List Price: $19.99
Sale Price: $16.60
Today's Bonus: 17% Off
Dead Island Game Of the Year fixes most all the problems that plagued the original such as
-save problems
-reloading a game only to die
-mission status lost
-leveling up and foe level matching
this game was such a hoot to play anyway, that when the game of the year edition came out,I had to snatch it up. I finally could play the game without said problems.
lots of missions to embark upon, and plenty of hidden goodness throughout the lengthy campaign of Undead elimination.
Weapons are crazy upgradeable and play a huge part in customization in a crazy way.
go buy "Game of The Year" Edition now beacause it is that fun and deep.
Click Here to Read More Reviews >>
Really can't say enough about this game. If you were ever curious about a true zombie apocalypse, this game's about as close as you're going to get to one. I've always wanted to play in an open world zombie game and even emailed the Rockstar guys about developing one using the GTA engine. It was cool that they replied back and personally told me about Undead Nightmare for Red Dead Redemption before even making it official. I like to think I'm partly responsible for that expansion, so "you're welcome everybody."Dead Island is truly a Classic. With the Resident Evil Franchise straying so far off to what it was before and the disappointment of Dead Rising, I get my zombie fix now playing this title. I normally don't like the fixed first person camera view, but it works well for this game. It makes the experience more immersive and the zombie encounters pretty freaking terrifying. The atmosphere and sound design are top notch. If you can make me scared walking around a bright lovely island, you are doing something right. It's very nerve-wracking, but in a good way. Since the game is focused more on melee combat, you always feel like you got to be on your toes. No matter how powerful my weapon is, I'm still nervous and startled when a pack of zombies come rushing over. All you can do is stand your ground and fight.
I heard the game had bugs, but I seriously didn't experience anything game breaking or at all. Zombies sometimes get stuck in doors, but I used that to my advantage and just kicked or sliced them. My weapons never got lost even after dying. If there are complaints for this game, I have to say it's the story, saving and difficulty. After beating it, I still don't quite know what it really was about. Fortunately the combat was so satisfying; I was able to overlook its shortcomings. In regards to saving, the game autosaves only and doesn't allow you to save on your own accordingly. When you die, you respawn around the area you died and sometimes that can be in close vicinity to a pack of zombies. I'd rather they have a checkpoint where you just restart there. My guess is that they kept it that way because they figured most people will probably play online with others. I personally played through it by myself. Having the option to play with others adds more to the experience, so I really can't complain about that.
The game can be difficult especially when you reach the city. There are more infected that come rushing at you. I died a lot, so the game does require a little bit of patience. My advice would be to do as much as you can on the island to upgrade your character's combat and fury. You'll be needing them. Take advantage of whatever option the game gives you. If you see the chance to go higher ground, take it. There's no shame in jumping on top of a car and whacking them with your bat. You got to do what you got to do to survive. If you can avoid them, do it. You don't have to fight every zombie you come across. Be like Forrest and just run. Also drive when you get the chance. I don't know how many times when I would just run over zombies instead of fighting. It comes in handy when you have to travel a long way. Remember survival is the name of the game not being reckless.
All in all this game was a blast. It's the most ambitious zombie game I've ever played and the most immersive game I've experienced. To me, it's a big step up in the survival horror genre. For the future, I wish the developers would add more mission diversity besides fetch quests and include mini-games to break up the action and suspense. Resident Evil 4 did something like this with the shooting range. Games like these can be pretty stressful, especially playing alone, so sometimes you want to relax at a safe spot and forget there are zombies running around.
Things to know: you can replay a new game or chapters with your upgrades and weapons after you beat it, but only with the character you beat it with. I used Xian because she has excellent stamina and is an expert with sharp weapons. All DLC is included. I haven't touched them yet because I'm taking a break. It's a long game, but rewarding once you're done. To be honest, you really don't lose out if you get either version of the game. It's just nice that I have the option to play the bonus content if I want to.
Buy Dead Island: Game of the Year Edition Now
Dead Island may have glitches yes, but the glitches don't ruin the game. This game is massive and beautiful. The animations aren't stunning, but they get the job done. As soon as you get a machete or sickle, you soon find out this game is a gore-fest! Then, after grabbing resources and getting mods ranging from baseball bats with a SAW ontop, to poison that will make zombies throw up their own intestines, you notice that all the scavenging your doing is really worth it. The mods help keep the game fun. The guns though, are downright USELESS! Even when you put a mod on, it is still bad, so I just sell all my guns. When you buddy up with a friend, then it gets really amazing as your taking down bigger enemies together. Also, there are four different characters each with their own unique skills, so there is replayability.If it weren't for useless guns and glitches it would be 5/5Read Best Reviews of Dead Island: Game of the Year Edition Here
This game starts off interesting but doesn't hold up. Basically once I realized how shallow it is I lost all interest. You endlessly respawn, so health is irrelevant. It was most noticeable in an arena boss-style fight, you fight waves of zombies and then a big zombie warrior, die and you respawn right in the arena, with the enemy's health right where you left it. So then playing the game becomes a monotonous bore because you don't have to care about surviving. Leveling is pointless as well because the enemies level with you, so basically nothing you do in this game matters. You just bash wave after wave of zombies with a character that has essentially endless health, hunting down your waypoint with nothing to think about at all.While I wasn't expecting something as deep as Skyrim, I was expecting something along those lines meets a zombie apocalypse. Turns out its closer to Streets of Rage than Skyrim.
My advise is to not spend significant money on it, and do a speed run where you ignore the monotonous side quests and go straight through the main quest.
Want Dead Island: Game of the Year Edition Discount?
(Generally same review can be given for Riptide too)I love zombie games and had a lot of fun with this one. If you are a zombie game nut, it is definitely worth it to play this one. It was different being in a tropical/vacation type spot struggling through a zombie take-over.
Game play can get kind of repetitive. Weapons break and you have to either repair them or find new ones. Zombies re-spawn. New monster introduction kind of confused me at first...see the thing is you get to choose from four different characters to play...so in the game it's you running around and playing the game...but in cutscenes and monster introductions all four of the characters are shown walking together so you're like "Why are there four people with me all of a sudden?" I guess you're supposed to pretend all four of you are running around and playing together. I don't know. And I thought the new monster intros were actually boss fights at first but that's not the case.
There are also like five different levels of weapons and they use font color to separate them in order of most common to rarest. Unfortunatley the booklet I got with the game had a mistake when it listed the most common to rarest using the colors and it listed violet twice. Just know that Gold is the rarest. It goes from white (most common and generally weakest), green (second), blue (third), violet (fourth), gold (least common and generally strongest).
I did not care for multi-player mode. It might have been fine if I'd have played with a friend or something or if I actually had the skype capability, but I did not and there's no real way of communicating to eachother to know what is going on when you enter someone's game. Maybe I just didn't figure it out. Plus when enemies drop stuff only one player can get the item, so when someone joined my game and we got into kind of a boss fight and a gold weapon was dropped and I took it (because sometimes it's hard to tell who actually was instrumental in killing a boss...it gets confusing with so much going on) the other player insisted it was his and kept bombing me until I dropped the item. So there's no real setting to turn off being able to hurt each other either to avoid this.
You cannot go back and replay levels. You cannot have different saves of the same game either so you can go back and replay from a certain point. It saves automatically often, so you're out of luck if you didn't care for how a certain quest went. This gets real bad with multiplayer...for if you get three strangers that enter your game and advance a quest too fast because they know it and you don't, and you miss stuff or don't really know what's going on...too bad. You'll just have to wait until you finish the game and replay from the beginning, if you have the notion to. This is where I think the makers of this game really let us down. It can be argued that this is supposed to give us a realistic zombie apocalypse experience and in real life you wouldn't be able to go back and replay something, but I think it sucks. :)
IMPORTANT INFO: Practice and get to know how to throw and drop a weapon or item before you advance too far into the game, and get used to the weapon wheel and how to change weapons in combat. The reason I say this is due to the ease at which you can throw and drop things in this game you lose things often if you don't get this move down right away. It really hurts to the core losing a very rare weapon (violet or gold) and I've done it three or four times in both this game and Riptide. Check your weapon wheel often to see if your favorite weapons are missing. You may be able to find it on the ground if it is. Also, careful throwing weapons at monsters. Often, if you die after having thrown your weapon and killing a zombie before you can collect it, both the zombie and weapon will be gone when you respawn. I made a habit of never throwing my rare weapons because of this problem.
Warning!!! MOLTOV BLUEPRINT: Most blueprints you can go back and find anytime. Not the beloved moltov blueprint. I suggest reading the walkthroughs online on where to find it. Once you finish the quest...it's gone. And moltovs are one of the most effective and awesome weapons against hordes of zombies, and you don't find but a handful of them in the game. Or if they can be bought...they are expensive and by the time you can buy them the zombies are too strong and it'll take two or three of them to wipe them out.
I kind of got off-track...so yes...if you like modifying weapons to fight zombies, finding items to fight them with, side quests, open exploring, it's great.
Storyline is eh...okay.
0 comments:
Post a Comment