Showing posts with label ps3 video game tournaments. Show all posts
Showing posts with label ps3 video game tournaments. Show all posts

Intec Rock Icon PS3, PS2 Wireless Guitar

Intec Rock Icon PS3, PS2 Wireless Guitar Compatible with Guitar Hero, Guitar Hero II, Guitar Hero III and Rockband
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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This is a nice guitar. It has higher frets and lower frets for children, or people with small hands.

PROS-

Inexpensive, I bought mine for a surprisingly low price of $12.49

Higher and lower frets

Sturdier Whammy bar than original Rock Band guitar

Strum bar seems better than original Rock Band guitar

Overdrive/star power function is superb, You can go into over drive very quickly(Tilt up and play, during a pause, you just press any random fret, you do not need to wait for actual notes like in Rock Band)

Start/select buttons are smaller and farther from strum bar, no more accidentally hitting select to go to overdrive

Has a PS button

Lightweight

Has guitar mode adjuster, waha, chorus, etc

CONS-

Lightweight(pro and a con), seems very cheaply made

Strum bar is noisy

Smaller than Rock Band/Guitar Hero guitars

Whammy bar is short

The PS button cover came off, doesn't affect game play or controller, it's now just a white button instead of black

Start/select buttons are teeny tiny

(My biggest peeve of this guitar) The lower frets are not solo keys, just normal smaller frets, so during a solo if using the lower frets, you still have to strum

It is made for Right-handed people, ie strum with right hand, press frets with left. You can select lefty mode in-game, but there is no way to have a strap if you are left handed

The receiver is maybe 9in, whilst the Rock Band guitar receiver is only about 4

The strap is shorter than the Rock Band one

Guitar is made of cheap plastic

The D-pad is also troublesome. The d-pad is messed up, right is right, left is left, up is down and down is up.

OVERVIEW-

Great guitar. Has some problems, but it is durable. Great for me to finish my band, (bass guitar, drum mic).

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I had the product for 1 day, and the whammy bar already broke. I put a rubber band around it and then tied to the end where the guitar

strap goes, this worked but still kinda sucked considering the guitars is brand new. Eh, im satisfied, but buy at your own risk.

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For 20 bucks its okay. Strum bar is loud, whammy bar broke after a few plays, put a rubber band around it and the knob where u put your strap, works but wouldn't recommend it

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looked decent for the price but i was sorely mistaken. it never even showed signs of working even after researching the problems. it wasn't worth returning so i set it on fire. do not buy, you will regret it.

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This guitar sucked! I got it in the mail, and the AA batteries wouldn't even fit into the damn guitar! So I couldn't use it! It was worthless, and a waste of my money! then when I contact customer service to get a replacement, they tell me it isn't available anymore. Hmm...I wonder why. Stick with the guitar hero or rock band guitars, they might be a little more money, but at least they work!

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Rocksmith Guitar Bundle

Rocksmith Guitar Bundle - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $209.49
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Hello! First off I want you to know that I have been playing guitar and bass for nearly forty years and I am a pretty good guitar player. I have over twenty guitars and five basses, and all of these instruments are of high quality.

The first and most important thing I want to inform the reader is that the guitar included in this package is very poor quality. A friend of mine bought this Rocksmith Guitar Bundle for their twelve year old son, and called me over to help them with the guitar because they could not keep it in tune. Well I worked on it and changed the strings and the guitar just would not stay in tune no matter what I did. I talked with a few other people who have bought the same item and they are having the same issues with the guitar. So the very first lesson any person needs to learn about playing the guitar is buying a good guitar, one that will stay in tune so you can start to learn to play. The guitar included in this bundle would not stay in tune for more then thirty seconds of playing before it went out of tune. Now I am not saying you need to go out and drop $3000 on a Gibson Les Paul, but plan on spending $500 to $600 on your first guitar. With that money you will be able to buy a good Epiphone or Fender guitar, that will stay in tune for you. Of course if you can afford to buy a really good guitar, please do, because you will find it easier to play and it will sound very nice.

As for the my review of the Rocksmith guitar game, I would give this a million stars if I could. It is by far one of the finest teaching tools for the guitar that I have ever seen. Like I said before above, I have been playing for forty years, and I was able to learn and improve my playing from this wonderful game. The game adjusts to your skill level and allows you to work on your weak areas. The only thing that I did not personally like about the game was the selection of songs and this is probably because of my age, but there are a few classic gems included.

So, I say do not buy the bundle with the guitar included because it will just frustrate you and hinder your learning. I do say buy buy buy this wonderful game and go buy a good guitar and enjoy!!!! Most important of all, learning to play the guitar or any instrument takes a lot of time and practice. Nothing good ever comes easy!

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The game is good but the guitar is bad. The guitar may look all nice but it's really a cheaply made guitar mass produced for the game. After just 2 usage, less than 10 hours of playing, the nut supporting the output jack on this Epiphone Jr. came off as I unplugged the tone cable. What good is an electric guitar when the output jack is jacked up? Had I known the guitar would fail, I would have never purchase the guitar bundle and would have got the game with tone cable bundle instead. I would have saved about $100 by saying no to this guitar bundle. 5 stars for the game; 1 star for the guitar.

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I have played the game three times since it arrived, and I dont ever want to put it down. Like all guys, I have always wanted to learn to play the guitar and now I am! I love how it adapts to how well I play and allows me to learn at my pace. Bottom line, get this game. Totally worth every penny!

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My bro got me this game for Christmas. I didn't get the bundle that came with the guitar though because I didn't want him to spend too much money on me, so I decided to purchase a cheap guitar. Based on Amazon reviews, I decided to go with the Dean Vendetta XM Solid Body Electric Guitar, Mahogany Finish. It was less than $117 when I bought it, but I think it's even cheaper now.

The finish is more of a dark brown colored than a natural wood color, but it still looks, sounds, and feels, pretty good. I guess just purchasing the game does give you some options as to what guitar you want to pick up, so if you are deciding on the bundle, but don't like the guitar, just buy the game and shop around.

As for the game, it's pretty fun and addicting. I'm just a beginner, so I'm having a hard time figuring out if I have to use certain fingers for the string or fret. Since I just started, it seems that I can sort of do everything with one finger and move it around. This is probably not the best thing to do, but I'm sure there will be more lessons and tips to help me properly position my fingers. I'll update this review again as I get further into the game, but I have to say that playing a game with a real guitar is pretty awesome. I had an old electric guitar that I never played because I didn't even have a good foundation or lessons. At least now I feel that I'm getting some where. It's even better that it's a game because it just seems more fun to play with music and it feels that I'm actually learning something along the way.

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*THIS IS A REVIEW FOR THE GAME, NOT THE GUITAR. I ALREADY HAVE A GUITAR, SO I HAVEN'T TRIED THE BUNDLED ONE.*

Before getting into my review, here is an important tip:

AUDIO LAG!!! If you are experiencing audio lag, the problem is the HDMI cable. You need to run the audio from the RCA (red and white) cables through the tv, headphones, or an external stereo/surround sound system. Doing so will fix the annoying audio lag problem I'm sure most people will experience. So if you buy the game, don't forget about this tip!

Here is a little background about myself to support my experience playing the game:

I am a musician and I've played guitar for a number of years. However, I've always played basic rhythm guitar. I never got around to learning scales, solos, power chords, ect... only regular chords for rhythm.

Now for the game. I have only played it for about 2 hours so far, and I am really enjoying the experience. I'm a pretty busy person, and I often feel guilty when playing video games because even though I do enjoy playing, I feel like it eats up time I could use for more productive activities. Finally, I have a game that I don't have to feel bad about playing for hours on end! I am a worship leader at a church, so guitar is part of my job. Not only is this game fun to play, but I can see how it is going to help my abilities on guitar grow tremendously! The interface is similar to Rockband or Guitar Hero, but the developers did a superb job at modifying the familier interface to work well with a real guitar. It may feel awkward at first, but stick with it, and you will get it. After a few songs, I felt like I was playing Guitar Hero, and it was mind boggling to think I was playing a real guitar. Considering I already have experience playing, the game felt oversimplified starting out, but it was still worth playing to get a feel for the interface. It didn't take long for the game to start getting a little challenging. The game adjusts on the fly to how well you are playing, so don't worry what level player you are. If you have never played guitar before, it will keep things simple for you. If you are an expert on guitar, it may take a little longer, but it will adjust to your skill level. There is so much to say about the game, but I'm limited on time. I just wanted to get a quick review out for anyone considering the game so that you can know this is a game worth buying. If you have any desire to learn or improve on guitar, BUY THIS GAME!! If you have a hard time getting motivated to practice your guitar, BUY THIS GAME!!! If you loved the Rockband and Guitar Hero games, then BUY THIS GAME and quit waisting your time on a plastic toy!!!

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Black Wireless Bluetooth Headset for Sony PlayStation 3

Black Wireless Bluetooth Headset for Sony PlayStation 3 / PlayStation 3 Slim
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $18.93
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for the price, i really thought it was gonna look cheap. not at all. this product looks like i spent alot of money. good quiliaty, excellent packaging. i recommend this item, from the same seller.

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It works well good Bluetooth I use it a lot it needs to cost more money because it is awesome.

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This product shipped with in 5-6 days, I was very pleased. It has an on/off switch and volume control. It comes with a USB charger and charges up with in the hour. I've been using for my PS3 and for not being surround sound headphones they don't sound bad and everyone I talk to online says I sound crystal clear. Microphone adjusts easy and the set will expand slightly to fit your head. Fot the $8.00 I paid, I could not have asked for more.

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For $13 after shipping, this headset does not disappoint. I use it to play call of duty and it has perfect sound, it's comfortable and easy to pair with the PS3. The headset even showed up a day earlier than expected. Five stars from me!!!

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Got it for my stepson to play COD, and he uses it ALL the time! Great product at a Great price!

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Designer skins for FAT Playstation 3 System Console, PS3 Controller skin

Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included - MAD HATTER
Customer Ratings: 5 stars
List Price: $24.95
Sale Price: $12.97
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I like for my things to have some "pop". Plain black is simple and boring. When I saw the graphics on this, I had to have it. Never have I seen a twisted mad hatter as twisted looking as he is (he's even drooling!).

My biggest fear on getting things like this, is the application. I've had some horrible luck trying to get stickers lined up and no air bubbles and my efforts are for nothing, because I have to ditch whatever I was trying to do. These are nicely pre-cut and you can make sure of the exact placement before taking off the back, then carefully put them on. Watch for air bubbles because those tricky little boogers don't come out easy, and the adhesive is strong.

After spending some time, and patience, I carefully got all but two of them on, and it looks fabulous! Just like the picture!! However, I DID leave two of them off because they covered up some of the air vents, and I just don't like the idea of that. But SO worth the money... and it does come with decals for two controllers! :)

Very happy camper! :)

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Lego Indiana Jones: The Original Adventures

Lego Indiana Jones: The Original Adventures - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $25.64
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Raiders of the Lost Ark was one of the first movies I remember seeing as a child and it is one of my favorite movies of all time. That being said I was looking forward to a trip down memory lane with this game and I was not disappointed.

First of all let me say that this game is truly fun for all ages. While it may appear to be a kids game at first glance, it's actually a very fun game for grown ups as well. The game has the original Indiana Jones music as heard in the movies. A brilliant touch as it adds to the game tremendously. The lego versions of all Indy characters are well done and very cute. You will find virtually every character from all three Indy movies in this game and you can unlock them all as playable in "free play" mode.

Another area where this game stands out is the humor the designers have put into it. There are so many funny little moments and even some funny homages to Star Wars. The game designers have really done their homework and it shows.

As far as the gameplay...it's what you would expect from a Lego title. Lots of cracking the whip and punching things. While it can get a bit repetitive at times I completely understand why the developers did this. By keeping it simple the game really becomes accessible to gamers of all skill levels....and, in my opinion, that's a smart move on their part.

One of the best things about this game is the co-op mode. My wife never plays games with me on my PS3, ever. We recently saw the new Indy flick at the theater and I convinced her to play this game with me. She loves it! One of the reasons she never plays is because of all the "complicated" controls on the PS3's controller. Back to my point about the game play being simple, the controls are so easy she has no problem playing. There aren't complicated button schemes or an overabundance of complication so she feels comfortable playing and she does not get frustrated. This is one of those games that can be played and enjoyed by the whole family...and it's nice that it's $10 cheaper than most of the other PS3 games.

I gave this game 5 stars. Let me clarify this ranking.

Does this game have graphics as good as Uncharted:Drake's Fortune? No. Does this game have as engrossing a storyline and as diverse gameplay as GTA IV? No.

Does this game accomplish what it sets out to do? Definitely.

I've spent money on many PS3 titles that I did not enjoy nearly as much as this game. Lego Indy sets out to be a cute, nostalgic and simple game based on the Indiana Jones movies that the whole family can enjoy. I believe it has accomplished this in spades. Of course it will not appeal to everyone as hard core gamers are not the target audience but fans of Indy, families and those looking for a fun game will find that Lego Indy is a great time and I highly recommend it.

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I purchased Lego Indiana Jones as an alternative to FPS (I'm not a fan) or sports games because I'm new to playing video games. After recently purchasing a PS3 and Rock Band 2, I wanted something other than a music game to try. I grew up watching Indiana Jones movies and playing Legos, so naturally putting the two together seemed like a great idea...and it was! This game is so much fun! I'm 23-years-old, and I can't get enough of it. My boyfriend, who is quite the video gamer, also really likes it. It gives you a challenge without being too challenging, plus the graphics are good and the story line entertaining. I liked it so much, I recently purchased Lego Batman for my younger brother's DS. And he loves that, too! Once I finish the game, I think I'll probably get the Lego Star Wars. Believe me, though-this game is great for the whole family!

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I'm a big fan of Lego Star Wars, and also the Indiana Jones trilogy. So naturally, I loved this game. It's quite a bit shorter than Star Wars The Complete Saga for PS3, having three episodes instead of Star Wars' six (all episodes still have six levels apiece).

The Good:

There's the same cheeky humor that made Lego Star Wars so much fun. There's a slightly different feel to the gameplay with less shooting, more punching and throwing things at your enemy. There isn't any flying, but you can control a boat, motorcycle, & car among other things.

Indiana comes equipped with his signature whip, and guns can be found at various points in the game. Pistols & bazookas come with a limited amount of ammo, so choose your shots well!

The other characters have their own different strengths to add to the missions (i.e higher jump, smaller character, shiny object breaker), but the also now have weaknesses as well. Indiana is scared of snakes, Willie is frightened by spiders--so you'll have to switch to another character to help get them past the scary areas.

Instead of collecting mini-kits, you collect pieces of artifacts. If you collect all of them in the game, 3 extra levels are available to play.

The Bad:

When in single player, the game's Artificial Intelligence second player is alot more easily confused. I found myself moving ahead in the game, only to have to go back and get my AI character out of a stuck spot. They also follow too close, making it harder to back up in a tight spot.

Some of the enemy characters are a bit glitchy as well. Every once in a while when fighting enemies, one or two of them would be running in place behind a rock or other obstacle.

The character-switching triangle button is a little more generous this time around. Instead of walking up to and facing your second character before pressing the triangle button to switch to them, in Indiana Jones you can switch to your other guy from across the room. While this is really convenient in most cases, it's really a pain trying to use that same button to jump in a car, or pick up an item. I would be about to jump in a boat with the triangle button, then turn a fraction too far past it and end up switching to my second character instead, who was standing several feet away. Agggrhh!

All in all, it was really fun to play, and the storyline made for some cool-looking environments. Puzzles were tough but doable, and there was a good balance of fighting versus problem-solving. Expect to finish the game in a few days including freeplay--you could rent it but the replay value is pretty good. Hopefully the buggy parts have been noted and fixed by the time Lego Batman comes out!

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It is a fun game for all ages. My five, eight, and eleven year old all enjoy this game equally. Very cute idea.

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For those familiar with the Star Wars lego games, this version far surpasses it. Their are many more puzzles in Indiana Jones and they tend to be more difficult in finding some of the secrets and hidden items. This extra challenge makes this game more fun for the older crowd. It isnt just punching every piece of scenery and bad guys in sight. Granted it does have very similar gameplay to star wars, but they have added many new features, such as swinging from whips and vines, climbing and swimming. There and not as many levels and characters as star wars, but the levels are better designed and more encompassing. This is really the only area I think they should have improved on. Each movie has 6 levels, just like the star wars game, but youre comparing 6 movies vs 3. So there are double the levels in the star wars game. The other issue is that many of the characters in this game are Indiana and supporting women just wearing different clothes. However, each character does have unique abilities which makes solving puzzles that much more tricky and satisfying. I would highly recommend this game to everyone, even those that believe this is just a kids game. It is popular among college kids as well.

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Rock Band 3 - Wireless Fender Stratocaster Guitar Controller for PlayStation 3

Rock Band 3 - Wireless Fender Stratocaster Guitar Controller for PlayStation 3 - Blue
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $114.99
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Beginning with Rock Band 3, all instrument peripherals (except for the Squier Strat real guitar controller being made by Fender) are being manufactured by Mad Catz. I've referred to Mad Catz as "Mad Crapz" more than once for the low quality of some of their accessories, though fortunately both the new guitar and the new keyboard seem to work well enough. But even though the new RB guitar is quite functional, I can't give it more than 3 stars.

The major emphasis on this revision of the guitar controller seems to be quieter fret buttons. The fret buttons on this guitar are definitely quieter than the frets on my old Rock Band 2 Strat, but the trade-off is in the tactile feedback of the buttons the buttons on this guitar are VERY squishy and don't depress much when pressed. Comparatively, the frets on my old RB2 Strat feel reassuringly crisp and the buttons depress noticeably. (I guess you'd say the RB2 Strat has higher action, to use the proper guitar term.)

Outside of the feel of the fret buttons, there is very little difference between this model and the older ones. The strum bar feels the same, as does the tremolo bar. The one other change is that the 5-way effects switch has been removed, but I certainly won't miss it.

Now, I understand my complaint is primarily a "feel" thing and undoubtedly some users will appreciate the new fret buttons' feel. But I kind of wish I'd spent my $60 on an RB2 Strat, though the trouble there is actually finding one.

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This guitar controller is almost identical to the Rock Band 2 wireless guitar save for aesthetics. Like its predecessor, it is an improvement over the Rock Band 1 model in several areas:

The fret buttons are noticeably quieter and less "clicky".

The strum bar is also nearly silent. It still has a bit of that "mushy" feeling that some people complained about when comparing it to Guitar Hero controllers. Personally, I have always preferred the Rock Band strummer as it felt more natural compared to the Guitar Hero model. If you didn't like it before, this won't change your mind. After moderate use my strum bar sometimes makes a creaking noise if I move it slowly (like it needs to be oiled).

The battery compartment on the back is also much easier to get into thanks to the change from having to unscrew tiny screws in the Rock Band 1 guitar to a simple tab release.

One thing that hasn't changed is that, for the PlayStation 3, the guitar requires use of a USB "dongle" which hangs off the PS3. Not a big deal, and it's better than having a wire, but I'm hoping eventually we can see a true bluetooth model that connects to the PS3 like regular controllers do.

Also worth noting is that the 5-way effects switch has been removed. When playing a game such as Rock Band 1 there is no way to change effects at all, and the default setting is set to "echo" instead of "off" which means that whenever you use overdrive or enter a guitar solo you are forced to hear the notes in the "echo" setting. Not a big deal but certainly annoying. The switch must have been removed to cut costs.

Finally, the only two color choices for PS3 users are "cherry" red and a rather pale shade of blue. These are rather unexciting.

Overall, this is worth picking up if you plan on jumping into Rock Band or are considering getting a new guitar controller. From what I've heard, the Rock Band 2 guitar is actually the best of the bunch but is harder to find. Good luck and good shredding!

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The Fender Stratocaster guitar controllers are a MUST replacement over OEM Rock Band guitars. Original guitars drove me NUTS with the clicking of the strum bar, sometimes interfering with my concentration, causing errors. The Fender Strat's strum bar is COMPLETELY SILENT, no clicking at all!!! The whammy bar is a bit out of place from what I was used to before, but I think I will adjust to it in time. The silent strumming took a while to acclimate to also, you don't feel or hear a click, so you aren't sure you did it hard enough, resulting occasionally in a double-strum. I am adjusting to it though, and am VERY happy with the purchase.

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The strum bar is completely silent. The previous version was good, and I actually used the click of the strum bar to keep time. This one is so quiet that you don't hear yourself playing, so if you have a series of fast notes, you have to pay attention so that you don't strum an extra note at the end. The fret buttons are probably the same as the last one, very quiet and responsive. This guitar is the best choice for the new generation, even better than the more expensive models (that I sent back).

update:

Sometimes these guitars have a oversensitive strum bar. You would think that a plastic guitar that costs more than a real guitar would be perfect out of the box. I was having problems with the down strum registering several strums killing my score. I took the screws out of the back (not the front side screws) to expose the back of the trigger. There is a small magnet encased in plastic that triggers a conductor (on each side) when it moves up and down. I used vinyl repair to add more insulation eliminating the problem of being too sensitive. You can use any kind of caulk, silicon, etc. If you have a guitar that isn't sensitive enough, you can take a small knife and shave the plastic down on the side that is next to the conductor.

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Much as I enjoy my GH guitars, I needed a "real" RB axe to get the trophies. The single biggest adjustment (after finally gaining success at GH touch strip) is in the solo frets. Play on one and you can play them all is the theory, though this guitar feels to have slightly different dimensions than the OEM model. No complaints on play; most of my issues stem from my own build not playing nicely with RB hardware (I have small hands and the reach at the solo frets is a semi-major adjustment).

Played fine out of the box and seems to work as intended. Worked with GH5, GHWT, RB1, and RB2 as well as the promised RB3 (haven't attempted the other disks as yet); also accepted all DLC for the full RB and GH series. Like others I would prefer a true wireless rather than dongle-connect, but this seems to be a standard thing currently. Takes "double A" batteries.

Picked this one over others for the blue finish; strictly preferential. Removed from my Amazon wishlist when I almost literally tripped over it in a store.

Recommend.

edit 1 March 2012:

Have since used it with GH3, Rock Revolution, and GH: WoR; works great with all games and their respective DLC. Picked up RB:AC/DC today and will edit again once I've had a chance to playtest (though I expect it to work there as well).

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Prototype 2

Prototype 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $17.45
Today's Bonus: 42% Off
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I've been a fan of the first prototype ever since i've played it. Prototype 2 really steps it up from the first in all aspects. I have been following for a bit of what the developers have said the changes in this sequel and it delivered. The graphics got a big boost, the game definitely seems longer, combat system is even better, new combat skills with a boost to the same ones, and what I probably noticed right off is that the environment seems to be scaled quite well compared to the first. Even though there is a new protagonist there are still quite a few tie-ins from the first game. If you haven't played the first, but are interested in Prototype 2 I recommend playing, although there is a prototype recap on the menu (I haven't messed with yet).

So far from playing it there really hasn't been any cons at all besides a few tad nit-picky things. The story is better than the first overall, but it still kind of feels like the first in terms of a little repetitiveness and kind of goes off trail. I recommend trying to get the Radnet edition to make the game more worthwhile. I was thinking the game had challenges like the first one, but radnet gives you some new challenges each week (for now anyway depending on when you purchase). With completing the challenges you get a few new things in terms of content. I guess it is a little trade off since there is the blacknet side missions you can do.

*Update. The //Blacknet Side missions kind of tie in with the story line missions, but are optional. The game length will depend on how you play also, with the challenges slowly being unlocked on Radnet.

Oh and don't listen to Timetorise, definitely is a troll trying to be funny.

Update:

I also wanted to add that everything in Radnet Edition content is free even the 5 system themes you get that are coming up EXCEPT the 2 DLC: Colossal Mayhem Pack and Excessive Force Pack. The Colossal Mayhem (May 8th) will be 4.99$ on PSN and i'm guessing the Excessive Force Pack (May 29th) MIGHT be the same cost as well.

Update 2:

"Received" The First Freebie Thursday and installed the 2 wallpapers and I would consider them "Premium Themes" since there is animation on them, but doesn't change your XMB icons. They are cool nonetheless.

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The first "Prototype" was a game that, despite it's amazing potential, fell short of what it was capable of by the last few hours of the game. While it was an enjoyable experience for sure, there was a certain type of magic missing, not to mention a decent mission structure and polished gameplay. This gamer loved it, but knew that there was much more Radical could have done to match the greatness of their fantastic last-gen title, "The Incredible Hulk: Ultimate Destruction." But given that people love running up walls and blowing things up in video games historically, it sold well enough for Activision to give the talented developer another crack at the franchise. That's a good thing, because while "Prototype 2" will certainly not be the best game you play this year, it will give you some of the best times you're going to have with one.

Taking off a few years after the initial entry, this sequel puts you the boots of Army sergeant James Heller, who has lost his wife and daughter to the Mercer virus that has turned New York City into a parasite-infested wasteland. Fueled by PTSD from the Iraq War and rage from losing his family, Heller swears vengeance on Alex Mercer, the originator of the virus. For those unfamiliar with the franchise, Mercer was the protagonist of the first game, and seeing him in a whole new light really broadens the scope and perspective within the continuity. In this, he's a maniacal sociopath who has been corrupted by the virus that turned him into a superhuman, and on a whim, he decides to give this superhuman virus to Heller because he displays a large amount of spunk. This is a big mistake due to the fact that Heller has a burning hatred for Mercer, and what occurs is a fun and compelling revenge yarn between the two men.

Unlike the first game, "Prototype 2"'s story starts off kind of weak but soon turns into something genuinely compelling and fun. Both Heller's conquest of revenge and his one-man attack against the oppressive Blackwatch military that abducts innocent civilians to test new viruses on them make for some good, B-grade entertainment. The more characters that get introduced, the more perspectives the player is given access to, and watching these different outlooks and personalities mesh makes for a fun time during cutscenes. No character, though, is as entertaining and fun as Heller himself. A walking profanity and trash-talk machine, James isn't written off as the "stoic and angry African-American male" cliche that too many games use, and instead is one of the best and most believable Black leads in gaming. While the story isn't really anything groundbreaking or tearjerking (in fact, it's one of the weaker parts of the game), Heller makes it an overall more entertaining experience.

But one could ignore the story in "Prototype 2" and not miss much from their overall experience, because one element in the game itself is flawless through-and-through: the gameplay. Instead of forcing the player to work themselves up to a level of power equatable to Mercer's in the first title, Heller starts off with the most of the abilities an average gamer had at the end of "Prototype", and begins to get stronger at a rapid pace. This gives an untold level of power and control to somebody who picks up this title, which is a treat in and of itself. How Radical takes it one step further, though, is that every little gripe people had about the core gameplay before has been addressed, and now everything works the way it should. Heller adjusts perfectly to ledges he stands on, aiming is far more accurate, and gliding from roof to roof is streamlined to perfection. Vehicle controls no longer feel too sketchy, and doing large maneuvers such as ripping the missile launcher off a helicopter in mid-air or duel-wielding different abilities in the heat of battle can be pulled off with minimal effort. For the first time in my long history with video games, a developer has given a player the opportunity to be a superhuman and not held them back with cumbersome controls or overpowered enemies. Running up the sides of skyscrapers, karate-kicking helicopters hundreds of feet above ground... almost nothing in this game is impossible. Radical finally "gets" what people want from a title like this, and so many developers could take a cue from them.

Running around with insane abilities is nothing without a compelling setting, and the level designers obviously knew that. New York Zero is a gorgeous city whose imperfections have been coded with loving attention to detail and overall aesthetic. Every crack in the pavement and every hole in the building are all rendered with the utmost care. The same can be said for both the character models and enemy designs. While the NPC passerby are more or less drab, the main characters all look quite slick, with special notice needed to be given Heller's design. Moreso than Mercer, Heller's model is quite impressive, and always looks completely natural with the parasitic attachments his body grows. To top it off, his movement is fluid and realistic, making for a more believable "hero" than the previous protagonist. Overall, this is game is very pretty to look at, despite the ugly setting.

That's not to say it's all sunshine and daisies in this otherwise stellar game. What really holds Radical back this time around is the fact that their mission structure is questionable, to put it in kinder terms. Which is to say that many of the missions for the approximate first-third of the game are drearily repetitive, to the point where I thought my initial score for the game would be a good bit lower. The majority of these missions involve absorbing a Blackwatch trooper, infiltrating a base, and killing a new enemy/destroying something/absorbing somebody to gain information. It's a cool concept, but it soon wears thin, especially when considering that you're still doing these types of missions near the end of the game. For a game that houses gameplay so wonderful, it's a crying shame to see it getting bogged down by missions that lack creativity. And don't even get me started on the cookie cutter side-missions, which offer little to no incentive outside of gaining some extra experience points. This is a fun game, but the basic structure of the missions might have you believing otherwise at first. Don't worry, though, because when vehicles get introduced, much of this initial boredom is alleviated.

The only thing that never really improves is the music. I can't remember one bit of "Prototype 2"'s soundtrack, and I just finished the game last night. Nothing here is even remotely interesting to listen to. It's not really bad, per se, more than it is uninspired and very cliche. If you've listened to a big budget action movie with swelling orchestra pieces during crucial moments, then you've listened to the soundtrack for this game. What makes up for the lack of an original soundtrack is the phenomenal voice acting, which possesses the rare distinction of having a perfect actor for each and every role in the game. To be honest, that's one of the things that makes the plot more compelling. In the wrong hands, it would've been revenge tripe addled with cliches. Hats off to the voice director for preventing this work from falling into that lamentable pitfall.

A merely functional story, forgettable music and an often boring mission structure still don't hold back this unstoppable beast of a game when all is said and done. "Prototype 2" gives gamers more power than any superpower-driven open world game out there, and while it is nowhere near perfect, it's still a fun game that knows all of the sweet spots to hit. If you're willing to turn your brain off and just have a good time, few games come more highly recommended.

Plot: 7

Gameplay: 9

Sound: 8

Graphics: 9

Overall: 8.25

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Game Type: Single Player Action (offline/online)

Multiplayer: None

Graphics: 720p

Rated: M for Mature 17+

Replay Value: Moderate

The reemergence of a deadly virus is loose in New York City. Its side effect is mutation and homocidal rage. The virus is actually a biological weapon developed by Gentek Corporation. The release of the virus is blamed on a Gentek scientist, Alex Mercer, when in actuality Gentek is running human trials on the populace. Gentek employed Blackwatch, a highly trained private military to enforce these trials and protect their employees.

Sgt. James Heller returns from his tour in Iraq to find his wife and daughter were killed by mutants after he had told them to trust Blackwatch to control the situation.

You are James Heller and you blame Alex Mercer for the death of your family. Upon returning to America you request duty in the heavily infected Red Zone. Feeling depressed over your family you go to the red zone to die. However, when you encounter Alex Mercer you become bent on revenge, but Alex Mercer has plans of his own.

You become infected, but the virus reacts differently within you and enables you to mutate your body into various weapons you'll use to kill and consume your prey. You'll be able to impersonate everyone you consume right down to their DNA.

To get the information you seek you will have to infiltrate military bases, commandeer APCs, tanks and helicopters, explore lairs of the infected mutants and you will have to kill...a lot.

This is open-world and as in any open-world game, detracting from the main story is decided by the player. With that said, some of these detractions are in forms of finding collectibles such as black box recording devices and tasks such as eliminating field operations teams. Performing these tasks will give you upgrades. You can place a waypoint to aid your search. Once close enough, you're notified on screen with an icon and distance meter. From there you must seek it out on your own. I like this concept because it gives some purpose and reward to exploring.

The interface is intuitive. Pull up your map, cycle through what's available in the area you select, set a waypoint and off you go. It does require two button presses to exit the map, but this is nothing to complain about. You will access the map frequently. The ability to place multiple waypoints would have reduced having to frequently access the map.

Controls are responsive and rarely are camera angles an issue. Heller's feet seem to adhere to verticle surfaces well, especially narrow surfaces. This solves a frustrating issue from the first game. In Prototype 1 trying to run up a narrow surface often resulted in falling off and causing you to utter some explicit words at your TV.

RADNET: Introducing RADNET was a great idea. It was a way to add fun to play content in the game while keeping them separate from the main story.

If you played the first Prototype you know there were things in the game that just didn't fit. Things like collecting glowing orbs for various reasons and other mini-games. It seemed like filler in an otherwise good game.

With RADNET these things are outside of the story and yet rewards gained from completing them are carried into the main game. It's a win-win. RADNET does require an internet connection.

Mission design flows well. The story unfolds gradually as you progress. It makes you want to continue to the next mission to discover more about the story.

As odd as it may sound, Prototype 2 feels more real than its predecessor. Not only are the graphics substantially improved, but I was able to slip into this world and lose track of time and reality. To me this is indicative that a game is doing something right. After all, games are not just entertainment, they are an escape, a way to experience things on an interactive level we likely will never see or do in real life. To that end Prototype 2 delivers.

There is repetition in that the searches for black boxes and field teams are the same in all areas. In fairness, the hunt for black boxes is alright because it makes you explore to locate them and rewards you when you find them all. I think the field team missions could have offered a bit more variety, but they fit with the story.

Prototype 2 improves on the first game with graphics, story and gameplay. It has music fitting the sequences of the missions. It's easy to get absorbed into the game and just have fun.

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A lot of people compared the first Prototype with competing videogame Infamous, even though the similarities between the two games were minor. Prototype 2 on the other hand has a lot more in common with Infamous. In fact, this sequel manages to combine many of the qualities of Infamous with the first Prototype to create a game which is much more focused with regards to story, mission structure, and the acquisition of new powers when compared to its predecessor. Taking place a year or so after the first game, Prototype 2 opens with New York City suffering a second outbreak of the Blacklight virus, now being referred to as the Mercer virus since it was supposedly Alex Mercer himself who caused this second outbreak. Sgt. James Heller arrives back home from active duty in Iraq and finds the city under siege from the infected monstrosities born from the virus, but even worse, his wife and daughter were killed as a result of the outbreak. Swearing vengeance on Alex Mercer, the one responsible for spreading the virus, Heller throws himself into battle and takes any and every opportunity to kill the infected so he can eventually find Mercer and make him pay. While on a search and destroy mission in the more heavily infected area of what is now known as New York Zero, Heller's transport is destroyed by Mercer himself. Heller then pursues Mercer through the destroyed city streets in a (obviously) futile attempt to exact his revenge. Mercer casually digs his Claws into Heller and infects him with a modified strain of the Blacklight virus. After being picked up by Blackwatch soldiers and Gentek scientists to be studied and then disposed of, Heller uses his new superhuman abilities to break out of the base. He is then intercepted by Mercer, who informs him that not all is as it seems and recruits him to his cause, which is to take out Blackwatch and Gentek once and for all. Now set loose to discover the truth for himself, Heller's journey will take him through three of New York Zero's islands that he eventually gains full access to as the main story progresses. The first island is designated the Yellow Zone, which is fully under the control of the military and has many refugee camps set up for all the citizens who have been uprooted from their homes due to the outbreak. The second island is the Green Zone, which also has a strong military presence and is the most well put together of the islands, with its citizens going about their daily lives as best they can. The infected occasionally make it through to these first two islands and will attack anyone they come into contact with. The final island, the Red Zone, is what used to be Manhattan Island and was where Alex Mercer had his adventure in the first game. The island has now been fully overrun with the infected monsters and even some of the buildings are on the verge of collapse due to all the fighting between the infected and the military. Other buildings have tendril-like infected tissue growing on them. It's like an episode of The Walking Dead on steroids.

As far as the graphics go, this game does look better and overall more detailed than the first one, although there are significantly better looking games out there. The CGI cutscenes are an exception; they actually look pretty good. They're done in a style of black and white that mirrors what was done in the movie Sin City; only red objects (Heller's hood and infected tissue) and blue objects (computer terminals and the goggles on Blackwatch soldiers' masks) appear in full color. This wouldn't work for most games, but it does for this one. One thing the first Prototype lacked was drive. It's story was interesting, but didn't focus a whole lot on character development. Instead, it concentrated more on what was going on around Alex Mercer and the conspiracy he was trying to unravel about the virus and his past, making the whole experience feel somewhat hollow. This game goes the other way and focuses more on Heller and his interactions with the other characters he encounters, whether it's his old friend and ally Father Luis Guerra, the cold-hearted and dedicated Blackwatch commander Col. Rooks, or Heller's "maker" Alex Mercer. While Heller is no saint and will do whatever it takes to find out who is responsible for the death of his family, he is a more relatable protagonist than Mercer. Also, despite the fact he's a potty-mouth, he provides some genuinely amusing moments when he expresses strong desires to inflict harm on certain characters such as a Blackwatch soldier who calls him out and insults his wife, or another Blackwatch soldier who continuously (and annoyingly) refers to people as "bra". Ignore the other reviewers who say the story for Prototype 2 is rubbish: they're simply wrong. It's not the best story out there and some of what happens is kind of predictable, but there are plenty of interesting twists and turns that will surprise you if you're willing to make the effort to pay attention to the story. Well, before I lose those of you with short attention spans, I'll get to the juicy part of Prototype 2: the gameplay. I'll be the first to admit that this game starts out a bit slow and doesn't really pick up until a little bit before Heller reaches the Red Zone. Still, the missions Heller goes on can be quite fun and normally involve sabotaging Blackwatch's plans to weaponize the infection or destroying infected monsters. Most of the missions will have Heller consuming soldiers or scientists and copying their forms to sneak into their bases, destroying specific targets such as tanks, choppers, or monsters, hunting down human targets to consume them, and even accompanying Blackwatch soldiers on rescue missions through streets filled with infected. There are also plenty of side missions to complete and collectibles to... collect, and even these revolve around the game's story.

The side missions involve Heller using his Hunting Sense which functions like a sonar and lets him track down specific targets. Finding these targets and consuming them lets Heller absorb their memories and gain access to vital information on Blackwatch's operations, making them vulnerable to Heller's sabotage. He goes about this normally by sneaking into military bases to mess things up, racing against time to steal important cargo scattered along rooftops, and the like. Other side missions focus on Heller going into underground Lairs which are breeding grounds for infected that must be destroyed, and other ones involve finding and killing small field teams made up of soldiers and scientists who are conducting experiments in different parts of the city; how you choose to dispose of them is limited only by your own imagination. You can throw a car at them, walk up to them and slice them to ribbons, divebomb them from hundreds of feet in the air, throw them into the ocean, whatever. These side missions, especially the earlier ones, can be somewhat repetitive, but nevertheless they're oh so satisfying. There are even audio recordings called Blackboxes hidden all over the city which are all found in the pockets of dead Blackwatch soldiers. Some of the recordings are interesting, but most just detail the soldiers' last words before being taken out by the infected. All these side missions serve purposes other than to increase playtime. Completing them earns Heller upgrades to all his powers and skills. The upgrade system for Heller's powers and abilities is more in-depth compared to Mercer's in the first game. After earning enough experience points, Heller will level up and be able to add a point to one of his main attributes which increase his overall performance: movement, health, regeneration, etc. Furthermore, completing a set number of side missions and acquiring enough collectibles allows Heller to gain other improvements to his offensive, defensive, and movement abilities. In stark contrast to Mercer gaining pretty much all of his powers by the first game's halfway point, Heller's rise to power is much more gradual (in fact, he doesn't even gain his first power, the Claws, until after the third or fourth main mission). He gains his main powers at specific moments in the game's story, while most of the corresponding upgrades can be acquired by completing the side missions or just killing enemies while in free-roam. It won't be until somewhere around the 75% completion mark that Heller will have pretty much all of his main powers available to him. He'll gain many of the previous game's offensive powers: Claws, Blade, Hammerfists, and Whipfist. Consuming certain infected enemies upgrades the effectiveness and damage output of Heller's offensive powers, as well as changing their appearances (spikes added to the Hammerfists and his Blade growing larger and sharper). There's also a brand new offensive power, Tendrils. This ability has Heller's hands turn into stubby appendages that can release tendrils from his fingers capable of ensnaring and damaging his enemies. The Tendrils can also burst forth in all directions from an ensnared enemy, attach to things around them such as cars and people, and fling them back into the center to crush the target enemy.

All these offensive powers can be equipped from an improved weapon wheel which pauses the game completely and lets you map two powers at the same time to both the square and triangle buttons. For example, let's say you map the Claws to the square button and the Hammerfists to the triangle button. If attacking an enemy with the Claws using the square button is proving to be ineffective, then all you have to do is bash the triangle button to attack the enemy with the more effective Hammerfists. A handy system indeed. Heller also gains a new version of the Shield power, which he can activate simply by pressing the designated block button (R1). The Shield completely protects him from pretty much all forms of damage, whether it's infected monsters slashing at him or attack choppers firing missiles at him, although the trade-off is that he is unable to move when his Shields are up. Heller's own version of the Tendril Barrage Devastator lets him take out many surrounding enemies, and he'll even gain the ability to summon infected monsters to attack his enemies for him. And of course, consuming certain military enemies increases his effectiveness in using weapons like assault rifles, missile launchers, tanks, and attack choppers. He'll even be able to rip gatling guns and missile launchers off of tanks and choppers, allowing him to use them against other enemies. Finally, there are the enemies. A lot of the same enemies from the first Prototype make a return. Marines and Blackwatch soldiers with all their weapons and vehicles make a comeback, as do the Super Soldiers. Many of the previous infected enemies return as well: the weaker, zombie-like infected, nasty Brawlers (replacing the Hunters), and serpent-like Hydras. New infected enemies include obese and armored monstrosities called Juggernauts, the enormous and truly freakish Goliaths, and beings known as Evolved who possess abilities similar to Heller's. These enemies provide fun and challenging battles, but fortunately this game practically never reaches the same level of frustration achieved by certain missions and boss battles in the first game. As the game progresses however, the enemies tend to get easier as Heller continues to grow in power, with the only exception being the final boss (which was truly epic). All in all, Prototype 2 has all the same qualities that made the first Prototype so fun, only it has a level of polish and direction that was lacking in its predecessor. While even this game can be the slightest bit repetitive, it's still a blast and should not be missed by fans of the first game. Even those who didn't like the first Prototype should at least give Prototype 2 a try.

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Never played the first game. Never even heard of it until this game came out. Pre-ordered Prototype 2, saw the negative reviews and thought about returning it, but I kept it anyway and I'm glad I did. It's true, the story is weak; fine, who cares. Don't buy this game for the story. Buy this game for the tank smashing, people eating, zombie splitting, helicopter hijacking, New York City roaming video game monster that this is. Turn off your inner Siskel and Ebert that wants to critique the game because tank turrets wouldn't rip apart that way in real life, or the protagonist isn't relatable, or the graphics aren't as crisp as Uncharted 3 (the developers at Naughty Dog sold their souls to be able to do what they do, definitely not a fate every game developer is prepared for). This is your chance to play as an organic version of Terminator 2's T1000 in a 28 Days Later meets Battleship meets The Crow.

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Nyko Power Cord for PS3 (10 feet)

Nyko Power Cord for PS3
Customer Ratings: 4 stars
List Price: $9.99
Sale Price: $9.93
Today's Bonus: 1% Off
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We bought this cord so we could move the PS3 from my son's room to the family room without having to disconnect the cord behind his TV stand and then our TV wall unit, where we use it to watch BluRay HD movies...now we have one at each location (with a HDMI cable as well). It fit the PS3 just fine and powers it perfectly...and all for about $5 or $6....much less expensive than a Sony brand cord.

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I lost the power cable to my PS3 and was going crazy looking for one. The power cord works great on the ORIGINAL PS3 (Some call it the "fat" PS3). I've had no problems with it.

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I purchased this power cord to make it easier to move the unit about in my house. I leave the cords and hdmi cables plugged in , one at each tv and simply move the ps3. Works great especially since the ps3 has wireless internet access. Cable is identical to the one on the ps3 ( mine is the older full size unit, not the newer small size-may work on it as well). Unit comes in a bubble pack and is made by Nyko.I have a ps3 charger bought from amazon made by Nyko and it works great also. Highly recommend if you need one.Amazon packs all their electronic products very well and shipping is very fast.

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Not much I can say. It works. Price isn't offensive...and it works. I gave it 5 out of 5 stars for fun but it is so a 10. Super fun power cord.

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This power cord does not fit the new PS3 slim. Wish I would have known this before buying.

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PS2 to PS3 Controller Converter Adapter for Sony PlayStation

PS2 to PS3 Controller Converter Adapter for Sony PlayStation
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $2.69
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I have heard that some of these converters don't work very well, but this one, called the "PIII Charger" works very well with Sony official ps2 controllers. It did not work with my generic Mad Cats controller at all, but worked completely fine for the genuine Sony controller. You won't get the Sixaxxis feature, but it will work for games like Call of Duty Modern Warfare 2. I just couldn't bring myself to spending 45-50 dollars for a controller, yet alone buying two! I highly recommend this adapter.

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Great product, works fine on my PS3 except that I couldn't upgrade in Resident Evil 5 using this on the PS2 controllers.

I was desperate to play RE5 co-op with a friend but was not willing to spend $54 on a PS3 controller, so I looked online and found this. I can proudly say that I saved $45. Buy it to use with your PS2 controller and save yourself lots of money instead of buying a brand new PS3 controller for $54 plus tax.

I heard this usb converters don't work with guitar hero controllers, so guitar hero players beware.

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This worked fine for official Sony ps2 controllers to get them to work on ps3. I tried it with my ps2 wired guitar controller (the original red one) the ps3 recognized a controller as plugged in, but not a guitar, and hence it didn't work. Was trying this on Guitar Hero World Tour, and Rock Band 2 for PS3. Oh well. If anyone has found something that makes the original ps2 guitar work on ps3 please let me know those old ps2 guitars are simply the best.

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I have the 160GB PS3 -the one that doesn't play PS2 games, which I didn't realize until I bought it.

Anyway, I used this adapter to connect a PS2 controller and it works great. The PS2 controller I tried was one of the Sony ones. I haven't tried a third-party controller.

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It was cheap and worked. I am glad I didn't spend alot of money because we hardly play that game anymore.

The product was want I wanted

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - SILVER DIAMOND PLATE MIRROR

Sony PlayStation 3 Slim Skin - NEW - SILVER DIAMOND PLATE MIRROR system skins faceplate decal mod
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $24.95
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this stuff is nothing but a rip off the good thing about it is the peaces are perfect cut outs but after a week it starts to come off like a cheap sticker its crap especially considering the money you pay.

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This product is called a "skin" my son wanted to be the first in the neighborhood to have one and he is:-) it fits over the game console and looks like diamond plating. I have to admit it is very cool. They do offer different colors styles and graphics and although not part of prime it was worth it to see my son so happy. It fits really well not covering the vents so the system can still breathe. Best of all it was not to be delivered until Dec. 26, and I was really surprised and happy it came on Christmas eve.

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PS3 Fighting Stick 3

PS3 Fighting Stick 3
Customer Ratings: 4 stars
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The Hori Fighting Stick 3 is a solid entry in Hori's line of joystick products. As the only arcade stick widely available for the Playstation 3 in the USA, it has some big shoes to fill. Fortunately, it comes through in most areas. It's the best in its class and with the new backwards-compatibility updates to the PS3, you can even use this with your favorite PS1 and PS2 games.

The HFS3 offers a Japanese style ball-top joystick with 8 Japanese style convex face buttons. The stick and buttons are all very responsive and perform extremely well in the most intense situations. The joystick has a very sturdy outer case and weighs a respectable 3lbs. It also comes with rubber feet allowing you to comfortably play on a hard surface or your lap. A minor gripe I have about this joystick is the button layout which forces your hand to be in a slightly awkward and uncomfortable position but is definitely not a deal-breaker.

I found this joystick to be terrific in 3D fighting games and have no gripes about it at all. However, when it comes to 2D fighting games, this joystick falls a little short. Most fighting game aficionados will know the importance of circular motions in order to keep your competitive edge. Sadly, this joystick comes with the Japanese standard square restrictor-plate. I find it very difficult to pull off complex combos requiring lots of circular rotations.

If you feel confident enough to do a little modification, you can easily fit a Sanwa JLF and an octagon restrictor-plate into this stick. This is a great option since it comes with such a low-price tag giving you some wiggle room for upgrades.

Overall, I think this is a solid purchase for anyone that wants to expand their fighting game experience. I thoroughly enjoy playing fighting games on the Playstation 3 more because of this stick and have a lot of fun playing some older PS1/PS2 games with it as well.

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For this price, this kind of a joystick is truly a treat. I've always been one to obsess about how much gameplay at home resembles that of the arcade the endless abyss of accessories scattered across closets in my house proves it. Metal DDR pads, multiple steering wheels, etc. Being a fighting game addict I can tell you that this is much better than the SIXAXIS for Virtua Fighter 5, as I'm sure it will be for Tekken and Soul Calibur, and whatever other games from the fighting genre may pop up on the PS3 eventually.

You will find that the buttons are much more accessible than if you were to try using your SIXAXIS by putting it into a weird position so you can counter your opponents' moves with lightning quick reflexes. As much as I love this thing, there are some cons which I should let you know about.

CONS:

The turbo option is crucial for some combos, but it can ruin some as well. If you turn the turbo on for the D-Pad Down, you will sidestep instead of crouching.

There is only ONE fighting game for the Playstation 3 right now. This is DEFINITELY not the time to buy one of these if you don't plan on playing Virtua Fighter 5, or downloading Tekken 5: Dark Resurrection when it becomes available on the PS Store.

Though many people have been saying this works on their PC (and I'm sure it does... lucky them) there are also people who can't seem to get their PC to get it to work, me being one of them.

For those of you who wanted to buy this to play other games, the D-Pad does not work for games that use analog to move around. I was excited to try using this for NBA2K7 but was not able to. Therefore, this is a joystick made exclusively for fighting games... or other games that use the D-Pad instead of the analog stick on the SIXAXIS a rarity I'm sure, for PS3 games. I own 8 games, but currently Virtua Fighter 5 is the only one I'm able to use this for out of those 8.

In conclusion, this is definitely a great product especially for the price it's been put up for. However, I would save my $50 dollars and spend it to get 1 more PS3 game into my collection if I wasn't such a fighting genre addict and did not obsess about bringing the arcade experience into my house. Dish out the 50 dollars if you plan on purchasing Virtua Fighter 5 or Tekken 5: DR and you're a fighting genre fanatic. If you REALLY love your fighting games, I've been told the HORI Pro Fighting Stick 3 is better, and that's priced at 80 dollars. Otherwise, if those descriptions don't seem to be describing you, I'd wait a bit more for a better joystick to come along.

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I've been playing my PS3 Fighting Stick 3 with BlazBlue online and against my friends, and buttons and controls are responsive. This is my first arcade stick since the original NES so I didn't know what to expect.

Pros: A good arcade stick, with square gate, and button alignment exactly like the japanese arcades. Switches for Turbo, up to 20x, and also works with PS2 games if you have a BC PS3. A lot of bang for your buck without breaking the bank.

Cons: Not using Sanwa/Seimitsu stick, or using Sanwa/Seimitsu buttons.

I've been playing this on BlazBlue for 20 hours a week for a few weeks, and it still works. I don't know anything about modding, so I can't help you there. I've been playing pad since the days of SF2, so adapting to stick took a few days, but pulling off your characters specials and supers are way easier, combos are easier to pull off, plus it won't sore my left thumb on the analog stick for the pad.

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I bought this joystick because I wasn't happy with my competition stick. I thought by buying this stick, i wouldn't have any problems performing my moves in street fighter. Well, i was definitely wrong because doing forward-down to forward motion, aka drag punch rotation, is very difficult. Actually it is almost impossible. Especially when trying to combo into a cr mk to super fireball.

Street Fighter Alpha 2:

I like using rolento in this game. I thought this stick would improve my consistency in doing the throw dagger command. However i was extremely disappointed that you literally have to mash the joystick in order to get that rotation to come out.

Super Street Fighter 2 Turbo:

I still had the same problem when using shodo characters. However when using sagat, i find his tigree knee to be exremely easy. So if you are a noob and just want to spam tiger knee, then this stick is perfect for you!

Street Fighter 4:

Amazingly this stick works pretty well for this game. I think it is because you only have to hit down-left or down-right twice to perform a dragon punch type move. Performing supers is also pretty easy but comboing into supers is another story. Doing a cr mk to super fireball is quite difficult. If you like to play online, this can be quite annoying. Especially when you get punished for it!

So overall, I give this stick a 4 out 5. After doing some research on youtube, i found out that it is extremely easy to mod!! All you have to do is buy a restrictor plate and you're set to go! I STRONGLY suggest that before you buy this stick, look up videos on square plates vs the 8 octagonal restrictor plate!!

Besides that, it's an ok stick for under 50 bucks. If you mod it, then you will definitely get your moneys worth! I Hope this review helps with your search in buying a new joystick!

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This was product was really worth it compared to other generic sticks i have had in the past. Though there is a Square Gate, it shouldn't be problem after u play with it for a while, but if it really bothers you then changing out the gate is pretty simple. This stick has upped my game way more than i ever thought. this stick>dpad in my opinion.

Also for those who ask if this work for PC's, it does as many of my acquaintances have bought this as well, and this stick mostly plug and play on Vista 32 bits and on one Window 7 32 bit operating system.

Well, in my opinion this stick is truly a great stick for bargain hunters. And better buy quick the stick went up in price pretty quick(about 12 dollars more) in 5 days.

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MX vs ATV Alive

MX vs ATV Alive - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $15.99
Today's Bonus: 60% Off
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Thank You THQ, Thank you. Improved Game Play= Rider Leveling now has a point to it and you can feel your rider get better and more comfortable with the bikes. You actually start as a "Weekend Warrior"(HAHA:) "Bang bars" to vie for position, get credit for Hole shots, scrub jumps, much deeper customization for bikes and riders, tighter/better tracks, indicator for riders approaching from the rear and which side they are coming from, bike sounds are vastly improved, music is enjoyable mostly rock/punk feel, much more... A.I.= The intelligence of computer riders in "Reflex" was deplorable, "Alive" has changed all that. No longer will riders go straight off a berm like its a jump just to wipe your ass out. (Who the hell wouldn't even try for a turn?) Also, you can battle back and not just fall when touched by another bike. New Physics for the Riders and Bikes,= The bike no longer feels and looks like it is on an X,Y axis through the middle of the bike and player. The bike "feels" real, like it actually has weight to it, you will have to have your speed up and push hard off the jump to throw the weight of the bike around for a nice whip(No more whipping it every little jump). Balance that with improved "reflex" control and weight distribution of the rider and we have a winner!! Now the bad stuff... While they did get #7 involved with the project, whether just for sponsorship or actual game input also(i don't know if any pro riders had input on game play) it is good to see the MX community getting at least a little back, but this brings my beef... Where are the real TRACKS, BIKES? My rider is wearing "AlpineStars,ANSWR,FOX,TLD",etc. But i can't ride a Yamaha, Suzuki, Honda etc.???.... Oh and you seem to have forgot Ricky C...? I didn't want to add graphics to the negative list but I have to only for the fact that they are not as good as could be (same engine as "reflex") and presented in 720.(Really?) BUT, the graphics have been cleaned up, especially while racing, riders look good their jersey looks wind blown alot more detail but tracks and backgrounds are still way pixilated, just still too blurred for my taste.... Done with the beef. OVERALL GREAT GAME. Supposed to be lots of DLC for personal customization of game. And online experience is being presented as much cleaner then last installment(please, no more "waiting/riding rooms" for 15 min...) Have not experienced online due to PSN outage and I won't take the time to get back on here and tell you about it. Just go buy it so i can whoop your ass when it goes back online. "Challenge him dude".

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I've played a few MX Games Before but this one is definitely my favorite. The Single Player in the Beginning is a bit boring and repetitive, but once you level up past 10 and get used to it it's lots of fun. Now that PSN is back up, this game Online Rocks. I can't put the controller down. This game is a Great buy For $33 after the Promotional Credit. Don't listen to the Negative comments because they judged it without giving it a Chance. This is by far the Best MX Game to Date. The way the Bikes handle is awesome. Do yourself a favor and get this today. You won't regret it.

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Initially I hated this game and still do hate the beginning of the game. You start off only having two outdoor tracks to race, free ride, and two stupid short tracks (a figure 8). I had to race each of the two outdoor tacks probably 20 times before I unlocked the next couple of outdoor tracks. I think this game leaves a lot to be desired. For starters, I actually enjoyed the feel and being able to scrub every jump in reflex. Throwing around the bike made it a lot more fun. Another HUGE flaw with this game is there is no supercross!! Really? What the heck, its a motocross game but there are no supercross tracks. That is just dumb. Also, there is no career mode or points series in the game. All you can really do is ride the outdoor tracks over and over and over (I don't like the free ride or short tracks). I mean what kind of racing game doesn't have a career or points series mode? What if a NASCAR or Need for Speed game didn't have that? That would be horrible. This is no different. Some of the things I did like about the game were the graphics which I think were better then reflex and the AI of the computer. In the end, I don't think this game is all that great and I have owned every single MX vs ATV game. At the end of the day I think this game is a step below reflex and its a good thing I didn't trade reflex in when I bought this game.

Pros:

-Graphics are superb

-Sound is great

-AI of the computer is the best of any MX vs ATV game

-Lots of options for customizing your rider, gear, and bike

-More real life riders then reflex

Cons:

-NO SUPERCROSS! :(

-No dune buggies or airplanes when you get bored of racing

-No points series or career mode

-Preload is painful to get perfect on every jump

-Takes forever to unlock new tracks, have to re-race the same tracks over and over

-A lot of the tracks are the same exact map with different layouts

-No actual freestyle competitions

-The feel of the rider on the bike isn't like reflex. Whipping the bike is hard to do and when you do it, it doesn't look right

-When you pass a guy you look back and put your hand up to taunt them, kinda dumb in my oppinion

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FAILURE

As an addicted REFLEX gamer I was highly anticipating the hyped up sequel ALIVE. I was disappointed to say the least. Here's the short and sweet.

Most reviews I've read so far on this game glamour and rage about the graphics being far superior over Reflex.

FALSE, I own a brand new $25,000 dollar entertainment system with a 82 inch 3D TV and this game could not keep up. The graphics were slow, glitchy, pixilated and flat out terrible. I had absolutely ZERO problems with REFLEX as it was far superior on MY system.

PRO's:

AF riders don't intentionally wreck you if you are winning (best update to the series)

Tire tracks in the dirt/mud are more realistic

Engine Sounds are more realistic

Rider ability evolves as you progress....however, it still is leaves much to be desired.

Rider Reflex seems a little more realistic.

CON's:

Two bikes....That's it...that's all the choice you have unless you purchase more online

Short, figure "8" style courses

NO SUPERCROSS

TINY Free Ride with no hill climbs, and lame jumps. Free ride can be conquered in 10 minuts of play. REFLEX took hours+

Nailing, pulling off and landing jumps is much more difficult because of the added feature of the clutch

CLUTCH....as if we needed one more button to control (BTW they changed the controller configuration making it uncomfortable to learn if you spent any time playing the previous versions)

You MUST play the same two tracks OVER and OVER until you build up enough XP to make it to level 10 which is boring, repetitive and stupid even if you finish 1st in the race.

LACK OF CUSTOM BIKE PARTS AND FEATURES ALONG WITH RIDER MODS & APPAREL

based more along the game PURE where you unlock a series of upgrades rather than earning money to buy the ones you want.

there are less name brand parts and rider apparel and gear than REFLEX

DIFFICULT TURNS Making the turns is far more difficult and nearly impossible using the "Reflex" riding system VS. the previous version.

My advice: If your debating on this or REFLEX; get REFLEX. If you own REFLEX and you debating buying this game,; BUY IT, PLAY IT, and make up your own mind. IF you've never played both, buy ALIVE, play it, return it and then buy REFLEX. I'm glad I got it at a local gaming store. I returned it after 9 days for full refund and a new game. I'm going to go play and try to beat REFLEX for the 3rd time! Much more entertainment value.

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It's about time. A realistic game that makes you work while riding. It's not just holding down a button and turning like the older games. It's about body control , movement of the motorcycle . It's the way it should be. I will update the review more as the dlc becomes available but so far I can say it's the best MX yet.

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Skull Fire Battleskin for PS3

Skull Fire Battleskin for PS3
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $23.96
Today's Bonus: 20% Off
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So, it sticks. It was pretty cheap and the delivery was prompt. It looks real pretty, so I would give it 5 stars. One problem, though. The sticker overlaying the power button blocks me from being able to use said power button or eject button. I ended up just having to not use that sticker. That being said, I have put it on, taken it off, and put it back on again. The adhesive doesn't leave any nasty marks on your PS3, it looks as airbrushed as it looks in the pictures, and flaming skulls.

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