Showing posts with label youtube ps3 games. Show all posts
Showing posts with label youtube ps3 games. Show all posts

XFPS Rateup adapter II advanced

XFPS Rateup adapter II advanced
Customer Ratings: 4.5 stars
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I've had one of the original xfps adapters for using a dualshock 2 on the 360 and this is the second I've purchased to use mouse and keyboard on the ps3. If you're big on input lag, there's a slight bit of input lag but if you're playing quick-twitch shooters like call of duty, you'll barely notice it. Good product, a little overpriced but their isn't any other substitues out there. Mouse is also a nice bonus.

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PS3 Component AV Cable + USB 2.0 Cable Pack

PS3 Component AV Cable + USB 2.0 Cable Pack
Customer Ratings: 5 stars
List Price: $34.99
Sale Price: $24.99
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This is a really good quality cable, 10ft long for both component av cable and the usb cable. The wire is pretty strong, it won't break or damage at all by normal use. most component cable says can support 1080i but this one can support full hd at 1080p. I don't know it is true or not. I only have a 720p hd tv and it works pretty good. I believe this cable pack worth 40~50 bucks. First I went to target and they ask for $70 which is too much. Then I checked amazon which ask only $30, no tax, free shipping. Great deal.

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Purchased this with an 80 GB PS3 and was impressed with the build quality. The cord length was plentiful, but not too much and the included USB cable was very long perfect for the times when the controller battery needs recharging and you are sitting far from the TV.

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PS3 comes with a cable that can carry only 480i/p. This cable or HDMI is a must have if you want to play games in full resolution.

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If for some reason you cannot use hdmi (which you should) these are nice quality cables. Remember you do not need these for component , any cheap component cable will work so do not over pay for these...

Also, if you use these cables your normal dvd's will NOT up convert to 720 or 1080 , fine for games but the analog hole will not allow copyrighted movies to upconvert....

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My cheap Samsung 40inch LCD TV with it's single HDMI port got busted. So having no choice other than either spending lots of $$$ repairing the port or buying a new tv I decided to try out this cable since the component ports were still fine. I tried my old PS2 component cables but the picture looked aweful. I wasn't sure if it was just because the component cables were orginally for a PS2. So I was hesitant to spend any more money on another set of components. Luckily I saw the cables were on sale for only $10. But it worked like a dream, specs say it supports full 1080p and it looks great! I think I would have paid much higher normally for this great quality.

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PlayStation Portable Limited Edition InviZimals Entertainment Pack

PlayStation Portable Limited Edition InviZimals Entertainment Pack - Vibrant Blue
Customer Ratings: 4.5 stars
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I gave this to my nephew as an early Christmas present and he loves it. The color is really nice, it has almost an iridescent sheen, but its opaque. Better than in the pictures. I mainly picked it out for the color, blue is his favorite, so I didn't really care what the game was. He tried Invizimals a few times, but was more interested in some other games he received. He is only 9, but almost seemed a little too mature for the game, but maybe that is just his taste. The camera is a great edition to this pack, he really enjoyed taking pictures and making short videos. He takes his PSP almost everywhere, and receives tons of compliments on it. I would highly recommend it, its a great value, the camera is really fun, and the limited edition color really makes it stand out. One downside is that the game and umd movie come in a soft case only, he had some travel umd cases, so it wasn't that much of an issue, but still not as nice as the real boxes.

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This was a super hit for christmas! My daughter loves it. As for me, the parent.. It shipped quickly, it is an awesome color blue and works perfectly so far. The price is a bit much, but worth it seing that it comes with a movie, game and camera. Meatballs was a strange choice for the package but you can always trade it in toward something else.

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My kids have so much fun with this game, they are always "chasing" animals with the camera... great bundle. also love the psp color.

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Can I start off by saying, I LOVE THIS SYSTEM AND THE GAME. This brings back memories as a kid because years ago I would play games forever and I'm a FINAL FANTASY FANATIC but back to why you should get this. Originally this color along with the other CARNIVAL COLORS is sold in JAPAN,EUROPE,ASIA AND THE UK but not in America (PERIOD!!) unless you purchase it from the internet but there is one sold in stores that comes with one of the METAL GEAR SOLID GAMES and its the SPIRIT GREEN PSP,otherwise you will be getting the standard black,white or silver bundles. The system is region 1 locked, meaning you cannot and I repeat CANNOT watch UMD MOVIES from other countries but the games aren't for instance only movies in the USA are able to watch but you can purchase games and play them from anywhere because there isnt a restriction on them but this goes for any psp model you buy in America unless you downgrade your firmware but I WOULDNT RECOMMEND IT because you will void the warranty. So do not FRET as long as you just enjoy what you have instead of trying to manipulate this system in anyway.This VIBRANT BLUE BUNDLE PACK is a steal with the INVIZIMALS UMD, which is a lot of fun. Groups of all ages would enjoy this game. I haven't watched CLOUDY WITH A CHANCE OF MEATBALLS because of playing the game so much but one thing I did hate about it was with the 1GB MEMORY STICK that comes with it but you can always buy one with more memory and a suggestion would be to get a MEMORY STICK PRO DUO with MARK 2 or better for faster file transfers! ALL IN ALL!!, GREAT BUY!!, GREAT SYSTEM AND DEFINITELY WILL PUT THE SMILES ON FACES CHRISTMAS MORNING BECAUSE I'M STILL SMILING!!!!!!!!!!!!!!

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Cool, cool, cool. If you want a PSP you'll love it. If you like pokemon, you'll like it. If you think it's stupid, you're wrong. i have this and got Little Big Planet for it. I use it everyday. And when you get bored, there's over 50 demos to download (sorry wi-fi only) and almost every game can use wifi which unlocks awesome powers (figure of speech). Trust me. Like i said about beyblades, awesomness in a box.

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Driving Force GT Force Feedback Wheel for PS3?

Driving Force GT Force Feedback Wheel for PS3?
Customer Ratings: 5 stars
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I got this wheel and pedals about 6 months ago now. I mounted the wheel on my desk and plugged it into my gaming desktop. I bought the wheel specifically for the Dirt 3 (PC) games. The force feedback on dirt roads is really fantastic. The wheel will jerk when you hit bumps and is actually difficult to steer on some surfaces. It takes a little bit of getting used to, and the Gear on the right side isn't in the /best/ position. That being said though, this wheel does have paddle shifters which I use on manual vehicles anyways. Most racing games will let you bind the controls on PC and it works great! To be honest I've never plugged it into my PS3.

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Dead Space 2

Dead Space 2 - Playstation 3
Customer Ratings: 5 stars
List Price: $19.99
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Dead Space, released in 2009, came out of the middle of nowhere. It wasn't too hyped, coming from a rather unknown group of developers, but shocked everyone with its amazingly brutal and atmospheric horror experience and became a critical success. With these high standards to meet, 2 years later, the second is released to incredible anticipation and it certainly doesn't disappoint.

Dead Space 2 is amazing. It takes everything the original put into the series, and enhances it. The controls are more precise, smooth and convenient (with the addition of a single button health and stasis refill system), the visuals are even more detailed and gritty, the sound is as creepy as ever, and the story remains intriguing and intense. You must work to unravel the truth behind the Sprawl (the game's setting), Unitology and Necromorphs, as well as battling (literally) horrific hallucinations and delusions from an alien form of dementia. If you are a fan of the first, then you will definitely enjoy this.

GAMEPLAY

Dead Space 2's gameplay is very similar to the first, but with the right tweaks and enhancements. The controls are basically the same with some minor changes (select is the default menu, square is to reload, aim and triangle is for stasis). The circle button is now a one hit health refill button, instead of square (from the first). The triangle button is similar, but for stasis refill. Isaac's movements are much smoother, more precise, and easier to control. The melee attacks, for example, are far more accurate and can be used in quick succession, unlike in the first. The weapons are great and fun to use as well. One major change is in the zero-gravity areas. Instead of the wall-jumping from the first one, you have a sort of jet pack that allows you to fly around the areas and even latch onto the wall as if to walk on it (like in the first). Certain sections take advantage of this and offer fun new experiences for Dead Space. This game has pretty good replay value in that you have a new game+ option that saves the items and money you get from the previous playthrough so that you can go on to collect the weapons, suits, trophies and so on. There are also more difficulty levels and trophies to keep you occupied. This game still has it's objective style in that someone tells you where to go, what to do, and you must reach the objectives. Although more freedom would have been nice, it doesn't hurt the experience for me, because it's just how Dead Space was. Also expect to be scared. This one is every bit as horrifying as the first, if not more so. Expect sudden encounters, random and loud equipment malfunction, and disturbing scenes and hallucinations. Overall, the gameplay is like the first, but even better.

VISUAL

Dead Space 2 is gorgeous. The settings are very detailed and atmospheric, and it's really a key component to the game's horror element. Technically, the graphics are better than the first (which was pretty good to begin with) with more detailed environments, characters, enemies, etc. It is even more graphic than the first as far as dismemberment and violence goes because of the greater detail. The lighting is very well done in this game as well. Isaac's dementia hallucination sequences look as amazing as they are freaky (think Scarecrow in Batman: Arkham Asylum, but more disturbing). When I first played through the demo, I was impressed with the visuals, and I still am very impressed.

AUDIO

This is what really set the first Dead Space apart from every other game in it's genre. The sound was absolutely stunning. This is what really sets the atmosphere for the game. Technically, the game sounds wonderful. The further you are from the target, the distance sounds realistic. The muffled screams and shouts from behind walls, doors or glass are all catered to their materials. Now the sound really shines in creating the horror element of this game. Lots of minimalistic sounds that really make a difference. The necromorphs sound as disturbing as ever, along with the distant screaming, babies crying and pleas for help. Even the silence is well placed, and builds incredible tension, because you never know what could jump out at you. The environment is incredibly unpredictable. A pipe could explode right behind you, a random monitor could flash, a window could blow out, a necromorph could come bursting out of a vent, or any other countless possibilities that are very loud and will make you jump a good foot in the air. I could go on and on, but no other game pulls off a horror audiovisual presentation quite like Dead Space 2.

STORY ELEMENTS

The Dead Space universe has a very intriguing story about it, and this game does a great job at telling it. There are plenty of twists and turns throughout to keep you gripped (like in the first) and the inclusion of Isaac battling with his own dementia is very well presented. Now I won't go into detail, but the basic premise is that Isaac has woken up 3 years after the ending events of the first Dead Space, to a horrific necromorph outbreak. The setting is on a large Earth colony, The Sprawl, that is located on the remains of one of Saturn's moons. He doesn't know what is going on, and is suffering from a deadly form of Dementia he contracted on Aegis 7 in which he has horrifying and disturbing hallucinations that seem centered around his deceased girlfriend, Nicole. You are set free and must unravel the mystery to save yourself, and figure out what is going on in The Sprawl. Now one major change from the first to the second is that Isaac was actually given a voice actor with real dialog. Although this does change the game in that you are no longer a silent protagonist, it is not necessarily a bad change. The new Isaac has a mouth on him, but you get to understand him far more and how he interacts with people and situations. The story and feel to the game is actually very similar to Alien and Aliens, you can sense the influence as you play it. Overall, the story is as intriguing as the first, and really keeps you gripped.

CONTENT ADVISORY

This game has no instances of sexual content, but it is INCREDIBLY graphic and violent. The violence is geared toward necromorphs (extremely mutated dead humans infected though an alien entity), but it is brutal. You can sever limbs, heads, smash enemies, and even break dead victims apart. There is a ton of blood, from it gushing out of enemies, victims, yourself, to being smeared all over the walls, ceilings, floors from previous attacks with horribly mutilated corpses littering the environment. Isaac himself, when killed, way suffer a unique cinematic death depending on the enemy that kills him that includes decapitation, dismemberment, being sliced in half, skewered, stabbed in the head, and being graphically vomited on by strong acidic creatures. The game is also very disturbing. Several people crying for help with be mercilessly slaughtered by the aliens in graphic ways. People suffering from severe delusions and hallucinations may kill others or themselves in a highly graphic and disturbing manner. Some necromorphs are of dead children, and even babies (very disturbing) that act as suicide bombs. The visions you have tend to be very demented and disturbing, and the entire game is very scary, even to mature audiences. The language in this game is also very coarse. Right from the beginning you will hear the f word and s word thrown out like crazy, as well as every other lesser expletive. These words are used in a sense of panic for the most part in that people are trying to escape or save lives from horrifying circumstances. This game is rated M for a reason and it is a high end M due to the violence. I can think of only very few games that come close to the graphic intensity of this game.

CONCLUSION

If you have an Xbox 360, a Playstation 3, even a computer, and think you can handle the mature gruesome, disturbing horror aspects of this game, it is a must buy. I'd recommend starting with the first (Dead Space Greatest Hits), as it is an amazing game as well, although it isn't necessary to fully enjoy this game. If you are a fan of the series, I'm sure you already have and love this game. This game is an atmospheric masterpiece that improves upon the original in every way, and keeps the series at a high, high bar.

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I was a day-one fan of Dead Space 1 (DS1). I remember it was set to release within a week or two of Fallout 3 and Gears of War 2, two other big titles going up against a previously unseen space horror. What's strange is I have really never liked horror...not in movies, and not really in games...But something about it being in space appealed to the sci-fi loving side of me thus I chose to play DS1 over the other two...fast forward to the end of DS1 and I have been eagerly awaiting a sequel since sometime in late 2008.

Prior to release, it seemed Dead Space 2 (DS2) doomed itself to failure...Obviously it would be compared to its highly acclaimed predecessor with a microscope. During the lead up to the release in January of 2011, there were complaints from fans from everything to it having multiplayer tacked on, to the protagonist Isaac Clarke showing his face. Other people complained about him getting a fully voiced dialog, or that he was supposedly accompanied this time around. The concern was the atmosphere created by DS1 and how these factors would diminish it. These issues all could have taken away from the magic that was DS1. However, what I found in DS2 was a richer, more engrossing, more refined and overall purely superior experience in comparison to DS1.

Gameplay:

When playing DS2, I noticed some differences in the controls...something that was hard to pin down exactly what had changed. All I knew was that in comparison to DS1, DS2's controls felt tighter, more responsive and overall better to use. I felt that in most situations where Isaac gets mauled, maimed or shredded by the baddies that it was my fault in some way, not some fault of the controls. Even as you have to resort to swinging and stomping your way through piles of necromorph bodies and limbs, the game rarely feels cheap as you continue to stave off wave after wave of murderous, psychopathic blade-enhanced necros. There were only a few times the game felt cheap and all of them had to do with a the number of pursuant necros and a lack of available space to move around in. In my first play through, Isaac paid the ultimate price a few times when I just got overwhelmed from all angles and had nowhere to go. This was not too frustrating as I could quickly learn from my previous attempt and not repeat that again.

All of the weapons from the first game were brought back and new ones were added. I noticed that the fully upgraded plasma cutter weapon in DS2 did not feel as rip-roaring powerful as it did in DS1. Perhaps this was intentional, but either way it felt like it had been a bit neutered. Regardless, I greatly enjoyed the detonator for the new offensive strategies it delivered and the force gun was actually useful to me this time around as opposed to in the DS1. One of my favorite aspects of DS1/DS2 is it lets the player play the way they choose to play. You can stick with one gun if you like...fully deck it out and shred away. You can upgrade many weapons in any combination you like. The RPG-ish upgrading system is wonderful, and will keep me coming back to see what all the weapons are like at full throttle. In addition, DS2 adds the ability to remove upgrades for a small price allowing the player to experiment a bit with weapons.

There were some weapons with what I felt had limited uses, specifically the contact beam and the seeker rifle. The seeker rifle felt just too weak and too slow for me to decide to use any hard earned power nodes to upgrade it. The contact beam, while powerful, was too slow...I found the ripper, plasma cutter and line gun to be far more useful.

One addition I really enjoyed were the vacuum windows. The addition of these really made me feel like Isaac was walking around a high-tech but still fragile space station. One off target shot and he can get sucked out into the vacuum of space. It really makes for some interesting tactics when seemingly overrun with oncoming necros. My only gripe is I wished there were more of these chances.

The entire cast of enemies from the first game returned, but there are some newcomers to the list that make some of the old ones look like no big deal. Without spoiling too much, I felt that DS2's enemies presented a much more formidable challenge than the same ones in DS1. By themselves they were not so bad, but DS2 manages to spawn them in various combinations almost as a squad of troops with battle orders. Whenever I died in the game, it was generally due to me not considering the different strategies required to take on the collection of enemies at that time.

The zero-G segments from DS1 return in DS2, but more refined and far more enjoyable. Instead of being confined to jumping from one platform to another, DS2 gives Isaac a free float ability that is incredibly enjoyable and easy to manage. Isaac is given boosters on his boots that let him move quickly in zero-G areas, and there are buttons that allow you to re-orient Isaac to the correct heading as it can be very easy to flip upside down without realizing it. The zero-G environments are fully functional and were some of my most memorable moments of DS2.

Finally, the replayability for DS2 is phenomenal. I play every game through on its default difficulty the first time through. If the game is good enough, I'll go back and play on whatever the super hard mode is. With DS2, you get not only a super hard mode, but also hardcore, both which should present a formidable challenge. In Zealot difficulty, you can carry over your previous playthrough's weapons independent of the previous difficulty setting (unlike DS1). I won't go into details on Hardcore mode, but know that if you like a challenge, DS2 has one.

Graphics:

The graphics in DS2 have been noticeably improved over DS1, and were frankly on par with some of the more technically meaty titles of the PS3 like Uncharted 2, Killzone 2 etc. The textures were given a lot of extra attention between titles and it showed. The gritty detail of the blood stained walls of the Titan Sprawl (the location of DS2) were one way that the game created the engrossing atmosphere. The attention to detail in Isaac's various suits and weapons, the enemies and the special effects all help to paint a very impressive picture. The character models of the various types of necros seemed to have variations so it wasn't always the same stabby looking humanoid running at you...some are still in clothes some not, some have varying faces, body sizes, weights etc. All are still frighteningly grotesque as can be expected from a Dead Space title.

In an attempt to leave out any location spoilers, every hallway, room, etc. has an exceptional amount of attention paid toward making it come alive...or rather look like it once was alive but is now exceedingly dead. One particular spot that stays with me is a hallway with black lighting you are able to see the bloody smears and hand prints of what was obviously a struggle that didn't end well. The levels are also better than DS1 in that there is little if any back tracking and there are some extremely diverse locations that Isaac finds himself in before the final chapter. Supremely detailed environments a large variety of locations are one of the major ways this game's atmosphere is created. In a word, DS2's level design is superb.

Sound:

Atmosphere was my main draw to DS1 and now DS2. Visceral Games has managed to create this incredibly immersive environment that manages to literally keep me trying to be prepared for what they may throw at me next. In my opinion, the number one contributor to creating such an unrivaled level of atmosphere is the sound design. Anyone who plays this game owes it to themselves to have it on a good home theater system or at least some good quality headphones. The surround sound not only adds to the spookiness of the game, but delivers vital information of approaching creatures. Even in areas with no baddies to kill, the sounds of metallic creaks, cracks and scrapes in the Sprawl's ventilation system let you know you're never safe. Indeed DS2 has some cheap scares, but they're so well timed and not always predictable that I have a hard time believing someone who says they never jumped during a play through.

The music is well composed, and only adds to the atmosphere. The music is also well timed and sometimes gives you the impression that something large is coming. Sometimes it never happens, while other times it does. It manages to build levels of tension and keep you on your toes, never taking for granted the next dark hallway, for a necro is commonly waiting in unseen corners.

I find it really difficult to sum up the quality of sound and how much it contributes to the game in words. It's really just that good.

Presentation:

The game overall has an extremely polished feel to it. The interface, the in-game menus, the weapons, animations, special effects all operate flawlessly. The Development Team put in some major time bringing this game to level of completion that is rarely seen. I enjoyed that the flame thrower didn't work in zero-G environments. While obvious to some, it very well could have been overlooked. I also love how the sound goes nearly to an underwater feel in some of the zero-G environments, further adding to the authenticity. The use of lighting throughout the game paints a picture of darkness and true threat that does not falter or taper off any time during the campaign.

The story should not be overlooked. While some have said it doesn't make sense, I believe it's a tremendous addition to the overall Dead Space timeline. You also get the impression that this character is not invincible. In fact, I believe that those who complained about Isaac being voiced this time might feel otherwise as the story reaches into who he is as protagonist and creates a deeper adventure than could have been accomplished without a voice.

Other reviews I've read docked the storyline for being too linear and giving you menial who-cares tasks to do while Isaac battles his way to the final chapter. I would wholeheartedly disagree with that. While the storyline is pretty linear, it is not menial by any means. I found myself engrossed in the game, caring about who his contacts are, how they fit into this Dead Space universe and how it may all play out. Each task, while not necessarily more gripping than the last, was relevant and fun to play. I found myself being very uncomfortable in the game numerous times when I was faced with an even creepier place to trudge through than the last. Part of the fun of this game is how on edge it makes you feel when you're playing it.

Final Thoughts:

The Development Team from DS1 obviously knew what made DS1 so special because it all returned with improvements for the better. Generally with the addition of a multiplayer component into an single-player game would have some complaining that the entire game would suffer. While I was never interested in the multiplayer component, I can attest to the fact that the single-player campaign and overall game quality was not neglected. In my opinion, DS2 was an improvement in nearly every way, and is very much worth your time.

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SYNOPSIS: An alien artifact drives people murderously insane then reanimates their corpses into mutated monsters. You play Isaac Clarke (An amalgam of Asimov and Arthur C), the sole survivor of Dead Space. Not only is Isaac trapped aboard a massive space station with hundreds of these things, but religious fanatics want to use him for the information in his head and the government wants to kill him for it.

GENRE: Survival horror.

GAMEPLAY: Third person shooter. However, instead of the usual center of mass/headshot gameplay, these necromorphs require dismemberment. Hence, Isaac has a number of unconventional weapons at his disposal that make this task more feasible (an arc welder, force gun, plasma cutter, electric saw, etc). A couple of weapons have been added to the arsenal from Dead Space, but essentially the gameplay remains the same. The addition of a proximity mine thrower makes it easier to strategize and lay down some defenses against the heavier onslaughts. The suits now come equipped with thrusters, so space walks are free roaming as opposed to the linear jumps in Dead Space.

ISAAC CLARKE: This time out, Isaac is no longer the "mute protagonist" of Dead Space. Now that Isaac reacts and responds to the other characters that interact with him, the narrative of Dead Space 2 is much more fulfilling and enjoyable to watch unfold. He's also being haunted and slowly driven insane by strong hallucinations of his girlfriend.

DLC: The downloadable content, available at five bucks a pop, offers beefed-up space suits and weapons. Essentially, it provides you with items you otherwise wouldn't get until a few levels into the game. The upgrading system remains the same, however. So if you really want your gear and weapons to be great, you've got to upgrade them using credits and power nodes you collect throughout the game. Hence, the weapons and suits offer a boost if you get them toward the beginning of the game, but the DLC doesn't make Dead Space 2 a cakewalk.

DEAD SPACE EXTRACTION: Dead Space 2 also comes with the Wii game, Dead Space Extraction, a rail-shooter that incorporates the Playstation move controller. I've played Dead Space Extraction. It's a GREAT game, and maybe one of the best written games I've ever played. The fact that this game is included is seriously cool.

OVERALL: Dead Space 2 is one of the richest, most thrilling gaming experiences I've ever had. It's also scary as hell. If you don't like horror movies, gore or to be scared, you'll hate Dead Space 2. It's suspenseful, and quite often necromorphs jump out or sneak up on Isaac at unexpected moments. The visuals are stunning. The story is compelling and unpredictable. It's one of those games where I would intend to only play for an hour before going to bed, and six hours later I found myself watching the sun come up. I just couldn't put down the controller.

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Just finished this game. What a ride! This is one heck of a game. I had a lot of fun with this game, even though I purchased it a year ago. I wanted to wait until the time was right to play it. I played the first game and loved it, as well. DS1 was one of my first shooter games on the PS3, and Number Two is just as good if not better.

Graphically, Dead Space 2 is outstanding. Like its predescessor, the graphics are top-notch, with great detail. The videos are seemlessly integrated into the game. When a video kicks in, the graphical detail is the same as the game, which means the game itself is high-quality graphics.

The game is gory, make no mistake about it. Grotesque, even. The monsters spew forth guts and blood and, er, stuff, when they are defeated. Very cool!

I found screen brightness to be a minor issue in my game. At first, I did as directed and the screen setting was way too dark. After I maximized the brightness setting I had perfect resolution.

The sound is amazing. This game should be played with headphones on, so you can hear every bit of sound clearly. The music sets the atmosphere just right for a Horror title, and the sounds of the creepies crawling near you help set the tone as well. The voice acting is excellent. The actors played their parts extremely well, and that is a good thing as it helps the story only so much better.

The story itself evolves nicely as you progress through the battles and tasks. Unlike the first game, Dead Space 2 does not have all that many chapter-ending bosses. This was done very well in the first game. Instead, Dead Space 2 has story evolvement and tasks that must be accomplished. There are also no arcade sequences as found in the first game. I really did get involved in the story. This time around, Isaac Clarke, the main character, has a voice and a face. The story is very involving, as characters grow and go through a journey as they say. I kept asking myself, "Who is going to make it? And, who is going to die?" The story is good all the way to the end.

Furthermore, I recommend playing Dead Space 1 before Dead Space 2. Although the second game has slightly improved graphical detail, the first game is very solid. There are flashback moments in the second game that will ruin your playthrough of the first game if you skip Dead Space 1. Both games have almost the same combat smoothness in a game, making both of these games awesome shooters.

The Dead Space games have a sort of RPG element in that equipment can be upgraded. Power nodes are dispersed throughout the levels and allow equipment upgrades. Guns, tools and suits can all be upgraded nicely to get that 'extra edge' over the monsters. There is also an inventory. As you play, you will find items that can be used or sold. By the way, ALWAYS keep one power node in your inventory! This will allow you to open Node Locked doors and find secret rooms where cool items are found. These items may by ammo or healing kits, but you will also find schematics for new items (redeemable at the store), as well as items that have a higher value. (The store, workbench, and save points are placed throughout the game at various points.) Anyway, this upgrade feature really makes Dead Space fun!

My first playthrough was on Normal mode. I have slow reflexes, however, and I died often. I died in every decent battle, as a matter of fact. I was always low on credits, healing, and ammunition. Although I like a challenge now and then, I was not having much fun. So, I changed the difficulty to Casual mode and ... still died! A few times, anyway. I had a LOT of fun after that.

The game has all sorts of difficulty settings. For example, there is newgame+, which allows the player to take their upgraded items into the next game. I had fun on the setting I played on.

Although I usually detest Healing Kits in a game, and greatly prefer Auto-Healing in a shooter, the game design for Dead Space makes healing kits work. Most of the enemies will try to close the range and melee the main character. Meanwhile, the main character has more than enough tools to keep the baddies away. It works well.

As far as guns go, I used the Plasma Cutter and the Pulse Rifle within the game. I like the Plasma Cutter because, once upgraded, it hits really hard and is excellent for limb dismemberment. The Pulse Rifle, on the other hand, is an assault rifle and has a very high rate of fire. Necromorphs will get knocked back a little when hit with most any gun/tool, and I love assault rifles!

I played for 1-2 hours at a time, then I would recharge my wireless equipment. Dead Space 1 and 2 are both games that has a player on the edge of their seat, wondering what will happen next. My nerves would be shaken. As I rested, I would reflect on what had happened and the story progression. When I was ready for more I'd dive back in. Dead Space 2 takes around 15 hours or so to play for the most part, so it took me about a week to get through.

The only bad thing about this game? It ends!

This is an excellent game. Graphics, sound and story, combined with excellent gameplay, make for one heck of an experiance. Dead Space 2 has some of the best entertainment found in video games today.

Hope this helps.

Good Luck, and Good Hunting!

PS. Watch your back!

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*Twice as Much Action, Half the Scare Factor and Only Minor Revisions in a Large Budget Horror Sequel Equal a Slightly Disappointing 2nd Chapter for the Dead Space Series.

Little Big Planet 2, Uncharted 2, Killzone 2, Assassins Creed 2, and God of War 3. Whenever a sequel to a big name game is announced, people expect it to feature more than a few improvements over the original. These aforementioned games raise the benchmark by delivering on the promised experience. As my pre-order implied, I expected nothing less from the next installment of Dead Space. Yet through my 14 hour trek across the Sprawl, I found myself more often disappointed than inspired. Ultimately, my dissatisfaction with this game boils down to one issue: it feels rushed to market. After setting down the controller I found myself wondering which of the two games was better. Dead Space 2 features more enemies and environments, more streamlined action and slightly refined combat and telekinesis. The original Dead Space had a more convincing story, a more frenetic sense of urgency/survival, better enemy and item placement, and a darker ambiance. In effect, Dead Space 2 is like a Carnival Haunted House. It has predictable scares, confined corridors and a few cheap thrills. Most of why it feels scary is because of where you are, rather than what is actually going on. In the end, it feels like you paid a lot of money for an experience they rushed to build. My review places an emphasis on areas I feel could have been improved if more time was spent in development. I would still consider Dead Space 2 a good game, just not everything we expected from a large budget sequel.

FEATURES:

For those of you who buy USED games BEWARE: Dead Space 2 has an online access code that you must enter to play multiplayer. If you buy the game used and the code has already been activated, you will have to purchase a new code before going online. Dead Space Extraction, included on the Limited Edition, is a very good port of the Wii game. The Move is much more accurate, video retains the grainy look of the Wii version but is much sharper, and sound has been radically overhauled. I recently purchased the Sharp Shooter for Killzone 3 and it works SUPERBLY for Extraction. My only complaint for controls is that the weapons must be cycled through with a button, or with left/right on the d-pad. The Wii version allowed you to map different guns to specific directions, so I wonder why this was not added to the analog stick or directional pad for PS3. On another note, the full game must be "downloaded" to your hard-drive from the Bluray then installed to play. It is a 3.5GB install, and will not play directly from the disc. To prevent you from letting your friends borrow the disc to get Extraction for free, you must also have the Dead Space 2 disc in the system to access the game (even though it was fully downloaded onto your system). It doesn't bother me, but I'm sure it would aggravate somebody with less hard-drive space.

GRAPHICS AND ENVIRONMENTS:

Graphics have not received any noticeable improvement. This comes at somewhat of a cost considering the limited facial animations and character movements hold back the terrific voice acting. Suit design is flawlessly executed whereas character models look like early release PS3 games. This juxtaposition carries on throughout other elements of the game. Newer enemy models are drastically split between being cleverly designed (ones modeled after Velociraptors named Stalkers) and very poorly animated (Yellow Necromorph Babies called Crawlers). There are multiple new settings, each of which is essentially a chapter or two within the story. The problem is that each environment features graphics or room design that is copied and pasted. It becomes rather tedious to pass the same storefront 3 times within a single mall, or to read the same messages (written in the same size and same font) across the walls of 5 Unitologist apartments. Banners and video messages also repeat every 5-25 seconds, so the longer you explore an area the more it feels contrived vs organic. Lighting is excellent. Set piece sequences feature some distinct visuals, but are usually over very rapidly and almost ALL of them were featured in the trailers for the game. A few areas offer some exciting eye candy (wood backdrops in a gym, flowing lights in a tunnel, duct-taped insulation, frozen storage) but ultimately these make me disappointed in what the game could have been. If more time was put into the game I'm sure a lot more of these visuals would have been implemented into the settings (instead of spaced apart every 2-3 hours to hold your interest).

GAMEPLAY:

Targeting can be changed between Centered (sight will be on middle of screen), or Classic (sight will follow path of weapon). I found myself using the Classic mode from the first game, because it kept throwing me off to have my left aligned character aim at a different angle than where he was pointing his weapon. Most of your arsenal operates exactly the same as in the original game, which is a good thing. You have to keep in mind that the ammo you find will primarily be from whatever you have equipped. Equipping a weapon you do not use often will result in finding less ammo for guns you do use! Several new members of the battery are quite helpful when upgraded, but must be utilized against certain enemies for full damage. The detonator is a proximity mine that is very effective against Stalkers when accurately placed. However, the game once again feels rushed with its detection coding. Rather than detonate based only on enemy movement, the mines will be set off if they touch anything of necromorph origin. The problem is that mines will continue to explode as you set them if the blue lasers touch any necromorph segment on the ground or wall. This can be troublesome if trying to set them in a hurry. The Javelin is functional, but much more difficult to aim against fast foes without stasis since it has a single point of impact and takes multiple hits to dismember or impale. The Rivet gun pre-order is virtually useless since it has a very small target zone and takes the most hits to dismember an enemy.

Zero gravity is far and away the best revision of the sequel, giving you the ability to fly in any direction and easily re-orient towards the ground. Sadly, most of these parts feature either very primitive puzzles or very basic action despite having the tools for much more. Some of the set piece sequences also place you in a position without immediate prompt. I sat on a train car for about 3 minutes once, looking at the city outside before I realized I had to progress to the next car for the train to get any closer to the station. The few action segments that try to break up the pacing are dispersed VERY far apart. One sequence involves riding on top of a mining vehicle, but ultimately plays out like any other "stuck in the elevator with enemies pouring in" section of the game. It would have been better if these sections featured unique gameplay and controls rather than simple backdrop exchanges. Remember that annoying enemy that couldn't be killed in the first game? He's back too, with an army of friends to push you through a series of corridors. The ending boss also feels like they ran out of ideas on how to implement Isaac's internal struggle with his external. Running in circles to find ammo and watching the same death sequence 40 times from recycled enemies was disheartening. At least the section afterwards offered a slight reprieve. Why were more sections like this flight sequence not offered in the rest of the game?

SOUND:

Ambient sound and voice acting is well executed. Isaac's character is believable even though not entirely unique or memorable. Most of the better lines in the script actually come towards the last 2 hours of the game when Isaac starts to express his frustration. The voice actor delivers these lines right on target. Some of the "startle effects" are impeccably used the first time you hear them, and then become cliche as you progress. For example, I almost jumped when a toilet flushed by itself as I explored a room. Following this, whenever I walked into any other bathroom in the Unitologist apartments the toilets would flush by themselves too. After the first time, "surprise" tactics lose their punch. These are used quite a bit although giving more examples would ruin that "first time" for you as well. To save production time, I believe certain objects were all programmed to behave the same way. The scrambled voice effect and lower sound mixing for the "dementia" scenes also made it very difficult to determine what was being said. Since the story is primarily driven by Isaac's state of confusion, it was disappointing that these moments become lost in the fray. Turning on subtitles helps, but the subtitles are not perfect and will fall behind the voice acting. Usually a subtitle will scroll slightly before audio, but this was not properly designed in DS 2.

STORY:

From start to finish, Dead Space 2 really struggles to come up with a meaningful story. Isaac supposedly has progressive "dementia," but it doesn't manifest itself in his abilities in any way whatsoever. The "ghostly presence" of his dead girlfriend throughout the narrative sometimes comes across as either forced or unnecessary. It fails to convey a real sense of mental degradation. Remember that one scene in the trailer where he is struggling with himself and the needle? The brevity and placement of the scene ultimately fails to serve as the effective foreshadow it was meant to be. In short: It worked better for the trailer than it did in the game. The other characters really have no motivation aside from: we were here and need to get out, or I'm doing this because the person in command told me to. I found myself asking all of the same questions at the end of the game. So how did Isaac initially become the target of contesting factors? What are the real motivations for the Church of Unitology and what IS the joining the marker is used for? All of these questions and more have a nice little blanket thrown over them. You can make your own assumptions, but I was really hoping for the details. There was never any moment where I thought WOW, that was great storytelling! The worst part is that the story of the first game actually sets up the premise better than this sequel. I didn't really like the "Hey Isaac..now we need you to go here and rebuild/fix this" from the 1st game; however, it still seemed better than the "Hey somebody from an organization we just heard about is looking for you and the shuttle only goes here...get aboard!" from this game.

Aside from plot holes, certain inconsistencies screamed out to me as well. In a few scenes, main characters are disfigured or injured and seem helpless. In the following scene they're acting all bad ass and the injury doesn't affect them at all. The Dead Space fiction from DS1 also states that the Hive Mind was created by the Marker as an overseer to direct the actions of the Necromorphs aboard the Ishimura and Aegis 7. Random online sources speculate that the invincible enemies near the finale of DS2 are juvenile stages of hive minds because of minor visual similarities. The problem is that the story never alludes to the Hive Mind, or offer any continuity in regards to how the Sprawl became infected with Necromorphs. According to one journal, creating a "new Marker" on the Sprawl began to show signs of life returning to destroyed Necromorph "goo." However, nothing details the exact nature of this resurgence nor does it fit with the original model found on Aegis 7. Ultimately I just felt like I was constructing a detailed puzzle that was missing quite a few pieces out of the box. I would have been much more entertained by the narrative if I felt it added to the mystery of the Necromorph origin and motivations.

As I played the game all I could think about was how my review would differ from those I read online. In summation, it seemed like the game was quickly executed to follow up on the animated film Downfall and Wii's Extraction. Sadly enough, this game has more than enough opportunity to become an instant classic. It seems like an impressive storyboard was constructed for different enemies and environments, but then filled in between with just enough cover to release it on time.

Dead Space 2 is a fun ride, just be sure to get a cheaper ticket before you hop on board. (7.9/10)

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Nyko Pure HD HDMI Cable

Nyko Pure HD HDMI Cable - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $2.69
Today's Bonus: 91% Off
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The Nyko Playstation 3 HDMI Cable gives you maximum quality for a minimal price. The picture & sound of PS3 Games on my HDTV are truly awe inspiring. Nine feet of cable should be enough for most people. It's a high quality cable, being that it's insulated & extremely flexible, and you get all of this for a fraction of the cost of other name-brand cables. You can't go wrong with this product!

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This cable makes setting up the PS3 incredibly easy. When you've got a TV with an HDMI port in the back, you don't have to bother with any of the other cables that are included with the system. The audio and video are stunning, and the fact that you use one cord instead of several keeps thinks from getting tangled and messy.

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For your money this is probably the best HDMI cable out there. The picture from my PS3 improved vastly in clarity and color from my regular cables. This product is sturdy and most importantly cheap! At best buy the cables ran around $60, which is way too much for a cable, I think.

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Average quality HDMI cable. Seems to be standard fair for a decent price without having to pay for overrated monster cables.

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The best way to get a high quality screen from your PlayStation 3 is with a high quality HDMI cable. This single cable carries both the audio and video signal to your TV in one 9 foot long package.

HDMI stands for High-Definition Multimedia Interface, and this signal is a straight, conversion-free, uncompressed signal that is as perfectly clear as possible.

This Nyko cable has 24k gold connectors, and shielding along the cable so that other cables and magnets don't have an effect on the signal. This is great for the signal but the mesh cross lines along the length of the cable seem to make it unflexible. We have many cables here for all our systems and this is the stiffest cable out of all the ones we have.

Still, at 9 feet long, it is longer than several of our other cables and that extra length has come in quite helpful. Luckily we didn't need this segment to be TOO bendy and the cable was able to make the length work.

We already had a HDMI cable in place for our PS3 and to be honest we didn't see any eye-popping improvement by using this one. Certainly a HDMI cable in general will give you a gigantic improvement over using the old style yellow-white-red cables! HDMI is a wonderful quality level.

Still, I do believe in general in getting good quality cables not going with the cheapest one you can get. Cheap cables we've used in the past have definitely had issues with interference and noise. It is well worth it to spend a little money on the signal transfer between your console and your TV, whatever cable system you're using. I was quite pleased with the balance here of the quality connectors and shielding with the relatively low price.

Well recommended.

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Batman: Arkham City Collector's Edition for Playstation 3

Batman: Arkham City Collector's Edition for Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $79.95
Today's Bonus: 20% Off
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Love the game so far. The collector's edition is awesome. One small complaint however. I don't like how the game i s held in the art booklet. I wish they gave us a standard game case or at least one with an alternate art. I wanted to give my mom the artbook because she is a huge batman fan. Unfortunately, I like to keep my games organized on a bookshelf and not having its own case is a little annoying.

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I pre-ordered the collector's edition as soon as it became available on here back in July. Batman has been my favorite hero since I was three years old and I loved Arkham Asylum. I'm already halfway through the game and can tell you it is a work of art. Although Arkham Asylum was such an amazing game, it seems as though it was just a long Demo for this game. The story is awesome and running into most of the Gotham villains in the same night is exactly how I view the Dark Knight spending his nights. It reminds me of the Hush run by Jeph Loeb & Jim Lee where Batman faces villain after villain and always finds a way to come out on top.

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I must admit that I did not think it was possible to top the great game play of Batman Arkham Asylum. I figured the sequel would be equally as good, but perhaps not anything beyond what I had already experienced in Asylums game play. Well, I was wrong, and I gladly admit that. I pre-ordered the game on Amazon and it arrived on on my door step on its scheduled release date. The unboxing of the collectors edition was great. Lots of extras such as Penguin Lounge and Catwoman redeemable codes for PS3, the soundtrack download, a beautiful Batman figurine and a very nice booklet with illustrations of Batman characters. I even received an Arkham City comic book (I already had the 5 issue set so this 6th comic book was nice). If you're a Batman fan you will love it this collectors edition. As far as the game play goes, I don't want to spoil the fun but it is definitely longer gameplay than Arkham Asylum and the graphics are out of this world. Arkham City has a pretty large environment to move around in compared to Arkham Asylum. The riddles are more fun to figure out and plenty of side missions to keep the player interested in the game. I found myself switching from doing the side missions and then going back to the main story just to keep things in balance. The story line is very well written. Of course you may have seen the trailer and know The Joker is in this game, but to my surprise the game has more villains that I imagined; very awesome. You have similar gadgets as in Asylum but then get some very awesome ones in the game as well that are required to retrieve Riddler trophies (a concept from Asylum that was greatly improved) that are scattered all over the place. The good thing about this game is how you unlock character bios and artwork concepts with each trophy you find, so there is an incentive to collect them all and there is well over a hundred trophies and plenty of riddles to solve, so its no walk in the park. I am telling you, this game will keep you busy and on your toes. This game is a must for any Batman or superhero enthusiast. I know I'll be playing this game for a while. If you have not played Batman Arkham Asylum (you're depriving yourself from an awesome game) then do yourself a favor and buy the game, yes buy it because it is an awesome game, and play it through to the end. You will need to in order to understand the story line as it picks up from Asylums ending. I got the Batman Arkham City Batarang from Amazon as well. Very nice PS3 controller.

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I was a huge fan of the first Batman (Arkham Asylum). I was glad when the announcement came for a Collector's Edition of the second coming came.

The Batman statue is actually well made, individually numbered and well worth the extra in my opinion. I have been using all the collectors editions statuettes for bookends for quite some time.

The Art Book is hard bound, the only draw back I have found with this edition is, the game disc snaps into the back of the art book. I would have preferred an actual game case over this but no such luck.

The downloadable content is ok, but I do not play much of anything online multiplayer so this nagates some of the Extra content included, Although the catwoman "missions" add extra value to the game.

Also just an FYI install your catwoman DLC before you start the game, you will see that it changes the intro and many other things a good degree.

The game is very well done, the fighting seems to be tighter, the graphics are still gritty gotham city. But I really appreciate the open world feel of this game. The same voices as the animated series make their triumphant return in this sequel as well, which was a welcome addition.

There are plenty of Bat gadgets and so many things to do a completionist will spend a lot of time with this game.

Over all I enjoyed the game just as much if not more than the previous and cannot wait for AA3 hopefully. What a great way to reboot the batman franchise in gaming. They pulled the AA games off flawlessly.

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While I enjoyed Arkham Asylum more, that doesn't mean this game isn't as fun as the first.

It keeps everything I enjoyed from the first one: fast paced fist & gadget fights, in-depth back stories of every main character you meet and the familiar artifacts of the Batman lore.

They also add some great features like multiple story arcs, more detailed detective missions and better hints to figuring out Riddler's trophies/riddles

That's right! Unlike the last game, Riddler's trophies/riddles are challenging, instead of nearly impossible to figure out without looking online.

To top off an amazing game, the Collector's Edition comes with an incredibly detailed statue and a neat little art book (which is also the game's case). It also comes with various DLC, a soundtrack and a DVD of Batman: Gotham Knight

So in other words, buy Batman: Arkham City. If you haven't played Arkham Asylum, buy that one too.

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PlayStation Eye

PlayStation Eye
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $16.81
Today's Bonus: 58% Off
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I purchased the Eye Camera seperate from the Eye of Judgement game becasue I really don't play card games. The reason I purchased the camera was so that I could use it with my 5 yr. old who has recently taken an interest in animation. With the free download available on the PSN, you are able to leverage this clever device to do all sorts of fun and unique things. But first, I'll address the camera from a hardware perspective:

It's well built, and sturdy looking. The camera pivots from left to right on it's base, but cannot be adjusted to look up or down. The camera auto-focuses, and seems to do a nice job of it. The lens does twist to provide a "zoom" view of the subject as well. Perhaps the thing I was most impressed with is the sound quality it is able to capture. I recorded a few demo videos to test the functionality, and found that you can easily sit 10 feet from the camera and talk in very normal tones and the camera picks it all up beautifully. The sound is rich and full. I have not had the chance to video chat with it yet, but from what I have seen, it will be nice and easy. The 360 offers a similar product, but the image quality and frame rates are not quite as good, and you are required to wear a headset to transmit voice and pick up sound. Overall, I am pleased with it from a hardware aspect, with he only real downsides being the fact that you cannot pivot the lens up or down.

No software comes with the camera. Instead, you must grab it from the Playstation Store on the PSN. It is a free download, and takes up very little space. The software itself is easy, but does have a small learning curve due to the fact that it does not come with much in the way of detailed instructions. However, anyone with any technological saavy will be up and running in no time. Capturing video is easy and fun. If you are expecting fancy editing software, you'll be dissapointed here, but that isn't the point. The ability to save your videos to the PS3 HD is great, and the fact that they can be transferred to a PC (via a USB storage device) is really cool--especially considering that you can then turn around and email them to family/friends or post them on YouTube. The software offers several effects including various colors filters and distortion modes, as well as the ability to do stop motion and time lapse. The latter two effects are the main reasons I purchased the camera, and I could not be more pleased with how they work. For time lapse, you can set the cam to snap a photo every 5, 10, or 30 seconds, and simply leave the camera untouched for hours on end, simply to return and view the results later. I have left the camera on--pointing out a window--overnight to watch the sunrise. What a neat option! The stop-motion animation function is unbelievably simple. You snap several photos in succession, and then the software combines them into a single video file. You can fit up to 100 frames into each scene, and then the various scenes can be combined to form one long stop-motion movie. For adults out there that are maybe having trouble finding fun things to do with their kids and are intimidated by today's complex video games, I can tell you firsthand that this is a breath of fresh air, and a great way to to intereact with the young ones.

The overall image quality is pretty good. One thing I do not like about the software, is that if you tweak it for specific lighting array, you aren't able to save those settings, which means you need to change them each time you begin using the camera again. There really isn't any excuse for this, but know that changing these settings probably takes less than 30 seconds.

Great product overall. Mind you, this isn't a hi-def camera, but it gives you the tools to do things on a console that have never been done before. In the very near future, there will be additional software released for the camera via the PSN Store. One that intrigues me is an aquarium simulator that looks eerily realistic. The fish react to movement on the camera, which sounds like a great thing to have on the background if you are having people over. All in all, I am pleased with this product and I hightly reccomend it.

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I can't get the name Eye Toy out of my head. The familiar camera for the PS2 now has a very new and classy look on the PS3. Say hello to the mature Playstation Eye. If you had a Playstation Eye for the Playstation 2 you are probably aware of the interactivity that was available. Now with the newest edition Eye that is taken up one level to a whole new dimension.

Getting my hands on this has been a few weeks in coming. Deciding on whether I wanted to purchase it with a game is what kept me. In reality I didn't need a card game so I purchased this for the measely sum of $40 and now I have this beautiful contraption. Once you open the package there is not much to it. Connect the 6 foot usb cord to the PS3 and go to device settings and make sure your PS3 is aware it has a camera. No installation here which makes life that much easier.

If you have access to the Playstation Network you can download the Eye Create software for free. A rather small and unassuming file packed with punch. I really didn't expect much from a free program but I was in for a big surprise. The program is actually an editing program and a very simple but very good one at that. The program allows for capturing video, sound, and pics. You can then edit your masterpiece to create a decent home movie. I am still unaware as to whether I can upload the videos onto Youtube or mail them to others on my friend list. This is a great little bonus program to owning the Eye.

As of now there are a couple mini games available at a low price on the PSN. And of course they are interactive with the Eye. The first game is actually an aquarium. I don't know as much for a game as an interactive screen saver that would be nice when your entertaining. The camera captures movement and gives your slight reflection as if looking into aquarium glass. You can move your arms around to spook the fish and then you can act like your dropping your hand in the water to see the slight ripple. Pretty cool little trick.

The other game is kind of silly but the kids will love it. The object is to save these little mindless creatures. By using your hands to move them to safety. The game starts off rather easy and gets more complex. Most adults may get bored but I can see how a child would have a lot of fun with the interaction.

Of course this is just the beginning of numerous interactive games that will be available for many months on the PSN. No word as to whether they will offer these games in a collection on the disc. The first major game to utilize the Eye will be Sing Star. It will allow you to show off your singing skills to others.

Now I have just mentioned a few of the advantages of the Eye and of course there is the Eye of Judgement game many people have raved about. But I enjoy this camera for the ability to have video chats. I had a video chat and the picture looked great. Very clear and able to handle low light. What was also impressive was it moved at normal speed thanks to the cameras ability to move 120 frames per second. Having a conversation with someone looks normal and not like they are moving in slow motion. The microphone picks up sound extremely well and the voice conversation comes out great. The PS3 allows for video confrencing with 4 people. For the quality it is one of the best and cheapest video confrencing programs available.

I would have to say the Playstation Eye is a shining feature on the PS3. If you are looking for something that will continue to reward you over the coming months with new games and the ability to actually see the people you talk to the Playstation Eye is where it's at. Great for kids or adults it's a great value.

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Well, I don't know about anyone else, but when I purchased this product I was under the assumption this camera only moved from left to right. Well, mine moves up and down as well. The camera overall is very nice. I think the video and audio it records is very nice. Looking forward to see how cool this will be when home comes out. I'm sure there will be something we can do with it. I'm very happy with this purchase and can't wait to see what games will do with it. I purchased this from amazon and just want to clear this up for everyone, this camera moves up, down, left and right.

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The PS3 Eye is a good addition if you play lots of online games and don't have a lot of other noise in the house. The camera function is good and I imagine there will be more uses for it in the future as PS3 online expands. That having been saiddon't expect any miracles of quality. It is at best a very mediocre web cam. Highly sensitive to lighting conditions, poor resolution, poor picture/contrast. The microphone seems to be pretty good though. I would buy it again, but make sure your expectations are in line with what you'll be getting if you choose to buy it.

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I bought the PlayStation 3 Eye for my Husband for his Birthday, we love it! It's fun to use the fun viewing options! It is a great price also!

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PlayStation 3 Monster GameLink Fiber Optic Digital Audio Cable

PlayStation 3 Monster GameLink Fiber Optic Digital Audio Cable
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $6.99
Today's Bonus: 77% Off
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The product packaging clearly states "Delivers explosive 5.1 and 7.1 digital surround sound." Problem is, TOSlink optical transport systems by design only allows for transmission of 1.5Mbits/s thereby limiting channel capability to 5.1 Core channels. Anyone care to chime in on this?

Doesn't this constitute false advertising?

3 stars because this isn't a game and it's just a cable, not to mention the misleading specsmanship.

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Does what is needed and provides a nice length in getting from device to device.

I personally didn't use with PS3, but used with my xbox 360 and PC for my Astro A50 headset.

Clean, Crisp and clear audio.

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Guardians of Middle-earth

Guardians of Middle-earth - Playstation 3
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $12.75
Today's Bonus: 57% Off
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Finally the MOBA's arrive on consoles and for those wondering what a

MOBA is it's a Multiplayer Online Battle Arena. this style of

play has been popular on pc for a number of years now with games like

League of Legends dominating the market, so making one for console

was a great idea. another great idea they implemented is

no microtransactions like the pc counterparts have.most pc MOBA's

usually charge real cash for characters, items etc. here Guardians Shines

by not charging a cent for anything. you unlock characters by earning coin

(Gold) by doing battle with up to 5 human enemies (10 players total)

this may sound fantastic but as of this writing, I have not

been able to play and finish a true ten person game (no A.I. Bots)

so here's the rub, while it's a really fun game especally with friends

you will usually have 1-3 human opponents on a team and the rest

will be filled with A.I. Bots that perform pretty well considering

they're A.I. Controlled.

the gameplay consists mainly of killing enemy guardians (players)

destroying enemy Towers (defencivefires on enemies)Upgrading your towers

and upgrading your Barracks (barracks when upgraded can produce mounted units, Siege units like Ents and elite fighters good for taking on players)

and finally destroying the enemy base. destruction of an enemies base immediately

ends the game. if the timer runs out the game ends as well.

there are a number of game modes to choose from including an all

A.I. vs Player Match setup called Skirmish Mode. it's a good place to start

for the new player.

the 2nd mode Battlegrounds is the meat of the game and has the choice of

three lane (more strategic) or One lane (full on head to head battle)

then there's Elite Battlegrounds for pure player vs player matches no Bots

However again another flaw shows up with wait times for a single match

taking up to 15 minutes to start, then later one might start in ten.

other times there's not enough players for a match and you have

to wait until the queue is filled.

Once you've chosen your battle type and get into a game it

is fantastic with glorious spell effects and all sorts of team buffs

like shields, healing, shrouded in darkness etc. and there's

Commands in addition to abilities that have a longer cooldown but allows the player

to have a quick heal at level one but maxed out at level 12 you can

summon a Balrog or an Ent. there's about five Command Power choices

per level and four levels each unlocking at lvl four, eight, and twelve.

finally, there are Relics that you can equip up to three of and fill with gems

these apply various effects from regeneration to the more expensive

relics shrouding the player in a shield each time an ability is used.

others increase damage and others still speed up cooldowns.

the animations are excellent but nothing new with an isometric style of view

of the lanes or lane.

Characters to begin with you have on each side (good and evil)

three unlocked characters and 5000 gold is required to unlock another

though they have a great "Featured" group of characters each week that are free to use for that week only. as of this writing I do not know if they will cycle.

a really fun game that could have been more fun with all ten friends.

Gameplay: 5 stars a blast to play and a deep amount of strategy

Graphics: clean and nicely animated 4 stars

Sound: nothing beyond the expected 4 stars

Controls: 5 stars simple and easy to pick up and play.

Overall: if it weren't for the wait times for matches

with human players this would easily be a Five Star title

but the wait times are annoying. I have read on the official

forums that several patches are coming to address the issues I stated

about the long wait times and games with ten live players failing

to remain stable long enough to complete a match. so let's

hope they bring out a patch for these soon since it truly

is a Gem on the Psn and XBL marketplaces.

the game only falls short of greatness due to those two flaws.

don't overlook it try the demo First!

NOTE: the PS3 version as well as Xbox, are Marketplace

Downloads off your service (I Used PSN)

so in this retail box you get a cardboard disc that has a voucher code on it

good for BOTH the full game and the Season Pass. this pass get's you eight more guardians as they are released. so if you're wondering if there's a disc

in the retail ps3 version, the answer is No.

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As an active player of MOBA-style games(multiplayer online battle arena), I was very excited to hear news about one based on the Lord of the Rings. After playing it for some time, however, my expectations fell as I discovered that while it does retain some good qualities of other MOBAs, it fails to truly shine in its own right. Guardians of Middle Earth plays much like one would expect from a MOBA: you choose your hero, you fight through lanes alongside spawning minions(or soldiers, in this case), you take down towers, and you attempt to overtake and destroy the enemy base. Combat is fluid, leveling feels scaled correctly, and each hero character is very unique. In addition to the normal mechanics, you can also capture shrines located across the battlefield for passive bonuses, keeping the balance of power always shifting. What is disappointing to find, however, is that you do not earn any in-battle gold, and there is no equipment to speak of, like in games such as League of Legends. You do earn experience and gold overall through from every battle, and outside of games you can customize your loadouts with new skills, bonuses, and consumable potions. This adds for a nice incentive to keep playing and completing challenges, which are plentiful and diverse. What really detracts from the overall experience of Guardians of Middle Earth is the over feel of the combat. Enemy AI is idiotic, and the game almost forces you to play with others because of so. Also, because of the lack of many heroes, it is very easy to use overpowered characters and abuse their abilities. Perhaps in the future when more characters arrive, it will be more balanced, but until then, you are better off avoiding anyone will low survivability. Overall, while it is not a terrible game, it probably wont appeal to many outside of MOBA or Lord of the Rings fans, until some issues have been fixed.

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Would be fun if you like online gaming but the graphics stink. And not up tot he quality of other Lord of the Rings Games.

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I bought this for $15, and it came with a downloadable voucher, I download it, then played one game online. Even with a wired 30 megabit connection, I got lag. For a League of Legends play who is used to instantaneous response, that was unacceptable. The $15 price tag about fits it for how bad the servers can be. I'd suggest waiting for the PC version to come out to see if the servers are any better. But I don't suggest buying this unless they step up their servers.

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other then the servers sometimes this game is so fun. i was no fan of mobas but now i cant stop playing, great game.

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The Darkness II

The Darkness II - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $15.42
Today's Bonus: 23% Off
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It appears as though my enjoyment of this game puts me in the minority. Oh well It isn't a common occurrence these days to find a shooter that's built primarily around the single player experience, and despite the inclusion of some coop multi-player, The Darkness 2 is just that. A single player game, with a well written story, good to excellent voice acting, and an outstanding visual presentation. The gun play is solid and the darkness powers were a blast front to back. The story beats include a number of quiet moments and encourages you to spend time talking to the inhabitants of this world. When was the last time an FPS actually made you give a damn about the peripheral characters? Regarding length, it took me about seven hours to make it through the campaign, which is about average for most non-RPG's these days. I understand others are saying five but I suspect those people are just blasting through the game without spending time exploring the world or talking to the NPC's. That's their choice of course, but playing that way is missing the point entirely. And the point is this. The Darkness 2 tells a compelling story, filled with interesting characters. Also you can tear dudes in half. So there's that.

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Do you like comics?

Do you like atmosphere?

Do you like having two demonic tentacle heads protruding from your back that allow you to whip, grab, dismember, and look bad ass?

Welcome to The Darkness 2.

The Darkness 2 has a great story that loosely continues from the first game, don't worry there's a quick reintroduction by Johnny, but the game also grows on its own in many ways. Being possessed by this evil being you switch between realities, questioning your sanity as you try to discover why a secret group is searching for the Darkness.

Along the way you relive past painful memories, protect your turf as a mafia boss, and literally destroy people in some of the most horrific scenes of dismemberment and butchery. Killing and eating hearts, yummy, will add to a counter of Dark Essence that you can use to unlock more advanced powers and bonuses. This gives the game a nice balance of action and attributes, allowing you to specialize and eventually master, all of the four talent trees.

The action itself is done well, a mix of gun fighting and Darkness powers that can get pretty challenging on the highest difficulty towards the end of the game. You can always press select to show you the next location and the game auto saves enough that you never get frustrated with having to replay a long sequence. The voice acting and the care given to the characters is top notch and for those of us who appreciate it, very rewarding.

The single player campaign is not too long depending on difficulty level and your level of expertise, but I found the story and atmosphere so refined that I thoroughly enjoyed my play through and recommended it. Also of note is the Vendettas campaign. There is a 4 player online co-op that intertwines with the single player story filling in some back story. Overall Vendettas is a fun diversion with friends but a little repetitive. You don't get to play as the main character Jackie, instead one of a set of four mercenaries that each have a personal weapon infused with Dark Essence.

It's a cool story and Digital Extremes did a great job creating a world that feels true to its premise and rewarding for those who want to live it. Great characters like Johnny whose rants are hilarious as much as they are insane and the ever grunting Chief are some of the reasons everything resonates so well. The Darkness 2 is the best FPS I've played in a long while and it's definitely worth the time for someone who wants to go beyond the yearly mediocre call of duty.

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All the hate I see surrounding this game seems to be exclusively concentrated on it's length. I have to say, it was quite short. It was also good enough to drive me to play through the whole thing again right after. The story, while only having a few predictable moments, did still manage to surprise the hell out of me at times. It was very interesting how it stylistically (gameplay wise) started out like Starbreeze's interpretation of The Darkness IP and transformed into something else. For those of you who wanted an accurate representation of the comic's tone in the first game and missed it, this is for you. It's also relieving to see a good old fashioned gib-fest shooter in the midst of all these "shoot em and watch em flop over" farces. An uzi in this game could blow a limb off. It's unrealistic and I love it.

There are the glaring issue of linearity. It is quite inexcusable, even for a narrative driven title like this. If it weren't for the Darkness powers, this would have killed the game for me. The powers give the player an unparalleled control over the battlefield, though it's still possible to be overpowered *on the hardest difficulty*. On any setting lower than "Don" the game is piss easy. Wasn't an issue for me, however, as I played exclusively on Don. I recommend everyone else do the same unless they're really new to shooters. But... yeah. The powers. They're good. It takes a bit of "exercising" to get used to manage four limbs at once instead of the usual one in a shooter, but when you do it's really satisfying. Most of the powers from the first game are back, including the creeping dark (where you control a darkling instead of one of your snakes). What annoys me about the creeping dark is that it's completely scripted and you can't actually choose to use it. I can't really complain that much, as the more linear format of the campaign would render the creeping dark useless. The vortex is back, though it works completely differently. In The Darkness, you could point at a spot, and shoot a vortex over to it. In The Darkness II, it spawns in a random corpse on the map in the place of their heart. You eat it like you would a heart, and you throw it like you would in the first game. I'm still not sure how I feel about this. The darkness guns are gone, I never used them in the first game so meh. I guess the gun channeling ability replaces them anyway. You can no longer spawn purpose built darklings, but one singular darkling does follow you around. This guy becomes a pretty major character too. The tentacle from the first game has been split in functionality. As you probably already know, you control two arms. One grabs, one slashes. In the first game you had to do both with one, and it didn't control very well.

Subjectively, I felt the story was incredible as far as shooters go. They certainly carried the Starbreeze baton with this. In the last two years I'd chalk it up with the best out there in a single player game; up there with Batman Arkham City and Portal 2. The actual narrative was pretty straight forward, but there were enough twists and turns without it all getting convoluted. Couple this with excellent voice acting, and we got a winner in my book. Now, the voice of The Darkness (Mike Patton) did a great job as usual, but his performance was 85% screaming. This is understandable, as he had a lot more at stake than in the last game, but I did prefer the low rumbling tone he had in the first game. The screaming does get a bit irritating and naggy, but I suppose that could be intentional given the nature of who/what it's coming from. The voice of Jackie Estacado is different. He's not Kirk Acevedo, but then again, this is a different Jackie. He's had more time to himself, and two years ghoul-free. He's less monotone and PTS-ish, and a lot more "passionate". That being said, when he needs to be angry, he can sell it. There's a lot of other returning characters like Butcher Joyce, Aunt Sarah, and Jimmy the Grape, but I don't believe the original actors reprised their roles.

Graphically, the game chose to look like the comics rather than a film based on the comics. I don't really have a preference either way. I can say that this game when in motion is pretty damn gorgeous. This is one of those games that just doesn't look good in stills. It's gotta be moving to be appreciated. One thing that surprised me is how smooth the visual continuity is from the first game to the second, even with this sudden change in style. All the returning characters are instantly recognizable, and despite the change in color palette (in that there actually is one) the game retains the tone of the first one quite nicely.... in it's beginning. As the game goes on, it steadily deviates from Starbreeze's The Darkness and transforms into Top Cow's The Darkness (eventually hitting 100% Top Cow towards the very end). The greatest thing is how smooth this transition is. You don't notice the game getting more and more comic bookish on you till you think about it in retrospect.

Audibly, it's alright. The voice acting is top tier. The foley is pretty good too. All audio related to The Darkness itself is awesome. The problem is the weapon noises. You'd think gun sounds would get a little more love in a shooter, but nope. They have the bass and treble, but they just don't sound like tubes hurling metal at hundreds of miles per hour. They don't sound like sound barrier breakers. There's no "pop", only "pfft". The sample rate of each gun sound seems to be different too. Lots of the SMGs sound pretty good, but the pistols sound like they could be playing at 22khz or less.... to put it less technically, some gun sounds sound like they came from 2011-12, and others sound like they came from 1998. It's not good. I wish I could replace them. The music is quite awesome though. Jane's Addiction and plenty of other great stuff from the 90s and before is included in the licensed music. The score itself is serviceable. I wish a few melodies from the first game would have made a return. Especially "Jenny's Theme". It was almost the first game's theme song. It's strange it didn't return. Overall, the score could have used a bit more demonic sounding choir too. Ah well.

I haven't really touched vendetta mode, as none of my friends have acquired the game yet. I do look forward to it. It doesn't look as bad as it could be.

Overall, I foresee this game being underrated and passed over by the masses just as the first one was. There's gonna be a lot of "IT WAS TOO SHORT AND LINEAR THIS GAME SIUCKSK". As long as the writing and acting stays this on point I'll never leave this franchise's side. The first game made me a huge fan of the property. This game didn't deter me at all. I do wish it coulda been longer and a bit more free, and I had to knock off a star for that, but I am fine with what I got. Everything else more than made up for it. I'm hoping for some substantial DLC in the future to rectify the issues of the vanilla game. I'd happily give The Darkness more money. I wish it the best. I want dat movie.

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The Darkness, released for the PS3 back in 2007 was a surprise hit at the infancy of the "next-gen" console era. In fact The Darkness is the second game I played on my PS3 in beautiful HD glory on a (then) brand-spanking new 46" Sharp Aquos. It's no wonder I enjoyed the game so much. So when the Darkness 2 was announced for the PS3 I didn't hesitate in picking up the title.

What's changed in the last five years? Well plenty in the gaming community but The Darkness 2 holds staunchly to tried and true gaming practices that might leave you feeling like you've done this one too many times before. In fact besides the shift to a cell-shaded graphics style there's not much that's changed at all.

The Darkness 2 once again puts you in control of Jackie Estacado who has been living the dream life of a Mafioso gangster in NYC. It becomes apparent that Jackie has been trying to control "the darkness" by limiting his usage of the creature. Events quickly transpire that force Jackie to once again release the twin-headed beast and take on an army of magically-infused baddies intent on stripping Jackie of his powers. The Darkness 2 transpires pretty much entirely on NYC streets and buildings with a brief exception near the end of the title. There's not a whole lot of variety to the locations you'll visit in the game but really you won't have much time to tire of the setting because this game is very, very short.

Even for a shooter this game can be finished easily in a few short sittings. This in itself isn't necessarily a bad thing. But The Darkness 2 does absolutely nothing new. You start of the beginning of a level and mow down wave after wave of mostly idiotic AI bots that run right at your overpowered character. Once you've purchased enough upgrades (there's a very basic upgrade skill tree) the game becomes ludicrously easy even on the hardest difficulty setting.

Once you've finished the 6-8hr. campaign there is an additional mode called "vendetta" where you assume the role of one of four generic characters and tackle a series of side-jobs for Jackie. These side missions add a bit to the story but not much. Many of the side missions take place in the exact same levels you've already cleared with Jackie. You can, at least, invite a friend to play vendetta mode with you in online cooperative gameplay which is really the saving grace. But once again expect a very brief campaign.

As a shooter The Darkness 2 is a relatively solid title, however, it's clear that there wasn't any particular motivation to innovate or bring anything new to the table. The price of this title plummeted shortly after release and for the right price is definitely worth picking up and playing. However, the lack of any meaningful replay value, the short campaign length, and the predictable story all deter this title from the accolades reserved for the likes of Bioshock.

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I loved the first game, then again the The Darkness comics are one of my favorites to read. First off, they changed the art style to be cel-shaded. This, as it turns out, was a great choice as it does have that comic book feel while you play. The graphics in general aren't bad, although it is sort of rough around the edges. There is a small amount of texture pop-in, but definitely not something that ruins the experience. The sound, in my opinion, is excellent! I play with my surround sound turned up and the immersion is great. Granted when the game launches from the XMB, during the intro bit the sound cuts out for a second or two, I haven't run into any other sound problems. Some others have noted that the PS3 has to check trophies, but it does not take too long so they should stop complaining. The story is superb with a somewhat predictable, yet sweet ending. Let's just say if they make a third game, it will be even more epic story wise. Anyways, the characters are well done, and by the end I absolutely HATED Victor, the main bad guy. Content wise it offers about five hours of gameplay, give or take depending on difficulty. There are four difficulty levels, but no one should have problems even on the hardest level, Don. Back to content! After the story, you can choose to do a New Game + where everything carries over from your previous session. Besides that, there is another mode called Vendettas where you can pick one of four characters to use for mini missions. Each character has their own set of powers to level up which if you want to max out should add a few hours to your overall gametime. Bottom line, I highly recommend this game. I paid $60 for it, and don't regret a single cent.

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