Showing posts with label the new ps3. Show all posts
Showing posts with label the new ps3. Show all posts

Eigertec Dual Charging Station for Playstation PS3 Move Controllers

Eigertec Dual Charging Station for Playstation PS3 Move Controllers
Customer Ratings: 4.5 stars
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Feels kinda flimsy and takes a little bit of time to place controllers. But with a nine year old and curious beagle in the house it seems to cut the mustard. What really drew me to it was it was one of the only ones available that I could piggy back off of my Dual Shock charger stand with a USB cord. All of the other required that a electrical socket be handy. With everything I have going on in the living room those are scarce. Takes a bit finagling to properly sit both Move controllers but once you figure it out it gets the job done.

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I am reviewing this because I was hesitant on buying this charger. It is great because it uses mini usb to charge unlike other chargers that use a wall plug. So this will be work with my Energizer controller charger that has the extra USB ports. It works well, totally worth the cost. The mechanism that holds the move controllers are a bit hard to get use to. Once you figure out that the spring loaded plastic has tabs to meet with the recess of the move controllers then it make total sense. I am happy with this and works, the only thing I cannot figure out is if this is a smart charger, as in once it is fully charge will it stop charging the controller. Some of these third party controller chargers may end up draining and ruining your controller, I hope that this isn't the case. It does have a blue indicator light that tells you when its done, but it is hard to see since the light is projected through the spring loaded plastic that holds the controllers. Well, only time will tell. Good Product, well worth the cost.

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MLB 11: The Show

MLB 11: The Show - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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This will be short and sorta sweetrefer to the comments I'll tack on for a much more detailed critique of this game, for those who are interested (ie: serious baseball geeks, like me).

This year's version of The Show is again clearly aimed at serious baseball gamersmeaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewherethis is clearly a very serious baseball simand as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.

This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that. I am 56 years old, played competetive baseball from age 7 up through a college level, and have remained an avid fan to the present day. I have played most of the pc/PS baseball videogames over the years, starting with DOS-based pc games, up to the present PS3 generation of games. I play through a full season vs: the CPU on All Star level of difficulty, using my home town Chicago White Sox, and ensure each year before I start the season that all the rosters are up to date, and accurately reflect the current real teams. What I want out of any baseball game (board games through videogames) is a realistic baseball experience, that isn't easy to master after a few tries. MLB The Show 2011 is clearly for players like methose seeking an arcade style baseball game, where you can win games, hit home runs, and strike out everybody with regular ease, should look elsewhereyou'll be incredibly frustrated/annoyed/humiliated by this game, if that's what you're seeking. But for those baseball fans like me, THIS is your game: read on.

The new addition to this year's game is the use of the right analog stick to control hitting, pitching, and fielding (baserunning still largely button controlled, same as last year). However, one of the best things about this game is the flexibility it offers: you can play with the old button controls if you don't like the right stick, or you can play with any combination of old/new gamepad controls. For instance, I am playing this current season using last year's zone control/buttons for hitting, but the right stick for pitching and fieldingmore on this below.

To hit, you pull the right stick back(down) as the pitcher is in his windup, and push forward(up) to "swing". It's largely a matter of timing that affects the outcome of any swing, as the only "aiming" you have to do with the right stick is left or right, as you push it forward, to hit pitches on the inside/outside part of the plate. The CPU automatically adjusts for whether the pitch was high or low. I went back to the old button control for hitting after a number of games, but not because I was having all that hard a time with it....it just simply didn't "feel" like hitting to me, especially because of not having to consider whether the pitch was high or low. "Swinging" with the left stick, and having to aim the left stick to a specific zone where the pitch is, to successfully hit the ball (last year's mechanism) just feels more like hitting to me. But to each his ownhitting has always been challenging in The Show series, and this year is no different, regardless of what control you choose. See my comment section for WHY hitting is hard. Hint: it's not because of the controls.

Pitching with the right stick is a major upgrade, IMO, compared to last year. You still select the type of pitch you want with a button, but then pull back on the rt stick to start your windupthe height of the pitch(high or low) depends on how close you come to releasing your pitch (forward on the rt stick) when a meter bar approaches a white linehitting the white line exactly when you push up on the stick means a pitch on the leveltoo soon or too tardy on the release affects the up/down location result. You are also required to aim your upward push of the rt stick to hit the spot laterally, where you aimed before the windup startedhit it exactly, and the pitch USUALLY winds up where you intendedthe more off the target you are with the upward stick motion, the less accurate the lateral location of the pitch. I have stuck with the rt stick for pitching, as I find it much more challenging and interactive than the old model. It IS harder to avoid walking CPU batters, as a result, but much like hitting, success with the analog stick for pitching depends on more than just accuracy with the stick. Comment section for more on that, but in short: strategy, and some baseball know-how/experience counts.

Fielding with the rt stick has some issues, IMO. I use it again because it is much more interactive than the old push-a-button-and-hope-for-the-best mechanism. You move your fielder with the left stick, and throw with the right. You push the stick in the direction of the base you want to throw to, and then a tricolor meter bar will rapidly appear below your fielder. Throw when it is green, and the throw is always on the mark. Throw in the yellow, and it usually is, but better fielders will have better throws when it is yellow, and the chance for an error higher with a less skilled player. Throw in the red, and it is almost always an error, and usually a seriously wild throw, no matter who the fielder is. Pure fielding errors/bobbles on batted balls still seem rather random to me, howeverthough this is supposedly based on the individual fielder's real MLB skills, I'm not entirely conviinced of this yet (ie: I've already had to watch Sox fielding wizard, and future Hall of Famer, Omar Vizquel, bobble a number of routine ground balls). So this is OK, since it's way more engaging now to field, and PERHAPS takes into account more of the individual player's fielding skills, but it has some serious issues, IMO, that affect gameplay a lotsee my comments again for details. Just be prepared for making LOTS of errors, when you first start playing the game. The learning curve isn't all that steep, though, so keep at it. It IS more engaging than last year.

The graphics are again stellar, and easily the best of any sports game on the market currently. Player models are unbelievably accurate and detailed, as are individual player batting stances, pitching motions, and mannerisms. There are a number of new gameplay animations from last year, which add to the fun factor in playing a game. The stadiums are also more detailed and individualized, as are the crowds. The noises of the ballpark and gameplay are also spot-on, with the result being that the incredible visuals in this game greatly add to the gameplay experience. It's totally immersive, and looks like the real thing. All they need to add now are the smells of hot dogs, peanuts, and beer......

The announcers, alas, remain the single weakest aspect of the game, and a main reason why I don't give this game 5 stars. Eric Karros has replaced the annoying Rex Hudler, but Matt Vaskurgian and Dave "Soup" Campbell are back. Karros stuttering, gee-whiz delivery is probably an upgrade from Hudler's ridiculous schtick, but the other two unfortunately have very little new scripting involved in their announcing of a game. It's obvious that very little effort went into upgrading this aspect of the game, and it's too bad, because it was old last year. MLB2k does this WAY better, though the rest of that game remnains inferior to The Show. More in my comments again, but for now, that's all I have to say about THAT.

Rosters are fairly complete, though again most minor league players are fictional characters. It seems that real players exist only for players who have played some games at the MLB levellikely a licensing thing, I suspect.

Not a big deal, though, since again a major strength of this game is that you can edit just about everything, and create players to your wishes as well. Players are all rated for a number of skills, that affect individual performance and gameplay results, and you are free to edit any player that way, should you think the ratings are wrong. I have found that most ratings are OK, with the consistent exception that many fairly fast players have relatively low speed/running ratingsso I edit those accordingly, as I come across them. For on-line users, the game again updates rosters, based on real MLB changes, on a weekly basis.

Other modes again include Road To The Show (I don't use this, but consensus I hear is it's also much improved from last year), Home Run Derby (to satisfy, somewhat anyway, the arcade-game seekers), and on-line play (still apparently a serious lag problem, though), and co-op play, where up to 4 players can play a game at the same time. I'd refer readers to other reviews for a critique of these game modes, since I rarely use them: playing a full season vs: the CPU is all the time I can manage.

In summary (guess this wasn't too short after all): MLB The Show 2011 remains the best baseball game on the videogame market, by far. It has it's appeal mainly to serious baseball fans, though, and will likely be "too hard" and "no fun" for more casual gamers, especially those who don't understand that the best MLB teams LOSE 4 out of every 10 games. I'll add details in the comments section for those interested, as the season moves onand I get more games played, and comments are welcome.

PLAY BALL!!!

P.S. As of this date, no less than 26 professional videogaming review websites rate this game 89.5%, out of 100%.

I'd have to agree.

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Maybe it's the fact that I've purchased this game since '08. Maybe it's because this game is so good that it has spoiled me. But I can't help but feel this franchise has reached its peak and is starting to level off.

First things first, as usual, the graphics are amazing. You've seen the screen shots, watched the YouTube videos, and maybe have even played the demo. If there's one thing The Show fans can count on, it's photo-realism. One graphical complaint I do have is the sky textures. Would it kill them to put in some clouds? Or in night games, maybe the moon? Stars? With so much of the game taking place from the batter's point of view, the sky is constantly on screen. It's just so.. blah.

The new gameplay mechanics utilizing the analog controls require suburb timing, making pitching and hitting challenging yet engaging. Analog controls are also added for fielding.

Also, a pretty important change I'd like to mention: no longer can you simply guess the pitch type and have the game automatically give you the location. For example, in previous versions, you could guess fastball and sit changeup. If the pitcher threw a fastball, an indicator would flash at the exact location where the pitch would end up, whether it was a ball or strike. In '11, you now must guess the location along with pitch type. Simply correctly guessing the pitch will not reveal the pitch location, upping the difficulty of hitting even further.

Returning this year are Road to the Show and Franchise.

RTTS has improved somewhat. Remember those annoying goals, like "Hit and Run" or "Drive in the Run"? Those are a thing of the past. It was a broken system. You'd attempt a Hit and Run, but the pitch could be far out of the strike zone. If you swung at it, you'd invariably miss the ball, failing the goal in the process. Now, each at-bat is rated as Poor, Good, or Excellent. From my experience, there is NO way to gain negative points during an at-bat. Even if you end up hitting into a double play, you could still earn points (albeit, not many).

As usual, you'll spend about two seasons in the minors before being called up to The Show. If you're lucky, a player in your position will get injured or traded, allowing you to ascend the ranks much more quickly.

Franchise allows players to manage everything from ticket prices to concessions. It's essentially the same as last year. Running a team can become a little tedious, especially dealing with injuries. If a player on your MLB roster needs to spend time on the DL, you will have to call up a player from your AAA roster, call up a player from AA to replace the AAA player, and basically do it all over again in reverse once the MLB player returns. And injuries are COMMON. Of course, you could always set all of the tedious decision making to AI control, which is what I did.

One thing that annoys me to no end in Franchise is the way MVP awards are decided. Just like in previous versions of The Show, pitchers are awarded the MVP award at an alarming rate. In real life, a pitcher has won the MVP only once since 1987 (Dennis Eckersley). Since there is an MVP award for each league, that's one pitcher out of the past 46 MVP awards bestowed. In The Show, I've played five franchise seasons and SIX pitchers have won the MVP. Yes, in three of those seasons, both the AL MVP and NL MVP were pitchers. That's unheard of!

The commentating is just foul at this point. Matt Vasgersian has probably not been in the recording studio since '08 other than to say a few new names. Dave Campbell is back to add absolutely nothing to the experience. Where's the excitement? Where's the inflection? Why does everything sound so forced? Eric Karros is new to the booth and an improvement over Rex Hudler (who WOULDN'T be an improvement over Rex Hudler?). But it's marginal. Karros has more energy, but his lines are still painfully generic. Of the three commentators, Karros sounds like he had the most fun in the recording booth.

There have been reports on multiple message boards that the game is prone to freezing. I've personally experienced instances of freezing. The very first time I loaded the game, it froze during one of those opening montages. Next time, it froze on the trade screen in Franchise mode. Luckily, the game hasn't frozen during an actual game.

One other minor gripe has to do with the Home Run Derby. First, there is absolutely no unique broadcaster commentary for this mode, just the muffled PA announcer in the background ("He's down to two outs!"). There's no golden ball as the final out, which could have been a cool touch. And there are no kids running around in the outfield shagging balls! Honestly, when I watch the home run derby on TV, I get a kick out of the kids diving for balls and trying to catch pop ups. I think that would have been such a great addition! Instead, you're just hitting balls into an empty outfield. It just feels a glorified session of batting practice.

Many of you die-hard fans probably think I'm being too tough on this game. But hey, if I buy this game four years running, my expectations are going to be high. Sadly, this game feels like what perennial sports games should never turn into the $60 yearly roster update.

If you are new to the franchise, buy it, hands down. But if you own The Show 10, I'd wait for next year.

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I've had every edition of this series since it started, and I've grown accustomed to the great graphics and the slick presentation. I've always found, though, that the playability needs quite a bit of tweaking to make the gameplay realistic. Thankfully, you have the ability to make these changes with the dozens of settings that you can customize with using the slider bar. I will say that this year's game seems the hardest to play in the MLB series and after hours of tweaking the gameplay settings, I still can't get this right. My beefs:

1. Hitting has become exceptionally hard which is fine if it works both ways (i.e. hard for the AI as well), but it doesn't. I've abandoned the analog controls for now as they are not consistent and seem 'off' a bit (for lack of a better word). I was a very good hitter in the '09 & '10 editions but this year, it's much more difficult. I'm up for a challenge but I think the AI needs to be impacted as well. I'm scoring 0-3 runs per game and haven't hit double digits in hits 22 games into my season (with the Tigers, and there are some good hitters in that lineup). Too many grounders and soft pop flies to the shallow OF.

2. Piching is regressing year-over-year. The AI seems to have no issues hitting whatever I throw at the plate and has the plate discipline of Tony Gwynn or Wade Boggs with every batter. Whereas my pitchers struggle to hit the corners consistently, the AI does so with ease. Guys with a 5.00+ ERA in real-life are studs in this game. There is absolutely zero forgiveness when pitching. I also think this game is to the point in its development where needs to improve pitch recognition and pitch physics. While it has always been tough to see balls vs. strikes on borderline pitches, this year it seems a little more difficult. I don't think there is enough recognition separation between pitches with 15 to 20 MPH differences. I actually think MLB 2K is better in this area. Other than 12-6 curveballs, pitches tend to be flat across the board.

3. Hits into the corner are seldom doubles. I think this game has always struggled with effectively scaling OF speed, throwing accuracy and throwing velocity. Not enough drives into the gap fall. This needs much tweaking to get right and, again, for some reason I have not yet been able to find that elixir in this year's edition.

4. Stealing is, as always, tough. Not enough separation in catcher skills between those you cannot run on and those you can thieve all day. It's been this way for years.

All in all, I do enjoy the game but I'm now looking at MLB 2K11 as a diversion to the somewhat unrealistic gameplay that The Show is becoming more and more. The Show, graphically, blows away 2K11 but in my opinion playing the game is why we buy them.

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First off, let me state that I come from the school of thought that if they had done nothing but update the rosters I would consider the game awesome, so what I have seen so far deserves A+ in my opinion. Secondly, let me add that I have no interest in analog control. I tried it for about 30 seconds. I don't see that it adds to the experience for me at all. I am all about playing Franchise on All-Star level with my Cubs and Yankees and I have only played some pre-season games so here is what I can offer.

Graphically I see improvement in terms of the appearance of the players. The biggest thing I have seen with limited playing time is that the movement of the players in the field is, to my mind, significantly more life-like. They move toward the ball in a more natural fashion and I have noticed that if you try to change direction they are not able to turn on a dime, but have to slow down and will move in a much more realistic way. Each individual player's range is actually a factor. I noticed that Soriano will bumble a little bit in LF--I have personally seen him drop flies like a little leaguer (those of you who know Strat-O-Matic will understand when I say he is a definite "5" in LF)so no one can claim this is not realistic.While I am still feeling my way through the settings (that's what Spring Training is for) I am starting to really appreciate the broadcast camera view. I am still getting used to it and it can be a little deceptive when fielding , but the look of it is really pretty.

I have also noticed that the hitters will take their sweet time in between pitches. It can be a little frustrating if ,like me, patience is not your best trait but it is very realistic and really adds the relaxed pace that is a game. And on the subject of issues that arise with a lack of patience, I loooove the balk feature. And I learned you have to be careful. I was getting beat and getting frustrated so I started to hurry and balked a guy from first to third and he scored on a hit. If you don't like it you can turn it off, but I love having to come set . Again--the real feel of the game comes through.

I think the commentary, while largely the same, has improved. Karros is heads and shoulders above Hudler--he speaks in a more relaxed,conversational tone that adds to the leisurely ambience that is baseball--not goofy and on fire all the time.I almost fainted when I heard interaction between him and Vasgersian, when Matt asked him if he agreed that C.C deserved CY Young consideration!

Hitting is very challenging (see edit) challenging, and it almost seems like pitchers are mind readers in foiling your location guesses. You have to be patient, work the count, be aware of pitcher (and umpire!) tendancies. After I had a strike called on a high pitch clearly out of the zone, I took a chance that the wiley pitcher was going to try and get away with that location again, and roped it for a single. I have not tried the contact swing too much, but love the idea that with a 2 strike count you have the option to try to protect a little bit and cut down on the strike outs. The cancel throw feature is also a great idea.

The game is even more visually stunning than last year and I haven't even scratched the surface of what I will see as I am planning for the first time to play all the Spring games to really get a feel for the game and my roster and build that anticipation toward opening day!

If you really love baseball and have the patience for hitting, with no arcade expecatations that you will hit a homer every at bat this game is a real loving tribute to America's past time, and really done in a first rate fashion.

A tape measure home run on this one for me!!

EDIT:

I have played several more games as the Yanks and Cubs in Spring Training and I think that my experience is consistent with the general consensus that hitting is definitely more challenging this year.I am really struggling on All-Star level. I did not have trouble at all in last year's model, but I am averaging like 1 run a game with a team BA of .177. I have won five games out of the twenty-odd that I have played. One, I was down 7-0 in the third and got miffed and simmed it to the end, and lo and behold the CPU had the Yanks win 13-7.One I won against the Nats 1-0 on a suicide squeeze in the 11th after Burnett had a no hitter thru 8 1/3. The CPU is clearly even more develish than last year with spotting pitches, and focus and patience at a much bigger premium. I have never been a slider adjuster, but have found that with this version it is a must to tweak the sliders a bit to generate some offense. As I write I am still perfecting that, but I can say that, unlike Madden in my opinion, this game can be adjusted to play beautifully and the graphics are really just stunning.

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Its an awesome game. So realistic and the picture is amazing. I love the Sox and its so cool to see all the updated players and play as my team in different parks. I bought PS3 for this game and I'm glad I did because it is that awesome.

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Logitech USB Vantage Headset

Logitech USB Vantage Headset for PlayStation 2 and PlayStation3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $26.99
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This headset for under 20 bucks is great.

Here's a couple of points to some of the bad things I've seen here..

1. It's not small. My head is 7 1/2 hatsize and that's pretty fair size. It adjusts bigger than I need.

2. The mic does only reach your mid cheek, but that's the way you want it. The days of needing the mic to reach around in front of your mouth are over. How do you people think blue tooth phones pick up your voice from up by your ear? LoL at folks.. technology people.. keep up.

3. It is plenty sturdy. It's not made of metal though. I've had mine for 5 months or so now and it's in the same shape as I bought it and that's with me and my 2 kids using it.

4. I play Burnout Paradise every night and my setup on the Ps3 is constantly among the best sounding. Period.

5. The mic again.. it doesn't touch your cheek unless you adjust it too. It's got a flex rod and can easily be bent anyway you want it. Away from your cheek or on it. lol again at this complaint.

Overall, I'd say this headset right now is the best option for the PS3. I've tried some wireless headsets and just wasn't happy with the quality, so I bought this on to use till I found a better solution.. now though, I quit looking. I'm happy with this headset and don't see the need to look further.

Will it stand up to a temper tantrum trowing child, smashing it on the ground after getting pwn'd in MGS? Probably not. My kid broke my 250 dollar Sennheiser's when he couldn't beat "Raining Blood" on Guitar Hero/extreme. Now he's the lawnmower hero.

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I'm sick and tired of people giving bad reviews on this headset.I own a PS3 and I've played COD4 for about 12 days. Many people have horrible mics that echo and make what I call "the devil screech." Bluetooth mics create that noice when they pick up background noice. I previously owned a blutooth not knowing about this one. The first problem was it echoed horribly, where as the this product has no echo what so ever. Also charging a blutooth can be a pain and turning it on and off for some can be trouble. When using this product it requires no charging and it is always paired and it is always on. The noise cancelation on this product is great. I usually always have a loud tv on in my house and my friends can't hear it any more since I've switched to the Logitech USB. Also the cord is very long so you don't have to play close to your tv if you don't want to. In short this headset is the most reliable product on the market today for its inexpensive price.

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If you're looking for a utilitarian headset you can use on your PC as well as your PS2/PS3, this unit is a rockstar performer.

When I started playing World of Warcraft, I didn't want to spend yet ANOTHER $50 on a headset I could use with Ventrillo. On a lark, I plugged this baby into my PC and Voila! It was recognized immediately and works flawlessy.

I wouldn't want to use it to record a pop song, but for Skyping and like it's the perfect tool.

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I'm very happy with this headset. Being a wired USB mic, it never runs out of power.

As for comfort and head-size...I'm an adult with a pretty big head...hat size 7 5/8 (or XXL)...and it's comfortable enough.

One problem, all of these devices can make your ear sore after a while from pressing against it. You can switch ears, but I have an even better solution...I make all the sound on my PS3 come out of my main speakers...including chat.

I hear better that way, and don't lose any stereo effect by having an ear blocked.

Which then means I don't need the ear part of this headset, so, for comfort, instead of actually wearing the headset, I loop it around my neck, and just angle the mic up to my mouth. Now I can play forever, in total comfort, and never run out of power.

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I've read several reviews regarding this headset being a piece of crap. I've also read great reviews on the headset as well. I was a little nervous about ordering.

Well, let me tell you.....This headset is absoultely FANTASTIC! I've used the Sony wireless headset, Logitech Cordless Vantage and numerous earbud pices. This absolutely has the best sound ever!

The reviews regarding the mic only going to your cheek or the headset being small haven't applied. I guess if your head was the size of a watermelon, you might have an issue. The sound is crystal clear! My only slight complaint is the amount of pressure it puts on your head. After looking at the headset, it's just a matter of breaking in the headset to fit your head.

Though I've only had the headset a couple of days, construction looks rugged.

If you're looking for a PS3 headset and don't mind 10ft of cable (which was plenty to reach to my couch), I highly reccomend this headset.

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Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $29.99
Today's Bonus: 25% Off
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They got extra time with the excuse of a better game, been a fan of part I I was expecting an awesome sequel, but all I received was disappointment. After delaying the game 3 times, they deliver it with two boring as hell maps, the character in the multiplayer looks like if he has Parkinson, there is no way to have a steady aim unless you're completely flat on ground, and when you find a spot, you're visible from everywhere. Now you shoot and everyone knows your spot because it is announced in the map. The story is so short that even the sale price is too high for it. The developer is a very disrespectful one. If you give your opinion on their facebook page and you say what you didn't like they automatically delete the post and block you so you can't comment anymore. Don't waste your money on this one, if you haven't play part I. I do recommend that one, or try Sniper Elite V2.

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Fun game. Pre order came with the first sniper game also. $39 for 2 games is a bargain. This is not a run and gun style game like cod, so don't be expecting that. Multiplayer is about camping and finding the best spot to take out enemy snipers. If your tired of running and gunning I recommend trying this game. Very addictive.

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I never played the first one, but when I ordered this version, it came with it. I was quite pleased with this. But....the game is just mediocre at best. Graphics are okay, but not what I'd expected. It was only 39 bucks, so I guess I can't really be too upset about that. The bullet cams are okay, but trust me, you will get tired of it after one mission. I've turned it off, and never play anymore. If you want a really good sniper game, check out sniper elite v2. ...now that, has some pretty amazing kill shots. It even goes into an xray mode that lets you see the damage the bullet does to the body. Don't waste your money.

Read Best Reviews of Sniper: Ghost Warrior 2 Here

Awful graphics. I wish I never bought this. Overall bad game. Don't waste your money on it!! It's no where near up to par with other games.

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Let me start off by saying that, I'm a die hard FPS player, so I'm very critical when it comes to first shooter games. I'm going to list my pros and cons and then elaborate on my findings.

Pros

1.very smooth gameplay

2.story line is somewhat good

3.cool shot scenes

Cons

1. graphic are choppy

2. sound effects are horrible (specially when you knife someone)

3. Multiplayer is very boring

4. campaign is to short

With all that said, it's a good game overall with minor issues, my biggest problem is the sound effects. It feels like this game was rushed, developers should of taken their time analyzing their product because it had great potential of being a pretty awesome game.

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Assassin's Creed 2 Master Assassin Edition (Limited Edition) PS3

Assassin's Creed 2 Master Assassin Edition PS3
Customer Ratings: 5 stars
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The Master Assassin's edition of Assassin's Creed 2 is a good addition to a gaming collection. Given the price is high, it may turn many people away from buying it. I must say this: If you are a fan of Assassin's Creed and really have a knack for Special Edition games, get this. If not, it isn't an ideal purchase.

The tin that everything is included in is very nice, but bends and warps very easily. Included in the entire set is an art book, downloadable codes for exclusive areas in-game, an exclusive DVD detailing the making of the game (also including the Assassin's Creed 2 soundtrack on the DVD),a nice detailed figurine of Eziothe main Assassin in the game, a collector's tin, and the Assassin's Creed 2 game software.

Whilst the art book is nice, it isn't anything to write home about. It does have some nice concept art in it, but is pretty thin. Unless you are a fan, it isn't anything major. The DVD is somwhat mediocre, but does provide a nice insight into the world of Assassin's Creed and how the team created it. The included soundtrack from Assassin's Creed 2 (included ON the DVD, not seperate from it) is a beatiful addition. Music in this game sounds great and makes the collector's edition nice to have just to listen to the songs from the game. Ezio's figurine is beautifully detailed and looks great, and is resting on a circle base so it is able to be stood up. The exclusive in-game content is fun, but goes by extremely fast, so isn't extremely amazing and important. I recommend this "Master Assassin's Edition" only to fans of Assassin's Creed, or those who love Collector's Editions of games.

Pros:

-Included DVD has Assassin's Creed 2 soundtrack on it, which sounds beautiful.

-The Ezio figurine is extremely detailed and looks great.

-Game included is GREAT fun and will keep anybody busy for hours on end.

-Packaging looks nice and holds everything well.

-Fans will be glad to add this to their collection.

Cons:

-A little on the expensive side, not recommended unless you are a fan of Assassin's Creed or like Special Editions.

-The art book is short and somewhat mediocre, though it is nice to look at the concept art.

-Tin everything comes in is flimsy and warps easily.

-The DVD included isn't that great, other than the included soundtrack.

With me being a fan of Assassin's Creed, I suggest this to other fans of the series. I give it four and a half to five stars.

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Everything an Assassins's Creed fan could want in a collector's edition. Definitely a good buy if you have the money.

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Toy Story 3 The Video Game

Toy Story 3 The Video Game - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $19.99
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I have been playing video games since I first obtained the original NES (which I still have and play) back in the early 90's, and never have I had such a wonderful time playing a video game! There were many times I literally squealed out loud in delight at elements taking place within the game. I will not rehash the details of the game (which you can find above in the item description), but I will tell you on my first foray in Toy Box mode I played for four hours straight and would have played even longer had it not been for the late hour and work in the early morning.

The options and elements to customize are vast...you can alter the appearance of buildings (and townspeople by giving them the heave-ho into any building you have customized), as well as purchase and place new buildings (some allow for placement options and others do not) so you are altering the landscape of the entire town. Customizations are easy and hilarious (giant Nemo fins are on the sides of my jail right now).

Everything is an event, from completing a mission (it's a party!) to the arrival of new toys (it's actually really excitement-inducing to see the stagecoach coming with your huge "present" even though you know what it is), to mining for gold, to riding Bullseye around and hearing the wonderful sound effects. As expected, the graphics are amazing with only a hint of jerkiness here and there. Sound effects are spot on and the game features most of the original voice cast from the films (another major bonus).

The reward system seems very balanced; they make it easy enough to earn gold coins to purchase new items (buildings, toys, etc.), but you are never sitting on all that many coins because so many new items are being unlocked for purchase all the time. Each new toy you purchase comes with new missions you can complete and the open world format is just a joy to tromp around in to complete them. The mission log is also very helpful, as is the compass feature which can be a real boon if you are stuck trying to complete any one task.

I can honestly say I can not wait to play this game again. Some games when purchased have a shelf life, but Toy Story 3 will live on my shelf forever. I can not recommend this game highly enough...and I haven't even touched Story Mode yet!

Viva Toy Story 3!

*** In addendum ***

A few things I have noticed after several days of gameplay that I felt were worth noting are the time consuming loading screens and the difficulty maneuvering motorized vehicles (although this could just be a lack of coordination on my part). For a game such as this, it seems the loads are far too frequent and of too long a duration. I'm not sure if this is only on the PS3 version, but it is a bit of a frustration at times.

As for the vehicles...like I said, I don't know if it is just my lack of coordination, but I seem to have a real issue getting the cars to go in the direction I am trying to go. Any of the creatures I am just fine with (Bullseye, the Dragon, etc.) but those dang cars...

Also, the robbers at the bank and the attacks on the town can be a little random. Even if you are standing right next to the bank you can miss some of the bandits and lose some of your gold coins which is nonsensical to me. Fortunately my bank is right across from my jail so I just turn around and toss them in. :)

Despite these additional issues, I am still loving the heck out of this game. Truly a grand time!

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Customer review from the Amazon Vine Program + PROS:

+ Infinite lives

+ Reduced difficulty after 7 deaths in a row

+ Co-op play

+ The voice acting and music are SUPERB

+ Free roam Toy Box mode offers lots of fun and creativity

+ Only the PS3 version offers the ability to play as Zurg

+ Compatible with the Playstation Move

CONS:

Some platform jumps are very difficult for younger gamers

The game and the instruction manual do not explain the reduced difficulty option

No instructions on how to switch 1P and 2P camera angles

Zurg is NOT immediately available; he has to be unlocked.

There is only one shooting stage that works with the Playstation Move, NOT Story Mode or Toy Box Mode.

I played this game with my child and we decided the only way to do a proper review was to offer both our viewpoints. So without any further ado, here's what we thought!

CHAPTER ONE: Train Rescue

My thoughts: Woody played the action hero to a T, as he raced off to save a train full of orphans from the evil Dr. Porkchop. It fit the overall mood of Toy Story and I was very impressed. The jumping puzzles weren't too difficult to figure out here.

Quotes from my child: "When I first played Woody, I thought the game would be easy and hard too. I died a lot, but when I figured out how to jump and move around, I liked trying to help the orphans. Those orphans needed to be saved. I felt happy not leaving any of them behind and getting a trophy."

CHAPTER TWO: Andy's House

My thoughts: Unlike the first level's imaginary setting, our characters are set up in "Toy Reality" we have to move around the room/basement with the limitations that a toy would go through. This level is designed to get us used to each character's strengths and weaknesses like Jesse being able to land on small areas, Woody using his pull string as a lasso, and Buzz throwing each character across long distances.

Quotes from my child: "When I was trying to get the cell phone, I knew this would be hard. My dad helped me when I got frustrated. When we got to the basement, my dad had to explain how the paratroopers flew. It was tricky getting to the cordless phone, but we figured it out."

CHAPTER THREE: Buzz Videogame

My thoughts: This level was a lot harder than the previous two levels. It involved platform jumping, but unlike games like Super Mario Bros., this added the dimension of depth. The jumping goes from being challenging to extremely frustrating, especially for younger gamers.

Quotes from my child: "There were 3 parts to this level. The first was the shooting part the game told me how to shoot the boulders, but I had to dodge rocks while flying and that was hard. The next part was jumping around on moon rocks and I thought that was hard too. There were so many broken pieces and I fell a lot. I didn't understand the part with shooting the crystals at first. The 3rd part was Zurg's fortress, and when those big spikes came at me I knew I would die, I had to run towards "me" which was confusing."

CHAPTER FOUR: Sunnyside Daycare.

My thoughts: This level was fun, but it's another one based in "Toy Reality" you have to do a lot of platform jumping to get to the lights, and if you have brought the wrong character, it wastes time. Getting the special cards is not easy because you have to complete carnival games, which are tough for an old gamer like me, and extremely frustrating for younger gamers.

Quotes from my child: "I needed my dad's help to play this level because there were hard games like hitting all the aliens without missing any. I got angry when I would miss a jump and fall off the lights. There were lots of jumps."

CHAPTER FIVE: Bonnie's House

My Thoughts: This level introduced some hard elements up until now, we had platform jumps that were difficult, but on this level, the jumps have time limits. Instead of playing the game at a relaxed pace, now we have to run and complete jumps before we drown in coffee or fall to our deaths. This stage includes rail sliding on the spaceship, which reminded me of Ratchet & Clank: Tools of Destruction. We also had to pick up batteries...one false move and we had to go back and get the battery again.

Quotes from my child: "I drowned. A LOT. This level wasn't easy, I couldn't figure out where to jump. The rail sliding on the spaceship was super fast and tricky. The part with the peppermints made me angry because I fell a lot. I told my dad I'd have to be at least 15 years old to get past this part. I wanted to take breaks from playing because it kept getting harder with every level."

CHAPTER SIX: Prison Break

My Thoughts: As if the game wasn't hard enough, now a stealth element is added. We return to Sunnyside Daycare at nighttime, and the main goal of this level is to rescue your trapped toy friends. Buzz is not selectable, and you have to avoid searchlights while you wander around. Michael Scofield would be proud that I got through this level without being spotted.

Quotes from my child: "I kept getting caught! This wasn't as hard as Bonnie's house but I still needed help. I got mad when the lights found me but at least I wasn't drowning in coffee!"

CHAPTER SEVEN: Junkyard

My Thoughts: The first part of this level is saving 3 aliens from a chop-o-matic trash machine. Two player assistance is recommended but not required. If you haven't gotten used to switching between characters yet, this next part forces it on you. We have to save our friends before they are melted, crushed, and sliced into fish bait. Each character has a specific task that must be completed for the other two characters to move forward.

Quotes from my child: "I kept getting sad on this level because I didn't want Slinky or Hamm or anyone else to get hurt and when we didn't know what to do quick enough, I knew they wouldn't make it. My dad had to play most of this level."

CHAPTER EIGHT: Haunted Bakery

My Thoughts: After all the previous stages, this level was a well-deserved change of pace. The level consists of running around and shooting an army of muffins and evil witches (yes, you read that correctly). There's no platform jumping to worry about: just shoot, shoot, shoot, and shoot some more.

Quotes from my child: "Finally, an easy level! My dad kept getting the toy balls and I played as Buzz, shooting the witches with the cannon. We got all the cards and hidden things and I smiled a lot."

TOYBOX MODE:

My Thoughts: This is a free-roam level that has no time limits. Players can unlock new townspeople, go on quests, compete in races, take pictures, buy cars and houses and shops from the Toy Store, it's very fun. Some areas can't be unlocked without performing certain tasks, which is a little confusing for younger gamers.

Quotes from my child: "I like Toy Box. This is a fun part of the game. I can wander around, get lots of gold, buy things from the toy store, and I want to get the little tuba guy who goes under water, he looks cute. I like watching the guy on the construction site when buildings are building. If I get lost, I talk to Mission Pig. If I want a new mission, I talk to Mayor Pig. I don't have to worry about coffee here!"

CONCLUSION?

The music, storyline, voiceovers and character models are extremely faithful to the Toy Story universe.

While it is rated "E" for everyone, that doesn't mean that everyone will have an easy time playing it. For example, In two-player mode, player one is on the left and player 2 is on the right. If you want to switch those camera views, both players have to press the L1 button at the same time. This is not explained in the instruction book or anywhere in the game itself.

If your child gets frustrated by platform games like Super Mario Bros., they'll need your help with Story mode, and that's where the 2-player option really shines. In Toy Box mode, younger gamers will enjoy roaming around and creating their own little town.

Recommended, but not for children who have difficulty with platform games.

P.S. I quit drinking coffee.

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The first thing that fans of the "Toy Story 3" videogame will say to me is, "It wasn't made for you. It's for a different audience." Oddly enough, though, those people would be wrong. I love the movie trilogy. I like action/adventure platformers. I like open-world sandbox games.

So, why not a better score?

Well, it basically comes down to this: The Story Mode is decent but way too short, and the Toy Box Mode (while pretty good) isn't enough to keep me playing.

The 8-level Story Mode has some brilliant stages that step off the beaten path. But a couple of the levels are just lazy, particularly the Sunnyside Day Care levels. Honestly, parts of this Story Mode are so amazing that the weaker parts felt like insults to me. Considering how dramatic these movies are, I was surprised they didn't try to take advantage of those thematic opportunities. At least there are a few surprises in store.

The Toy Box Mode is sure to be the favorite aspect of the "Toy Story 3" videogame, and rightfully so. It takes a while to get going, because there isn't much to do while you're learning to play the game. But then there are all sorts of toys to buy, places to explore, neat missions to accomplish, and it eventually feels like a living breathing world of toys. I think what I missed from this Toy Box Mode, though, was a sense of urgency to continue. Other open-world titles like "InFamous", "Grand Theft Auto IV", and "Fallout: New Vegas" had a narrative that compelled me to keep playing, even if I wasn't sure I really wanted to. But with this game's Toy Box Mode, it starts to feel more like a checklist. An amusing, colorful checklist to be sure, but because there's nothing extraordinary about the gameplay mechanics, it's just not enough.

The best compliment and harshest criticism to give to the "Toy Story 3" videogame is that it makes you feel like you're playing with a whole bunch of toys. When you're in the right mood, the game can be a lot of fun. But after a while, playing with the toys isn't enough. There has to be something more to draw you in. Because the Story Mode doesn't use the film's drama, it's simply 8 action stages that aren't worth playing more than twice. And the Toy Box Mode, for all of the unlockables and customization available, didn't make me feel like I'd accomplished anything.

Don't get me wrong, "Toy Story 3" is one of the better licensed games out there, and it's surprisingly solid. But I still don't think it's worth owning. Just because it's better than most movie-based or TV-based garbage doesn't mean you should fork the cash.

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This is a great game for children and adults alike. If you like the Toy Story movie series, you will enjoy this game. My 4 yr old son and I enjoy playing this game for hours, and we have not even gotten into all the areas. I would recommend this for both children and adults with children. I also see they are coming out with DLC on the PSN for it..minigames moderatley priced at $0.99 a piece. Plus when the Move controller is released later this year..it will be patched for even more fun.

I will add more after we play the game more, since was just released yesterday.

I have played many movie based games, and this is by far the best one so far. Especially with all the original Pixar animations and voices from the movie!

Highly Recommended!

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Yeah yeah, we all know how people review games based on movies. They start out with how the track record for them isn't very good, then tell you that the product in question is either just another waste of money, or something surprisingly good. Usually it's the former. Toy Story 3 here isn't one of those games, and the reviews have mostly been in its favor since it came out. It surprised me, and what surprised me even more was when I played it for the first time, and seeing how solid it is. But playing through the game, I noticed a few things that keep this from being up there with the likes of the SpongeBob Squarepants Movie game, Ghostbusters and several others. But even then, this is something that younger kids and adults can enjoy, and definitely a fun game for families to play together and help eachother out with.

Chances are, if you're interested in the game, you've seen Toy Story 3, or at least know the plot summary. Woody and the others are worried about what's going to happen to them now that Andy's moving out and going to college, and they don't want to end up in the trash, but still don't want to be stuck in the attic for who knows how long. They end up being donated to a day care where things aren't as nice as they seem at first, and the whole thing turns into yet another prison escape kinda deal. The game is a platformer, meaning you'll be doing tons of running, jumping and collecting things. Most of the time you'll be able to play as Woody, Buzz and Jessie, each with their own unique ability to help you progress to the next level. Woody can use his pull-string to swing around, Jessie can do...some weird spin jump that lets her reach certain areas, and Buzz can do a cool tackle move and fly around in some levels and shoot his laser. Some levels will let you ride around on Bullseye, others have a kind of roller coaster design as you slide around on rails to get key items, and then there's the Toy Box mode, which almost counts as a second game. It's a separate area from the main game that you can select on the menu, and here you can customize a toy town, go on tons of little quests for other toys, earn new characters to populate it with, and unlock numerous trophies. It's very well made, and I spent way more time here than I did with the story mode.

All in all, the story mode is pretty good. It tells the story of the movie with a couple of big parts taken out, or characters removed probably due to copyrights (the cymbal monkey is nowhere to be found in ANY TS3 merchandise, and the game continues this trend). A lot of the levels are based on things in the movie, like the first level being from the imagination/pretend opening in the movie with Woody trying to stop Dr. Porkchop. They're fairly simple to navigate through, but the camera is what'll screw you over more often than not, usually when you have to time a jump just right to a moving platform. It got so bad in one level to the point where I had to just stop playing for a while, cool down, then return a few hours later and try another 30 times before I made the jump. This doesn't happen -toofrequently, but when it does, it ruins the flow of the game. The camera will be positioned a little too high or low, and since you can't move it around with the shoulder buttons of right analog stick, there's no fixing it. The other problem I have with the game is that a couple of levels drag on for way too long. The roller coaster rail one where you play as Woody comes to mind immediately, and I slunked in my chair when I found out I had to collect more batteries to finish the level. Luckily everything in the Toy Box mode is problem-free, and like I said, I enjoyed this part of the game a lot more than the story mode. Time flew by when I first started my town there, and kids will have a lot of fun with this portion if they get sick of the couple of long levels in story mode.

The graphics are as good as you can get for a game like this, and everything fits the Toy Story style perfectly. I rarely noticed any slowdown, even in some of the faster paced levels like those where you fly around as Buzz. The voice actors all did an excellent job with their characters too, and the music is recognizable from the get-go. No generic background filler here.

I know I might sound like I'm contradicting myself by saying that the story mode is pretty good, but has big problems. But compared to a couple of other movie-based games I've played in the last year, I won't let those ruin things for me. As you can see, I'm giving this game 4 stars for fun, with the Toy Box mode being the main thing that kept me coming back for more. But that awful camera at the worst times takes off a star from the overall score, as does the overly long levels. If I could, I'd give Toy Story 3 a 3.5/5 instead of just a 3. It's definitely worth the money, especially with the recent price drop, and a good platformer for all ages, but it could've used a little more polish. At the very least, rent or borrow this one.

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Sid Meier's Civilization Revolution

Sid Meier's Civilization Revolution - Playstation 3
Customer Ratings: 4 stars
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Please take the 1-star review with a grain of salt.

Sure this isn't as complex as the standard PC-based games. However everyone who is even considering buying this game already knows that. Civ Rev is intended to be a scaled-back version of the PC games that gives console players the taste of strategy that is lacking from console games without burdening them with the massive time investment which those games require.

In Revolution you can gain a victory on the same day that you start playing if you play aggressively, and that's not really such a bad thing. Then turn around play as 1 of the many other great historic leaders. If you want a greater challenge, there are difficulty settings and the highest level is far from easy.

In short, the game is fun, looks good and has enough strategy to make it a thinking game without forcing you to clear your weekend plans entirely. Perhaps this was their way of dipping their toes in the console pool and if this game takes off there just may be more complex offerings in the future that are more in line with the PC versions. Until then, have fun and don't go to a Bruce Willis movie expecting it to be Citizen Cane, which is what the 1-star reviewer has essentially done.

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This is the type of game I have been waiting to hit the consoles for years. A good strategy game that is not bogged down with too much. Sid Meier has created a game that can get just about any gamer into strategy gaming.

Getting into Civilization Revolution is simple. When you are at the starting menu you can go to the play now option and get into a game quickly. There are five difficulty levels available which make this game available to any type of gamer. I found it best to start on the simplest level to get the gameplay down first. Now more experienced players will probably start at a more difficult level. In the single player setting you can also play the game of the week which is something new to the Civilization series. This setting allows you to play the same Civilization and map as everyone else. It's a good chance to hone your skills and compare yourself to other players. This game also has online play which allows you to take on others in building your civilization to the top. There are four different ways to win a game and most games will take you at least three hours no matter what difficulty level. The four ways to win are financial, cultural, domination, or technology(alpha centurai).

I have found that no matter how good I think I am at this game the style can change drastically from match to match. Just have many different maps and varied civilizations can change the difficulty drastically. Playing on the same difficulty level can have you dominating one time and then getting beat up another time. I have found that no matter what type of way you try to win the game it's always best to have your cities well fortified. When your civilization has become established I have found probably the only real negative. The game has a tendency to get a little bogged down when there is a lot going on. This is unfortunate but is nothing that ruins the game.

Civilization Revolution is a positive step forward on the consoles. Not only do the controls work great but this game feels like it belongs on the PS3. It is easily one of the most addictive games I have played on the PS3. Sid Meier did a excellent job on this game and everyone who enjoys strategy and even those who don't think they are should give this game a try. Although I will say this game is not for everyone and you should try the demo first before making a purchase decision.

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I think of this game as "Civ Light". It lacks much of the depth of other Civ games, and seems designed to be easier and faster to play. Some examples: the map is very small, and you have no control over the map size or type. You no longer build roads square by square, but instead create them instantly (for large amounts of money) and only between cities. There are no railroads (roads now act much like railroads).

In terms of gameplay, because the map is so small, it tends to feel very crowded -you'll run into multiple civilizations early on, not too far from where your own settlers begin. Often the whole map will have only one major continent. As a result, it's pretty much a scramble to grab as much of this meager territory as you can early in the game. Then, once you develop a single tank army (by building and combining three tanks), you can pretty much take any city with it, and just walk around the map mopping up. So there is definitely a difficult mid-game phase where you risk losing cities to attacks or culture, but after that there's a pretty long clean-up phase where your win is inevitable.

It's still fun, but as a more shallow game, the fun is likely to wear off a lot sooner than it would with the older, deeper versions of Civ. Still, even a shallow Civ is better than no Civ, so I'm happy to see that it's come to new game systems.

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I've been playing Civilization since 1992 when it was available on my high school server for students to play during free time in our computer classes. We knew this new version of the game would be lacking a few things when we read the previews. There is one thing I was not aware would be missing when I purchased the game. The special victories (cultural, domination, economic, technology) have been available in the series for a while now. However, there has always been the ability to uncheck or disable these victories and continue game play. I was VERY disappointed to find that after only four hours of game play that I could not go on any further. This makes it very difficult to make it as far as discovering flight let alone participate in a space race. The lack of all other features is acceptible to me since I get the chance to play Civilization in HD widescreen for the first time (and with a joystick). It's just the fact that I am unable to play the game all the way to when I say I'm done that drives me to give my favorite game ever only four stars out of five. This will be the biggest flaw to be cautious of for long time fans of the game.

P.S. If I am wrong about this flaw and there is a way to turn off these special victories, somebody please let me know!

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If you enjoy the old school board game Risk and think the rest of mankind got it all wrong then this game is up your alley. You can choose just what you think is more important. Developing your mind or military might to dominate the world and create it as you see fit. I enjoy this game a lot. The only negative that prevented me from a five star rating is the lack of online competition (so hurry up and buy it) and the fact that the few times i have played online I found it difficult to invite from the friends list. However playing the computer is never the same game and quite enjoyable. Be sure to block off a good three hours to play (defiantly if your playing multi payer)but I promise it's worth the time. Look for bladerunner101, I'd love to play you.

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GTMax 2 Controller Convertor Cable for Sony PlayStation PS3

GTMax 2 Controller Convertor Cable for Sony PlayStation PS3
Customer Ratings: 3 stars
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XIM3 requires one gtmax usb cable to connect to the console, the second usb cable connects to XIM3, and the ps2 cable is not used. "GTMax 2" isn't compatible.

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 St. Louis Rams Wireless Game Pad
Customer Ratings: 4 stars
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It works as expected. You put in the batteries, plug in the USB receiver, cut the controller on, and... ouila! You've got an extra controller for your PS3. Too bad there's no rumble and no six-axis support.

Also, though the HOME button being out-of-the-way (a couple cm under the D-pad) is okay, as I wouldn't want to hit it accidentally, the start and select buttons are a royal pain to deal with (as you have to curl your right thumb back to hit them, usually with a fingernail).

The Rams logo is pretty cool, though.

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This has a good grip and its comfortable to use. The things to consider when purchasing this item is the lack of vibration capability and the little small start and select buttons located beside the right joystick. I would instead recommend purchasing the ps3 remote covers for your favorite team which keeps your ps3 remote working with all the features it was meant to have.

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I bought this for my husband and he LOVED it. He said it worked perfect when playing Madden 12. Then some psycho person threw it out the door and it broke into pieces. =( i want to buy another one but the psycho also broke the ps3 modem too. *FML* but with all that drama aside, it worked just great! i would recommend it if you are a big fan of NFL football teams...

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Green Day: Rock Band

Green Day: Rock Band - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.01
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First off, let me say that I'm a big fan of Harmonix, Rock Band, and Green Day. But I can't help but be miffed about this.

As another reviewer has already said, where Beatles Rock Band was big, beautiful, and lovingly crafted, Green Day Rock Band feels slapdash and rushed out. I understand being locked into the real band characters, instruments, and venues...but do there have to be only three venues? There's even only one loading screen background for each transition, for heaven sakes! Lazy lazy lazy.

I love Green Day, which means I love the music on the disk, which is why I'm giving this four stars for fun. After all, it's cheaper than if they'd sold it as DLC, right? Might as well just pay the extra $10, add it to your RB2 library, and pretend the disk never existed.

But there's one other thing that really, REALLY sticks in my craw. You've made a real band Rockband title an homage to the look and music of Green Day, and then you CENSOR the songs?!? That's outrageous! Take the mature rating already! At the very least, put some sort of parent controllable feature to switch between "clean" and "original" modes. Yes, I know this isn't the first time we've been stuck with clean versions, but those were single tracks, and sometimes they were clean versions put out by the band (i.e. Creep) rather than blanked out.

The early Green Day catalogue in particular is now full of mysterious blank spaces in the lyrics that damage the rhythm and vocal play experience. I'm not a "go profanity in music!" person, but I don't mind at all if it fits the music's theme and other lyrics rather than simply being used for shock value. I am very annoyed that I am being forced to play the FCC approved versions of the band's music in a product that's supposedly built from the ground up for the fans.

I'm an adult! Let ME make that choice...and if I wasn't an adult, my PARENTS should be making that choice.

Thanks for protecting me from those bad four letter words Harmonix...you really, really shouldn't have.

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This is my review and game play video of Green Day : Rock Band.

The video quality will be a bit low due to it having to fit in the 100Mb requirements here.

Background:

I was into the punk scene back in the late 70's early 80's. The bands I grew up listening to all had a very tough time making any real money. Even the big ones like Minor Threat, 7 Seconds, Black Flag, all did pretty well but never were able to achieve any sort of real fame. Move ahead to the 90's and bands like Nirvana took some of the punk sound and changed it enough to become what we called Grunge. Those bands did well to get enough popularity to make it big on the college radios and eventually made it mainstream. It was not until Green Day came around did I hear what I enjoyed so much as a kid. By then I was an adult serving in the military over in the Gulf. It was really cool to hear those 3 chord progression riffs and wickedly fast drum beats that got my blood pumping.

Now I am a dad with 2 kids. I missed out on the real punk years and I guess I could be called a sell out poser or something. Instead, I think that I moved on, but my taste in music still has its roots in the old days of the Sx Pistols. Green Day adeptly captures this sound and because so many of us are now in our 40's we hear this sound on the radio.

As I was playing this game my mother was visiting for my daughters birthday. She watched me play it and commented on the fact she liked 4 of the songs. Thats pretty incredible considering when I was a kid, more mild music she said was awful and wouldn't listen at all...

About the game:

This game is very similar to what you saw (if you had it) of Playstation 3 The Beatles: Rock Band . You play different periods of time. You start in the early successful years of Green Day. About the time of Dookie. You can jump in each concert and play a few different songs from a couple of their early albums. Or you can jump ahead to their most recent release 21st Century Breakdown and play a 2009 concert. Each concert has a set list that you play through. As you get at least 3 stars you earn a sticker and can move on. The more songs you finish the more fan songs open up. What is cool is if you just like Green Day as a passing interest and know just 1 or 2 of their songs, you will probably find enough to play as a rental. If you are a deep fan, loving every song they have ever made, you can unlock almost all of them by finishing all sets and challenges.

Trophies:

The better you do the more stickers you can stick on Billy Joe's guitar. Also for hard core Rockband people you can do some really tough challenges to achieve trophies. Some are pretty easy like playing 10 songs at 3 stars or more, or, you can go and play left handed and score 100% on 5 songs in a row. There are like 300 different trophies from what I have seen and I have only unlocked 2 of them. So there is a bunch of replay-ability.

Rockband:

Like other real band titles you cannot change the look of your character. Instead you play as one of the real members of the band. They are stylized and pretty accurate models of the members of the band. If you have ever played a rock band game you will feel right at home here with this title. I do recommend doing the calibration right off the bat. I thought I would be ok and it took only 2 songs of me missing 95% of the buttons for me to see it needed to be calibrated. Manual calibration was pretty easy and there is an auto mode if you have a controller equipped with that.

Overall:

I really like this release from Harmonix. I was in a punk garage band with my friends back in the 1980s. We wanted to be big time. Alas it never worked out, but, with games like this I can at least pretend. That is what gaming is all about. Its a way to leave reality and be something you are not, and probably will never be. Thats cool.

Recommendations.

Hook your PS3 output up to a large amp receiver or system and turn it up to 11.

Thanks for reading / watching my review.e shredding.

Buy Green Day: Rock Band Now

Green Day Rockband is great as a track pack for Green Day fans. As a standalone game, it is mediocre when compared to any of the other Rock Band games.

There is no customization for costumes, instruments, or venues like in RB1-2 or L:RB. Beatles RB didn't have this either, but compensated with the absolutely beautiful music video style visuals and variety of venues. Here you get neither. There are only three venues which show the standard Rock Band style visuals with a Green Day skin. The new motion capture technique used in the game looks awesome and authentic... until you notice that they use the same animations for every other song.

Completing songs unlocks photos, but there is no way to zoom-in and pan around them, nor is there any form of caption. There are also challenges that unlock music videos and rare footage, but only the biggest fans are going to sit and watch it. Anyone else would be better off getting a copy of Bullet in a Bible on DVD.

It really is NOTHING compared to what they did for the Beatles, which is both understandable and sad. If they were charging $40 for this, that would be OK. But it seems as if they rushed it out the door because they didn't want to have an RB2 engine game on the shelf with RB3.

If you're a HUGE Green Day fan, you've already got your copy. If not... pick it up in a bargain bin in a few months so you can export it into RB3.

Read Best Reviews of Green Day: Rock Band Here

Owing all other installments to the Rock Band series, I was really not sure why Harmonix was releasing a Rock Band solely dedicated to Green Day. Having played the game, I can say that I completely understand now why there is a Green Day Rock Band, but the game itself isn't what I would have expected from Harmonix.

Pros:

1. Green Day music. If you weren't a fan before or weren't familiar enough with their music to call yourself a fan, this game gives you a greater appreciation and respect for a well-deserving band.

2. Gameplay: The difficulty doesn't appear to be modified to be easier like in the Beatles Rock Band so you'll have a more authentic Rock Band experience.

3. Three-part harmonies: Always fun to include more people in the vocal gameplay.

Cons:

1. The graphics and overall appearance: The characters seems a bit awkward in appearance. Even the Rock Band characters look more well put together than the graphical members of Green Day. The game itself isn't very visually appealing at all. Every "dreamscape" is 1 of 3 or 4 Green Day concerts. It's hardly creative or interesting to look at.

2. Three-part harmony set-up: I understand that the game is meant to be darker, but the three part harmony vocals especially are really difficult to see. Because all the colors are so similar (with the exception of lead being in blue), it's hard to tell whether harmony 2 is singing alone or with harmony 3. Also, the icons are so dark in color and look very similar so it's difficult to tell if you are hitting your harmony or someone else's.

3. Scenes: As mentioned before, the game takes place in basically 3 or 4 places and they are all concerts. There are very few videos that stand out as being visually interesting. Otherwise, the band is pretty much doing the same thing in every song.

Perhaps it is unfair to expect that Green Day Rock Band would have been anything like The Beatles Rock Band, but I certainly think this game could have been much better. The one thing I took away from this game is how great a band Green Day really is and Green Day does deserve a better game. The game looks like it was rushed into production and release and the fact that it actually LOOKS that way isn't a good thing.

The game is still worth having as part of your Rock Band library but not for $60. I highly suggest waiting for a price drop before purchasing the game.

Want Green Day: Rock Band Discount?

First I'd like to say, for hardcore music/button-mashing game fans, this is one to skip. Green Day songs aren't that challenging to play even on the expert setting. I was able to beat most of the songs on expert in a single try and I'm pretty average at that difficulty. A lot of the songs are the equivalent to "My Name is Jonas" by Weezer on GH3.

Moving on to the actual review, I'm cool with bands going on to new stuff and considering that Green Day has like 9 albums (not including singles or live albums) and I can see that they aren't going put every song on the game, but why is every song on this game from 21st Century Break Down? There is no variety or even split of their other albums, it's just 15 songs from their newest, most of American Idiot, and I believe all of Dookie. Then there are traces from Warning and Nimrod, and Insomniac. Well what happened to Kerplunk, Shenanigans, 1039/Smoothed Out Slappy Hours, and the singles from International Superhits? Not to mention there were only like 2 songs from Warning, Nimrod, and Insomniac. I mean, I would have really liked to see 2,000 Light Years Away in this game, it's one of my favorites. So instead of getting all the good songs Green Day has to offer, you get mostly average songs and a few good ones from the newer albums and Dookie. This was a major disappointment. It's like going to a concert from a band you've liked for 15 years and all they do is play every song off of their newest album in the order they come in on the CD (it adds to the disappointment of my expectations because Green Day plays everything at their concerts so it was a big let down to only see 3 albums of content on the game). I almost feel like this messes with the average Green Day fan more than hardcore fans. Since people have mostly forgotten about old Green Day music, wouldn't it be a huge treat to an average fan to learn that their old music is actually good to? Being that this is a Green Day compilation game, maybe they should actually have some variety.

Censorship wasn't a winner with this game either. I think the makers of this game think we all enjoy awkward pauses in our music every 10 seconds. Something I don't get is that if you can say all the words that were blanked out in this game in a PG-13 movie, then why can't you say it in a T-rated game? PG-13 and T are the same thing. You become a teenager when you turn 13, so they should allow the same content. If they really are that worried about selling copies, a Parental Control option isn't rocket science.

Graphics were little to be desired. It's pathetic to see PS1 graphics on a PS3. Being that there isn't much actual content on this game, they could have made it a little more visually appealing. All they had to do was put a bunch of notes to the rhythm of a song to which there is probably a really easy formula to follow so they couldn't have spent that much time on the game play and other stuff. The menus also make you feel like you are trapped in a very small box. I haven't played any other RB games but this game feels much more limited than GH3 menu. I also feel that as a hardcore green day fan, I don't really care to see a bunch of band photos. You can get stuff like that on Google. Show me something I can't see easily or something more interesting, like videos of them working on the game, a music video, a video with their opinions on the RB series or shots of them playing, or maybe a special live acoustic version of a one of their songs. It feels like little imagination is put into the unlockable content in these games and most of it's uninteresting. I didn't care to unlock all the video content yet, but I hear it's just stuff you can get from one of their live Albums.

I haven't gotten to quickplay yet but the Career mode is really dull and annoying. Do they really think I want to wait 15 minutes watching some stupid band intro EVERY time a song starts or you fail a song. And I thought RPGs were bad with redundant non-skippable content. There are only like 3 different things they do so you end up seeing the same stuff every time and that's really annoying. Why can't the song just start and is it also really necessary to reload the whole song when I want to change the difficulty? These loading times are ridiculous. On my can computer, I can just click as song and it plays instantly. My CD player can do that too. So why are the loading times so long on these games? It's not like the mediocre graphics take that much. Career mode is very unimaginative too. All you do is play the song and that is it. The game offers challenges but all those challenges are, are getting better scores on each song. Why can't I battle Mike Dirnt like in GH or be forced to play a song with the guitar behind my back or only be allowed to sing every 3rd word, just do something creative. This is a game after all.

I give this game a 4 in fun, because I am a huge, bias Green Day fan, but over all they did a terrible job with the actual game.

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Philadelphia Eagles Wireless Game Pad
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
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awsome! works just as goood as regular one! and my bf who is a huge eagles fan loves it! ive seen the snap on face plates and recommned this instead!

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I bought this for my son for Christmas. He said he liked that you could turn it on and off so the batteries didn't lose charge when not in use. He also likes that he could be farther away from the TV and still play it.

Buy PS3 - Officially Licensed NFL Wireless Controller Now

everything was fine but i threw the directions out by mistake so i don't know how to hook the controller up to the system

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