Showing posts with label video games shopping online. Show all posts
Showing posts with label video games shopping online. Show all posts

Railfan

Railfan
Customer Ratings: 4.5 stars
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No english instructions.

Hard to figure out but that is part of the fun.

Very life like simulation.

Recommended for experienced gamers only.

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If you love trains and sim is your type of game, this is the one to get. It has 3 different rail routes, tokyo, shibuya and chicago. Basically its just a camera mounted in driver compartment and u play a sim type video, so its a real life sim. Only issue I would say is that I wish there were more train routes and trains.

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Cars Race O Rama

Cars Race O Rama - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $49.99
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Let me state right off that I am neither into racing games nor kids games. However, I always make it a point to review every game I play, so here is my review of 'CARS : Race-O-Rama', since I bought this game for my 4 year-old boy (who is surprisingly better at it than I ever thought he would be!) as something that he & I could play together on the PS3. Since I'm a bit of a trophy hunter, I figured I'd try and get the Platinum trophy on this just for kicks since it looked easy to do and there were only 22 trophies anyway. Well, it WAS easy. Very much so. Except for the glitch I encountered, but more on that later. Suffice it to say before I dive in here, I haven't played this game on any difficulty setting other than the easiest as, like I said, I've been playing this w/my 4-year old. Additionally, the difficulty level doesn't affect the trophies, so there you have it. As for the game itself, I'm going to try and keep things in perspective here and review this as a kid's game (IE, how is this for a kid), since I don't imagine there are going to be too many teenagers or adults who say " Yeah! This looks awesome! I'm all about this!"

THE GOOD : A pretty good bit, actually. To begin with, there's a surprising amount of variety in this game. Not only are there a number of different tracks to race on and events to complete, but there are different locales (cities, countryside, beach towns, etc.), characters you can be, customizations to said characters (paint jobs, wheels, tailfins, hoods, etc.), mini-games and different types of racing. IE, not only will you race as a car, but also as a monster truck, a demolition tow truck and the small 'guido karts'. Naturally, each of these race tracks and vehicles has their own 'feel' to them which affects the overall ease of control over your car, sometimes making it easier, sometimes more difficult (see : guido kartrs). As for making things easy, this game takes its' core audience to heart and plays to them, in that, it's pretty darn forgiving. You can be in dead last place on the final lap of a race and still have a damn good chance of winning it outright, provided there's enough of the lap left and you race well the rest of the way. I guess you could say it's 'encouraging, as anything for kids should be. And this is all for the 'story mode'. There's also an arcade mode which allows you to play different races and mini-games based on, or directly from, the story mode. Events like the guido kart racing, monster truck racing, tractor tippin', for instance. And on top of all this, whatever city you're in, you also have the ability to just drive around the city and collect lightning bolts for additional point value. All in all, it's a pretty simple, straight-forward, 'clean-fun' type of game geared directly for kids.

THE BAD: The one thing that struck me right off about this game in a negative way, was that it's not always clear exactly where you should go or what event to do next. If you don't know that by pressing the start button you can access the map and just select an event from there, you may end up driving around a city or town aimlessly looking for the next thing to do. It's not that you can't figure this out, it just doesn't seem to be as straight-forward as it maybe should be. Something else I wasn't crazy about was the difficulty involved in controlling the guido karts. Again, it's not impossible, they're just very twitchy & sensitive to control. Even on the easiest setting, it wasn't a total walk-in-the-park for a full-grown adult, so it certainly won't be easy for kids. As a matter of fact, my four year-old gave up pretty quickly on this type of racing and opted instead for some of the others, never to come back to the guido karts. Something that my four-year old found disappointing and I found surprising was the omission of one of the main characters from the film : Sally. Worse yet, they had a 'similar' character to Sally in the game, but you couldn't select her which even deepened the disappointment. Not sure what that was all about or why they elected to leave her out considering pretty much every main character in the movie is in the game and then some. One last thing that I personally found irritating is that one of the trophies is glitched and it's not an easy fix. This complaint only holds up if you're a trophy / achievement hunter, but the trophy that requires you to get all the spark plugs from each Gold event (these are the races that actually progress the story along) for some reason doesn't work for some people. Unfortunately I was one of them. Sometimes the fix requires you to race the first Gold event again, sometimes you have to create a new save file and race every Gold race again. That's what worked for me. And for some rare few, sometimes it just doesn't work at all. Again, this is a minor complaint and only worth noting if you're into that kind of thing, but it definitely bears mentioning.

THE BOTTOM LINE : Definitely a game for kids, but tolerable if you're playing it with them as something to 'bond' over. The controls are easy, the racing is easy, there's good variety in things to do & play, the game is exceptionally forgiving and it's a property that kids love. All in all it's a pretty wholesome game and, if you're a kid, there's nothing not to like.

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My 5 year old LOVES playing this game! I love that it is easy to change the difficulty level. I can put it on beginner for him and advanced for me or his father so he still gets a fair shot at winning. The graphics are amazing, there are tons of cars and load of fun races! A must have if you are a fan of the movie!

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I've never been a fan of video games and even as an adult I don't like them but I love how my 2 yr old nephew and 9 yr old niece play with this game. There aren't more than a handful of kid oriented PS3 games for young children. They need to make more! I love the fact that my 2 yr old nephew can mess up and turn the wrong way and the game automatically corrects his direction and even though he always comes in last he thinks he's won lol. This game is aimed for YOUNG CHILDREN not adults. I've seen many reviews online giving this particular game a bad grade. Okay folks it's not meant to challenge us old folk....it's for the kiddies and they love it!

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Boys who are fans of the movie will really enjoy this game. Most boys will chose to be Lightning McQueen first, but will soon try other characters. Game has "guard rails" literally during racing. Cars run too far will get reset back on track. Great for kids going nuts with the steering wheel.

The "kart" game features Luigi and Guido and their "foes" from the Chick Hicks' camp in the final race. It's like Mario's Karte game.

The story mode maybe a bit challenging for younger kids, so most may just have fun in the arcade mode.

This is a simple racing game compared to other more serious ones. So as such there is no good support for pedals that come with some steering wheels, or force feedback. I took a Thrustmaster Ferrari Wireless GT Cockpit 430 and re-mapped controller buttons to pedals (accelerator and brake/reverse), which allow my boys to drive like a car.

I notice there is only automatic transmission (I could be wrong), which make sense as a game for younger kids.

The game has the right price for its functionality, and if your kids like the characters in Cars the movie, then this game has very good entertaining value.

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I bought this for my son, he's only 3yrs old at first we would crash alot but now he's getting the hang of it. He even tries to tell me how to do it lol! There isn't many ps3 games for 3yr olds and this is an ok game for them.

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Rock Band Game Only PS3

Rock Band Game Only PS3
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.87
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I bought this game solely for the purpose of downloading the songs for Rock Band 2 usage. You dont have to keep the original Rock Band after the songs have been downloaded. I did not play much of the game, but it appeared to be fine. It is fun to play with friends and use the various instruments.

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You have to love Rock Band. From the opening video to all the gameplay, you do feel as though you're following a real rock band (punk, goth, whatever you prefer) from its beginnings to stardom. Along the way, you get to help out with gameplay that beats out the Guitar Hero series. For me, the track list is pretty great, and lots of other great music is available for download (try "Love Spreads" by the Stone Roses or "Train In Vain" by The Clash). My only gripe is that you end up in situations where you're forced to play a song you really don't like, made worse when it is super long ("Detroit Rock City," "Green Grass and High Tides," "Train Kept A-Rollin'".) And solo play is lackluster, something that was fixed in subsequent Rock Band releases. Nowadays this game is a great value and highly recommended for anyone who likes rock music.

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Interface is a little clunky, but the game is fun. I had just gotten into RB when '2' came out, so I got this mainly to add to the collection. Did so without a hitch, but you do lose a couple songs (something about licensing). They transferred fine to RB3 too! Note: if you transfer these songs, you do have to pay a fee ($10) to import them.

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We were introduced to Rock Band 2 about three months ago and have been playing practically every day since.

We bought Rock Band 1 just to import the songs into 2. With just a $4.99 import fee, it was well worth it to get an additional 50 or so songs.

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Rock Band for the PS3 is everything you'd expect a rhythm game with the word "rock" in it to be. If you're at all familiar with the Guitar Hero series of video games, then you pretty much know what this is all about. The bonus to getting this game is that you can play with a drummer, bassist, and a vocalist in addition to the regular lead guitar. My experience with this game is solely from the guitarist perspective, so I can't comment on the functionality of the other instruments, but what I can say is that this game is addictive and pure fun.

Much like Guitar Hero, the screen displays a scrolling track with colored dots that correspond to the particular fret on your guitar (I'm using the Harmonix Fender guitar that comes with the Special Edition). Your job is to press the correct fret button and strum in time with the music. Seems simple, right? Well, it is if you're playing on the easy mode, but it gets much more difficult as you progress through the higher difficulty levels.

The better you do, the higher your score. The better your score, the more money you can earn from your "gig". You can then purchase various items in the Rock Band store, such as clothing, instruments, and jewelry. That's right. You can customize your virtual guitar playing character on screen (hair style, facial hair, tattoos, clothing, body style, you name it).

The game isn't meant to be a graphical powerhouse, but it looks alright. No, the graphics don't look as good as Uncharted or Metal Gear Solid 4, but they get the job done. The sound quality is pretty good. Most songs that come with the game are performed by the original artists (e.g. Nirvana, The Pixies, Nine Inch Nails). There are a few (e.g. Mississippi Queen) that are performed by some no name band, but that doesn't really detract from the fun. You can purchase lots of extra tracks through the Playstation Network for $1.99 each.

The game has several modes. You can go "on tour" and play several venues the world over. You can also do a tutorial to master various playing techniques. There is a multiplayer component where you can go head to head with other players online (I haven't tried that yet). You can go solo or add any combination of band mates you like (singer, drummer, etc.).

While playing you might be surprised just how much the game makes you wanna rock out. I can't stop swaying to the music, tapping my foot, and grimacing while banging out those wah wahs. It really is a blast, so rock on witcha bad self!

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Driver San Francisco

Driver San Francisco - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $20.86
Today's Bonus: 65% Off
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Driver SF: Best Car Chase Game of All Time?

Turn the key and burnout in Driver San Francisco, which captures the iconic car chase feeling like few other game before it, including the previous Drivers and classic Driver 1.

THE CITY 10/10

The city of San Francisco unlocks by playing missions and mini games, with the difficultly level amping up each mission to that of the classic Driver's, later in the game. The city itself is one of the most realized cities in a game today, thanks to very impressive, but maneuverable traffic counts, all at a blazing 60 frames per second. The level of detail parallels something you'd see in an arcade game; very colorful, plenty of variety and alive. Thousands of pedestrians line the streets, definitely giving the city a realistic feel, unlike some other open city games that are like ghost towns... This is comparable to Midnight Club 2 and 3's massive traffic count. The game is a hi res work of art, with blue skies, bustling streets and some of the best hills in the world for flying through the air on, then slamming back to the ground with force. It's like a roller coaster on quite a few SF hills. It's a very large game, I'd say bigger than Midnight Club LA, but not as massive as TDU2, though that game didn't have the amazing detail of DSF either. Plenty to explore for hours. There is currently not a day/night cycle. I don't think game cities get much better, and I've been playing car games since the 80's. Top variety of roads, freeways and more. Also, plenty of random cop chases going on to watch or join.

VEHICLES 9/10

Plenty of variety of licensed vehicles including sportcars, muscle cars, big rigs, mini cars, trucks, buses, vans, you name it but no motorcycles sadly. Absolutely impressive variety onscreen at one time. On the freeway, I count over 50 cars onscreen at once, all with high detail close up. Each has a different feel to the handling, all well done. And if you enjoyed the game 18 Wheeler from Sega, jack a tractor trailer complete with trailer, and drive or smash your way to your destination as you please.

THE CONTROLS 10/10

These are easily some of the most responsive controls in the car game genre. You can flick the car back and forth at lower speeds up to 111+ mph, or smooth out your turning with smooth precision. The direction you take it is up to you and your driving skills. The vehicles feel weighted with great physics known from the Reflections team, with plenty of opportunities for crashing and flipping your vehicle all about. This is classic Driver revved up to an entirely new level of intensity. The emergency brake is present, though will require the most practice to master, along with a new ram button for added power, a boost and the chance for more skillful stunts: Reverse 180's, drifting, e-brake corners, burnout circles, ramming, the list goes on. Keep in mind, this game requires skill to truly master the controls, as was true with Driver 1, with each vehicle offering a unique handling experience. Set up includes 3 default options, but no mappable button layout. The e-brake is set in stone on the circle button, turning with the left analog, gas right bumper, brake left bumper, ram and shift.

SHIFT 10/10

Think of shift as the ability to instantly zoom into an overhead view of the map, then warp into any vehicle you want in as much time as it takes you to see it. Shift in the next level of "choose your own ride". No waiting to open doors and pull people out. There is no delay, literally. See it and you can drive it. With this instant option, you can imagine what incredible gameplay thrills you can devise. As you play, it upgrades to allow a higher view of the city if you prefer. There's no on foot, but this is the next best thing, and honestly, this game shines even without on foot.

SOUND 9/10

Great selection of classic 70's style tunes along with some modern hits and remixes. The city atmosphere is present if you shut off the music, with honking horns and city sounds. The cars and vehicles sound pretty much like the real deals, with plenty of crisp, gurgling power and bass to their roars.

OPTIONS

Options are limited, preset control choices, options for vibration, volume of voices, music, effects and engine. Online options too, but missing the classic cop difficulty option.

STORY: 8/10

Featuring very impressive character models, the story takes the famous Tanner into another state of mind after being struck by Jericho, his arch enemy. In this state of an out of body experience, Tanner interacts much like a regular Driver game, but with the added ability of shift, allowing him instant teleportation as he wishes. Solid storyline overall, with a very unique take on a driving game, filled with plenty of action.

CAMERA VIEWS 10/10

You have an excellent close 3rd person car view, next in the cycle is one of the most useful and playable interior dash views in existence, a front hood view where you can see the hood, and lastly, a FPS view with just the road ahead of you. All views are highly playable and useful, partly thanks to the easy to flick left, right, back and front camera flick views, which allow precision looks as well with a fine touch of the right analog. A neat new feature is the zoom, where you can zoom in left, right or forward to get a closer view while driving with the left analog.

EXTRA MODES 9/10

There's one of the best multiplayer selection of games available in a car game, including the much hyped TAG mode. Tag mode is also available in single player, but so far, you need to jack a police car to tag the crooks scattered generously all around the city. To say Tag most is an absolute blast is an understatement. It floors the competition in terms of other open city chase games with cops and robbers.

Film Director is back, with about 5 minutes to record your own footage, though the options could've been more generous with camera views. It's a big improvement over Driv3r nonetheless.

CHASES 10/10

There are few games that compare to DSF when it comes to capturing that Hollywood Chase, only this time, Reflections puts you right in the driver's seat as though you were actually there. Slam into the pavement from a ten foot coast off a tall hill, and you'll feel the impact as the interior shakes wildly for a brief moment, absorbing the impact. The sense of speed picks up the faster you go naturally, with an excellent sense of speed. Most importantly, the chases are challenging as you careen through the city after your target, blasting through alleyways choked with litter, busting through crowds of pedestrians, light poles and debris. As the game progresses, the chases become more clever, and there's even a mode of chases that allows you to relive famous recreations from the best car chase movies ever made. Brilliant.

FINAL THOUGHTS

If you even half-liked Driver 1 or 2, give this game a green light or you'll be missing out on an absolutely classic car chase game with few equals. Highly recommended. Overall, 9/10. Don't miss it. Spread the word, Driver San Francisco should be next on your list of must-play games. Driver is better than ever.

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Just picked up my copy from GS today, Ubisoft did a great job, the city is great, physics are better than GTA but obviously not as good as GT5, graphics are very good. the city is alive, you can see cop chases and stuff while enjoying free drive, and finally a game where you can drive regular cars too, not just exotics, the game is perfect,with two major flaws, theres no manual transmission and no dynamic weather, its always sunny. In game music is very good, engine sounds and other effects are not bad too, multiplayer is very fun. Grab your copy and enjoy! Let me know if you have any questions or comments, I ll try to answer as quick as possible.

PS: If you loved Midtown Madness series, you ll be very happy with this game.

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Full disclosure: I bought this game because I live in San Francisco and thought it'd be neat to virtually drive around my city at breakneck speeds in exotic cars I can't afford.

My reaction:

1. The video game map of SF is not accurate to reality. So if you were planning on moving or visiting here, and were hoping to use this game as a way to help you learn how to get around the city...Well, I'd re-think that plan. The general locations of the neighborhoods are correct, but some prominent landmarks are in totally random spots or are missing all together. I guess I can't blame Ubisoft for doing this, otherwise it'd be an entire map of parallel and perpendicular streets in a grid (with lots of 4-way stops). Would be kind of boring. I was a bit disappointed at first, but I got over it because...

2. This game is extremely entertaining, packed with value. Now, It's probably weird using the word "value" to describe a video game. But hear me out. There are literally hundreds of missions, races, dares, activities, chases, etc. that have kept me busy for weeks. I guess I've gotten used to the standard game play lengths of a few days for video games nowadays, but it's insane how much there is to do in this game. I was disappointed after shelling out the money for this game and seeing that the map is barely like San Francisco, but I quickly changed my mind and felt I got a great deal with the entertainment factor.

3. Graphics are great, the variety of cars is plentiful, online multi-player is pretty fun, and the "Shift" feature is a time saver and brings a creative/unique dynamic to the gameplay. Traditional racing games like Gran Turismo have more cars, more realistic tracks, and true-to-life handling of the vehicles, but those traditional games tend to be cumbersome and boring after a short while. This car game is more like Grand Theft Auto due to the storyline you play along to and the ability to travel anywhere anytime free form. So it's more entertaining to play in my opinion (see #2).

Anyways, "Driver: SF" is totally worth the price. Get it.

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I haven't played the entire game yet but I can just tell right now that this game is AWESOME. The attention to detail and the fun factor are where the game truly shines. Police chases are super fun, free roam is awesome, missions are unique and enticing... Imagine a world where you can drive down the street and commandeer ANY car you want... That's Driver San Francisco. Let me just put it this way: If you like the DRIVING aspect of Grand Theft Auto but want a little more DRIVING action, better environments, and are sick of shooters, PLAY THIS GAME! Thank you.

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I've only played this title for approx. 4 hours total over a span of a week.

Game is top-notch with immersible play and content with such a original twist called Shift.

Moving from one car to another on the fly is seamless, while using Shift to ensue traffic collisions and unique advantages keeps me motivated to continue with the game.

I've played the original Driver on PS1 years ago and today's Driver is very similar in feeling, however offers so much more for re-playability and desire to explore.

There are other reviews I am sure are much more technical, my review is purely my opinion and the enthusiasm of my experience.

Cheers!

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High Velocity Bowling (Motion Control)

High Velocity Bowling - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $9.37
Today's Bonus: 53% Off
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I will admit.... the first half hour of playing it was frustrating. But after an hour I was bowling consistently and getting scores similar to what I do in real life. In real bowling you don't actually "throw" the ball. you let the weight of the ball do the work as you roll. It's a very similar feel here. You have to play for a while before you figure out the "feel" for spin. once you do, this game is a BLAST. It's actually challenging and semi realistic. It takes into consideration release point for most of the speed, not the fact you can whip a controller 100mph. The characters are a little annoying (sometimes borderline racist) but comical for the most part (and you can skip the clips when your character talks so dont have to listen if you dont want to. The only real complaint I have other than the semi annoying characters is the fact there is no instruction or training modes. However there are little hints that appear on the sides of the screen to help. Play free play for a few hours (making sure you pay attention to the hints on the sides of the screen) and you'll have it down. I also like how there are a lot of characters to choose from (each with their own strengths) and a lot of different balls to pick from depending on if you want a lot of spin or not. Even different "oil patterns" on the lanes that effect the movement. This really is a well put together game and the physics are much more accurate than people give credit for. Don't give a game 1 star, just because you can't pick it up and be instantly good at it. If that what you want, buy a Wii. If you want it to be EXACTLY like real bowling, put a bowling alley in your house. This is not a 1 star game BY FAR. I can understand 3 or 4 for certain reasons. Don't rate a game 1 star just because you're terrible at it.

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I first purchased Brunswick Pro Bowling for PS3. It was horrible, as my 1-star review here on Amazon describes. Being a huge bowling fan, I still wanted to find a good bowling game. I then purchased this game and was given the gaming experience that I originally sought. Plus, this game works wonderfully on a 3D TV, though you certainly don't have to have such a TV for the game to work. It's just like real bowling, except perhaps a little more creative. Unlike Brunswick Pro Bowling, this game does allow you to use two separate Move controllers for two different players. You aren't forced to pass-and-play if you don't want to do so. So if you're wanting a good bowling game and are trying to decide between this one and Brunswick Pro Bowling, you'll definitely prefer this one. It's not even a close call. You might also want to read my review of Brunswick Pro Bowling.

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The move control works better than the 6 axis controller for this game because you are turning your wrist for spin. With the 6 axis/dual shock control you have to press L2 or R2 while bowling for spin. This causes hand fatigue and I don't think the system is as responsive as the move. The game looks and plays great in 3d but I play it in 2d to conserve power. I have my eye camera at the base of my television and finish about a foot away with no obstructions. The move system works very well I think. It's challenging and realistic. This is without a doubt my favorite move game.

If you try to advance through the game you'll have a very difficult time getting through the Hiro challenge. I got stuck there. If anyone has won that challenge I would be interested in what lies on the other side. Now I just take my time and keep playing one on ones with the first two challenge unlocks (Barry & Tiffany). I don't care for playing Beatrice, Spider or Carl and Hiro is near impossible to beat.

One weird thing I should mention is in real life I'm a righty but I bowl as a lefty in this video game because it's easier for my wrist to reverse spin. When I get warmed up and zoned I can score from 160-200 but usually not much higher. It's possible the game works better in 3d because my highest games came that way (280, 256) but that might just be coincidence . The weaker power bowlers like Tiffany require a more deliberate, controlled delivery and my two highest scoring games came bowling her so power doesn't necessarily equate to high scores.

At 20 bucks and down it's an excellent deal. The game has a smart efficient design feel to it (great graphics, 3d, realistic physics, avatars with personalities). If you take the game too seriously it could easily become frustrating. It's not easy and you will lose alot on the harder levels. If you have the patience to deal and/or take a casual approach you should find many hours of enjoyment. I bowl 3-4 games every evening and it's the only move game I play. In fact this and MLB The Show 2011 are the only video games I play period.

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I bought this game a few days ago since Sports Champions does not have bowling. If you are expecting Wii Bowling than the reviewers are right it is nothing like it. I find this game to be a lot more accurate with your arm motion. You actually have to have some skill to play this game and practice to get better. The characters are kinda goofy, but fun. My wife played with the character "Milan" who seems to be the "Paris Hilton" of the game.

The one thing that bothers me is I am left handed and it seems the spin only reacts as if you are right handed. Other than that our family continues to enjoy this game. I would recommend it to others.

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If you can remember all those long years ago when Ten Pin Alley came out for the PSX then you'll remember that games was a lot of fun with goofy characters and great physics. This game has great game play and can be played with out the move controller. I haven't experienced the game yet with the move controller but I will update the review as so as I do. I did mark the overall rating down one star because the games control seems a little bit more complex after they added the move feature to it. It is still is a load of fun to play and the characters are great there's one for everybody. If you have ever been in a bowling league or even just in a center chances are you have run into one of these characters. I could swear I heard some one ordering a Budwieser in the background. This game can't be compared to Brunswick Pro Bowling as it has more simulation aspects to it then you have here but graphically it is superior to BPB in everyway. HVB has a great selection of balls and a couple of different outfits to be worn but that is about it as far as extra's for your bowler go. You will have a great time with family and friends with this game. So what are you waiting for go hit the lanes!

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Call of Duty 3

Call of Duty 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $18.75
Today's Bonus: 37% Off
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Call of Duty 3 is a really fun game with extremely realistic battle sequences. The downfall is that you can only play in single player mode unless you want to do/are set up for online play.

In single player mode, you're a first person shooter soldier on the frontline in WWII France. You arrive in camp, learn how to maneuver around, shoot your weapon & throw grenades (smoke and explosive). Then you're immediately strewn into various battle.

You start out as private Nichols (American) in the first chapter, but depending on which chapter you're in, you might also find yourself playing as Doyle (British), Cole (Canadian) or Boharter (Polish).

You fight you way through intense battle chapters (there are 14 chapters). You're mostly shooting whichever weapon you happen to have picked up (mostly from dead soldiers on the ground) along your objective route (a barrage of automatics and rifles). Your objectives that guide you along are updated regularly as you complete each task throughout each chapter. And some of those tasks are brutal.

No matter which chapter you're in you are mostly using your primary weapon (a rifle or machine gun), but you'll also need to engage in some exhilarating hand to hand combat, you'll need to guide tanks, fire mortars, row boats, drive jeeps, attach and arm explosives to enemy weapons, disarm booby traps and man other stationary weapons.

To me, all of the chapters are equally difficult. So if you figure out how to unlock them all like we did, there's no reason to play them chronologically (perhaps at least for consistency chapters 1 & 14 should be played respectively first and last).

So all in all Call of Duty 3 is intensely fun, but like I said earlier, the biggest drawback to this awesome game is that multiplayer mode is only available with online play. I'm sure that online play is spectacular for advanced players, but my kids and I 1) are not advanced, and 2) we'd rather just play amongst ourselves for now. I'm no software expert, but if multiplayer capability works online, some genius should have figured out that multiplayer would be equally fun with friends/family at the same console. Hence, that is the only reason why I've deducted a star from the overall rating.

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Call of Duty 3 is the classic combat game of World War II. If you've seen Saving Private Ryan, you know what you're in for. Head-throbbing noise and death all around you.

The game goes for instant immersion. You're barely off on your first trip when shells are landing, guns are hammering in your ears and there is complete chaos. You have to be careful not to hit a friendly while you're blasting away at the bad guys. You can barely see what you're doing. Your friends drag you along when you're hurt, and the rain and smoke can blind you.

Call of Duty 3 does a great job of giving you a WWII environment with character. You're in destroyed homes with cans on the shelves and holes blown into bedroom walls. You can see the smoke drifting across the main street, the plunks of rain as it falls through the boards. Bodies collapse realistically. The PS3's high def graphics really shine here.

The controller also adds to the sense of immersion. When you want to whap someone in the head with your gun, you just give the controller a sharp twist. You also use the controller for other steering-related tasks as well.

How about the sound? Playing the Call of Duty series always gives me a headache after a while :) But that's the point war wasn't fun. It's not about cool pop soundtracks while you blow away the enemies. It's about listening carefully for footsteps in the silence, and then having your eardrums shatter when the barrage rains down on you.

Gameplay is well done with multi-pathed missions that let you choose your objective, within the current mission's parameters. You can't just decide to turn around and head for Bermuda :). Your leaders tell you what your group needs to do but then it's up to you how to get it done.

Even if you're an uber-soldier and whip through the main gameplay in a short period of time, there is still the online side, which can keep you going for *months*. The in-game play is only training for the real challenge, live human opponents. Of course, if you don't like online gameplay, there is certainly a wealth of gameplay to replay for quite a while before you start to get bored.

Highly recommended!

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Yup! This game is so much fun it glued me to my seat! I like the story line, the first person shooting, audio effects, the choice of guns, and the graphics. My favorite WWII gun is the Thompson, and boy, combined with the Springfield or the Garand, one can mix up on close combat or pure sniping. Just remember you have grenades too. Other tools include bazookas, tanks, jeeps, machine guns, etc. You can feel like Audie Murphy in his movie-biography To Hell and Back. The graphics is totally awesome. I used Playstation 3 on Sony LCD TV, and I would suggest to turn up your speakers (gaming or home theater). I stayed away from first person shooting games when I got headaches ages ago with JB 007 N64 after 15 20 minutes of gaming. Since then, I only tried it last year with Socom Fireteam Bravo on the PSP. I was curious how the COD3 graphics on the PS3 will affect me, and to my surprise, it allowed me to physically (and mentally) play it continuously until the end.

The only thing I would like to see on a COD is a score of how many kills, statistics, etc. to allow you to get medals, ranks, etc. and progress through the game. I also don't think that the game is 1080p. My TV shows 720p for COD whereas it shows 1080p when I put NBA07.

Overall, my first COD experience was great and lots of fun!

SC

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Finally, an awesome Playstation 3 game! Of course, you can probably find the same thing on other consoles, but this version is really good. The controls work great, the graphics are simply a delight to watch, and finding the best strategies to complete missions is always a lot of fun and contains a lot of replay value. If you happen to be one of the lucky people who owns a Playstation 3, this is the game you need to own to help take your mind off the fact you paid 500+ dollars for a video game console.

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Call of Duty 3 has some amazing visuals for being one of the first released games on the PS3. Each blade of grass blows individually in the wind...The gameplay is pretty much what you expect, different weapons to use, first person shooter with reconnaissance missions galore. This game does take advantage of the new motion sensing controller. You can steer your controller like a steering wheel to control a jeep, you can hit people with the butt of your gun with a quick flip of the wrist. All in all I would highly recommend this game.

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Skate 3

Skate 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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This plays just like Skate 2, it even takes joking nods at it's predecessors flaws like when the annoying camera man from the previous two games hands the camera to a new guy and says, "don't talk a lot, they hate it when you talk." They've also replaced the infuriating s-k-a-t-e (horse clone) game with a much more respectable who-can-get-the-highest-score game. The new editor is fabulous, but I couldn't find any way to invite friends to my skate park. What's the point of being able to design a park if you can't ride around in it with friends? The redesigned multiplayer is nice, but it's not really different from the previous skate 2 multiplayer accept the points are linked. You can't ride around in free-mode with friends, you have to hope from location to location just like before. It would be nice to see a giant MMO-like setting. The only time the game comes close is actually in single player. When you add friends, their avatar will pop into your single player game randomly as a computer AI.

Here's where EA ruins the show. A lot of people are complaining about this new money-making strategy that EA is doing where if you want to use the online features you have to buy a $10 activation add-on. The people who buy the game brand new get their very own copy, but that means people who buy the game used have to shell out extra money to play online. That's just something to know if you're buying this game used.

One more thing. Shortly after I got Skate 3, and I got to about 1.5 million boards, my PS3 broke and I bought a new one. I tried to transfer my save file to the new PS3 but EA doesn't feel that I am capable of doing that so they locked it down. Even copying over the save file from a backup didn't work which is disturbing. I loaded up skate 3 and the game went black and wouldn't load anything (on my new PS3). I know it has some strict online features, but couldn't they just link the save file with the online id as I sign in? That would be a lot more responsible than ruining hours and hours of work.

In short: This game is fantastic, it fixes most of the flaws, but it doesn't really improve on much. The editor is nice, but lonely, and whatever you do don't let your PS3 break. '_'

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First reviewer said it best. This is the best SKATE yet. Levels are HUUUUUGE, the tricks are improved, the walking around is better, the build a park is great. The graphics are simply amazing, too. Couldn't be more pleased with this game. Gotta get it!

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I really enjoy playing this game. Its a fun game to play with a bunch of your friends on Play 3. The only thing I didn't like about this game is having to teleport to different districts in the city. I enjoy being able to ride through the whole city like in skate and skate 2, but overall its a great game to buy if you like skateboarding games.

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I just got my copy of Skate 3 today and had to play it right away. So I have now been playing it all day and I can safely say that this is the best Skate game out there. It surpasses Skate 1 & 2 by so much.

There are endless new and improver features available in the 3rd Skate. The skate park builders are fantastic, the new trick are to die for, the Hall of meat is the best there is and the graphics and the whole new maps are Amazing.

Buy this game if you love skateboarding or just buy it if you like games in general!

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Skate 3 is definitely the best skating game I've ever played. It has every feature a game should have, from a skatepark creator to a very detailed environment, skate 3 has it. I purchased this item at the end of August for $60 and it was worth every penny. It is one of the few games I will never trade in, just because there are endless possibilities. I still play the game today. The story mode of the game is possibly the best part. The challenges that you must complete are great, it has every thing from races to photo shoots. For every challenge you complete you sell a certain number of boards, the goal being 1 million. I also have played the online quite extensively, and I can say that the people that play it are very nice, unlike COD players. I have had a great amount of fun downloading Skate parks from people and playing them for hours, many players are quite creative. Overall definitely my favorite skating game, and one of my favorite games of all time.

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PlayStation 3 Arcade Stick

PlayStation 3 Arcade Stick
Customer Ratings: 2.5 stars
List Price: $39.99
Sale Price: $33.62
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Plugged it in, the lights flash and none of the buttons function. Read online that after Sony released a firmware update for the PS3, these fight sticks became incompatible. Nice of Amazon to keep selling them though. Returning mine and trying again with something different.

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The second I placed the order for this arcade stick, I read in a review that this no longer works with PS3's with the latest firmware installed. It was too late to cancel the order so now I'm returning it. Much like a previous reviewer, I'm wondering why Amazon is still selling this product. Also, I happened to pick up another arcade stick since this one doesn't work and happened to notice that the quality of this thing is also pretty low compared to others out there.

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This stick is an inexpensive but fairly well built arcade style controller that's almost perfect for fighting games. Turbo works as advertised. Macro works, but is not terribly useful, since the move has to be re-entered every time you turn the PS3 off. If you can pull off the move that many times, you can just pull it off in-game.

Note that since you'll naturally be pulling the buttons towards you when you push them down, the paint at the bottom will start to flake offmy X button already has signs of wear after one day.

Depending on how far away you sit, you might also want a USB extension cord. The cord on the joystick is only about 6 feet.

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I purchased this stick for one main reason, and that was to play Street Fighter IV. My only major gripe is that the controller is not wireless, but for the price it's a fair trade-off (I purchased a USB extender cord to compensate).

This controller doesn't have all the interfaces of the standard PS3 controller (it's missing a joystick and four directional buttons), but covers all the rest (including L3 and R3). It has more than enough buttons to play most major fighting games out there.

As a fan of the Street Fighter arcade series, having a good joystick was essential for me. I just plugged this stick into my PS3, fired up the SF4 game, and it worked perfectly.

Special moves are pretty easy to pull off with this controller, and the familiar button layout gives it a real nice arcade feel to gameplay. You can also program up to 4 macro buttons, allowing you to flawlessly pull off the most difficult of special moves at the push of a button.

Turbo buttons are included, although I've never used this feature.

Are there better joysticks out there? Probably. Can you find a better balance of price and performance in a stick? Probably not.

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After reading the good reviews and seeing the price on this item, I decided to try it out. Plug it into my PS3 and the only thing I saw were flashing red lights from the joystick. Read the instruction and tried to hit the home button but still didn't work. I tried restarting my PS3 multiple times, no luck. Ended up returning it

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Highlander

Highlander - Playstation 3
Customer Ratings: 4.5 stars
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Some one somewhere please find a way to get this game released or leaked to the public... even a by ORDER ONLY option! Something...why sit on a finished game!? there are people out here like me who will buy this! this is art and experience that we want to enjoy....a game is like having the dream you wish you could have but never do....you get to experience an alternate reality for a while... dont deprive the world of that!

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I remember it was scheduled to come out a couple years ago and the day before it releases it just gets pulled and that's it. What happened

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I will change my rating once this game is released and I play it, but this game WILL be released, it's release is to coincide with the highlander remake being released in theaters

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It was thrown out by EIDOS themselves they did not think it would sell and also they did not have enough funds to pay for the marketing the game was finished but those are the only reasons they did not put it out. People thought the concept was pretty lame. But true Highlander fans which are not many, would have bought it. Again not many fans means very little profit in the long run EIDOS can't afford to keep throwing money away the're strugleing very badly. And are on the brink of financial collapse for their company even the Too Human title did not impress enough people to bring them revenue. They were supposed to make a sequel to Too Human but EIDOS does not have the money. They are a small company with a great history but also had a ton of flop titles. The Legacy of Kain Series, Tomb Raider these are the titles they make everything else was ehh like NINJA, Prism, Soul Bubbles, etc. there are so many flop titles they made that ther're almost gonna be closed out. EIDOS in my personal oopinion should have made this title not to mention several other Legacy of Kain games but instead they decide to ignore their fans and do what they please. They are very prideilent and don't care about their fan base what so ever. They show repeated patterns of great promises they never fulfill. A word of advice from now on when you see EIDOS as the developer making a very good title, don't get excited, instead just go ehh, we'll see if EIDOS makes that good of a title, then say after to yourself that would be the day. Until then I did reasearch on this game and supposingly it was supposed to be released alongside the new Highlander movie which is currently supposed to be in production but personal I think they might not even make that. It was supposed to be a remake of the very first movie but without Christopher Lambert as Connor McCloud. personaly I think it won't happen cause no one really remembers Highlander so unless they know it will bring them a ton of revenue or unless so company wants to blow the cash looks like we;ll have to wait a few more years for a Highlander videogame and movie if any of these happen it would be fantastic, but until then us Highlander fans must wait. Companies don't just blow money anymore just look at the Halo series they said the 3rd game was the last one now were goin on the 4th game this year plus all the sub games along side the first. So unless it makes the bucks the small things that are great to some will have to wait, so that when they do they will be perfect and not turn out like crap. Believe me as a kid whose father got me hooked on Highlander (which is how I become a fan, though my Dad) I always wanted them to make a Video Game of the series of at least a stand alone title bearing it's name where I get to chop off someones freakin head as the main way of defeating the enemies whom approach you, but alas I have come to learn that we are just fans and unless you want to find and talk to the creator of Highlander you will have to wait for a videogame to be made. If you can contact such a person, that would also be a miracle as well. Until then There Can Be Only One. Only one explanation to this attrocity, and thats money. So I feel for you and all of you I was up all not the day before it was supposed to be out and then all of a sudden it said this game is currently unavailable we dont know when it will be released. And like many I went to bed very sad and dissappointed. I really wanted a Highlander game to be made. But life is full of irony isn't it, what can we do other then move on. Thats life, we do not control the developers projects they do. So believe me I know I wish it did happen. But look at the bright side Highlander fans maybe when they decide to make a Highlander game it will be even better then it was supposed to be. Only time will tell, until then we all shall wait, hoping that what we want will come true, hoping that the developers, publishers, and producers give us what we really want, hopefully if they care. Soon, very soon there will be a Highlander game. Hell I have a great program that allows me to create videogames I might just make a Highlander game for the heck of it and ship it to the creator himself and give it to him if it comes to that. I would have to write a story but I write pretty good so thats not the problem. The problem is I would have to call up the software company that gave me my design program and ask them to make me a Owen McCloud replica which may cost me a few hundreds for them to custom make it for me. They can make me custom digital products its perfectly legal and I would have to pay for the 3d model. But yea I will proberly end up doing it myself. We'll see.

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Mass Effect 3

Mass Effect 3 - Playstation 3
Customer Ratings: 4 stars
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[EXTENDED CUT UPDATE; ACTUAL REVIEW FOLLOWS]

(There are no spoilers in this entire, way too long, review)

Short, short version: Does the Extended Cut "fix" the ending? Kind of, but still not quite. Despite how it lacks and how we still have the same endings, the overall conclusion has been improved. So if you are on the fence about buying the game just because of the ending, don't worry about it. Just buy the game already and download the completely free DLC.

There were many problems with the ending of Mass Effect 3. In my original review, which is below this section, I talked about 5 issues I had with it. This excluded some problems that involved spoilers. On a larger level, one problem I had with ME3's ending which I didn't talk about was it killed my interest in Mass Effect's story. It was not only disappointing, but I had absolutely no interest in exploring the game's alternative events and dialogue exchanges. With such a straight forward, forced, and limited number of endings, which pretty much didn't matter how you played, or if you played, the other games with certain decisions, what's the point in experimentation? No matter what you did with different Shepards, you're still going to get that ending. I haven't touched the game since I wrote this review over 3 months ago. In comparison, I beat Mass Effect 2 twice in one month. There was zero motivation and reason to go back to the game, which is otherwise a really good game, just because of that ending.

So now we have the Extended Cut, and it's exactly what it sounds like. It is an expansion not a revision. However, some of that expansion feels like BioWare putting band-aids on plot holes. Again, I won't say what happens in the ending, but it should be noted that the game does have plot holes. It also has some confusing moments. Not everyone will notice or think about it, but others, myself included, thought, "Wait, when did this happen?" or "Wait, why is doing this?" Well some of those issues have been fixed. One of the fixes is still confusing, but it's confusing for a different reason.

Another wound that BioWare patched included the ending cinematic. I haven't seen every possible ending in the Extended Cut, but for mine, the ending my Shepard originally received at launch, BioWare changed the cinematic. Partially because of the lack of closure, partially because of what happens, the ending cinematic basically let a lot of people (like me) run wild with worst case scenarios which destroyed the ending even further. It was just one more crippling aspect of the ending. Well, BioWare changed it, so nobody has to worry about that. And with the actual ending extended, nobody has to imagine those worst case scenarios, since we know what happens after the events of Mass Effect 3.

The last major change I noticed to already existing content involved the decision at the end of the game. When it came to making this decision, people were frustrated, because they believed it should have been something their Shepard should be able to do. Well, BioWare agreed. When I saw the option available, I took it just to do it. Right after I selected that option, I thought, "Wow...That was pretty awesome." Even if you know all of the endings to Mass Effect 3, I still wouldn't want to spoil what they added, but I will say it is smart in the context of the series and should have been included when the game originally launched.

So far I've only talked about what they altered. It took a little while for me, but I eventually got to the true extending ending. While this is going to sound really negative, it is the best way to summarize my thoughts: It's better than nothing. It is good to see the aftermath of the war and getting a glimpse at what lies ahead for this character or this alien race. Also, the extended ending talked about the impact you ultimately had in the final moments of Mass Effect 3. The reflection could have been longer, but when you factor in resources and pacing, it is a good way to add some closure to the series, while avoiding an ending (like Metal Gear Solid 4 or Return of the King) that goes on for way too long, for some people. (Again, for some people. Personally, I don't mind the never-ending ending if it is well done)

So, is everything alright in the universe? For me, not really. Don't get me wrong, it is an improvement over the original ending. To be honest, I don't know how I would have reacted if the Extended Cut was the original ending. Would I have liked it or would I be just as upset? My guess is I would still be disappointed, but not nearly as much.

I guess I'll end by looking over my five points in my original review and see if the Extended Cut fixes those issues:

#1) The game just...ended: Now it doesn't just end. So that's better.

#2) Nobody reacts to anything: It's more of a reflection now. You see some of the reactions, but it could have, and in some cases probably deserves to be more than what was offered. Eventually you get into an argument over delivery versus the amount of material. It's better, but it's still lacking for me.

#3) In the end, none of my relationships and conversation decisions mattered: The Extended Cut appears to change based on who survived all three Mass Effect games and it looks like the larger plot points in the series does play out. Now I want to see other Extended Cuts to see if huge changes are reflected. So this is a decent improvement when you consider I didn't want to touch let alone replay ME3.

#4) The ending made me feel like none of my preparations, side quests, and decisions in the game mattered: Still a problem, in my opinion. From my understanding, more options and possible endings open up when you have a higher readiness and more military resources. I still don't think this is the best way to end the series. For an individual game, it's fine. But if you played the other games, it's still disappointing.

#5) That stupid thing that appeared at the end: Yep! Still there!

Overall, it's a hit and miss for me. The hits have to do with the expansion and some of the revision BioWare did. It's the same ending(s), but BioWare did change the ending a little and for the better. The misses still deal with the problem with how the series ends. The experimentation aspect is invigorated a little by the Extended Cut, but it's not as high as it was for ME2. I still believe the ending to the Mass Effect trilogy should have been handled similarly to how Heavy Rain ended. That game had seventeen total endings, divided up between the four main characters. The variables and choices throughout the game and the climax made me wonder "What happens if I did this?" just so I could see how the last third of the game changes or in order to see all of the possible endings for a character.

That game had organic endings based on choice and gameplay. Mass Effect 3 had a limited number of directed endings, based on a few individuals choices at the last minute. It should have been done differently, but for what it's worth the Extended Cut is better and appears to actually change based on how you played the other games. I don't think BioWare should have completely revised the last 30 or so minutes of the game and rewrote an entirely, radically different ending. However, I still wish they had a more open and free approach to the ending.

[ORIGINAL, SLIGHTLY TRIMMED, REVIEW]

Mass Effect 3 is a great game, with some problems. There are graphical hiccups here and there, sometimes your squad mate's AI isn't the best, paragon and renegade interruptions take a back seat, the music isn't as noticeable and recycles about half the tracks from 2, and the cover system, with the new rolling and jumping from cover to cover mechanics, either works great or does some unintentional things at the worst possible time. In the end, these points aren't enough for me criticize Mass Effect 3 too much. The game would of course be better if these weren't issues, but it still has a lot of the elements that made ME2 a great game for me.

There isn't too much of an improvement graphics wise between 2 and 3 (on the PS3 at least), but the game runs smoothly and the occasional pre-rendered cut scenes look fantastic. Even though the AI and cover system isn't perfect, the fighting and squad mechanics are just as good as they were in ME2. In some respects, the shooting and abilities are better than what they were in 2. The missions and character interactions are great and the story has some more meat to it compared to ME2. Not that this makes 2 inferior and 3 superior. This aspect mainly compliments ME3's war torn setting.

So, while the game isn't perfect, Mass Effect 3 is exceptional, especially when it comes to cinematic gaming, writing, dialogue, character development and blah, blah, blah, blah.

And here comes the "But..."

But, there is a major problem with Mass Effect 3. It's not with the premise, the conflict, the missions or the climax. In fact, the problem I have with Mass Effect 3 is at the 99% mark. I'm talking about the very ending of the game. The last 15 minutes of game that took me about 40 hours to play through. Of course Mass Effect 3 has multiple endings, and I've only experienced two of them (after I finished the game, I immediately loaded a previous save and tried to get a different ending). I hated my ending. I hated my ending so much. I didn't hate it because it was a sad ending. I hated it because of how it was handled.

I'm not going to say exactly what happened, but I will try to outline all of the problems with it. And so I don't go on for the next three hours, I'll just make a list:

#1) The game just...ended: Putting aside whether that was a good or bad way to end the Mass Effect trilogy (side note: it was a bad way), I'm just going to focus on what happened after the end of the conflict. Almost nothing. Remember how Mass Effect 2 ended? That two or three minute cut scene after the suicide mission? That cliffhanger ending to an unfinished story had more closure than my ending to Mass Effect 3. It felt like the entire game and the last big struggle, the final showdown, had no importance. And this is partially because...

#2) Nobody reacts to anything: Of course there's no golden rule on how to write an ending to a video game, but typically it is a good idea to have an extended ending after the conflict is resolved to wrap up the characters. You can do this in a couple minutes (as with Portal 2) or an hour (as with Metal Gear Solid 4), it really depends on what type of game you have. With Mass Effect 3, there was no reaction. People didn't say anything, people didn't talk to each other, I didn't even get a montage or a slideshow or where are they now movie. So after spending about 35 hours recruiting everyone for the suicide mission in ME2, being introduced to characters from ME1, then expanding on those relationships for an additional 40 hours with ME3, and even taking the time to talk to people on the Citadel and catch up with people on board the Normandy after I finished an important mission, the resolution I got was absolutely nothing. I don't know how this planet is doing, how this alien race is adapting, if this race is even around anymore, if this side character, like a turian or quarian admiral, is still alive, and, perhaps most importantly, what my crew and friends think of what just happened. Regardless of what ending people got, whether nobody died or everything, everywhere died, there should be some reaction. Because of this, it feels as if nothing mattered. Not only that, the ending made me feel like...

#3) In the end, none of my relationships and conversation decisions mattered: This was perhaps my favorite thing about Mass Effect 2. If I had to summarize ME2 in one sentence, it would probably be something along the lines of "Saving the galaxy and having some really interesting conversations with really interesting people." By not wrapping up and providing closure to all of the characters, it feels kind of pointless. I wanted Garrus, Tali, Legion, Grunt, Mordin, Thane, Kasumi, Samara, Jack and everyone else to survive Mass Effect 2. Their presence in ME3 enhances the experience, but it is incredibly disappointing every single story, character, and subplot just ends. This strips away the consequences and the dynamic and interactive story elements which made Mass Effect famous, and I bet people care a lot more about this than combat. This leads on to the next number.

#4) The ending made me feel like none of my preparations, side quests, and decisions in the game mattered: When the credits rolled, I sat down and looked at my TV thinking about the impact I had. Doing this deal with someone, or saving this person's life, or deciding not to kill this person, or running off to this star cluster, to fetch this book, and bring it back to somebody on the Citadel didn't feel like it mattered. This goes a little farther back than the game's last 15 minutes, but it undoubtedly still applies to the game's ending. When I was doing the last set of missions, I didn't feel like everything I built up was having an impact. It was as if my readiness meter was there only for me to look at, but had no affect on the story. In comparison, with the suicide mission in ME2, people talked about the Normandy's status, characters talked to each other (like people didn't trust Miranda, or Miranda disagreed with Shepard if he picked someone she didn't like for a job), and the success of the mission depended on your decisions and getting people loyal. If you picked the wrong person to do something, somebody died. If a person wasn't loyal to you, they were likely to die. If you didn't follow someone's advice about the mission, the crew, or the ship, more people died. It felt like your actions mattered. Even if somebody simply says, "Good thing you did X" it still mattered. With 3, I didn't feel that at all when the game ended. Did doing X make the last set of missions any more or less successful? I have no idea and I shouldn't have to look at the game's programming, or read a strategy guide cover to cover, or play through the game 5 different times to realize how all of these variables work in the end. The decisions I made with the digital comic included with the PS3 version of Mass Effect 2 which summarized ME1, the decisions I made in ME2, and most of my decisions I made in ME3 didn't matter. In ME2, I created a second character (Male Shep, renegade) who handled situations differently, who picked the opposite key decisions, and purposely killed certain people during the suicide mission to see how my story in ME3 will be different. So granted, I will see some of the differences when I play the game with that character. However, after playing through 3, my guess is all of those differences will likely appear in the first 90% of the game. And besides that, I shouldn't have to play the game 2 or 3 times to understand the impact I had on it the first time.

I know at this point I'm beating a dead horse, so I'm just going to move on. Unfortunately, there are still more problems with the ending, but some of the problems get into story details. So I'll just talk about one problem in extremely vague and unhelpful terms. So, finally...

#5) That stupid thing that appeared at the end: I don't want to say what that "stupid thing" actually is. Oh well. BioWare decided to include something in Mass Effect 3. Whenever this something appears, it is either unintentionally funny in how bad or stupid it is or it is painfully annoying. This something would not go away, and I started to hate this something, not only for how it was used, but how BioWare keeps forcing this something into the story. Ok, I'm going to stop here, since I can't actually talk about it unless I say what it is. So I'm just going to wrap this up.

SUMMARY/CONCLUSION:

Mass Effect 3 is an exceptional sequel to Mass Effect 2, but the game is ultimately undermined by it's horrible ending. When you include the mythos, the characters, and the dozens of plots and subplots, the ending goes from bad to devastatingly bad. Honestly, it is one of the worst endings I have encountered in a video game. (NOTE: I'm not saying ME3 has the worst ending in a video game ever. I'm just saying it has one of the worst endings I have played through and have seen with my own eyes).

It feels like BioWare abandoned what they established with the previous games to throw in an ending that seems rushed. Because I don't feel the impact I had before and after the last 15 minutes, the ending feels too simple and one size fits all. It also isn't well thought out, because there was some continuity and logistics issues. After I finished the game, I loaded a previous save, and made two different decisions to try and get a better ending (as in more satisfactory, not necessarily a happier/sadder ending). The only difference was literally a cosmetic one. And since the player doesn't see the impact of these endings, it doesn't matter.

What makes this so frustrating is that all of these game crippling problems happen right at the very end. We are talking about a span of 5-15 minutes. The other 2,385 minutes I invested in this game alone were really good or great (if you exclude that "stupid thing" I talked about in #5). If the other 99% of the game wasn't good to great, then I would have given this game 1 or 2 stars. Since I don't feel like writing off the overall experience, I feel like averaging my scores out.

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I certainly did not give this game 5 stars the first time through because of how terrible the ending in the original version was executed but I have to say, after downloading and playing through it a second time with the extended cut ending, I confidently say this is the best trilogy I have ever played. I went in it the second time with extremely low expectations for what I thought they would address and I was pleasantly surprised when I saw how they fixed literally every major detailed/plot hole I, and the majority of other gamers had. The continuity of things is just there. Plus there is access to more information of certain events that wasn't there prior to the EC. I recommended this game beforehand even though I thought the way the endings panned out was deplorable the first time through but now I say, play this game with full confidence because it is one of the best ever made. Enjoy the story! That's what this game is about for me. Closure is there and if you're a diehard fan it may even bring a tear to your eyes.

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This game seems to have generated a lot of controversy. I love Mass Effect, from the first game in 2007, up to the last ten or fifteen minutes of the third game. I rate it as my favorite video game series of all time (not my favorite individual game though...I still designate that title to either Breath of Fire 2 or Chrono Cross). Mass Effect completely immersed you into its world, with its compelling story line and its detailed character interactions. Of great interest was the fact that your choices in each game would affect occurrences in the subsequent releases. Why didn't I enjoy Mass Effect 3? Well, as I said before, I did enjoy it a lot until the very end. The three main pre-ending problems with the game that I had were:

(SPOILER ALERT)

1)not enough squad members: ME2 had you with 10 characters from which to choose (12 if you got DLC). Now I got...6 (7 with DLC)?! Jeez...it's the end of the universe (and the series)...one would think Shepard could recruit more personnel

2)New cover system: I applaud Bioware for trying to add new aspects to combat but it's very annoying to be running from cover to cover when I'm actually trying to move forward

3)Dialogue limited: Dialogue choices were fairly limited compared to previous games...sometimes only two options

My dislike of the ending is shared by many fans as is evidenced by current video game news. My concerns are:

1)Shaky plot ending: Synthetics will always rise up and kill their organic masters so in order to prevent that you're...gonna kill all organics? Save organics by killing organics...yeah, makes sense. I felt like I was listening to the Colonel Sanders guy in Matrix Reloaded. Ergo.

2)Choices didn't matter: All the choices that you made in the previous games and in this one didn't really matter. You got three "choices"...yet they all end up practically the same...Shepard dies, universe saved, mass relays destroyed, Normandy crashes. The only visible difference in the endings is what Shepard does (whether he controls or destroys the Reapers or chooses synthesis) and the color of the explosion. THE COLOR OF THE EXPLOSION!...THAT'S MY BIG FINAL CHOICE.

3)No proper epilogue: what happens after these events? What happens to the supporting characters you have come to cherish? Do they make it back to Earth? Do they colonize the new planet? What happens to all the races that were in Sol system...how do they get back home without the relays? What happens to Shepard's love interest?

4)Hero dies: Not many reviews on the internet say that fans are upset about the death of Shepard (only that they hate the lack of choice and the near identical endings). I am though. I am all for Bioware providing a bittersweet ending, but give us the opportunity to have a good ending too, based on our in-game choices. Quite a few games have ended with the loss of the protagonist...God of War (Kratos), Final Fantasy 10 (Tidus)...however, these games did not involve the player shaping how the hero's life progressed or have the level of social interaction that Shepard had with his supporting cast. The player develops an emotional bond with the characters (the same way our parents and grandparents feel about Young and Restless). I'm sure many players like myself think that Shepard deserved at least one ending where he could walk away and finally hang up his N7 armor and have a couple kids with Ashley or Miranda (or Tali...don't know how that's gonna work though...through another emergency induction port?)

In a nutshell, the ending spoiled Mass Effect for me. The only good thing about the end was the soundtrack which I think complemented what was happening. Some people have been saying " you wouldn't ask a writer to change a book ending or a director to change a movie ending so why ask Bioware to change their game ending?" Movies and books don't involve YOU deciding the path things take and therefore don't have the kind of effect on you that a game like Mass Effect does. I'm not going to say don't play the game, I'm just warning you that you may be upset by the ending if you are a die-hard fan of the game series. But hey, I'm no video game expert, just an average Joe who enjoys video games. I give the game a 3.5 out of 5.

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If it wasn't for the ending, Mass Effect 3 would be one of my all time favorite games, and I would have given it 5 stars. Prior to reaching the end, I saw many comments and reviews stating that the ending was bad and ruined the series for them. I honestly believed it was just fans getting upset because the ending wasn't what they expected. But after seeing the endings for myself, I can personally vouch for all the complaints. It wasn't that the ending was difficult to understand, it made sense, but it was just awful.

****SPOILER Alert******

The explanation as to why the Reapers terminate organic life every 50,000 years was absolutely ridiculous and represents circular logic at its finest. ***Spoiler!*** It was basically revealed that the Reapers eradicate organic life every 50,000 years to ensure organics don't create machines to destroy each other. That's circular reasoning. The Reapers wanted to stop organic life from killing each other with technology (machines), so the Reapers (machines) killed organic life to make sure they didn't kill each other. That's a ridiculous explanation for the Reapers. I would have preferred if the Reapers just killed organics for no reason at all. But to find out they did it to save organic life and give primitive life forms a chance to grow was incredibly idiotic. It was just a silly, dumb ending.

*****End of Spoiler****

Its a shame that this ending completely ruined my Mass Effect experience, because this series is an amazing achievement. The rich world Bioware created is phenomenal. In my opinion the universe and mythology in Mass Effect rivals Star Wars, Star Trek and BSG. In some cases Mass Effect is better than all three. But the ending, completely undermined the extraordinary achievements of the series.

The gameplay, the characters and story for the most part is top notch. Sadly though, the ending is abysmal.

I think Bioware owes it to their fans to make a DLC to address the game's flawed ending.

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ME3 was significantly inferior to the second game, in strategic dynamics and in the story, which is about as fun as season finale clumsily rehashing and tying up plot lines. Harbinger never showed up. The nostalgia was flat, and when the game was challenging, it was so flat out difficult it felt more like unproductive grinding.

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PS3 Move Quad Charger

PS3 Move Quad Charger
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.89
Today's Bonus: 26% Off
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I was amaze at how small the box was. But overall the charger is amazing for the price. I also love that it has a ON/OFF switch on the back plus 2 extra USB to charge just about anything that uses a USB port to charge (cell phone, MP3, bluetooth,PS3 controller).Also once the controllers are fully charge the light changes blue to show that they are fully Charge. Of course the price could not better beats paying $29.99 for the charger that was release with the move which only charged 2 controllers, this one charges 4 and 2 extra USB for anything else. I would recommend this to anyone who in the market for a Move control charger.

On a note * The usb part of this product does NOT charge Apple products such as( iPod, iPhone, iPad, etc.)Since this might be a big deal for some.

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The Quad combines a sleek, small form design with a low price when compared to 'the competition' and a level of functionality that exceeded my expectations.

Briefly, this is what you get for your money:

2 Move Motion Controller chargers

2 Move Navigation Controller chargers

2 'universal' USB Type A ports

120/240V AC adapter

On/Off switch

With 'quad' standing for 'four', this is in fact more than that. Besides its ability to directly charge the Move Motion and Nav Controllers you also get 2 USB ports in the back that you could use to charge DualShock controllers, your PS3 wireless keypad, a Bluetooth headset or anything that could be charged through a USB cable (not included).

In addition, the Quad is pretty too. The red glow surrounding the base of your Motion or Nav controllers while they are charging turns to blue when the charge is complete and the black, rubberized finish allows it to integrate well within a PS/3 environment.

This is a 5 stars without any hesitation.

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I really dig the sleek, small, rubbery finish of this charger. However, my two back slots for the playstation move charging died within a month. I normally keep the charger off (it has a nice on/off swtich) and use it as a display stand when not in use and last night I attempted to recharge both move controllers and it wouldn't work. I tried to switch them back and forth and used the PS3 charging cable just to make sure they weren't broken. It's the quad dock. The front two navigation slots will still charge the navigation controller.

New one comes tomorrow, hopefully it won't break.

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I noticed on the two port Sony charger that someone had mentioned that it uses the contacts on the bottom of the Move controller (as opposed to the mini-USB ports) to charge the controller. THIS IS KEY. Seriously. I was excited about the new charger, as it came with four ports and was on sale.

However, I have kids ranging from 2-15 and already one of the USB ports on the charger "got bent." Which is to say, I had to fiddle around with needle nose pliers for an hour just to get to where the controller could sit on the charger again. Argh! Worse yet, it's easy to imagine excessive wear and tear on the Move Controller, and if anyone has been looking for them for the past two months knows, they're nearly impossible to find at regular retail price. I had to buy a bundle just to get my second controller! Be sure not to damage the ones you have!

Even so, the charger itself isn't that stable. These controllers are very top-heavy, and it seems like a stiff breeze would knock one down. When you have all four controllers in the base, it's highly subject to jostling around as the controllers far outweigh the unit itself.

I have a fantastic Nyko charger for my Wii controllers, so my next attempt will likely be the colorful Nyko version of the charging station ( http://www.amazon.com/Move-Charge-Station-Charging-Playstation-3/dp/B003RDEV8E/ref=pd_ts_vg_6?ie=UTF8&s=videogames). It also conveniently comes with an on-off switch to save electricity. It's a little bit more expensive, but the base has cradles which ensure the wands won't move while charging. I can't tell from the pictures (and will revise my review when I find out) but I believe the Nyko version doesn't use the USB, as people report it makes the same "click" sound when inserting that the original Sony version makes when attaching a wand to the charging station.

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Unlike the Useless garbage Quad Charger by CTA that I ordered first, this one actually delivers.

Features:

Small Footprint (Much smaller than the CTA model)

Dedicated On/Off switch on back

Ruberized feel

Lighted circles around controllers light blue when charge is complete.

Controllers fit well in their slots, don't flop around.

Faster charging than USB cabled from PS3 itself, and you don't have to leave the PS3 on, so it saves energy as well.

This does everything you want a Quad Charger to do, and there are 2 Bonus USB ports on back for most other USB devices (Not I Pod/ I Phone)

These charge my SAXIS controllers (2)

I have 2 Nav Controllers, 2 Move Controllers, and 2 SAXIS Controllers this charges them ALL at once.

For the price This is the best currently availableHANDS DOWN !

As far as durability time will tell. I have only had this for 2 days, but it charged all my stuff with NO ISSUES AT ALL ...

Stay AWAY from CTA ChargerGet This !

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Matek: 3 in 1 Wireless Remote Controller Keyboard for PS3

Matek: 3 in 1 Wireless Remote Controller Keyboard for PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
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this is by far the best it is heavy built for durabilty easy to set up this is by far a thousand times better then the cheap plastic one walmart had this one is the porshe of remotes easy to use as a keyboard, controller, or blu-ray remote

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DiRT Showdown

DiRT Showdown - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $18.48
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To start off, I love the Dirt series. I've heard a lot of people who are "rally purists" complain about this not being a rally game and being too arcade-like. I like rally just as much as the next guy, but this is a "game" and it's supposed to be fun otherwise it's called "work"...if you want realism, go get a real car and learn how to do it for real. I play games for fun; not to emulate real life. That said, I'm a big fan of the old destruction derby games on the PSone...Destruction Derby Raw still being my favorite. Flatout Ultimate Carnage on PC is also another shining example of the type of driving I like. Codemasters has really hit my sweet spot with Dirt Showdown. Some may pass it off as a large DLC for Dirt 3, but that's exactly what I love about it. It takes all the fun parts of that game (for me anyway) and mashes them into this disc with tons of car carnage.

The best part of it for me is you can play it with the Driving Force GT wheel (and others like the G25 and G27, I think) and it feels great. The physics have been nerfed a bit for a more arcade feel, but it works in the confines of destruction derby just fine. This isn't a rally game, so it doesn't need to feel ultra-real. There are a ton of races/events and two "playgrounds" in which to collect icons and pull off tricks. I've only played a handful of races so far, but I can see where it's going and am enjoying it very much.

One annoyance is the announcer; he just sounds too corny. That may be what they were going for, but it gets in the way of the fun for me. For the last even I played, I turned him down to zero, but for some reason, I could still hear him. Either I'm doing something wrong, or it needs to be patched.

I haven't played online yet only because in general, I don't like people (individually, they can be ok). I play games to get away from people, so there you go.

I'm looking forward to Dirt 4 and Grid 2, but hope CM does a Showdown 2 that's bigger and better than this one. Until then, it's back to Showdown for me.

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Simply put, this game is fun. There's no need for long, drawn-out reviews with numerous paragraphs. It's a destruction derby game. You have 8 cars on track trying to smash each other and score the most points. You also have other modes like 8-ball which is amazingly fun. Elimination which is your typical last-man-standing event. Head-2-Head includes actual licensed cars and is essentially the gymkhana from DiRT 3. There's also a mode where the track is divided into 4 sectors and the goal is to set the fastest time.

I believe I'm forgetting a few other modes (I'm still just 5 hours into the game) but my least favorite mode has to be Knockout. Not because it's bad, but because the scoring is very...fickle. It's essentially random as to who gets the points when there are cars piled against the edge. Hopefully Codemasters fixes that.

Multiplayer is the same, except against human opponents, and this is where Showdown shines. Playing online with friends is a blast. I foresee many hours being spent here taking each other out. For anyone on the fence, do yourself a favor and try the demo on PSN/XBL. If you are at all a fan of destruction derby's/smash-em-up games, this is for you!

EDIT: one thing to note is that this game CAN be frustrating, if you let it get to you. There are numerous times when the AI manage to hook you and your spin out. This usually happens on the last, or second to last lap. It take a bit of time to get used to the AI tendencies, but once you do, it's a bit easier to predict their move and try to counter it. As I said, if you don't let it get to you, it shouldn't be a problem. Most races last roughly 3 minutes so you can always "restart" if necessary :)

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I just wish you can play multiplayer online at home with family that's why I gave it a 3 star other than that it is a great game if you love demo derby

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Great game for the price. Only thing I would change is you should drive backwards in the derby insted if forward. And wish it was last car standing it's just timed. Other then that I really enjoy the game LOVE THE DAMAGE AND DERBY!!

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This game works very nicely for me and supports my steering wheel/pedals just fine. It is reminiscent of Monster Truck Madness 2 and that was a favorite of mine. It is loud and dramatic!

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