Showing posts with label ps3 shop. Show all posts
Showing posts with label ps3 shop. Show all posts

Lego Pirates of the Caribbean

Lego Pirates of the Caribbean - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $17.66
Today's Bonus: 12% Off
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If you haven't been living under a rock, then you've already heard of the LEGO franchise through its various facets Star Wars, Indiana Jones, Batman, and Harry Potter. And yes, I have them all. :)

This time Lego returns to us with Pirates of the Caribbean! The fun and humor that you've come to know and love in the wordless grunts and gestures used to convey the story is back. The characters that you're familiar with are all there with all the mannerisms, down to the detail of Jack's shambling "not-all-there" gait.

The puzzles and action that are also a part of every Lego game are here as well with some rather new, notable features:

Jack's compass is an element in each level. If there is a special item to be found, activating his compass reveals the path in blue footstep squares like bread crumbs to the treasure he is looking for. If it's buried, your trusty dog can be used to dig it up.

Characters are all switchable, as before, but one of the new (and quite welcome!) features for me was the character wheel which allows you to choose WHICH character you'd like instead of tapping endlessly / by proximity to get the character you want.

Some levels feature "sticky" elements that won't let you fall helplessly as was previously advertised on gaming sites.

I do have some complaints, however:

Level design is still frustrating at times. If your jumps are "not so" or if you scoot 1 mm to the left, you may find yourself missing your destination and sighing grievously.

After how many years...and still no online co-op modes? It's 2011, Traveller's Tales games. Can we get on the ball here?

Despite level design (and if you're used to Lego games, you'll be used to this) and lack of online support, it's still a fun roller-coaster ride through all 4 (yes, you read that right) Pirates movies including:

Curse of the Black Pearl

Dead Man's Chest

At World's End

On Stranger Tides (yep, you get to have a sneak peek at what the next movie might be about otherwise, just play the other 3 until you see it)

The other debate is...get it on PS3 or Wii? Most of my other Lego games are on the Wii, but it does look fantastic on the PS3 in HD (and for the same retail price, mind you). I find that the aiming in the PS3 (when Will throws his ax, for example) is a lot easier than I thought it would be and I don't miss the Wii functionality much as a result. However, I'm sure that the game plays equally well on the Wii so it's completely up to you.

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I bought this game for my 10 year old brother to have fun with but I must admit I had a lot of fun playing with him as well. This is very far from my usual gaming preferances e.g. Assassins Creed, God of War triology etc. but I still had fun playing with my brother. the characters are lively and the cut scenes are funny. The only complaint my brother has about the entire game is that he thinks the characters should talk.

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This game is so well thought out. It's a great family game, one that younger kids would really get a kick out of but that parents would also enjoy. The puzzles and adventures of the lego people are clever yet challenging and the humor that is always apparent in the LEGO games comes out in full force.

My only issue is the split screen when you play with 2 players, the screen splits so you can go off and do different things. Sometimes it is hard to figure out where your player is and where your partners' is, but other than that, play on!

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I may be biased towards this Lego game above others since it's the first one based on a Disney franchise, but I truly believe that it is the best yet. Lego Pirates plays through all four of the Pirates movies, (so be warned that if you play this before seeing On Stranger Tides when it's released, you will find out the storyline for it, not a lot of details, but you will have a general idea of what's going to happen, which I enjoyed.) Each story has five levels, and with each level needed to be played at least twice, (once in story, and once in free play,) for 100% completetion, it goes on for hours of game play.

There are a ton of characters available, some through game play, others for purchase, some with special codes, (which can very easily be found online,) to unlock. Each character boasts certain skills, which can make playing the individual levels tricky. Also, a change for the Lego format, is having to search for the unlockable extras, which you then need enough coins to buy.

The levels themselves are challenging, and require some thinking. It's also easier to switch characters in the game as well, since you can bring up a menu of available characters at all times. In freeplay, it doesn't matter who you select to play with, you have all unlocked characters available to play with, which is a great bonus not found in other games.

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First, let's just get the good part out of the way the game is great. Many fun characters, great hub world, interesting story levels, minikits to find in freeplay it has what you've come to expect and appreciate. Oh, and no lame vehicle levels so that's a plus. It has the new dynamic split screen introduced with Lego Indian Jones 2, so daddy no longer accidentally drags his son to Lego-doom.

Unfortunately, Lego Pirates also keeps the random freezing common in Lego Indiana Jones 2 and Lego Harry Potter. It gets worse the more characters you get, and tends to happen more often with multiplayer and in the hub world. At this point, I think we have to accept that Traveler's Tales in incapable of making a game that doesn't crash. These are full-on screen freeze/have to turn off the PS3 at the back crashes.

So there you have it, I warned my son that Traveler's Tales doesn't make stable games and we would probably have crashes. I reminded him that we stopped playing Lego Indiana Jones 2 because the game was basically broken. But he wanted it, and like Lego IJ2 it was fun but the crashes are becoming more frequent and I suspect he'll give up on the game soon. If your kid loves the Lego games already, it's a no-brainer it really is a great Lego game. But at this point I cannot imagine paying full-price for one of these games they're just broken.

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MotorStorm

MotorStorm - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $14.75
Today's Bonus: 26% Off
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THIS REVIEW COMES FROM SOMEONE WHO HAS NOT ONLY COMPLETED, BUT WON 1ST PLACE IN 30 RACES ON MOTORSTORM. So I guess you can say I've played it a lot.

I've read quite a few of the other reviews so far, and most of them are written by people who just got the game and haven't really played it through yet, I would imagine. I've played it at least a hundred times, and I've got a different view point. I'll try to keep it concise, and I'll discuss the game's shortcomings first.

#1: THE SAME TRACKS OVER AND OVER AGAIN...After 30+ races, the tracks go from repetitive to out-right boring. I'm sorry, but there are only 7 or 8 tracks to race on. The change? except for a few of the races,you are forced to use a different vehicle each time. The level 1 and 2 races are fun, but by the time you get to the level 3 races, your opponents spend the entire race pushing you off cliffs and into rock formations, and everyone's vehicles are faster than yours. I really enjoy 2 or 3 of the tracks, but the others aren't to my liking, and I find myself cursing at the game as it forces me to run those tracks repeatedly.

#2: BLAZE YOUR OWN TRAIL? Hardly. Other reviewers have said that you don't have to follow the track; that you can go your own way. Not true. Each track has a "high route" atop cliffs, plateaus and mesas (for rally cars and motorcycles) a "middle route" across bridges, ramps, rocks and gravel (for any vehicle but a big rig) and "the low road" through the dirt and mud underneath all the bridges and ramps (for the mudpluggers and big rigs). At certain junctures of the track, you can choose one of two or three of these routes. During most of the race, though, you are bound to the route you have chosen. It's your job to learn the tracks and remember where those junctions are so that you can take the route appropriate for your vehicle. Big rigs and mudpluggers are a disaster on the high routes, and motorcycles and rally cars are useless in the mud. Other than that, you are following specified routes and there is no "free roam" during a race. If you go too far away from the track, you get the dreaded "WRONG WAY" text flashing, and your vehicle comes to a dead stop and immediately gets redirected onto the proper route, which most likely puts you into last place.

#3: SIXAXIS MOTION CONTROL...I still haven't figured out how to use this to my advantage. I am sure it has something to do with where my console is located in my livingroom with regard to where I am sitting with the controller, but the motion control puts my vehicle right into a ditch or the side of a mountain every time, like a jet ski with a broken steering cable. I have it turned off, as the game is just too difficult. I cannot navigate at all with it turned on. This is the PS3's first game to really utilize the sixaxis motion, so I am sure that all of us will need some time to adapt. Trust me though--the game is plenty challenging just using the traditional controls.

#4: NO MISSIONS, JUST TIMED RACES...In some games, you get a break from the timed race, like in the Midnight Club or Burnout games, and you get to race a course backward, or your mission is to run 20 cars off the road or cause a huge wreck. Not in MotorStorm. Your mission is the same across the board--win each race. It does tend to become monotonous at times.

Let me discuss the GOOD THINGS associated with MotorStorm now...

The graphics are the best I've seen on any game--bar none. The stunning detail is a major distraction in this game, as you leap over ramps and view monument valley while flying through the air. The wrecks are astounding as well. Sometimes, it's fun to choose and ATV or motorcycle and purposely cause huge wrecks. You get to view your body hurling through the air in slow motion with the ability to spin the scene around with the R stick. More often then not, your body bounces off of rocks and ends up being run over by another vehicle. Awesome! The jumps are amazing, too. Depending on your vehicle, you can control your tilt and wah in mid-air (which seems like an eternity, the jumps are so huge) to set up the perfect landing.

The vehicles are terrific. All of them react different to the different tracks, which makes the game truly challenging. As soon as you've mastered the motorcycle on the mesa race, you then have to compete in a race through the mud with a mudplugging jeep. Each vehicle has different acceleration, braking, turning radius and what I like to call "dent quotient." The bigger vehicles can take a real beating, whereas the ATV's and motorcycles might get hit by a rock and go flying into a rock formation in pieces. Very realistic. Also, your vehicle retains its damage until you wreck it; which means, you could smack into another vehicle, and then be racing with no doors and your hood flapping against your windshield the entire race. You can knock your wheels out of alignment, too. Your wheels will wobble until you wreck and get a new vehicle. Navigating the dirt buggies is like riding on a constant trampoline: they just bounce everywhere, which is fun until you are trying to cross the finish line in 1st, you come out of a jump, and bounce right into a gravel pit and flip over. It's an insane ride that will have you laughing hysterically, albeit with sweaty palms. To make it even more stressful, you can change your camera view to "shoulder cam" (for ATV's and motorcycles) or "in cockpit" (for the others) where the terrain moves more than you do...it's dizzyingly fun!

Lastly, the controls are so simple, you'd think you were playing the Atari 2600. One button for gas, one for braking (which doubles as reverse also) one for boost, and one to knock an opponent off his bike (if you're on a bike) or peep your horn (if your in another type of vehicle). This makes it so that anyone can jump right in and start playing the game.

All of this leads me to believe that Sony Entertainment is leaving the door wide open for an entire series of MotorStorm games. Why make a game this good with different missions, tasks and tracks when you can string it out through 4 or 5 games? I guess I'm old fashioned--I paid $60 for this game right when it came out, and I'm staggered at the boring, old-school "win the race to open other locked races and vehicles" mentality. I bet that a MotorStorm 2 will be out just in time for Christmas, boasting more tracks, more vehicles and more missions. Get your wallet ready--we're all in for an amazingly fun, expensive ride.

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Motorstorm gives you a variety of interesting vehicles racing on the same muddy track. Race a motorcycle against a large truck, and see who comes out on top!

The graphics in this game are just stunning. The details in the canyon ridges, the scrubs and shrubs along the path, the tiny details on the vehicles, are are rendered in amazing detail. We sat and watched MANY crahes just to marvel at how well done the physics were, how the tiny pieces of the vehicle sprang apart and bounded along the path.

The sound is a heavy metal rock beat. This will be great if you love this kind of music or will get quickly very annoying if you don't. The solution is of course just to turn down the music and play your own if you're not into it. Problem solved pretty quickly.

Gameplay is fascinating because of the wide variety of vehicles involved. Most games have buggies against buggies, or racecars against racecars. In this one you can choose motorcycles, ATVs, buggies, race cars, trucks, jeeps, and a variety of other vehicles. The tracks are set up with a high, medium and low path. The heavier vehicles can plow through the mud and take the easier route. The lighter vehicles need to skirt along the canyon edges, taking advantage of their small size.

This is super in theory but in practice there are only a small number of courses, and each type of vehicle really only does well on its own set track. So unlike some racing games where there are a variety of paths and options you can take for victory, for here it's more like there are interweaving tracks and you have to stay on "yours" if you want to win. It's still fun of course, but it could have been much better by really giving you multiple options.

Another real downside here is that there is NO LOCAL MULTIPLAYER. The package says 1-12 players but they mean solely online. I really think packages should list local and online separate on their packaging so there is no confusion. I opened this up wanting to have some fun races against my boyfriend but we couldn't! To me, that really takes away from the fun of a game, if it's this sort of multiplayer game but the only let you play online.

Still, if you're the type of person who only plays single player or someone who thrives in the online environment this game really is a LOT of fun. The physics are simply amazing. You could use this game in physics classes to explain various actions and interactions.

Great fun but I'd really like to see a Motorstorm 2 that had local multiplayer and more courses.

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I first saw this game at a local Sony Style store where a customer was playing it on the store's demo PS3. I was really impressed. A couple weeks later I found the teaser version on the PS Network and downloaded it. It was really a lot of fun. So I bought the game.

MotoStorm is a one-of-a-kind racer that gives you all the highs you want from a game racer. As many have commented out, the best part are the crashes... esp. when they are catastrophic. The explosions are gorgeously rendered in real time, as is the rest of the hi-def graphics. The speed -and the associated adrenaline rush -are exactly what a gamer wants in a game. In the fun arena, no other game beats this one.

Unfortunately the game is ultimately a short one. With only eight tracks and one single-player mode, it's bound to get boring. I'm still enjoying the solo experience but I can imagine very soon I'll start playing online. But I doubt I'll be hooked for too long, unlike, say, NFS Carbon. The mitigating aspect is, of course, I can always pick up this game any time and have a blast (pun intended) with it. I just wish the designers had made this a better, deeper game.

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Everyone who says this game sucks without giving it any credit is definitely and without a doubt a microsoft xbox360 fan boy and basically just jelous because Motorstorm is truely amazing, and in my opinion takes graphics and physics to a completely different level. The truck handles awesome and the controls are wonderful. The graphics are beyond describable if you put this game on an HDTV. Microsoft fan boys will always continue to bash on PS3. Just ignore them. this game is awesome. I think this is the first game that shows the potential power of PS3. Buy it and enjoy!!!

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I've been playing the demo for about a month now. Truly amazing. The graphics are a step up from the PS2, but the physics of the crashes is where the game really shines. Every crash swithches into instant slo-mo and each piece of debris as well as the driver bounce and interact with everything. One time, the driver of the motorcycle got thrown and got run over by a car, and then got caught up in the engine compartment of that car and got dragged 100 yds, only to come off and then get creamed by another car!. A definite must own!. The music is great as well.

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New - Sony PS3 Laser Lens + Deck

New - Sony PS3 Laser Lens + Deck
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $20.99
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This laser with the deck was very easy to install in my PS3. If you can turn a screww driver you can install this laser/deck and save your PS3.

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I thought I could not play again disc in my ps3 But the replacement was easy to install and works great

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Installed without a hitch...nothing more to say other than it solved the issue. As long as you have the right part # and are exact in the installation process there will be no problems.

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While it is a bit of a task to install this replacement laser lens and deck, it has corrected the problem I was having with various disks not playing, or shutting down and the like. Moreover, there are quite a number of YouTube videos that can guide you through the process just as they did me. The only thing that keeps me from giving it 5 stars is that the new lens and deck seem to run a little on the loud side--at least at first. It may have gotten a little better, but it is hard to tell. I only know that after installing it I noticed the loudness of the disk tray, where I don't remember noticing that before.

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The Deck works great. I spent the better part of 2 days taking apart the ps3, cleaning and reassembling it to discover that I actually needed a new Laser. The installation itself was really simple. I learned a lot about the PS3 BluRay drive after watching many many YouTube videos. Many. The product is great, working very well after a week of hard use since I repaired it. The packaging I felt was a little sketchy since it came in a padded mailer that was shoved into my mailbox. Shouldn't it have been more well protected, delicate electronics? Also there were some scratches on the drive. Was probably refurbished, not new. Anyway, it works.

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Stranglehold

Stranglehold - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $19.89
Today's Bonus: 34% Off
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Stranglehold is a 3rd person shooter where you play a solo cop fighting against criminal armies. The play is very similar to Max Payne, but without the ability to jump. Instead, objects are moved over just by running into them. I really enjoyed this mechanic of the game. The environmental effects are excellent, as are character interactions with the environment. For example, you could jump off a wall, kick over a table for cover, grind or walk on railings, etc.

The graphics are not as good as I would expect from a Playstation 3 title. The detail does not look significantly better than the last generation consoles. Additionally, the violence level is pretty high and graphic, although not as high as a horror movie by any means.

If you enjoy good action adventure games heavy on the action side, this is definitely recommended for you. It has solid gameplay, good pacing, and is a lot of fun.

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Stranglehold is a 3rd person over the top action shooter. Like most games the aim is to progress the storyline and reach the conclusion, but getting there you have to take down a lot of bad guys. That's where this gets a little different from your regular shooter. You get style points for each take down depending on what you do. You have a slo-mo button that slows the action down (aka John Woo film style) that allows you more time to take people down and get some style points. You can also use the scenary to add style. Jump across a table, run up or down a railing, dive off a crate.

All in all this is an enjoyable game. Decent graphics, gameplay and story. Game is a little short coming in at 7-8 hours though. I picked it up for $15 and was a steal.If you can pick it up for $20-25 it's worth it.

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Great game, it was a little short but it was a lot of fun! If you like shooter games this is a must!

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Before you read further, understand that I am a very laid back kind of person and am not an elitist when it comes to games. I've been gaming back when Atari was the thing and so I am able to forgive graphics or storyline if the game is fun to play.

This is one of those games. The storyline is straight and to the point. It's nothing new, but then again, is there anything really new? Go here and depopulate everything that moves, but it goes further in that it lets you depopulate everything that doesn't move :P (and gives you the bill at the end of the chapter my highest collateral damage has been 36.5 million going to have to go back and make sure I'm not so conservative next time around).

It is just fun to go ballistic on hordes of enemies. It is not a game where you can hang back and try to be methodical or stealthy. This game is all about kicking doors down and taking names and is much more fun when you are frantically hopping around the scenery firing exorbitant amounts of bullets while the whole world literally crashes down around you. It's also one of those games where it is fun to watch someone play so you can actually note the attention to detail that was given to this game.

Yes the graphics may be dated, but it was made in 2007, what do you expect? It's not a deal breaker. The environmental damage is persistent. If you shoot and break something it stays there, it doesn't magically disappear. Kill animations are specific to the area that the target was shot at. For instance, if you shoot them in the neck, they grab their neck and gurgle/choke blood. If they were shot in the eye, they cover their eye, etc.

It does have its flaws, just like every other game, and you can read plenty of the other reviews to see what they are.

I bought the game last year for bucks and figured I had nothing to lose. I just played through most of it today with a buddy and had to say I was decently surprised. I wasn't expecting much from the reviews I had read previously but I am glad I picked it up.

I am still catching up on a backlog of games, but I do hope other action games incorporate the level of environmental interaction that this game does.

It is a short game, we played for about 7 hours and we are one chapter away from the final. Again, not a deal breaker if you get it at a low price or just rent it.

I did not bother with the online multiplayer, I highly doubt anyone is even playing that. Besides, not sure the game mechanics would translate well into an online multiplayer.

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Could have been good but it crashes too often. Also too many places where the game takes over the characters movement. Too many places where you should be able to go but can't. Too many silly characters who take too many shots before they fall. Fine if they had amour but right in the head? Too many times your feet are glued and you have to dodge bullets. Too many places where the cut scene can not be bypassed. As I type my PlayStation is frozen solid because of this game. Yes I have the update. There are other problems but I can not remember them right now.

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Motorstorm Apocalypse

Motorstorm Apocalypse
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $12.99
Today's Bonus: 78% Off
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I got this game today and when i started playing festival mode, it was a complete fun and destruction. Graphics are awesome even with so much going on the frame rate is just smooth. I've played about 2 hours in rookie campaign and it kept getting more challenging. The comic scenes just give the fun moments in the game and it makes a nice mood. There is a feature they added in the game which you can take photos in campaign mode while you playing which is sweet. The physics are terrific same as the AI. I don't know if there is the same feature in online mode because psn stills down. If you buy this game which i recommend it will be lots of fun...I changed my mind, i don't know if i have one after playing this game. I passed the rookie mode and the i got to the pro mode in the festival which is soo effin difficult. I'm stuck on a track that is impossible to win. I have a supermini which doesn't help at all. The developers exaggerated the game difficulty, let me tell you I'm not a child so you know that i can handle any game except this ridiculous hard game. I'll be surprise if the own developers won't be able to beat this game. I think IGN was right about the difficulty of this game.(it will make you throw your controller away). I hope there is an update to fix the difficulty. I still recommend this game because has epic graphics and full of adrenaline except for festival in pro mode which is PURE FRUSTRATION.

Multiplayer....(PSN is down:(

Graphics-9.7/10

Gameplay-9/10

Physics-9.5/10

Sound and music 10/10

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Just got this game today and have been playing it for several hours now. It is a lot of fun. The controls have been tightened up since Pacific Rift. The various vehicles still handle differently, but the new cars are very fun, and are a great addition to the Motorstorm series. The graphics are great in game-play and the city-landscape is fleshed out well, though the colors of the city, the crazy people you end up running over, the (what struck me as) slightly James Bond '70s TV show music and the over-the-top comic cut scenes add a sort of "don't take this too seriously" feel to the game. Don't get me wrong, this isn't necessarily a bad thing, in fact, I think it's a good direction for Motorstorm as a franchise, because sometimes I felt Pacific Rift took itself too seriously.

You begin playing Apocalypse and notice some interesting ways they get you up to speed with the story and how to utilize the game controls and strategies. In no time at all you're racing and winning races and thinking to yourself "this is really easy." But before too long you find some incredibly difficult tracks and the other players make life slightly more challenging. I was worried with the over-the-top track chaos and the insane "difficult to handle vehicle" mechanics that this game would be way to difficult. I feel those fears have been revealed. The skyline track you probably have seen if you've watched demos of the game showed an insane track that was almost impossible not to die in and have numerous frustrating "really?" moments. It's true that at times the game is frustrating and there are moments I found myself upset at the game for killing me. But half those times, I really did realize deep down that I crashed because I was stupid and made a mistake-other times I was driving a mudplugger at 90mph and hoping to make it turn left to avoid a bridge support and let's be honest, that's probably not going to happen.

The more I play this game the more I realize just how much it is about chaos. It's insane fun ripping around the track and while I have many times hit those "oh snap" or "that's not cool!" moments where you feel either the insane grace the game has given you or the way in which it seems to be cheating, it's still just a lot of fun. It never feels like it's impossible to win, just difficult, you have to learn the tracks later in the game to do well and when you're racing through a track that's falling a part that's when this game is at its' best. Sadly, towards the end of the game I am noticing less of those kinds of tracks. However, the destruction and devastation still looks great even "after the fact". Besides almost ever track still provides tons of intense racing, lots of different paths to choose from and crazy competition even if the track isn't falling apart as you race it. Let me be clear, half if not more have real-time changing effects altering the track some of which are on the verge of insanity which is one of the many elements that drives this game towards awesomeness. I loved Motorstorm Pacific Rift but this one beckons me to continue playing where as I have yet to finish Pacific Rift to the final leveling up. I think the reason this one is more addictive is due to the intense sense of speed, the tracks and the great feel of arcade racing.

What I love about this game is the sense of insane speed, the chaotic tracks and the over-the-top feel the game has to it. It really scream "arcade" and it really feels arcade down to the "what were they smoking?" cut-scenes. The game does a great job of creating great tracks with an insanely fun arcade racing experience and it does it so well you'll be unable to take your eyes off the road to look at what place your in let alone what time it is or where your girlfriend has wandered off to.

If you like arcade racing games, motorstorm games, great racing tracks then what are you waiting for? Get this game! This game is a pure arcade adrenaline rush from start to finish.

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A number of reviews have already been written about this game so I think it is redundant for me to go into a lot of detail on the story, gameplay, and graphics. I will say that its graphics are the best to date in a Motorstorm game and the the controls are very responsive. The game feels like the difficulty may have been ramped down a little, but it is still enjoyable, nonetheless. I have played the full one hour game trial and downloaded the bundle that includes all DLC that is supposedly 50% off for playstation plus subscribers. You can get the game for about thirty five bucks most places now so the benefit to the bundle through PSN is really getting all DLC for free which still is a decent deal. What I really wanted to talk about is the 3D experience. If you have a 3D television, this game, in my opinion, does the best job with 3D of any of the 3D compatible games I have purchased to date. While I enjoyed Gran Turismo 5 and Ghost Recon future soldier I think the 3D in both of them was tacked on and therefore was horrible. Blacks Ops did a better job with 3D than those two games but Motorstorm Apocolypse is the 3D experience I was waiting for. From the moment I booted up the game the 3D looked so amazing that I decided I needed to get this game. My only regret is that I didn't get it sooner, but it got lost on my radar with other games that were coming out at the time. My daughter really enjoyed just sitting there and watching me play a racing game because the 3D in it is that good. I wish all 3D was handled this well.

Gameplay 5

Fun 5

3D Experience 5

Graphics 4

Sound 4

Controls 4.5

I highly recommend this game for racing game fans and it is a must buy for 3D tv owning ones at that.

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Apocalypse is everything that I expected, and much more. Amazing graphics and crazy intense from what I played last night. The races are tighter and faster, therefore, it seems like either the game engrosses my attention span too much or the campaign is that short. I played through roughly 15-20 races last night and 5 hours had passed. I guess that's good, right? But at the same time, the game is so good I guess I just don't want it to end. Played non-3D first, and my jaw hung open during every race. Then, I tackled 3D for a few races.. my jaw is now dislocated and I'm seeking medical therapy. I can only type this because I can't talk. This is somewhat a nuisance.

All jokes aside, the game is great.

For those skeptical and turned off by other reviews saying that the campaign mode is non-relevant and a horrible addition, I kindly disagree. The motion comics are for the most part fun to watch, and garner a laugh from time to time. It's a fresh idea, and I commend developers for adding a little life to the franchise. If it bothers you THAT much, you can skip each cut-scene with a simple press of the 'X' button. These scenarios remind me of the cut-scenes in inFamous, and they are very colorful and interesting to watch between races.

My ONLY gripe is that all races in the campaign look to have PREDETERMINED vehicles chosen, whereas previous Motorstorm games would have a few predetermined races set up but most would give you the option of which vehicle to battle it out in. There is an option in "Wreckreation" mode on the main menu that allows freely choosing vehicles and tracks to FREE PLAY as many you like, which is fine. Therefore, I suppose you could say they covered all their bases, but it would have been fun to have vehicle choice within the actual campaigns.

There. I'm off the soapbox. Now, after work, back to the Festival for more motor carnage.

Great job Evolution Studios, through and through.

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Received the game today from Amazon, Ive never played any of the motor storm series until i got my Sony 3D TV (came with free download codes for PSN. One of the down-loadable games was Motor Storm 3D Rift which was awesome!.. After finishing the game i was hungry for more so i hit the game stores to buy past Motor Storm games and when i heard that Motor Storm Apocalypse was coming out i knew i had to get it. The 3D mode is by far the best part (see Pix up top), all the debris coming straight out at you while your trying to stay on the road, dirt hitting you in that eyes and water dripping down your face add to the fun. Great game 10 out of 10 in my book!

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IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $49.99
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Best WW2 flight game for PS3 hands down.Control takes a little getting used to.Graphics are great and the AI is smart.

I find it more challenging than HAWX.If you like flying games buy this one.

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Great game. I love playing it and I'm glad I finally found a flying game that I really like. You won't be dissapointed, it's top rate.

Buy IL-2 Sturmovik: Birds of Prey Now

I Love this game the day after I got my PS3 I downloaded the demo I couldn't get enough I love the look of WWII planes and I love the dogfights this game was perfect.

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Castlevania: Lords of Shadow (Limited Edition)

Castlevania: Lords of Shadow - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $109.99
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Let me start by saying that I am only about 2 and a half hours into the game which is far from beating it. However, I feel compelled to write something as this game just was released today. I want to let others know what they can expect in case they are on the fence about buying the game.

I have uploaded a video of the packaging and it's contents (Limited Edition). I have to say that over all the presentation is a lot nicer than I was expecting. The one thing I sort of didn't like was that the art book is attached into the packaging. It made it harder to flip through and enjoy.

Getting into the game I was curious as what to expect. I read a lot of pre-release reviews comparing this game to God of Way. But was hoping for more than just another hack and slash and so far this game has delivered BIG. I have played through all 3 god of war games and can say I never honestly used the block button one time. In this game I found myself using it quite a bit. Also i think this game takes a bit more defensive strategy than just going toe-to-toe and mashing one button over and over.

There are so many incredible things about this game that stand out. I will be careful to not give anything away as I want you to enjoy all the wonderful surprises just like I have. But, the way the game intertwines cut scenes right in the middle of battle adds a whole new level of depth to the game-play. It was like battle with a real quick cut to cut-scene, than battle ,cut-scene,battle,battle,cut-scene, battle all with what seemed like no load time. Added a very high level of energy to the battles without taking the gamer out of the experience. It should be said that you have no control over the camera at any time. But, I think they did a great job with always keeping the camera at an angle that seems so natural that not once did I find myself frustrated by not having control. The levels are set up where you are encouraged to explore and in just the first few levels their are multiple paths you can go down. In the first 5 levels I not completed more than %60 of any one level and I pride myself on being an explorer. This will add to the value of the game for me as now I want to go back and replay the levels to find everything missed. Also, there are items you can see but can't reach until you have upgraded later in the game and have to come back.

Some other subtle things I thought were worth mentioning was the 3rd person perspective. the weather elements interact with the screen so you feel like you are with the character. The rain in particular is cool as the drops run down the screen after hitting. Also , when your character is stopped the screen has a swaying, bobbling effect like you are carrying a camera on your shoulder following the character. So, far every single environment I have been in has added a deep layer of atmospheric effect, whether it is rain, mist, or windy snow. It always keeps you from seeing everything 100% crystal clear but really adds another cool layer of realism. speaking of realism I thought it was worth noting that when you interact with a tree the branches move as well as when you are walking through tall grass...Don't think your efforts went unnoticed Konami! I have to say I am an artist who has drawn in one form or another my whole life. I really appreciate art and the effort that goes into creating it. I cannot count how many times in the first 2 hours I said WOW! out loud. The scenery is so well done I found myself almost enjoying the times between battles more than the battles themselves just so I could soak in the environments and scenery they created. Truly beautiful work on the environments!

The voice acting is top notch! I should mention for any adults reading this that may want to buy the game for a young child. That there was one moment in the first 2 hours of play with a full frontal nude fairy (nips and all). That may be the only moment in the game I am not sure as I said before i am only about 1/12 of the way into the game. But I imagine if it's there once it will probably be there again...(ehhhhmmm ehhhmmm Dante's Inferno.)

They also have added an RPG element. You gain experiece as you battle enemies and can use that experiece to unlock new moves or special extras like artwork in a gallery. The music is amazing! The milted edition comes with the soundtrack as you can see. I can actually see myself listening to it and enjoying it.

Hope this helped answer some questions about the game. Thanks for taking time to read my review.

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The game: The graphics are very, very well done. The voice acting is great and I enjoy the story even if it is a bit simple. The game takes you to many atmospheric areas and all the locations are well designed with an expert artist's eye. There's always something to notice in the background. The game has visual depth other games dream about. The gameplay at first is basic 3rd person action game fare. Then you get into the sub-weapons (dagger, fairies, holy water, a dark crystal for summoning a demon) and eventually you get into learning to use your magic. You get light magic, which when activated turns the damage you do to enemies into health regeneration for you. And you get dark magic, which makes your attacks stronger. And various subweapons are altered depending on which magic state you are in. There are loads of new fighting moves to buy and learn with the credit you gain from solving puzzles, killing monsters / bosses, and clearing levels. The game is rather large, with 12 chapters, each containing anywhere from 2 or 3 to close to 10 stages within them. And once you beat a stage / level, you can go back to find new sub-weapon upgrades and life / light / dark gems for gaining more life / magic. And when you beat a level you also unlock the trial for that level, which is just a challenge specifically for that level. For example: After you defeat the Ice Titan at the end of Chapter 1, you unlock the trial to defeat it again in under 1 minute 30 seconds. This is impossible until you unlock a dark crystal, but you get the idea. When you complete challenges, you gain credit and you also gain more completion percentage. It's possible to get 110% in each level (Beat it on all difficulties, complete the trial, find all sub-weapon upgrades and gems). The combat is more about evasion than attacking in most cases, as you will die easily if you're not careful. Thankfully there are no enemies with cheap moves and you can see all enemy attacks coming early enough to dodge. Not early enough to make the game easy or boring, but if you pay attention, you'll stay alive. The boss battles are surprisingly fun and exciting. I haven't had a problem with the camera being fixed at all. I'm currently on Chapter 10 and should have the game beat soon enough, though I'm not rushing it. I think it's taken me about 12-15 hours to get this far, but I've also gone back and done challenges and searched for missing gems, so it hasn't been a straightforward play-through.

Now about the Collector's Edition. I really enjoy the cover art. It tells you: You are playing a Castlevania game. Now, the "art" in the art book, which is inconveniently inseparable from the game case, is disappointing. It isn't art at all, but the rendered 3D models of the characters and enemies. I wanted art like the cover, hand drawn and beautifully Castlevania-like. But no. Though the game does come with a soundtrack that is actually very well done. It's the best video game soundtrack I've heard since Silent Hill 2. It's over an hour long and has a good sense of theme to it, unlike the terrible scene-based music of God of War III, which was a soundtrack I regretted purchasing and was highly forgettable. I've listened to the Lords of Shadow soundtrack from beginning to end about 9 times now and I notice little aural nuances I hadn't heard before each time. The soundtrack is just as layered as the visuals, which is a plus. Overall I'd say if you can find the soundtrack from another source, skip the Collector's Edition, as that's the only good thing about it. Other than the embossed cover art.

The game itself still stands as an incredible journey through a dark land filled with interesting characters and bloody battles. The action is fun and the game is always throwing something different at you so it never gets stagnant. A worthy purchase for anyone who is a fan of video games or even just action games.

Also, God of War II being one of my favorite games, I'm getting sick and tired of the God of War comparisons. God of War III was beautiful but highly overrated and had a terrible ending. This game is better than GoW3 in my opinion. More variety in gameplay and combat. There were games like Devil May Cry out before God of War that were kicking ass and taking names, but these God of War fanatics don't seem to realize just how much their precious game took from other, better games before it. Yes, this game has similar elements to other games, but I won't get into that, because it is irrelevant. In any entertainment medium, good ideas live on through other iterations. Bashing a game for using another game's ideas is stupid and pointless. A good idea is a good idea, regardless what color it is or what buttons you have to push to make it happen. And Castlevania: Lords of Shadow is a good game, regardless of what it has borrowed from others.

And to the people who are complaining about "hitbox issues" and "poorly designed puzzles"...I just don't know how to fight ignorance of that magnitude.

Okay, I'm finished.

Buy Castlevania: Lords of Shadow (Limited Edition) Now

******************************REVIEW OF THE LIMITED EDITION**************************************

Here are 3 reasons you should spend extra bucks to buy Limited Edition of the game. If you are interested in the review of the game just scroll below.

BOX: Clearly seen as in pictures, the box is different than standard addition, it has more art to it. The box is actually like a hard covered book with art pics, sound track DVD and game in it.

SOUND TRACK: This is the main reason, I bought the limited Edition. I loved the music, especially main theme and theme of certain boss fights. As I am assuming you haven't played the game I don't want to spoil it by giving names of perticular songs.

ARTWORK: There are 20 or more different pics of main characters and villians in the game. I really like the pics of some of the villians.

Since I am a big fan of Vampire, werewolf, necromonian genre I LOVED THE GAME and I personally thought LE was worth the price (specially because of the soundtrack). So this is 5 stars for me.

******************************REVIEW OF THE ACTUAL GAME**************************************

I have never played a Castlevania game before, so I was hesitant to buy this at first. However, each trailer I saw for this game looked great and when I played the demo, it kinda reminded me of God of War 2 (one my most favorite games of all time), so I had to give this one a shot. After I finished it once, here is what I thought.

PROS.

SOLID AND FLAWLESS ACTION: The combat system in this game is just perfect. Last time I enjoyed punishing enemies was in Devil May Cry games. Everything works just as you want to. Controls respond very well. Tactical use of dark and light magic adds whole new dimension to the combat. Once you master the different moves, the joy you get punishing the enemies using them, is just indescribable.

SPECTACULAR SUSPENSEFUL STORY: It has been a while since I have experienced a story in the game that makes me go wow. While the game does starts out a bit abruptly, things will make sense in the end. Don't want to spoil much.

UNANITICIPATED AFTER CREDIT ENDING: If you are familiar with character names than you may see this after the credits ending I am talking about, but I sure as hell did not see it coming. I was very surprised by it and quite frankly could not get this ending (LONG VIDEO) out of my head for days. Don't want to spoil much, but please FINISH THE GAME, trust me, after the credits will make it worth your while.

BEAUTIFUL GRAPHICS AND ANIMATION: This game will make you go through jungles, valley, barren towers, huge castles etc. etc. Frankly, they are very nicely designed and the game looks great in 720p.

GREAT VARIETY IN ENEMY: It has been a while I have seen SO MANY different types of enemies in the same game. Different types of werewolves, vampires, goblins, deads and other creatures I can't remember names of. All of these gothically designed. I am telling you artwork in this game is just magnificent.

RIDING HUGE ENEMIES GAMEPLAY: I personally loved it. Once you weaken huge enemies such as big warewolves, spiders etc, YOU CAN RIDE THEM. Use them to unleash devastating attacks, solve puzzle etc. etc. Truly remarkable.

TONS OF CHALLENGING BOSSES: Slaughtering hordes and hordes of enemies and moving forward in the game will reward you with some really compelling boss battles. Just like levels and small fry enemies, these bosses are also very aesthetically animated. To me boss battle was the third strongest aspect of the game (after story and art). As soon as I defeated a boss, I look forward to the next one. Such anticipation and mysterious story really drives you forward in this game.

ACROBATIC GAMEPLAY AND PUZZLES: If you like puzzles there are tons and tons of them in this game. If you don't like puzzles no worries. Spend your experience points and you don't have to solve them. HOW WONDERFUL IS THAT? I salute this game for providing that option. Genius! The acrobatic gameplay, which would be hanging from cliff, then jumping from cliff to cliff, is pretty good. Kind of like Prince of Persia: Sands of Time games. What I particularly found interesting was use of the chain to do acrobats. There points in the game you can jump off of cliffs, use chains to hang somewhere, use the momentum of chain to break through weak structures etc. You have to play it to get a feel for what I am saying.

UPGRADABLES AND HIDDEN ITEMS: In this game you can buy new combat moves and upgrade them by trading your experience. While most of the moves can be purchased through the first gameplay (assuming you don't trade experience for solving puzzles), to get all moves and all hidden items, you will have to play different chapters in the game over again.

TREMENDOUS REPLAYABILITY: The game itself is long enough. If you want to go for 100% of the items, it will even take longer since you will have to revisit chapters and use your upgrades. In addition it comes with 4 different difficulty levels and a minigame. This will keep you engage for a long while.

CONS.

MINOR ISSUES WITH PUZZLES: Honestly the only con I found in this game was I was too used to God of War 2 controls. Because of that I was stuck in puzzles such as clocktower puzzle. Fortunately I figured out the difference in controls and was able to solve the puzzle. An example: In clocktower puzzle, ever time I tried to raise a platform, it would rise halfway and then fall as my character would let go of the lever contrary to the fact that I was holding the button. THE KEY IS TO LET GO OF R2(or L2 whichever is to hold the lever) once you hold the lever. The character will hold it himself without you having to hold the button. Other than this I think some puzzles are a bit too challenging. But again every one of them is solvable and if not, YOU CAN ALWAYS SOLVE THEM BY TRADING EXPERIENCE.

CONCLUSION:

I frankly am quite impressed by this game. As listed above, Pros. easily outweighs Cons. My score for this game would be 9.5/10. God of War, Prince of Persia and Devil May Cry fans, THIS IS A MUST BUY. Only thing I recommend is play it on the hardest mode possible for those of who are veteran to God of War type of games.

Read Best Reviews of Castlevania: Lords of Shadow (Limited Edition) Here

This game takes the traditional 3rd person adventure platform and supercharges it. The attacks take a little getting used too, but the game eases you into this format slowly and efficiently. Definitely worth the price of admission. If your looking for a 3rd person adventure game that feels different but is still incredibly fun while adding a decent story line this is the game for you.Castlevania: Lords of Shadow Limited Edition

Want Castlevania: Lords of Shadow (Limited Edition) Discount?

Castlevania: Lords of Shadow is the game that bleeds fresh blood into the 20 plus year history of the Castlevania franchise. Like many other classic titles made famous on the Nintendo console back in the 80's, Castlevania has suffered from not following a timeline or staying true to one. The Legend of Zelda probably leads the pack, nobody knows which Link they are playing with or if it's a different version even though they all have the same name and more or less look alike. Almost all Final Fantasy games are not connected one to the other and that has somehow become one of the main draws of the series because each game can hold its own without a sequential storytelling and are really fantastic to play. The games usually are benchmarks of all role playing games. I can't think of another series that defines a genre better than Final Fantasy. In First Person Shooters I can pull 3 series out of a hat that are brands to measure up to: Call of Duty, Halo and BioShock.

Castlevania has not defined its genre. The series has never revolutionized the industry. The games, however, have been entertaining for the most part. The story, at first, was clear. Main character comes from a lineage of vampire killers and goes after the biggest threat to the land, vampire king Dracula. Every century or so Dracula comes back to life and a descendant of the Belmont family has the duty of ridding the world of Dracula's presence again.

Simple plot, maybe handcuffed to the game cartridges they came in, but definitely entertaining to play. Now other series ( most notably Ninja Gaiden and Metal Gear ) held substantially more plot in their games in the same media size, so you can't blame the simple storyline on a lack of kilobytes. One of the main knocks I've had on the Castlevania series is the fact that in most of the games, some way or another you ended up battling the same end boss: Dracula. I have beaten almost every game they threw out there, even the incredibly awful Castlevania64. Now it's not like Konami Xeroxed the game like CAPCOM did with MegaMan, but I thought that they would have come up with better creative results for the end of their games than to battle a different version of the same character, through the years, across different platforms, and definitely not in a higher advanced era of gaming. To my knowledge only The Legend of Zelda has been able to pull that off successfully on a commercial and critically acclaimed level.

What becomes even more unforgiving how the series bore after a while is when you consider the source material, the inspiration from which the Castlevania series was born. It came out of the fantasy novels that started in 1984 called Vampire Hunter D. It borrowed key elements from the novel ( and later films ) including the vampire theme, the use of the whip, more importantly Dracula as a main adversary to humans ( although in the novels he is known as the Vampire King and was long gone when the story starts ). Having read 4 of the novels now available in a language you and I can understand it is bewildering how the Castlevania series has had a thin plot line in most of the games and too many turns in the wrong direction. Those novels are fantastic, and I encourage everyone to rent and see the 2000 anime film of Vampire Hunter D so you can get a taste of what I am talking about.

Being a long time fan of the series, I was rather frustrated on how other series made successful leaps into the 3D realm but my favorite series wavered. It began to dominate the hand-held universe however, using the same formula they applied to their most critically acclaimed game, Symphony of the Night, released in 1997 for the original Playstation. Year after year good ( or decent ) games were released for the Gameboy Advance and later Nintendo DS. The year 2003 saw a very good 3D Castlevania game for the Playstation 2, but it arrived 2 years late after a certain CAPCOM created a series called Devil May Cry. This game gave me the illusion of what a great 3D Castlevania could be, so I thought why did Konami get beat to it? The lead character, Dante, is one of the deepest characters created for a video game that I have ever seen. The world it is set in/against are demons not vampires but the landscapes and structures feel Gothic giving it somewhat of a Castlevania feel. So I understand when Lament of Innocence which was released 2 years after that most people would feel like it was sort of a Devil May Cry rip-off. Main character looked similar, pre-set cameras throughout the game, life bars were identical aside from the color scheme, to name a few. In my point of view CAPCOM just defined the third person action/adventure genre with that game so everybody else would have to try and 'catch up' to them...and in this case rather copy.

Lament of Innocence is a very good game. It suffers from poor level design however and that is essentially what sets the game back. The gameplay is fantastic, the boss battles are mostly great and the graphics are quite good. The story is OK, tries to set a platform for the series to go on. The other entry in the 3D realm came in 2005 with Curse of Darkness, which was less of a game because it still suffered from poor level design, although it had a better story to go on, same graphics, forgettable boss battles ( aside from the fight with Isaac and his Innocent Devil ) and the main character, a former bad guy, looked MORE like Dante from Devil May Cry. I remember pledging to never buy a new video game retail after Curse of Darkness ( $50 for the PS2 ) until I knew for sure a game was great. It took 2 more years for that to happen, God of War 2. I kept on playing the 2D hand-held versions of Castlevania ( Portrait of Ruin being my favorite of those ) wondering when a day would come that Konami could make a great 3D Castlevania game.

That day has finally come.

Castlevania: Lords of Shadow is my favorite video game of all-time. Where other games failed this one surpassed, expectations were met then blown away and when I thought this is where it is going to fail, it kept on going seamlessly. I had never played a game where I was looking for it to fail someplace and I finish the game and it left me searching for something that wasn't there. The previous game to hold the honor was Resident Evil 4. My only requirement for this award is the answer to this question: if you were stranded on a deserted island, and you were only allowed to take one game with you, which game would that be? The answer cannot take more than 2 seconds. It must be clear cut or unanimous. Lords of Shadow is now the hands down winner.

I bought the Limited Edition PS3 version of the game, which comes on a single disc and only has the box art, soundtrack and book case presentation to differ from the regular version. It is good to note that the Xbox 360 version of the game comes on TWO discs ( which was used on the IGN review ) because PS3s use Blu-ray discs which hold more memory than the HD-DVDs that the Xbox 360 uses...yes the game is that long.

Lords of Shadow starts when Gabriel Belmont, a knight from the Brotherhood of Light, sets out on a mission to find the evil that murdered his wife and has apparently distanced the earth from the heavens; cutting off communication with God allowing evil to flourish on the land. You arrive in a town looking for the god Pan, after a brief fight with some werewolves you are shown the way and the adventure begins.

PRESENTATION: Very good. The story is told through in-game cutscenes mostly, narrated through your 'log book' by the secondary character Zobek. Pause menu is a small screen capture of the moment you actually paused the game. This 'log book' holds the beastiary, weapons and items you have, explains the combo systems you can acquire and also shows what they look like once you perform them in a rather storyboard film or black & white cartoon way. Very cool. There is no map per se, but there is a progress map that logs your completion through the areas you have gone through, shows you how much of that level or chapter you have completed, and what items are to be found there. This is key in the way that you don't have to wander aimlessly through the WHOLE game looking for example for those 3 red gems you are missing. This progress map shows you what is to be found in each level and if you have found all the items in that specific level.

GRAPHICS: Spectacular. After playing God of War 3 early last year I thought that it would take some time before I saw a game that came close to the graphical prowess of that game, but I was wrong. Lords of Shadow looks incredible. The environments are vivid, fluid colors, the framerate is fierce, no visible slowdowns and the action in this game sometimes never stops. Quicktime events are seamless, the markers are better placed than in previous games in the same genre and do not interfere with the action performed in the least. Enemies and bosses are detailed and modeled well, main character model is very good although not as polished as Kratos in God of War 3, and the female characters look good but not great like the ones in Dante's Inferno. There is a noticeable difference between the two models in this game ( male vs female ) yet at the same time looks intentional, not unfinished. The scale of the game makes the graphical aspects of this game seem more impressive. ( You will remember that chain walk in the snow trust me among others ) SOUND: Excellent. The voice acting in the game is very good. Patrick Stewart lends a hand as the narrator and does a great job with it. Sometimes the narrative itself is too long and that diminishes the effort as you kind of get tired of hearing his voice in that specific segment. Robert Carlyle does the voicework for Gabriel Belmont which result in several memorable quotes throughout the entire story and lends to the intensity and the resolve of the main character. The music is very well composed and plays an intricate part in the game and fits the mood of the game perfectly. Initially you think it might be the same song over and over again, but the reality is far from that truth. There are 20 unique songs in the game, some are similar and used in specific situations but carry the 'charge on' theme to them that makes the game feel more 'epic'. At the same time sounds pertaining to walking or moving through different surfaces are crisp, whether you are walking through leaves, snow or a brick floor. Weapons clash are clear, blocking effectively is magnified and heard without compromising framerates and critical hits cries encourage the player to pile on some more damage to your foe. Some would advocate why no classic tunes were remastered in any way, but I think it's fine, it is time to create new ones. Fact is the music made me feel like I was playing a movie. Yes the musical score is that good.

GAMEPLAY: Fantastic. This section carries the heaviest weight for me when analyzing a video game. Normally I really don't care how good the game looks, I mean there are more games with great graphics that are terrible that you and I know about. However, there are few games with great gameplay, and this is one of them. High on the fun factor, spectacular combos to pull off and a long variance of simple attacks that are too long to list. Eventually you will pick a good set of moves to master and you carry on from there. There is no way to bulldoze through the game so using the same combos against different enemies will only get you annihilated. What has certainly separated Castlevania from other games initially was the use of a whip as your main weapon. Konami went full force on it here and stuck to its guns. You can eventually whip, saw, climb, swing, and stab with the thing. You also gain access to a gauntlet that can move objects, block, and make earth shattering attacks with. A couple of simple sub weapons include daggers, holy water and some fairies that stall smaller enemies from attacking you. There is a dark crystal that once you collect all the pieces can unleash some serious hell on whichever foes you desire to wrath the beast to. Several moves you can perform in this game are perfected versions of ones from the Leon Belmont character in Lament of Innocence, which were very cool to pull off. The dynamic of Light magic to replenish health and the Dark magic to inflict more damage which you decide to apply to as you kill enemies away brings a nice pace to the game. Although health fountains do exist in the game, there are actually few and exist more at the start of the journey. Inflicting damage without getting hit fills up your focus meter which at full capacity makes EVERY hit turn into a magic orb to which you can decide, on the fly, to apply to either the Light or Magic bars by pressing down on L3 or R3. Gabriel is fast ( Then again the bosses are no slow Joes either). He moves around quickly and the response time of the game is impressive. Dodge, block, jump, attack while all the enemies move around can be pulled off easily. There are no 'BS I hit block and I got hit anyway' moments. I played it on hard, trust me.

LEVEL DESIGN: Superb. No more wandering endless hallways like in previous 3d entries. You actually feel immersed in this world of fantasy. The atmosphere in the game is one of its strongest points and captures the theme it wants to portray with incredible accuracy. You will feel the world your character is fighting through and wonder if he will be able to pull off this feat to save the land from eternal darkness. The transition from one area to the next is coherent, and you can actually envision the areas you traverse through translated onto a 2D map. Portals are used occasionally when there is an abrupt change of scenery but for the most part the levels stay true to the chapter and environments. The level design influences the pace of the game greatly, and what also stands out is that none of the platforming gets overwhelming in the veins say of Uncharted. It is balanced enough that there will be hordes waiting to attack you once you get comfortable thinking 'oh this is the jumping around stage' or something like that. I had no problems uncovering which ledges were to be jumped onto nor did I die aimlessly trying to get to a ledge that was not meant to be jumped on. If you try to sweep through the game though I think you might get that effect, taking an extra second or so to move around would erase this mishap. You will see that the ledges to access are visible and easy to reach. The puzzles in this game are very clever. They are not frustratingly difficult like in some of the painting puzzles found in Assassin's Creed 2 ( thanks to History of Art & Architecture classes 1, 2 and 3 that I took in college was the only way I was able to get around those ) they make you think, offer a hint to its solution, and give you some sense of accomplishment when you discover the answer. I mean the level inside the music box is a fairy tale moment...Only knock I can give to the level design is that most of the boss battles occur in some type of circular platform, although they were able to camouflage it well for the most part, and I was only able to pick this up my second time through the game on the Paladin difficulty.

BEASTIARY: Fantastic. Castlevania Lords of Shadow throws an extensive onslaught of enemies at you and holds a large number of bosses to defeat. Anything from Goblins, Werewolves, Lycans, Skeleton Warriors, Chupacabras, Knights, Giant Spiders, Vampires and everything else they forgot to put into the previous installments they are found here. You would think with such a large number of enemies that the quantity and quality of the bosses would suffer. That is not the case at all. They're are 20 unique boss battles to be found in the game, which are quite epic for the most part. Three of them are larger than your TV can handle size, dwarfing the boss battle experience I had in Tartarus on God of War III. True to Castlevania form, some bosses do not let you wink until you defeat them or Quicktime event them to death or it will end up costing you your life. The battles are usually long and have in-battle checkpoints due to the length of them, but if you made it there with only one more blow to endure, you will end up having to finish the battle as is if you do not have any Light Magic to replenish your health. ( I went through this mishap on my battle with Cornell, although it made it more interesting, it was difficult to finish him off, albeit on hard ) The boss health bar has two distinct colors, a reddish/orange tone which depicts its normal state and a silver gray one which calls for a special move to be executed in order to proceed damage. This could be either a Quicktime event, a puzzle to be solved, or a simple press of the action button ( R2 on PS3 ) There are several memorable battles, The Gravedigger, Carmilla, all 3 Titans, the Giant Ogre, to name a few. You are not going to feel like any boss is a cheap one, although the first one pales to all the rest in every way but it does a good job of pacing you well towards the rest of the game. My only complaint would be that you do not battle the Grim Reaper per se...but that is later explained in the story.

DIFFICULTY: Above average. Most videogames these days are rather easy or have no difficulty setting at all ( Assassin's Creed 2 ) which can take away from the overall feeling of accomplishment once you go through them. This game stays true to the difficulty settings found in former and old school games as it is not an easy one to finish. The game itself lingers around the 20 hours play through on any setting because of its length so real time would be somewhere north of the 30 to 40 hour range. This means that you will die...a lot. There is no 'wall' in the game, a place where you will die twenty thousand times trying to get through it like in Dante's Inferno or God of War III, but figuring out the patterns of the bosses and miscalculating a jump or two will set you back a couple of hours as you face the red screen of death. I must have died at least once facing the 20 bosses in the game, so be prepared. This is not a game to bulldoze through. But don't worry, it's nowhere near the sadistic levels of difficulty of Ninja Gaiden II on Xbox360. There is a difficulty setting, and it apparently only affects the damage you can endure and the damage you inflict on the enemies & bosses, hence the easier the setting the faster they die, and vice versa. I saw no difference in the number of enemies thrown at you from hard to very hard, something quite prevalent in Dante's Inferno, but there is a trophy or achievement to be gained this time around from actually beating the game in a higher difficulty setting. Awesome.

LASTING APPEAL: With incredible boss battles, a terrific atmosphere and an incredible storyline, Lords of Shadow is a must play for any action/adventure fan. It executes tried formulas effectively and has a clear theme to the game weaved into the music, its look, plot and pace that when you look at the game as a whole after you've finished it you will realize how well done the game is. Two Downloadable Contents will be released early this year that will further enhance the experience, something unthinkable as there is so much already packed in the main game.

LAST THOUGHTS: This is the best action/adventure game of 2010 and probably one that many people stay on the fence over because of the failures of its predecessors but make no mistake, if you have not played this game yet you are missing out on one of the most epic games you will ever play.

I rate it a 9.2 / 10.0

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PlayStation 3 160GB Gran Turismo 5 Bundle

PlayStation 3 160GB Gran Turismo 5 Bundle
Customer Ratings: 3 stars
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DO NOT BUY THIS! It is way overpriced! PS3s are going for 200 bucks and Gran Turismo is a 35.00 game on Amazon. Do the math! Shop somewhere else. This bundle is for suckers!

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Every ps3 is different. the point in time it was made, what bundle it was made for, etc. This one happens to be one of the best ps3's made.

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Wall Graphix: Child Pokemon Dialgia

Wall Graphix: Child Pokemon Dialgia
Customer Ratings: 4 stars
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Sticker is very good quality and easy to put on and off, but I was expecting it to be a little bigger for the price. Actual sticker is 7 inches across.

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Call of Duty: Black Ops II 2 PS3 Limited Edition Game Skin for Sony Playstation 3 Console

Call of Duty: Black Ops II 2 PS3 Limited Edition Game Skin for Sony Playstation 3 Console
Customer Ratings: 3 stars
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looks great on my ps3 if your looking to make your ps3 console look better than buy this awesome skin for your ps3

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My mistake in ordering. I thought it was the game not a skin. It would have cost me more to return it than what I paid. It was a gift for my Grandson. Live & Learn.

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Heavy Rain

Heavy Rain
Customer Ratings: 4.5 stars
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First of all, I'm not a big gamer. But someone had, a long time ago, recommended I play Indigo Prophecy, which I loved very much, it's a very enjoyable game. A few years later I had found out about Heavy Rain. I was really excited to hear that Quantic Dream came out with yet another game. I saved up some money and traded in my Nintendo Wii just so I could buy a PS3. At the same time I purchased a PS3, I also got Heavy Rain. I was like a little kid playing this game, excited, in suspense. I love it.

I was highly impressed on the graphics and story line. It's definitely improved since Indigo. I love how they put the extra effort into making the story lines so different, you really have multiple endings, much more than the previous game. I love that the chapters are set up for you. You can go back, redo a chapter, or just go back to play it differently to see a new out come. I have played it once, I am playing it again so I can see the difference.

My favorite character in this game is Norman Jayden. He's the best since he does have the cool ARI glasses.

Overall, enjoyable and will leave you wanting to go back and play it again. It is aimed for a mature audience so beware for some brutality.

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This game is awesome! The characters look and act like real people. I feel like I am directing a movie whenever I play. I also like how you can go back and see how scenes will play out if different choices have made. The only problem I have is that the game doesn't last longer. I have beat it like 3 times already. I wish the storyline went on forever!!!

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This is the most intriguing game I ever played. This story is sharp. It is unexpected and keeps you on your feet every minute of playtime.

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"Heavy Rain" is probably the first of its kind in terms of modern video games. It's "interactive storytelling," which means that the game isn't played like a typical role playing game or shooter. Instead, you're guided by choices, which are often performed through Quick-Time Events (here on out referred to as "QTEs.") It has an excellent story, gorgeous graphics and a truly innovative form of game play. But there's one MAJOR thing wrong with it...

...the voice acting. The voice acting is absolutely horrendous. The characters, all of whom are very interesting and in depth, are voiced by the most incompetent actors I've ever heard in my life. They make the voice actors from the original 1996 "Resident Evil" sound like Oscar-worthy performances-if you don't know what I'm referring to, go look up videos of the cut-scenes from 1996's "Resident Evil: Director's Cut." If you think those voice actors are terrible, they are GODS compared to the voice actors for "Heavy Rain." That is my only complaint about this game in general-everything else is pure brilliance.

Let's talk a little bit about the story, but without giving too much away. You play four different characters, in what I've referred to before as "Rashomon format." It's the same story told from several (in this case four) different perspectives. The story plays out like a suspenseful thriller movie, along the lines of "Se7en." There's a serial killer called "the Origami Killer," who uses extended periods of rain to drown his victims in ditches in an undisclosed area somewhere near Manhattan-they're all young boys, with whom he leaves behind an origami figure and cryptic notes to the boys' fathers.

The one playable character, Ethan Mars, an architect, has lost one son in a tragic accident and is left divorced by his wife, living in a slummy neighborhood where he sees his surviving son, Shaun every other weekend. One weekend, Shaun is abducted by the Origami Killer, and Ethan falls into a world of paranoia, violence and sadistic games set by the mastermind which can either make or break the case to find Shaun before the rainy season drowns him. Then there's Norman Jayden, an FBI profiler brought in on the case to help find this notorious killer. Norman is highly intelligent and uses an augmented reality program to help him keep track of evidence-unfortunately he's addicted to a (fictional) drug called "Triptocaine," which he can either refuse or abuse. There's also a young reporter named Madison Paige, who is an insomniac plagued by constant nightmares during the little sleep she gets. Madison usually stays at a hotel in a seedy part of town during her insomniac episodes, and this is where she comes in contact with Ethan. Finally there's Scott Shelby, a hard-boiled unorthodox private detective who has been hunting the Origami Killer for many years, and he's determined to find out as much as he can about this enigmatic monster with the help of a young woman whose son was killed by the murderer everyone wants to find.

That's the basic setup. It takes place, like I said, in an undisclosed urban sprawl outside Manhattan during hurricane season in October. The environments are absolutely beautiful, and the story is wonderfully written and depending on the choices you make, there are several different endings to obtain. I'm not a particularly hardcore gamer, but I played the game on easy mode all the way through and got the best ending on my first try without having ever played it before in my life-which is fun for me, because I like games for the story-which this one has in abundance. I'd recommend it if you're a fan of movies like "Se7en" or "American Psycho," it's more like reading an interactive book than playing a game-but that's not a bad thing! It shows that video-games can transcend their typical style and form a true work of art.

All in all, a great game with a great story, it's fun and entertaining. Except the voice acting, which is terrible.

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Games typically are just shoot this & shoot that. This game is a very nice breath of fresh air and honestly probably one of the best exclusives that PS3 has to offer. I couldn't recommend it anymore. Very deep mystery & problem solving skills are needed.

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Doom 3 BFG Edition

Doom 3 BFG Edition - Playstation 3
Customer Ratings: 4.5 stars
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I have been a big fan of doom since it's release for PC many years ago

now it's released for the ps3 and it's Fantastic I really was amazed at how well

they redid the graphics for Doom 3 and the controls on all three Dooms are

exactly like mainstream FPS games (like CoD and Battlefield) using R1 to shoot R2 to change weapons L1 for flashlight (Doom 3 only)

what's more amazing is they have all THREE games running at a silky smooth

60 Frames Per Second which makes the older games look much better then previous ports. the sound effects are exact as they should be and the option to play

FOUR player split screen on Doom 1, 2, and Online MP for Doom 3 just makes this a Must Have package for

doom lovers everywhere. they also included Online Multiplayer

for Doom 3 and while simple compared to todays mainstream shooters,

it's still a blast to play with multiple game modes Deathmatch, Team Deathmatch, Tourney (one on one deathmatch) and Last Man (be the Sole Survivor). I am about 3 hours now into Doom, 5 hours into Doom 2 and about 6 hours into Doom 3 and if you're looking for a good

scare for Halloween this just might be what you're looking for.

Graphics: Doom 1 and 2 are smoother but mostly the same monster textures are smoother though (doom 1 and 2) Doom 3 looks Fantastic with it's HD makeover and is so creepy compared to most games from this gen. 5 stars

Sound: excellent and exact in D1 and 2 Doom 3 really shines here I am talking sound effects that will set you up to be scared and you will jump, trust me. easily 5 stars

Gameplay: thankfully they tuned all THREE games to run perfectly off the dualshock which makes the game control without effort, also lots of options for gamma, and sensitivity for the speed for turning etc. 5 stars!

Fun: after all these years Doom 3 still makes me jump and I love it. Doom 1 is as fun as I remember with all secrets right where they were in the original release. Doom 2 looks as good plus all hidden areas are still hidden well and the game plays perfectly Doom 3 is the perfect halloween scare game for me with it's Moody sounds and Creepy effects plus the Hd graphics. 5 stars!

Overall: some long load times and slightly intrusive Game Saves (autosave)(sometimes the autosave takes you out of the moment and is annoying fortunately it's mainly before a cutscene or at the end of a level. these are about the only mar on an otherwise perfect Doom release package. Multiplayer is a blast and the single player is just as fun if not more fun then I had remembered.

the graphical overhaul will have you on the edge of your seat since it really brought out the creepy atmosphere of this game. I'd recommend the Doom 3 BFG edition to anyone not just FPS fans. that's saying something. 5 stars for a perfect collection, possibly the best HD collection this year!

if you're question is "is it worth it?"

the answer is simple and easy "Yes it is!"

UPDATE: it seems Doom 1 and Doom 2 have Online MP as well as offline split screen.

I just found this out today as I began playing and got an invite from

a friend, I was shocked we were co-op (ing) the campaign together. just too bad they Removed this option from Doom 3 but still a superb package of games.

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A QUICK NOTE: First off, before I begin this review, I want to lay my cards out on the table. Doom 3 is one of my favorite games of all time, but unlike other PC gamers, I never was able to play it on PC. I originally owned the Xbox version (and only that version), and I have never played the original at all on any other platform. Unfortunately, this review will not compare this edition to the original PC games, because I have never owned any of them. I also do not even have my copy of Doom 3 any more. So basically, this review is written by someone who doesn't even own Doom 3 any more. Before I got this, the only Doom game I owned was Ultimate Doom, which I got for PC during this summer's Steam sale.

So readers, please, PLEASE, don't go into this review expecting a comparison to the original PC games. I just felt I needed to be honest because I understand that people who already own the games, will want a look between the original games and the BFG Edition.

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Eight years after it's initial release, Doom 3 is finally available for consoles in the form of the BFG Edition. I'll go out and state that this review will put the overall package over my personal opinions about the games themselves (although I will at least give my personal opinions on them throughout. After all, I love the Doom franchise). Besides, I suspect that if you are here, you are a Doom fan, right? Or at least have a great interest in the series! So let's break it down.

* Both Doom 3 and Resurrection of Evil have been remastered with changes to the audio and visuals of Doom 3 and Resurrection of Evil.

* HD Remastering and technical improvements are the main selling point id is pushing. This includes improved lighting, rendering, textures, and many more. Also, Doom 3: BFG Edition supports 3D TV.

* On the Audio side, Doom 3: BFG Edition includes 5.1 surround sound.

* The Doom: BFG Edition also includes Trophies/Achievements, as well as a new checkpoint save system for consoles. You can use a flashlight and your weapon gun at the same time.

* The Lost Missions, a totally new, seven mission campaign with a whole new story.

* Finally, Doom 3: BFG Edition includes the original Doom and Doom 2 as a bonus.

THE GAMES THEMSELVES

Doom 3 is one my all time favorite FPS games. Given it's game play model, it's overall consensus is a bit divided. Doom 3 is basically shooting a ton of enemies, only done with extremely amazing technology (At the time, any way), with lavish production values. It's easy to see how Doom 3 can be a tad simple for certain gamers. Those who prefer the likes of slower, more strategic FPS like Metro or Crysis may not enjoy Doom 3 as much as their games of choice. However, if you still find Doom to be as great of a game as it was when it first came out, Doom 3 is as good as you remember.

For me, Doom 3 is still one of my favorite First Person Shooters. Doom 3's combat is pretty straightforward, and it does resemble the original's game play in many ways. However, all the pieces come together for Doom 3, even today. As a result, Doom 3 is still an amazing FPS experience, and as amazing as I remember it. The enemies are oh so cool, the weapons are classic Doom mainstay (read: Awesome), the bosses are frigging awesome, and the experience is still totally compelling and immersive. Yeah, I don't think that this game has at all aged, as controls and all other technical mechanics are as smooth and playable as they were when the game was first released.

Resurrection of Evil follows suit, and aside from new enemies, a new story, and new weapons, it pretty much plays the same. It does, however, provides a fresh new experience for gamers, and simply adds more to the great game that is Doom 3. Rest assured, it's very simple. If you love Doom 3, you will love Doom: Resurrection of Evil.

Doom 1 and 2 are still playable classics, which is amazing considering how old they are. While id's earlier games (starting with Hovertank 3D, and ending with Wolfenstein 3D) feel very antiquated and boring, the original two Doom games are still simple, great fun. Rest assured, they are very old games, and their game play mechanics are very simple. Heck, Doom didn't even feature a "true" 3-D environment. However, despite the fact that the FPS genre has evolved dramatically since it's inception (don't listen to the people who say otherwise, they know nothing about the genre), Doom 1 and 2 are still great games worth playing today.

In addition, all games feature multi-player. The multi-player modes don't feature all of the standard features you expect in games like Call of Duty and Battlefield, but they provide for some classic FPS multi-player that predates the modern incarnations we know and love. The modes included are pretty standard, but fun. Deathmatch is primarly the mode available, but there are different flavors of deathmatch. Standard, team, one-on-one, and last man standing are all included.

THE LOST LEVELS

While not worth the price of the full package, The Lost Levels add for some more game play to the already long Doom 3 campaign, but they do not add anything radically new to the Doom 3 experience. However, they are still fun, action packed, and still atmospheric as the original games, so they are worth playing through.

REMASTERING AUDIO AND VISUAL

Here's the big one: the spruced up visuals. Doom 3 and Resurrection of Evil have both been given the HD treatment; another set of games in the line of increased visual and sound fidelity. In the case of the visual end of the games, Doom 3 looks tons better than it did on the Xbox copy I had, which had visuals that looked similar to early current generation video games (heck, it looks better than, say Mindjack). In more technical terms, id Software built the game on improved lighting and textures. The result is as pretty you might expect. I wouldn't go so far as to compare the game to Crysis 2 on PS3, but from afar, it actually could pass for a next gen game (or at least an early one). Seeing Doom 3 in HD only makes the experience even better. If you have a 3D Tv, then you will benefit from the remaster even more.

As for 5.1 Surround Sound, I think it's mostly a somewhat trivial asset. 5.1 surround sound is nice, but it really didn't enhance the experience to previously unheard levels. Having said that, it definitely makes a difference and it sounds awesome on a surround system. If you have one, you already know that this makes a big difference. This edition takes advantage of sound in all directions, letting you hear sounds from.every angle, for better or for worse. Needless to say, this provides a high level of immersion, indeed. Hearing footsteps and unforeseen, near unexplainable ambient noises is scary in every form. Terrific sound design only makes this better. Guns sound extremely impressive, as do all the various sound effects that capably draw you into the experience. In short, not much to complain about here.

As far as sound design goes, Doom 3 sounds great. It's been so long since I owned the original, but as far as I can tell, more well placed sound effects only add to the horror. There was some stuff that I never even remember hearing when playing the original all the years back, and it makes the game all the more immersive.

MINOR GAME PLAY CHANGES

First, flashlight. In this edition, you can finally use a flashlight and your weapon at the same time. The flashlight needs to be recharged, so use it wisely. Thankfully, it doesn't hamper the game's difficulty. The original Doom 3 didn't let you carry both a flashlight and gun at the same time. Some people found it annoying. Other people thought it made the game more nerve-wrecking. Doom 3 changed that, but unfortunately, I can't find a way to switch it back to the original flashlight approach.

Lastly, the inclusion of auto-saving checkpoints. Despite the use of them, you can still save your game whenever you want. It's a good thing you can to, because I found the autosave points to be located very far away from each other, which may either be good or bad depending on where you stand. If you enjoy games that auto save, but not so much that you never feel the inclination to survive, than you will be pleased. If you prefer a more generous approach, you might want to save more often. Ultimately, it all comes down to where you stand. On a plus note, the auto save checkpoints are not as spread out like they were in Rage, so you will feel in less danger of losing all the progress you made within the levels.

TROPHIES/ACHIEVEMENTS

Alright, there's not too much to say about this one. The games come with Achievements/Trophies, and you will find some more replay value in completing certain objectives in order to show other games what you can do if a game company throws a certain task at you. Personally, I honestly find Trophies and Achievements trivial, but if you are a trophy/achievement collector, Doom 3: BFG Edition has many trophies that will keep you busy.

OVERALL:

Playing through all the content in the BFG Edition has definitely reminded me of how much I still love these games. If there is anybody who doesn't own Doom 3, now's your chance. This is one great deal for the price, and it's definitely one of the best HD remaster collections alongside the Ico/Shadow of the Colossus collection. Now, if you already own it, I'm not going to automatically say it's worth buying, so I would advise anybody who wants to know about the comparisons to check out other reviews. However, anyone with a fledgling interest in one of the best FPS franchises of all time should consider this a must buy. If you, like me, lost most of your Doom games as well, then this is also a must buy. At it's current price, it's a terrific budget package for a game series that still holds its own ever since its first inception.

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Doom was my introduction into the wonderful world of the 3D First Person Shooter. It was unlike any video game I have ever played before. Just three minutes and I was hooked. And I was playing it on a laptop computer that had a black & white LCD and weighed 13 pounds. Of course after Doom came other games like Quake, Half-Life, Medal of Honor, and so forth. The graphics got better, the mechanics more complex, and the action more intense. But Doom was always the one that started it all (for me). As time went on, my gaming went from PC to PS2 and later to the PS3. So when Doom 3 arrived for PC & X-Box only, I had to suck it up & wait.

Oh joy, Doom 3 BFG Edition is available on PS3! First off, it has all three Doom, Doom II, and Doom 3 on a single disc. Doom has been around for a while so I don't think I have to go into the merits of its plot and mechanics. It's still the old school, "See it, shoot it!". It may not be the perfect shooter I'm sure most followers are aware of the flashlight conundrum, I don't need to repeat old complaints. Doom 3's translation onto the PS3 does have some decent graphics. No real complaints there. Doom I & II, however, are still done up in the old pixelated textures no hi-def remastering here. And yet, I don't feel like I'm driving an old jalopy when I play them. They really feel great they really take me back. Overall, this edition is a great buy at around $20. I'm happy.

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Dark hallways, beautiful graphics, and a class game come back to life what more can you ask for?

I enjoyed this game many years ago when it first came out and I would highly suggest people looking for a fun FPS game to pick this up.

The story is very different to what I remember of Doom but it does well incorporating all the previous elements of the past games into this one!

4/5 Overall, very fun!

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DOOM and DOOM 2 are icons. They look great in this package and play very well. Takes a minute or two to get used to a controller rather than a keyboard and mouse, but then it's smooth sailing.

DOOM 3 was a game I've never played before now. As of this review DOOM 3 is a nine year old game, yet it still plays very well. The frame rate is super smooth, the lighting is excellent, and the game drips atmosphere. If it doesn't scare you at least once or twice then you have no feelings! DOOM 3 BFG is a great collection, buy with confidence.

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