of 10(haven't found a 10 yet) if you like to blow stuff up, shoot thugs, drive vehicles planes, boats, helis, hummers and who knows what else.....this game is absolutely for you. If you pick apart games for reality, well give this one a pass. Once I get way further into it, I'll update this review.

Some gripes: Save points! I wish there was an option to go exactly back to the place where you died. It seems that the game sticks you back into an old conquest and you have to fly/ride/run back to the other place or "transport" from your black market contact to a previous conquest that is close by to where you want to be. Not sure why, but thats the way they did it. Maybe there is another way but I don't know it. The vehicles can be difficult at first, but after you get used to them they are a complete blast. This game is still one of the most fun games I have ever played and there is so much more. Its one of the first games the I want to complete each mission at 100% and that can be fairly time consuming. The heli's are so much fun. I don't know why the put the vehicle purchase option in the game when you can just steal and aquire them in the game. Maybe there is a reason, but I don't know it yet. I bought a couple but it was just a waste of cash when I crashed them and stole another. I'll stand by my 5 star and 9.5 out of 10 review, or ok, 9.25 out of 10. A complete consuming blast, and still I'm only a small way in the game.

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This game is a split between GTA4, Saints Row, and something all its own. It has the graphics only better'd by GTA4(but not much), the tons of weapons and fast paced action of SR with none of the bad. The only thing I can say is GTA4 has better gun and driving contols and physics; but this game trades that off with better flying and much more fun! The vast area is really impressive. I mean it make Oblivion look like tiny, GTA 4 look small, and I mean I've played for 4 hours now and seen maybe half of the island... By a jet. I feel like I can't even properly review it. 400 square miles of great graphics, changing weather and millions of opions. I highly recomend this game. Over anything else out right now. Its so much FUN!!!

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Open world action with amazing Vistas, crazy stunts and so many things to do, see and destroy.

This game takes the crown the best open world game I have ever played. You will see views in a game that you have never seen before and you can go everywhere.

I have played about 16-20 hours and am currently about 12% done with game (according to the in game stats and just over 20% in trophy progress.) They let you take weapons and vehicles where every you want. (if you have trouble taking out a little communication station just hijack or call in an helicopter and take the place to town).

Another item they have done very well is AI and challenge. If you create a lot of Chaos (the main ingame currency) by killing troops or blowing things up, the "Evil Island of Panau" Army forces will be bring bigger and tougher guys so that you will have to eventually run and hide. This insures there is still a challenge even after you upgrade weapons and master the grapple and para-swing techniques.

Performance with the new engine is truly breathtaking. You climb or fly up the top of a mountain and you look out the island and water below you with no hiccups or pop-in. Rockstar is schooled as Avalanche Studios are the new king of Open World games!

Heck even the Map is 3-D (it has elevation).

Fantastic 1-player game that I want to see more and more of.

I will purchase every piece of DLC they release to voice my financial support for this product.

Truly awesome... Every open world fan needs to purchase this game.

5 out of 5!!

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In my opinion its the best sand-box game ever created. In Just Cause 2 you play as agent Rico Rodriguez, your orders are to find and kill your trusted friend and mentor (From the first game) who has disappeared on the island paradise of Panau. The world of Panau is huge with 400 square miles of treacherous terrain with hundreds and hundreds of settlements from large cities with towering skyscrapers to secluded beaches and snow covered mountain peaks along with military fortress strong-holds and collectables to explore, find or destroy. I've been playing for 30 hours and have completed just 20%. The game developer Avalanche studios did an outstanding job making the game so much fun and giving us many, many reasons to explore the large open world.

Thats a gripe I've had with some open-world environments like in RedFaction guerrilla and Farcry 2 -The enviornments at times seemed barren with no real reason to feel motivated to explore the world because there was nothing useful to search for and find. Just Cause 2 solves this with collectables, Armor and weapons parts hidden around the map. Every time I play the game theres something very cool to do like for example attaching enemies to moving vehicles or explosives.

The graphics are beautiful, and the game is amazing with how far I can see off in the distance its really breath taking to see the sunset in this game. The enemy AI is very good at presenting a challenge to the player, if your attacking a military base or settlement you must clear the area and get 100% chaos in that area to stop the enemy soldiers from respawning.

If you enjoy open world sand-box games that allow you the creative freedom to do whatever you want then you probably know that there are not many to choose from and even less with Mercenaries 2 developer Pandemic being shut down by evil EA and even eviler Activision (Yes their both evil ^^) making Spiderman's next game (Shattered Dimensions) linear we keep getting less and less open world style games, so I'm asking everyone show your support for Just Cause 2 by purchasing a copy or two (I purchased two copies of Just Cause 2, one for my PC and one for my PS3 ^^) because I really want there to be a

"Just Cause 3"

...If we don't show our support for sand-box games we'll be over run with linear first person shooter clones of Halo and the Call of Duty franchises > <

I highly recommend this game ^^

BUY IT!

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Atelier Totori: The Adventurer of Arland

Atelier Totori: The Adventurer of Arland - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $30.80
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I played through Atelier Rorona earlier this summer as my first atelier game, and really enjoyed it. It had its flaws, such as strict time limits, battle system quirks (using HP for skills), and the voice acting was mediocre. Totori fixes all these issues, plus adds an element of free-roaming that the first Arland game didn't have. Playing Totori makes me want to go back and play Rorona again, but I'm not sure I can knowing how much improved Totori is!

I always like to condense things into pros and cons lists, so here goes:

Pros:

Beautiful graphics. I could look at them all day.

Good alchemy system that allows you to add traits after synthesizing an item, and also TONS of items to synthesize.

Extra rewards for quests depending on if you go above and beyond the request or provide very high quality synth items. Quests have dates further in the future so you don't have to run back and forth constantly.

Fun characters, plus reasonably priced DLC to add several more playables, as well as music DLC if you so wish.

Much more free roaming than Rorona. Some places will take you a month or more to get to, so this requires strategy of what to bring in your basket!

It seems like there are more cutscenes and story elements in Totori, although I suppose I could have just missed some in Rorona

Quests picked up in one city can be reported in another

Cons:

If you didn't play Rorona, you might be a bit lost. It's not a MUST to play the first game, but highly recommended.

Takes two weeks to travel between towns to upgrade your adventurer license.

Money is still a bit tight, so if you want all those alchemy books and good items, you need to do a lot of quests and get bonus rewards.

Quite a few enemies carry over from Rorona, which makes sense but at the same time it would be nice to see more new faces.

Dialogue is not as overtly racy as in Rorona, but still has its awkward moments.

Totori's nearly-see-through skirt slightly bugs me. I realize this is an NIS game, but at least Rorona had opaque material!

Time flies, and your expectations aren't really spelled out for you.

Overall, I love this game. If you enjoyed Rorona, you will LOVE Totori. Everything works pretty well in terms of the battle system, alchemy system, etc. to make a truly enjoyable game.

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Update: Important information here. Several other reviews state that you have 'plenty of time'. This is not true. Without including too many spoilers: save often and onto various save states. I was able to achieve my permanent license within the time limit, however, I had failed to complete one task of importance so I got a bad ending. The issue I have is that I didn't have earlier save states to pop back to, so I was stuck starting over. They do give you a sort of new game +, but really you just start over with your equipment and money, not any of the items, levels, or anything else from the earlier run through. The only reason I found it annoying is because I didn't have the option to just suck it up and keep playing with no possibility of gaining another ending. Also, there was never really any notice that I would suck it up and get a 'bad ending'. Actually the opposite is true. I kept on working towards my permanent license because I figured then I would have time to do all of these other things. I would have been content just sything and hunting until I leveled enough to beat some really tough baddies.

But just be forewarned. Keep a couple of extra save files on hand so that if this happens you can go back a bit if you wish and try something different. Otherwise be prepared to get VERY frustrated by losing a lot of hard work and effort.

----------------

I will update the review as I progress farther, but even in the first few hours, this game is simply a blast.

Thanks to some other reviews, I opted for the Japanese audio track, and I am happy with the voice acting. Some of the female characters are a little "kawaiiiiiiiiiiii" (cute), but it works well with the theme.

Things start off slowly, but with a lot of hilarious and fun scenes involving the principle characters. This is a great introduction to the personalities of the game's characters. They are all interesting and quite a blast to interact with.

The game itself is amazing. Exploration and gathering is fun. Time passes as you battle, gather, and travel. Spend too much time out and you become exhausted and cannot fight well. Also, many of your quests have time limits, so be aware. Also, many ingredients deteriorate over time. So get those fresh, high quality ingredients back to your workshop ASAP!

Battles are actually fun. They remind me a bit of the Grandia series. Nice character animation, pretty average to bland backdrops. But this is okay, because the action is fast paced, and the lack of super detailed backgrounds during battle helps you stay focused on the action. It's a time based/ turn based system like Final Fantasy 10 and the Grandia games. But the battles are so fast that they never seem to drag. There is a pretty good challenge as well.

Totori is pretty awful at battling, but this is actually a fun little addition to the tactics. She is the only party member that can use items, and she can do some amazing things with her synthesized goods. She can use items to heal, attack, or assist. Other characters can perform special attacks and use magic, and are generally better at battle. Totori is so helpless that often when she is attacked, you will need to tap L1 or R1 to have a nearby party member guard against an attack in her place. It's a system that works, and it fits her character very well since she keeps saying how helpless and clumsy she is.

The music is nice, but doesn't seem to really be anything grand. It's a nice and pleasant background.

The character interaction scenes are nice. They have a manga style feel to them. I think it was the right choice. When interacting, the main screen blurs a bit and the hand drawn characters are placed on screen and change depending on the characters reactions. It's a lot of fun.

Synthesizing is fun and can be challenging at times. Especially when trying to craft higher quality items. But the game does hold your hand a bit since you need a recipe to craft. Though with hundreds of items, just tossing random ingredients into the pot to try and craft things would be insane. But you have to find or buy recipes, so you don't just have access to every recipe right off the bat.

If you are expecting something like Demons' Souls or Elder Scrolls, then you might want to pause before buying this game. It's fun, but it's definitely a true JRPG and really geared towards players who have had experience with these types of games. Where some people would feel the game is limited, I think it's the limitations that put a fun spin on things.

If you've enjoyed games like Rune Factory, Grandia, Dragon Quest, or any of the Atelier games, then you should pick up a copy. I'm just sad I didn't get the collector's edition!

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Last year's Atelier Rorona: The Alchemists Of Arland was one of the most charming games I had played in a long time. The story was light-hearted, the characters were endearing, and the gameplay was very easy to get in to. I had long suspected that the sequel, Atelier Totori, would reach North America, and sure enough, we've been allowed to journey once again to Arland. What I had not expected however, were this game's vast improvements over its already brilliant predecessor. Totori's journey, like Rorona's, is one that JRPG fans will not want to miss out on.

The story revolves around the young alchemist Totooria Helmold, or Totori as people call her. She lives with her father and sister in the fishing village of Alanya. One day, she decides to become an adventurer so she can travel the world and look for her missing mother, an adventurer herself who disappeared years ago and is believed to be dead by everyone else. Along the way, she is aided by many different people, from new characters like her childhood friend Gino and the aristocratic Mimi, to old favorites like the famous alchemist (and previous main character) Rorona and the knightly Sterk. Those who played through Atelier Rorona will find the occasional nod to previous events, referencing characters like Astrid, Gio, or Esty, but it is by no means necessary to play through Atelier Rorona first. After all, Totori herself doesn't know the events of the previous game either, so she'll be just as in the dark as you. There's certainly some fun in store for those who played Atelier Rorona, but don't let that deter you from purchasing this game if you haven't.

Like Rorona's tale, the story is generally light-hearted, being mostly filled by the various interactions between the characters. As such, the overall strength of the story is heavily dependent on the characters being crafted well by the developers, and Atelier Totori does not disappoint. Each of the party members in the game has enough personality and charm to be of interest to the player (however note that some may not necessarily seem that way at first. Just like with real people, you'll need to get to know them better before you see the depth of their character). Indeed, even many of the NPCs have more depth than some games' main characters. Veterans of Atelier Rorona will be pleased to note that many of the NPCs are returning characters, but that's not to say the new characters are boring; on the contrary, I enjoyed interacting with new characters like Gerhard and Ceci just as much as old favorites like Hagel and Pamela.

The overall gameplay is very similar to Rorona. At first glance, things may seem to be the same, however it quickly becomes apparent that Gust has managed to polish almost every feature from the previous game. The battle system has been made more sophisticated, exploring now utilizes a large world map to travel from place to place, item synthesis now gives more control over the traits for synthesized creations, and items can be turned in for quests directly from the container, rather than needing to move them to Totori's basket first (veterans of Rorona will no doubt appreciate that last change immensely; for everyone else, suffice to say that this is a very, *very* welcome addition even if it may look minor at first).

I could go on about the new changes, but I think it's important to address the overall gameplay and goals instead. The overall gameplay is based around Totori becoming a skilled enough adventurer so that she can go looking for her mother. In the beginning, she will only have access to a limited number of areas, but as she improves her adventurer ranking (by a combination of item synthesis, world exploration, and battling monsters), she will gain access to new areas. Eventually, if she does well enough, she will determine where she needs to go to find her mother. The actual battle system is a turn-based battle system with a slight twist that allows Totori's allies to occasionally perform assist moves via the L1 and R1 buttons, while the item synthesis allows the player to mix various ingredients together to make new items. Unlike most games, the item synthesis is very well-developed and is a key part of the game. Every ingredient can have a different quality level and different traits, and by using various combinations, you can get a wide variety of results. It is a very simple system to learn, but offers a surprisingly large amount of depth for those who wish to get the most out of it. Expect between 20 and 30 hours for a single run through the game, depending on how you choose to play the game.

Which brings me to the next point -the freedom of choice. While Totori's adventure has a definite path with a definite overall story, the path that she ends up taking is entirely up to you. You might choose to spend more of your time adventuring and mastering the battle system. Or you might focus more on alchemy and item synthesis. You might synthesize powerful weapons for your party members, or you might synthesize special items to be used by your alchemist characters in battle (ex. healing potions, bombs, etc.). Even your choices of party members will change the game -by choosing to utilize one character in your party more often than another, you may get different events and cutscenes. For instance, I saw many scenes with Melvia and Marc in my first run through the game, but very few with Gino and Mimi, simply because I rarely used them in battle. This freedom in both gameplay choices as well as story events gives Atelier Totori a degree of replay value that few single-player games can rival. I fully expect myself to put in over 100 hours into this game.

Atelier Totori also has some DLC available for it. There are some music packs that you can purchase to change some of the background and battle themes in the game, featuring tracks from previous games in the Atelier series (some of which have never been localized in North America). I have not purchased these, so I cannot comment on them, but for the number of tracks given, the price seems about right. You can also purchase 3 additional party members, making the NPCs Ceci, Cordelia, and Iksel playable in battle. It's quite a great addition, as each character has a full set of moves available to them, adding even more replay value to the game. Note however that even if you do not purchase them, there are still plenty of party members to choose from within the game -you aren't getting an incomplete game without the DLC. The DLC is mainly there for people who want just a little bit more (or in the case of Cordelia and Iksel, nostalgia for Atelier Rorona). Also note that there is some free DLC for the game as well (not much, and not game-changing, but a nice addition.)

Overall, Atelier Totori is one of the best games I've played all year. Indeed, it is probably one of my favorite games on the PS3. Certainly it is one of my favorite RPGs on the system. It's a charming, light-hearted, and unbelievably addicting game to play. And the best part? We'll be getting the sequel, Atelier Meruru: The Apprentice of Arland, this spring. I'm eagerly looking forward to spending many more hours with Atelier Totori, and then spending even more hours with the upcoming Atelier Meruru.

(Note: if you can still get the Premium Edition for a reasonable price, I'd highly encourage you to go for it. While the artbook is sadly not quite as good as the previous hardcover art books given for Atelier Rorona, it is still a nice addition, and the soundtrack is excellent -well worth the cost. Something to consider before making your purchase.)

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I play a lot of JRPG's and generally have less inhibition about buying them than other types of games. However, my purchases of White Knight Chronicles and Hyperdimension Neptunia have made me much more wary of spending money on unproven JRPG's.

Enter Atelier Totori. I have not previously played any Atelier games, so this game was actually my introduction into the series. Having played nearly every other JRPG this console generation, Atelier Totori actually ranks pretty high right up there with Tales of Vesperia.

Gameplay: 9/10

Atelier Totori's gameplay is similar to the other alchemy games from Gust as far as I can tell from watching reviews and a friend play Atelier Rorona (AR). It has a greater emphasis on combat than AR, but still retains the rather addictive alchemy portion of the game. You can increase your "adventurer rank" which determines your overall access to the game world by either slaying mobs, making items through alchemy, or exploring. On my first playthrough I was slightly obsessed with making tons of items through alchemy so I ended up with the "bad end". If the same happens to you, do not be discouraged! The game lets you start over with all your gear and money after the bad end. My second playthrough was much quicker and I found myself way ahead of the time constraints. My one small complaint about the gameplay is the emphasis on keeping your party the same if you want to do both alchemy and battle. If you want to make a lot of items through alchemy, you don't really have time to grind all the characters and ones you do not use are left at a much lower level.

Sound: 8/10

The game music is appropriate for the setting and slightly above average for a typical game in this genre. I really like the OP though.

Voice acting: 9/10

A critical factor in any JRPG is the voice acting. While the JP voices are quite good, the game pleasantly surprised me with excellent english vocals, especially Rorona.

Graphics: 8/10

About what you would expect from a highly stylized JRPG. They are sub-par compared to FFXIII, but definitely better than Nier. The cartoony look is quite appropriate for the overall ambiance.

Value: 10/10

I've put in over 30 hours and I am not finished. Atelier Totori isn't a marathon game, but it is quite fun to play and will not leave you any regrets with your purchase. If you are like me and have been disappointed with recent JRPG's (Looking at you WKC...), then play Totori and just have a good time.

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Atelier Rorona was the series first jump to full 3D. While Rorona was good, simple fun it was fairly iffy in visual design and most of the gameplay functionality was a drop down from past games although refocused into an interesting time-management type

Totori keeps the few strengths of Rorona and drops incredible, high polished upgrades on everything else. The visuals, most notably are some of the best on any console for my tastes. Very high end character modeling and everything is well filtered and anti-aliased, rare for a console game.

Gameplay has all been improved too, quest flow to management to balance to feature set is all upgraded, boss fights and dungeons and all of the meat is just so much more cohesive.

In the end this is one of the best niche titles available on the PS3 so if a little frill and lace don't scare you off give it a shot.

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Rocksmith Guitar Bundle for Guitar and Bass

Rocksmith Guitar Bundle for Guitar and Bass - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $209.49
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This was my brothers Christmas gift and he is playing it right now. He is very happy. Real guitar, real strings and the game knows how good you're doing and introduces more difficulty as you play the guitar. Amazing! Makes you feel like a rock star.

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I've always wanted to play, but didn't like the idea of paying and going to weekly classes. This game works like guitar hero/rock band. The best part is that as you are having fun with the game, you are learning how to play an actual guitar (not just a controller that looks like a guitar). Its much easier to pick up the guitar at home and turn on the game... especially if I have 15 minutes here and there. I am very satisfied!

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Still learning how to play the guitar now, I'm a slow learner and haven't had much time to even get the basics. This has definitely taught me a lot about how to change your hand and finger placement while playing though.

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Pro with this and a playstation console you have everything you need to start from ground zero.

Pro the game is amazing and a fantastic way to learn. The games force you to learn to feel the position of the frets and strings and this alone is worth the cost of the game

Pro The quality of the guitar is fine but not supercritical when starting from zero and you can begin your journey while you save up for a high quality instrument and become more familiar with the features you want in a guitar.

Con if you dont have a playstation console, the cost of learning this way jumps ...

but I took the plunge and bought a ps3 slim 250 GB just for this game and I feel that no other method of learning the guitar can compare to the ease of playing this game to learn.

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The best teacher guitar.

Learn while playing. Use your guitar to play, learn notes while having fun with your play station

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Tennessee Titans Wireless Game Pad
Customer Ratings: 3 stars
List Price: Price Unavailable
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I bought this controller for myself. I love having the titans controller. I was going to get a Dolphins controller too, but did not like this controller enough to buy another one.

1) It does not have a ps button on it to turn consol on or off.

2) It also is not as sensitive as the sony controller. So it stalls sometimes in games where you need to move quick.

3) It is hard to call timeouts on sports games.

Also delivery was very very slow. Took about 2.5 weeks.

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Wall Clip - Game Controller Storage and Organizer

Wall Clip - Game Controller Storage and Organizer - Xbox 360, Wii, PS3 - 8 Pack, White
Customer Ratings: 5 stars
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My husband bought these because he likes things all organized and whatnot...I don't really care about that stuff, I throw clothes and other junk all over. My husband got all tired of me leaving my tv, xbox pc and ps3 remotes everywhere so he ordered these, installed them and asked me a lot of times to put my controllers in them on the wall. Well, I did, and they're actually really cool. You can make them lazy friendly by just putting them on the wall wherever you sit the most. It's pretty nice to not have to actually move from where you're sitting to turn on the various electronic gaming items.

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Cabela's Top Shot Elite Firearm Controller

Cabela's Top Shot Elite Firearm Controller - Playstation 3
Customer Ratings: 3 stars
List Price: $49.99
Sale Price: $49.95
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I move the gun an inch and it jumps all over my screen. sensor is very hard to mount as they provided nothing to attach it to...

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Although the gun is nicely designed, the sensor is terrible! It does not work with large screens, it is difficult to calibrate, and there is a lag between the movement of the gun and the on-screen movement. Don't waste your money!

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This was the best value I could find online, works great with the PS3 and makes playing Cabela's Hunt much more fun.

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This is the worst product I have ever purchased for my PS3. The sensitivity is way too high and the calibration is totally ineffective unless you're within about five feet of the television and dead center. The game (Cabela's) is fun and much easier to control with a regular controller. Don't bother with this thing. It's so horribly made it's not even worth the effort of returning.

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This controller needs to be more responsive.Less all over the place.More like a real gun to allow for a more realistic hunt.

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Sacred 2: Fallen Angel

Sacred 2: Fallen Angel - Playstation 3
Customer Ratings: 3.5 stars
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I love me some RPGs. I also love me some offline 2-player coop games, a residual effect of having grown up on Atari and NES platforms. So it is a rare day indeed when an offline 2 player RPG coop comes down the pike. Unfortunately, this one does more to reveal what is missing from a good RPG than to stand out on its own.

Sacred 2 is basically a poor man's Diablo 2. It has good visuals, but that's about where any favorable comparison ends. For example, combat in Sacred 2 is fairly uncertain and frustrating -you can cast a spell that goes right through someone without injuring them, or continue standing in place and swinging a sword and hitting someone who is running away over a distant hill. It really drops you out of the game when you can actually "feel" the combat code locking you into a fight with a foe, artificially rotating your character and triggering combat moves and the like, instead of just intelligently dealing damage like Diablo 2 did. Btw, Diablo 2 came out like a decade ago.

A variety of other frustrations require you to actively ignore elements of the game in order to enjoy it -never a good idea in a game:

1) Horrible, hammy in-jokes by the programmers. I don't even try to read the "hilarious" gravestone warnings anymore. And the catchphrases spouted by your characters are beyond atrocious. Remember how annoying it was for Anakin Skywalker to shout "Yippie!!!!!!!!" in The Phantom Menace? Well, apparently the 1 person in America who loved that movie ended up working on Sacred 2, particularly the Seraphim character. She shouts that phrase about every 5 dead monster. I recommend playing with earplugs.

2) Numerous broken skills. For example, on the PS3, the Blacksmithing skill doesn't even work. At all. Good thing I told you that before you built up that level 40 warrior, right? Wish someone had told me. Another skill claims that it will unlock "additional powers" of various divine relics that you pick up, in addition to their basic armor boosting abilities. Like an antidote relic might do more than give you more poison "armor". At least, that's what the skill says. However, pumping points into it does exactly nothing. 30 points later, I finally looked it up online and apparently none of the relics actually have any other attributes you can unlock. Another character goes onto the trash heap.

3) Extremely elaborate skill system. If you even figure out what fraction of player skills actually work, pumping them up and distributing related "modification" points is confusing in the extreme. Modification points are additional points that might make a given skill do more damage, or last longer, or have a greater area of effect, or the like. They are in addition to just pumping up a skill directly from runes or skill points. Get it? Me neither. Anyway, they unlock at seemingly random, and you get trapped in the "modification" page, so sometimes you end up having to modify and waste points on a skill you never use just so you can get back to the game. Better still, the higher a skill level, the longer it takes for cooldown between uses. The game itself warns you to NOT make skill levels high quickly, because you won't be able to use them often. Fantastic.

4) Every fetch quest known to man. "Fetch" quests are common quests in RPGs where you have to get Vial X or Lump of Metal Q and take it back to NPC Y to do something. Who cares what. Well, this game has hundreds and hundreds and hundreds of those quests. They are everywhere. Seemingly every single person in the game world has a burning problem, and none of them can solve them alone. It's all up to you. I had a 45th level undead warrior character chasing rabbits around a city park. They're faster than you can run, so eventually he had to go buy a longbow for the sole purpose of helping a groundskeeper kill rabbits. Again: rabbits. What makes this worse is that once you wise up and start ignoring these people, you actually miss some good stuff. 99.9% of the quests are worthless time sinks that require you to run or teleport halfway across the globe to recover someone's teddy bear (actual quest!) but that 0.1% of real quests will net you a unique longsword that deals 250 damage or permit you to, say, actually use Runemasters. It's beyond annoying -it makes you wonder if the game is actually a gigantic social experiment thrown together by our space ant overlords to see how well we could be trained to chase sugar cubes across the galaxy. Answer: quite well.

5) Loot. Most of everything you find is garbage. However, occasionally, completely at random, you will find unique armor or the like. Unless you happen to see a suspicious name pop up when auto-collecting another field full of trash ("Axe," "Broken dagger," "Alex's Firey Blaster Mace of Tyrannical Justice," "Boots"), odds are you will just sell it by accident at some point. Better still, many items are class-specific AND CANNOT BE TRADED DURING OFFLINE COOP. So if your warrior picks up that unique magic staff that only a dryad can use, the only way to give it to your friend is to sell it to a shopkeeper, and then spend millions of gold pieces buying it right back with a dryad character. Brilliant.

6) Uniques. Most foes are a dime a dozen. There are vast fields filled with annoying kobolds just waiting to lard up your inventory with worthless equipment. To paraphrase the Matrix, for the longest time I wouldn't believe it, but then I saw those fields with my own eyes. So too will you discover the beaches of a Million Identical Pirates, or the Forest of a Thousand Nearsighted Wolves. But the truly interesting monsters are unique. Once you kill them, they apparently never ever come back. For example, one time I followed this random river deep into the mountains. It kept going and going and going. And going. Honest to god, a good 30 minutes later, I popped out into this cave in which I was assaulted by a gigantic, screen-filling dragon. It was AWESOME. Then I killed that dragon, and got some mediocre loot. Later, after some saves and reloads, I went back. Dragon was still dead. Confused, I checked online, and learned I had killed one of maybe 7-8 dragons in the entire game. If I want to fight it again, I have to start all over again -including a reset of the eleventy zillion quests I'd already completed. If it was a quest-related foe, I might understand -but why purposefully make it so you can't fight any of the FUN monsters more than a few times? Why??

A related annoyance is that monster difficulty can vary wildly, and XP is related. Now when I start a new character, I simply take an hour and sprint -literally running and ignoring everything -until I reach the desert area where I can actually stock up on XP. It's far, far faster than popping skeletons on the head for 7 XP a whack.

7) Two player offline coop is very lukewarm in terms of fun. This is probably the kicker for me. Basically, one character starts a typical quest, and the other joins as the character class of their choice. In addition to the stupefying idiocy of not actually being able to trade with each other directly, it's also random as to who the computer will even permit to pick up dropped loot. Sometimes you can, sometimes your friend can -and it bears no relation to which person opened the chest, which killed the foe, or anything like that. You just have to hope for the best. Having two players also reveals enemy pathfinding to be a joke: foes usually gang attack one player and ignore the other. You can kite a vast herd of foes in a circle with your friend as the hub and your friend can just kill and kill and kill and nobody notices. It's even more hilarious when you have NPCs travelling with you because of some stupid travel quest you may have picked up -some NPCs, apparently chosen at random, are immortal. I've had NPCs in full plate with magical swords die almost immediately (you fail the quest, of course), while at present my 38th level Temple Guardian has an accompanying NPC fishwife -literally an unarmed woman who screams and runs away at the sight of a foe -traveling with him for a good 20 levels. She won't die. She can't die. And she's awesome at drawing all the incoming fire. It's like a Monty Python skit where she just runs by screaming in one direction, we blast her pursuers with magic or arrows, she runs back screaming in the other direction, etc etc.

All told, Sacred 2 could have used about another 6 months of development work. Some of its foibles are traced back to the old PC game and apparently were deemed "good enough" to keep (although I note that game at least had Dragons come back to life so you could fight them again) but others are sheer laziness. If there are character skills that don't work at all, and players cannot trade items, your game should not be released. It's just one of those rules gamers have collectively decided upon.

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I've been waiting for a good hack 'n slash for the PS3 for a while, like Baldur's Gate Dark Alliance and Champions of Norrath. In some respects, this fits the bill but it is lacking in others.

First of all, this game is pretty complex. Learning about forging, runes, and upgrading Combat Arts takes some time. I've been playing for a few hours and am just starting to feel like I understand all of this. Also, the quests are plentiful, so it can be interesting trying to keep track of them all and determine the order in which you'd like to do them.

I found several frustrations with the "couch co-op", or offline multiplayer. There is no way to zoom in the camera for this mode, and the camera is zoomed pretty far out, so the characters are pretty small. Also, there is no way to trade between characters in this mode (currently), so it can be annoying when one person picks up some cool gear that is meant for the other person. I did find that drops are so plentiful, though, so this may not be a big issue later on when lots of stuff is being picked up by both parties.

The combat is fun and the world is huge.

Once I felt like I knew that I was doing, I've been having a lot of fun questing, exploring, and trying out the various combat arts.

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This is a solid dungeon crawl. Plenty of loot, and lots of Diablo style killing. There are a few things that are curiously absent from the game. First, the ability to customize your character. I know this is a small thing in the bigger game picture, however not being able to change the gender of your character is odd. Even stranger is they give you two options for hair and eight or so hair colors. RPG games tend to be all about customizing your character, and you really can't do this in Sacred 2. Maybe they will add some more options in a patch or future release, but for the time being you are sort of stuck with the few flat character options.

The character classes are all solid. Nothing too exciting. The Temple Guardian is sort of silly, but unique (he is a laser totting Egyptian robo-dog). There is a token spell caster (elf), warrior (shadow warrior), ranger (dryad), and warrior mage (seraphim in the light campaign, inquisitor in the shadow campaign). These are all rough descriptions of the classes, as combat is central in the game so one way or the other it all comes down to your weapon load out.

Being able to play co-op is a huge for a game in this genre. One major complaint, you can't give items to the other player if you are playing co-op on the same PS3, which is really odd. I have no idea why the programers would have set things up this way.

All in all it is a fun game. If you enjoyed Diablo this is a good option for the PS3. Nothing really unique or original here, but not a bad game either.

I heard there were a number of glitches with the game right out of the box. When I put the game in my PS3 it auto-updated, and I can't say I have had any major issues with the game.

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My husband and I bought this game because it's an RPG with a multi-player (offline) option. Not many games allow cooperative play, especially in the RPG genre, and whenever one comes out we scoop it up.

This particular game also offers gorgeous graphics, lots of customizable player options, and tons of potential playing time in a huge, well-developed fantasy world.

With all these ingredients pulling in its favor, it is frustrating as you go along to discover one stupid oversight after another by the developers, who in all their success in creating this vast adventure seemed to have forgotten a few crucial details which would have made this game really amazing.

Prime irritations:

1. The game cannot be paused. Let me repeat that: the game cannot be paused. This includes times when the player is consulting the map or inventory screen, at which time enemies can approach and maim your distracted character (at which time the border of said screen flashes red), forcing you to quit those screens and return later, again at his or her peril.

2. The game logistics are IMMENSELY complex, and the manual explains NONE of them. We are 40 hours in, and I still can't always judge whether one piece of armor is better than another. You find yourself asking (your fellow player, or the air, since you can't ask the manual) lots of questions that are hard to answer via intuitive investigation, and left frustrated as to what half the basic terms used to describe your inventory even mean.

3. Two players in offline cooperative play can pick up armor that would be potentially useful to another, but cannot trade. This would be less frustrating if the "trade with player" option did not constantly pop up. That option is, apparently, only for trading items with online players using other consoles. grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. "Yes, we'd love to trade, but you won't let us, so stop asking!"

4. The "trade with player" option appears whenever two cooperative players are nearby one another. To trade (or attempt pointlessly to do so), you push L1. You also push L1 to inspect/open treasure chests, open doors etc. Thus, two players seeking to open/inspect nearby chests, doors, etc. end up inadvertently opening the "trade" screen which, of course, tells you that trading is impossible. Awesome.

6. Jerking graphics and freezing are rare, but do occur, especially in certain areas. There is one annoying town where the game requires a lot of loading, and we've had to reset several times due to freezing.

7. The landscapes are really beautiful, but navigating the topography is completely infuriating. Your super-strength magical character who can shoot magic out of every orifice and smite every enemy is unfortunately burdened with the Achilles heel of being unable to climb a slight incline or step over a small shrub, much less a fence or fallen log. And this particular landscape is replete with inclines, shrubs, fences and fallen logs. The circuitous routes required by this feature are truly ridiculous, especially inside the towns. It isn't always obvious when a way will be blocked, which often means running around in circles and getting stuck until you chance on the exact spot where the ground is sufficiently devoid of bumps to let you pass.

I think those are most of the things that have caused us to rip out our hair during this game so far. Still, there is lots to enjoy about the game, too. The developers could end a lot of the frustrations with a few minor fixes, the easiest of which (it seems to me) would be to expand the manual. That would REALLY help. Really.

Most of all, I'm glad someone is still trying to make games like this. I wish there were a lot more like it, and would and will continue to brave any number of glitches and deficiencies for the pleasure of an action RPG with cooperative multiplayer play.

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I actually own two copies of Sacred 2, that is how much I loved the first game. I own the PC version and PS3 version but for a reason. The PC version (I am on Vista x64) just wouldn't run right for me no matter what drivers I used, vista patching etc. It has been the only PC game I own that ever gave me nonstop problems and I wasn't about to build a new PC just to play one game :P So I purchased this for PS3 to be able to just sit back and enjoy (I purchased this May 2009, for PS3 Jan 2010... re-installed it up a few weeks ago to replay it for reviewing)

GAMEPLAY

Sacred 2 changed very little from the original game, Sacred. This is a good thing as the system they had in place was just amazing I thought. Combat is handled very similar to Diablo and other point/click hack n' slash games just on the PS3 you just move and the game will auto target for you and outline the mob you are attacking. While this really was helpful vs blind hack n' slash... at times you might end up selecting the wrong mob because it path'd by and have to reacquire the mob you were pounding on. There is even mounted combat! The entire game is going to be pretty much sending you on a giant quest throughout the vast map Sacred 2 has to offer. With so much to offer here is a breakdown of what Sacred 2's gameplay will throw at you

1. Hordes of mobs! Mobs mobs everywhere . It is raining mobs sometimes with how many show up. This provides nonstop hack n' slash action but with so much combat going on I actually began to get a little bored with the unnecessary combat. To much of a good thing perhaps but there is no downtime in Sacred 2.

2. Skill / Combo System Mobs will drop skill charms that you use to increase your skill level often increasing effectiveness at the cost of cool down time. You can take charms for skills you don't have and trade them for a skill charm of your choice. There also is a combo system you can advance by spending skill points. Map skills to the combo button and with a single cast of the combo you could perform multiple skills at once. Very helpful just be cautious of skills with different cooldown values

3. Quests tons upon tons of them in fact, after the first 15hrs of gameplay I began to get bored with the quests. They are very repetitive and are "fetch" quests pretty much. GO run and kill this mob and return. Kill this guy to get this item . Kill x mobs. Not that this isn't bad but after your 50th quest to go kill a bunch of mobs for quest drops you'll start twitching. By the time I got about 3/4 through the game I simply did storyline quests only and just ran past towns. There are just an insane amount of quests to do; it is just a shame they are incredibly repetitive.

4. LOOT! if you enjoyed diablo/diablo 2 or two worlds/two worlds 2 where loot basically rained from the sky this is going to be loot heaven. Only problem I had is that just like in other hack and slash RPGs, the loot often is just total junk. I found better items at vendors

*** I found the PC handled far better than PS3 when it came to managing inventory, controls etc. There is no replacement for a good mouse/keyboard in games like this ***

GRAPHICS / SOUND

For its time, Sacred 2 has some pretty good graphics. The PC easily is superior to the PS3 version but nothing to the point that ruins the PS3 version. Armor and weapons look very detailed, maps look very high quality and crisp coloring. Mobs are detailed well but I did run into some hiccups if you would sprint through heavily detailed areas; loading times were actually very short when I did run into them. *** SOUND was actually average in my book. Weapon sounds, effects, voices were actually not bad however the repetitive nature of combat dialogue did get very annoying, fast. The Music was really really good! Blind Guardian did a few songs in the game and you actually will hear them in game when visiting towns and there supposedly is even a quest where you meet Blind Guardian (in game, their "sacred" likeness') but I never ran across it (might of skipped it w/o realizing it)

REPLAY / STORY

Sacred 2 takes place BEFORE Sacred in terms of storyline . If you played Sacred you will recognize some elements from sacred that gives a little more background to events in Sacred; but you are not missing much if you never played Sacred before. The storyline isn't bad but does lose some of its punch if you consistently do your side quests. This is because there are just so many side quests so there is a lot of downtime between the storyline quests. Replay value is exactly what you might expect from like Titan Quest, or Diablo. Multiple difficulty levels that will turn your Super Powerful character into a newbie all over again. Rinse and repeat pretty much as you continue to get stronger and stronger. I enjoy that element as replaying the campaign is a whole new experience. You still get better item, stronger armor sets and bosses require new strategies sometimes, just keep in mind you are redoing the same side-quests all over again ^_^

OVERALL (79% 7.9/C+)

Is sacred 2 a great game? No... a good game YES. There is plenty to do, with tons of mobs to fight and lots of quests to keep you busy. However things do get repetitive and there are some broken elements to this game that hampers gameplay(will be in pro/con section below) Sacred 2 scores a 79% (7.9 / C+) in my book just missing the mark of a 4 star game. A few more months of polish and some better quest variety would of made this game a much more enjoyable trek. I'll be honest, if you had a choice between Sacred 2(PC) and Titan Quest(PC) I'd pick Titan Quest.. BUT Sacred 2 is a decent game but expect to start finding some tediousness after 20-25 hrs

PROS

Great skill/combo system setup

Tons upon tons of loot and wide variety of gear

Classes are generic but handle very well for their specialties

World map is MASSIVE

Tons upon tons of quests (to many I think) , and Loads of mobs to hack, slash, nuke etc

Mounted Combat

CONS

Combo system is buggy sometimes especially with skills that have varying cooldowns. Your combo might say "READY" to use, but will only attack twice then stop not sure why the combo cooldowns don't match the longest cooldown skill bound to it

Blacksmith was very iffy and in fact I stopped using it by level 30 because I was finding far better drops

Skill leveling was very unbalanced sometimes. I would upgrade a skill and get +1.5s cooldown for basically +20dmg?! So NOT WORTH upgrading but you have to for stronger skills at higher difficulties. (not every skill level had this problem and it was only with certain skills)

Quests are just far to generic and repetitive. By the time you are 70% or so through the game you might find yourself so sick of questing only to find out you only did 60% of the quests and still have 90+ more side quests to go for 100% completion

Mob XP and targeting is iffy. Sometimes I found myself doing quests in areas I was getting barely any XP for yet it was where I had to be for my storyline quest(easy to overlevel an area at times) and on PS3, auto targeting can sometimes play games with you

** As you can see, in my book this game has lots of pros and cons... many of the Cons could of been resolved with some polishing. Sacred 2 is a good game that did improve upon the original but just did not improve enough to put it in the heavy hitter category **

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NHL 11

NHL 11 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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NHL 11 is without a doubt the best hockey simulation to date. I've been playing it now for 3 days straight and for those of you on fence about buying it if you own NHL 10, I'm here to tell you it's completely worth it. While many of the upgrades are small, and may not be noticed right off the bat by novice players, these upgrades add to the authenticity of the overall game. As far as the online/offline modes, I won't cover them since most people are familiar with them as they haven't changed a whole lot since last years edition. What I am going to go over are the small, but numerous game play upgrades that make NHL 11 that much better of a simulation, and a worthy predecessor to last years game of the year.

STICK BREAKS/DROPS You may think this is just a cosmetic gimmick, but stick breaks can happen anytime and completely change the outcome of a play or game. There's a slider to adjust the occurrence of stick breaks which is nice. Also, your player will still try and play the puck with his skates, or get a stick from another player or the bench. It's a neat feature.

FACE-OFFS Another important part of the game that got a revamp is in the face-off circle. Instead of merely winning a face-off cleanly to a defensemen or a winger, you now have the option to tie the other player up, use your skates, or allow another player to sweep in for the puck. Hardly any face-offs look the same, and this feature looks and feels much more realistic.

CHECKING PHYSICS EA has implemented a new physics engine that creates unique player reactions and movements when getting checked. Instead of having the magnetic checking like in last years edition, checks are a lot harder to line up and finish, but when you do the check looks organic and a lot more punishing.

PASSING Another immediate change you'll see in NHL 11 is that passing isn't nearly as easy as it was in NHL 10. You can adjust the sliders, but keeping the passing assist down really adds to the authenticity. Depending on how long you hold down the pass will regulate the speed of the pass. If you make a hard, fast pass to a player that is close he may have difficulty controlling the pass. If you have the sliders adjusted for realism, it's not uncommon for a quarter of your passes to not cleanly connect with the players. Frustrating at times, but necessary for a hockey simulation.

CROWD INTERACTION/GOAL CELEBRATIONS While the crowd interaction was great last year, this years has some small but cool upgrades. For starters the crowd now chants team specific chants, and reactions to goals and penalties are much more noticeable. When you score you can also choose a specific type of celebration that are mapped to the face buttons. While this feature is rather cosmetic, it gives the player options to create their own visuals which is cool.

There are more, somewhat smaller upgrades to NHL 11 that make it even more enjoyable, simulation. It will be interesting to see what EA Canada will come up with for next years installment since with NHL 11 they're getting increasingly closer to creating a perfect hockey video game simulation. A definite buy.

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NHL 11

Why you should buy it...

Consistently updated rosters gives every team an accurate ratings, including player trades and updates.

There is no "cheap" way of scoring, while shots going in are not vary from shot to shot, better angle increases your likeleness, but there is never a guarantee.

Mechanics are great, player's move well and EA offers users a quick tutorial in order to master the controls. however as a new comer deeking took some getting use to (but different control schemes are available)

Online offers endless fun and frustrations!

Four players on the same playstation! Though in sports games more players can make the game trickier, if players play together long enough, it can create a huge advantage.

There are different ways to take a face off, and it's extremely nice to be able to tie up a player who just seems to have the edge instead of loosing.

From what I've seen, fights are mostly won by taping the punch button (right analog "up") as fast as possible while holding one's head to a direction (left analog). Though there's not much diversity in the fights, it's a nice way to relieve anger, and change the momentum of a game. (NOTE* i play with 2 friends and i'm positive were not in the top half of the online players, so maybe the better players have more of a strategy).

Momentum is great, players getting tired based on how many hits they've taken, how long they've skated, and how well they're line and team is doing.

The game is quite real, with responsive controls, official NHL stats, and beautiful visuals. Certain players are faster, and stronger, while certain teams have trouble winning. This is somewhat a down-er as a leafs fan, as i'm constantly facing the Canucks, the Penguins, and the Capitals online (the three highest rated teams, against the near lowest), but it is true to life. The only thing that is exaggerated are hits;, when players are hit they fall more often then they would in real life. This just allows for more visual satisfaction to a well timed hit, and to compensate, a player fallen from a hit does not affect the puck or the players around him. Offering the hitter praise, without the repercussion of having to deal with a body interfering with a play. EA let's you add your own tracks which is a huge plus, with customizable menu music, goal scoring music, pause music, fight music (extremely detailed, and for those who don't have much of a preference you can simply select all and put one or more of your songs on shuffle, or listen to EA's provided tracks). it's a great game that my friends and I keep coming back to. Great Hockey game, i would absolutely not consider buying a different hockey experience. It's everything me and my friend were hoping for.

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This game has a lot of improvements that sound great but simply don't do much but cause problems.

First of all, the new HUT mode is INCREDIBLY buggy. I've not even bothered to play it because of the reviews from friends, who can't believe EA would release such a product. Not only does it cause your system to freeze often, it also has bizarre game mode problems such as putting two goalies on the ice for your team and only 4 skaters or no goalie at all. There are also problems with the cards you have to buy or win, apparently. Avoid this game mode like the plague...

The regular game modes have some "improvements" that you may want to avoid. First off, broken sticks are nonsensical, sometimes resulting from a 5 foot touch pass. So Superman plays hockey, does he? The new physics engine is better in some ways but worse in others. There are more big hits but they seem to have little effect on the recipient. While the player physics are perhaps improved, the puck physics are horrible. Backhands are simply insanely bizarre. A 15 footer from the slot will never get on goal but you can do some backhand dekes and shots that completely defy the laws of physics. Backhands with one hand on the stick from behind your own body go inside a 6 inch opening just under the crossbar while you're not looking at the net.

Another annoying feature is that CPU goalies are too darn good on realistic scoring chances, even exceptional ones, UNLESS you resort to "cheese". Cheese is a term that refers to methods of scoring that work 80%+ of the time. I'm not going to say what they are but when used against you, you may lose your mind very quickly. An extension of the flawed, artificially inflated scoring is that it's harder to succeed as a human goalie as well. You can't control your rebounds or even see the puck when it's loose, even if only 18 inches in front of you. The auto cover puck feature has been removed as well and when you hit triangle on the PS3 to cover the puck, your goalie will often turn to the wrong direction and/or miss the puck altogether.

There's also an unseen momentum factor, making it possible for a team to erase a 3-0 deficit in the third period with unusual ease. This completely ruins games online most of the time. The passing is also unusually difficult in some position but too easy in others. For instance, 5 foot touch passes can very easily go the wrong direction entirely, while 50 foot breakout passes up the boards can be executed with precision by veterans like me. However these problems all pale in comparison to the dumbest AI I have ever seen. If you have a 3 on 0 breakaway with 2 cpu teammates, they'll literally just stand around and watch. They'll fall for the simplest dekes on defense and make terrible, awful passes to you but perfect passes to each other. They simply seem comatose out there...

Outside of the gameplay changes, a lot is the same, if not worse. The amount of times NHL 11 has frozen on me has exceeded the amount that NHL 10 and 09 froze on me, not slightly but by far. EA now forces auto save on it's customers, meaning the game automatically saves your progress at certain points, sounds good, right? However, it has frozen on me at least 50 games in offline be-a-pro mode and completely discounts my progress. I've had to replay so many games to get achievements/boosts, I wanted to tear my hair out! This was not a problem last year. The game also freezes 35% of the time when I go to edit my Be-A-Pro skater's attributes.

To sum it up, there are some small improvements but unless you HAVE to play the online EASHL mode (what a non-stop glitch fest it is), avoid this game like the plague.

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Keep in mind i havnt played a hocky game since the sega genises.

I decided to pick this game up because i saw it kept winning best sports game awards year after year after year. Now i know why. This game is smooth from the movement to the passing to the shooting, but it does take some time to get used to. I like the be a pro mode and how you can also bring you be a pro online and play with 11 other people with there created pro online. this is one of the best games this year and i am so happy i picked this game up. I suggest this game to anyone expecially if you are new to the series or havnt played a hocky game in a long time. as far as if its different from 2010 i really dont know but i know a great game when i see one and this is definently a fantastic game. you can play in many different leagues to.

If you are on the fences about this game, go get it you wont regret it

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If you liked Nhl 10 , then you won't be disapointed by this one. There's nothing really revolutionnary in this game but there's a lot of small improvements. First , the new physics engine , hits never looked that awesome! Trust me , you're gonna go : Ohhh! at each big hit you do or receive.You can lose your stick or break it wich is a cool feature that can turn a breakaway into a turnover.The graphics aren't really better but the game is still looking good. The face off are now more realistic then they were before.You can do everything you could do previously in nhl 10 ( playoff , season , battle for the cup).Another great things are the celebrations when you score a goal. This is really really cool !

so yeah basicly this is nhl 10.5 but it's a great game to own.It worth the money cuz there are ton of things to do and a ton of modes to play as well.

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Resistance 2

Resistance 2
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $34.77
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It's a great game but was hoping for some 60 multiplayer but I know since R3 came out it would be dead. Surprisingly there are a few people on there that still play.

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Its a decently fun game, not quite as good as part 3 but still decent fun. For the price of 5 bucks its worth it. The story is weak, gameplay is consitantly fun, and overall presention is good.

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Thrustmaster T-Flight Hotas X Flight Stick

Thrustmaster T-Flight Hotas X Flight Stick
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $47.50
Today's Bonus: 5% Off
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My first flight stick (or joystick) was the Microsoft Force Feedback Pro which was a very good stick it had some 'slop' in it which eventually got so bad that it was no longer tolerable. It was rugged and comfortable to use, but Microsoft quit making them & also quit supporting them in many flight Sims & newer games. I then had two Saitek Cyborg Evo Joysticks. The first one developed a problem after 11 months with little use, when it went out of calibration and the rudder output stuck in 50% left rudder position and couldn't be fixed by recalibration so it was replaced under 1-year warranty. Within 10 months switch #5 quit working on the second or replacement joystick so at this point I decided to look for a different manufacturers joystick because by now I had lost faith in Saitek being able to make a reliable joystick. I am seventy years old and I take good care of my equipment I don't abuse my joysticks so if they don't last for me I doubt that they would last for anyone. I searched Amazon reading joystick reviews and came across the T-flight Hotas Stick Pc PS3. This joystick had the features I wanted and was rated very high almost 5 stars even though at the time it had only five reviews so I ordered it.

This joystick can be used with either a PC or PlayStation 3. It has a PC-PS3 switch so you can select which one you use.

It came with the throttle and joystick separated so I decided to try it this way for a while. I've had this joystick now since the first week in August 2009 and I really like this joystick.

PRO:

1. It comes in two parts, the throttle & joystick, separated by an interconnecting cable approximately 18" between them but, they can be mounted together as one assembly if desired as the necessary wrench is included and the throttle & joystick are designed to be mounted together as one unit. I like them separated as it is more realistic with the throttle on my left and the joystick on my right.

2. Very simple to connect to your computer. You connect the joystick to the USB port on your computer via the integral USB cable & connector that's it! No separate power supply or adapter is required because this joystick gets its power from your computer through the USB cable/connection.

3. No installation CD included or required as once you connect this joystick to your computer it is automatically recognized and calibrated a plug & play joystick they don't get any simpler than this!

4. The throttle & joystick are very comfortable to hold & use. Together they have twelve programmable switches which are very easy to use on both the throttle & joystick. There are four programmable switches on the joystick module and eight on the throttle module. The joystick can be twisted left-right for the rudder control the throttle module has a slider switch which can also be used for rudder control if so desired. Also there is an eight-position hat switch located on top of the joystick this is normally used for 'looking around' in flight simulator programs. Both modules are quite robust & heavy enough so they don't move around much unless you really give them some pushing around.

5. So far this joystick is performing excellent & a great buy for the money.

CON:

1. None that I know of so far except maybe it would be nice to have the interconnecting cable between the joystick & throttle modules be longer & have connectors that can be unplugged in case of damage they could be replaced. Also I'd like to be able to move them a little further apart.

UNKNOWN:

1. How long will this last before something goes wrong? Only time will tell.

T-flight Hotas Stick Pc PS3

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With Tom Clancy's HAWX on the way to the PS3 later this season, and my sudden urge to revisit Freespace 2, X-Wing, the Wing Commander games on my PC, I decided to give this joystick a shot since it was cheaper than PS3 version of the Saitek Aviator, and it's also a hands-on-the-throttle model. I am sure glad I did! This stick is awsome, I am very glad that I gave it a chance even though reviews were scarce.

It has just about every button you could possibly want in a joystick, they all fell right when pressed, it's programmable, has a throttle with an alalog rocker for even more control options, and it all feels very intuitive when held. I tested it in the Windows game controller utility and everything seems to move quite precisely. Afterwards, I played Freespace 2 and the demo for the Battlestar Galactica: Beyond the Red Line mod, and it was a total blast. I was able to map the controls perfectly to all the buttons on the stick, and I was flying like an ace in no time.

They really thought of just about everything for this stick. The throttle module is actually detachable via an included Allan wrench, so if you prefer "cockpit accurate" distance between the stick and throttle, it's there for you. There's even a knob on the bottom of the stick that lets you adjust how much resistance the spring gives you! Pretty much the only thing you don't get is force feedback, but that's hardly shocking since this is an under $50 stick. It's even lap friendly, which is dandy if you don't have a coffee table or your desk is too crowded.

Overall, this is a very good stick, and is great for PS3 users or people looking for an entry level stick for their PC. For under $50, you'd be hard pressed to find a Hotas model as good as this one, and I'd much rather use this for my PS3 than a Saitek Aviator due to it's more solid build quality and hands-on throttle. Unless you'd rather drop $100 on a fancier model, Thrustmaster's console-friendly offering will serve you very well.

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T-flight Hotas Stick Pc PS3

This is my second one. I bought the first from Amazon last October-08. I was impressed with it's construction and overall operation ,but it had a few quirks. So I sent it back and paid the re-stock fee.

I've been a Microsoft Flight Simmer for 7-8 years and I've tried and/or owned almost all the joy-sticks and yokes(with and without foot pedals)that have been marketed in this country.

I have a soft spot for my Logitech 3-D Pro that has served me well for many years but I never really cared for their throttle design, and I guess thst's what attracted me to the Thrustmaster Hotas.

After waiting 6-months to give the manufacturer a chance to make another production run (and hopefully overcome the faults I found on my first one) I ordered another and found that it worked flawlessly. I am now a happy "camper".

If joy sticks are your thing, look no further, THIS IS THE ONE.--- Extremely well made, solid professional feel,smooth control actions that allow precise take-offs and landings, heavy weighted, priced right and delivered by Amazon.

Order one now, you won't be sorry !!!!

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I've used it for a month now with FlightGear (a serious non-combat PC flight simulator).

The good:

* It has enough buttons and axes for most needs. No matter what you buy, you'll always have to use the keyboard/mouse for some operations such as starting engines, lights, radio. The rocker built into the throttle may be mapped to the rudder if you don't like to rotate the stick.

* It's also comfortable to the hand.

THE BAD:

* Large dead zone. Explanation: The "dead zone" or "dead band" is the small range of motion around the center position where the joystick reports no change. It makes it easier to fly level without holding the stick, but for small corrections (e.g., to stay aligned with the runway when landing) you'll have to swing across that zone. Games (e.g. HAWX) help with this by averaging and filtering your input, but with flight sims you'll overcorrect all the time and you'll hate it.

* You may experience some "sticky" friction from time to time, causing jerky motion.

I guess you get what you pay for :)

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The T-flight Hotas Stick is designed to connect via the USB port and work with either a PC or a PS3. So far, we've tried it on a PS3 only with the excellent IL 2 Sturmovik Birds of Prey and with Tom Clancy's HAWX.

I will discuss our experience within the context above.

PACKAGING AND SETUP

Not much to complain in this area. the 'instrument' comes nicely packed and it was easy to get it out of the box.

It's initially separated into 2 modules: the joystick/rudder and the throttle and it's possible to use the joystick only. It took us a couple of minutes to figure out how to fit the 2 pieces together but, in the end, it was no big deal. It comes down to tightening a couple of screws with the supplied tool that is stored safely for future use at the bottom of the stick.

The only other adjustments other than 'programming' would be to 'block' the rudder function on the joystick by tightening another screw so that it's only available on the throttle and to set the proper handle resistance via a dial located on the bottom of the joystick module.

Using the stick with the PS3 is as simple as setting the USB selector button to PS3 and plugging the USB connector into one of PS3's ports, then starting the game.

OPERATION

From a PS3, point of view, I am happy to see that all the Six-Axis buttons, including the PS are mapped on the joystick and the throttle and, most of the time, they are clearly labelled. The main differences are of course, this controller being wired and its lacking rumble and motion sensitivity. To avoid complications, it is possible to start your PS3 with the joystick as the only control and then start your game and operate everything this way.

The manual states that, once you begin using it within a game, the stick will calibrate itself after you make a few moves. We haven't experienced calibration issues so it must be true.

The 8 ft. USB chord may be sufficient for most but it wasn't for us. We have a rather large screen and we play from 8-9 ft. away. The AmazonBasics USB 2.0 A-Male to A-Female Extension Cable (9.8 Feet / 3.0 Meters) took care of that problem.

My 12 yr. old kid feels that the games are more responsive when using the PS3's own motion-sensitive controller. This is probably the case but what this device provides is some level of realism. It's more realistic to pilot a plane with a stick and a throttle than by tilting and shaking a controller. After a little practice, he now prefers the Stick to the PS3 controller.

MY RATING

I found the T-flight Hotas Stick to be a great way to play flight simulation games and, for the price, it can't get much better than this. I am happy with this purchase and so are my kids. It's 5 stars which, in Amazon translation means "we love it".

__________________________________________________

PROGRAMMING

We tried it, just for fun and it turns out to be quite easy even though not exactly needed for the games we are currently playing. It's basically a 4-step process that would allow you to:

switch buttons

switch axes between themselves

switch the directions of the same axis

It's done by enabling the 'manual' mode by pressing a button, press and release the mapping button, press the button or direction you want to program, press and release the button or direction you are placing the function. For all of the above there is visual feedback of LEDs flashing.

Like I said, it can be done but it can get complicated quickly. Thankfully, it's easy to erase your manual preset and to return to the factory defaults.

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