Showing posts with label video game store. Show all posts
Showing posts with label video game store. Show all posts

God of War: Ascension Collector's Edition

God of War: Ascension Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $70.45
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I was very excited once I saw not only a new God of War game, but a collector's edition as well. Before I get to the game itself, I'll discuss the items in the collector's edition. For only $20 extra, you're getting the season pass for all future God of War: Ascension DLC which alone pays for the extra $20. You also get the game's soundtrack, a PS3 dynamic theme, and first access to The Last of Us demo released in May. The statue of Kratos is what catches the attention of many. While it is cool, it's not the best. Multiple reviewers have complained about it being cheap. To that, I say, what did you really expect? Seriously, you're paying $20 more for a ton of DLC and you're expecting a perfectly crafted statue? Get real. The base is extremely cheap feeling, but the statue of Kratos himself is fine. The arms do come unattached, but I had no problem putting them on Kratos. Overall, the statue is fine for the price you pay and looks good on the shelf surrounded by other statues from collector editions.

If you're a gamer who really loves a good story, God of War: Ascension will not deliver. The story feels very weak and bland. The gameplay is a whole different story though. This is the best looking and best playing God of War game. The graphics and the settings are absolutely beautiful and the combat system is truly one of the best I have used in a game. The Blades of Chaos is the main weapon you use, as in previous God of War games, and can be upgraded throughout the game. The combat is fun and the special abilities you obtain while playing are easy to use. One minor complaint about the visuals though is there are points in the game where you'll be in combat and the camera will pan out really far away from the combat. This is done so you can get a full view of the beautiful setting, but it can be hard to see what you're actually doing combat wise. The ending to God of War: Ascension is the best ending I've ever played through. The final boss battle is beyond epic. I won't give away any spoilers, but you'll be blown away by it.

Overall, God of War: Ascension delivers in the visuals and gameplay department but lacks severely in the story. This isn't the greatest God of War game ever, but you will still enjoy this addition to the series. You can't go wrong with this collector's edition since it's only $20 extra and includes a pass for all future God of War: Ascension DLC. While the statue isn't the greatest ever, it's still fine for the price you're paying.

This is my first ever game review and I'm planning on doing more. Hope this answers some questions about the game to whoever may be reading this!

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What you will get in this collector's edition:

1. The game disc.

2. A steelbook case, which contains the game disc and two promotional codes: one for the bonus digital content of God of War: Ascension and the other is the character dlc for PlayStation All-Stars Battle Royale.

3. A Kratos statue.

The steelbook case has a smooth and shiny cover and two character artworks inside the case.

The statue is cheap. A top quality statue will cost much much more. Considering you pay 20 more dollars on this collector's edition for the statue and many other features, the quality of it is totally acceptable. It takes a little bit of effort to assemble the statue since the design of the base is pretty bad. The statue holds well and the arms won't come loose. It doesn't have a bad smell. If you place it on your shelf and look at it from a distance I would say it is a pretty decent piece.

But if you have a very high demand of the statue and expect it to be great, you shouldn't get this collector's edition.

What the digital content includes:

1. Online pass activation code

Which enables you to play online.

2. Official game soundtrack

A total of 27 tracks, 128MB. And you don't have to launch the game to enjoy the music since it will be downloaded on your PS3 system and you can copy the file to your PC.

3. 48 hours MP XP booster

Boosts your multiplayer experience points at a faster rate than normal for 48 hours.

4. PS3 dynamic theme

A dynamic theme for your PS3, featuring 7 original artworks of God of War: Ascension.

5. PSN avatar pack

A total of 5 avatars included: Perseus, Orion, Achilles, Odysseus and Kratos.

6. Pass for future DLC releases

Allows you to download future DLC for free.

In my opinion this is a pretty good deal. My favorites are the steelbook case and the PSN avatar pack. It also saves you maybe a few dollars on future DLC. My guess is that they will add an addition god for you to allege which expands your multiplayer experience.

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It's been nearly 3 years since we saw the conclusion of Kratos's quest for revenge in GoW 3; and now we have the opportunity to see the very beginning of it.

In this game we discover how Kratos attempts to break the oath with Ares and why by doing so he is imprisoned and tortured by the Furies, we also see the face of a more thoughtful and sometimes sorrowful Kratos as well, but rest assured the moments when you see this "father and husband tortured side" is well told, so you don't have to worry about having to deal with a heavily depressed Kratos during the game, as a matter of fact, the violent and gruesome executions of enemies is as good as any GoW game; just wait until you finish your first Juggernaut fight ;)

Many core mechanics remain unchanged, of course we continue using the chaos blades, we collect magic and items and we upgrade these with red orbs; however, there are some variants now, example of this, once you get a magical power, you need to upgrade it to be able to use its corresponding rage attack and to be able to actually use your magic... So, what do you get in the meantime? Chaos Blades elementally charged!

You collect magic from Ares (fire), Poseidon (ice), Zeus (lighting) and Hades (souls) and by using attacks like the Plume of Prometheus but you will see this elemental charge in action! But for more practical uses for this new feature, once the new Rage Gauge is filled (by attacking continuously and avoid being hit) the elemental attack becomes stronger making a good crowd control especially for tight rooms another characteristic of the elemental blades is that by slaying enemies with certain power will give either: gold, red, green or blue orbs, so plan carefully to use this in your advantage.

This touch might be necessary because the enemy fights are quite frenetic, at least from my experience in Hard mode more than a few retries are needed to win some battles, but pretty much any GoW will throw waves of enemies at you with no mercy, this one is by no means different in that aspect, trust me :P

Another addition are the world weapons, 5 total, that can be used or thrown at enemies making combat more dynamic and varied as well; another addition to Kratos moveset is the tether grab, once an enemy is weaken you can grab it using R1 to keep control of it and if need it you can toss him at others or use him as a shield and batter whatever comes in your way.

Like previous games you collect items, for this game these grant you abilities like repair or decay structures and also to be in 2 places at the same time, and yes, these can be used in combat as well and yes these are quite useful, just wait and see!

As per the multiplayer component of this game, well, I haven't played it yet, but I will do so, to customize my warrior and discover what is all about Hades and Poseidon, as soon as I have played a few matches I will update this review; but as far as I can remember from my beta game with Ares and Zeus abilities, you can use traps to kill others, capture altars and even use special weapons to defeat special enemies.

Graphically, this game looks as good as GoW 3, so far no glitches in this dept, the camera also works great, but sometimes, it will zoom out to show you the greatness of the landscape while 5 enemies are hammering you :/ the good thing is that this doesn't happen that often, other than that no complaints at all and level of detail is just awesome!

The sound is also really great and the touches like like the swinging of the blades, the stabbing and the blood dripping to the floor are quite detailed and the music inspires this sense of epicness too! But it has happened to me a couple of times where the game gets mute for a split second and up to 2 seconds, it doesn't hurt the game because it seems to happen rarely, but it happens...

As per the CE, everything comes as described in the Amazon site, the metal case, the Kratos statue, the DLC codes for the experience bonus; but one thing that is included but is not mentioned, is a code to download for free 2 extra characters in the Playstation Battle Royale game: Zeus (as seeing in GoW 3) and Isaac Clarke (Dead Space) which is a nice add on and wanted to share with you.

Finally, the game gives you the option to install a digital version of the manual; yes, no printed manual... but I think this is something that is becoming more and more common; and also you will have a varied selection of demos too, like Flower, Sounds and Shapes, Thieves in Time, among others!

So, is this game worth the initial price? I say, yes! because if you're interested in this game and you have played other GoW before you know what you're getting here in terms of character, combat and technical game aspect and as nice touch we have the chance to continue explore the GoW a little more.

But enough reading here! Go and play this awesome game that definitely deserves its spot in the Pantheon of the Gods! Enjoy it!

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The game is fine and all, but it seems they resorted to throwing wave after wave of the same enemy AI to make it challenging rather than previous GoW games where there were giant enemies and Titans to fight. Instead we're given another Great story, without the epic God versus Titan battles. Really, I just mean boss fights in general though. There are a few boss fights, but none are quite as fun as the previous games'. Everything else is very satisfying and fun.

However, this is the EASIEST God of War game to date. My little sister actually enjoys this game, too. And she's a fan of Fable and Lolipop Chainsaw. So, you know it's not too difficult.

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Best Multiplayer experience but the servers are a bit lagging but what the hell!!

GOW is the best game period!!

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Damage Inc., Pacific Squadron WWII

Damage Inc., Pacific Squadron WWII - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $19.99
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Flight sims are so few and far between these days that I was really excited to get my hands on this game. Truth be told, it's not "bad", but I was expecting a lot more. I'm a huge fan of of Sturmovik and Birds of Steel and I was expecting this game to at least be on par with those considering they are 3 and 2 years old respectively, but Damage Inc. fell short of both of those games in pretty much every way. Although the framerate is decent, the graphics are lackluster and unpolished (just a little anti-aliasing could've gone a long way). The controls are somewhat awkward and I found it frustrating that in order to change views while flying, you actually have to pause the game and select a different view from a menu versus just pushing a button mid-flight. The sound quality was decent, but the voice acting did get on my nerves, although this was also often the case with some of the missions in Sturmovik. In closing, this game is passable, but after a few hours, I turned it off and put Sturmovik back in since I consider it to be superior to this game in every way. Red Box this game if you can and if you find yourself liking it, then make the investment to buy.

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love the old school prop flying games for ps3. ex usaf, so a natural fit. many hours of enjoyment on ps3.

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i have gotten this game in mail and the gameplay is a lot of fun, especially when you unlock planes like the P-38 Lightning and the F4U Corsair. and in the game, you get unlimited ammo too. sadly, not unlimited armor though which is a bummer. but, other than that, it's pretty cool and also, this game has a mode called Reflex Mode that allows you to slow things down and get in a better shot. the questionable part though is that sometimes, the game will go haywire and either freeze up or not fully show up ( i.e. things missing in the level) and also, they do say the GD word at least once ( any Christians or Catholics will know what that means). but, overall, the game is a lot of fun.

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This game does have a couple of bugs that will freeze the consol. and sometimes when your doing a recon mission you can fly threw mountains which if you like real well this might displease you. this was the only game to ever freeze my playstation.

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When I bought this game I thought it was different due to there are not that many airplane games for the playstation3.This games plays exactly like heros of the pacific for the playstation2. The story is even the same ,the only difference is in the beginning your brother is on a B17 instead of the battleship Arizona .The only difference other than that are the graphic

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mercenaries 2 world in flames

mercenaries 2 world in flames
Customer Ratings: 4 stars
List Price: Price Unavailable
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How come nobody's heard of this game? It's massively underrated.

Although I didn't like it for the first couple of days, once I got used to how this game works, I had more fun with it than with any other game I've played in the last ten years, easily.

What a winner: it plays like a Michael Bay action movie! This is probably the only game I've ever played where instead of eagerly progressing towards "100% completion," I was despondent every time I made progress because I didn't want the game to end. As soon as it did end, I played it through again two times straight: something I haven't done for any game in at least a decade. I usually just pop out the disc and move to something else.

In this game, you play a soldier of fortune who is in Venezuela trying to get revenge on someone who shot him "in the upper thigh." For the most part, the game plays like any outing of GRAND THEFT AUTO, with the following major exception: there are no police to rein in your behavior. In those games, if you start shooting up the town and mowing down innocent bystanders, sooner or later the police will come, and they are eventually undefeatable.

In this game, though, there's no police. You can just create havoc and, as long as you can keep yourself alive, there are no real consequences for destroying stuff. Hence there is a lot of fun to be had in destroying stuff, and -happily -the gamemakers have seen to it that virtually everything in this game (except maybe mountains) can be destroyed somehow. This is a lot of fun in its own right.

The programmers made several brilliant decisions that wound up increasing the fun, and minimized those kind of things that don't. I'm thinking specifically of all those annoying things that in typical games you manage your character with; in other words, things that decrease the fun (e.g., remember having to eat, sleep, and work out in GTA? Nothing like that here.)

For example, every time you're in a vehicle and the vehicle crashes or explodes, you're ejected totally undamaged. Also, if you exit a vehicle (such as a helicopter) from a great height and fall to the ground, you'll typically live, albeit with just a couple of hit points left.

Put together, though, these two elements soon inspire you to play recklessly, boldly, and cinematically, thus ramping up the fun. It's one of the few games that's as entertaining to watch somebody else play as play yourself.

There are, however, many negatives I can think of. While it's true that I certainly had hours and hours of insane fun with this game, it's not perfect. I list the following not only because I get off on making complainy lists, but also in case someone at Pandemic is listening, someone who might have a hand in making a sequel.

First and most seriously, there are a lot of bugs. True, there have been a couple of patches, but there are still some very irritating bugs even after all the patches. In fact, I'd say this game is famous for them.

I will only list the most serious one: there's a serious problem with the latest patch, at least on the PS3. If you patch the game, you won't be able to play it (your game will freeze on the screen where you get to select your character). The only way to get it to work is uninstall the patch, reinstall the game, and play the unpatched, straight-from-the-factory version. It's been this way for years and the company, Pandemic (if that entity still exists), shows no sign of coming to the rescue. Ergo I would say that the biggest drawback for you as a player of this game is that its makers have apparently abandoned it.

Second, the game doesn't have a lot of tutorials for learning how to do this or that. Ergo there's a steep learning curve: you might play for days and days before inadvertently learning how something is done. C4, for example.

Third, the assignments you usually get are unimaginative: they're things you've seen a million times before, such as keeping an NPC alive while under fire, destroying a building before a timer runs out, fending off an attack on a structure until a timer runs out, etc. I can think of no respect in which this game is original or creative. Further, a lot of the mission justifications are horribly nonsensical (although the plot as a whole certainly makes sense). On "Jungle Cruise," they want to test their boat in a minefield? Sheesh. Why couldn't they have just said that their normal boat pilot has been taken prisoner, and in the meantime they need a good boat pilot to deliver these vital supplies? Etc.

Fourth, your fun is ruined a lot of the time by meaningless timers. The game sets timers on a lot of missions in which there is no reason at all for there to be a timer (e.g., when you have to test-drive the mechanic's off-roader). This makes many of the missions infuriating rather than fun.

Fifth, I think the game mismanaged the whole thing with the battling factions. I think all the HVT's should have been VZ, or unaligned. The way it is, it feels as though you're being punished simply for playing the game. You work hard to build up good feelings, and then you're basically required to ruin things?

Sixth, the penalty for dying (outside of a mission) is too stiff: you're teleported back to the PMC, fined 10K, and -most annoyingly -stripped of all your weapons and vehicles? Yow.

Seventh, while many missions can be completed with a variety of approaches, there are several missions which must be completed in a certain way, and nothing else is permitted. Here you've painstakingly assembled all these supplies and air drops precisely for such situations, yet Ewan is mysteriously "busy." In the first "Get Solano," for example, the player is treated unfairly, I think. You MUST accept a ride from Ewan, MUST drive up the road, MUST use the gift bunker buster (and not one of yours), MUST grapple the Anaconda to return to the PMC, etc. I was able to think of many ways of getting to that bunker and assaulting it with a bunker buster, but only THEIR way was allowed. Railroaded.

Eighth, there should have been a way to keep playing the game forever, until you got sick of it. As it is, once you're done with all the contracts, there's nothing to do. Why couldn't there have been an endless supply of assassination / demolition / transportation contracts, even after you've taken care of Solano? What a shame.

Ninth, many of the weapons you get during this game cannot really be used. At first blush, there is a bewildering variety of weapons available, but you'll discover when you're actually out there in the field that you'll only use 4-5. For example, the game is very heavy on airstrikes, but they can be used only very seldom. In reality, an area of enemies will have a lot of AA and SAM jammers which prevent the use of airstrikes. The problem is, by the time you've cleared out an area of all these items, you're in enough control of an area that at this point an airstrike would just be a waste of money. Same with the sniper rifle. By the time you're actually close enough to use it, you don't really need it.

Tenth, it's really unfair and illogical that your character can't look directly over his head. An Anaconda might be right over your head ripping you to shreds without your being able to grapple because of camera restrictions!

Lastly, the game sorely needs stealth. As it is, it's a waste of time trying to sneak around: the enemy can always see you, even through walls, foliage, smoke, etc. What would be great is if it also turned into night and during that time you could sneak around unseen using sniper weapons and a silence. That would have been awesome.

I heard Pandemic tried to make a sequel but couldn't get funding. Pity.

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My kids favorite,but u sent me 2 both non working.

one star is incomplete . When it works it is a 4 star.

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I loved this game and i couldnt find a scratch. Also showed up to my house 4 days ahead of date.

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Grand Slam Tennis 2

Grand Slam Tennis 2 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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I am an avid top spin player...from the 1st one to part 4. I love the technical difficulty level and can appreciate every aspect of the game. That being said, I wanted to give an honest review of GST2. While it is very arcade like and has some major issues, it is REALLY fun to play. Sometimes I just want to pick up a game and play to win and have fun...and this game delivers. If you are trying to decide which tennis game to get, get top spin4 if you want to spend hours and hours of practice just to get to an average level. If you just like tennis and want something for a few hours of entertainment get GST2.

Also...the ball does go out in this game despite some reviewers.

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The sequel to Grand Slam Tennis has finally arrived after EA postponed it's efforts to release it on the PS3 and Xbox 360 following it's June 2009 Wii release. As a whole, the game is solid but with some flaws. The original version on the Wii was a cartoony version with a big ball, etc. Fun & best they could do on the Wii. This one takes full advantage of the graphical power of the PS3 but fails in other areas. Nonetheless, if you're a tennis fan -the game's worth your while as it's fun to play.

Presentation: As usual, EA delivers on presentation. Most importantly, this is the only tennis game with the Wimbledon license and that's important since Wimbledon is considered the Super Bowl of Tennis. As with most EA games, menus are slick and easy to navigate. Lots of ESPN branding also, which is good or bad -depending on your love/hate for ESPN. On the downside, the lifeless commentary from Mac & Cash gets very repetitive (as with most sports games but worse). On the plus side, it can be turned off once you get tired of it. Camera angles can't be changed & replays can't be automatically skipped (you can do so by pressing a button each time they pop up).

Roster: Arguably the best among all tennis games with the understanding that unlike NFL/NBA/MLB, there's no Players' Association, therefore you never get a full roster. Nonetheless, most player likeness' are spot on -Current stars: Djokovic, Nadal, Federer, Murray, Tsonga, Roddick, Sharapova, Williams' sisters, Ivanovic & others. Legends: Coverboy Johnny Mac, rival Bjorn Borg, Pete Sampras, Chris Evert, Martina Navratilova & more. Overall, the men's roster is way better than the women's. Most stars look great, especially Williams' sisters but some are a little off, particularly Chris Evert.

Gameplay: Solid -Somewhere between Top Spin 4 and Virtua Tennis 4. Lots of game modes including an easy career mode (10 seasons), online & ESPN Classic Matches, which are lots of fun! Create mode features Gameface, where you can download your own face from EA servers. The PS3 version also features PS Move compatability (Xbox does not feature Kinect). This is where I belive the PS3 version is slightly better than the Xbox 360's. Move works very well -particularly if you're a real life tennis player & know how to control the racquet well. As for the Dualshock, you can play the game with EA's total racquet control (rewarding once mastered). Like other EA games, no buttons just thumb sticks. The good news is you have a choice to play it with the buttons or a combo of both (which is my preference). I particularly enjoy serving as it requires good timing on your toss/hit as in real life. A bit unrealistic in the fact that's it's net play dominant.

Graphics: The game shines in this department. People will walk in while you're playing and think you're watching a real tennis match. Most player models (read above) are spot on, good animation and beautifully designed courts/stadiums. Best ever on a tennis game IMO. However, celebrations and such are a bit weak as the game, as a whole, lacks emotion.

Overall: 7/10 (3.5 round up to 4 stars). Good but overemphasis on net play. The game offers lots of modes and choices on how to play it. It features a deep roster with nice graphics. After having owned all 3 tennis games (TS4/VT4) at one time -for my money -I'd choose Grand Slam Tennis 2 slightly over it's closest competitor, Top Spin 4 -because Move controls work better, the Wimbledon license & I simply had more fun with it (probably due to replaying the ESPN Classic Matches -ie. Borg vs. McEnroe, '80 Wimbledon Final).

**UPDATE** After 3+ weeks with the game, the inability to contruct a point due to the overemphasis on net play really takes away from the game. Everyone rushes the net soon enough so it becomes a game of who can get there first. EA needs to patch this!

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I don't usually purchase video games at full price, but after trying out the GST2 demo, I was hooked and needed to get it right away from a big box retail store instead of waiting for the usual online purchase/delivery.

You want a more realistic tennis simulator? You're probably better off with Top Spin 4. You want silly mini games? Virtual Tennis is for you. GST2 sits comfortably somewhere in between, which suits me just perfectly fine. If you just want a no holds barred and fun motion gaming experience for the PS3 move with best in class HD graphics, this game is also for you.

EA only focused on providing motion controls for this game GST2, not for Kinect and not for the Wii (first GST version came out a few years ago only on Wii). The focus on motion gaming on one console this generation really shows. I surmise that this game hasn't been as popular as Virtual tennis & Top Spin only because this game came out a WHOLE YEAR after Virtual tennis & Top Spin.

No denying, there is a bit of a learning curve with the Move & Navigation controller usage. Isn't that part of the fun? The challenge to get better at something? Just keep in mind for power shots, you have to keep the Move controller back before you swing. It'll start vibrating a lot and let you know that you're setting up for a power shot. I really appreciate this feature. And for serves, it's really fun serving with power once you get your timing right.

If your opponent is constantly rushing the net, practice your lobs to keep them honest. If they're playing baseline, a tear drop shot would work. Firing cross court shots or along the side line is really possible. If you're on the fence about this game, it might help to read the original Wii Grand Slam Tennis game reviews. It sure helped me and my decision. Many note that it's challenging but once everything "clicks" with the motion controller, it's all fun from there. I now concur with that assessment.

Other things I love about this game: The classic modes that were re-created are so fun. Plus, you can download other recognizable players that weren't included in the original roster for free by downloading other user created players, like Agassi, Lendl, Chang, Hingis, etc. My next move is to scan my own photo to create my player. How fun is that, to create your own player avatar with your own mug on it?

Granted, you will hardly experience situations where you or the computer opponent will be hitting it outside of the lines and into the net. And yes, it's not really accurate because in real life tennis, we all know that hitting into the net and out of bounds is a huge part of the experience. But you know what? That level of frustration, I can do less of in a video game!

It's more of an arcade style game, so the emphasis is on fun & fast game play. With the immersive motion controls, I really feel empowered like a world class tennis player because I really can determine which part of the court to hit the ball and with how much top spin, power, etc. The Move is the only way to play this game IMO once you train, practice, and get your timing down. And most importantly, I'm having a lot of fun doing so.

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I bought EA Grand Slam Tennis 2 to play with the PlayStation's Move Controller, and I'm happy to report this is finally a tennis sports game that gets the use of the Move Controller right. We like motion gaming, active and as realistic as possible, and we're really enjoying playing this game. We stand in the living room, waving our glowing Move controllers and jumping about, having a great time.

in EA's Grand Slam tennis 2, you use the PS3 Move Controller very much as you would a real tennis racket. How you swing the Move Controller determines the direction of your shot, the spin on the ball (flat, topspin, slice), and the power of the shot. Swing low to high, get a topspin; High to low, get a slice. Angle your body (and thus the swing) to the left, get a cross-court shot. Prepare the backswing early, get more power. The direction of your serve is likewise based on how you swing the Move controller. It is reminiscent of the paddle control in Sports Champions' Table Tennis play, but on a grander scale. (Lobs and drop shots use the Move and T buttons on the Move controller, with direction and spin still set by the swing of the Move controller.)

We also use the Navigation Controller for controlling the location of our player avatars movement on the court. I haven't had a reason to use that in a very long time (Heavy Rain, I think); there aren't many games that support it. If you don't have a Navigation Controller, you can still use the joystick on the traditional PlayStation Dual Shock controller, or you can let the game handle the movement of your avatar. Left, right, playing the angles, taking the net, are all more interesting by controlling the player directly.

We have previously purchased Topspin 4 and Virtua Tennis 4. Whatever those games merits, their support for the Move Controller were extremely disappointing (absolutely worthless Move support, mere add-on gimmickry rather than real gameplay.) As someone who really enjoys motion gaming (Sports Champions is still one of our favorite games), I am really happy that finally there was a PS3 tennis game we could really enjoy.

We have previously been playing the Wii's original EA Grand Slam Tennis. For those familiar with that, this is a huge upgrade in graphics, yet the actual motion gameplay is very similar, and so, it was easy for us to pick up. Unlike the Wii remote motion controller, the PlayStation Move controller doesn't need to be "recalibrated" every few points, and you don't have to suffer the annoyance of the cord running between the motion controller and the Nunchuck.

In addition to the gameplay, you can organize matches in several ways: play singles or doubles against an opponent in your own living room. Play against an opponent on the Internet (EA Sports Pass required, code included with the game). You can also play against the AI in singles or doubles, or in a "party" mode that includes various unorthodox match styles such as Australian doubles (3some), lob and volley contests, etc.

For solo play, there is also "career mode" where you can invent your own player avatar and guide him (or her) through ten years of tournament play, slowly improving their abilities (speed, power, accuracy, net play, endurance) in the hopes of winning the Grand Slam. (In this mode, the game will "help" your play a little according to what abilities you've earned.)

For those interested in the visuals, Grand Slam Tennis 2 has two dozen current and past champion players (who play with the tennis style of those players), or you can design your own player avatar if you prefer. The venues include all four Grand Slam tennis events (Australian, French, Wimbledon, and US Open) as well as for new tournament locations in Dubai, Geneva, Shanghai, and Brighton.

Pat Cash and John McEnroe provide the audio commentary for matches. After a few dozen hours, once you've memorized all the chatter, you can turn the volume down.

For me, it's all about the Motion Controller Gameplay, waving my arms around and cursing my footwork; and I really enjoy this game. We've played Sports Champions as well as the Wii version of Grand Slam Tennis for years, and I expect to go on enjoying this new version for the PS3 Move many more years.

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Pros: Nice shot options, pretty easy to learn, realistic representation of tennis

Cons: Not enough pro players, playing vs. cpu is unrealistic, graphics are so-so, not too many options, few tournaments not a realistic ITA season

Well playing in rookie and ameteur mode is just lame. You dish out bagels no matter who you play. But if you go to pro, it is almost impossible to win. You break the opposing player (sometimes it seems way too easy) and then he/she breaks right back. Or if you are up a break or 2 the cpu decides it will suddenly make you make errors, and play amazing error free offense. Also, the 1st serv return business is unreal. You can blast a 125 mph serve and the cpu returns it for a winner; unreal. Also, aces only occur on meaningless plays or if you are down 0:40 or 15:40 to the cpu on the PRO level. I have not tried the most difficult level yet, I can imagine it is impossible to win a point.

Therefore, this game is somewhat fun, but the cpu play is horrible. I have not tried online play yet, I hope it is a bit better and more realistic. This game was made with good intentions, but it is incomplete (lacks players) and it seems it was made too rashly (slapped up to make quick money)......This is not uncommon for EA sports games.

Finally, it is pretty lame that baseline players all of a sudden serve and volley when they are down, and then become unbeatable. Also, why does Djokovic have a one handed backhand, and why does Rafa serve and volley. Ultimately, in this game serve and volley is the most effective way to win points which gets boring quickly. If you play baseline, yeah you can win, but if the opposing player approaches the net he will either pound the ball for a winner, or make you run around, try to lob him to win a point, or wait for him to make a calculated error. This aspect of the game is very lame......EA, at least give the players their right shots :)

BTW, to prove my point on calculated errors part........if you are the first to serve in the match, and your first serve is perfect...............every time it will be a fault. I mean I understand it is a first serve, but even a weak yet perfect serve goes out. WHY?

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Tornado Outbreak

Tornado Outbreak - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $21.99
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I have seen this game around for quite some time, but never gave it a second thought because the game details on the box did not impress.

A few months ago I was looking for inexpensive games to buy and play, which lead me back to Tornado Outbreak. When I got the game I was quite impressed at how much fun I had playing it, so my bad for judging a game by its cover.

I would have given this game a perfect rating, but sadly the game was not long enough for this greedy gamer. Nevertheless, I am glad with the purchase of this fun, fuN, fUN, FUN game.

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Bought this for my girlfriend, I knew it was a pretty old game when Gamestop and alike all told me I wouldn't find it anywhere but online. Sure enough, came here to Amazon and found it very cheap. It keeps her busy, just like an arcade game!

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This has been proven to be one of my grandkids favorite games. Lots of excitement when they play it and I am very popular for buying it too

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I like this game for my kids, they find it better to play instead of the types of games that may promote violent behaviors or attitudes. My family tries to stay within the projected guide ratings

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I'm sorry to do this review. Some good things for children are: It's almost without violence, easy enough to learn the controller and has a cartoon style. But the flaws are greater: Some movements are too difficult for the same level in children, the story is long and terrible, the levels are almost in the same style, the power up system is complex, the enemies feels almost the same and it has long times for loading. In my personal opinion, lego games are better for children.

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EA Sports Active 2 (Playstation 3)

EA Sports Active 2
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $47.99
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I got mine right on time brand spanking new. I ripped open the box and hooked it all up to myself and my system. I created my character and entered my stats. Immediately the Cardio work out session(22 exercises) had me sweating and my heart rate speeding. I might have looked crazy doing it but i was having fun working out. Im definitely keeping this and continuing my plan. This was better than Move. If only they could integrate them. There are some downfalls so i lowered the score 1 star. But this is still the best work out game out there. I definitely recommend it. Even just for laughs. After all laughs do burn calories.

(downsides: im kinda fuzzy..so um..the heart monitor swore i had clothes on blocking the sensor. I bypassed this, ha, by following the instructions to recalibrate the sensors. Worked fine after i followed through. Also the battery port on the heart monitor has some wires exposed. I closed the battery port after loading up and a couple of the wires got caught. Still good. But i might tape them up. Also speaking of batteries, oh boy, triple A's anyone?? I gotta buy some rechargeable now. But its still a good deal they couldve been like everyone else and say "batteries not included", so im glad they were there. Oh and the included green resistance band is weak. But if you use it right you can burn lots of calories. Its a love/hate thing.. You'll need one though. And lots of space..

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I spend several hours a week at a gym and was not expecting this system to do much of anything but I wanted to see what my friends were talking about and I am VERY glad I did. This is Amazing, I dropped 1/2 my body fat percentage in the course of the 9 week program. A sensor on each arm and one leg track your movements. The sensor on your left arm tracks your heart rate. You can use the resistance band it comes with or buy some different strength bands for a more challenging workout -ORit also has a setting for using free weights which REALLY brings this game to a whole new level. This by Far has been the best money I have spent. I did not buy this from Amazon but at a local Super Big Box Store when they had theirs on sale for 10 bucks. I guess the drop in price was because EA has shut down the online servers for this system which was a nice feature that allowed you to join groups and help each other stay motivated. My Before and After pics with this system would Amaze you. I would pay 200 for this system after knowing how well it works. I just hope there is an EA Active 3 so I can get a new Scenery to look at while doing this system. I LOVE IT!!!!!!!

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The game is really a challenge for all those who wants to lose weight and keep healthy. Is necessary discipline and dedicate your time, as a real gym. You can do from easy to hard exercises and burn calories easily. I liked to play the box eercises, soccer and basketball games. Also having the sensors are the amazing thing once that they allow you to track the calories burned, heart rate and other statistics more precisely. Also there is no way to cheat in the movements like usual players do with Wii games. This one need the exactly movements. There is one thing I'd say that need some kind of improvement, is to setup different users, choose the exercises (this is a little difficult once they are listed by name and you can only view the demonstration or have an idea only before the exercise starts, it should have a quick previos demostration)

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I already had the Active2 before. The old one froze up on me. The new one was able to pull the old data from the old game which put a Kool Aid smile back on my face. Thank You for having the game for PS3 system. Dexanator

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If you're not sweating hard during a workout in this game, put your cheeseburger down and actually DO the workout. Love the wireless sensors that keeps track of your body movements. Excellent product.

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Injustice: Gods Among Us

Injustice: Gods Among Us - Playstation 3
Customer Ratings: 4.5 stars
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As a fighting game enthusiast, coming from Street Fighter 2, Original Mortal Kombat, to today's generation of fighting games (Street Fighter 4, MvC3, SFxT, etc) I have to say that this DC Super Hero version has met, and somewhat exceeded, certain expectations.

Now first off, I do have to say I didn't have great expectations to begin with, considering how MK vs DC was a bit under par. But certain previews at least gave me some hope. I'm also not some elite player in all those games, but I can pull my own weight to at least offer some perspective about certain fighting games. And based on what I've played so far, I was actually impressed. I'll try to note some of the highlights that caught my attention. I've just had time to beat the game in single player mode, so I haven't done a lot with multiplayer to comment on that yet.

This review may assist with someone still on the fence about the game, and wanting certain answers.

[GAMEPLAY Highlights]

Fight style is very similar to Mortal Kombat, as one would assume. However, there is no more need for a block button. This time, just hold back (away from opponent). This makes it easier for new players, unfamiliar to MK, to pick up. Basically, allows for a larger audience. However, hardcore MK fans may or may not appreciate this.

There is a meter bar that is built up with attacks. Up to four meters to be used individually for move cancellations, or full meter for Super Signature moves.

Ability to cancel certain abilities/combos (uses a meter bar), helps to connect long chained combos.

Basic combos are simple enough for newbies to make use of. But, it can get complex enough to keep the hardcore entertained in finding long combo strings.

Meter bar also used for wager mode. While you're being chain hit, you can cancel the opponent's chain by initiating a "clash". During this phase you and the opponent place a "bet" of your meter. 1-4 of your meter to be used in the wager, against the opponent's. Once the wager is placed, the two figthers do a slow motion power clash. If the initiator of the clash wins, he/she gains a % of health based on the difference of the meter waged. If the initiator of the clash loses, then the opponent does an amount of damage that is the difference of the wager. However, this can only be performed once per character, within a game, and when you're down to your 2nd health bar. In-game should explain this more clearly, but it is a pretty nice touch, imo. Additionally, it can be used as a bait/psych move against another player. For example, you could choose to initiate the clash, and not wage any of your meter. Yet, your opponent might panic and wage all of his meter. You take some damage, but it may be worth taking that damage over possibly the opponent using their meter for more damaging combos or supers. And of course, whoever has no meter during this will automatically lose. Ties will just end up in a Tie with no damage nor health bonus.

Rather than rounds, you have 2 health bars. This is great to keep the fight flowing. It wouldn't make sense for some voice to announce "ROUND 2", anyway. But once you deplete the first bar, there is a slight pause... kinda feels like you knocked the wind out of the other char, and he's regaining his senses. Something to note, with two health bars, it is not continuous. Meaning, if you do more damage than is necessary to deplete the first health bar, it doesn't carry over to the second health bar. So, you would be wasting a super when the opponent only has 5% left of their first health bar.

Very interactive stages. This could be a hit or miss with the crowd, but I feel it's fitting for a Super Hero game. Certain objects in the stages can be thrown, activated, or jumped off of. For example, a hovering vehicle could be picked up in mid air and slammed at the opponent. A button on a panel would activate the missiles on the Batmobile. Some heavy objects on the stage may be picked up by a stronger character, but a more agile character would jump off it as a defensive maneuver. Objects thrown/activated this way is unblockable.

Characters can also be knocked through walls to other sections of the stage. In the process you see them hitting various objects, which differs from stage to stage. For example, hit through a wall, into a helicopter, which then crashes into another area. The character does take damage along the way.

Character specific special, activated, abilities. One button is assigned for this, and it can be activated any time when it's off cooldown. Every character has a different ability. IE: Batman activates radio controlled Batarangs that circle around him. These can then be use to shoot at the target, or create a defensive barrier. Green Arrow just shoots an arrow when pressing his button, but if you did a half circle back + button he loads up an ice arrow head. Next time you press that button, he shoots the ice arrow which freezes the opponent briefly. Another motion would load up fire arrows. Doomsday activates power armor that decreases damage for a short period. All these abilities do have a cooldown, amongst other conditions. Another nice addition for this type of game, imo.

[STORY LINE Highlights] **** Warning Spoilers ****

I feel they presented the story mode very well. I actually felt like I was part of the story. And personally, I think the story was well written for a game of this sort. If you think about it, how in-depth of a story line do most fighting games have? Street Fighter 4... Story? A few short animated scenes maybe.

Basically, the story is based on the comic line where Super Man is drugged and mistaken Lois for Doomsday. He unintentionally kills Lois, and his unborn son, which triggers a rigged nuclear explosion, all thanks to the Joker. Super man pretty much goes insane and kills Joker, and all goes downhill from there. Superman goes vengeful mode and pretty much becomes a conqueror of Earth. This happens in another dimension.

Around the same time, in another dimension (the Good Superman), a similar incident is in progress where the Joker is about to set off a nuclear bomb. Right before that happens, part of the team gets teleported into the "Injustice" dimension, and that's where the fun begins.

During all this you get to play different perspectives, starting with Batman. Throughout you will transition to different character's points of view and play as those characters, split into chapters. Between scenes, the story does take its time to build everything up, and present decent cut scenes. You don't just go fighting the next guy right away. And the cut scenes actually have very decent fight cinematics. There's clearly well done martial arts motion-caps that happened in this game. For example, apparently Aquaman and his guards know Wu-Shu... who would've thunk.

There are also mini games in the story mode, which adds a nice touch. Not all will agree, but it's not bad. I can see it being a bit repetitive if you play through the story mode a few times. Those mini games are part of the story transitions. For example, Grundy is coming at Green Arrow. You're viewing Green Arrow from a 3rd person perspective and controlling his arrow targeting. You have to hit the things Grundy is throwing at you, while trying to hit Grundy. Or you're Joker and you're throwing explosive playing cards at Nightwing. You have to press buttons in certain sequences that popup to succeed. Fail too much and the fight begins with you having less health.

In the story, it does explain how all the characters can fight on equal terms. They swallow a pill that has Kryptonian characteristics, which increases strength and durability by a few thousand percent. HOWEVER... if I must nitpick... it still doesn't explain how bullets can still hurt characters like Superman or Doomsday. The bullets weren't modified, yet Deathstroke can hurt all the characters the same with his guns. And, although Aquaman's Super looks great with a giant shark biting into the opponent... it certainly shouldn't hurt Superman... unless the Shark took the pills too. Now granted, you don't really fight Doomsday or Superman in the story, as Deathstroke, but the point stands when you're fighting in other modes. It's just one of those nitpicky things.

The entire story line took about 3.5 to 4hrs for me. It would be faster if you can quickly beat through all your opponents. But as you switch off to new characters, and being a new game, it's a learning curve. Although, if you do want to go through the story mode quickly, just set the AI mode to easy. But I do have to say, that was a pretty long story to play through for a fighting game. However, I think it is fitting since it is telling a rather long story.

Personally, I think the story line was decent enough to have made a movie/animation out of it. So having that in a fighting game was a nice bonus.

[SINGLE PLAYER MODE Highlights]

I didn't get to go through all of them yet, but you do get a training mode where you can practice. There's also a STAR Labs Mission mode which tells Superman's side story while giving you goals to achieve. (IE: Being affected by Kryptonite, you can't get hit by CatWoman for 20 seconds and try to get bonus pts by doing certain combos to her). It works as part training and entertaining achievement challenges.

There's also other modes, like fighting all the villains only, super heroes only, survival mode, poison mode, etc. There are more modes that I haven't unlocked yet.

[CONS]

Some combos did seem a little clunky at times. For example, I was doing a combo like, low, med, (fireball motion) heavy. But instead of registering the fireball motion heavy, it did a fireball motion med. Happened more than one occasion. I can't tell if it's a matter of more practice or some clunkiness of controls that I need to get use to. It wasn't consistent so I'll keep testing and practicing. So it could just be me. If others are noticing this, they can add to the comment.

There are certain parts that made me scratch my head. For example (***SPOILER ALERT***) there was a part near the beginning, after the transport into the different dimension that Joker was able to beat down Batman pretty badly. It would make sense if Joker had already swallowed the power pill, and Batman didn't. But at this time, there was no implication that Joker had any major advantage. That didn't make a lot of sense to me.

*My personal bias, perhaps* Doomsday nowadays seems to be weakened quite a bit in order to allow balance, and make him beatable. If they kept Doomsday the way he was during the "Death of Superman" comic line, he would be a much greater adversary against an entire team, by himself. I mean, if you have Superman AND Doomsday fighting against you... it should be "Good night, you will be destroyed". But, he has to be dumbed down so he's not Overpowered on the roster.

Based on my run through in Single player mode, I can't say I've run into many more Cons at this point.

[CONCLUSION]

Overall, I'd give this game a 4 out of 5. I don't usually give 5s unless I'm just completely blown away.

I think this game has enough interesting, and unique, aspects to make it an entertaining Fighting game based on the DC universe.

People need to be careful of their expectations. This is NOT Mortal Kombat. There are no finishing moves, there is no extreme blood and gore type violence.

There are obvious things to nit pick about, based on the DC universe, but you have to come in with the expectation that not everything will make sense. It's just an entertaining way to allow Super Hero fans to fight with their favorite characters, with an interesting story to follow.

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I love getting the chance to play as my favorite superheroes (and supervillains) and I'll usually give any game wherein I get that opportunity a try. Even today, after the Arkham games and certain others raised the bar for those types of games, they're hard to pull off correctly. You have to make for a good game while at the same time having the heroes you came to see act consistent with their comic-book counterparts' power level and moral codes. That's easier said than done; if you're going to have Catwoman go toe-to-toe with Doomsday, you have to have at least a semi-plausible reason for this to be possible.

The creators of Mortal Kombat, one of the more legendary fighting games out there, have managed to pull it off. Now, I enjoyed their previous Mortal Kombat VS. DC Universe title, but I must admit that I never bothered to play as the MK characters when I could be Batman or Superman instead. This game, then, was the logical next step, and they've given it a pretty interesting story, even finding a believable reason even Superman would go into full-villain mode. It's chock full of references to classic DC stories, and I admit watching Aquaman's special attack put a smile on my face. Bonus points for including Kevin Conroy, the one true Batman, in the voice cast.

The graphics are good, the gameplay is mostly solid, and most importantly: you can run people over with the Batmobile. So what are you waiting for? Buy this game and let the punching begin.

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If you are looking for an incredible Justice League movie, you have to go no further than this video game. The cinematics on this are simply amazing. The plotline of the game is simple: a handful of heroes are pulled into a parallel universe where Superman is bad and has taken many of the Justice League with him. While you go to this game for the fighting, the single player mode gives you the most compelling story you could imagine. I am at best a casual gamer and never sit down to complete a game in one sitting, but this one kept me glued to the television until I have finished it. There are plot twists galore in this thing, and one in particular late in the game has Superman killing one of his associates in the such a way that it left both my son and myself speechless because that moment shows you this Superman has no hope of change.

And the storyline just makes the fighting times make sense. You get 12 chapters here which means you'll fight as 12 different heroes, most of the time facing 5 opponents before the chapter ends. There is also a section of bonus missions through STAR labs which will let you continue on with another story (though without cinematic action) much longer than the main storyline and allowing you to play as all the characters eventually. There is a quick fight mode, and of course multiplayer that will allow you a lot of fun. Completing the game gives you a new costume (after the closing credits roll) for Superman. You can also download more character skins and even newer fighters are supposed to come out soon. This is definitely the game to grab if you are a comic book fan!

And yes, Kevin Conroy is Batman in this one. Yet another reason to buy it!

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Having played MKvsDC before...and MK9, there is a healthy balance to what a DC fighter can and should be. I've read a bunch of reviews that talk about re skinning MK9 and no innovation involved with the game. Those comments are off of the mark by a mile.

Game play: The game play here is just what you'd expect if you have played MK9 or any other decent caliber fighter. It's a little frustrating at first but once you get the hang of it and start recalling the moves without hesitation, it becomes a very beautiful controlled chaos. The little touches of flavor here and there in the form of picking stuff up and environmental attacks add just enough to keep it interesting. The super moves, while not a fatality by any stretch, are still fun to watch and even better to land (It will never get old with Green Lantern slamming buses on your face) and will fill you with a sense of 'eff yea' if you are a fan of the character you're playing with. Top shelf game play, which sadly is standard now a days, makes the game handle as expected. Which is totally fine by me.

Graphics: What can I say here...they are superb. I really can't gush enough about how fun it is to crash through the environments with your favorite super heroes. All the super moves and little special effects that come from each character just adds more "awwww yea" when you play. Shazam's pulsing lightning bolt is super cool, for example. Really, really great graphics. The game runs smooth too.

Sounds: While the score is second rate...and nothing I would ever possibly consider buying a sound track for, the voice acting is just sublime. Its nice to hear some old veterans doing the voice work for some of the most beloved characters around. The foley sounds leave a little to be desired but nothing that should be bashed.

Characters: The character selection, right out of the gate, is pretty awesome. They have DLC planned for more characters too. All the fan favorites from the comics are here, and a few that fly a little closer to the "who's that?" trail. If you are a DC fan at all, then you should have SOME idea who everyone is. They all have some decent costume selection, but on the whole I'm disappointed with that aspect. It's so minor that it's almost not worth bringing up save for the simple fact that I'm a big vanity oriented player. Having people unlock new costumes with iOS app stuff (being an android user) seems a little under handed, but alas that is the day and age we live in. If they do release new costume packs for each character with 3-4 options...and really make them fancentric then I think that minor gripe will be washed clean.

Story: With a plot you'd expect from the comics, I do have to say I ran through the story mode very quickly. This isn't a complaint for me. If a game can get me to commit without wanting to go to the bathroom or find something else to do, then I am very pleased with it. Though the whole story (I really didn't look to see what time I started playing) seemed like it didn't take long to complete, I really didn't look at the clock once or worry at all about the time. The writing and dialog feels good when you listen to it, it isn't stiff or boring. I was genuinely interested in what was going on. I don't want to give anything away..its not really a "SURPRISE MOTHER EFFER!" type twisty plot but that didn't bother me at all. It's very Superman heavy on the story line, while taking you through different POV with new characters. If you've ever wondered about "How would they deal with this or that?" it's a great story to interact with and you'll certainly be pleased.

Overall: This game panders to the comic book/gamer fans more then the hard core fighter series audience. I found little to no flaws through out the time I've spent with the game (15 hours since yesterday) and don't anticipate in doing so anytime soon. With slick graphics, fun character play styles, intuitive controls with easy to learn & hard to perfect skill sets a character list that will make any fan boy/girl wet him/her self in delight Injustice is a fighting game worth the price of admission if you're a devout DC fan, or at least a good time rental if you're a fighting hobbiest.

I really don't think you could go wrong if watching your favorite DC Heroes go toe to toe and smack the bejezus out of each other is what you're looking for. Hell, even if it isn't what you are looking for you should still do yourself a favor and try it out. While it isn't a "perfect" game, I do think its 15 feet and 9 inches above most. Call it a reskin if you want, MK9 was a great game. Cheap money grab?, NO. Worst fighting game out there?, are you serious?! The bottom line is picky people are always going to complain and whine about a game they aren't good at. I'm not particularly skilled here, but I do know a well made, fun game when I play it...and boy howdy does Injustice have that in spades.

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NRS made a great job with Injustice!. It is a complete new fighting system, lots of characters and I totaly recommend it.

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3 in 1 Pro Racing Wheel For Playstation 3

3 in 1 Pro Racing Wheel For Playstation 3
Customer Ratings: 2 stars
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Had high hopes that a product could be purchased from the internet and would work correctly. NOT. NO instructions, any literature had poor english, controller did not work correctly, came with no return address or label.

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Intec G7740 Charging Station for PS3

Intec G7740 Charging Station for PS3
Customer Ratings: 4 stars
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Just got this through Amazon. Only being able to charge through the USB cable is annoying. The first one we got broke the first time we tried to plug in a controller. I'm not impressed with its cheap plastic design. Yes, it cost less than other brands, and yes, it shows. Not sure if we are going to keep this one or not.

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It'll be a year ago on Aug 8 I've order this and it's still going strong, i had a lot of ps3 chargers this one is the best so far!!!

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This product works just as well as more expensive products I have seen and owned. The product is "plastic-y" but I only paid 9 dollars for it (not including shipping, with shipping it was close to 16). It works as advertised. The only minus is that there is no power adapter for it to be plugged into the wall, and the description clearly states that it only has the usb cable, but in my opinion the reason for charging stations is so you don't have to power up your console to charge your controllers. They say optionally it can be plugged into any pc or mac to be charged (naturally, because it is just charging through the usb port, no need for drivers just plug it in), but if you want an adapter for a wall plug in they are not too expensive. I was lucky enough to have an extra lying around from another piece of tech I had. One last note, if you are looking to impress anyone with a "sweet looking charging dock" this probably isn't for you. While it doesn't look bad from far, when up close with it it doesn't look great. But you are supposed to be buying it for charging. There are better docks out there, but if you need one and money is tight this is a good investment.

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Hyperdimension Neptunia Mk2

Hyperdimension Neptunia Mk2 - Playstation 3
Customer Ratings: 4.5 stars
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Mk2 is certainly a whole lot different from the original, in large part due to its M rating, completely redone battle system, 3D models to replace animated 2D ones during story sequences, more content, more endings, and generally, a lot more stuff.

Mk2 can be summed up very quickly to compare to its predecessor, as both are founded on the same premise: A metaphor for the console war between Microsoft, Sony, and Nintendo, along with the ever-increasing threat of piracy from Arfoire (get it? R4?). The game was designed to be totally off-the-wall. The original was very entertaining in that the writing was superb, and very funny, constantly jabbing at parts of the video game industry combined with a multitude of breaks with the fourth wall, with the characters essentially knowing they're part of an RPG. You played not really for the fights or even the main story as much as you wanted to see whatever they could come up with next to parody, as they touched on virtually everything in the game industry. The whole thing was about humor, and to some extent, fanservice and flash. It was T-rated fanservice, sure, but it was fun, and the battle system, while very simple, was well-crafted and left room for creativity.

Mk2 is kind of like the original to the power of three. This game takes the original premise and runs the whole field with it. The opening sequence alone shows you why this game has an M rating, with less-than-subtle erotic animation of the scantily-clad CPUs in erotic bondage poses, complete with Gainax boob-bouncing and some extreme sexual innuendo.

Oh, yeah, about that sexual innuendo. I'll say it right out: A *lot* of it has to do with lolis, and there is no ambiguity about that whatsoever. You'll even find quests in which your job is to find ingredients for a team to make potions that will create, and this is a quote from the game itself, "lolis with big knockers". While the original kept its T rating intact, Mk2 throws all pretense out, complete with borderline-illegal loli fanservice. They don't even try to cover up that it's loli by saying they're older than they really look, which is what developers often do. One of the main villains is obsessed with Lowee's (the Wii's area) two CPU Candidates, Ram and Rom, who are two very small, young girls, one being exceptionally shy and timid, the other a little less so.

And when I say this particular villain is obsessed with these two lolis, I mean he flat-out says he wants to molest, lick, play with sexually, and possibly rape them. There's even a reference to his being a "cunning linguist", and he states clearly that he doesn't accept anyone who is past puberty. Further, some of this he even does, clearly getting off on it while the two girls are sickened. He raves nonstop of his completely unrestrained pedophilia, which isn't the slightest bit censored (hello, M rating!).

Oh, and here's icing on the cake about Ram and Rom: One of the endings involves an event that I literally didn't think they would go through with. I thought there had to be some way to get around what they were insinuating what was going to happen to both of them. I thought that to show that kind of thing was simply illegal. Apparently not, since the entire scene plays out without holding back in the slightest. It *will* make you at least a little uneasy as it plays out, especially because this particular scene does not involve any humor whatsoever, but tragedy and horror--it's meant to stir your emotions in ways almost all media doesn't dare. This particular tragedy is something I thought could not be shown in video games, or practically any type of media. I was floored that they went through with the scene, and further floored *when things just keep getting worse when you think they can't possibly get any worse*.

One major drawback that immediately turned me off was that the amount of voice acting has diminished very significantly. While they thankfully brought back all the VAs from the previous game, who all did a spectacular job in their roles, it seems random as to what scenes get voiced or not. Many scenes, even critical story scenes, do not have voice-overs, which is downright puzzling, and it definitely detracts from the scenes. The original included nearly every story sequence having voice acting, but here, even story sequences often don't get any. It's pretty lame. Still, the quality's there.

In terms of humor, you can tell it's not quite as inspired as the first. It has its moments, for sure, and it gets a lot of those moments by pushing the boundaries. Sometimes it even goes for very dark humor. There's about five times as much sexual humor, but it's done in a way in which the characters on-screen are typically unhappy to be shown on your television screen that way, with several sequences where the fourth wall is broken--not only is it broken, but another character announces that things must be getting bad, because the fourth wall was just broken, as she announces. The original generally had better writing, in no small part because Neptune was designed to be humorous, but our CPU Candidate here, the main character Nepgear, has no sense of humor at all, and most jokes are at her expense. But it still doesn't work the way Neptune really drove the story for us in the original, and Nepgear isn't as entertaining as Neptune was.

This is, however, mostly a typical RPG, and you may need to grind as well as farm to complete quests. There are two types of quests outside of the story, and two only: Collect a certain number of items, or defeat a particular enemy or enemies. Drop rates do apply, so you may slay five of the enemy who have a chance of dropping the item you need, and yet still, sometimes none will drop at all. Most mechanics in the game are typical RPG-fare, although it's still done well. It's great that enemies are visible on the map, so you can dodge as many as you want, should you choose to, which is particularly helpful if all you're doing is going around gathering herbs or something, or looking for a very specific enemy. The combat system, while more entertaining than the first, isn't quite right in that the transformations are now totally worthless, their cost far outweighing the benefits involved. Costing a whopping 100 SP to transform at all with a serious drain on the gauge every turn you're transformed, you're almost always better off spending it on a special move in your normal form. The only time you can really use your transformations is if you've saved up SP in a single dungeon before a boss fight, but even then, at some point in the game you will acquire a skill that involves all four party members doing a team move that will almost always be a one-hit kill or very close to one, even for late-game bosses. If you combine this skill with the True Goddess Aegis item that removes the damage cap to above 9999, the damage is often around 30,000 per hit...for 15 hits every time you use this skill, which will be instantaneous death to any enemy you come across, bar none. It's a sure-fire way to win any fight if you prepare ahead of time with 100 SP to spare for all of your characters at the beginning of every fight.

I think I've touched on the most important parts: Fanservice in this game has gone to level 11, warranting very well its M rating, particularly with the clearly pedophilic recurring side-antagonist openly sexually harassing and sometimes abusing the two youngest CPU Candidates, Ram and Rom, who look to be maybe nine or ten years old each. The game pushes its concept even further than the first, although not always with success, as it's just not quite as funny.

One final note I'd like to make is that the developers has included a somewhat difficult-to-obtain and surprisingly lengthy bonus chapter immediately before the final boss. This chapter isn't exactly difficult to unlock since the conditions are fairly straightforward, and you can even wait until almost the very end of the game to meet the requirements, but it's definitely time-consuming, and if you're not going for it, there's no way you'll accidentally get it. However, know that if you choose to unlock this new chapter, get ready for a complete and total 180 in the mood. What was once a game based in humor is now based in raw, unrestrained tragedy, one that does not follow the rules of this kind of thing. The game will suddenly become horrifically dark, and words can't describe the sheer shock value of some of the things that happen during this replacement ending chapter. To describe it without spoilers is impossible, since the entire story suddenly takes a new turn, and any mention of any event, even hinting at it, would spoil it. Let's just say you're in for a hell of a depressing ending beyond all measure should you choose this route. We're talking witnessing children suffering violently (complete with English voice-overs that somehow make it worse, considering the manga theme), suicide, forced murder, mass murder, one particular character smiling and asking you to kill her (considering the importance of this character and how familiar you are with her and her story by now, this scene is just shocking), cries for help that only end in slow, drawn-out tragedy, and plenty more you simply will not expect in a million years in a game like this. The scene when a particular character takes you outside to make pleasant small talk while you're already in a traumatized state from the events unfolding, and then casually smiles and asks you to kill her so she doesn't have to do it herself, along with everything that follows, will blow your mind to hell and back.

So, there you go. It's worth it, for sure, if the premise interests you, no question. It tops the first in almost all aspects, and is an excellent successor.

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So far I've played roughly 30 hours of this game and I *think* I'm close to some kind of conclusion. Anyway, to give you the gist of it, this game is basically Hyperdimension Neptunia mk1 with literally every single aspect of the game improved.

-The somewhat static dialogue artwork has been replaced by animated 3d models.

-The music is much more varied and upbeat with strong ties to BG music in a typical upbeat anime series.

-The variety of items both useful and cosmetic you can purchase are staggering and they introduced a new item creation system.

-The number of characters you can play and control is greatly increased.

-The camera control in dungeons and graphics of dungeons and enemies in general are way improved.

-The battle system now involves roaming instead of cookie cutter turn based play. Character positioning on the battlefield matters a lot because you can fall victim to AOE or deal out your own AOE damage to groups of enemies.

-World map navigation which was a pain in the ass in the first game is now fast and easy. All locations are available from the world map and you no longer need to do tedious teleportations.

Other than these I have listed there are a ton more. If this is your first look at a Hyperdimension game, you will still enjoy it. You need not play the first game as the story between game 1 and game 2 are unrelated. At its core H. N. mk2 is a game centered around cute girls doing cute things and blowing up enemies along the way. If you enjoy gearing out and building up characters in an RPG and seeing them destroy enemies you will like this game. If you enjoy moe girls, that will also contribute to your enjoyment of this game.

I'd recommend this game to anyone who likes JRPG's and has been somewhat disappointed by the offerings this generation. I'd rank my enjoyment of this game above the Atelier games (Rorona/Totori) and slightly below Tales of Vesperia. It's best that you don't take this too seriously and just enjoy it. The gameplay is FUN and the characters are cute, just don't expect some Oscar-winning plot.

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What turned me off from the first Hyperdimension Neptunia was the DLC that gave you access to the other party members you meet in-game. Mk2 immediately rectifies this with a party of, to my understanding, almost 20 characters (with two additional characters that are truly optional DLC, as you aren't pressured to buy them in order to build up a proper team). Believe you me, I still bought the first game for collective purposes; niche games have a tendency to go out of print shortly after their release date. So far, this game hasn't gone out of print, so I have high hopes that this will get into the hands of the people who want it.

This isn't a game that is meant for the mainstream audience that is looking for the next Triple-A hit, or something that can supplement them between said hits. As a niche Japanese game that is a parody on the modern video game industry, Hyperdimension Neptunia mk2 takes the liberty of going all out in everything it does; whether it be characterization, voice acting, jokes/puns, and even special attacks (one attack has you wielding Keiji Inafune himself as a weapon of mass destruction. Hilarity ensues).

The gameplay is something similar to Sakura Wars V: So Long, My Love. You build a party of four characters (and four other characters behind them to be of use later), and each turn you move your character around in their allotted space before performing an action. Turn order is shown in the upper right corner of the screen, so you can plan your turns accordingly. Since you are not able to change the difficulty of the game, the concept of level grinding comes into play if you don't want your ass handed to you by a multi-encounter boss battle with no healing in between (which happens early enough in the game that I couldn't help but rage). Speaking of healing, the first game had you collect items around the dungeon in order for your characters to heal whenever they felt like it; with the new battle system, you can use one of your party members (say, Compa) to use their healing skills whenever it benefits you the most no percentage manipulation required. Also, the shares between the CPUs are actually explained, so even the newcomers to this crazy game can manipulate them to their hearts content through Guild Quests in order to obtain their CPU of choice.

Remember those characters you set up in the back of your party? Here's how they can be of use: with the Lily system, two characters form relationships with each other in a similar fashion to social links in the Persona series. With a high enough score, those two characters can be able to perform strong combination attacks that could potentially turn the tide of a battle (along with providing a few saucy scenes along the way). To my understanding, multiple relationships can be forged, and many saucy scenes are able to be witnessed.

On the topic of saucy scenes, I must ask once more to keep in mind the audience of this game. This is not for your run of the mill gamer who thinks the latest Call of Duty is a godsend to the gaming industry; this game is for the people who enjoy the outrageous concepts that Japanese developers are able to come up with. This is a game of extensive fanservice, and waifus from here to tuesday if you don't know what the word 'waifu' means (or you do and it doesn't appeal to you in the slightest), this game is obviously not for you.

We don't play this game for the story, heavens no; we play this game for the all-girl heroine cast providing fanservice and Japanese humor about the modern world of Video Games, just like the first game (no matter how terrible the combat system). If none of this appeals to you, then this game probably is not for you and you can go about your day. Don't take this game too seriously, as it's not meant to be taken serious in the slightest. Just grab your caffeinated beverage of choice, pick your waifu, and enjoy this wonderful ride in the parody world known as Gamindustri. I know I will.

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I recommend this game for those who love anime and girls but dont play it with children nearby ^^ also you could create a lot of costumes textures to change the armor of nepgear so it is very funny =P

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Hyperdimension Neptunia MK2 is the sequel to 2010's Hyperdimension Neptunia (oddly enough) and is an odd blend of RPG and sexy anime action with a little bit of old school console gaming tossed in. The storyline is a continuation of the first game which I admit to not having played although I didn't feel it hindered being able to jump right into this one. You have to come to the rescue of the land of Gamindustri (okay, say it with me Game Industry) and save the CPUs (Console patron Units) from the evil group known as ASIC (Arfoire Syndicate of International Crime). Ya...there's a lot of that kind of stuff in the game. But at its core it's a nice little smirkish take on the gaming industry as a whole so I give credit to the developers Compile Heart and Idea Factory, and the publisher NIS America for employing a good sense of humor about the whole affair.

IF and Compa arrive in Gamindustri to find Neptune . IF represents Idea Factory while Compa represents Compile Heart. With me so far? They manage to free Nepgear and together they must locate the mascots of the landmasses, who can provide the power to assit the captive CPUs. They, along with the other CPU candidates eventually join Nepgear's party, and together attempt to free the captive CPUs. Silliness of the plot aside, and it is seriously silly but also a lot of fun, HN MK2 is an interesting little hybrid RPG.

You move about the world through an old-style map that might take you back to the days of the original NES system, visiting various cities and exploring dungeons. Cities are where you can buy and sell weapons, armor, and items for any character in your party. As you progress through the game, even more items become available which can aid your characters in a variety of important ways such as increasing your defenses, attacks, HP, movement. I was surprised at the level of item options that were available.

Chirper (a play on Twitter) is your communications system. This basically allows you to listen in on conversation between NPCs. These can often be pretty mundane and tend to slow the game down but it's a necessary evil to discover random events that can help your party. Guilds are located in each town that offer quests for the party that involve actions like defeating a certain monster or foe or collecting items. Successfully completing the quest nets you a reward.

The combat system is also an ode to RPGs of days gone by. First of all combat is turn-based. Yep you head me right, turn-based RPG combat. Told you it was old school! When its your turn your party members can move about the area up to the max of the movement points or perform a range of varied attacks. These take the form of combo attacks that are performed with different button presses, attacks that can reduce the opponents guard meter, as well as finishing attacks. On top of that, characters also have an SP gauge, which increases whenever they deal or take damage as well as when they end their turn. SP is used to activate special skills, such as healing spells and damaging techniques. Combat is a lot of fun although quite easy. Honestly the challenge is minor league at best.

HN MK2 excels in its cartoon/Anime style graphics. The game definitely earns an M rating with its skimpy costumes and highly suggestive comments, but it's all more cutesy and mature when it comes right down to it. This isn't a game for everyone but certainly if you're an Anime fan or fan of RPGs from days long past, Hyperdimension Neptunia MK2 can offer a solid 20 30 hours of gameplay.

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Midnight Club: Los Angeles - Complete Edition

Midnight Club: Los Angeles - Greatest Hits - Complete Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.98
Today's Bonus: 25% Off
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I just got Midnight Club Los Angeles Complete Edition the other day. I played the first Midnight Club for the PS One and wasn't a big fan. I didn't much care for the PSP Midnight Club either. But Los Angeles is a completely different story! I have to go to work early and I've been losing sleep because I can't put the controller down it's that much fun!

I think Need for Speed games have a lot going for them, but my big gripe has been vehicle physics and controls which are too loose, floaty, and unpredictable. Midnight Club LA is an arcade game and the physics are far from realistic, but they got the controls right! Dodging oncoming traffic at 150pmh is possible if you don't blink and long drifts around corners are easily controlable. Acceleration from a stop is a little cheesy (makes for more drama off the line when starting a race), but once up to speed the handling is smooth and responsive.

I used to live near LA so I see familiar sights when cruising or racing, which is cool. The sharp detail and high resolution world just waiting to be explored is gorgeous! What's really amazing is that, once you get into the game, there are almost no load times at all! With a high resolution, 3D world like this, that's amazing! The developers are really showcasing what the PS3 is capable of here.

This is not the first racing game to feature reputation points, but the way building reputation unlocks cooler cars and upgrades is neat and motivates you to keep racing. You don't earn large amounts of money from early races, but there are a lot of different types of races which keeps things interesting. You hit paydirt when you come across the chance to win your opponent's car, which can be sold for a lot more than you'd make from a series of races. The game seems to be structured around picking a few favorites from the available vehicles and upgrading them, rather than collecting all the cars. There is a good mix of car classes and the car models are beautiful and nicely rendered.

The upgrade system is not as in-depth as some Need for Speed games or Gran Turismo but that's fine for a game like this where fine-tuning suspension settings wouldn't produce a noticeable difference. The fact that they are there, unlockable, and make your car go faster and turn better is enough. I'm not a big fan of the vinyls but I do like the paint and wheel options, which are easy to use for giving your vehicles a unique and customized look.

The best thing about this game is the nicely detailed graphics of the open world, and outrageously challenging and fun gameplay. I lost quite a few races from slamming into traffic or just plain going too fast to avoid obstacles on the last lap of a race, but I don't mind because it's so much fun! Cutting through a corner gas station doing an 85mph drift, then blasting through the fence on the other side of the street into an ally way shortcut with your opponents reving right behind you... Now that's fun! It's like they took the best parts of Burnout: Paradise and Need for Speed and put them in one game!

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Ok if you want to play the game read one of the many fine posts written by true gamers. I am not a gamer per-se. I am just a dude who has cerebral palsy, autism and a ton of other disabilities that will forever prevent me from driving a real car. Trust me save the pity party because; I honestly don't want or need it. I love my life just as it is thank you. However I always wanted to know what it was like to drive. I always wanted the experience of seeing the world from behind the wheel of a car. I always wanted to drive in a virtual environment where I could not hurt anyone while enjoying what it was like to drive.

I love this game because; it lets me drive and the experience is just life like enough to make me want to visit different parts of LA. I know it sounds sort of stupid but, driving in this game gave me a chance to feel a little closer to normal if only for just the all too fleeting time where I let myself live my driving fantasy in this virtual world. Yes the game wants you to race and the game voices are built around racing. However this game is programmed loosely enough that it lets you drive around the streets of L.A. looking at the sparkling buildings, bridges and such. The game is programmed loosely enough to just let you drive by nice houses and seedy parts of LA town too.

So many video games are so driven by their stories that they do not allow the person to just drive around. Of course I have the option to drive like a maniac or drive like Miss Daisy is in the back seat barking out orders. Sometimes I drive like a mad man and other times I drive like a gentleman of both quality and breeding. The best thing is the cars are in effect indestructable. The cars DO break down after lots of abuse but you always have the option to "Fix" them. The overall quality of the "friends you have in the game are of a thuggish gangsta playah sort". The cars are all extremely nice, sporty and powerful too. You drive during the day or night. As a dude with fairly moderate Cerebral Palsy playing video games is generally a disaster but with great effort I can generally keep the car on the road. Oh I do make some really BAD mistakes which is why I don't drive in reality. Oh I CAN AND DO drive on the sidewalk. The people in this game rarely get killed by a car because; lets face it people in LA are too kewl to be hit by any car even one driven by a reckless half blind autistic werewolf with cerebral palsy.

As a dude with cerebral palsy the main thing to remember is the primary purpose of playing any video game is to have fun. I figure if a video game can deliver on its promise of fun to all people able bodied and disabled alike then it is a true gem. This video game is a true gem because; I was not SOOOO locked or forced into completing the races that I could not just drive around and have a good time doing so. What made this game fun is that I could choose to just ride around the city and enjoy the trouble I got into. What a joy to have cerebral palsy and still DRIVE around like Joe solid citizen to see the sights OF THE great LALA aka LOS ANGELES. The graphics in the game are great. The realism of the game is first rate. I did not see any glitches or flaws at least not big ones that took away from my driving experience. For the price this game was "The Bomb Biggity!" Too bad this game does not let you just commit mindless acts of mayham from behind the wheel because it would have been so much more added fun. Yes I would have loved the opportunity to be a psycho mad driver with road rage being chased by police car and feared by pedestrians EVERYWHERE! I WOULD HAVE LOVED HEARING THE GAME'S POLICE OFFICIERS BROADCASTING THE FOLLOWING ALL POINTS BULLITIN...

ATTENTION ALL UNITS...

PSYCHOTIC INDISTRUCTIBLE AUTISTIC WEREWOLF WITH CEREBRAL PALSY RECKLESSLY DRIVING INDISTRUCTIBLE CAR. APPROACH WITH CAUTION. SUBJECT IS STONE COLD CRAZY. HE CAN NEVER DIE SO KEEP LA'S CITIZENS ON FOOT AND IN CARS SAFE... THAT IS ALL!

I am happy I brought this game. It is just plain fun even if you are so disabled you will never spend time behind the wheel of a real car. Hey this is the next best thing to real life driving. CRASH ON!

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This game is closest to in terms of content is burnout paradise. Its filled with endless amount of races, every time you finish one you'll most likely get a phone call telling you there's a new race available. So you'll never have anything not to do because there not all races some of the are delivery, payback which you smash up a rivals car which might I add usually takes forever, but they're varied enough. Now how the game looks, its pretty amazing what they did the world is a living breathing L.A and all very detailed even the npc cars have enough detail to warrant just stopping to take look at their detailed car models. Soundtrack is pretty ok a couple good songs I've added to the playlist but thankfully it has custom soundtrack so its always nice to have an option to play your own music.

The difficulty in this game is insane, everything you heard about this game being difficult is true. Stay away from this game if you get easily frustrated you'll cuss this game more then any other game in your collection unless you have ninja gaiden games then forget it. AI drivers in this game is brutal they'll always beat you off the starting line unless your playing it on the easiest difficulty which this will probably wont happen. There are difficulty levels but you can't beat the game just doing the easiest races sometimes you'll have to do a hard or very hard race to continue. There is a auto-difficulty adjustment, basically whenever you lose a race the game gets easier, whenever you win it gets harder.

This is fine mechanic but its silly and how you'll most likely intent on loosing a race on purpose just to make it easy. Its not like you lose cash or reputation or your car unless its a pink slip race then you'll probably reset the console in frustration. So what it ends up to is the game forces you to drive perfectly without hitting anything but hitting traffic is something that will happen to you constantly if your rushing to get the lead, as hitting traffic will slow you down completely while spinning car the other way.

This game in general is great, but the difficulty is whats going to turn people. I'd recommend renting it and trying out if it fits your need for a arcade racer I'd say this is one of the best just don't expect an easy one though. P.S the reward for beating the story is well worth it.

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The good:

-Huge city

-Lots and lots of customization

-Lots of cars

-Great races

-Huge depth, very addicting gameplay

-Great, eclectic soundtrack

The bad:

-Storyline may seem unnecessary

Overall, I've been playing this game practically nonstop. Upgrading and customizing your car never gets old. The races are fast paced and intense. Online is very well made too. Best racer this gen.

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This game is way too sensitive on the G27 and over-steering makes it basically unplayable. It says it supports G27 but there is no option to turn down sensitivity either! You will find yourself trying to keep from smashing into the sides of the ways... whereas in GT5 the G27 feels like a real driving experience.

Also, the graphics is a let down. You would think this being on the PS3 and this being Rockstar that Midnight Club LA would have BETTER graphics than GTAIV... but no... it has worse graphics. In some places I could promise the graphics looks like Nintendo 64 graphics. In fact some of the "mountains" in the background have so few polygons that you'd think you were playing the original DOOM on PC.

This is definitively not an "open world driving simulator"... the driving is fake and the world is not that big nor that open. If that sandbox sort of stuff is your cup of tea, save your monies and get GTAIV instead... or wait until GTAV comes out.

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