Showing posts with label star wars video games ps3. Show all posts
Showing posts with label star wars video games ps3. Show all posts

Time and Eternity

Time and Eternity - Playstation 3
Customer Ratings: 3.5 stars
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Sale Price: $39.99
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It took just about 5 hours of play to get used to the game format, I'm glad I hung in there because I'm really enjoying this game, as it has a different take on JRPG! You only take control of the female lead and have no party members save your pet. Some things to note:

1. Visuals.

Hand drawn cell type animation is really beautiful! I am drawn to the beautiful girls! I wish they had drawn the dragon a bit cooler but he's more like a pokemon I suppose. At first the charaters seem to move a bit quirky and the sometimes the body movements seem jumpy and unnecessary. Again, as I played it only gave this game it's own feel and I really didn't notice all that much after a few hours.

2. Voice Acting.

English Voice:. Normally I feel like the women voices tend to be painful and but this time around the main character voices are done well. Unfortunately the lead male character's voice almost made me stop playing. He gets better and more natural as the story progresses, hearing him during the intro was just awkward and was almost enough to stop me from playing! Luckily I kept playing and now I don't know if I'm just used to it or he did really get better.

Japaneses Voice: If you watch Anime, you will recognize pretty much ALL the voice actors right away! This game is packed with high profile voice actors! It's actually really impressive. Just hearing Hanazawa Kana (HanaKana) as Toki blew me away, and Kitamura Eri as Towa... seriously it's an A-list seiyu cast. Seriously.

3. Game Play! (so far)

Travel.

It's pretty unique. You play from a 3rd person perspective following behind Toki or Towa and the dragon is close in view. Takes a little getting used to and the controls probably could have been more fluid but I'm thinking they did this to preserve the limited amount of cell type animation they had for the character running. Again after a while you get a used to it and it's no big deal, it's more to get from point A to point B.

4. Battles.

Battle consists of Real Time button mashing combined with timed movements and strategic skill usage as some skills take time to execute. The learning curve is tough only at the very beginning because there has been no other game that I have played that used these types of controls. Luckily after several battles you get the hang of everything pretty quickly and the curve levels over pretty dramatically. The challenge comes when fighting new enemies and finding their attack patterns. Let's see what they have in store as the game progresses.

5. Story.

The story is actually pretty funny. Even though the actual theme is pretty heavy, (assassinated on your wedding day and going back in time to try to stop said assassination) I would say the way it's playing out has more of a comedy aspect than I would have expected. It actually doesn't take itself too seriously. Reminds me vaguely of Disgaea type humor maybe? I can't quite put my finger on it. Anyway, the story, while having such a dark theme, it's pretty interesting to watch play out. You have to keep in mind that it took me a while to figure out that some characters are not treated very seriously and they are portrayed that way as well. While I thought some interactions seemed out of place, some of the dialog actually had me laughing.

Results so far? At first I was asking myself "what did I buy?" I came to really like it. I don't think this one will go down as one of the most epic JRPG's ever (it has time to prove me wrong) but I'm actually looking forward to playing it when I get the chance! I think that's all that matters.

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I was on the fence about getting this game, but I am actually glad I picked it up. The combat is enjoyable and the animation is well done, she even has a win quote after every battle that's not annoying. The main character Zack (or any name you choose) is an annoying pervert however, but you probably already knew that. It is a unique experience, especially for those who have played games like Dragon's Lair just for the animation effect. So, I am glad to see the first modern day animated game (and probably the last) to be translated into english.

The Story only gets one star, but the experience gets a good four stars from me.

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for those people about the cut-scenes, hello this is a Nis game it's filled with them, what did you expect?

anyway i really like the world it's very vibrant, and the characters are a plus for me

there wasn't any doubt in my mind i wouldn't pick this game up

but this isn't an open world rpg you click to the next area in the world map to progress

its the kind of pace i needed because i get lost alot in rpgs

any it's a nice looking game, sharp gameplay i'd recommend a rent before buying if you're not familiar with the nis games

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I dunno, people seem to either love it or hate it. Personally I enjoyed it, its definitely got some unique, new elements both graphically and gameplay-wise that will either turn you off or appeal to you. As someone who's played video games for 20+ years, i ALWAYS enjoy something that's different/unique over something that is a clone of something else i've probably played a dozen times over.

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A couple of people have done some in depth reviews so I'd just like to toss out my quick perspective. I currently have several hours into this game and I can honestly say I love it! I am a very big fan of anything JRPG with anime in it. This game is beautiful, the hand drawn animation is just wonderful to look at. The combat system is interesting with the use of either a riffle or knife depending on if you are using Toki or Towa. I'm not sure what the exact style of the combat engine is but I personally consider it to be real time.

The game is broken up into missions that you go out and complete. When you come back you always end up at the table in Toki's house with her friends. This part of the game is very much styled like a Japanese PC Doujin game. With the use of a still shot picture where the character might move to a new position. You can talk to each person at the table and that opens up missions you can complete.

I've seen complaints about every aspect of this game and I am sure most of them are valid, maybe all of them. One thing I will admit that the animation seems a little awkward at times in terms of how the characters move. While the group is at the table Toki tends to change position a lot or sometimes her walking or standing movements just aren't fluid. Although I noticed these things they just didn't bother me enough to affect my enjoyment of the game.

I personally loved the story as well as the music. Maybe it's just because this is my kind of game, but I'm very happy with this game and I hope I will have time to see it through to the end. If you are a big anime fan, enjoy JRPGs with anime graphics, or like PC Doujin games this game is worth checking out.

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PS2 to PS3 Playstation Controller Adapter USB Converter

PS2 to PS3 Playstation Controller Adapter USB Converter
Customer Ratings: 3.5 stars
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Sale Price: $2.40
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Extremely disappointed. Freezes my ps3 after 2nd swing on tiger woods pga tour 14 using a brand new ps2 controller.

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Especially if you have the Backwards Compatible PS3, this cord makes it very simple to expand your PS3's capabilities using the stuff you already have leftover from when you had a PS2. I even had a Multitap I had purchased back in '01 (to play Twisted Metal: Black) connected to this converter, then attached three PS2 controllers in the slots of the multitap, eliminating the need to ever have to use more than one of these things. For only a few bucks, it's definitely worth it. Even if you don't have PS2 controllers already, you can get at least 3 of them (new or used) for around the price of one PS3 controller here on Amazon. The PS2 controller works fine even with most PS3 games (excluding, of course, those that require six-axis and other motion functions). I did, however, have trouble when trying to use a mix of 2 (PS2 & PS3) controllers each. You have to use the PS3 ones to "Reassign Controller slots" and move them around first to do that. Hope this helps!

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Both shipped without hassle, came in great condition, super cheap, both work flawlessly after downloading some radioshack drivers for them. Worked on windows 7 64x ultimate no probs.

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Sony PS3 Controller Decal Style Skin - Confederate Flag

Sony PS3 Controller Decal Style Skin - Confederate Flag
Customer Ratings: 5 stars
List Price: $8.95
Sale Price: $6.95
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OK.. So I only gave it 4 stars because they didn't have 6 and nothing is absolutely perfect. Although.. This comes VERY close.

The material is incredibly durable and colorfast. My son was recovering from surgery and put a rather ridiculous amount of time into his PS3. That being said this was on there the whole time and has stood up better than expected.

Thanks for an awesome product..

Would I recommend it.. ABSOFREAKINLUTELY.

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I recommend this product to anybody that wants to customize the look of there ps3 system or controller. I give it 5 stars!

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i appreciate being able to support my redneck heritage. this matches my rebel flag and comforter on the bed. Thanks

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Assassin's Creed II: Game Of The Year Edition (Playstation 3)

Assassin's Creed II: Game Of The Year Edition
Customer Ratings: 5 stars
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I enjoyed AC2 very much but never had the chance until now to explore the three editional Templar Liars as well as the two previously released DLCs (Battle of Forli & Bonfires of the Vanities) on one disc.

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GRID

GRID - Playstation 3
Customer Ratings: 4.5 stars
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Realistic non-F1 or NASCAR racing for the PS3 currently consists of two titles, GT 5 Prologue and Grid. This is a brief review to address the pros and cons of both programs:

Graphics: GT 5P is a very limited version of the full program which will be out later this year or even in 2009. As such, we need to bear in mind we are comparing a limited scope product to a finished one. That said, graphic elements in each program are still a wash, which I guess is testimony to GT 5P considering its graphics will probably improve a bit before the final version. The cars in GT 5P have more polygons and so the models look better, but Grid features a full-fledged damage system so the lower poly count and smaller number of cars in Grid are fully deformable, hence damage and collisions are quite dramatic in Grid. As of yet, GT 5Ps cars are not at all deformable so to some extent we are comparing two different types of graphics. Background track visuals are roughly the same in both games, so what we have is nicer undamaged models versus fully deformable models.

Sound: GT 5P wins hands-down. Engines sound nicer and more realistic, and the in-music is diverse and licensed. Grid truly fumbled the ball here with similar sounding rather weak engines and generic butt rock bgm that has not a single memorable riff. Admittedly one doesn't buy a racing game for the music, but the licensed tracks add some aesthetic appeal to GT 5P.

Scope and Size: GT 5P offers 75 cars, many of which are pretty tedious to drive. Grid offers 45 cars, most of which are lots of fun to drive. However, the fly in the ointment is that GT 5P has more varied and realistic handling among its cars. The 911, the Viper, and the Lancetti all handle remarkably similar in Grid, which really should not be happening. GT 5P by comparison offers a more diverse driving experience. GT 5P however only has 6 tracks while Grid has 15, so Grid offers a bit more to see. However, as mentioned, GT 5P is a work in progress, so we can expect to see many more cars and tracks by the time the finished version appears. Same deal applies to game play Grid offers many different race modes and championship types, while GT 5P has a limited set of events, 40 or so, so the game can be tapped out very quickly. (Assuming you can get past some of the annoyingly difficult races, more on this later). Grid at present has a lot more to do and experience, so at present it will keep the average gamer occupied and interested longer. When the final version of GT 5P appears, we may see a different picture.

Simulation Aspects: Damage is the issue. GT 5Ps car handling is far superior in terms of realism, but when you see the cars bouncing off each other and walls at 150 mph undamaged, the realistic handling seems to take a backseat in consideration of simulation accuracy. The damage system in Grid is superior simply because it exists. However, the lads at Codemasters have retreated a bit from the more realistic damage system in their TOCA games, and your Grid vehicle can take quite a bit of damage before any in-game performance is affected, and the parameters for cataclysmic termination of the race have been raised considerably, so your car can be a veritable wreck on wheels and still win a race. The earlier TOCA games had far more realistic (i.e. harsh) damage modeling, and your vehicle was easy to either wreck altogether or to see it's performance degrade to the point where it could not compete against other racers after a few hard collisions. I guess the Codemaster gang had too many complaints about the high number of restarts needed to finish the average event, so the cars in Grid (as in Dirt) are more Hollywood style in their robust durability.

The current system in Grid is far superior to Forza inasmuch at least there is the possibility of complete elimination from the race for particularly severe collisions. Forza has the silliness of 170 mph head-on crashes that scar your car's skin and then make it pull to the left, a rather unlikely outcome that is only slightly superior to the Gran Turismo invulnerability. Grid is a good compromise in terms of damage modeling, and the added tension of the risk of crashing and the extra graphics pizzazz as you see bumpers fly off and windows shatter make Grid more entertaining and realistic. However, if you hope to see the handling differences between a Skyline and a WRX, Grid is not going to be of any use, so simulation fans have to make a hard choice here, between semi-realistic damage and simplified generic arcade style handling in Grid, or no damage at all and meticulous handing details in GT 5P.

Finally, the GT 5P developers promise there will be a damage system and deformable graphics added to the final build and perhaps even added to the 5P version as downloadable content as soon as this August. I personally am skeptical as to how this will be implemented, as I resemble the Forza-esque "damage" system from GT 2, and have my doubts that the GT 5P programmers are going to be able to give us several hundred deformable graphically detailed and realistically handling cars by the time of the final build, but we will wait and see. Polyphony has gone the extra mile in the past, so a fait accompli in this case would not be impossible.

Gameplay: Grid gets the nod here. The races in Grid are more thrilling due both to the damage system, the superior AI of the other drivers, and the campaign style racing career that is part of the game. Many of the individual races in GT 5P are fun, but the AI of other drivers is still robot-like, and they almost never screw up, never seem to interact with the player or other drivers, and respond little if at all to the player's movement on the track. They will at least avoid you if you park stationary in the middle of the racing line (unlike GT 4 where they would crash into you like cruise missiles repeatedly during the course of each lap) but that is about it. The other drivers in Grid are smarter, more "human" (failable), and at higher difficulty levels will be both aggressive and also willing to retaliate if you clip them. This programming plus the damage makes Grid races more white-knuckle affairs, full of drama and tension. The invulnerable cars racing against robot clones in GT 5P in comparison make that game seem more like you against your own best rather than you against other drivers, and therefore less intense and involving. It is a source for joy and entertainment in Grid to see a rival spin out due to a judgment error or crash into another driver in overtaking gone bad, and this is pretty much absent in GT 5P.

The annoying campaign structure (or lack thereof) of GT 5P should also be mentioned, as your progress in the game can be quite effectively stalled if you cannot finish one of the 10 events in each tier. The Ferrari "pass them all" event in the A level races in particular can literally bring your enjoyment of the game to a halt as you struggle again and again to meet the unpleasantly tough challenge of trying to pass 13 other cars in only one lap on a tough narrow and twisting course. Grid deals better with failure and there is always something else to do to progress in the game if you screw up a particular event. The diversity of Grid events is also appealing, with top speed challenges, touge races, even demolition derbies. The one mis-step in Grid's events are the idiotic drift races, where you compete on a closed course against an opponent whose score is unknown to you and who you never even see on the track. This is not only unfair, but also a bit dull. But you can mainly ignore drift races for most of the game and still have a lot of fun with it.

The lack of a fully developed campaign in GT 5P may well be due to the incremental nature of the game. The final GT 5 will presumably have the same wide range of events that GT 4 did. We may also see improved other driver AI and a damage system added to the final build, but at present, Grid is far more entertaining. The addition of the excellent "flashback" feature in Grid makes a strong package better, and this is a truly revolutionary feature that is very welcome in racing games.

Interface: Grid has many limits in its interface and structure. There is no learning mode, no racing line "cheat", no tutorials. The instant replays are very limited and you cannot change which car the camera focuses on, or save the replay. Stat tracking is limited to some basic numbers that pop up only in the loading screens. GT 5P lacks many of these features too, but the replay system is far better, the racing line feature is invaluable for the less skilled, and the finished build will presumably have the same full feature set of GT 4. Grid could have used a bit more polish here, though to be fair the more arcade like handling makes education of new players a bit less imperative. Still, a tutorial on drifting technique for instance could have made Grid more accessible and friendly to new players. The personalized commentary by name in Grid is cute at first, but the voices say the same thing at the same time over and over again, and you soon find yourself wishing these guys who know your name would just shut up for a bit.

Overall: A tough call the damage system in Grid is a bit deceptive in its leniency, and the game markets itself as more of a simulation than it is. The 45 cars are already exceeded by GT 5P and the final GT 5 will probably have close to 10 times as many cars in it. However, as in GT 4, many of the hundreds of cars will be uninteresting to most players. The limited number of tracks in Grid is more troubling, but the various types of racing make the most of the small number of tracks. The interface in Grid is also a bit rough, and Forza still sets the standard in this area, with Gran Turismo running a close second.

The real issue to me though is game play, and here Grid is the bird in hand versus GT 5's potential bird in the bush. At present, GT 5P is a step forwards for the series only in graphics, and the null damage and tired competing driver AI are very definitely last generation. The races in Grid are more thrilling, and the campaign structure more engaging. This may change with the final build of GT 5, but to expect radical revisions in damage and compu-racer intelligence may be a tad optimistic. Even compared to the final build of GT 5, Grid may well have more exciting racing, better handling of damage, and more unpredictable and reactive AI. The final ace in the hole for Grid is that it is fully functional now a more competitive GT 5 may well take 6 months or more to come down the turnpike. If you need something to race now, Grid undoubtedly is the better deal even at its $60 price versus GT 5P's $40 list. If you are choosing between buying Grid and Prologue now buy Grid, finish it, and wait to see how the final build of GT 5 addresses the series' traditional weak points. Prologue is a tech demo and money maker for Polyphony, worthy at most of a rental, and if the final build of GT 5 does not make significant progress in core game play elements like damage and AI, then Grid will seem all the more of an achievement.

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My review of GT5 Prologue elsewhere on Amazon reveals how disappointed I was with that preview to the full game. Things are a lot different this time around though. I downloaded the demo for Grid from the PS3 store first of all. 983Mb, so it took a while, but once it was installed and I was able to start playing wow. The next day I went out and traded GT5 Prologue at my local games store and bought the full version of Grid. Why? Because Grid is exciting to play.

How can this be? It doesn't run at 60Hz. It doesn't run in 1080p (it's a 720p game). The graphics aren't as clean. The physics isn't as accurate. Surely GT5 Prologue ought to be head and shoulders above Grid?

In the computer graphics world, there's a concept called The Uncanny Valley it's when CGI becomes so real that humans no longer accept it as being real any more. GT 5 Prologue has crossed the Uncanny Valley. Grid hasn't and it's so much better for it. The graphics are grubbier, dirtier and rougher more like the real world. That's not to say they're worse. Not by any stretch of the imagination. In fact the detail on the cars and tracks in Grid is every bit as complex as that in GT 5 Prologue. Pause a replay or look around the cars in the garage the detail goes as far as manufacturer logos on the wheel rims and brake calipers.

The single big-ticket item for me though is that Grid has solved the two biggest problems with GT 5 Prologue. Grid has car damage, and it's AI for the other drivers is stunning. First the car damage it's incremental. Starting with scratched paint, bent wings and cracked windows. Keep up the reckless driving and bumpers will work loose and windows will pop out. Keep going and you can bend just about every part of the car. It all affects the car handling too not extremely, but it is noticable. Steering can pull to one side or the other, acceleration can be dulled, brakes can lose their efficiency. Cracked radiators, bent air intakes all affect the performance of your car. It's more arcade than simulation, but frankly it's so much better for it. Best of all, like Forza and other racers, when something drops off a car, it's persistent it stays on the track creating a hazard for competitors behind. Same goes for tyre walls whack into one of those and the tyres will fly all over the place, scattering into the crowd and track. Oh and the crowd 3D people that cheer and chant, and if you smack the wall right next to them, jump back. A nice touch.

On to the AI front, a breath of fresh air from the awful GT 5 Prologue disaster. Drivers jostle for position all over the track. They will get aggressive with you if you get aggressive with them. They make mistakes, often spinning out or crashing into each other or trackside objects. Fabulous. Love it.

You can whip up a paint job for your team from some basic choices of patterns and colours. It's got nowhere near the amount of tunability and customisation that some racers do but really do you need it? There's plenty of variety in Grid to give you a custom look to your team. On top of that, the more you race, the more sponsors become available to you, so you can stuff sponsor stickers all over your ride to make more money when you race.

Other graphics touches are nice the tyre smoke effects, dirt and sparks from the odd hard landing or excursion into the grass. Realtime reflections and shadows from everything. It's all gravy but it's all brilliant.

There are a raft of racing events to choose from Pro Stock, Touring Cars, Destruction Derby, Open-wheel, Drift, Pro Togue the list goes on. There's a large choice of tracks and a reasonable good choice of cars to choose from. Most tracks have a couple of different versions with forward and reverse options coming up later in the game.

The in-race music is patchy it only seems to exist in a couple of races and I'm not sure why. Nobody in the Codemasters support forums seems to know why either but it's not a biggie. When racing there are plenty of ambient sound effects going on around you, even if the engine sounds are all a bit samey.

The replay facility is exciting to watch but it is a little limited. You can only focus on your car and you can't rotate the camera around, and there's no save facility. There are 5 or 6 predetermined camera choices including TV-style coverage which is nice, and the ability to slow the action down to ultra-slow-motion is really a nice addition. Grid also comes with a flashback feature. If you cock something up in a race, you can watch an instant replay and then choose the point in the replay from which you want a do-over. You'd think that would make it easy to win the races but in reality it doesn't. You only get between 2 to 6 chances in a race depending on your difficulty level. Each time you use one, you lose potential cash and reputation from your end-of-race winnings. The more cash you have, the more cars you can buy. The more reputation you earn, the more you can demand for racing for other teams. Yes you have your own team, but you can also race for others as a sort of 'gun for hire'. Once you've progressed far enough you can also hire a second driver to drive a second car for you, doubling the chances of making money. As you work your way through the game your reputation level also unlocks more licence classes to race in 10 in all, split 3 ways between US-, Euroand Japanese-Racing once you've won your way through the basic licence.

Grid's online mode is also a lot better than GT 5 Prologue's too. It's intuitive and easy to use, and doesn't seem to really care about how your internet connection is set up. There is not a lot of noticable lag which makes for a nice, smooth racing environment. You can opt to join an existing lobby on the internet, or set up one of your own and wait for others to come to you. If you set up your own lobby, you can set a couple of different options, like damage levels and whether or not the race employs 'catch up' to keep the racers closer together. The only thing that marrs the online play is that you'll inevitably get one or two idiots who, once they've realised they're not at the front, will turn around and race the wrong way around to try to crash into everyone else. But I guess that's the motor racing equivalent of the 5 year old Korean kid who knows every glitch in first person shooters and appears to be able to snipe you from across the map.

Most importantly though, Grid is exciting to play. Properly exciting enough to annoy you when you lose a race and make you want to run it over again to try to improve your ranking. It has plenty of eye-candy, plenty of replayability and plenty of variety. And that is why, for the time being, Grid trumps GT 5 Prologue in every category. Sure GT5P is a "preview" or "expensive demo" but if Polyphony don't learn from what Codemasters have done with Grid, the full version of GT5 will falter and ultimately fail. Grid doesn't fail it wins comprehensively. Download the demo and I bet you'll end up buying the full game.

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You've already read other people's reviews and they are generally spot-on. However, they don't make it obvious that you can't have a friend over and play one-on-one. WTF? This is a COLOSSAL downgrade in my opinion. I can only play with people online or find a friend and drag him over and set him up on LAN play with his dedicated PS3/TV.

Great game, but you've been warned...

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I love racing games but am not a huge fan of the realistic-type racing games (Gran Turismo, Forza, etc.). I read a lot of reviews of GRID before buying it and wasn't sure whether I would care for it or not. I am a big fan of the Burnout series. I am not a huge fan of the Need for Speed series because I am not really into cars that use spoilers as decoration and use blown-out mufflers to make them sound louder.

That being said, GRID is probably the best racing game I have ever played. I like the fact that you build your own racing team including designing your own "branding" for that team but you don't get bogged down with choosing decals and other countless inane customization options. The cars in GRID are actual cars (Corvette, Lamborghini, Aston-Martin, etc) as opposed to the Burnout cars that may be modelled after real cars but have silly names.

The racing in GRID is NOT realistic like Gran Turismo but it's more realistic than Burnout. You start the race with one car and if you bang up that car during a race, it can affect the performance of that car. You have several (usually 5) opportunities during a race to cue the instant replay and re-start just before you crashed so you don't have to completely avoid crashes altogether but you can't just bounce off of walls and other cars for the entire race like you can in Burnout, for example. Unlike the latest Burnout offering (Burnout Paradise), you CAN restart any race at any time. There are drifting events and head-to-head races as well as endurance events like the "24 hours at Le Mans" race.

As you progress with your racing team, you can add drivers to your team so that you have multiple entries in the same race. The tracks vary depending on whether you race in Europe, U.S. or Japan but you don't get bored racing the same track over and over again because they change the tracks for different races. Sometimes, you race in the opposite direction on a particular track and sometimes they add sections to a particular track. So, you don't get bored racing the same tracks all the time.

I found a lot of conflicting reviews before buying this game and was still not sure what I was going to get when I played it. That's why I have posted this review. Hopefully, it will clear up any confusion there might be about what kind of racing game GRID is for those of you who may be on-the-fence about purchasing it.

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Bought this game after reading a great review from Game Informer. There is a genre of racing games like this one (GT particularly) and they have always seemed too realistic to meI am not looking to spin out every corner because I failed to take the perfect line or crash into a wall given the extra ounce of pressure I placed on the R2 button. I can see the attraction for GT etc but I am more of a Burnout or MotorStorm racing fanjust let it be fun and fast.

For those like me Grid comes very close to crossing the line into 'too realistic' territory. I am just in the early levels and spinning out and crashing into walls and finishing last are the norm.

Yet I stuck with it because the graphics are awesome and the sense of speed is beyond belief. And when I finally won a race the feeling was greatthere is a sense of accomplishment that I did not feel when I was tearing up Burnout.

The career mode is deep and the race choices are varied so I feel I can find my niche. Overall, Grid not only shows what my PS3 is capable of but offers a fast and satisfying racing experience. I am glad I pulled the trigger here and bought it.

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eForCity Compatible with PS3 Accessory USB Controller Charger + Fan + HDMI Cable

eForCity Compatible with PS3 Accessory USB Controller Charger + Fan + HDMI Cable
Customer Ratings: 2 stars
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I purchased this items som months ago to give some cooling to my PS3 because I use it daily for long periods of time. He shipping was fairly fast and the item was easy to install. After a week of having it, I noticed that the cool fan was getting louder. Then the sound gradually increased with time until I was forced to remove it from the console for good.

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The ICO and Shadow of the Colossus Collection

The ICO and Shadow of the Colossus Collection - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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It's difficult to believe that over 10 years have passed since Ico was first released, alongside other 2001 classics like Metal Gear Solid 2 and Final Fantasy X. Unlike those two games, Ico fared poorly in the sales charts, despite its incredible graphics, great story and gameplay.

However, this was not the end, as 4 years later, the second game by "Team Ico", Shadow of the Colossus (SotC), was strongly promoted and achieved much better sales figures.

Now, Sony has breathed a second life into these games, thanks to this hi-def PS3 re-release.

Both games have been significantly enhanced in this PS3 remastery by Bluepoint Games (who also remastered the God of War Collection and the upcoming Metal Gear Solid 2 & 3 games), with the most important changes being:

+ 720p or 1080p @ 30fps framerate, with very little slowdown as found in the PS2 version during intense Colossus battles

+ Native widescreen support for Ico

+ Gameplay is ported from the European version, with the extra puzzle, weapon, and other small changes

+ Trophies! [16 for Ico, 31 for SotC]

+ 7.1 surround sound

+ Behind the scenes videos + 2 dynamic themes (yours to keep!)

+ Reversible cover insert containing original cover art for both games

= 3D support (but only at 720p, and framerate reduces down to 15fps during some of the battles in SotC)

Textures appear to be more detailed, but they still look blocky close up, and the polygons look the same

The menu/map in SotC is stretched on a widescreen TV, while the menu for Ico looks sharp and completely redone

I have already beaten Ico and the first few battles of SotC on PS2, and am finding this remake just as enjoyable, especially since there is virtually no slowdown even at 1080p. Do realize that both of these games are relatively short with limited replay value (

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Subsonic Pro Wireless Rechargeable Controller Fluo - PlayStation 3 & Windows

Subsonic Pro Wireless Rechargeable Controller Fluo - PlayStation 3 & Windows
Customer Ratings: 2.5 stars
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While it is not for everyone, this is a solid control which is a nice option to the Standard Sony control. It has an attractive look and solid design. The buttons have good play to them and the unit holds a charge very well and charges easily with any USB connection.

It fits well in the hands and you have very easy access and action to all the buttons thanks to the inward curve of the unit. It has a more natural feel than the Dualshock 3 by Sony as it is not as bulky. It is a durable unit and I have had zero issues with it as I have had mine for almost a year.

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If your looking for an additional controller or even an alternative to the ps3 dual shock III you don't want this. Let me start with the pros.

Pros:

Controller feels good in your hands (shape)

The triggers and bumpers feel nice when you use them and respond good.

Cons:

Deadzones bigger than any controller I ever used.

Light & cheap feeling controller

The D-Pad looks good but isn't. Very cheap feeling and just mediocore.

Overall the controller is a big disappointment. I would say pass and get something else.

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Yoostar 2: In The Movies

Yoostar 2: In The Movies - Playstation 3
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $9.49
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I got this game because I thought it would be really fun to add myself into different movies. The selection of movies is pretty decent and they add more to purchase at the PSN Store. The only reason I can think of that the selection isn't outstanding is because of licensing and some more popular movies might be too expensive to justify adding scenes. That's unfortunate.

The way you add yourself into the movie is to light the room and step out of the way of the camera so it can take a picture of the backround and then anything added into the scene after that becomes part of the movie. Some people complained about lighting but in my personal experience I've had no trouble getting the proper amount. I just turn on the ceiling light and I even keep the blinds closed. The image is pretty good considering you're not using a green screen.

The best part about this game though is playing with a few other people and making up your own dialogue. The amount of "inside jokes" I now have with my siblings is incredible. We play it for a few hours, 2 to 3 times a week and it's really given us something to bond over. It's also really fun to use the "social" part of the game and see other people's scenes. Again, I really enjoy seeing the new twists people brings to the game.

Overall this is a really fun and creative game. If someone is looking to get something that makes it look like they are 100% part of the movie and something really professional, this isn't for you. If you want that, be in a real movie. If you're looking for a fun thing to do with family or friends this is absolutely worth buying.

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Ok, let me first say that I am usually one of those people that waits until after a game comes out, reads the reviews and then makes a purchase decision or catches the game used and cheaper later. In this case, however, I was excited by Yoostar 2's premise and since my family and I like games that we can play together, I took a leap of faith on this game and bought it launch day. That part is my fault, I admit, but I still need to let others know my impressions.

I have a huge urge to call this game a pile of steaming crap, but it does have a FEW merits. The idea is great, basically it is "movie karaoke", a chance to step into the shoes of actors in famous movie clips and reinact the part or ad-lib some new dialogue. The merits end with the idea though.

Let's get into the problems. First off, the camera is HIGHLY sensitive to the lighting in the room. If the lighting is not PERFECT, then the clip will have very noticeable tearing and pixelation that ruin the scene itself. I read all the lighting instructions, going to the guide and online for advice and following all the setup instructions to no avail. Still very bad and noticeable lines and pixelation around whoever is in the camera for the scene. I had the overhead light, two lamps, and the sun from outside and still had lighting issues.

Also, the game tells you to wear "contrasting" clothing to show up better. So you have to bring lights in from all over the house and change your clothes just to play, and still don't get what I would deem good results.

Next, I imagine it's tough to go through all the movies and find scenes that fit perfectly to a game like this, but come on. The selection is terrible. Not so much from the sense of what movies were picked, but from the point of the scenes themselves. Unless you learn word for word the dialogue of the scene you are reinacting, you have to look, obviously, at the screen to read the karaoke style dialogue so you know when to speak and what to say. This is problematic in that many of the scenes look stupid because your character is supposed to be facing the actor from the movie and yet you are staring into the camera talking to him while he / she talks to the side of your head. Also, the scenes are set up so that many times, no matter how you position yourself in the camera, that you are half the size of the other actor and just look badly out of place. The only scenes that really work with this game are the ones where the actor you are replacing is supposed to be looking right at the camera.

There are promises of new clips and downloadables coming on the Playstation Network, but that is pointless if the lighting issues and "attire" remain such a problem. Again, this game has a fun premise, but does not pull it off. If you want to wait until this thing is $12.99 in the used bin, you might have marginal fun with it, but if you pay the full $49 like I did, you are getting a bad experience, a lot of frustration, and not a lot of fun. Hold off on this until it's cheap or skip it altogether and you won't be missing much.

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I love the idea of inserting yourself into your favorite movie scenes.

It only really pays off if you are inserted seamlessly. This game has a really hard time of doing that if you have stuff in your living room(or wherever you are playing). I had terrible results until I hung a plain(pattern free) blanket as the background. After that, it worked pretty good, but not perfect.

With this limitation, it it would not make a good party game. Its more of a fun time by yourself or one friend(there are two person scenes).

You can upload your scenes to the ps3 community, facebook and twitter. This is a nice touch.

Most of the scenes that are offered are classics(blues brothers, blazing saddles, forest gump, terminator, kindergarten cop, ferris beuller, Rocky, just to name a few), others feel misplaced or are the wrong scenes from otherwise great movies or TV(tropic thunder, CSI: Miami, Shaun of the Dead). Another 20 or so of the 80 advertised are things like a beach scene, or mountains background with no lines to say, just ad libbing. I guess these would be cool for improv stuff.

What I have played, I have really enjoyed. The scenes that you mess up are even funnier than the good ones.

It was just frustrating out of the box I had a hard time playing the game with good results, but it can be done with some trial and error.

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As long as you follow their strict rating and stay within the lines, you'll have plenty of dull, lame, "fun".

It was so promising but didn't deliver. Not recommended for anyone that likes to be creative with the scenes

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Show. Hours of great fun with family.

It was great to see me at big screen.

You can buy it.

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Major League Baseball 2K8 Bilingual

Major League Baseball 2K8 Bilingual
Customer Ratings: 2 stars
List Price: $19.99
Sale Price: $14.99
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I love basesall game and playing video games but this baseball video game is very difficult, you need to practice to much to make a good pitch and need to practice even more to hit the ball. I know you can play in very easy mode but it doesnot make any challenge so I dont like the game.

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NHL 13 (Stanley Cup Collector's Edition)

NHL 13 - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $24.95
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NHL13 is the most impressive and frustrating entry in the NHL series. But this review specifically addresses the shortcomings of the Collector's Edition. A Special/Collector's Edition that includes only downloadable content is just fluff. There's no real content unless you want an extra boost for your Online Pro (so very insignificant) or your Ultimate Team (a bunch of Kings, Devils and Wayne Gretzky), a mode that you may or may not play. The only legitimate benefit for buying the Stanley Cup edition is not having to look at Claude Giroux and Flyer orange on the cover. But even then, he's on the disc so there's no escaping him. (He haunts my dreams.) I know most of the stuff that comes in CEs are junk. But it's junk that you can hold in your hands and show to your friends with an air of mock sincerity while they secretly consider you a fool for spending extra $20. With this edition, however, after the the novelty of beating innocent HUT players with your ageless Gretzky diminishes, the only trinket you have left is regret.

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This is going to be a review on the extras included in this edition rather than a full game review. If you want to see that, go check out the standard edition reviews.

For 20 extra dollars you are getting a embossed steel case and extra DLC. The DLC is 3 ultimate team packs and a boost pack for create a pro, so if you do not play those modes, I would not recommend the product. For the ps3 edition, you also get 10 percent off a purchase on the NHL store, which i'm never going to use cause Amazon has everything way cheaper even after 10 percent, and the full NHL arcade game that is priced at 9.99 if you were to buy it separate on the ps store.. All in all, to me, this was a great deal for me as just the extra game covers half of the extra price of the upgrade. The steelbook looks very nice, and the DLC is very useful, great buy!

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Came when expected and was the perfect bday gift. Packaging was just right..sometimes for packaging less is more. But not if its fragile.

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I have never owned a hockey game, but the playoffs got me more interested in hockey. I couldn't wait for NHL 14 to come out, so I bought the 13 edition. I have not been disappointed with it. Really enjoy the creation part and putting your own player through what an NHL player goes through. Very exciting game.

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Or check the size of the "steelbook" casing? My copy wont even fit in my DVD shelf, that is made for individual discs. The casing for the Stanley Cup Edition is atrocious and cheap. It is oversized and plastic with an aluminum feeling wrapping that makes the case too large to store with other DVD's (which are already larger than PS3 and BluRay dics).

In addition, the game play is not all that changed from the 2002 version of the game. Some controls are changed, but there are too many controls and the convoluted button layout must have been rushed together or never tested...or both...because they are terrible.

Moreover, the game glitches constantly, the AI is terrible and in HUT (hockey ultimate team) EA doesn't even apologize for ripping you off. They charge you (real or in game money...which takes ages to accumulate) for digital hockey cards that can be used in your team, however, more often than not the packs are never loaded to your account and they just take your money. I have talked to EA about this and got "help" but after months still no packs or refunds.

In addition, the in game money (pucks) do not always load either, so they basically force you to pay real money for no real product.

Stay away from EA and all their titles.

Unfortunately, if you are a Hockey fan EA is the only choice for you. Hopefully there will be some competition once EA is sued for monopoly style business practices (in which EA buys out the rights to the leagues, logos and players and no one else can use) and other companies can create competitive practices and choices for the gamers. These business practices by EA are illegal and have the end result of belittling the consumer.

Again, avoid ALL EA titles if you can help it, they do not care about you, just your money.

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2 Empty Standard Playstation 3 Replacement Cases

2 Empty Standard Playstation 3 Replacement Cases
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $5.66
Today's Bonus: 72% Off
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I accidentally stepped on the empty case to my PS3 copy of "Saints Row The Third" and pretty much destroyed the plastic container it was in. This is the exact same kind of plastic case it was in, so when I got it, I just took the artwork out of the destroyed case and put it in this new one and it's like brand new! It should work with any PS3 game that doesn't come in a steelbook or "collector's edition book" (like "Watchmen: The End is Nigh") so if you need a replacement case, get this one!

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These cases are great replacements for ones that are broken. They are the same size and dimensions. The only difference between these and the original ones is the placement of the "Blu-Ray" logo. On the original cases, it is on the upper right hand side of the case, and these are in the top center, but that isn't a big deal.

Overall, I would recommend these to anyone who needs some new cases.

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compre este producto por que se me daño el estuche de un juego y quería remplazarlo, en verdad sirven y son igualitos a los que vienen de fabrica. lo remplace y es como si nunca se hubiera dañado.

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One of them came broken, which is the primary reason i gave this 2 stars. For pretty expensive replacement cases i expected them to at least be usable. The PS3 slim case art is a bit smaller than the sleeve on the case. However when they're not broken they make an excellent replacement.

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It was what I expected and what I was looking for. It fulfilled my expectations. I'm glad I found them online

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Sony PS3 Controller Decal Style Skin - Chrome Skull on White

Sony PS3 Controller Decal Style Skin - Chrome Skull on White
Customer Ratings: 5 stars
List Price: $8.95
Sale Price: $6.95
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The skin is very nice and easy to put on or take off. Love that u can change it whenever you like. I recomend using skins for anyone who like to change up apperance.

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Sonic the Hedgehog

Sonic the Hedgehog - Playstation 3
Customer Ratings: 3 stars
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Sale Price: $33.90
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I think this game should be recalled. There are too many issues to list but a couple are: extremely slow load times, too many areas in game where disk needs to load, bad point of view on characters (meaning you can't see where the character is going because the screenshot is showing an area that is of no importance), maneuverability of characters is terrible. I have never written a review of a product but hopefully this will save people money and they will buy a different game.

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If you read through the net, you will find very similiar comments on this game regardless of the platform. 95% of the reviews for this game are bad. A few personal comments. While the CGI for the crossover scenes between levels are decent (not that great but ok), the graphics during the game play is dissapointing. The basic game play is aweful too. I found myself dying not because of being killed by a villain but rather from me falling off some cliff (or rather) due to bad camera angles. It's not fun when you don't have a reason to die and yet you do. If you want to be frustrated for hours, then get it. Or else, save your money and buy a better game.

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I wish I had rented it, cause it is ALWAYS loading, you spend at least 70% of the time waiting for it to load. Not only that but often times you don't actually play/control sonic during the game. I bought this game because of the good times I had with dreamcast, all honest, this one is a #@*!% of #$@% !

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Sega really flopped on this one. I treid playing it for a few hours..the camera angles, yes you can adjust them..but as soon as you start running again, they resume their same terrible view point. This is the biggest waste of my money...Don't buy it!

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i bought this at a brick and mortar store on impulse. what a sad waste of $20. bad game play, bad angles, bad story line, bad everything. i was thinking that it would be a normal sonic platform game. i was sadly mistaken. my only hope is to give it away to someone dumber than me. i'm just that mean. i hope sega is able to redeem itself in the future.

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