Showing posts with label ps3 novo. Show all posts
Showing posts with label ps3 novo. Show all posts

MLB 11: The Show

MLB 11: The Show - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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This will be short and sorta sweetrefer to the comments I'll tack on for a much more detailed critique of this game, for those who are interested (ie: serious baseball geeks, like me).

This year's version of The Show is again clearly aimed at serious baseball gamersmeaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewherethis is clearly a very serious baseball simand as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.

This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that. I am 56 years old, played competetive baseball from age 7 up through a college level, and have remained an avid fan to the present day. I have played most of the pc/PS baseball videogames over the years, starting with DOS-based pc games, up to the present PS3 generation of games. I play through a full season vs: the CPU on All Star level of difficulty, using my home town Chicago White Sox, and ensure each year before I start the season that all the rosters are up to date, and accurately reflect the current real teams. What I want out of any baseball game (board games through videogames) is a realistic baseball experience, that isn't easy to master after a few tries. MLB The Show 2011 is clearly for players like methose seeking an arcade style baseball game, where you can win games, hit home runs, and strike out everybody with regular ease, should look elsewhereyou'll be incredibly frustrated/annoyed/humiliated by this game, if that's what you're seeking. But for those baseball fans like me, THIS is your game: read on.

The new addition to this year's game is the use of the right analog stick to control hitting, pitching, and fielding (baserunning still largely button controlled, same as last year). However, one of the best things about this game is the flexibility it offers: you can play with the old button controls if you don't like the right stick, or you can play with any combination of old/new gamepad controls. For instance, I am playing this current season using last year's zone control/buttons for hitting, but the right stick for pitching and fieldingmore on this below.

To hit, you pull the right stick back(down) as the pitcher is in his windup, and push forward(up) to "swing". It's largely a matter of timing that affects the outcome of any swing, as the only "aiming" you have to do with the right stick is left or right, as you push it forward, to hit pitches on the inside/outside part of the plate. The CPU automatically adjusts for whether the pitch was high or low. I went back to the old button control for hitting after a number of games, but not because I was having all that hard a time with it....it just simply didn't "feel" like hitting to me, especially because of not having to consider whether the pitch was high or low. "Swinging" with the left stick, and having to aim the left stick to a specific zone where the pitch is, to successfully hit the ball (last year's mechanism) just feels more like hitting to me. But to each his ownhitting has always been challenging in The Show series, and this year is no different, regardless of what control you choose. See my comment section for WHY hitting is hard. Hint: it's not because of the controls.

Pitching with the right stick is a major upgrade, IMO, compared to last year. You still select the type of pitch you want with a button, but then pull back on the rt stick to start your windupthe height of the pitch(high or low) depends on how close you come to releasing your pitch (forward on the rt stick) when a meter bar approaches a white linehitting the white line exactly when you push up on the stick means a pitch on the leveltoo soon or too tardy on the release affects the up/down location result. You are also required to aim your upward push of the rt stick to hit the spot laterally, where you aimed before the windup startedhit it exactly, and the pitch USUALLY winds up where you intendedthe more off the target you are with the upward stick motion, the less accurate the lateral location of the pitch. I have stuck with the rt stick for pitching, as I find it much more challenging and interactive than the old model. It IS harder to avoid walking CPU batters, as a result, but much like hitting, success with the analog stick for pitching depends on more than just accuracy with the stick. Comment section for more on that, but in short: strategy, and some baseball know-how/experience counts.

Fielding with the rt stick has some issues, IMO. I use it again because it is much more interactive than the old push-a-button-and-hope-for-the-best mechanism. You move your fielder with the left stick, and throw with the right. You push the stick in the direction of the base you want to throw to, and then a tricolor meter bar will rapidly appear below your fielder. Throw when it is green, and the throw is always on the mark. Throw in the yellow, and it usually is, but better fielders will have better throws when it is yellow, and the chance for an error higher with a less skilled player. Throw in the red, and it is almost always an error, and usually a seriously wild throw, no matter who the fielder is. Pure fielding errors/bobbles on batted balls still seem rather random to me, howeverthough this is supposedly based on the individual fielder's real MLB skills, I'm not entirely conviinced of this yet (ie: I've already had to watch Sox fielding wizard, and future Hall of Famer, Omar Vizquel, bobble a number of routine ground balls). So this is OK, since it's way more engaging now to field, and PERHAPS takes into account more of the individual player's fielding skills, but it has some serious issues, IMO, that affect gameplay a lotsee my comments again for details. Just be prepared for making LOTS of errors, when you first start playing the game. The learning curve isn't all that steep, though, so keep at it. It IS more engaging than last year.

The graphics are again stellar, and easily the best of any sports game on the market currently. Player models are unbelievably accurate and detailed, as are individual player batting stances, pitching motions, and mannerisms. There are a number of new gameplay animations from last year, which add to the fun factor in playing a game. The stadiums are also more detailed and individualized, as are the crowds. The noises of the ballpark and gameplay are also spot-on, with the result being that the incredible visuals in this game greatly add to the gameplay experience. It's totally immersive, and looks like the real thing. All they need to add now are the smells of hot dogs, peanuts, and beer......

The announcers, alas, remain the single weakest aspect of the game, and a main reason why I don't give this game 5 stars. Eric Karros has replaced the annoying Rex Hudler, but Matt Vaskurgian and Dave "Soup" Campbell are back. Karros stuttering, gee-whiz delivery is probably an upgrade from Hudler's ridiculous schtick, but the other two unfortunately have very little new scripting involved in their announcing of a game. It's obvious that very little effort went into upgrading this aspect of the game, and it's too bad, because it was old last year. MLB2k does this WAY better, though the rest of that game remnains inferior to The Show. More in my comments again, but for now, that's all I have to say about THAT.

Rosters are fairly complete, though again most minor league players are fictional characters. It seems that real players exist only for players who have played some games at the MLB levellikely a licensing thing, I suspect.

Not a big deal, though, since again a major strength of this game is that you can edit just about everything, and create players to your wishes as well. Players are all rated for a number of skills, that affect individual performance and gameplay results, and you are free to edit any player that way, should you think the ratings are wrong. I have found that most ratings are OK, with the consistent exception that many fairly fast players have relatively low speed/running ratingsso I edit those accordingly, as I come across them. For on-line users, the game again updates rosters, based on real MLB changes, on a weekly basis.

Other modes again include Road To The Show (I don't use this, but consensus I hear is it's also much improved from last year), Home Run Derby (to satisfy, somewhat anyway, the arcade-game seekers), and on-line play (still apparently a serious lag problem, though), and co-op play, where up to 4 players can play a game at the same time. I'd refer readers to other reviews for a critique of these game modes, since I rarely use them: playing a full season vs: the CPU is all the time I can manage.

In summary (guess this wasn't too short after all): MLB The Show 2011 remains the best baseball game on the videogame market, by far. It has it's appeal mainly to serious baseball fans, though, and will likely be "too hard" and "no fun" for more casual gamers, especially those who don't understand that the best MLB teams LOSE 4 out of every 10 games. I'll add details in the comments section for those interested, as the season moves onand I get more games played, and comments are welcome.

PLAY BALL!!!

P.S. As of this date, no less than 26 professional videogaming review websites rate this game 89.5%, out of 100%.

I'd have to agree.

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Maybe it's the fact that I've purchased this game since '08. Maybe it's because this game is so good that it has spoiled me. But I can't help but feel this franchise has reached its peak and is starting to level off.

First things first, as usual, the graphics are amazing. You've seen the screen shots, watched the YouTube videos, and maybe have even played the demo. If there's one thing The Show fans can count on, it's photo-realism. One graphical complaint I do have is the sky textures. Would it kill them to put in some clouds? Or in night games, maybe the moon? Stars? With so much of the game taking place from the batter's point of view, the sky is constantly on screen. It's just so.. blah.

The new gameplay mechanics utilizing the analog controls require suburb timing, making pitching and hitting challenging yet engaging. Analog controls are also added for fielding.

Also, a pretty important change I'd like to mention: no longer can you simply guess the pitch type and have the game automatically give you the location. For example, in previous versions, you could guess fastball and sit changeup. If the pitcher threw a fastball, an indicator would flash at the exact location where the pitch would end up, whether it was a ball or strike. In '11, you now must guess the location along with pitch type. Simply correctly guessing the pitch will not reveal the pitch location, upping the difficulty of hitting even further.

Returning this year are Road to the Show and Franchise.

RTTS has improved somewhat. Remember those annoying goals, like "Hit and Run" or "Drive in the Run"? Those are a thing of the past. It was a broken system. You'd attempt a Hit and Run, but the pitch could be far out of the strike zone. If you swung at it, you'd invariably miss the ball, failing the goal in the process. Now, each at-bat is rated as Poor, Good, or Excellent. From my experience, there is NO way to gain negative points during an at-bat. Even if you end up hitting into a double play, you could still earn points (albeit, not many).

As usual, you'll spend about two seasons in the minors before being called up to The Show. If you're lucky, a player in your position will get injured or traded, allowing you to ascend the ranks much more quickly.

Franchise allows players to manage everything from ticket prices to concessions. It's essentially the same as last year. Running a team can become a little tedious, especially dealing with injuries. If a player on your MLB roster needs to spend time on the DL, you will have to call up a player from your AAA roster, call up a player from AA to replace the AAA player, and basically do it all over again in reverse once the MLB player returns. And injuries are COMMON. Of course, you could always set all of the tedious decision making to AI control, which is what I did.

One thing that annoys me to no end in Franchise is the way MVP awards are decided. Just like in previous versions of The Show, pitchers are awarded the MVP award at an alarming rate. In real life, a pitcher has won the MVP only once since 1987 (Dennis Eckersley). Since there is an MVP award for each league, that's one pitcher out of the past 46 MVP awards bestowed. In The Show, I've played five franchise seasons and SIX pitchers have won the MVP. Yes, in three of those seasons, both the AL MVP and NL MVP were pitchers. That's unheard of!

The commentating is just foul at this point. Matt Vasgersian has probably not been in the recording studio since '08 other than to say a few new names. Dave Campbell is back to add absolutely nothing to the experience. Where's the excitement? Where's the inflection? Why does everything sound so forced? Eric Karros is new to the booth and an improvement over Rex Hudler (who WOULDN'T be an improvement over Rex Hudler?). But it's marginal. Karros has more energy, but his lines are still painfully generic. Of the three commentators, Karros sounds like he had the most fun in the recording booth.

There have been reports on multiple message boards that the game is prone to freezing. I've personally experienced instances of freezing. The very first time I loaded the game, it froze during one of those opening montages. Next time, it froze on the trade screen in Franchise mode. Luckily, the game hasn't frozen during an actual game.

One other minor gripe has to do with the Home Run Derby. First, there is absolutely no unique broadcaster commentary for this mode, just the muffled PA announcer in the background ("He's down to two outs!"). There's no golden ball as the final out, which could have been a cool touch. And there are no kids running around in the outfield shagging balls! Honestly, when I watch the home run derby on TV, I get a kick out of the kids diving for balls and trying to catch pop ups. I think that would have been such a great addition! Instead, you're just hitting balls into an empty outfield. It just feels a glorified session of batting practice.

Many of you die-hard fans probably think I'm being too tough on this game. But hey, if I buy this game four years running, my expectations are going to be high. Sadly, this game feels like what perennial sports games should never turn into the $60 yearly roster update.

If you are new to the franchise, buy it, hands down. But if you own The Show 10, I'd wait for next year.

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I've had every edition of this series since it started, and I've grown accustomed to the great graphics and the slick presentation. I've always found, though, that the playability needs quite a bit of tweaking to make the gameplay realistic. Thankfully, you have the ability to make these changes with the dozens of settings that you can customize with using the slider bar. I will say that this year's game seems the hardest to play in the MLB series and after hours of tweaking the gameplay settings, I still can't get this right. My beefs:

1. Hitting has become exceptionally hard which is fine if it works both ways (i.e. hard for the AI as well), but it doesn't. I've abandoned the analog controls for now as they are not consistent and seem 'off' a bit (for lack of a better word). I was a very good hitter in the '09 & '10 editions but this year, it's much more difficult. I'm up for a challenge but I think the AI needs to be impacted as well. I'm scoring 0-3 runs per game and haven't hit double digits in hits 22 games into my season (with the Tigers, and there are some good hitters in that lineup). Too many grounders and soft pop flies to the shallow OF.

2. Piching is regressing year-over-year. The AI seems to have no issues hitting whatever I throw at the plate and has the plate discipline of Tony Gwynn or Wade Boggs with every batter. Whereas my pitchers struggle to hit the corners consistently, the AI does so with ease. Guys with a 5.00+ ERA in real-life are studs in this game. There is absolutely zero forgiveness when pitching. I also think this game is to the point in its development where needs to improve pitch recognition and pitch physics. While it has always been tough to see balls vs. strikes on borderline pitches, this year it seems a little more difficult. I don't think there is enough recognition separation between pitches with 15 to 20 MPH differences. I actually think MLB 2K is better in this area. Other than 12-6 curveballs, pitches tend to be flat across the board.

3. Hits into the corner are seldom doubles. I think this game has always struggled with effectively scaling OF speed, throwing accuracy and throwing velocity. Not enough drives into the gap fall. This needs much tweaking to get right and, again, for some reason I have not yet been able to find that elixir in this year's edition.

4. Stealing is, as always, tough. Not enough separation in catcher skills between those you cannot run on and those you can thieve all day. It's been this way for years.

All in all, I do enjoy the game but I'm now looking at MLB 2K11 as a diversion to the somewhat unrealistic gameplay that The Show is becoming more and more. The Show, graphically, blows away 2K11 but in my opinion playing the game is why we buy them.

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First off, let me state that I come from the school of thought that if they had done nothing but update the rosters I would consider the game awesome, so what I have seen so far deserves A+ in my opinion. Secondly, let me add that I have no interest in analog control. I tried it for about 30 seconds. I don't see that it adds to the experience for me at all. I am all about playing Franchise on All-Star level with my Cubs and Yankees and I have only played some pre-season games so here is what I can offer.

Graphically I see improvement in terms of the appearance of the players. The biggest thing I have seen with limited playing time is that the movement of the players in the field is, to my mind, significantly more life-like. They move toward the ball in a more natural fashion and I have noticed that if you try to change direction they are not able to turn on a dime, but have to slow down and will move in a much more realistic way. Each individual player's range is actually a factor. I noticed that Soriano will bumble a little bit in LF--I have personally seen him drop flies like a little leaguer (those of you who know Strat-O-Matic will understand when I say he is a definite "5" in LF)so no one can claim this is not realistic.While I am still feeling my way through the settings (that's what Spring Training is for) I am starting to really appreciate the broadcast camera view. I am still getting used to it and it can be a little deceptive when fielding , but the look of it is really pretty.

I have also noticed that the hitters will take their sweet time in between pitches. It can be a little frustrating if ,like me, patience is not your best trait but it is very realistic and really adds the relaxed pace that is a game. And on the subject of issues that arise with a lack of patience, I loooove the balk feature. And I learned you have to be careful. I was getting beat and getting frustrated so I started to hurry and balked a guy from first to third and he scored on a hit. If you don't like it you can turn it off, but I love having to come set . Again--the real feel of the game comes through.

I think the commentary, while largely the same, has improved. Karros is heads and shoulders above Hudler--he speaks in a more relaxed,conversational tone that adds to the leisurely ambience that is baseball--not goofy and on fire all the time.I almost fainted when I heard interaction between him and Vasgersian, when Matt asked him if he agreed that C.C deserved CY Young consideration!

Hitting is very challenging (see edit) challenging, and it almost seems like pitchers are mind readers in foiling your location guesses. You have to be patient, work the count, be aware of pitcher (and umpire!) tendancies. After I had a strike called on a high pitch clearly out of the zone, I took a chance that the wiley pitcher was going to try and get away with that location again, and roped it for a single. I have not tried the contact swing too much, but love the idea that with a 2 strike count you have the option to try to protect a little bit and cut down on the strike outs. The cancel throw feature is also a great idea.

The game is even more visually stunning than last year and I haven't even scratched the surface of what I will see as I am planning for the first time to play all the Spring games to really get a feel for the game and my roster and build that anticipation toward opening day!

If you really love baseball and have the patience for hitting, with no arcade expecatations that you will hit a homer every at bat this game is a real loving tribute to America's past time, and really done in a first rate fashion.

A tape measure home run on this one for me!!

EDIT:

I have played several more games as the Yanks and Cubs in Spring Training and I think that my experience is consistent with the general consensus that hitting is definitely more challenging this year.I am really struggling on All-Star level. I did not have trouble at all in last year's model, but I am averaging like 1 run a game with a team BA of .177. I have won five games out of the twenty-odd that I have played. One, I was down 7-0 in the third and got miffed and simmed it to the end, and lo and behold the CPU had the Yanks win 13-7.One I won against the Nats 1-0 on a suicide squeeze in the 11th after Burnett had a no hitter thru 8 1/3. The CPU is clearly even more develish than last year with spotting pitches, and focus and patience at a much bigger premium. I have never been a slider adjuster, but have found that with this version it is a must to tweak the sliders a bit to generate some offense. As I write I am still perfecting that, but I can say that, unlike Madden in my opinion, this game can be adjusted to play beautifully and the graphics are really just stunning.

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Its an awesome game. So realistic and the picture is amazing. I love the Sox and its so cool to see all the updated players and play as my team in different parks. I bought PS3 for this game and I'm glad I did because it is that awesome.

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Memorex PS3 Quad Controller Charging Kit

Memorex PS3 Quad Controller Charging Kit
Customer Ratings: 4.5 stars
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I mainly wanted to point out, to those looking for the same solution as I was, that this charger WILL accept two Move Motion Controllers. That is not clear from the photo or product description, to date. Many of the chargers I researched (including one that I ordered prior to this one and had to return because the item description was so vague) only take ONE Move Motion Controller and ONE Move Navigation Controller.

In general, it's a good charger and I'm pleased that I purchased it. It seems solidly built and you don't have to futz TOO much to get it to couple with a controller (though practice will clearly make perfect, especially with the Move controllers).

The blue lights (or red when charging) aren't overly bright (like some complained about with other chargers I read about), but I suppose that can be a subjective thing.

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I was pleasantly surprised upon realizing the stand is designed in 3 separate pieces the center section and (x2) side Move controller chargers. I only have a single Move controller so opted to only insert one side unit. Curious to know if the charger could also be used as a display stand, I contacted Memorex Tech Support. They sent me a reply stating "Please don't leave the battery on the charger after they are fully charged, the battery may overheat and become defective." Kinda disappointed about that aspect but assume this is the case for all charger stands.

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The Memorex PS3 Charging Kit is Great. Keeps 4 units fully charged and they can be left in on trickle charge without damaging the units. It is a bit tricky at first docking the controllers to the charger, but after a few tries you get the hang of it. Nice unit,looks cool, doesn't take up too much space.

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Works just fine! No problems at all with it. I think it was significantly cheaper than the Sony's chargers, so I took a gamble. It charges up very well. And it even has ports so you can charge your other electronic toys.

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I was pleasantly surprised: the charger came in a nice packaging and looks very good in person. It is not cheap looking has a nice weight and sits sturdy on flat surfaces thanks to the rubber backing on the bottom. Another surprise: The chargers for Move controllers can be detached separately if you don't need any one of them or both. Inserting the controllers into the right spot can be a bit challenge in the beginning since you cannot really see where the connectors meet as you mount them but after a couple of tries it's all good! No wobbly parts. Definitely worth purchasing.

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NCAA Basketball 09

NCAA Basketball 09
Customer Ratings: 4 stars
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Good game, but not great. I just wanted a college bball game that i could play, so i bought this one. Not the best, graphics are kind of whack, and play is slow and a little hard/wierd,

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Assassin's Creed Brotherhood

Assassin's Creed Brotherhood
Customer Ratings: 5 stars
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After playing all Assassin's Creed Games released so far (including Assassin's Creed 3) I must say that Brotherhood is my favorite.

I consider it to be the best from the series. The annoying bugs were fixed, Ezio is deadlier than ever, and you get a lot of fun missions on single player. Also you will be able to compete against real people in multiplayer mode.

My favorite part is the help of assassins in missions.

Overall a really fun and exciting game.

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PS3 Slim 250GB Epic Mickey: Power of 2 Bundle (PlayStation 3)

PS3 Slim 250GB Epic Mickey: Power of 2 Bundle
Customer Ratings: 5 stars
List Price: $429.99
Sale Price: $349.00
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This is the best bundle for me, it has a lot of value! the game is super fun! has a complete move set and came with a 30-day PSN gold trial! but don't overpay! i bought it off Target for $299! they discounted it to $290! so don't overpay for this!

Update! for $299 at Target online or instore you will get a $30 gift card with your purchase so logically its $270! get it now

****UPDATE****

THERE IS A SALE ON TARGET FOR THIS TIME! ITS BEING SOLD AT $269.99

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The system works good only disappointment is that I found the same bundle $50.00 cheaper at Target after I bought it.

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Simple and stylish. Plenty of accessories. Good games and performance. My boy loves Epic Mickey because the challenges that's represent the game.

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I think a good product, this very complete because I can play, and watch movies, have good graphics I recommend it to all

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Its a good way to get the whole family involved and off the couch and there are so many games that can be played with or without the move package which was nice because almost all of our games were compatible

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Legend of Spyro: Dawn of the Dragon

Legend of Spyro: Dawn of the Dragon - Playstation 3
Customer Ratings: 4 stars
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After a couple of disappointments in the series, I bought this Spyro game for my daughter in the hopes that it would get a new look on the PS3. It most definitely does, with not only gorgeous visuals and breathtaking locations, but a surprisingly different take on the interface: this game has the same mechanics as the God of War series. You have light and heavy attacks, combos that involve simple button-press sequences, and a "level-up" capability that involves collecting special crystals and then choosing which abilities to funnel them into. The buttons even map exactly the same. I played this for a bit with my daughter, then out of curiosity I switched over to God of War when she was out of the room, and it felt pretty much the same--the flight mechanic even resembles God of War's "Icarus Wings".

Unfortunately, this new interface won't resonate with everyone who is a fan of the Spyro games. For example, camera control isn't always 100%--sometimes it's taken out of your hands. I'm used to the God of War series having none at all, so I don't find this as jarring in this title as others might. Not every special ability or chaining action is simple to pull off--but believe me, any 10-year-old will pick this up fairly quickly. The new "grab" mechanic that lets you seize hold of your opponents is surprisingly easy to do, but requires you to make some decisions in the middle of a pitched battle--there's a time when grabbing is a good idea, and a time when it's a bad idea. Flying is extremely fun, but not always perfect: there are times when the wind direction (which you can see) will limit your actions. You have to follow the lines that show you the direction of the air flow, so this won't be easy for the under-10 set. In fact, I almost think the "ages 10 and up" rating is more for a child's capability of understanding the game than it may be about the content.

Here's what makes Dawn of the Dragon tons of fun, though: it has sharing loosely coupled to the story. Gameplay is like a "prison escape" movie cliche--you have two heroes, and they're tied together. They have to work together to get through the story (often referred to in gamer circles as "two-player co-op"). Thankfully the magical "tether" tying Spyro to Cinder is a pretty long one, letting you rather freely move about. The game sticks two dragons together and not only lets a single player jump on-the-fly from one to the other, it also lets you switch in and out of two-player mode with a couple of button-taps. If a sibling wants to join in on the fun, they can take the reins of one of the two dragons. If they get bored and want to stop playing, just pause the game and select "one player" again and the game will resume exactly where it left off. Kids can share together without having to start over, reload, or commit to both of them finishing the level. Dawn of the Dragon also adds some fun for girls: while the previous Spyro entries have been boy-oriented, my daughter was thrilled at the chance to play Cinder, the girl dragon. Her abilities are different (and just as important) and she even seems to be a bit better at flying.

That said, the Spyro series doesn't just have kids in its fan base--there are "elite bosses" and hidden secrets that are more for an adult player looking to get the most out of their gaming experience. There are character cutscenes with a longer story and dialogue, and you may be surprised to know that some top-drawer talent lend their voices to the series: Elijah Wood (as Spyro) and Gary Oldman (as Ignitus). The elite bosses and secrets are optional parts of the game, and it may take some explaining to younger players that certain bad guys don't have to be defeated: they can be skipped. I'd recommend skipping them the first time through because the two that we've uncovered so far have turned out to be impossibly hard to battle. If you want to cut down on frustration, don't try to level every skill to the top, and definitely steer clear of the Elites.

If you have children who enjoy the Spyro series, chances are they will find this one fun, but they'll need to understand that it's not exactly the same as the rest of the series. They should also play it all the way through once before trying to master it all and beat the Elites. Consider it more for ages 8 and older, with 10 and up getting the most out of it. If you're an adult who likes the Spyro series and also enjoys God of War style games (like Heavenly Sword and Dante's Inferno), then there's a good chance you'll enjoy this makeover just as much as the younger fans will.

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Good Fun & Entertainment from an Old Friend!

I remember Spyro from the late 90's when he made his debut on the PS1. Here we are ten years later and he is still going strong. Yes, the last few Spyro titles have been a disappointment, but for some reason Activision did it right and churned out a great game. I have to admit that since Spyro landed on the PS2 and the Gamecube including the Wii that the games have been a bit of a let down. The games were still playable, but missing that certain something quality that made the original first three games so much fun. The magic from the original creators had faded away.

Legend of Spyro: Dawn of the Dragon is probably one of the most beautiful Spyro games to date. It's simply gorgeous. This is also the first time that Spyro can fly in a game. I think the Spyro the character has really matured a bit and there is a certain grown up element to this game.

I wouldn't call it a boss battle, but one of the big monsters in the first level is a bit on the scary side and the way the game plays reminded me a little of God of War. I would say this game isn't complete 3D like Mario. Spyro is restricted to what is visible on screen and the 2nd analog stick doesn't function the way I would like it to. The second analog stick has always been used to rotate the camera angle around the screen 360 degrees, but because of the fact you are restricted to semi 2D/3D layout that one can only move the camera to what the game lets the player see, so its pretty much a 180 degree turn. I didn't find this to be a BIG problem, but it was a bit annoying at times.

Other then that small annoyance i actually found the game to be quite entertaining. It brings back some of the magic from the original Spyro games that were lacking on his PS2 days. This is definitely a title you want to add to your library and its hours of fun with a familiar face.

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This is my second Spyro game and I really like this one. Here's why:

-The graphics are absolutely beautiful. In Avalar Valley, when Spyro and Cynder are free-flying around, you can see individual blades of grass, each leaf on the trees, and there is so much color! The environments are very passionate and have a mood that relates very closely to the storyline.

-The breaths are powerful and vivid. Spyro's fire breath lights up the whole screen! They have an instant effect on enemies and are very gratifying to use.

-Medium difficulty level. I am currently playing this with my seven-year-old sister and we both have no problem getting through puzzles and fighting enemies. I have definitely played easier games, but this was not the hardest. I've only died twice and I am halfway through the game. Contrary to earlier reviews, jumps don't have to be perfect; there is some margin for error.

-Runs smoothly. This game never gets choppy and I have yet to see a glitch (and I'm halfway through!). When Spyro and Cynder are flying and one wheels about, the camera moves without any hiccups. This makes the experience feel more lifelike and immersive.

The problems I have with this game include the following:

-The camera constantly drives me insane! Pushing really hard on the right analog stick makes the camera drift only a very small amount. This seems confining, especially in a game with such rich environments, puzzles, and intense combat.

-May be hard for some players. Some parts can be a bit confusing, and combat can drain life quickly, but this isn't a problem if you have some time and patience! Finding all the health and magic upgrades is constantly irking me as I can't seem to find any! The armor is a nice touch, and looks pretty cool, but finding all of it could be difficult.

OVERALL, this is a wonderfully made game with few hiccups and many hours of deep, bright, colorful gameplay that involves puzzle, platforming, and fighting elements. I would definitely recommend this game to anyone who has some money to spend and a few hours to play!

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My son loves this series. It is vastly superior to the previous release, being more intense and heavy in graphics. The story line is a bit more complex, as well.

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The game is somewhat confusing when I get to certain levels. But I will manage to get thru. I just put it away in cabinet until I have more patience to deal with it.

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Soul Calibur IV

Soul Calibur IV - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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I am a huge fan of the Soul series. I remember sinking quarters into the arcade over a decade ago. When Soul Calibur first came out on the home consoles, it was like a dream come true. Many hours were spent playing that game instead of working on papers in college. Soul Calibur 3 was definitely my favorite. I even had the chance to work on the artwork for the UFS card game based on SC3. I think my huge involvement and love of Soul Calibur, especially the SC3, is what ultimately led to some of my disappointment with Soul Calibur 4...

The good:

-The graphics are incredible! The animations are smooth and the characters move with a beautiful fluidity. The faces in particular look much better with each iteration, and SC4 definitely made leaps and bounds in the character models.

-Online play at last! Not once did I experience lag. It's fun to practice on the CPU, but far more fun to take on complete strangers. Even if you lose, you get to see how other people play and you start improving so when your friends come over, you can summarily embarrass them.

-Best character-creation mode EVER. Sure SC4 did not reward you non-stop with character-creation items the way SC3 did, but the depth of the new system is something you have to experience to appreciate. I love the amount of customization you're allowed, though I miss the CC-unique fighting styles.

-Tower of Lost Souls. They call it that because you will sink hours of your life there.

-A cool tag-team dynamic that lets you switch characters in the middle of a fight. Definitely useful when you need a variety of styles.

-Critical Finishes are cool when conditions are right and you can pull them off. I'd rather be beaten with one of those than a Ring Out any day.

The bad:

-Yoda is cheap. You can't even grab him. In fact, the Star Wars characters seem FAR out of place, but this isn't the first time SC has done crossovers. What bugged me the most is that the Character Creation didn't allow you to make Jedi characters. How utterly unfair to add the license but not allow customized lightsaber wielders.

-No Team Versus battles. I can't understand why they would remove this, maybe Namco believed if you wanted to play against another human, it's better to do so online in standard/special vs mode?

-The storyline seems extremely thin, and the character endings are pretty lacking compared to SC3. There's no interactivity in the cutscenes or endings and some of the hidden characters don't even get animated endings.

-There are no shop girls from SC3!

-Chronicles of the Sword is gone. It was one of my favorite modes from Soul Calibur 3. It contributes to my overall feeling of a lack of story in this game.

I love most of the additions to the game, including the game modes and some of the new characters. I can't understand why Namco chose to remove some of the modes from the previous game though. They really need to release more downloadable content too. On its own, this is a fantastic game. It has great graphics, a balanced fighting system and enough features to keep you busy for a while. The character creation is something all fighting games should learn from. But ultimately, if compared to past games of the series, you get a sense that this game seems a bit rushed in the substance department. I hope this isn't really supposed to be the last of the Soul Calibur series, because it didn't really tie up a lot of the characters stories in my opinion.

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When the mechanics of a game franchise are fundamental to its success it is best not to tinker too much with how it controls and feels overall. The newest SC suffers from this slightly as it does feel like the same old game, but that is also its strength. There isn't anything new that takes away from the core enjoyment of this supreme fighter because other than the new SW characters everything is meshed together for a smooth experience. The new critical finish comes into play so little as to non existent. There is alot under what appears a shallow surface, however. The character creation only gets fun once you master it and unlock the cool equipment and weapons. Ideally the game wants you to take everyone through its 5 chapter story mode offering but the hardcore restart elements of mission mode (my favorite part of the old game(s) are redone in the somehow less fufilling TOWER mode(it is lacking the storyline text& map that made the original missions more fun.) Survival mode is redone as a backward crawl into the dungeon of the tower. The unlockables come easier but it feels right as this is a more challenging SC as well. Changes like these and the customizable skill and equipment set make SCIV VERY replayable. I know this my thumbs still burn especially after taking the unwieldy DARTH VADER through arcade mode which took me longer than I care to admit. Darth V. is tough to control as he should be with his mechanical legs, his forces powers and throws are tougher to use but with practice he can be worth the effort. The story text for each character is enjoyable, and the incredibly deep moves list for each fighter is accessible from the pause menu as always. SCIV is frustratingly hard at the right moments, and addictive in all the right places with an abundance of strategy and configurability, that plus its satisfying catalogue of fighters will have this disc running hot in my PS3 for awhile. BTW The install feature to hard drive doesn't shave as much off the load times as I was hoping for but I like having the option.

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I'm not much of a video game reviewer, and I'm certainly not a "serious gamer" but I do enjoy blowing off an hour or two every once in a while playing games. Up until we rented this on gamefly I had never played a Soul Caliber game before. I enjoy fighting games provided there are some speedy characters involved. My Hubby and I enjoyed this game enough to pay the extra loot to "keep the game" so we are now the proud owners of Soul Caliber IV.

What I liked:

1) I didn't have to hit 40 sequential buttons to get the character to do something cool, in fact my inner button masher was quite happy with the moves that I was able to do right off just by smashing in patterns.

2) The graphics are good, the surrounding areas are cool to look at and you can smash up your surroundings, which is always fun. The playable characters come in a wide variety and all look fairly good (some of the women are ridiculously proportioned but whatever). They have a variety of weapons that are quite fun and all look great.

3) The characters level, meaning the more you play with one, the more options you get with them.

4) The online option is interesting, but for some reason the pairing doesn't seem up to snuff, I mean why would the computer match up a level 1 with a level 41? It seems that it should be a bit more balanced as to who it sets up against who.

5) The tower is a blast, and it's HARD! basically you have to fight different groups of baddies on each level of the tower to ascend to the next one... we're on level 20 or so now and it's no walk in the park! The good thing is that each level has a way for you to unlock another article of clothing to use in your character creation.

6) Character creation, this can be quite fun, and I'm really bad at it. My hubby can spend over an hour tweeking his dude... I just slap some clothes on them and go.

7) The other options are your standard Arcade mode and the story mode, both of which allow you to unlock different playable characters.

What I don't care for:

1) When you are either beating the tar out of someone or they are laying the smack down on you, armor can break... effectively leaving your character almost completely in the nude. Now I'm not sure who gets their jollies from video game semi-naked people, but I'm not one of them.

2) It would be great if the female characters weren't trapsing about with their boobs hanging out wearing thongs... and the closeups of the boobs and booties gets to be rather tiresome... men wonder why more women don't play video games... this is one of the reasons.

3) The commercial showed Darth Vader fighting Yoda... um... you only get Vader on the PS3 version, apparently Yoda is on the Xbox version. It would have been nice to have had both.

4) The loading times from fight to fight get a bit tiresome, especially in the tower when you just got your derrier handed to you and you have to re-fight the same guy for the 15th time and there you are; waiting for 2 minutes or more to reload the battle.

5) In the character creation I should be able to pick some better undergarments for my people just in case all of their clothes get busted off so that they aren't standing there in a bra and thong.

Still, I love the game, it's an absolute blast and well worth a purchase (especially used)

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Overall I'm quite disspointed with this game.

Let's break it down though.

Graphics 5/5: As far my opinion goes, this is the most graphically superior fighting game there is at the moment, the scenes are beautifully rendered and the characters are rich in detail.

Controls 5/5: The controls never change and no exceptions here, the game is easy and can be jumped right into.

Character Creation 1/5: What a HUGE step back here...SC:III had so many innovative things here a "profession" made it feel unique and special. Now it's just "What character do you want to rip off?!" Which is extremely lame and lazy in my opinion. The different combos of clothings/faces are alright not as extravagant was SC:III was.

New Features 2/5: The "Tower" is quite bland and more like just a scenario mode nothing overly special about it.

The online mode I will admit I haven't tried yet but...I imagine it's no different then having someone sitting aside of you playing. I most certainly miss the strategy mode as it gave a real personal feeling to the game.

Main Guts of the Game 2/5: Let me start by saying the Star Wars characters compared to the rest of the group...are ridiculously overpowered. In Arcade mode you go from classic SC scenese to a...space ship? To fight "The Apprentice?" What the @#$@? The Apprentice is ridiculously over powered and if you're playing on medium expect hard diffuculty Hard expect Soul Edge...etc...The first time I went through I spent around 1 min. on each opponent and 9 min. on The Apprentice.

The story mode is VERY dissaspointing as it starts with about a 4-5 paragraph introduction then just like...arcade mode until the last fight. About a 1 minute clip a sentence or two pops up on the screen...that's it. Not a whole lotta point to "Story Mode" if you don't actually make the character have a FREAKIN' STORY!

Overall: I wish I would have rented this game instead of paying salty for it...It's just...not as good as any of it's previous bretheren. I'd be even willing to say a step BACK.

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With Soul Calibur V hitting store shelves, it seemed apt to go back for a change and pick up Soul Calibur IV. The game came out in the midst of the revival of the fighting genre. It had to compete with the likes of Street Fighter IV, Super Smash Brothers Brawl, Tekken 6, and BlazBlue just to name a few contenders. In terms of sheer combat and gameplay, Soul Calibur IV is remarkable. It may, in fact, be the most fun of all the Soul Calibur games from a multiplayer standpoint.

Story has rarely been a strong suit for Soul Calibur. The relationship between characters is often interesting, but aside from that the main story isn't quite as interesting. Soul Calibur IV seems to be self aware of this as the actual story mode with each character is really short and isn't really filled with a lot of story at all. There is, however, a nice little handy chart that gives you character biographies and shows the relationship between characters that actually can make the cast of Soul Calibur IV interesting. And while the story mode is laughable, each character has their own journey you can play through. It consists of five battles. Two standard fights, a mid boss, another standard battle and finally the actual boss. It's a simple thing, but seeing as how you've got quite a few stories to play through it can suffice. For those who just want straight shot battling there is always the Arcade Mode which puts you through eight different battles where you score as many points as you can and finish as fast as you can.

As far as single player content goes, Soul Calibur IV doesn't quite go to the depths of the second or third installment. There is the Arcade and Story Mode. There is also the Extra Arcade Mode and Extra Versus, which we'll talk about shortly. At the very least, however, Soul Calibur IV does have the Tower of Souls which can be quite attractive to those looking for a challenge. Here you can either ascend or descend the tower. Ascending has you going to different floors and taking on various challenges. Such as taking on a horde of enemies with only a single life gauge, or defeating an enemy before time runs out. There are also bonuses and unlockable content to behold should you fulfill certain conditions in some of the challenges. For example, you might just have to defeat the enemy, but the game might reward you with treasure (usually a piece of equipment) or gold if you do something more such as pull of three grabs in a match, or switch characters three times, or perform a certain amount of impacts. It gives you reason to play through some of the challenges a second or third time.

Descending is a different story. This is effectively a survival mode with a strange boss character appears every five floors. It's much more of a challenge than previous survival modes. As you descend your health will regenerate a small amount should you emerge victorious on each floor. But it is definitely a challenge.

The Tower of Souls is indeed a nice addition but it has nothing on the single player content offered by Soul Calibur II or III. On the other hand what you do get is an extremely good multiplayer suite. And when I say good, I mean VERY good. Soul Calibur IV has one of the best multiplayer experience of the entire series. The single player stuff will be over and done with soon (depending on how well you can get through the tower of souls, that is) but the multiplayer almost never gets old. It's fast paced and intricate in the sense that newcomers and veterans will be able to step on in. There are complex combos and such for those familiar with Soul Calibur, but for those just learning the series for the first time, there are plenty of simple moves to pull off. Although this can lead to some people winning fights through button mashing, it's still a ton of fun given that anyone can pick up and play, and those who have already learned Soul Calibur aren't exactly punished thanks to what it offers. It's always fun to pull of a surprisingly difficult combo and watch it succeed. Especially because everything is flashy. Soul Calibur IV also offers up a nice handicap system so that people can play according to their own experience and style against someone else. Are you a beginner playing against an expert? You can set your total health to be higher and his to be lower to give you a fighting chance. And the game leaves this up to be your choice.

There are certain elements to Soul Calibur IV's combat that make it stand above all else. The first and most obvious change from the third game is that every person in battle has a piece of armor they wear. There are three. Top, middle and bottom. Dealing enough damage causes a piece of armor to break. If the armor breaks, attacks that correspond to that area will deal more damage (i.e. if your top armor breaks, high attacks will do more damage). It adds an element of desperation when all your armor pieces are broken.

The second big new element is the critical finish. These are really flashy attacks that seem clearly inspired by Mortal Kombat's fatalities. The idea behind critical finishes is genius, although the stipulations for pulling one off are quite hard to obtain in a battle. You're likely to see one or two, but you won't use them that often. In past games, players were known to block. A lot. Critical Finishes were implemented for to punish those who relied far too heavily on blocking. Every character has a Soul Gauge. The more attacks you land the brighter it glows until it's blue. The more attacks you block the weaker it gets until your gauge is red. When you're gauge is red and starts flashing your next guard might cause you to stagger. At this point your opponent can execute a Critical Finish. A critical finish is just that... a critical finish. It doesn't matter how much life you have left, the battle ends. You're more likely to actually pull these off on CPU opponents rather than actual players, however. The critical finish definitely discourages blocking, but you're rarely likely to need them. Like Mortal Kombat's fatalities, you'll be interested to see everyone's, but in order for that to happen you'll likely end up going into the training mode and setting it up to easily see it for yourself.

What really makes Soul Calibur IV's multiplayer fun is that there are a ton of fighters to choose from. Certainly there are clones, but the various fighting styles and diverse move lists of the characters make it so that everyone will be able to find someone they can play as with little to stand in their way. But a layer of strategy is actually added to Soul Calibur IV thanks to the ability to create custom characters.

While custom characters will be based off the style of other characters, there's actually quite a bit you can do with them. There are tons of different outfits to put on and tons of different weapons to unlock. And you'll slowly unlock all of this stuff as you play. And there is a lot to unlock, giving you incentive to play through the Tower of Souls and to constantly revisit the various story modes. At least all of this is fun, but what makes it unique is the layer of strategy. The different pieces of equipment have an impact on stats. Mainly our HP, Attack and Defense. But they also enhance certain skillsets which will allow you to equip various skills. This not only gives you reason to jump in... but to experiment as well. There's a surprising amount of depth. You can also customize the characters who already exist and give them better weapons or equipment as well.

Figuring out just how to customize a character is actually a lot of work, however. If you're having trouble in the Tower of Souls it's likely because you need to create a custom character and assign abilities to them to give you the edge. And these abilities range from basic, "Increase attack power of vertical or horizontal strikees," to others that can be extremely helpful when you learn how to use them correctly, such as the Venom Fang or the Impact Heal. Yes, Soul Calibur IV will reward smart players. Especially in the Tower of Souls, which seems to be catered toward the hardcore of Soul Calibur. Button mashing in the Tower of Souls will get you no where, but creating characters with the right skill set for the right challenge definitely will. If you don't actually take time to learn the various mechanics of the system... the Tower of Souls WILL crush you. And this is why Soul Calibur IV manages to have depth where it's sequel does not. It's important to master the various guard impacts. It's important to figure out which pieces of armor to put on to improve which stat... and which weapons to use based on their attacks or the inherent skills they may possess. Soul Calibur IV can be surprisingly addicting just based off this mechanic alone. Mainly because it gives you a lot of different ways to approach some of the challenges brought up by the Tower of Souls (or to power your way through each character's story mode).

You can also use custom characters with their weapons and abilities in Versus Mode as well. You can also do this for arcade mode. And this can really make the multiplayer aspect fun. And even those who just want to use them for aesthetic purposes can do this, as the "Standard Versus" grants no actual bonuses based on your weapons or equipment.

This all adds up to make Soul Calibur IV more fun than meets the eye. The extra layer of strategy used by this as well as how the game encourages players to learn the mechanics through the Tower of Souls. You could easily spend hours on Soul Calibur IV thanks to this. But playing against friends is also a lot of fun. Especially when you both design custom characters and go into the Extra Versus Mode.

Namco will not skimp on the presentation of a Soul Calibur game and it shows. Soul Calibur IV is by far one of the most gorgeous looking and detailed games you'll find this generation. Characters move smoothly and in conjunction with their weapon. The stages you'll fight in are also incredibly detailed. Soul Calibur IV has excellent presentation coupled with a great soundtrack to present it. The music is absolutely astonishing. As are the sound effects. In terms of production the game is just all around good. Degrading as always, however, is the voice acting. Although by now fans are probably immune to it. Some of the cheesiness of the characters dialog may even be comforting. There's not too much of it, though. And it's not like you'll want to jab your ears with something sharp that you'll go deaf. Eventually the voice acting just becomes background noise. The voices themselves actually compliment the characters. What might be the take away is that some of the lines are just not so great. Take the announcer who, upon gaining victory just simply says, "Victory belongs to the last one standing..." you kind of expect him to say more but it just ends there. The words are spoken but it doesn't feel like they were there to mean anything. Just feels like they were spoken because they know it can be done at times.

If anything, Soul Calibur IV is a great game to play. The multiplayer, especially, is incredibly addictive. The game also goes online. Your mileage is likely to vary from one match to the next. I played in some rounds that did me some good, but I connected to some that just simply weren't playable. For the most part the experiences were good rather than bad. From a multiplayer standpoint, Soul Calibur IV is the best in the series. From a single player? That's a different story. While Soul Calibur IV offers enough, the previous outings offered much more content. While Soul Calibur IV will keep you busy to unlock all the various equipment, weapons, etc... you'll find that were it not for the multiplayer and in depth character customization you wouldn't really have a whole lot to actually do in Soul Calibur IV. At the very least, Soul Calibur IV actually lets you set up a battle against the CPU if you like... this is something that previous Soul Calibur games simply didn't do. If there wasn't a second controller plugged in you ONLY had access to the single player portion. Here you can set up exhibition battles against the computer if you simply don't feel like diving into the Arcade, Story or Tower of Souls modes. And yes, it's actually a lot of fun given how you can adjust the difficulty, life gauges and even set up battles among custom characters. This is, of course, nice if you simply don't want to go online for the moment or if there are no friends to fight against at the time. And because battling is so much fun, even going up against the CPU is perfectly fine. One could easily spend hours just setting up their own custom versus matches alone.

Soul Calibur IV manages to be fun because it's got mechanics that really work. The single player experience isn't quite as big as one would expect, but at least it offers up something for players. The multiplayer is fantastic, especially the online component and there is a lot of customization. It isn't quite the essential Soul Calibur in terms of a complete package, but from a multiplayer standpoint... it stands tall.

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Folklore

Folklore - Playstation 3
Customer Ratings: 4 stars
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Wow! That pretty much describes this game. Where to begin ...

Visuals: The first thing that will strike you is just how beautiful this game is. Every visual aspect of the game has been lovingly constructed, and it shows. There is a lot of great lighting, and the visuals really set the mood for the game.

Sound: Amazing! The alternates between haunting, wistful, and hectic (battle music) but its always beautiful. Never overbearing, always setting the mood ... its been a long time since I've heard game music this beautiful. Really, words cannot describe how good some of the songs are.

Plot: Great! Wow, finally a game with a GREAT plot. And I do mean great plot. It advances at an appropriate pace, and the 'chapters' that the game is broken up to make the experience of playing the game like reading a good book ... especially towards the end. I read some reviewers blasting the game for gratuitous text and while there is a lot of text, I found it to be the best part of the game. It really was like I was reading a book at points, except the book happens to have beautiful graphics and visuals to go along with it. And this is not a bad thing; in facts its a very good thing. That I can compare the experience of playing this game to reading a good book speaks volumes (ha, pun) to the depth and intricacy of the plot. This isn't just a pretty looking button masher this is a game with soul.

Action: Lots of action if thats your thing ... I actually found myself wishing there was less of it, so I could progress the plot quicker. That said, I do like collecting things in game, so I did get all of the special items, which slowed me down a bit. The action in the game is fun, and fast-paced. However, there are so many folks that you can potentially get, most of them really aren't going to see play. You'll have a few favorites and then some 'special' ones for special occasions. Which is sort of sad, but nothing to really do about that.

Format: I mentioned how the game is divided into chapters before ... this is a really great innovation (I'm not sure if its been done before) in my opinion. After a long hard day of work, I really don't have time to spend hours and hours playing in a sitting ... even on weekends I do have other obligations. Chapters allow me to play manageable chunks, accomplish something, and then go on the next night without feeling like I just paused the game for a day. I had the chance to just play through chapters without taking a break, and that worked really well too. Like reading a good book, the chapters would end at a suspenseful moment, and since you are switching off between Ellen and Keats you get a really good flow going.

Conclusion: This game is great. Hands down one of the best games I've played for any platform. It made me glad I dropped hundreds on a PS3 instead of an XBox 360. However, if you have a short attention span, or just want mindless killing, or some such thing skip this title, its not for you. If like intricate plots, stunning environments, and beautiful music (with a little action thrown in to spice things up) then go and buy this game right away. I cannot recommend this title highly enough it simply blew me away.

I honestly cannot think of any negatives for this game. The only thing that is a remote negative is that the downloadable content is not yet available in the USA. If you're in PAL territory or Japan (maybe all of Asia, not sure) its available though. Also, replay value is not super high once you know the plot you know the plot. However, its is without a doubt worth the money and worth the play-through.

I had the good fortune to play this game on an excellent 1080p hdtv (more than capable of handling the 720p format this game is in), and it really made a difference. While of course you'll still have an amazing experience on any TV, when a game has such stunning visuals as this one does make an effort to play it on an HDTV if you can. :)

So go and buy and play this game ... and have fun! :)

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Okay. I Love this game!!! The fighting sequences are not complicated in any way. Sometimes (always with the boss fights) you have to figure out how to beat the enemies by evaluating a picture. But this is also an easy task.

I have to say whoever made this has a wonderful immagination! I am always interested to find out what the next foe looks like! And the story lines are fun to solve. My attention is never lost.

This is the perspective of a 15 year old female...so I dunno how this will fare with others.

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Folklore is truly a sight for sore eyes. Its a brilliantly told story about a girl named Ellen and a guy named Keatz. You can play both sides of their tale.

The cut scenes are shown in several different ways. One of which is a very interesting comic-book style. Each and ever cut scene is well done and tells the part of the story they are telling very well.

In story, theres a murder in Doolin, the town of the dead, and you must find out why there was a murder while finding out about your past.

Gameplay-wise the game plays well both as an action adventure game with RPG elements tacked on which work great. Only problem is that whenever you switch out your powers there's about a 5 second pause in the action.

If you are wondering about the game download or find someone with the demo on their PlayStation 3.

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Folklore for the ps3 is a ACTION game with very minor rpg elements thrown in. Simply put the action is similar to that of the Kingdom Hearts series, you use a variety of combos to take out your foes. There is no traditional jrpg menu driven combat system in this game. Hence an action/hack n slash title. The reason why this game leans towards rpg is because you can select the types of attacks that you have on hand to use from a variety of attacks that you accumulate throughout the game. Its strong points are the very well executed combat system and the top notch design/graphics/visuals. Where the game falls short is the lack of rpg elements, and a lackluster story. I will elaborate in detail in the following paragraphs.

What is interesting about the combat system is the distinct use of the enemies you defeat. For example the first time you take down the "horned bull" and absorb its "spirit" you can then attack using this spirit and the "horned bull" is visually represented during your attack a few feet in front of your character, visually this is very neat. Furthermore linking together combos from various spirits makes for some distinct gameplay that in my opinion far surpasses the extremely repetitive nature of combat found in games like Kingdom Hearts. There is allot of room for creativity in how and when you combine your attacks/spirits. The combat is very fun and beautifully executed visually, if you are a fan of fantasy styled visuals you will not be disappointed.

Which leads me to what strikes me most about this game, the over all art design and wonderful use of color. The many environments, and various foes look just fantastic. Design wise I would describe the look and feel of this game as Hansel and Gretel meets Final Fantasy meets Wizard of Oz. Very distinct traditional story book vibe meets modern fantasy feel which had me deeply absorbed for the first 5 hours or so simply due to the solid combat and the distinctly gorgeous visuals. Though like most things beautiful that lack "heart", over time the flaws begin to outweigh the visual beauty.

When I said this game is NOT an rpg that is because it isn't in the traditional sense. Your character is in one very small town throughout the game and you interact with a very limited number of characters that you must interact with to unlock the next action driven playable area. There is no open world, various towns, player defined pacing of game play. Which is not a big deal to me, just do not go in with the expectation of jrpg styled exploration. This game is on rails.

And the story. In my opinion the story was convoluted, abstract and bland. There are really no memorable characters in the game. And by around hour 12 I had lost all interest in the unfolding "mystery", I simply didn't care about the story or characters.

That about sums it up Folklore. If you are looking for a different action title to mix into your gaming routine, then I say go for it, the combat is fun and distinct. Again the game looks just great, I am a fan of the art design and the graphics. On the negative side the game itself does not let you "explore", and the story was very hard to follow and boring. The characters are far from memorable and are all image and no heart. I really wanted to love this game as it made such a strong impact at the outset, though over time I just found myself not wanting to "hack it out" to learn more about a story/characters that I simply did not understand/care about. Three star game worth about $15-$20.

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While the big heavyweights tend to have legions of fans ready to pick up the game as soon as it's released, or at least till you've heard about it anyway, some games might have a smaller appeal and it becomes a classic case of "it might not be for everyone". One game that I had read about a lot prior to buying a Playstation 3 was Folklore, an RPG with a different battle system than selecting Attack or Item and a great visual style. So it naturally became one of the first few games that I played and while I'll admit the game has some pluses, the game also has its share of flaws that prevented me from being completely immersed into the experience which was disheartening because I wanted to like it but the game did things where I just couldn't.

Story: You play as 2 characters: Ellen, a soft-spoken young woman who receives a letter from her mother who's supposed to be dead and wants her to come to the village of Doolin and Keats, a writer for Unknown Realms, a magazine dealing in the paranormal who receives a strange phone call requesting he come to the village as well. When the 2 meet, they become investigators into the village's past and the many mysteries that lay in its home and roads.

The story is essentially a murder mystery so it's hard to tell whether the limited replay value will be an issue but my biggest concern is that in order to progress through the game, Ellen and Keats both have to finish each chapter separately which basically means going through the same paths, potentially picking up the same abilities (though slight deviations are found) and finishing the same boss fight with a different strategy than the other. On one hand it's fun to see some background into the parts where you don't see the other character or explanations for certain events, it makes the game feel a bit repetitive and also a bit slow since I couldn't bring myself to complete a chapter at a time, if that. It's intriguing sure but I didn't find it a page-turner, mainly due to the gameplay.

Graphics: Folklore is a game similar to the recently-released Valkyria Chronicles or Okami where the graphics look utterly gorgeous on HDTV sets. Mainly this is due to the color palette which is sharp, incredibly vibrant and well-presented with my favorite being the ethereal Faery Forest which has an absolutely beautiful flower field halfway through. Each chapter takes place in a different realm which are also stunning from the hellish Warcadia to the tranquil Undersea Palace. It's not exactly system-pushing but it's still great to look at.

Sound/Music: The music as well is especially pleasing to the hear from big orchestral scores during battles and the end-level boss to the melancholy piano playing during travels around Doolin which sounds similar to a sad freeform jazz playing. There's no real rousing tunes and the atmosphere created by the soundtrack is like a quiet evening at home with maybe some rain outside. There's some voice acting as well which is fine though it's rather infrequent and there's characters that have barely any lines to be said.

Gameplay: Putting the repetitiveness of replaying the same realm twice, Folklore's main draw is the combo system which uses customizable buttons for attacking. Basically your 4 face buttons acts as a way to initiate an ability that you've mapped onto that button. Throughout the realms are what's known as "ids" which when absorbed gain you access to that creature's ability so some create bombing runs, shoot missiles, powerful punches or act as a shield. With plenty to choose from, it's easy to customize your skills for the most effective though there's some that frankly, are kind of useless. You can also upgrade them by either absorbing a certain amount of them, killing a certain amount of ids with them or using items found in the realms.

And how do you absorb them? Well when you attack, a little blue ghost pops up but when it turns pink, you press R1 and jerk the controller upwards to "yank" their souls out of their bodies. They can also be combined with others showing the pink ghost for more exp though it's a little cumbersome to reposition your character so you'll get them all. There's also some enemies with special R1 tactics where one requires you to yank when it turns red, move the controller back and forth like a driving wheel to slam them into the ground while another has you position them exactly straight up for the greatest of damage. It's one of the few Sixaxis features found in PS3 games that actually has use as opposed to Ratchet and Clank's freefall or Heavenly Sword's Aftertouch system where you can use it though using the analog works better. My one problem is that the process is somewhat lengthy and trying to extract an id doesn't pause the enemies and the effect isn't cumulative so should you get hit, you have to start the whole process over from the beginning so it's best to get rid of the pesky ones before attempting it.

Part of me wants to recommend Folklore since it does quite a few things right, namely the graphics and music, but the incredibly linear story progression as well as the slowness of the story itself kind of prevents this. You don't feel like this is a game you wouldn't mind if you never beat it but if you do want to make it to the end, it's kind of a long, patient affair.

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Raptor 1337 Guitar Controller with PS3 Adaptor - White

Raptor 1337 Guitar Controller with PS3 Adaptor - Black
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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I ordered this thinking it was a Peavey Raptor controller for a PS3 only to find out they shipped an AG Riffmaster instead thank God it was damaged and needed to be returned as this piece of garbage does NOT work with a PS3, they only had a PS2 transmitter in the box, instructions were for a PS2 only. When I called Amazon they told me that the listing had changed AFTER I made my order, no longer is it listed as a Raptor 1337 (although the box that it was delivered in had a Raptor 1337 sticker on it from the Amazon warehouse). As for the construction of this controller....SPEND THE EXTRA $30 AND GET THE LOGITECH GUITAR!!! I have one of those and the craftsmanship of the Logitech far exceeds the Peavy, sturdier, better whammy bar, nicer controls, etc. The Peavey looks like a hobby kit put together in about 10 minutes....WORST PART IS to change the batteries (which come pre-installed VERY odd to me) you need to remove 8 screws on the back cover plate to replace the 4AA batteries, which takes about 10 minutes when the Logitech takes about 15 seconds to change it's out. Sure, it's full sized, but also very bulky, the edges are more squared off than rounded, also the finish on the Logitech is a high grade piano black polished look...the finish on the Peavy was awful, a few bubbles and orange-peel spots. Also, there are only 1 set of buttons, no slide capabilities on the neck, no navigational buttons on the body to scroll through even a PS2 screen. I'm surprised that at $169 they actually sell these ... if I were Peavey, I would be pretty embarrassed to put my label on this controller would serve better as kindling for a fire this winter. After all was said and done, Amazon took this back and I ordered another Logitech guitar they thrw in free overnight shipping, but I still feel cheated as AMAZON was the one who listed it improperly, changed the listing AFTER I ordered it, and could only throw in free shipping for the hassel I have to go through to get this shipped back to them, not to mention this was needed ASAP (yes, I did pay for overnight shipping originally as well).

If they had a rating for HORRIBLE, I wish it were an option, the 1 star review was the lowest I could give

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I purchased this item from Amazon.com. I t does com with an adapter that plugs into a PS2 concsole, but also has another adapter that attaches to the PS2 adapter that makes it a PS3 adapter. The product thus far is awesome. The only thing I dont; like is that its a right handed guitar. Most others can be either left handed or right handed. When you flip it upside down to play, there is no strap button to make it left handed. You either have to sit down to play it or buy a bigger strap from a guitar shop. you can still play lefty mode with it. I would recommend this to others.

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eForCity Silicone Skin Case Compatible with Sony PS3 Controller, Black

eForCity Silicone Skin Case Compatible with Sony PS3 Controller, Black
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $2.99
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I did receive the product relatively quickly. However, as many other reviewers have stated, the product is not the one in the picture. It's not a bad skin at all, but if you're looking to get specifically the one displayed then look somewhere else.

Also, seller, what's with this? You have not one, but FOUR pictures of a product you're clearly not selling? Shame on you lazy people.

EDIT:

This product below is EXACTLY what you'll get when purchased through this page.

PS3 Silicone Controller Sleeve Black

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don't buy this skin! you won't get the one that is pictured. this is my second purchase from importer520 and it's the second time i got burned. importer520 sells a skin bundle (black, red, blue) for $6.99 and sells this listing for $7.93. i bought them both and they are both the same. it's not unreasonable to surmise that this listing is for a superior product based on the price difference and the pictured item. WRONG! you're going to receive the same inferior product. this is even after the seller contacted me and apologized and explained that it was a supplier problem that they are working to correct and was nice enough to give me 50% off of my order. that was considerate of them but it doesn't excuse them for continuing to falsely advertise.

shame on you importer520! you could at least change the picture so that you're not misleading customers.

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I've purchased two of the "official" PS3 controller skins in the past, and it's one of those things: once you have one, it's hard to play without it. Couldn't find the official one anywhere, so I went with this one, and I must say, I prefer this one. I like the ridges on the sides, and, for whatever reason it doesn't get as oily as the official one. I doubt it's "oil resistant" or anything, lol, but seriously, it's a noticeable difference.

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The cover feels great in your hands and stays tight around the controller. I highly recommend!

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The best thing I've bought for my PS3 EVER!

Will be purchasing more, immediately.

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UFC Undisputed 2010

UFC Undisputed 2010 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $10.98
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This is a great game, with visible damage to your character and your opponent, for instance, if you repeatedly kick your opponent in the ribs, his ribs will get red, then purple, and eventually look almost black from bruising, this also relates to how damaged the area is. If you repeatedly strike the rib area for example, you can break their ribs and get "daze" them so that you can land very powerful strikes to the head and body. You can even get a knock out if you do indeed break their ribs, and while they are dazed, strike them repeatedly in the ribs.

With all of that said, like almost all fighting games of this type, the grappeling and submission gameplay is not super great. It is IMPOSSIBLE to submit a CPU opponent. By impossible I mean, I had the game in begginner difficultly, had the opponents life bar in the far red, grappeled him, got into several dominant positions relitively easy, as I had nearly full green life bar, and every time I initiated a submission he would get out. I tried arm bar, Kamura, even a rear naked choke back mount top while I was full health, he nearly none. It is IMPOSSIBLE to submit CPU in this game, and yet it appears that the CPU can submit you at anytime they choose, no matter how better off your stamina and life bar is, no matter how fast or furious you spin the analog stick. It is the go to move when the computer decides you have won enough.

The Stand up and Ground and Pound are amazing and great fun, but don't bother trying to do anyting involving submission, you will fail.

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UFC 2010 for ps3 has potential to be the greatest MMA game ever. The only reason I say it is not the greatest game yet is because there are several bugs. It is very hard to get a fight online and the career mode has some problems, including your stats decaying too quickly, fatigue not really playing as much of a factor as it should be, and opponents getting too tough too quickly. Some of the ufc fighters also need a little tweaking but as soon as the developers get a patch update out there, and I am confident they will, this will be the best MMA game ever. Despite these current problems, I also want to address its successes. The graphics are UNBELIEVABLE, every fighter looks completely real. And the realism doesn't stop there, every fighter in the game has fighting styles and abilities that are just like the real fighters. There are also all kinds of new features like the ability to make and play your own pay per view which is so fun if get some friends to play through it and the other gameplay modes that ensure you will never get bored of this game. So all in all, I would highly recommend this game if your a fan of the UFC although would recomend you wait until they get a solid patch update out there so you can enjoy it to its fullest.

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A new, barley updated sports title to refresh fans of the previous entry's shortcomings. My thoughts exactly when I saw the demo of this title available for play, enquiring only to differ from the many wrestling games played in my youth. Having little knowledge of mixed martial arts, the UFC or any fighter in/outside the ring, my predetermined thoughts were nothing more than a button masher enjoyable for a few fights. A title that captures my full attention with great presentation, style and a flawless control system deserves my hard earned money, the honor of accomplishing that with a simple demo is held by few.

A twelve year spanning career mode only offers a Create-a-Fighter challenger the chance to hold the gold but does a great job of simulating the journey from unknown to champion, with a strong custom skill class, attire and fighter modifications. A huge roaster of real fighters across five different weight classes waits at startup, throwing them into the cage with exhibition matches, title defense, title (capture) mode, tournament and Ultimate Fights, which recreates the best fights in UFC history, or gives the chance to change them. Online only offers exhibition or tournament play between players with custom UFC/create a fighter rules, leaving the UFC selected fighter possibly destroyed by a highly skilled CAF. A brand new game comes packed with a code for online play; a used copy will cost roughly an extra $5 for online fighting.

The fights appear just like the sport that inspired it. Fighters appear weak or tired with increasing body damage and a few fists to the head will leave a cut for blood to drip onto shoulders, bodies and the mat. Fighters are limited to competition in their respective weight classes, height or reach don't play a much of a factor due to the feel of balance between each fighter, never knowing when you might get stunned or knocked onto the mat makes engaging play. Graphics and sound look great in presentation to make this title look more like the actual sport. The control scheme parallels those in recent boxing games with the left stick acting for fighter movement and right as takedown or submissions. The controls remain the same when fighters hit the mat but as any true fan will know that's a whole different game in the struggle to stay victorious, hunter or hunted can quickly be toppled for the win.

Plenty can be found for anyone in the various modes or only exhibition matches. The excellent, responsive controls that can lead to easy upset/defeat is the meat on the hook reeled in by near life like capture/presentation of the sport. The demo did a great job of setting up the game with much more in the full version. Anybody looking for a never ending title with different character selections and match outcomes or an engaging sports/fighting title should step in the octagon.

Last Words: B+, easy to pickup & fun to master, an easy title that you can lose a few hours in, not many of these titles exist anymore.

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I thought they were gonna step it up from the last one, but the game controls seem a bit more difficult. The game controls should've not been changed. I rather play the first one still. Not a fan of 2010. By the time i figure out how to get out of a leg lock, Undisputed 2011 will be out. Not worth it, maybe next year.

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The game is much more difficult than the 2009 version, but the gameplay has significantly improved and the graphics are awesome.

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