Showing posts with label video game shopping online. Show all posts
Showing posts with label video game shopping online. Show all posts

Controller Charge Station for PS3

Controller Charge Station for PS3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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unit did not charge on front port out of the box... since the included instructions were of no use i thought maybe it was an inline charger (meaning that both had to be on it to charge...) i checked their website it has been under construction for all their ps3 products since at least july 08... i searched and searched to find out what the lites on the controller meant... (finally found out all 4 flashing is charging...) so i called tech support... they did have any info either on the product... had to escalate to level 2! so i get a call back same day (not bad) and answer a few really basic questions like did i try both controllers in that spot, was it REALLY dead battery before i tried to charge etc... and then yup its broken.. you can return to best buy or you can mail it at YOUR cost back to us in CANADA... now for me to ship this from VA to CANADA will cost over 15.00 even if i don't do signature required... and the item cost me 30... so that's ridiculous... going to attempt return to best buy for refund... and buy another brand altogether..

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This charge station is very good looking and charges the controllers as expected. I also appreciate that it does not use up one of the USB ports on the PS3.

PROS

Sleek design

Stores two controllers more compactly than other chargers

CONS

Requires an add-on for the charging that uses the USB port. While not usually a big deal, this must be removed to sync the controller and would block any other attachments like a chat pad.

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I received this PS3 controller charging dock as a gift and I've been happy with it ever since. It charges two PS3 controllers at a time and takes up little space. It's easily stored and has a cord that reaches over five feet (rough estimate).

I find that it charges my controllers completely so that I rarely have to place them in the charger. It comes with two small pieces that you snap into the back of each controller where the normal USB charging cord would plug in. These pieces connect the controller to the charger when you snap them in place on the main dock. They're small enough that I leave them attached to my controllers all the time, I don't see the point in taking them off. They don't interfere with play and blend in perfectly so that they look like they're a part of your controller (I often forget they're there).

Price-wise this charging dock is on the lower end and is worth every penny. It doesn't have any flare when it comes to glowing lights or sleek design, but it definitely does the job.

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I luv always having my controllers charged. Good quality I have had no problems with it and would recommend it.

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I bought this item over a year ago and its still going strong. Your not getting anything earth shattering here, but it works well and charging the controllers without the PS3 on is huge. The PS3 uses over 100 watts when active and just using it for a charge station is silly. This is a very decent setup for the money.

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TNA Impact

TNA Impact
Customer Ratings: 3.5 stars
List Price: $19.95
Sale Price: $10.68
Today's Bonus: 46% Off
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TNA and Midway have ramped up the hype machine for "TNA Impact" for months. SpikeTV, in fact, devoted an entire episode of its "Game Trailers" show to the game. As a big TNA fan, I was already excited for my first shot at controlling Samoa Joe and AJ Styles and all on my PS3, and the Spike special put my excitement over the top. The graphics looked unbelievable, and I was encouraged by quotes from some of TNA's younger talent on the game's playability -the title of this review is an AJ Styles quote from the special.

Unfortunately, I have yet to figure out what AJ was talking about. I see that other reviewers like the gameplay here, but I cannot stand it. Kicking out of pins is absurdly difficult, there is no apparent rhyme or reason to how much damage is inflicted by different moves, and the number of moves available is extremely limited.

Because the game developers had AJ, Christopher Daniels, and Joe as the models for designing the gameplay, everybody in the game moves like them. Even giant sacks of worthless sludge like Scott Steiner can flip out of a fireman's carry for a counter, climb the Ultimate X cables with ease, and leap over the top rope to the arena floor. Where is the realism in that? Similarly, why does a punch from Steiner dole out the same amount of punishment as a punch from Alex Shelley and why is Sonjay Dutt as tough as Kurt Angle? Every character in this game is the same. There are no character ratings for traits like endurance, strength, speed, etc. It's all very bland.

Finally, the story mode is full of holes. You spend most of your early career wrestling jobbers created with the game's horrendous "create a wrestler" mode, and they get introductions such as "a man who lays his body on the line for you" and "a man who has left a trail of destruction in his wake." Give me a break. While some of the skits in the story mode are entertaining (Eric Young trying to hit on Christy Hemme is hilarious,) the whole Suicide story is awful. "I don't remember who I am, though I just told you the story of how I used to be TNA Champion before I got beat up by LAX. I guess I'm supposed to be a wrestler."

Oy.

Finally, Ultimate X is the only gimmick match in the entire game. There is a falls-count-anywhere mode, but since every single match in the game is no DQ and no countout, and since you can't go beyond the immediate ringside area, that barely counts as a different mode. You will find no "six sides of steel", no ladder (or King of the Mountain) matches, no hardcore or "Monsters' Ball" matches, nadda. That gets pretty boring afte ra while.

The game gets an A for graphics, a C+ for gameplay, a Bfor fun, and a Dfor features. Unfortunately, Midway only hit a single with this one, leaving TNA fans waiting for that home run.

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This game came in about two or three days after I ordered it. It was BRAND NEW! I thought it was going to be used but I was wrong. For the price I can't complain

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TNA IMPACT WAS REALLY GOOD THE STORY LINE WAS GOOD DONT WANT TO RUIN THE SUPRISE I RECOMEND BYING IT

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I got this game, because I thought it would be cool to play. I watch TNA wrestling and I am a huge fan. It only seemed right for me to get the game and try that as well. However the game isn't that great. It has hardly know characters to choose from. The moves are almost impossible to do unless you play all day everyday Not to pleased with the game. In fact it just sits there and I don't play it. However none of this is the sellers fault. The game came quickly and it was nice and cheap. Just not a great game is all.

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The graphics on this game are great, probably the best in all the wrestling games, the gameplay is repetetive but pretty fun. You need to go throught the story mode to unlock all the wrestlers & the story mode is extremely hard & can be very frustrating. I had to go to a website that gives you tips & hints on how to beat each opponent. If not for that I wouldn't make it very far in story mode cause opponents reverse near every single move & it's too hard to kick out of a pin, so if they cover you the match is basically over. Once you beat the story mode & unlock all the wrestlers the exhibition is pretty fun. The biggest problem with this game is it's almost impossible to kick out of a pin attempt. This game also didn't have any Championships & lacks gimmick matches. The main match available is the Ultimate X. I'm glad I bought this game used for $10 I wouldn't pay more than $20 for it.

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Universal Joytech AV CONTROL CTR S240

Universal Joytech AV CONTROL CTR S240
Customer Ratings: 5 stars
List Price: Price Unavailable
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I had been using a manual selector for the past 5 years and because there were no optical inputs, I had to use separate optical switcher for sound and it was getting a pain having to remember to switch the optical selector and manual selector to the right setting to get my various components to work. I had to get a new selector with optical inputs anyway so I decided to get an electric one. I originally went into the store to get the selector that looked like an XBOX 360, also from JoyTech but this one is a much better deal as it has 7 inputs vs. 6 on the "XBOX 360" one. Granted the "XBOX 360" one looks better, but functionality wise this is the better buy.

Set up is simple and straightforward. Once you have everything setup you can program to what each device is into the Control Center. I have "X360", "XBOX", "CUBE", "DVD", and "TVOPT" programmed into mine. Every time you switch inputs, the LCD screen turns blue for a second to let you know which one is currently selected, and the remote allows you to do it from the couch.

Best of all, I have the remote commands programmed into my Harmony 670 remote and now just a press of one button does everything, including setting the right input on the Control Center. It can't get much simpler now.

In addition to all of this, the unit comes with supplied A/V cables, RCA Cables, Ethernet wire (if you plan on running Ethernet through the unit), Component cables, and a cable coax cable. I already had all the cables I needed, but the included cables are a huge plus, making this unit well worth the $100. Definitely recommended.

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This is a very good product that gets everything done. Only downside is that the lcd light doesn't stay on. Other than that good product for it's price.

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This slector is great! It has 6 component video (red,blue,green) inputs, 4 optic fiber inputs, and outputs component and optic fiber. Great for HDTV and 5.1 surround sound. 5 star product.

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - RED CHROME MIRROR

Sony PlayStation 3 Slim Skin - NEW - RED CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $24.95
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Hahah been using for well over several months now, its still sticking pretty strong on it (My country ambient temp is approx 38~42). There WERE some parts which were actually too long, so some trimming was necessary.

Initially my friends thought I bought a limited edition PS3 or something :P. Thats because there was a scarlet red PS3 (matte) console that was being sold in singapore. They thought I paid extra to get mine 'chromed'.

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sony playstation 3 slim skin looks really sharp all my friends talk about how nice it looks with the red new look.

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NHL 2K10

NHL 2K10 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.99
Today's Bonus: 35% Off
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Things to like-

Price. This game is selling for around $30 which is a great value.

Game play. True that the default game speed is way too slow out of the box, but this is easily corrected by modifying the game sliders. I've adjusted my slider all the way to 100% for game speed and I like it. Adjusting all the different sliders through trial and error is all part of the learning curve, but once your sliders are set up right the game play is really fluid and enjoyable. Using a quick passing game and head-manning the puck to the next guy just before the blue-line is key to keep your team on-side and moving forward into the offensive zone. Cycling the puck in the corner works well and it's a challenge to maneuver your players at times as they will get bumped around and lose their balance at times. Anticipating movement is key.

Hip checks. If you hold down the O button just long enough while you swing your man into position you can send your opponent flying with a devastating hip check. Body checks are executed easily and with great punishment. By setting your sliders just right you can play a really physical style of play without getting called for all of those pesky interference calls.

Things to be not so happy about-

Fighting. The mechanics of fighting in this game are too elaborate. Somehow the user is expected to look at the bottom of the screen to monitor his player's balance meter and press the right amount of L2 and R2 buttons to keep the fighter standing, but while you're focusing on the balance meter you're not really able to concentrate on the actual fight and press X or O for punches at the right time. I've fought about 10 times so far and still haven't come close to keeping my balance or winning a fight. Maybe after more fights I'll figure out some secret sequence of button mashing that'll work but for now I just choose to avoid fighting altogether because its just not fun. It appears the developer outsmarted itself by trying to add the element of balance to fighting. While this is key in real life on-ice scraps, it really didn't need to be added into the game's fighting mechanic.

Level of detail. No hats are thrown on the ice after hat tricks, whether you're at home or on the road; this aspect has been a tradition forever and it's pretty unforgivable for the game not to have hat trick celebrations. The 2K beats soundtrack is lacking, it would be nice to have a lot more music. The arena music during stoppages in play could be more elaborate by copying the signature songs and chants from the various NHL arenas...noticeably missing for example is DJ Jean's "Launch" techno beat that's heard at Capitals home games or the Fratellis "Chelsea Dagger" tune that's always played in Chicago when the Blackhawks score or the "Daaay-ohhh" crowd chant heard at all arenas. These may seem like minor annoyances but if the game developer would have just spent a week watching the NHL Centre Ice package they could have added the unique music being played at all the different arenas into this game to bring a much higher level of realism. Also, there isn't any in-game recognition of major milestones. For example, using Sidney Crosby I broke Gretzky's single season scoring record but when I scored the record breaking 93rd goal no mention was made and the only way to know when a record is broken is to go menu surfing to look at the records.

No matter how good your goalie is, the CPU will find a way to beat him with a wrist shot from a horrible angle at least once almost every game.

MISC. NOTES

Shot aiming. Sometimes the puck will seem to go right where you're aiming and other times you'll still score but it won't go anywhere close to where you were aiming. Maybe this is the AI correcting your shot when using sliders that max your accuracy.

One-timers. Despite what other reviewers have stated, One-timers don't go in every time. One-timers can be very effective depending on the flow of the game. There are definite momentum shifts for no apparent reason during the game (none after fighting ironically) and the CPU goalie will have his moments when he will be a brick wall and stop 5 one-timers in a row and then maybe in the next period you're able to score on 3 consecutive one-timers. Sometimes you'll have a wide open guy set up for a one-timer and he'll actually whiff on the shot altogether, which is realistic. Also, depending on which team you're playing against and their defensive style, the defense may stifle your wingers before they're able to penetrate deep enough into the offensive zone to dish back a one-timer. I've played several teams (NJ Devils for example) that have really limited my one-timer opportunities and can remember a couple games that I only got 1 or 2 one-timer chances during the whole game.

With the exception of one-timer slap shots, the wrist shot is primarily the shot you'll be successful with. The reason is that time & space is a premium just like in the real NHL. The time and space it takes to wind-up for a big slapper is hard to find and many times your player will get checked and lose the puck before he's able to get a slap shot off. The best times for a slap shot are on the power play and I've scored a couple times with blasts from the point on the power play, but not very often.

Face-offs. Using the right stick on the controller, either hold the stick up or hold it down. As soon as you see the ref start to flick his wrist to drop the puck, then you quickly pull the right stick down or push it up. This will pull the puck back to your left D or your right D. Winning face-offs is challenging and it's a victory to be able to win 50% of the game's face-offs. The trick is timing your right stick up/down movement as soon as the ref moves his hand. After playing almost a full season I'm able to just about break even with the CPU on the face-offs. Some players attributes limit them from being great at face-offs, but if you time it just right you can still win a few.

Hits after the whistle. Making up for the big disappointment that is the fighting experience in this game, at least you can level your opponent after the whistle blows. There's about a 2 second window for you to pull this off after a whistle is blown. It's a nice feeling to plow a defender into his goalie after the goalie freezes the puck. Being able to abuse your opponent on demand like this is a nice outlet to channel any frustration since you most likely won't be able to win any fights.

When line changes are made "on-the-fly" during game play, an annoying graphic pop-up will display in the corners of your TV screen and sometimes this will hinder your view of play along the boards...this actually cost me a goal one time when I couldn't see the puck in my zone on the boards and the CPU took it, made a quick pass and beat my goalie from a crappy corner angle.

All in all I have fun playing this game despite some of its shortcomings. It's definitely not perfect, but it's fun to play. Scoring on break-aways with either a quick wrister or a custom deke move can be exciting and bringing the pain with bone-crushing checks always brings a smile. My sliders are set to give me a decent advantage over the CPU, and I've had quite a few blowouts playing with the defending Stanley Cup Champ Penguins, but even still the CPU has been able to beat me twice and come close quite a few other times...so the AI works well to make it a challenging game. The main reason I chose 2K over EA sports NHL10 was all of the feedback regarding that game freezing. After almost a full season 2K10 hasn't froze once. Good game, 4 out of 5 stars.

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Forget what some people may say about this game and see for yourself. The only way to see if you like it is to play it. I myself have purchased EA'S hockey game for the past two seasons. But what held me back from buying EA'S game again this year was i feared it might just be the same game as last year with very few improvements and i was right Nhl 10 is bascially just a roster update for NHL '09. On the other hand NHL 2k9 was terrible and this years version is much much better. Nhl 2k10 delievers a slighty more realistict expierence. Yes the commentating is pretty bland and the Goalie masks are ugly but the player models move just as their real life counterparts do and the graphics at first take some getting used to but they grow on you. Espesically the NHL arenas and player faces. The Staples Center in L.A. has all the Banners of the Lakers retired numbers including Chick Hearns retired microphone jersey. They also put the Kings Conference Banners(the few they have)also they even added Penny Tollier retired L.A. Sparks jersey. When you first play the game you may not like it but once you get used to the controls and game physics you will love it as i do. Just give the game a chance for at least a week if you dont like it trade for something else that was what i was planning on doing but now im keeping NHL 2K10 for good.

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Despite being nearly two years old, NHL 2K10 is still the best hockey game on the PlayStation 3 and here's why...

1)This game easily has the best presentation and commentary ever on the PS3. The broadcast presentations and effects really feel like you're watching a top level production team broadcast the game over the airwaves. It's certainly as good as the Versus/NBC quality in real life. On the other hand, NHL 10 and 11 by EA seemed dead in comparison. The commentators parrot the same lines every year, literally, and there's no practical way to review the highlights of each game.

2)More ways to score. 2K10 allows scoring off rebounds, breakaways and one timers as well as broken plays and lucky bounces. NHL 10 and 11 are purely formulaic scoring games. Do X, Y and Z, you'll score every single time. This just kills the replay value. However with this game, you really don't know how you're going to score before the puck drops. The time tested ideas of crashing the net and the other things I mentioned above still work, but the game forces you to be more creative and the result is more fun to me.

3)Customizable settings. I have to admit that the default settings for this game stunk, everything felt wrong. However as soon as I changed the sliders, it was a quick return to the game I knew and loved in year's past. I essentially turn speed burst off and bump speed/acceleration up to around 70. EA has never really bothered to offer this on the PS3. They figure you'll like what they give you.

4)Interaction. Even two years later, you can download roster updates and game fixes through the game itself, without ever having to use an annoying flash drive. This feature is called "2K Share" and works brilliantly. You can even upload your own game files, etc for others to use.

5)The skating is far better than NHL 10 or 11. The players often feel like they're really skating instead of jogging through sand. It's really noticeable when you execute a full crossover with your player. In this game, you feel it and know what you're doing, not so with the other guy's game.

6)The franchise mode allows you to simulate far faster. One season took me an hour plus on NHL 10 or 11 but only takes 10 or so minutes with 2K10.

7)The puck is realistic, it doesn't whiz and bang all over the place like it's a pinball. The player contact animations are better too. You don't get thrown across the ice every time you get bumped.

Now there are some cons to this game, but they fall short of being significant enough to make me stop playing. Let's investigate further...

1)There's occasionally a half second or so delay when you attempt to shoot or get knocked down. It can be a hassle at times because you may miss a critical chance due to the half second you just lost. This happens with NHL 10 and 11 as well but not as often.

2)The graphics are a letdown. The overview of the ice and crowd is fine but the player's faces and crowd detail is simply awful. EA is way better in this department. Get it fixed.

3)No AHL etc licenses and a lack of minor league players as a result. This really hurts depth in the franchise mode. EA snatched up the exclusive license, so 2K wasn't really directly at fault here.

4)Passing is overly simplistic. Every pass seems to go the same speed and is difficult to aim between players. The manual passing in NHL 11 is too difficult/complex but this method is too easy and basic.

5)No Be-A-Pro game mode. This is something I would really miss but if I want it, I can pop in NHL 10 or 11. The franchise mode is usually plenty to keep me busy though.

All in all, 2K10 feels like a much more organic game of hockey and is every bit as good in franchise mode as it's main rival. With an upgrade on graphics and a few small improvements here and there, this game would be the runaway winner in the PS3 hockey war. It's certainly worth $15 used.

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This is my first PS3 hockey game, having played this series of 2K Sports games on the PS2 for years before. NHL 2K10 looks great! The pre-game cinematics and look of the crowd is convincing. Shadows and blade trails on the ice are excellent and the lighting is impressive. The arena music is nothing to gush over, but it works for the setting. Overall, it's really a slick presentation that draws you in for a game and sets your expectations high.

Unfortunately, this game doesn't deliver in every area. I'm not saying it's all bad news. The action flows smoothly, with nice passing and shooting. Skirmishes behind the net and throughout the defensive zone are fun. But there are still some serious flaws in this game. First game out was coop with a friend and we were both beating each other down instead of the opponent. We thought this was just a matter of experience and tightening up our game. But we've been playing this series coop for years now and never had this issue come up before. We tried to turn "friendly fire" either off or at least down a bit, but could find no setting to control this. So there we were ten games in, still rolling over each other. Skating across the ice to check an opponent and then elbowing my friend instead when he skates in to help out?! Yeah...that's realistic. I could maybe see it happening once in a while as an accident, but we've been in games where it happened 5-10 times.

Of course, the referees still get in your way...now more than ever. It's like they go out of their way to interrupt traffic and cause pileups. Ridiculous!

We've read through the controls a couple of times and it still seems that we're tripping players up when we intend to check them instead. The controls are sensitive in all the wrong ways, favoring mistakes that will result in a more than a few penalties. We've even turned penalties down in the options screen, but still we're playing the majority of each game with one or two in the box.

Commentary is cheesy as always, but not really all that bad. There are also some graphics glitches every so often, but also nothing to worry too much about.

To sum up, I feel that NHL 2K10 is a mixed bag of good and bad. For next year, I do hope they take a closer look at friendly fire incidents, as this is one of our biggest complaints. But it's still a playable game with some enjoyable hockey action to be found.

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pretty good, very realistic looking when paired with my 46" tv, would definately reccomend to anyone looking for a great hockey game

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HDE Power Switch for PS3

HDE Power Switch for PS3
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $4.95
Today's Bonus: 67% Off
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It does the job! it is easy to install and really works! Now I don't need to worry to leave my controllers around for someone to accidentally press the PS button that would also turn the PS3 on for a couple hours... and of course saves some money on the "stand by" power consumption...

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Great device to help you disconnect your ps 3 from power outlets. Easy to reach once it's in place, totally recommended

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dont know why sony took out the switch in the first place but thats for this company for make this so i can turn off the ps3 completely off.

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The switch fixes the problem in PS3 Slim which is no disconnect switch as same as in the old PS3. Great Product.

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I am not sure why sony stopped putting shut off switches onto their systems, but this is a must! I hate plugging and unplugging the cord but I don't like leaving the system on (in sleep mode) when I'm not using it. The switch is very inexpensive and while the shipping takes awhile, it is well worth it. Simply plug in the cord to the switch and the switch to the ps3 and you're set. This is a must buy!

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The Godfather II

The Godfather II - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $24.99
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Here's the situation, I have played GTA4 all the way thru. This is the 4th day of playing Godfather II, did not play the 1st one. This is obviously a similar game to GTA, it's not as deep, but the focus on action does make it a nice play 1 hour here & there game.

Character creation: It's fairly detailed, you can customize the look any way you want. The one thing I didn't get is you get to choose 7 or 8 styles of clothing, but you end up only wearing only 1. There's formal, casual, sporty, etc, thought you would be able to change it up in the game. So far, don't see it.

Fighting: This is more action oriented than GTA. Just a few hours into the game, already got all the available guns. There's plenty of ammo, plenty of reloads, and the health meter regenerates fast. The hide & aim controls aren't as tight as GTA, easier to just run in and gun em down. Maybe in the later stages it gets harder.

Driving: The controls are identicle to GTA, so that was easy to learn. Each unique car doesn't feel as different, but back in the 40's, maybe that's just the way the cars are.

Camera: This gave me a bit of trouble. When running around in the room, the camera can't keep up, often ends up in bad angles, and you have no idea who is shooting you. Fortunately you have plenty of health and it regenerates fast enough you have time to take a few shots and look around.

Voice / Music: The voice acting and music is fine. I'm one of the few that didn't watch Godfather all the way thru, so can't really comment on how it compares to the movie. Playing this game already made me buy the blue-ray Godfather set and plan to watch it this weekend.

Missions: The missions are a bit more dull than GTA. Although the main idea is the same, it's either driving or killing, GTA does make it much more sophisticated. In here, you basically go in the place, kill most guards, find owner ( this can get frustrating as some are hard to find due to the bad camera), take over, defend. The variation comes in the way you kill. Some nice finish move animations.

Control: One thing I must point out is this game lacks JUMP! Some obstacles gets really frustrating when there is a tiny little ledge and you can't jump over it. Yes, it does have a vault in some areas, but it can't be used everywhere. Otherwise, this game's controls are about the same as GTA, so if you played GTA, it'll be easy transition.

Overall: For the casual gamer, this is fine. It's not that hard, pickup & play for a hour, a bit repetitive but still fun. I'm not good at FPS, prefers RPGs / Strategy games, so this game suits me good. Has RPG / Strategy elements, and the action is easy enough for me to handle. For hardcord gamers this might be too easy / repetitive. Still, even if you don't buy, it deserves at least a rental to try it out.

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Sometimes anticipation for a much awaited game can make me put thrift aside and go for the impulse buy. It happened with Scarface, and here we are all over again.

Godfather II exemplifies this experience. In all honesty, if I had waited to read the user reviews here I would not have purchased the game new right off the bat for $60. I would have waited for a used copy or rented it when I was home sick with the flu. Lesson learned.

Overall the game has major problems. I don't compare it so much to the movie as I do to the first Godfather on PS2. The biggest flaw is a general sense of repetition and a lack of creativity.

Pros:

*I like the crew aspect and the AI is very good on your crew members. Makes for a nice strategy.

*Molotovs make for an amazing fire display during heated battles

*Despite it's flaws it does offer compelling and downright addictive gameplay. You take over one business and you just want more, more, more!

*I like being able to customize all the wardrobe details

*Cuba offers a very unique game play setting with stone buildings and military police checkpoints

*Some of the businesses (i.e. oil rig) offer very cool layouts

*Shooting and aiming is user friendly, similar to GF I

CONS (and there are a lot):

*Awkward screen controls. XY axis is hard to control the view angle.

*Frustrating vertical mazes do not equal challenging puzzle play. Just trying to maneuver around is constantly thwarted by not being able to jump off of a surface or get over a low barrier. If a window if 3 feet high you can vault it but if it's 3.4 feet high you have to go 300 feet to get around?

*GF I offered repetitive business takeovers and compounds, but these were offset by interesting missions and some difficulty in opponents. Missions here are just lame. There's no challenge, no strategy, no puzzle to figure out, just find 'em and off 'em. Opponent AI is just too easy with no ability to adjust difficulty level.

*Driving is too much like real life--it's a slow, tedious way to get from one place to another rather than part of the game itself. There are no interesting chases, races or getaways.

*You have to play online to upgrade your weapon license. It's one thing to offer perks for online play, but to make it necessary for completion? Essentially if you don't have high speed internet (doesn't everyone?) you have to off your crew members as you go along to get new ones who use better weapons. Some omerta! Very uncool.

*Too short! I finished the anticlimactic finale in 3 days. And the game has very little replay value.

*Movie scenes are more about exposition than moving your character's story line along. I understand it's a game not a movie adaptation, but when the source material is this good and the first game stuck so close to the movie, there is an expectation for a certain level of authenticity that is lost by this much straying.

*Dying or getting arrested has no real penalty. You don't lose your stuff or much money and you just go right back to where you left off. Although in theory this sounds great, what it does is lower the stakes to where you just don't care so much if you live or die, in essence ruining the excitement and/or suspense and muting any victories attained.

*Every moment of the game is dominated by a sense that it could have been so much more. If I can think of it, the programmers should have too. Which makes me think that this was just a rush to production to coast off of the previous title and the moview with no true attention to quality and innovation.

Buy The Godfather II Now

Godfather 2 is a great game if you can get past the average graphics and voice acting. The main goal of Godfather 2 is taking control of New York, Miami, and Havana from rival Mafia families one business at a time. Godfather 2 is very addictive because you want to keep taking over businesses as you watch your territory grow. You hire a crew of 3 people, each with their own speciality (lock picking, medic, etc). You also get to upgrade their stats like an RPG, and you can buy them better weapons that you unlock in the game. It may not be pretty, but for 20 bucks you can't go wrong.

Read Best Reviews of The Godfather II Here

I purchased the Godfather Don's edition for the PS3 many years ago, and, had many fun play-throughs of that game. This game was highly anticipated.

I bought this game from Amazon, then made the mistake of selling it back to Amazon. I actually bought this game again and played through it a few more times.

Games like this that are fun, don't have any multi-player capabilities and provide many hours of fun are the kinds of games I like. There aren't that many games that keep me busy after beating it the first time. This game is one of them.

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The final word here is, thin on substance, but still remarkably fun to play. As in the first game, you play a character who was never in the movie, yet somehow you're an integral part of the story, which is a little bothersome if you're hoping for an authentic Godfather-type experience. But the original was also disappointing in this respect, wasn't it? More filler scenes are invented this time (many of which are highly improbable). But if you can put the screenplay issue aside? The game is actually a lot of fun -GTA like, except without the autos. The main task is to build a criminal empire up (just like in the first one) using all the tools and tricks of the trade -threats, bribery, sabotage, and (of course), just plain old shoot-em-up-style violence. And you are allowed to choose the kind of leader you want to be. Do you want to hedge your bets, stockpile your assets, and then send in your crew to take over a rival business? Or just go in yourself with nothing but a handgun and your wits and blow the place apart? Do you want to take out an enemy family quickly, with the minimum amount of fuss, or weaken them slowly by picking off their made men and bombing their businesses? It's just fun to decide these things.

The combat system is also not as one-dimensional as some others, and in some respects is even better than GTAs. For example, if a guy really irritates you, you can take your time in sending him into the next world -thus also proving a point to any remaining enemies. You get bonuses for throwing a guy off a roof, or beating him with a melee weapon -yeah, brutal, but fun. Really fun. Not just aim, fire, repeat until no one's moving anymore. There's some thought required before you directly attack a business, or compound; again, also found in the original, but expanded on here. If, for example, the owner has hidden himself behind a locked fence with his goons, and you have no one to cut through the wire to let you in, you can't take over -you can only make the opposing family angrier.

The driving system, however, is terrible. No improvement over the original. You scrape one guy's bumper, and it seems to take a minute just to get rolling again. Not fun to tool around New York, Miami, or Havana. Mostly just aggravating.

The map was fine in the first game -this one, though it's three dimensional and gives you more information, really just reminds you that the whole gaming world here is much, much smaller than in the original. If you really try, you could probably even finish this game in a day.

The "killing Castro" mission felt promising at first, even exciting, but the player is shortchanged in the end: no matter how perfectly he plays it, he cannot kill Castro. I shot him with a rifle directly in the head, and still it triggered the cutscene where he just gets up and shakes it off. So what is the point of all the painstaking sneaking?

The over-the-top violence here is just as unapologetic as in the first game. You can play your character just as bad as you want. Or be the good guy in a bad business, if you prefer.

But the best aspect of this game is how you're allowed to evolve -more money, more skills, more weapons, more family members, more businesses, more "rackets," until you're practically unstoppable. And this building-up process is FUN, something the folks at Rockstar still don't fully appreciate, at least in my opinion.

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Brink

Brink - Playstation 3
Customer Ratings: 3.5 stars
List Price: $16.49
Sale Price: $9.95
Today's Bonus: 40% Off
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Like many people, I wanted this game to be like Team Fortress 2 but to the next level. Unfortunately, you cannot have as much fun in Brink like TF2. Obviously the game is new and not as many people own it but there should be more servers with different mods or methods of playing. For example, games like Uncharted 2, Black Ops, Killzone 3, Socom4, and others have many different ways to play. Brink has a number of mission types but it does get repetitive. As far as I know, I have not seen a Team Deathmatch type game even though you are technically in one due to the mission.

PROS

-Very good Graphics

-Cool Customizations

-Maps are large and lots to do

-The movements of the game

CONS

-Not enough weapons

-Some glitches

-Not Enough maps

A DLC will be coming out in early July (was supposed to be June) that will include 2 new maps (only)and some new content. The DLC is free for people the first 2 weeks it (the DLC) becomes available.

This game is not horrible, but it is not great. It was hyped up no doubt and should have way more content. The content in this game is about 10% of what it should be. Solutions

1. Adding at least 5 more maps

2. Adding new weapons somewhat similar to Team Fortress 2 but more modern looking. We all know the huntsman of TF2 for the sniper. Brink should have Crossbows, flamethrowers, harpoon guns, whips, chinese stars,swords, and many other items.

Cannons would be cool instead of the stupid mg nests. This game has a lot of potential but needs a serious upgrade for the weapons. Like many have pointed out the weapons are very similar even with some of the changes you make. The sniper rifles are pretty good but need more additions.

3. Needs more gamers playing on PC and others to create new servers with new mods

Just look at Team Fortress 2. They have new additions every so often with weapons and maps. Yes it has been out for a long time, but Brink runs the risk of not getting more sales and losing current gamers. This new DLC better be very good and they need to have another update about a month or two later because Modern Warfare 3 and Battlefield 3 will surely make Brink forgettable. I know they are not the same style, but people can only play so many games at once.

Team Fortress 2 is favored over Black Ops and many other newer games by many gamers. It does not have the greatest graphics but it makes that up by having a huge amount of maps and upgrades. Brink needs to follow this lead and bring more maps and weapons. Currently there are only 8 maps (2 more with DLC) and weapons are horrible before you customize them.

To people who hate this game, it may be that they really don't like it. I hated this game the first couple days I had it until I learned how to quickly upgrade the weapons. Common sense: You must go to Challenges and complete each one. When you go to the weapons selections it tells you what challenges you must complete to get the weapons. Once I upgraded my weapons I went from a one star rating to a 3 star rating.

Bottom line: This game is not as bad as people say. However there should be more interacting when playing as a team via typing or mic and more mods and other upgrades via Bethesda as I pointed out.

Thankfully I got this game for under $30 and play on PC. As for Xbox360 and PS3 I don't think you would be disappointed spending about $30 on this game. I think the price needs to drop to $30 or less for all platforms not just PC.This game would be excellent for $20 which could happens soon if the DLC is not good. People should rent the game or buy it used if you are unsure. Also keep in mind that the DLC update coming soon will be free for 2 weeks. So you need to get the game sometime during the 2 weeks that the DLC is available.

I went on very long and was a bit repetitive cuz I hope Bethesda improves this game. I also wish more people owned this game and played it like Team Fortress 2.

***** UPDATE***** 8/11/2011

I have been playing the game mainly on PC ( I also own the PS3 version but PC version is far better, especially the graphics) Nevertheless, it is still pretty fun on PS3.

So the DLC has two new maps and a few other items added for the classes. However, Splash(Bethesda) has failed to incorporate different modes in the game such as team deathmatch, capture the flag, or other modes of play. This game will probably be next to free very soon especially since the big hits (B3 and MW3) are coming out pretty soon. Nevertheless, I would still recommend this game for PC due to the better graphics and the long and fun matches between teams on a full server. When the servers are filled with human players (not bots) the game is very fun even on PS3. The matches last a lot longer and you can see what the developers wanted this game to be like. However they failed on a number of things. I will list the following recommendations that can make this game a huge hit like TF2.

1.****************** NEEDS MORE MODES OF PLAY.*******************************

2. Addition of different items every so often such as TF2 that can be purchased and some would be free.

3. Game should be made free or for $10 maximum to attract lots of gamers.

4. More maps and weapons as stated

5 A Reason to play. ( TF2 has people playing since its fun and free. But more importantly, there is something to play for. People have new items being acquired and people can dominate others in the game) Brink needs this type of stuff to make the game REWARDING if you know what I mean.

Like I said, if this is implemented this game will be one of the biggest hits on steam and the company will make lots of money selling items and just giving the game for free and building a very strong and active Brink community.

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I have completed this game now on my main class engineer as well as taking another to 15 as medic, and after figuring out the point distribution I have high hopes for this game once it is online for my platform (ps3).The point system lets you max out only one character class, but does not totally punish you for changing jobs on the fly if needed. Not to reiterate the previous reviews I want to touch on what they did not.

I play Call of duty, Killzone 3 and many FPS since the early 90's. Many of my favorite FPS are what I would refer to as frag tag. Fast kills in an almost arena like atmosphere. This game is not of that model.

This is a splash damage game as they have always produced, taking a Wolfenstien / quake: Enemy territory approach to a comic like post apocalyptic universe.

I have scored it high because what it does it does well. I feel the low reviews are based on expectation. Expectation that does it no justice as it is being compared to games that are FPS but not of the same style.

The choke points that people complain about can be flanked or massed against. They are meant to cause a strategic showdown between two opposing teams and they deliver.

I am not a "fanboy" of this title, but I am a bit disappointed with the low reviews. To me many of them mirror a fictitious popular mechanics article trashing a car because it did not do well when they tried to take it out on the lake. Most of the anger is frag taggers beckoning to know why it took more than 2 shots to drop a foe, frustration due to overcoming a obstacle they expected to glide through. I understand, it's not the fast smash and grab/ Run and gun they are used to. It is like the difference in action RPG, and a Menu based RPG.

Here is the honest ending statement if you like a challenging first person shooter blending a similar play style to Unreal tournament/ Wolfenstein: Enemy Territory.

Then you will enjoy this game. People wanting a bad company 3/ COD 5 should wait for those titles. This is not meant to be offensive to fans of these type games I am as well but hopefully this will make people more aware of what type of title this is. Some people would love a game of this style and have been dissuaded due to "It's not COD!" type reviews. My opinion is thats all the more reason to love it, it adds to my library without adding to an army of clones.

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What do you get when you try to cross MAG or Team Fortress 2 gameplay with the look and feel of Borderlands and a futuristic Mad Max? Bethesda Softworks (Fallout 3, Elder Scrolls IV: Oblivion) and Splash Damage (Enemy Territory: QUAKE Wars) hope its the next big franchise to hit consoles. The impressive art direction in the advertising campaign originally drew me to this game, but does it translate to tengaging gameplay? Now that it has dropped in price almost universally, is it something you should pick up now? Is it even worthy of it's all CAPS moniker?

The premise in BRINK is not anything we really haven't seen before, but it centers around a man-made, eco-friendly, floating city, designated The Ark, that is on the brink (get it) of Civil War. Since the oceans of the world have begun to rise to unsafe levels, The Ark has become a sort of haven for people affiliated with its original inhabitants, as well as other displaced people looking for a better life, who have to live on the outskirts. It's basically a bunch of Haves versus Have Nots. One group wants to break free of the overpopulation and desecrating conditions for the outcasts on The Ark (called The Resistance) and leave the floating city to see what the world is like beyond its walls, while the other group wants to keep the refugees in control and living in continued squalor, while they continue to benefit in The Ark (called The Security).

Upon starting the game, you have to first select and customize a character. While the customization options are ample, they aren't exactly endless. The character design is similar to Gears of War, with overexaggerated features and bulging muscles. There are four different classes of characters: Soldier, Engineer, Medic, and Operative. Obviously each has their own strengths and weaknesses and in this game you will be switching classes a lot during each level or mission, to complete objectives.

To move around, BRINK also uses whats been classified as SMART (Smooth Movement Across Random Terrain). In this, a button can be assigned to to quickly traverse across different environmental obstacles. Think of it as parkour influenced climbing, jumping, and sliding, reminiscent of Mirror's Edge. Unfortunately, much of the time, I kind of forgot about SMART and did the regular old climbing and jumping, except for the occasional slide.

I've spent quite a bit of time with this game, beating both campaigns (a total of 16 missions, but they are long missions, which turns out to be a blessing and a curse), and utilizing both solo play, as well as completing levels online with human counterparts. I get that the online component was designed to be a major selling point for BRINK, but the online community is pretty stagnant at the moment. When starting a level online, I would say that only about 25% of the time did I have another human joining me.

Gameplay

This game is quite frenetic when you first jump in. There is a lot of action going on around you and quite a bit of chatter from your teammates (which I liked initially, but then grew to hate). Initially, only one or two classes will have an objective that are pretty basic (hack this, defend this, escort this person, etc.), but the objectives increase (both primary and secondary), as you progress through the game. Just find a (or take over an opponent controlled one) command post, and you can switch classes. There is an objective wheel that is easily accessed at any time, that highlights the objectives and classes needed, so it's not too confusing. Select an objective and it'll point you in the right direction to complete it.

That's not to say that BRINK isn't fun because at times it really is. Shooting people and is almost always fun... for a while. Having the missions broken up by each side seemed like a really interesting idea, but they basically turn out to be the same levels, but just opposite objectives of each other. If the Resistance was trying to destroy something, when you play the mission as the Security, you're trying to defend the same thing you were previously asked to destroy. This doesn't flesh out the story as much as I would have hoped for, and really didn't make me pick a side I was rooting for, as if they had added totally different levels for each side.

There is a major problem with your teammates AI in the game. They are basically worthless (but every now and then surprise you with a well-placed turret), and you constantly feel like you are the only one that is able to do anything. For instance if you have to repair something and are playing solo, without human teammates, it seems like you are the only one of the class you selected that can get anything done. You have usually around 10 minutes to complete the objective, but it usually takes all 10 minutes because your teammates don't help at all. When they do decide to help, it's like a mad rush in the final minute or two. The opponents know where to congregate to protect what's needed, but it seems as if your team gets bored rather easily and leaves their mark.

Which leads me to my next problem with the game. If you die, or I should say when you die, because your opponent's ammo tends to be much more powerful than your own, you have to respawn

There are a few "what if" missions tacked on at the end, but they seem as more of an afterthought, than a critical part of the story, and are some of the shorter missions of the whole game. I recommend playing through some of the Challenge levels early on, as by completing them, you earn some upgrades for your weapons. There are 3 different types of challenges: fulfilling objectives, moving around with SMART to certain areas in a time limit, and defending, each with three levels of progressively harder levels.

Graphics

There are two distinct setting for the missions in BRINK. One is the futuristic Ark, which kind of reminded me of something out of Mass Effect. Lot's of plexiglass, neon, etc. Once the action moved away from The Ark, to Container City, I became re-interested in the game again. It's a totally different kind of look that really made me push through to finish my first half of the Campaign. There are lots of little crevices and creative shortcuts to find.

I didn't really experience any lag, when playing online, but only really connected with one other person at a time when playing the campaign. The multiplayer was solid and much more fun than playing with bots, but by the time I tried multiplayer, I was kind of burned out by the game. Sometimes when enemies died, parts of their body would be underground, or if they were standing on something and killed, seemed to be floating in mid-air.

Sound

Throughout the game you have a Commander basically talking in your ear the whole time. He gets very frustrated when things aren't going the planned way. Considering that you feel like you are a one man show on many of the levels, it get very annoying quickly.

I did find the chatter between teammates amusing. When you give supplies to another teammate, they always respond with some form of thanks. Additionally, when you have some supplies and they are needed by someone nearby, they will let you know.

Replay Value

There is a planned DLC coming soon (free for the first two weeks), which may increase the number of people playing online. Currently, there are 8 maps available for multiplayer skirmishes. I fear, however, that most players originally interested in the game have either moved on to something else or sold/traded in their copy.

Once the campaigns are completed, there is not much incentive to return to those missions. Especially the ones where your teammates seem clueless. There are some audio logs to collect, which supposedly add more to the story (or unlock a trophy/achievement when all are collected) but I didn't have an interest to find more.

There is a cap at level 20. When I finished both campaigns, I was at level 16, so I played multiplayer and replayed missions to reach the cap. There are bonuses for completing missions online (which I didn't know until about halfway through the game)

Honestly, I really wanted to like BRINK. Blending solo, co-op, and multiplayer into one somewhat seamless experience seemed innovative and intriguing. However, in the end, it wasn't done well enough to grab my interest for extended periods. Each mission is quite long, and if you don't succeed, feels arduous instead of energizing at the challenge, that you have to relive 15-20 minutes all over again.

Rating

6.5

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another new IP, another disappointment [read: homefront].

first of all, if you plan on getting this for the single-player campaign, don't. there is no single player campaign.

brink's 'campaign' is simply offline multiplayer with bots [think about Killzone's 'skirmish' mode and you get the idea]. there are eight 'missions' in all and each mission can played from either the resistance or security persepctive.

unfortunately, these missions are convoluted, difficult to navigate, and even more difficut to complete because your wonky AI squad mates are essentially useless. most of the maps contain narrow corridors that result in chokepoints with 16 guys in a fifteen foot radius all doing the hokey pokey or break dancing. i was half expecting pop 'n taco to show up with a broken down cardboard box and do the electric bugaloo. and if you should die, well, you may have to wait as long as twenty seconds to respawn and then spend another 30 seconds running back to the action. in and of itself, it's not a bad thing, but since all the 'campaign' missions are timed, it's problematic.

another big complaint: weapon damage. sure, i can understand wanting to eliminate one-shot kills, but it literally takes an entire magazine to put someone down. so most of the time you're trying to find ammo or hoping one of your squad mates buffs you some. good luck with that.

sure, you have four quadrillion customization options, but if you're playing from a first-person perspective, who even cares? you can't see all your fancy face paint, head gear, and outfits [unless you're in the menus], so why bother?

instead of a great new shooter, you've got a great new $60 digital costume closet. congratulations.

if splash damage had spent as much time with the gameplay as they did with the customizations, they might have had something. unfortunately, as is the case with so many shooters these days, the game ships with skimpy content and we undoubtedly await the first $15 "map pack" in about a week or two.

it's getting downright insulting.

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I avoided Brink at first due to poor reviews, but as the price got a lot cheaper, I decided to give it a try. Since I've only started playing it, and am nowhere near an expert on it I'm just going to comment on what I've experienced with the game. As a first person shooter, I didn't find it very satisfying. First of all, I'm amazed at how difficult it is to actually kill the enemy. Even at point blank range, it takes what seems as too many bullets to take someone down. Then, your downed enemy often isn't dead, but will rise right back up to kill you if you don't go and finish him off. Meanwhile, the action, which is pretty much non-stop, sometimes makes it difficult to even do this. Also, the actual aiming and shooting process just isn't as much fun as many other 1st person shooters that I have played. I want to like this and have played the first few missions on it, but I just can't see myself sticking with it. However, If you like non-stop, fast paced action, it certainly does deliver on that. It's frenetic pace does sometimes lead to confusion as what to do next, or exactly what is going on at the moment. I was hoping for a little more stealth and discovery, rather than the constant run and gun action. I could deal with the run and gun action if the actual shooting was a little more rewarding. I'm just glad I didn't pay $60 for it when it came out.

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PS3 White Full Parts Set

PS3 White Full Parts Set for Playstation 3 Controller
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $12.99
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Item was as described. Shipped fast and looks great. One of the few custom buttons that actually have symbols. It did take a solid hour to install. The triggers were definitly not fun. Word to the wise, watch a how-to YouTube video first.

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Came in a day early, exactly what i ordered (All white buttons and sticks), looks sick on a black controller. The only thing I noticed was that the analog stick is a little tiny bit wider than my original and so i had to squeeze on my Kontrol Freek (Which I also recommend getting If you play FPS.

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GeniusMods among other people have Youtube vids on how to, though it is easy if you're a "do it yourself" type of person. The PS button becomes slightly flush with the controller. So you will have to press a little bit harder. But it's not too bad.

White looks good with everything. EVEN WITH WHITE CONTROLLER. So it'll look nice on whatever solid color controller.

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Rock Band 3 - Keyboard Stand for Xbox 360, PlayStation 3 and Wii

Rock Band 3 - Keyboard Stand for Xbox 360, PlayStation 3 and Wii
Customer Ratings: 4.5 stars
List Price: $17.99
Sale Price: $14.96
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I bought this for my new keyboard for Rock Band 3, realizing almost immediately that I was never going to be interested in playing it like a "keytar". As someone with years of piano lessons behind her, I intend eventually to play this in pro mode, so I realized I needed it to be comfortable for me to play.

As a long time Rock Band aficionado, I'm used to the relative flimsiness of plastic instruments, so I knew from the time I picked up the box that this wasn't your average RB instrument bit. The box weighed a ton! Opening the box, I found heavy-duty, square tubular parts and pretty complete directions on how to assemble it. It's not hard to assemble, but unless you're ambidextrous like me, it may be helpful to find another person to assist when tightening down the screws. It's best to hold the wrench in one hand while tightening them with the allen wrench (tools are provided), rather than the other way around.

I admit that I anticipated the relative stability of an average music stand (read: not particularly stable) but was very pleasantly surprised at how stable this stand seems to be. It adjusts to several heights and I found both a standing height and a sitting height that work perfectly for me.

It may seem like a bit much to pay for a stand for a plastic guitar, but honestly, it's better than several music stands I've owned that I've paid a lot more for. If you find the "keytar" doesn't work for you but you want to play keyboards, it's a wise investment toward increasing your enjoyment of the game.

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But I did receive the stand and wanted to release my initial impressions. I should be getting the keyboard next week and I'll edit my review then.

First impressions:

The quality of the stand is top-notch; the frame is comprised of tubular metal and the rubber feet are textured and grooved for non-slip performance. The metal cradle utilizes thin strips of foam to support the keyboard gently and presumably to prevent scratching on the bottom of the keyboard. The vertical portion of the stand is braced on a T-frame and seems quite sturdy; there is no danger of buckling in the frame that I could discern.

The stand itself is adjustable with a push-button / slide assembly. This is a little hard to slide, but I don't plan on moving it much once I've set it to a height that's comfortable. Heights appear to range from something that would make it easy for a 6-year old to operate the keyboard to a height that would be comfortable for someone who is about 6' tall to operate the keyboard.

I'm actually tempted to rig this as a steering wheel platform at its lowest height with the use of a 2 x 4. I'll report on this later as well.

Overall, it appears to be a perfect accessory for the RB3 keyboard. I will update my review once I receive it and perform a mock test by tickling the keys a bit. Stay tuned.

** EDIT Received keyboard on 10 / 8 / 2010 **

I received the keyboard and put it on the stand. Played with the keys and simulated some of the warble game play on the keyboard itself. The stand is pretty sturdy, even with aggrssive side-to-side movements. The game won't be delivered until 10 / 26 / 2010, but I still give the stand 5 stars!

** EDIT Stand Modification on 10 / 11 / 2010 **

I would recommend placing the brackets on the stand in the opposite direction then what is shown in the directions. Otherwise, the keyboard has a tendency to "ride up" on the sloped bracket when tickling the ivories.

** EDIT Stand During Gameplay on 10 / 26 / 2010 **

The stand during gameplay does wobble a little, especially when you distort notes with the touch pad during gameplay. However, it never wobbled alarmingly or led me to believe that anything was unstable. The stand help up quite well during 4 hours of gameplay. I stand behind the recommendation to get it, just be sure to modify it as I noted on 10/11/2010.

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The rock band 3 keyboard is a great addition for a great game. Unlike the guitars, however, the keyboard is difficult to play by simply holding it. Until I bought this stand, I had tried to play the keyboard either on the coffee table or on my lap. In both cases, it was difficult to place my hands properly on the keys, and on my lap the keyboard is not stable enough.

The stand made from metal parts with some plastic stoppers at the corners. The kit includes all the screws, washers, and nuts as well as a little wrench that you will need to assemble. The assembly instructions are poor (there is only one picture), but the assembly is still easy enough and the parts really ony fit together one way. I think it took about 10 minutes to assemble.

The keyboard stand fixes problems of stability and allows you to comfortably place your hands on the keyboard. The foot of the stand is wide enough to be stable on carpet even when you are seriously jamming. Once assembled, the keyboard fits well and does not wiggle much. It creates an infinitely more stable platform when compared to a lap or a coffee table. The keyboard stand also has a button with holes to adjust the height. At full extension, you can play the keyboard while standing. The stand also collapses low enough to allow the keyboard to played on a couch.

This is a five-star product. If you have Rock band 3 or plan to get it: you should consider getting this stand if you are also getting the Rock band 3 keyboard.

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RB3, plus keyboard are excellent updgrades to prior versions and instruments. 5 player action is great.

As far as the stand goes, I am 5' 11'' and I find the stand at it's tallest setting to not be high enough. Sounds like from other reviews some 6' people were comfortable with the stand, but your own personal preference may differ once you try it, depending on your playing style.

Well built and stable, just needs one more level of extention in my opinion.

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This keyboard stand is wonderfully sturdy and very easily adjustable for height, whether you want to sit on the couch, a high chair or stand this can be the perfect height. The only down side to this product was the instructions for assembly weren't very clear, however I was able to figure it out (took about 30-40min total) and its been great for me since. I got this stand to go along with my mic stand so I could sing and keyboard at the same time, and it works great for that, I really don't like wearing a keyboard as if it were a guitar.

All in all, if you play keyboard in RB3 or have a desire to start I would highly recommend getting this stand for your musical gaming pleasure.

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Resistance 2 Collector's Edition

Resistance 2 Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
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First, I rate the single player game a 5 out of 5, it is awesome. I played the first one countless times, this one is as good (though not as long) with much better looking visuals.

I rate the multiplayer a 5 out of 5. Fun, fast, hectic, and wow, soo many people online! This is the stuff of legend folks.

If your wondering, should I buy resistance 2, the answer is a resounding yes. I'm not sure I would go as far as saying its better than metal gear or GTA 4, but it is a very good game, highly enjoyable, and will get more play time from me than GTA 4 and Metal Gear (with the highly enjoyable campaign crossed with the multiplayer).

Now, on to the Collectors Edition.

I love Collectors Editions. I enjoy the making of documentaries, and most of all I enjoy the art work, the ability to see the concept work of the characters, the weapons, creatures, vehicles, is something I crave with a passion. I also enjoy seeing concepts of the environments, for me, this is very much so worth the extra 10$ (or 20$ in the case). Making of dvds are fantastic too (though this is a blu-ray which is much much preferred) I love hearing how they came up with this, problems they over came, blah blah.

Figurines can be good if they are of high quality (such as those made my McFarlane Toys).

However, for this package, I give it a 3 out of 5.

The game is a very enjoyable game, I cannot recommend it enough. It is money well spent. Sadly I cannot say so about this "Edition" of the game.

Here is what you get.

You get a crappy figure (I say crappy because it is similar to the kind of toy you would get for 4-6 dollars at walmart for a kid, there is little to no detail, no rich texture, and the thing looks washed out. I'm not so happy with it, and considering that is likely the reason for the 10 extra dollars (over 20) I feel very upset about it. They could of gone with McFarlane, and had a much nicer toy that I would actually want to show off, now I got this thing hidden in a dark area of my closet, in hopes no-one will ever see something so bland.

The artbook is horrible. This amazing double sided book is 16 pages in length, which is about 30 pages of art (2 separate covers, thus NOT 32 pages). I say horrible because there are no character models, no previz pictures, all you get is a few storyboard pictures.

Let me be fair, Here is the contents of the artbook:

page 1 shows soldiers running attacking an enemy.

same for page 2 and 3

Dont get me wrong, they are nicely drawn, but this is all.

Then you get a page of text, with 4 perspective drawings of some guns, nice, but not what I expected.

2 are outlines, and 2 are rendered

Then you get some environment shots of Chimera Technology

1 page showing 4 renders of the Chimera (I wanted so much more!)

1 page of the characters (only show 3/4 views of their faces, big deal)

No armor, no outfits, no full body views.

Then you need to flip the book over and look at it from "the other side"

you get 8 spreads (basically 2 pages devoted to a drawing) of a worn torn America. This is nice, and is the best part of the book.

However, if you happened to of purchased the Fallout 3 Collectors edition (which included a 100 page artbook showing all the aliens, in many views, as well as several pages dedicated to weapons) you will quickly see how "throw a away" this book is. it is nicely pressed, most all artbooks that come with games are hardcover, so this is no big deal here.

Basically, it all boils down to "lackluster).

The reason I did not give this a 1 is because the game is fantastic, an easy 5.

The artbook would get a 1 out of 5. I hope the makers of this game, pickup fallout 3, and learn how to make an artbook next time. With a game such as Resistance 2, with such imaginative enemies, I would of enjoyed seeing them in the book, to be able to look back and check out the HUGE boss's or even the enemy soldiers. To see more drawings of the guns, anything, what we have here sucks. To me, it is worth no more than 3-5 dollars. Its something I would expect as a pre-order bonus, not something I had to pay for.

The figure would get a 1 out of 5.

The figure is so devoid of detail, its pathetic. The gun looks so cheesy, its not even funny. It's as though it was cast from a PlayStation 1 model.

I really wanted to enjoy this, and have this guy sitting on my desk. It is such a cool design, however this figure does not do the character design justice. (please let McFarlane make a line of toys based off this game, as I would graciously buy them, and we can forget this whole thing ever happened)

The Making of Blu-Ray gets a 4 out of 5.

Sadly it does not come in its own case, it is in a cardboard sleeve. But you get a few features.

1 America Forever Lost

This is broke up into several segments (though you can play all)

1 The Online Experience (6 minutes)

2 Scale and Technology (4)

3 The Resistance Universe (5)

4 Cinematics & Intersense (6)

2 Shattered History (2 minutes)

3 Multiplayer Walkthrough (this is 13 minutes in length and helps answer questions you may have about online multiplayer)

What is XP

What is a Berserk

how do you play skirmish

what is core control

whats different about co-op in r2

then the classes (medic, special ops, soldier)

and a play all button

So combined, about 40 minutes of material

Then you get

The Gathering Storm (sneak peek at the novel)

Comic Book (issue 0 of the comic) (thanks to it being on blu-ray it is very watchable, and worth looking at, I do recommend it)

Do not watch the video until you beat the game, as it does contain spoilers (and it tells you so)

The blu-ray was interesting for me, and I felt worth some money.

The next "bonus" is you get a different cover. I much prefer this cover, but it really doesn't matter. If I had to rate it, I would easily give it a 5 over the regular one, this and the blu-ray would be an easy sell if the game was 70. I could forgive the cheap figure, and lackluster artbook, but since it costs 80, its not so easy to forgive.

You also get a skin to use in the game, it is included on a piece of paper. (with a code to redeem)

This is why I give this version of the game a 3. I think it is over priced, and not worth the extra cash. I applaud Sony for trying to cash in on the Collectors Edition market. I would of easily bought a collectors version for R1, as it is one of my favorite games. This however, is not worth it to me.

The game is amazing, if this is all you care about, buy the regular version. If you enjoy artbooks, you will not like this one. If you thought the figure looked cool, it does not (in real life). The case cover is very cool, and the game is nothing short of amazing.

I highly recommend the game, these are just my opinions, but they are honest. Buy the game, buy this version at your own risk. If 20 dollars is nothing to you, pick it up. While I think the Fallout 3 game collectors edition was money well spent (the artbook alone was worth it for me, never mind the dvd, bobble head (which I do display), and lunchbox (which is well designed, and is displayed next to my games), this edition (resistance 2) does not feel like money well spent.

If I were to recommend this over the regular version (which I do not), I would say, Pick up the collectors version, you get a better cover, and a blu-ray with some multiplayer tips, and behind the scenes look at the game. You also get a cheap figure and a artbook.

Since I love the game so much, I will not be selling it or returning it but for those who are strapped for cash, get the plain version, you are missing nothing.

I also must congratulate Amazon, and they very fast and prompt service and shipping. I can only hope they start doing more release date guarantee games.

And as a note, I am not comparing Resistance 2 the game, to Fallout 3 the game (though they do have similar themes, and maybe even advertising schemes) They are both wonderful games, Resistance 2 is a very fun FPS, Fallout 3 is a wonderful RPG, I am only comparing the 80 dollar collectors edition between both. I do not feel cheated on the F3 CE, I do on the R2. 70 is a much better price. If the artbook would of been bigger, I would of been able to overlook the cheap figure. If the figure would of been better, I could of overlooked the weak artbook. But neither is the case.

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Before I write anything else I want to point out that this review is specific to the items within the Collector's Edition. This review will not cover the quality of Resistance 2 as a game.

I personally own a few Collector/Special Editions and honestly I have to say this is the most disappointing one out of all of them. The most disappointing item in this set is definitely the art book. As you can see from my video, the art book is extremely short and lacks any real detail. No aspect of the game is really explored with detail in the book, especially when compared to the Fallout 3 and Bioshock 2 art books. Both of those art books are very detailed and even contain notes by the people who actually worked on the games. Unfortunately, none of that is really present here.

The Chimera Hybrid figure is thankfully better than the art book. Some have complained that it lacks detail, but honestly it is not as bad as they might lead you to believe. Check out my video to see a bit of the figures detail and decide for yourself if it lacks detail.

The other items in the set include a unique cover art for the game, a download code for a weapon skin, and the bonus disc. The cover art itself is better than the one used for the Standard Edition of the game, and the bonus disc is actually a Blu-ray disk. The contents of the Blu-Ray are not terrible and is indeed better than the art book since it does contain some behind the scenes footage.

The truth is that this Collector's Edition really is very disappointing. Nothing really stands out as a great item within the set. If your considering whether to buy this Collector's Edition or the Standard Edition of Resistance 2, go with the Standard Edition of the game. Just recently Resistance 2 became a part of the Greatest Hits line of games, so now is a great time to pick it up. In all fairness it is not worth paying a premium for this Collector's Edition when you get more than your money's worth for the Greatest Hits version of the game.

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this sequel was better than the first on many levels. The main thing that you will notice when playing this game is that it has a fast pace with enemies swarming over your position. The improved AI makes the enemies more skillful with better fighting tactics. On several occasions you have to think of a better way to deal with the enemies then simply shooting them down since they always outnumber you. The story of course delves deeper into what the Chimera are and their possible history with some intersting twists. There are few changes that the game made such as limiting you to only 2 weapons and the omission of a few weapons from the previous game but this makes it again a game where you have to think more of tactics than simply aim and shoot. The only complaint I have is that your fellow soldiers do not act consistently. For some situations they are there with you killing the enemies and then for some others they just stand around or do not even follow you into the next area until you clear it out. Overall I highly recommend this game.

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The first Resistance was a killer launch title, and had it come out at the time the first Halo did it would've had a similar impact on console fps'ers in my opinion. Resistance 2 improves upon that game in just about every way. More action, a tighter, more focused campaign, excellent multiplayer modes, and some spectacular visuals. Sound has also been improved.

The couple areas where the game lacks are in visual consistency. The game has a much larger scope and scale to it compared to its predecessor, and maybe some blatant low res textures in the environment can be forgiven because of this. But they do stand out like a bit of an eye sore since the rest of the game looks so good. Cars are a good example, although this may be because they are destructible.

The other complaint is the story just doesn't seem as compelling as the first, and doesn't really pull the player in. It's kinda just there because it has to be. I suppose it helps move the game along faster but I liked the narration of the first, and the characters seemed more interesting as a result.

All in all if you liked the first at all or are looking for a good shooter on PS3 you really can't go wrong with this game. It's the best shooter on the system so far by far.

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First off, this game is great. My favorite game on PS3. THe online is intense with 60 players and 8 player online coop is epic. The story is fantastic and long. Two stories in fact so it is a huge game. I really dont know how they did this but it's legendary. I have COD4 and it's great but this surpasses it by far and there is no way Treyarch can make COD5 better than this. This is a must have for any PS3 owner.

In the first gamne there were glitches and lagging and alota bad stuff. Well in the sequel its totally revised no lagging watsoever. But, in storymode there are a few glitches. But, there small and I don't really notice them. Remember the weapon wheel in the first game. Now you can only hold 2 weapons which is much more fun and real. This personnaly is my fav game, better than MGS4 and GTA 4 and COD4. If u want a fun action shooter game. This is for u.

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Rock Band ROADIE Bass Drum Pedal

Rock Band ROADIE Bass Drum Pedal
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $69.95
Today's Bonus: $0.04 Off
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This is the first review I've ever written on Amazon, however I wanted to give some input on this product since I could not find very much information or reviews of it online. That being said, I still took the risk and bought it and fortunately I have been very pleased with it.

First I would like to make it clear that I do not actually play any rhythm guitar/drum simulator games. My use of this pedal is on a Do-it-yourself drum kit that I have hacked together using inexpensively purchased game controllers and parts for the purpose of sending MIDI signals to drum software on the PC.. However my experience with the pedal should still apply if you are a gamer.

A bit of history:

I was getting very frustrated with the other pedals I had tried. While I have never broken any pedals, (as I have read about so many), my main problem was that the pedals I was using were registering "double hits" which was extremely frustrating for my needs since I am using this as an instrument, I was hearing two bass-drum sounds when I only intended to play one. I believe this was partially due to my way of playing, but also partly due to cheap pedal design.

The pedals I had this trouble with are:

*Rock band 2 stock pedal

*Rock band portable pedal

*Transcription pedal that I rigged up to the drums

I tried playing both heel up and heel down.. It didn't seem to matter how I played, I was ending up getting double hits and getting very frustrated by it.

So I decided to invest in the Roadie U...

It has been worth it.

***BUILD QUALITY***

The first thing to notice about the Roadie U is the build quality. It is made of very strong & solid metal. The thing is heavy, I would say about 3 or 4 pounds. It feels very solid under my foot and does not feel like it would ever break under any kind of normal use. The base also has some velcro on the bottom and some screws which appear to be so you can mount it or stick those in the carpet. It does not slide around at all once it's in place, on carpet at least. If you did it on hard floor it would likely scratch the floor, so I would recommend putting down a rubber mat under it or something if you are playing on a wooden floor.

***TECHNOLOGY***

This pedal uses the same method of sensing presses as the Rock band 2 stock pedal does -I.e. a magnetic switch. Initially I was disappointed by this as I had suspected the magnetic switch was partially to blame for my double-hit problem. I was hoping the Roadie U would use some kind of mechanical switch action. However, it is magnetic so without any physical contact of the sensor, it will probably last longer than a mechanical switch would.

It is important to note: this pedal is simply an on/off switch. So it will work with Rock band kits but will not work with Guitar Hero: World Tour.. This is because the pedal on the guitar hero: world tour drums actually has a piezo sensor in it (the same type of sensor inside the pads), which would not be compatible with a simple on/off switch pedal

***NOISE***

The pedal is a bit noisy when playing it. It's not as loud as the rock band portable pedal (which makes a terrible loud plastic clicking) but louder than the rock band 2 stock pedal. The Roadie U makes a satisfying click sound when depressed and released, but you can also hear the metal reverberate a bit. It's not terrible, but it won't win any awards for quietness.

***DOWN AND DIRTY WITH IT***

I have had this pedal for about 2 weeks now. It took me about a week to get adjusted to it. I have tried playing heel up, but I found it not comfortable as the pedal is pretty large so my knee was pretty high off the ground. The most comfortable playing position I have found is heel down, with my knee extended out almost all the way, with the pedal placed to the right of the drum pads.

Playing like this has been very comfortable and I have FINALLY eliminated the double-register problem. I still occasionally get double hits, but I think that's most likely a fault of my own due to my playing style (sometimes my leg bounces a bit especially when I start getting in the groove). But overall I have eliminated most of the double hits. Now I can concentrate on playing and practicing instead of getting frustrated with my equipment.

***CONCLUSION***

Whether you are needing an on/off switch pedal for rock band gaming like most, hacked up drum-controller MIDI to drum software playback (like me), or even as a digital switch for some alternate project or as a sustain pedal/etc, the Roadie U is a quality pedal that is not likely to leave you disappointed. I like it and you could certainly do a lot worse.

It was well worth the cost in my opinion because it now allows me to focus on what's most important: The music.

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It works great my son likes it much better than the original pedal & subsequent replacement pedals because he can move the pedal off to the side of the drum set. As well as it is a very sturdy medal so it won't break in the middle like the other 2. Very happy so far.

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Pedal feels sturdy and looks like a real kick pedal. It doesn't "hook" onto the drum stand so the reach is a little farther especially for smaller people. It is also rather loud. The pedal plays accurate.

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