The Shoot (Motion Control)

The Shoot - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $11.30
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Sometimes you are wrong about something and you are sad to learn you could be so stupid. This is not one of those times. I was a little disappointed with the length of Time Crisis: Razing Storm so I bought this game to use with my MOVE Precision Shot 3 and was glad I did.

The Good:

The different motifs and varied environments keep you entertained and ready for more.

The sections take close to thirty minutes to complete. Just about the time your hand starts to hurt you have made it to the end.

The set designs are AMAZING, and get better as you progress through the game. When I played the Western themed demo I was not impressed, the further you progress the more inventive and elaborate the sets get. The Sci-Fi Robots and Zombies are very detailed and well done.

Playing through a scene again you start to see combo shots that you may have missed last time.

Small details like reflecting light from lamps and robot lights would not be possible on the Wii.

I thought Time Crisis: Razing Storm would be the better of the two Move shooters but I was wrong.

The Bad:

The gun calibration has a tendency to drift. The problem starts when you calibrate the aim. The developer only provides two shots for reference points. This leaves you retrying the calibration multiple times to have it feeling right with the gun attachment. You will also notice while playing the aiming crosshair will, like I said, drift a little to the left or right from when you calibrated. I do not know if it is from scooting around on the couch from the spot you originally calibrated. This may be a problem with the move tech, I hope not. Some light gun shooter purist will find this unacceptable and I can understand why. I love the feeling of aiming down the gun sites with no onscreen curser AREA 51/Point Blank style. When they figure out how to do it with the Playstation Move I will be overjoyed.

If you can get past not using the iron sites then this game is worth the price of admission. Light gun fanatics like me should have a blast.

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...can someone tell me why the hell is the 2 player version of this game is locked!? so to be able to play 2players first you have to play the 1player version and unlock each level! its pretty sad when my nephew has to sit there and watch me play the 1player version first jus so he can play too!!! WTF are the developers thinking!? its 2011 why are game companys still making these kinds of mistakes!?

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Just a heads up for people who want this for two player capability. You must clear a level first to make it available for two in the score mode.

Note that you also must clear a level at a high enough score to unlock the next level what this means is you need to do a lot of solo playing to unlock levels before you can enjoy any casual two player action. I would also say that by the time you clear a level you aren't exactly in the mood to repeat the level all over in two player.

So this game is not a good choice if you want to jump right in and play with a friend. (Just another example of the ridiculous mindset that refuses to let you have fun playing a game with a friend because of some arcane code of logic that makes you spend hours of grinding to earn the right to use two player.)

Otherwise its a fun shooter for playstation move, but see other comments on the calibration there is some trial and error needed to get it to aim right.

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The move does one thing very well, and that is shooting games, the accuracy combined with the HD capability is giving us an arcade light gun experience at home. The Shoot plays like a classic on rails "light gun" game but sheds convention like a snake losing skin throughout the 5 episodes that dot the brightly colored cartoonish backgrounds and foregrounds. There is more to do than your average gun game as well, you are looking for poster pieces to unlock non shooter style minigames one for each scenario. You also have to focus on accurate shooting as unlocking the next movie requires a few tries in the later levels but you will master the tactics of the games RAMPAGE/SLOWMO/GROUNDBLAST doing so. Once you learn the tricks you can go for high scores on the individual chapters of each shoot, or play the challenges in co-op. Debris and set pieces will block your shot as the foreground and background and targets are all in their own space making this game highly replayable even though the targets pop up in the same places each play through and the bosses never vary their routine. This is where we get to the missing star if this game had randomized targets and didn't lose calibration sometimes when doing the slo-mo 360 spin I would go higher. As it is I was smiling all the way through the playable credits. Bring on the DLC.

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Don't get me wrong, this is a great game, but with some problems. The first problem is save points. I played this game about 30 minutes or so, and was taken back to the beginning after I died. I then started over, and the same thing happened. So, I invested one hour into a game, and have to start at the beginning with a scene I already saw. I finally decided to play again. I finally beat the train gang level, but was told I needed 400,000 points to open the next level. Are you kidding me? I work. I don't want to play the same level because I saw it, and want to see new stuff. Guess not. I played it a fourth time, and went to the Robot level, but was still upset with all the time I wasted trying to open new levels (the trick is to sit closer to the TV,instead of 15 feet away. LOL). This is a precision game, and is based off of multipliers. So, if you shoot 30 cardboard figures in a row, and then miss, your multiplier is now 15.

The second problem I saw was "Showtime". To activate "Showtime", you have to twirl the Move controller 360 degrees. I'm not exactly sure what that means, but moving the controller towards me and back to the screen in a full circle. The problem I found though is that if the Move controller is tilted upwards, Showtime doesn't work. The directions at the beginning of the game didn't really explain Showtime well enough, although I figured it out, and have activated it several times. The problem is that this motion feels awkward. Why couldn't I point at something on screen to activate Showtime instead of twisting my wrists?

The third and final problem I have is that you must move the Move controller to the left or right to avoid certain shots like the Quickdraw minigame or when the bad guys throw knives at you (if you don't shoot the knife). For me, this has no place in a light shooter game. Takes away from the fun factor IMO.

Overall, this is a very fun game, although very frustrating because of the save points and the movements to get special moves going. I think it would be better to press a button on the Move controller or point at an object on screen. I do believe if Sony addressees these issues, The Shoot 2 will be a hot selling game.

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