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Soul Calibur IV

Soul Calibur IV - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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I am a huge fan of the Soul series. I remember sinking quarters into the arcade over a decade ago. When Soul Calibur first came out on the home consoles, it was like a dream come true. Many hours were spent playing that game instead of working on papers in college. Soul Calibur 3 was definitely my favorite. I even had the chance to work on the artwork for the UFS card game based on SC3. I think my huge involvement and love of Soul Calibur, especially the SC3, is what ultimately led to some of my disappointment with Soul Calibur 4...

The good:

-The graphics are incredible! The animations are smooth and the characters move with a beautiful fluidity. The faces in particular look much better with each iteration, and SC4 definitely made leaps and bounds in the character models.

-Online play at last! Not once did I experience lag. It's fun to practice on the CPU, but far more fun to take on complete strangers. Even if you lose, you get to see how other people play and you start improving so when your friends come over, you can summarily embarrass them.

-Best character-creation mode EVER. Sure SC4 did not reward you non-stop with character-creation items the way SC3 did, but the depth of the new system is something you have to experience to appreciate. I love the amount of customization you're allowed, though I miss the CC-unique fighting styles.

-Tower of Lost Souls. They call it that because you will sink hours of your life there.

-A cool tag-team dynamic that lets you switch characters in the middle of a fight. Definitely useful when you need a variety of styles.

-Critical Finishes are cool when conditions are right and you can pull them off. I'd rather be beaten with one of those than a Ring Out any day.

The bad:

-Yoda is cheap. You can't even grab him. In fact, the Star Wars characters seem FAR out of place, but this isn't the first time SC has done crossovers. What bugged me the most is that the Character Creation didn't allow you to make Jedi characters. How utterly unfair to add the license but not allow customized lightsaber wielders.

-No Team Versus battles. I can't understand why they would remove this, maybe Namco believed if you wanted to play against another human, it's better to do so online in standard/special vs mode?

-The storyline seems extremely thin, and the character endings are pretty lacking compared to SC3. There's no interactivity in the cutscenes or endings and some of the hidden characters don't even get animated endings.

-There are no shop girls from SC3!

-Chronicles of the Sword is gone. It was one of my favorite modes from Soul Calibur 3. It contributes to my overall feeling of a lack of story in this game.

I love most of the additions to the game, including the game modes and some of the new characters. I can't understand why Namco chose to remove some of the modes from the previous game though. They really need to release more downloadable content too. On its own, this is a fantastic game. It has great graphics, a balanced fighting system and enough features to keep you busy for a while. The character creation is something all fighting games should learn from. But ultimately, if compared to past games of the series, you get a sense that this game seems a bit rushed in the substance department. I hope this isn't really supposed to be the last of the Soul Calibur series, because it didn't really tie up a lot of the characters stories in my opinion.

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When the mechanics of a game franchise are fundamental to its success it is best not to tinker too much with how it controls and feels overall. The newest SC suffers from this slightly as it does feel like the same old game, but that is also its strength. There isn't anything new that takes away from the core enjoyment of this supreme fighter because other than the new SW characters everything is meshed together for a smooth experience. The new critical finish comes into play so little as to non existent. There is alot under what appears a shallow surface, however. The character creation only gets fun once you master it and unlock the cool equipment and weapons. Ideally the game wants you to take everyone through its 5 chapter story mode offering but the hardcore restart elements of mission mode (my favorite part of the old game(s) are redone in the somehow less fufilling TOWER mode(it is lacking the storyline text& map that made the original missions more fun.) Survival mode is redone as a backward crawl into the dungeon of the tower. The unlockables come easier but it feels right as this is a more challenging SC as well. Changes like these and the customizable skill and equipment set make SCIV VERY replayable. I know this my thumbs still burn especially after taking the unwieldy DARTH VADER through arcade mode which took me longer than I care to admit. Darth V. is tough to control as he should be with his mechanical legs, his forces powers and throws are tougher to use but with practice he can be worth the effort. The story text for each character is enjoyable, and the incredibly deep moves list for each fighter is accessible from the pause menu as always. SCIV is frustratingly hard at the right moments, and addictive in all the right places with an abundance of strategy and configurability, that plus its satisfying catalogue of fighters will have this disc running hot in my PS3 for awhile. BTW The install feature to hard drive doesn't shave as much off the load times as I was hoping for but I like having the option.

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I'm not much of a video game reviewer, and I'm certainly not a "serious gamer" but I do enjoy blowing off an hour or two every once in a while playing games. Up until we rented this on gamefly I had never played a Soul Caliber game before. I enjoy fighting games provided there are some speedy characters involved. My Hubby and I enjoyed this game enough to pay the extra loot to "keep the game" so we are now the proud owners of Soul Caliber IV.

What I liked:

1) I didn't have to hit 40 sequential buttons to get the character to do something cool, in fact my inner button masher was quite happy with the moves that I was able to do right off just by smashing in patterns.

2) The graphics are good, the surrounding areas are cool to look at and you can smash up your surroundings, which is always fun. The playable characters come in a wide variety and all look fairly good (some of the women are ridiculously proportioned but whatever). They have a variety of weapons that are quite fun and all look great.

3) The characters level, meaning the more you play with one, the more options you get with them.

4) The online option is interesting, but for some reason the pairing doesn't seem up to snuff, I mean why would the computer match up a level 1 with a level 41? It seems that it should be a bit more balanced as to who it sets up against who.

5) The tower is a blast, and it's HARD! basically you have to fight different groups of baddies on each level of the tower to ascend to the next one... we're on level 20 or so now and it's no walk in the park! The good thing is that each level has a way for you to unlock another article of clothing to use in your character creation.

6) Character creation, this can be quite fun, and I'm really bad at it. My hubby can spend over an hour tweeking his dude... I just slap some clothes on them and go.

7) The other options are your standard Arcade mode and the story mode, both of which allow you to unlock different playable characters.

What I don't care for:

1) When you are either beating the tar out of someone or they are laying the smack down on you, armor can break... effectively leaving your character almost completely in the nude. Now I'm not sure who gets their jollies from video game semi-naked people, but I'm not one of them.

2) It would be great if the female characters weren't trapsing about with their boobs hanging out wearing thongs... and the closeups of the boobs and booties gets to be rather tiresome... men wonder why more women don't play video games... this is one of the reasons.

3) The commercial showed Darth Vader fighting Yoda... um... you only get Vader on the PS3 version, apparently Yoda is on the Xbox version. It would have been nice to have had both.

4) The loading times from fight to fight get a bit tiresome, especially in the tower when you just got your derrier handed to you and you have to re-fight the same guy for the 15th time and there you are; waiting for 2 minutes or more to reload the battle.

5) In the character creation I should be able to pick some better undergarments for my people just in case all of their clothes get busted off so that they aren't standing there in a bra and thong.

Still, I love the game, it's an absolute blast and well worth a purchase (especially used)

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Overall I'm quite disspointed with this game.

Let's break it down though.

Graphics 5/5: As far my opinion goes, this is the most graphically superior fighting game there is at the moment, the scenes are beautifully rendered and the characters are rich in detail.

Controls 5/5: The controls never change and no exceptions here, the game is easy and can be jumped right into.

Character Creation 1/5: What a HUGE step back here...SC:III had so many innovative things here a "profession" made it feel unique and special. Now it's just "What character do you want to rip off?!" Which is extremely lame and lazy in my opinion. The different combos of clothings/faces are alright not as extravagant was SC:III was.

New Features 2/5: The "Tower" is quite bland and more like just a scenario mode nothing overly special about it.

The online mode I will admit I haven't tried yet but...I imagine it's no different then having someone sitting aside of you playing. I most certainly miss the strategy mode as it gave a real personal feeling to the game.

Main Guts of the Game 2/5: Let me start by saying the Star Wars characters compared to the rest of the group...are ridiculously overpowered. In Arcade mode you go from classic SC scenese to a...space ship? To fight "The Apprentice?" What the @#$@? The Apprentice is ridiculously over powered and if you're playing on medium expect hard diffuculty Hard expect Soul Edge...etc...The first time I went through I spent around 1 min. on each opponent and 9 min. on The Apprentice.

The story mode is VERY dissaspointing as it starts with about a 4-5 paragraph introduction then just like...arcade mode until the last fight. About a 1 minute clip a sentence or two pops up on the screen...that's it. Not a whole lotta point to "Story Mode" if you don't actually make the character have a FREAKIN' STORY!

Overall: I wish I would have rented this game instead of paying salty for it...It's just...not as good as any of it's previous bretheren. I'd be even willing to say a step BACK.

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With Soul Calibur V hitting store shelves, it seemed apt to go back for a change and pick up Soul Calibur IV. The game came out in the midst of the revival of the fighting genre. It had to compete with the likes of Street Fighter IV, Super Smash Brothers Brawl, Tekken 6, and BlazBlue just to name a few contenders. In terms of sheer combat and gameplay, Soul Calibur IV is remarkable. It may, in fact, be the most fun of all the Soul Calibur games from a multiplayer standpoint.

Story has rarely been a strong suit for Soul Calibur. The relationship between characters is often interesting, but aside from that the main story isn't quite as interesting. Soul Calibur IV seems to be self aware of this as the actual story mode with each character is really short and isn't really filled with a lot of story at all. There is, however, a nice little handy chart that gives you character biographies and shows the relationship between characters that actually can make the cast of Soul Calibur IV interesting. And while the story mode is laughable, each character has their own journey you can play through. It consists of five battles. Two standard fights, a mid boss, another standard battle and finally the actual boss. It's a simple thing, but seeing as how you've got quite a few stories to play through it can suffice. For those who just want straight shot battling there is always the Arcade Mode which puts you through eight different battles where you score as many points as you can and finish as fast as you can.

As far as single player content goes, Soul Calibur IV doesn't quite go to the depths of the second or third installment. There is the Arcade and Story Mode. There is also the Extra Arcade Mode and Extra Versus, which we'll talk about shortly. At the very least, however, Soul Calibur IV does have the Tower of Souls which can be quite attractive to those looking for a challenge. Here you can either ascend or descend the tower. Ascending has you going to different floors and taking on various challenges. Such as taking on a horde of enemies with only a single life gauge, or defeating an enemy before time runs out. There are also bonuses and unlockable content to behold should you fulfill certain conditions in some of the challenges. For example, you might just have to defeat the enemy, but the game might reward you with treasure (usually a piece of equipment) or gold if you do something more such as pull of three grabs in a match, or switch characters three times, or perform a certain amount of impacts. It gives you reason to play through some of the challenges a second or third time.

Descending is a different story. This is effectively a survival mode with a strange boss character appears every five floors. It's much more of a challenge than previous survival modes. As you descend your health will regenerate a small amount should you emerge victorious on each floor. But it is definitely a challenge.

The Tower of Souls is indeed a nice addition but it has nothing on the single player content offered by Soul Calibur II or III. On the other hand what you do get is an extremely good multiplayer suite. And when I say good, I mean VERY good. Soul Calibur IV has one of the best multiplayer experience of the entire series. The single player stuff will be over and done with soon (depending on how well you can get through the tower of souls, that is) but the multiplayer almost never gets old. It's fast paced and intricate in the sense that newcomers and veterans will be able to step on in. There are complex combos and such for those familiar with Soul Calibur, but for those just learning the series for the first time, there are plenty of simple moves to pull off. Although this can lead to some people winning fights through button mashing, it's still a ton of fun given that anyone can pick up and play, and those who have already learned Soul Calibur aren't exactly punished thanks to what it offers. It's always fun to pull of a surprisingly difficult combo and watch it succeed. Especially because everything is flashy. Soul Calibur IV also offers up a nice handicap system so that people can play according to their own experience and style against someone else. Are you a beginner playing against an expert? You can set your total health to be higher and his to be lower to give you a fighting chance. And the game leaves this up to be your choice.

There are certain elements to Soul Calibur IV's combat that make it stand above all else. The first and most obvious change from the third game is that every person in battle has a piece of armor they wear. There are three. Top, middle and bottom. Dealing enough damage causes a piece of armor to break. If the armor breaks, attacks that correspond to that area will deal more damage (i.e. if your top armor breaks, high attacks will do more damage). It adds an element of desperation when all your armor pieces are broken.

The second big new element is the critical finish. These are really flashy attacks that seem clearly inspired by Mortal Kombat's fatalities. The idea behind critical finishes is genius, although the stipulations for pulling one off are quite hard to obtain in a battle. You're likely to see one or two, but you won't use them that often. In past games, players were known to block. A lot. Critical Finishes were implemented for to punish those who relied far too heavily on blocking. Every character has a Soul Gauge. The more attacks you land the brighter it glows until it's blue. The more attacks you block the weaker it gets until your gauge is red. When you're gauge is red and starts flashing your next guard might cause you to stagger. At this point your opponent can execute a Critical Finish. A critical finish is just that... a critical finish. It doesn't matter how much life you have left, the battle ends. You're more likely to actually pull these off on CPU opponents rather than actual players, however. The critical finish definitely discourages blocking, but you're rarely likely to need them. Like Mortal Kombat's fatalities, you'll be interested to see everyone's, but in order for that to happen you'll likely end up going into the training mode and setting it up to easily see it for yourself.

What really makes Soul Calibur IV's multiplayer fun is that there are a ton of fighters to choose from. Certainly there are clones, but the various fighting styles and diverse move lists of the characters make it so that everyone will be able to find someone they can play as with little to stand in their way. But a layer of strategy is actually added to Soul Calibur IV thanks to the ability to create custom characters.

While custom characters will be based off the style of other characters, there's actually quite a bit you can do with them. There are tons of different outfits to put on and tons of different weapons to unlock. And you'll slowly unlock all of this stuff as you play. And there is a lot to unlock, giving you incentive to play through the Tower of Souls and to constantly revisit the various story modes. At least all of this is fun, but what makes it unique is the layer of strategy. The different pieces of equipment have an impact on stats. Mainly our HP, Attack and Defense. But they also enhance certain skillsets which will allow you to equip various skills. This not only gives you reason to jump in... but to experiment as well. There's a surprising amount of depth. You can also customize the characters who already exist and give them better weapons or equipment as well.

Figuring out just how to customize a character is actually a lot of work, however. If you're having trouble in the Tower of Souls it's likely because you need to create a custom character and assign abilities to them to give you the edge. And these abilities range from basic, "Increase attack power of vertical or horizontal strikees," to others that can be extremely helpful when you learn how to use them correctly, such as the Venom Fang or the Impact Heal. Yes, Soul Calibur IV will reward smart players. Especially in the Tower of Souls, which seems to be catered toward the hardcore of Soul Calibur. Button mashing in the Tower of Souls will get you no where, but creating characters with the right skill set for the right challenge definitely will. If you don't actually take time to learn the various mechanics of the system... the Tower of Souls WILL crush you. And this is why Soul Calibur IV manages to have depth where it's sequel does not. It's important to master the various guard impacts. It's important to figure out which pieces of armor to put on to improve which stat... and which weapons to use based on their attacks or the inherent skills they may possess. Soul Calibur IV can be surprisingly addicting just based off this mechanic alone. Mainly because it gives you a lot of different ways to approach some of the challenges brought up by the Tower of Souls (or to power your way through each character's story mode).

You can also use custom characters with their weapons and abilities in Versus Mode as well. You can also do this for arcade mode. And this can really make the multiplayer aspect fun. And even those who just want to use them for aesthetic purposes can do this, as the "Standard Versus" grants no actual bonuses based on your weapons or equipment.

This all adds up to make Soul Calibur IV more fun than meets the eye. The extra layer of strategy used by this as well as how the game encourages players to learn the mechanics through the Tower of Souls. You could easily spend hours on Soul Calibur IV thanks to this. But playing against friends is also a lot of fun. Especially when you both design custom characters and go into the Extra Versus Mode.

Namco will not skimp on the presentation of a Soul Calibur game and it shows. Soul Calibur IV is by far one of the most gorgeous looking and detailed games you'll find this generation. Characters move smoothly and in conjunction with their weapon. The stages you'll fight in are also incredibly detailed. Soul Calibur IV has excellent presentation coupled with a great soundtrack to present it. The music is absolutely astonishing. As are the sound effects. In terms of production the game is just all around good. Degrading as always, however, is the voice acting. Although by now fans are probably immune to it. Some of the cheesiness of the characters dialog may even be comforting. There's not too much of it, though. And it's not like you'll want to jab your ears with something sharp that you'll go deaf. Eventually the voice acting just becomes background noise. The voices themselves actually compliment the characters. What might be the take away is that some of the lines are just not so great. Take the announcer who, upon gaining victory just simply says, "Victory belongs to the last one standing..." you kind of expect him to say more but it just ends there. The words are spoken but it doesn't feel like they were there to mean anything. Just feels like they were spoken because they know it can be done at times.

If anything, Soul Calibur IV is a great game to play. The multiplayer, especially, is incredibly addictive. The game also goes online. Your mileage is likely to vary from one match to the next. I played in some rounds that did me some good, but I connected to some that just simply weren't playable. For the most part the experiences were good rather than bad. From a multiplayer standpoint, Soul Calibur IV is the best in the series. From a single player? That's a different story. While Soul Calibur IV offers enough, the previous outings offered much more content. While Soul Calibur IV will keep you busy to unlock all the various equipment, weapons, etc... you'll find that were it not for the multiplayer and in depth character customization you wouldn't really have a whole lot to actually do in Soul Calibur IV. At the very least, Soul Calibur IV actually lets you set up a battle against the CPU if you like... this is something that previous Soul Calibur games simply didn't do. If there wasn't a second controller plugged in you ONLY had access to the single player portion. Here you can set up exhibition battles against the computer if you simply don't feel like diving into the Arcade, Story or Tower of Souls modes. And yes, it's actually a lot of fun given how you can adjust the difficulty, life gauges and even set up battles among custom characters. This is, of course, nice if you simply don't want to go online for the moment or if there are no friends to fight against at the time. And because battling is so much fun, even going up against the CPU is perfectly fine. One could easily spend hours just setting up their own custom versus matches alone.

Soul Calibur IV manages to be fun because it's got mechanics that really work. The single player experience isn't quite as big as one would expect, but at least it offers up something for players. The multiplayer is fantastic, especially the online component and there is a lot of customization. It isn't quite the essential Soul Calibur in terms of a complete package, but from a multiplayer standpoint... it stands tall.

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Dark Void

Dark Void - Playstation 3
Customer Ratings: 4 stars
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Browsing the plethora of reviews and finding that they handed out mediocre (or worse) scores for this game only served to reaffirm my belief that the majority of so-called "professional" critics and awards (though the latter is another subject entirely that I'll not get into here) are completely worthless. Simply put, the critics got it almost dead wrong when they reviewed Dark Void. At the risk of utilizing too much formality, I will break this review into two parts. The first part will discuss how the vast majority of critics' criticisms are completely off the mark, and the second half will discuss what they somehow missed about this game that makes it worthy of a place on my shelf next to Half-Life 2, Fallout 3, Bioshock, and the like.

For starters, critics complain that you spend too much time without being able to fly. This is flat-out false. First off, the ratio of levels that contain wide-open areas that encourage dogfighting and enclosed levels that encourage on-foot or hover action are pretty even. This is what is known as VARIETY. Not many games can claim that they have a flight simulator, a third person shooter with a super-jump and hover ability, and a platformer (of sorts, which I'll get into later on) in one game, and fewer still can claim that they implemented each mechanic with the same quality and care. In fact, I am hard-pressed to come up with a single example of such a game. Further, even when you are in an enclosed base of some kind (which is NOT the majority of the time), you can still go into flight-simulator mode for a few seconds to cover an amazing amount of ground in the space of seconds, then turn it off and hover...or even drop down and melee someone, earning you style points. And as I said before, it is a rarity that you are in a confined space. On the massive levels afforded to the player, you have three options of movement that you can switch between seamlessly and at will, and the result is the most amazing and fully 3D shooter experience you've ever seen. Even mundane (if you want to join the critics in calling them that) shootouts can be taken to the next level by utilizing your ability to go ANYWHERE. You can jet up and point-blank someone on a ledge with a sniper rifle...you can strafe them with your jetpack machine guns...there are an amazing number of options at your disposal. In addition, even if you do want to turn the shootouts into plain-old shootouts, what is wrong with that? The cover and weapon system is a very solid Gears of War clone, which of course is a fantastic game that even the critics agree on. The difference here? You can then also super-jump and hover or even fly if you like. Even when you think you are being forced into flying, you can often times end up doing other things like free-falling to your target instead (if you like) and seeing how far you're willing to risk it before you hit the hover button to break your fall. And this, I must tell you, is too much fun.

Now, the Gears of War mention brings me to their other criticism that is downright ludicrous: enemies are too repetitive. Wow, really? There's another thing this game shares with Gears of War, except that Dark Void has more impressive and creative bosses: with the exception of a few tougher enemies they introduce along the way, you'll be fighting the same kind of enemies all throughout the game. Shooters follow this formula all the time! If anything, Dark Void is LESS repetitive than other games (particularly shooters) because there are so many different aspects of play. And unexciting shooting they say? It's the same shooting you find in all other shooter games, only you have interesting and creative weapons at your disposal that you can upgrade for a variety of fun effects (something, again, many shooters lack).

Now that we have established how unfair and even downright false the criticisms are, it is time to address what the critics decided to leave out of their reviews that bump this game up from a good time to a great time. First of all, the vertical combat system is ingenious, novel, and all kinds of fun. In fact, I would like to cite an example from early on in the game: you find the U.S.S Cyclops, a naval vessel, hanging vertically from a Cliffside. Since at this early stage of the game your jetpack doesn't allow you to full-on fly yet, you must fight your way up the ship before it falls off. And as you do this, you take cover not behind, but UNDERNEATH various obstacles on the deck. You can then pop up and fire back at enemies who are shooting at you from above or below. In effect, this mechanic is very similar to your average cover-oriented shooter, with a few amazing exceptions: one is that you are obviously facing up or down instead of straight ahead. The other is that if there is another piece of cover directly above or below you, you may either jump or flip down in a stylish spin (depending on which direction) to achieve that position. Then, if you just jumped onto a ledge that an enemy is using for cover, you can grab their leg and drag them off to their doom. And amazing mechanics aside, the level design when based on vertical combat is very well done. Various parts of the ship break apart as you proceed, and at times the tremors force you to tap a random button repeatedly so that you don't lose your grip.

Switching gears a bit, there are a few minigames that start up under certain circumstances and provide yet another avenue of game play variety similar to the way The Force Unleashed did. When hijacking an enemy fighter in the air, you must avoid their rotating cannon while attempting to access the cockpit and kill the pilot and simultaneously making sure you don't lose your grip. Some of the tougher enemies require you to start up a similar minigame to defeat them, which are equally creative and fun. Archons can be taken out either by coaxing the pilot out (via sabotage) and breaking its oddly-shaped neck or grabbing one of its exposed pieces of metal on their weapon emitter, tearing it off, and chucking it into the main weapon's nozzle, causing an overload of some kind (the danger here is of course getting out of the way of the weapon before it fires).

Last, but certainly not least, there is one critical element that elevates this game into great status, and this is overlooked by many (including critics) for reasons I cannot fathom. Just as this game took a bold leap into the realm of freedom of movement, so did the developers demand a quality musical score. Sure, there have been great scores composed for video games in the past...but none of them completely matched the tone of each level, nor did they develop themes that represented various characters or races and evolved with the situation. The care that the composer took not only to develop a quality score but also to ensure that you never heard exactly the same piece of music twice is astonishing. Further elevating the soundtrack's quality is the simple fact that the drums, South American woodwind instruments, string sections...the entire, massive ensemble was recorded live. There is not a single fake instrument sound to be found. The result is music in the background that enhances your game play experience to such a degree that it makes you feel like you're in the latest box-office hit. From racing, thundering Taiko drums underscoring the frantic melodies carried by the French Horns or perhaps the Duduk, to soft, introspective character moments, Dark Void has covered the one area that is so often overlooked by developers to a degree that I have never before seen. Kudos, Capcom, for actually spending money on an aspect of video games that is, in my opinion, equally as important to the experience as the level design or the gameplay mechanics.

Now, I'm not going to pretend that Dark Void has no flaws. I would add my own that hasn't even been touched by the "professional" reviews that I've seen (they can't even get the weaknesses right!): the dialogue is very uninspired. The story is good, but when the dialogue isn't very sharp, it can be hard to be concerned about the plot as much. And in fact, there is one universal criticism that this game actually deserves: there is no multiplayer or even coop featured in the game. Your only option for play is a single-player campaign. The campaign is of course fantastic and hours of fun...but a cooperative mode and especially some sort of minigame mode involving aerial stunts, races, obstacle courses, and the like would have been excellent additions to this game. Better still would have been deathmatch maps for multiplayer play, designed so that players can dogfight or duke it out on the ground in the same area. And, to be perfectly honest, the campaign should have been longer if it was the only game mode to play. This game, while realizing much of its potential, still had more to reach for. But anyone who rates this game as anything less than an 8/10 or so would be a hypocrite, because I guarantee you they had more fun than that. As I would suggest with any medium that has dedicated critics to tell you what is good and bad, ignore them and try it out yourself.

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Graphics: 7/10

They use the Unreal Engine, and as usual it looks great. The color pallet is a little muted, and enviroments can look a little repative. Little details like changing character costumes in different settings are missed.

Sound: 6/10

Voice acting is a little hit and miss, altough more hit then miss. Nolan North does a good job, altough the character feels a little too much like Nathan Drake (of Uncharted series) at times. The sound design is solid, but not spectacular. There are some hicups in the sound at times.

Story: 4/10

This is a B-Movie turned into a video game. You basically are sucked into a link between paralell universes at the Burmuda Triangle, and spend the rest of the game trying to liberate this world. The plot throws some things in there, and then doesn't do much with them. They jump from the proagonist meeting everyone, to months later and having familiarity with everyone. Things are rarely well explained. Most importantly, the character arc of the protagonist is VERY lackluster. The games ends, and you feel like shrugging your shoulders and saying "whatever". There are some fun ideas here, but nothing comes to furition.

Gameplay: 8/10

Every B-Movie is dependent on it's gimmick. In this game, the gimmick is you get a jetpack. Quite frankly, the way they pulled it all off is pretty cool, and makes up for the unremarkable aspects of the game. You start with your basic cover shooter, and this works just fine. Then they give you the jet pack, and give you a level or two to learn the mechanics of it, and now you can play the game however you want. This concept natually gives the game great varetiy, never letting the game get stale.

Value: 6/10

At 10 dollars, why not? The game is on the short side (7-8 hours), and once you beat it, there won't be much desire to go through it again. Once done with it, it will most likely collect dust on the shelf, but for 10 dollars, the 7-8 hours are certainly enjoyable enough.

Overall: 6/10

You'd be tempted to give this one an incomplete. Little details are missed, the story is not very smooth at all, and they could have fleshed out a ton of interesiting concepts that are introduced. Still the gameplay is solid and fun, and almost makes up so a lot of the flaws.

Age Approprateness:

It's a shooter, but there's no blood. Any deep or complex concepts that might be too much for younger minds are not fleshed out, and therefore ingnored by younger players (and us grown-ups as well). 11 or 12 should be a perfectly adequette age for this game.

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If you ever played Crimson Skies you'll feel right at home. Control config. is even the same wich is a good thing. Newbies might have some trouble with camera work but is a skill easily attained. cover system is basic and easy but the real fun is in the flying. 2 hours slipped by me without even focusing on the missions. I gave this game a 4 because the cover system can be a little etchy at times, and graphics arent too wowing, but this is definitely a game that should not b ignored.

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I'm not a great gamer and barely qualify as a dabbler -I bought my PS3 and Xbox mostly for my nephew and niece to use. But DarkVoid appealed to me based primarily on the jetpack angle and the 1940's "Rocketeer" story setting. I ended up playing the entire game through -okay, so I did it on the Easy setting but, hey, this is only the second game I've played to completion and the first since Crackdown a couple years ago. DarkVoid was generally fun -you got to do a lot of shootin', and you got to do some jetpack dog-fightin'; the storyline didn't make a whole lot of sense but it's all just (interesting) window dressing for the gameplay. I wasted some time because sometimes the level goals weren't clear. I also thought some of the on-screen symbology was not clear -example: I didn't realized until I was 95% done with the game that what looked like a bullseye indicating where to shoot was actually an indication to push the circle button on the hand-controller; oy. Bottom line: I liked the game, and became somewhat obsessive/addicted about making progress, but I also know I'm not any kind "power gamer".

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Okay, so this isn't an extensive review. The person who wrote the longer one detailing just what's great about this game and just what the critics got wrong was spot on. And I've even read the reviews not rating this game so high. Nitpicky. All the things they find faulty or challenging about this game, I just thought it was all great. And the guy that talks about the licensing?, really, you'd rather have a game called The Rocketeer? No, you wouldn't; it came out for the 8 bit Nintendo and was terrible and I will never or extremely rarely buy a licensed game because they're just making it as part of the synergy to promote the current largest media outlet of that product: movie games especially. I only make an exception for Spider-Man; I have broken down and bought two of those, but only when they were not tied to a movie of any kind, because then they were independent creations and Web of Shadows really let me down.

But back to this game. Dark Void is a blast. I love it how when you're close enough to enemies and shoot them, you hear the 'tink,' 'clink,' 'skarmp' of your laser blast pelting their metal. I like it when from wherever you start your jet blast, your characters legs flail all out like he's really blasting off--nice animation. I like the variety of attacks you can use and the different visual environments. I'm only a few hours into it and from peaking at some of the levels on youtube, I have quite a ways left to go.

This game is unbeatable for the price. I hope enough people buy this game on whichever platform so that there can be a part II. If you add this game to your library you will not be disappointed. If I had to say it was a mix of games, I'd say it was a cross somewhere between Dead Space and Uncharted. It feels a lot like Drake's brother playing the protagonist. And the neatest thing about this game, is yes, the fully 3-D environment. You can move the camera and see all angles of every piece of the level. You can attack up and right in front of you. I like how one of the in-game hints says "If you can't find where to go, look up!"

I also liked the Bionic Commando game, except for the voicing, and in a way this feels a little similar to me, but if I had to pick one to play, I'd go with this one, you can fly! Okay, I think that wraps it up. Let me get back to playing.

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Sengoku Musou 3 Empires

Sengoku Musou 3 Empires
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $99.49
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I really like the Samurai Warriors series and this must be by far the best game Koei has ever made. Even though it is in Japanese and it is hard to understand, it is still a great game. :D

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Sengoku Musou 3 Empires one of the great games ever too bad it is Japanese & there wont be any English ver. Still I love & enjoy playing it.

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PlayStation 3 Darklite DVD Remote

PlayStation 3 Darklite DVD Remote
Customer Ratings: 3 stars
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It works as advertised. But it's also about the most cheaply built piece of PAINTED plastic I've ever seen. Mine had dust and a HAIR painted in to the finish. The slide works, the LEDs look ok. It does NOT look like the picture, the finish is not glossy, more of an orange peel. Has to have line-of-sight with IR base. Sony's Bluetooth remote works much better, has tons more functions, and costs $10 less. This one is a waste due to extremely poor quality construction and a sub-par feature set.

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I bought this remote in the hopes that the sleek, modern design would make this a welcome addition to my PS3. It turned out to be a complete waste of money. This product is cheaply made out of flimsy plastic. I could actually feel the plastic warp as I slid the top down to access the other buttons. The charging stand was also a complete disappointment. my remote would never actually make a connection to the charging stand unless you held the remote down firmly with you hand. This was due to the fact that the stand was made just as flimsily and cheaply as the remote itself. Along with a price that is more than the standard Sony remote, I would tell you that you are better off using your PS3 remote than this product.

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Pros: Sleek and modern design, as small as a cell phone, back lit buttons, rechargeable battery

Cons: Old technology (NOT bluetooth), feels awkward at times when using it, doesnt work well with all blu-ray movies

Overall: C-

This remote does its job and has the potential of being great, however, it feels very cheaply made and the slide down feature on it is loud and not smooth at all. It actually snaps when you slide it down. Right out of the package i noticed it looks like they used oil to help it slide better but once that wears out then what? Do i have to re-oil it myself? And oil on a remote seemed rather odd to me. I also dont like the fact that you have to keep the base connected to one of the usb ports on ur PS3. It reads it as a controller. So lets say you want to keep it connected at all times and still pop in your fav game to play? When you boot up your actual gaming controller, it will come up as (2nd player) instead of 1st, so you have to disconnect the base of this remote in order to play games and use your controller. A definite inconvenience and hassle in my opinion.

I dont mind that it was made using cheap plastic and that it feels hollow when you're using it but had this manufacturer used bluetooth technology, it would have made a world of difference. You have to aim the remote at the base for it to work.

**IMPORTANT NOTE**

This remote does NOT work well with all Blu-ray movies. You cannot get the menus to pop up on some and are only able to use the play/stop/fwd feature.

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This product is a nice idea and it works pretty good. Unfortunately the finish quality is not as good as the online images imply. One would think of a nice high gloss black piano finish as we know it from the PS3 or the Apple Ipods to match the Playstation. In fact the remote is simply painted in high gloss black with an orange peel to it, which makes it look cheap. The remote has a nice weight to it and the functionality is very good. The charger is a little hard to use sometimes, as the remote doesn't always sit right on the contacts. It needs to be mentioned that unlike the actual PS3 controllers this remote is IR(Infra-Red) based, not bluetooth connect, and therefore needs to be pointed at the charging base which doubles as the IR receiver unit and connects via a USB cable to the PS3 to charge the nested remote and control the PS3.

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Product seems as compatible as sony's controller;

the center, rubber ring is the center of the control action, A+, with the above,

illuminated buttons, which serve as an advanced, control backup...

The married, slide in/out tray, for these controls is a nice, portable +.

The blue lights add a nice cosmetic touch to the piano black finish (no defective surface encountered; glass smooth); not 1 for watching stuff in the dark, however, this featue is +, for those night owls that do...

It's finger print prone, so have a soft cloth & alchol on hand...

(slackers & slobs, @ Ur discretion )

It's Small, charger stand/receiver base plugs directly into the ps3 (convenient)

It's handy, overall compact, serves it's purpose, has cross room range, & it's pretty :)

As a note: make sure it's receiver/charger isn't obstructed.

An ac power adapter option would be a nice + for this product.

If any true techie reading this review, knows of a multi-device, USB wall charger, that would charge this device, that legitmate info, is appreciated.

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Designer Skin for Playstation 3 Remote Controller - Union Jack

Designer Skin for Playstation 3 Remote Controller - Union Jack
Customer Ratings: 5 stars
List Price: $9.95
Sale Price: $4.97
Today's Bonus: 50% Off
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My boyfriend's mom is from England, and he loves anything Union Jack. He also loves his ps3, so this was a great Christmas gift for him. It arrived quickly and was very easy to put on the controller. It looked great and my boyfriend really liked it. I am planning on looking for one with the Italian flag, as that is where he dad is from. In all, a great (and inexpensive) gift.

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Looks so amazing and bright! It puts a great twist on a boring looking controller. I love it a lot!

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2010 FIFA World Cup South Africa

2010 FIFA World Cup South Africa
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $25.25
Today's Bonus: 16% Off
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I got this game yesterday and so far I'm very impressed.

This is by far the best world cup EA has created in their FIFA World Cup series. The atmosphere, graphics, and user interface are much improved over last world cup.

First, the positives:

The game play is pretty realistic. The defense is much harder to break down than in previous versions, which seems to keep the scoreline in check.

The online mode is awesome. You can actually pick a team and challenge other teams in world cup.

As far as the graphics go, I believe they're pretty strong. Stadiums, game action, and atmosphere, everything looks good. The crowds make you feel you are actually in the stadium.

Having 199 teams is a huge plus. You can even pick Afghanistan. LOL

Having two Button game play is a great addition for new comers in game.

Penalty kicks have improved and they are alot harder to score.

Btw the Goal looks bigger.

The negatives:

You still can`t play against friends in 2 vs 2 match up.

There are no clubs in it, but that doesn't bother me since I have Fifa 09 and Fifa 10.

Overall. it's a great game. If you want more features and clubs go buy Fifa 10, but if you want better graphics more International teams get this. This

game comes out every 4 years so I didn't mind paying for it and enjoy having my hometown team in there. So if you are hardcore fan of soccer or your

country didn`t make it to world cup buy this. You won't regret.

Take care and I'll see you online! :)

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This game has many differences to FIFA 10, but they are mostly small ones. The online mode is about 100 times better than FIFA 10 though since every game you play you earn points now for wins or 1 pt for tie. You are in a league and play 10 games per season, after 10 games u can get relegated or promoted to the next highest league, there are 10 leagues. If you win at the highest league you become champion and earn trophies. Plus all your wins go towards a country you represent, so there are rankings on how good the countries are at playing.

The actual game has better sound than 10 by a million times. It's extremely festive and loud and you really feel like your at a live match. The passing seems a lot more realistic and fluid and the players make brilliant runs now, the cpu seems to think off the ball so much better. Gameplay seems a bit faster so it tends to make the matches more exciting, sometimes it is a bit fast for realism. New penalty system I love, makes it a little harder to get one so there is more excitement. Graphics are about the same as 10 I would say. Players faces are much better though, they really look like the real guys now.

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If you like soccer and if you like FIFA, go buy this game with your eyes closed (note that I have FIFA 10). The game is similar to FIFA 10, but he gameplay has many improvements, the ball fells more real, the keepers play better and the penalties are harder and need to be practiced.

But where this game really shines is in the online mode, you can play the FIFA World Cup online, with the group phase, quarter finals and everything, the game always sets you up with someone who is in the same part of the tournament as you, so if you are in the final, your online opponent will also be in the final, this sets up interesting matches and will give you exciting matches, because if you lose one game after the group phase you have to start again. Because of this, every game matters and will not be just an online head to head match, and winning the cup is very satisfactory.

Im hooked to this game!

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If you've played any of the FIFA titles on current generation consoles, you know what you're in for: a virtually limitless World Cup experience, where you can do anything from win the Jules Rimet with Brazil to qualify for the World Cup with American Samoa. The gameplay is fast and fun and the computer AI is just right for an average player to be able to do well on the game's medium setting.

However, if you buy this title in 2012 looking to participate in the Online World Cup, you won't be able to online play for this title appears to no longer be supported by EA. Surely a measure taken to push people to FIFA 12 and/or the upcoming Euro 2012 title but still frustrating because you won't be able to get every achievement in the game or enjoy everything the game has to offer as a result. Even so, it's a blast to take the smallest of minnows into the World Cup to go against the game's giants.

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After watching the world cup this year, my kids really got into soccer and wanted this game. I purchased this and was surprised at their interest and how fun this game is to play. Glad we bought it.

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Rock Band Triple Tree Guitar Stand

Rock Band Triple Tree Guitar Stand
Customer Ratings: 5 stars
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The Rock Band Triple Guitar Stand is PERFECT for Guitar Hero and Rock Band guitars!! It doesn't take up much room, is easy to assemble and is a nice addition to the room. Instead of tripping over a guitar or knocking one over, you can easily place the guitars on the Stand, and when you want to get a different one, it will be right at your finger tips. It definitely makes a nice gift or a treat for one's personal collection. It is too small to hold full size guitars, which makes it all the more special for the Guitar Hero/Rock Band Super Star, as it was made just for them. Rock On!

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I was happy this tree could hold 3 guitars since that's how many I have now. I'm guessing it was designed this way for stability and it worked. The hooks and guitar rests are nicely padded; no worries over your guitars getting scratched. The stand also fits very nicely in tight spaces. This is a very useful product if you're looking for a way to protect your guitars from damage and get them out of the way when they're not being used.

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This stand is not huge so it doesn't take up a lot of space. It looks nice and it keeps our Rock Band guitars neat and from getting hit or kicked. Since Rock Band is set up right in our living room we needed to make our accessories look a little better when not in use.

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Purchased this guitar stand along with the Dreamcast Warbeast guitar controller. I already have two RB2 strats in my collection and adding the Warbeast made this guitar stand a necessity.

The stand itself is built well and looks to be a quality product. Good weight makes mounting 1, 2, or 3 guitars possible with no worries of tipping over. Because the height is adjustable, the Warbeast fits perfectly... so don't hesitate buying if you are worried it is too short for this full-sized replica guitar controller. I'll post pics soon!

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Wow what a difference, no more guitars leaning against the wall on top of each other. The Rock Band Triple Tree Guitar Stand can securely and safely hold up to 3 guitars without worrying about scratching or damaging them. The guitar's neck hangs off soft padded hooks and the backs are kept away from the stand by another padded bar that rests against the back of the guitar. Since the stand's height can be easily adjusted, this can be used with different gaming guitars. I personally use it for the Guitar Hero gaming system.

Made of heavy duty metal, it will securely stay in place without any worries of it tipping over. Much better "eye pleaser" to see the guitars nicely hanging on the stand than just laying around. Great buy!

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Sony PS3 Media/Blu-ray Disc Remote Control

Sony PS3 Media/Blu-ray Disc Remote Control
Customer Ratings: 4.5 stars
List Price: $24.99
Sale Price: $19.65
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This is more of a tutorial on how to set up your HDTV and PS3. I had a difficult time setting those up due to the fact that if you follow the instructions exactly the way they describe, it does not work. I had to figure it out through trial and error. So, inorder to minimize any frustrations of syncing your HDTV and PS3, follow these words exactly.

Syncing your remote with your PS3 is easy, you don't really need instructions but here it is...Simply go into your XMB under "Accessory Settings" under "Register BD Remote Control" and follow the onscreen prompt.

Now that's done, go into "System Settings" under "Control for HDMI" and turn if "OFF"!

The PS3 remote uses both Bluetooth technology as well as IR technology (Infrared).

Finally, point the remote directly to your HDTV and clear out any obstructions. Now, this is where it gets tricky. You must FIRST, HOLD DOWN the clear "TV" button which is under "DEVICES". Then SECOND, HOLD DOWN the "CLEAR" button under number 7 which is a "DOT". Hold down those two buttons for a few seconds then let go of the buttons. The clear "TV" button should be BLINKING! Now input the numbers listed on the back of the manual one by one. For example my Samsung is 301,302,303, and 304. Press (number), then press "ENTER" which is located on the very center of the remote. For me, 301 worked but I couldn't go into my TV's menu therefore I tried 302 and 303 and none of those worked at all however 304 worked perfectly. Programming your AMP is the same as your HDTV, just follow the above steps.

If you have your HDTV's correct number programmed, you should be able to change volumes without pressing the clear "TV" button everytime you want to change volumes. If you want to change any settings on your HDTV, you need to press the clear "TV" button under "DEVICES" and then press "TOP MENU" inorder to get into your TV settings. If you are satisfied with your TV settings and rarely go into your TV settings, then simply leave it on "PS3" so you can change your volume levels when watching movies or playing games.

This remote is very good and convenient and is definitely recommended. Wish it had illuminated buttons...

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If you threw away your instructions, here are some of the more popular remote codes for TV:

Sony: 201

Hitachi: 215, 216, 217, 218

Insignia: 347, 348, 349

JVC: 241, 242, 243

LG: 305, 306, 307, 308, 309

Mitsubishi: 219, 220, 221

Panasonic: 202, 203, 204, 205, 206, 207, 208, 261

Samsung: 301, 302, 303, 304

Sanyo: 225, 226, 227, 228

Sharp: 222, 223, 224

Toshiba: 209, 210, 211, 212, 213, 214

Vizio: 281, 282

Zenith: 264, 265

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Amidst the hustle and bustle of moving to a new place, I lost the remote for my Samsung TV. Instead of getting a new remote for Samsung, I decided to give this PS3 remote a try. It worked out perfectly.

Programming is a standard fare for a universal remote in this price range -you find your TV's model from the manual, and enter the corresponding code into the remote. There were 4 different codes for Samsung TV, and I had to try them one by one, and as my luck would have it, it was the last one I tried that worked for my TV. But once the correct code was entered, it worked beautifully. Not only did it handle the basic functions like volume, channel, and input selection, the remote could even navigate the TV's setting menu, which I found to be a very pleasant surprise. Pressing the Subtitle button (the one you would normally press while watching DVD/Bluray) while the remote is in TV mode let me turn on/off the Closed Caption function of my Samsung television too. I have absolutely zero need for a Samsung remote now.

And of course, pairing the remote with my PS3 was a cinch. All in all, from unwrapping the packaging, to inserting the included 2xAAA batteries into the remote, to pairing it with PS3, and to finding the right code for my TV, the whole set-up process took maybe 10 minutes. Probably less.

I should mention that I've been a console gamer for 20+ years now. That is to say, using a game controller like the PS3 controller is a second nature to me. I have no problem using the DVD/Bluray function with the PS3 controller. But my guests don't share my familiarity with the PS3 controller, and that was the primary reason why I decided to get this remote. But now that I've actually used it, I find that it really *is* easier to control the DVD/Bluray function with the remote than with the PS3 controller.

One feature I really like is the 15-second skip function. Normally, that function is accessed by pressing the triangle button on the PS3 controller, and then selecting the correct icon. In other words, it takes multiple button/d-pad presses with a PS3 controller, and consequently, I've never used it. But the remote has a dedicate set of buttons for that function (backward and forward). So if I miss a bit of dialogue or action while watching a film, instead of rewinding and playing back again, I just have to press one button, and it instantly goes back 15 seconds. This is really, really convenient.

One minor negative is that, like another reviewer mentioned, the weight balance feels off. It's rather top-heavy, which is accentuated by the fact that the volume and channel buttons are located way at the bottom of the remote. It's not a big deal, and you quickly learn to get used to it, but it's one of those minor details that you wish Sony had gotten right.

For those who use their PS3 as their primary DVD/Bluray playback device, I can wholeheartedly recommend this remote. This is one of those items that I did not know I needed until I tried it.

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I did not think I needed yet another remote control because I thought the six-axis had everything it needed for movie playing on the PS3 and, yet, I bought one. There were 2 initial reasons:

my wife was missing a 'magic wand' shaped remote for playing movies

Amazon had it at a great price in one of them lightning deals

I ended up using it myself and, in fact, using it for more than just movie playing see below.

But, let's do a quick inventory of features:

= It's blue-tooth enabled and, therefore, it's not taking any ports on your PS3. This is probably important for anyone who has a "2-USB ports console".

= It's wand-shaped, allowing the non-gamers to control their movie-watching activities while holding a familiar-shaped device in their hand.

= It maps ALL the six-axis buttons and performs everything a six-axis would do, except for the joystick features of R3 and L3 (but you do have the push-down or 'click' abilities for them).

= Includes additional buttons that the movie-only users would expect on a remote such as:

+ a number pad

+ eject

+ red, green, blue, yellow buttons

+ play, stop, pause

+ slow(step), scan(left/right), prev/next

+ display, top menu, pop up menu, return

+ subtitles, angle, audio

= 2 AA battery powered (still with the original Sony batteries after 4 months of use)

What is interesting about this remote is that you can use it for much more than movie-playing. Given that it has all the six-axis buttons, guess what? You can use it, and I do use it to:

surf the web

play music

shop at the PSN store

play certain games such as Sudoku

turn the PS3 on/off when your six-axis controllers are in the charger and I am playing GT5 that is using a racing wheel

And, yes, you CAN turn the PS3 on and off with this remote. Turning it on is easy you simply press the PlayStation button and the PS3 turns itself on. To turn it off, you either go as far to the left on the X-bar and all the way up and press Enter (the turn-off PlayStation icon will be highlighted) or you simply hold the PlayStation button pressed for a few seconds and then select 'yes' and press the X button a couple of times.

Overall: I am happy with this peripheral. Yes, it's one more remote control but it's a pretty good one, for the reasons I stated above.

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I replaced my original model PS3 remote with this newer model I was instantly drawn to the new model that included volume controls and could power my TV & soundbar on and off. However I only gave it 3 stars because it feels like a lot cheaper quality than its predecessor. It's just not as chic. I also don't like the new placement of the useless colored (red green yellow blue) buttons. I preferred the row of buttons containing the menu buttons where they previously were, directly above the arrows and enter button, it made it easy to hit in the dark. Also seems like theres a half-second delay when pressing things whereas the first model was instantaneous. So, not a home run here.

2/3/12 additional have to say, and both remotes do this, I think it is BEYOND annoying when you addidentally hit any button on the remote it turns the console on and you have to switch over to the dang PS3 input to turn it off. What a stupid, STUPID feature. Dumb.

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Zone of the Enders HD Collection Limited Edition

Zone of the Enders HD Collection Limited Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $53.98
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LIMITED EDITION:

I was expecting a lot more out of this Limited Edition. The Artbook is something only a little bit better quality than the Metal Gear Solid 4 artbook I got for free from reserving MGS4 from Gamestop so many years ago (Same quality you'd find in a $15 strategy guide, a lot less pages though). Then the CD is just...I wouldn't call it horrible, but it's pretty bad. I was hoping to get the theme songs from both games, but it only seems to feature a remixed version of one of them and then everything else on it isn't worth listening to. Its sad when this game features one of the best, and possibly eeriest, soundtracks of the PS2 age. I would have appreciated it a little more if the game package was different than the regular retail also.

I originally bought this being a Zone of the Enders fan, and seeing how it was nearly over $100 for the Limited Edition in Japan with the same content. I feel ripped off, but they must have felt even worse. (I know at least one review on Amazon Japan criticized how we got such a better deal, if you want to call even what we got a deal)

ZONE OF THE ENDERS:

The game itself is good. Just made my way through the first one without any "glitches". I read other reviews and they seemed to be under the impression of glitches, which I haven't encountered, if they even exist. The game looks very bright and crisp (a little boxy though), but I do feel a little unsatisfied with the cutscenes which weren't redone. They had the time to get Sunrise to animate a new 6 minute opening for the game (which I feel wasn't necessary), but they couldn't touch up the now very poor looking cutscenes in the first Zone of the Enders (which all cutscenes in total might be only 20 minutes long). They could've; just redone them in HD, start from scratch and recreate HD cutscenes, or have a studio animate them in the same style as ANUBIS/2nd Runner, but instead they left them as is.

2ND RUNNER:

Thankfully, the cutscenes (non Anime) in 2nd Runner are redone in HD and 2nd Runner looks and plays beautifully in HD. I forgot how much faster Jehuty and the gameplay over ZOE.

THE CONTENT:

Content wise the game is also lacking, it's barebones. ICO/Shadow of the Colossus Collection featured interviews, tech demos, and making ofs, this just has the two games and the Metal Gear Rising: Revengeance demo.

METAL GEAR RISING REVENGEANCE DEMO:

I will say, the demo changed my general interest in MGRising into a want for the game, so it's worth checking out. The demo installs from the disc but requires the ZOE HD Collection game disc to be in the system to play, so you can't just borrow the ZOE Collection and install the demo to your HDD if you want to get just the demo.

CONCLUSION:

If you haven't played any of the ZOE games, you should check this out, definitely starting with the first. It may not be as good as 2nd Runner, but the final climax in the first ZOE will make you appreciate what you achieve in 2nd Runner a lot more. (and the first game is only about 4 hours long)

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This version came out gimped, but a recent patch fixed all it's problems and made it glorious. Frame rate was fixed, speed was fixed and now it really is the amazing ZoE 2 in HD as promised. Yeah, ZoE 1 is there too, if you must know. Also, the artbook is cool, the packaging is collectors-worthy. Soundtrack is a nice touch.

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Having played through ZOE one, and currently playing ZOE 2 I am very surprised to find that this game slows down quite a bit during intense fighting sessions. It is apparent that High Voltage games did not capitalize on the opportunity to give themselves a good name by giving us a good HD transfer. I still love these two games, and I am still having fun playing them, but it just seems like a wasted opportunity. The cut scenes in ZOE 1 look pretty bad. The Anime scenes in ZOE 2 look pretty good.

The Special Edition is worth the extra 20 bucks, if you're into art books and dub step style music. I personally love both these things, so I really got my money's worth. The art book is fantastic, and the CD has 8 tracks remixed. All 8 songs are pretty dub step like, with loud bass, and very fun build-up followed by some intense drops.

The Metal Gear Rising: Revengeance demo is VERY fun, but short. It is a difficult game, but with enough practice, I'm sure I'll get better at it. I have, thankfully, not experienced any of the bugs that have been reported in the PS3 version of this demo.

All in all, I think the 60 price tag is ok for this special edition. I am kind of sad that this transfer was not handled with the same seriousness as the MGS HD collection. Here's hoping they can patch this beast.

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With the latest Patch made by HexaDrive, the ps3 version of Zone of the Enders the Second Runner has become the best version of the game, above all others including the original PS2 version of the game, a lot of things where fixed, the cutscenes were improved, the frame rate is at a steady 60 frames per second, (even when anubis makes his burst attack wich lowered the framerate even in the PS2 version). the first zone of the enders game was untouched by the patch but it didnt have much problems at all, and it is totally playable.

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Mech action x2 can't get better than that just be aware of that even if this is a HD remake graphics are still dated so don't expect to have outstanding graphics like the ones on Armored Core V or similar games but don't be fooled this game is worth every single penny that you put down Buy NAO!!!!!!!!

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K-On! Houkago Live!! HD Version

K-On! Houkago Live!! HD Version
Customer Ratings: 5 stars
List Price: $68.49
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The game is very fun for K-ON!! Fans it's very simular to Project Diva, Has about 17 Songs, sthe controls are somewhat difficult but easy to get used to, and this does work on ANY PS3's! Definently buy, if you are a fan of K-On!! I love this game!

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Thanks For Sending ,never thought i would get this game, i loved everything about this game, looking forward to buy project diva.

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K-on! Houkago Live is a very fun game. It's a rhythm game just like project diva. You don't need to know much japanese to play the game. The song list is short and I wish there was more songs added to the game. Any K-on fan will love this game!

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PS3 Controller Charging Station

PS3 Controller Charging Station
Customer Ratings: 2.5 stars
List Price: $24.99
Sale Price: $8.58
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It looks good with the bottom glowing light and at first I liked it alot. However so after the light would blink off then finally the USB ports fell into the plastic case. It looks good but won't stay together long enough to justify buying it.

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Pros:

Easy to attach to controllers.

USB Powered

Nice design (easy to place next to PS3 hooked up via USB)

Bright blue lights glow at night (looks cool).

Cons:

Stopped charging after three days

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I bought this and the first day I had it the USB connectors that poke out got pushed inside of the thing. This thing is garbage and you'd be better off just charging one at a time.

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before i had bought this i read some reviews on it and saw that some people had some problems with the plug getting pushed in to the plastic...so after i bought it i was very careful with when putting on controllers...it only took one time of my girlfriend putting it on for it to be pushed in i was suprised at how easy it was i was watching when she did it...the charger works fine and looks great but now i can only charge one at a time till the other gets pushed in.

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This is not a good product, it broke the first time charging the PS3 Controllers. The USB connectors fall into the housing very easily.

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Star Wars Force Unleashed Ul Sith Ed (PS3)

Star Wars Force Unleashed Ul Sith Ed
Customer Ratings: 5 stars
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I had the Original Force Unleashed when it came out. Beat it and then sold it, never reviewed it. Then, the Ultimate Sith Edition came out and i payed no attention to it. I did not think it was worth the money then. Eventually, few years later.....which brings us to now, i started hearing the call. Then, i decided to get the Ultimate Sith version only to find out i was not able to. I could not find a used copy anywhere, even less find a brand new copy, so i decided to order this new sealed UK edition version of the game.

I was a bit sceptical about this UK import game. Had heard and read a lot of rumors that the UK games would not work in a North American (Canada) PS3 console. Well, let me tell you how it is. The region Free Codes for PS3 games rumors are not rumors. The PS3 games are really working in any PS3 consoles. The Region codes only applies for the Blueray part of the PS3 consoles. So you may have trouble with movies, although i can not testify this as i have not tried it but only got information from the internet. This game works perfectly even if it says the European Code (PAL) in the back of the game box instead of the North American one (NSTC). It came in a regular PS3 game box instead of the bigger Metal Box. Granted, i did not get a collector card or a special booklet like the regular Ultimate Sith Edition which came out in North America. I just got the regular game, booklet and case which is what i preferred anyway.

I will not say much about the game itself as you can go and read the other review already done about this game. However, i will say that this Ultimate Sith edition gives you the Jedi temple, Tattoine, and Hoth levels. Two of these missions extend an alternate history in which Star Killer becomes the new Darth Vader. The Jedi Temple was exclusive to the ps2 version until now. So, how worth while this game is depends. If you've already beaten Force Unleashed, you might consider this game not to be worth it as this is a Star Wars game you can likely beat it in one or two nights if you have nothing better to do. However, the 3 DLC's level add about 3 hours of gameplay. On top of that, if you take the time to find all the unlockables, you should find it worth while. I know i had the orignal game and i am very happy to have gotten this one even if this version of the game is the UK import version. You can only tell the difference by looking at my game box. When you start the game, it is the same as the NSTC version.

As i write this review, i have only played the first level (Vader's level) and the training part of StarKiller before his first mission. I had forgotten how awesome this game was. I had a blast revisiting the wookies homeworld and hurle them down to their doom from the wooden bridges. And what about the choke move from Vader. Just plain awesome. I had forgotten how exciting it was to use the force grip and pick up ennemies or use your Kamehameha move using the Force Push. I don't have the lightning move yet and i already am feeling this game a lot. Now, it has been a while since i played the original game, but i believe the main menus are the same in the Sith Edition as they were in the original except the addition of the DLC's. When you go in the main menu at the start of the game, you have the option of playing the regular game The Force Unleashed or play any of the 3 new DLC's levels which are independent from the main game. The options and everything else looks to be about the same than the original game.

In conclusion, do not be trouble by the fact you may have to order the UK (PAL) version of this game if you live in Canada or the US. It will work just fine and it might just be the only way you will find the Ultimate Sith version of this game new unless you are lucky and find a used copy with Ebgames or online.

Pros

+ Awesome story plot with betrayal and conspiracies delivered with flair and passion.

+ Breath-taking visuals. The graphics are outstanding!

+ Gameplay mechanics are pretty good when using Force powers for the most part.

+ Voice acting is dead on.

+ The fun factor is definately to the roof.

+ I find there is replay value. Always fun to tourment the stormtroopers.

Cons

It can be difficult sometime to lock onto what you want with the Force Grip.

The sound track can be perceived as repetitive, although i don't mind it.

The game is not completely absent of glitches although i found them to be minors.

Can be beaten quickly unless you take your time.

Loading time can take a while sometime, but nothing too serious.

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Whem the game arrive in my hands i stay nervous and happy, because i was waiting for a long time to take this rariti.

To me this is the best Star Wars third person action game.

Recommended +++++

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Batman: Arkham Asylum

Batman: Arkham Asylum - Playstation 3
Customer Ratings: 4.5 stars
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I just picked up the game a little while ago so these are just my first impressions. I'm not going to discuss in depth gameplay or graphics; these things have been covered to death in the past couple of months. So to get it out of the way, it's a great game, especially if you're a batman fan and it looks great on the PS3.

The meat of this review will be focusing on the collector's edition and it's contents.

First off, the box for it is huge! Not obnoxiously huge, but substantial. The case that holds everything is a nice plastic batarang shape with sturdy feeling hinges. They did a good job there. Inside foam pieces keep everything from moving around.

As stated on the message boards, the batarang is in fact plastic and it is attached to the stand, though it doesn't look like it would take much effort to detach it. It looks like there's just a small tab holding it in. I would have been much happier with a metal version, even if it drove the cost up a bit. Also of note, the batarang (at least the one I got) has what appear to scratches all over it. I'm not sure if this is normal, but this is how mine showed up. I'd be interested in hearing how others' batarangs are condition-wise. Also, I was under the impression it was a gray color. It's actually black.

The leather bound book is decent in quality but the pictures make it look more substantial than it actually is. It's actually quite thin. The book inside is nice though, with matte pages and lots of pictures. Great for reading up on arkham's finest criminals.

As for the game package, they really dropped the ball on this one. I was expecting a nice case, like those that come with metroid prime trilogy or resident evil 5. Not so, you get a cheap looking and feeling cardboard outer sleeve and inner sleeve that holds the game and bonus DVD. Again, I'd have gladly paid more for a metal case. Or even just the regular game case with a slip case for the DVD, like the fallout 3 collector's edition. Being a collector in the truest sense, I removed the DVD and game and put them in standard ps3 cases and put the cardboard case back in the box to prevent any damage to it. Cardboard cases for games are extremely primitive in my opinion. They show wear way to easily.

The discs themselves are also non-standard in that they both look like old film reels and are labeled as disc one and two. Again, give me the retail game and the bonus DVD separate. I might just pick up the retail game later on and put the collector's edition back in the box.

All in all, I love the game but feel iffy about the collector's edition contents. If they would have just included the retail game and not the cheap cardboard box and colorless discs I'd probably have been satisfied. As it is now, I don't regret the purchase at all, I just feel a bit let down by the contents. It'll bug me until I buy the retail version of the game and I know it's just more money thrown at the game but I'm extremely anal about keeping my collectibles in pristine condition.

So my verdict:

The game gets a 5/5. It's a great game and even more so if you're a batman fan.

The collector's edition content gets a 3/5 for being average. The game's packaging is what really let me down here.

So the average is 4 stars and my score overall. If I were reviewing just the game it would get 5 stars.

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I know this title is pretty much a spin-off of the other review. I just think the differentiation in the gravity of the terms used had to be done. In all fairness, all that you may or may not have read about the game is true: it's an overall excellent gaming experience, a lot of fun and very satisfying for different types of gamers (there's a lot of good fighting, lot's of exploration, trophies and treasures, upgrades which resemble a bit of an RPG customization system, etc.). Even if you are not a big fan of the Batman, if you like video games, you will like this one, and if you ARE a Batman fan, then you will be glad to finally see a well achieved translation from the complex comic book character to a video game (and not a sad Final Fight rip-off where Cody is replaced by Batman[sorry for the retro reference, young readers]). If there were more than five stars to rate this game's fun factor, I'd give'em to it! Now, I will give a detailed comment on each extra item contained in this set in the following paragraphs, but if you don't want to read the whole thing, you can skip directly to the conclusion in the last paragraph.

Now, the sad truth: I purchased the Collector's Edition as an enthusiast of the Batman. However, here in Mexico the normal edition of the game sells for US$69.00, whereas the Collector's Edition sells for a good US$125.00, which is, to me and most non-Donald-Trump-related buyers, a significant difference, which made me look closely into the differences between one edition and the other, in order to determine if the price difference corresponded to the product's value. As a regular Amazon customer, I decided to check here first, and I am sad to say, for the first time, I was mislead by good ol' Amazon =( You see, in the Collector's Edition Page at Amazon, the "Joker Action Maps DLC" is listed under the "PlayStation 3 Batman: Arkham Asylum Collector's Edition Bonus Items Include" list, and upon seeing that, I decided that the Collector's Edition was, by all means, the way to go! However, I was sad to find out TODAY that the Joker's additional content is NOT exclusive to the Collector's Edition, but to the PS3, so either edition of the game will give you access to such additional material!! Now, since my main reason to purchase this edition of the game had been absolutely shattered, below you will find my comments on the rest of this edition's contents, and why they are not even close to a justification of the price difference between the Normal Edition and the Collector's Edition.

As I eagerly unpacked my Collector's edition on Tuesday in my car (Yes, I'm sad to admit I am like a five-year-old when it comes to video games and self control), I was truly disappointed when I saw the Batarang, which is made out of VERY low quality plastic, and looks like it was hand made by yet another five-year-old! Even Fallout 3's Bobble Head figure was of a much better quality (and this is NOT to be interpreted as if said Bobble Head was a quality item either)! You can even see unpolished marks of the cutting tools and sandpaper used in (what I would have thought) was the pre-finish phase in the production of this item. If it at least made it look like a battle worn item, I might be inclined to roll with it and be more lenient in this review, but it really isn't. It just looks and feels like a very, VERY low quality product.

As regards the little "Dr's Journal" accompanying this set, I must start by saying that I have always been a big fan of this kind of extras! To follow on the previous paragraph's reference, I totally loved the Fallout 3 Art Booklet contained in the Collector's Edition, and it actually (along with the "Making Of" Bluray in that kit) washed the bad taste of the badly painted, badly finished Bobble Head off of my mouth (figuratively speaking, of course ;-) Kids, don't put things in your mouth that don't belong there!). However, in this case, although the "Bios" of the characters presented in the Journal are interesting and nicely presented in the form of an Arkham's Dr. point of view, they were all rather short for me, and the fact that they used the exact same illustrations as in the Bios you get to unlock during the game was a true disappointment. Honestly, if the Journal is one of the items that are supposed to provide additional value to the set, at least they could have used other drawings, even from the preparatory stages of the game (as is the case in Fallout 3's Booklet), and not repeat what we already got in the game. This just gives the impression of an abusive and greedy company behind all this, and this is definitely not the impression I want to have when spending over a hundred bucks in anything.

The extra DVD is good if you enjoy (like myself) learning about the work behind the creation of a good game, and seeing how an idea becomes a very good game (which is something we rarely think about as end consumers of all kinds of products in general). However, despite the valuable information contained in this Bluray, again, it hardly suffices to justify such a huge price difference between Collector's Edition and the game alone.

Lastly, the usually overlooked container: The whole thing comes inside a rather large batarang-shaped case, which lid is kept close by little magnets. To be quite honest, I was more inclined to setting this as decoration in my room than the bloody batarang thingy. This may also serve a purpose as a container for whatever it is you like to keep in a container (wouldn't pass as a fresh enough cookie jar, though), but still, it is nothing but a glorified tupper-ware-like item which must have cost less than a Dollar to make. As a marginal note, I must also say I didn't like the fact that the game disc comes in a less-durable, carton sleeve along with the referred DVD, instead of its usual, plastic PS3 case.

So, in Conclusion: Although the game is a Must-Have, the Collector's Edition is a true disappointment, which is not worth the extra money; not even if you are a big fan of the Batman (the contents don't amount to valuable collectibles), nor if you have loads of extra cash to spend (you probably became opulent by spending your money in an intelligent fashion, and this is most certainly not one). As I have tried to establish in this review, I am an enthusiast of this kind of thing, and actually proud to say that I always make good research before purchasing anything (will be more careful when reading Amazon Product Features from now on ;-). This reviews have helped in the past in such research, and I hope this will help you too. THIS IS AN EXCELLENT GAME, BUT THE COLLECTOR'S EDITION IS NOT WORTH A SINGLE EXTRA PENNY! Get the normal edition Batman: Arkham Asylum, get your extra downloadable content for free in the PlayStationStore and use your extra money to buy another game (for instance, Uncharted: Drake's Fortune Greatest Hits edition is finally out, and for less than the extra $47 Dollars you'd pay for this, and is also a Must-Have game in my list ;-).

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The video shows the unboxing of the PS3 Collectors Edition of Batman Arkham Asylum.

My review. I have completed the game with one play through and am happy to say it's without doubt the Best Batman game ever made!!! It even got into the Guinness book of world records for crying out loud!!!

"Guinness announced this morning Batman: Arkham Asylum has become 'Most Critically Acclaimed Superhero Game Ever' due to its average Metacritic score of 91.67, surpassing Marvel vs. Capcom 2 for Dreamcast which averaged a score of 90."

"We are so pleased to be awarding Batman: Arkham Asylum a Guinness World Record," said Gaz Deaves, Manager at Guinness. "It is a fantastic new game and due to the reaction of gaming experts we believe it has a well deserved place in the Guinness World Records book!"

Gameplay 5/5

The gameplay is smooth and very responsive, whether your beating the crap out of groups of villains or swinging across the room undetected, it just feels like you are Batman! The gadgets add more in-depth gameplay allowing for some unique combos, takedowns and much more! The best and most often used tool in Batman's arsenal is not actually a gadget but a mode called Detectivemode which allows Batman to view the world of Arkham in a whole new way! You can view henchmen's weapons, pulses and view if they are a bigger threat than some of the other inmates, allowing for strategic planning for taking out the heavy hitter's first! The detective mode also allows you to scan the area for potential clues that will lead you to a hostage or villain (depending on the situation)and also scan for The Riddler's infamous Riddles!

Graphics 5/5

The look and presentation of this game is outstanding. Not only did they nail the beefy and serious look for our masked hero but they did a great job on the devious Joker and the overall landscape of Arkham!The other character's in the game are amazing! They're detailed and put into well thought out sketches that resemble ,that of which they came from, the animated cartoon series! When your walking, gliding or fighting in or outside of Arkham you'll notice that the environment changes! It's as if they planned ahead to make sure your not seeing the same old walls or floors every minute.....it's very detailed and I love it!!

Story 5/5

If you have played the demo (if you haven't I'd recommend you do it's very good!) then you pretty much know the idea or plot of the game. Batman captures Joker with ease so Batman is suspicious and Joker breaks loose and takes over the Asylum using all the demented inmates and villains inside to assault Batman with deadly force!! I've seen so many villains it's mind boggling! It's so great to see where they are heading with this and they put huge efforts into thinking like Batman to get it right and from what I've played so far they've nailed it!!!

Overall 5/5 Perfect Score

I just finished the game and am very pleased with the game! The Beginning, Climax and Ending were superb and I don't want to spoil anything for you but.....you'll love how it ends!! I was so excited when I heard Kevin Conroy (the voice of Batman) and Mark Hamill (the voice of Joker) were coming back to reprise their roles from the old cartoon series which I am a huge fan off!! Thanks for watching and reading my review hope it helps and please comment!

Have a great day!!!

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Overall, I love the game, and the collector's edition packaging is great. My only problem is the "Batarang" that came with it. from the picture in the description it looks metal, and nothing is said to determine otherwise; especially with the price being what it is. It's plastic, it's has scratches on it, and it just looks cheap. I Know the game costs $60, the book is probably worth [....] there is no way that that Batarang is close to $10 to make up the difference. Overall the collector's edition bundle is kinda lackluster at best. :-/

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Buy the regular edition of the game. The game itself is phenomenal.

This collectors edition is not worth the extra money for a crappy plastic batarang.

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