Showing posts with label ps3 games online. Show all posts
Showing posts with label ps3 games online. Show all posts

Black buttons, D-pad, Thumbstick set for Playstation 3 controller

Black buttons, D-pad, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 5 stars
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Sale Price: $6.49
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I was looking for a pair of thumb sticks because mine was chewed up by my dog. I just replaced mines recently with this pack and everything works fine. The only differences between this and the original is that its pitch black instead of gray. Also, the thumb sticks are slightly smaller than the original but it shouldn't affect gameplay. Also, the buttons are all black and don't have the shapes on them. Highly recommended if thumb sticks need replacement.

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Need for Speed: Prostreet

Need for Speed: Prostreet - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.70
Today's Bonus: 1% Off
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First of all, I'm not a gamer. I haven't owned a console since the Sega Genesis. I bought the PS3 because I wanted Blu-ray but needed protection from the format war. My wife wanted Guitar Hero, so we purchased the PS3. Since I've never played any other version of NFS, I had no opinion of the franchise before making this purchase.

My PS3 came with Motorstorm, and I really enjoyed playing that game. So my wife brought home NFS Pro Street thinking I would enjoy this as well. I played it for about an hour and it sat for the better part of two months before I picked it up again. The reason? It's painfully slow to play and I wasn't up for having to go through the process of tuning.

I rediscovered it a week ago and have given it more of the attention it needs. I have to say that I kind of enjoy the game. The cars are cool, there are a million different combinations of cars and setups to use in different types of racing (grip, drag, and slide). There are different modes for racing and online play is available. You get a lot of game here. There is enough here to keep you busy for quite a while.

Annoyances such as the announcer in career mode, and the slow, redundant processes that take place between the action ruin the experience. The fact that you can't exit a race day until you have dominated it without losing all your progress in that race day confuses me. Some race days have six or seven events. Have trouble with one of them and decide to quit, and you'll have to go through the trouble of going through every race again.

Overall, the game isn't bad. I have a feeling we'll be seeing this one in the bargain bin once GT5 comes out. Until then, if you're a racing fan and the idea of designing your own tuner to race interests you, then give the game a try. Just don't expect perfection.

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Instead of improving on a great formula, EA decided to go in a whole new direction by making the latest Need For Speed politically correct. Gone are the races through the city streets and the chases by the police. Instead, what EA has given us is an uninspired track racing game with a racing announcer whose voice and repetitiveness begins to grate on one's nerve like fingernails on a chalkboard. I found myself bored after only an hour of play and eventually lost all interest in playing this game.

Everyone makes mistakes, and EA is no exception. Hopefully they will return to what works and the next Need For Speed installment will make us all forget about the nightmare known as Need For Speed Pro Street.

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Need for Speed took a very different direction with this particular installment. There were no police chases, no city streets, and the cover for all of this (that Ryan Cooper is trying to go legit) is rubbed in your face at every race day. Does that make this a terrible game? No! It is however called, "Pro-Street" which should indicate that it isn't about canyon battles, outrunning the police, or re: later in the series going undercover.

The mechanics of the game are fine, so long as you set yourself on King and do not use the assists. This is probably one of the best games to play with a steering wheel and foot pedals as opposed to the controller which can be very trying later in the game. This is a more finesse game than the previous, and it can be incredibly frustrating at first when your stage one car responds exactly like one should. That doesn't take away from the game; it just pisses you off, which should be a motivating factor in a competitive game.

The story isn't really there, but let's face it these games were never huge on plot. They're mostly about fast cars, fast tracks, and hard turns. I loved many of the different events and I enjoyed trying to dominate and squeeze out that slightly higher score to break records on tracks. There were also entire events that I despised and couldn't wait to be through, that made me want to scream and tear out my hair or better yet throw my controller at the television.

In comparison to the other games in the series thus far and those that came after it, this isn't one of the best but it certainly isn't one of the worst. It's a "middle" game and shows that they were attempting to take a more family friendly approach, or possibly got some heat (judging by the disclaimer at the beginning of the game about not street racing) that they were trying to make up for. Still, it's a must have in the series.

Pro: Plays like a car should, they suck at stage one and they're ridiculous at stage three without proper tuning. Great game for a wheel (many games are painful if you use one ala Dirt). Wonderful party game that you can walk away from and check the grill without missing anything.

Con: Poor plot, huge step away from the actual progression of the series, handicaps do more harm than good for new players.

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I love this game. The 1/4 & 1/2 mile drags are my favorite. The drifting could've been a little better but overall I'll give it a 9/10. Ridiculous graphics and the damage is actually shown. So it makes you want to drive more clean in order to not have to pay for your repairs....

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Everyone seems to be hating on this new Need For Speed, but I think it's finally evolved into a real game, and I'm glad for it.

Reviewers complain about removing the free-roam segment of the game. Frankly, the free-roam was overrated to begin with. Half the time I just skipped to the events anyway. It also sponsored and glamorized illegal street-racing, and (contrary to the opinions of many of the poseurs that play video games) that's not a good thing. The last thing the streets need are a gang of unskilled, overenthusiastic children behind the wheel of their daddy's car causing accidents. EA probably realized this (thank God) and decided to take a different tack for this edition.

The gameplay itself is great, the drivability of the cars is significantly improved, tuning the car plays a *huge* role in the success of your ride (and the mechanisms for doing so are nicely put together and intuitive to understand). Improving the cars is simplified but thorough and satisfying. Steering and acceleration, all the game mechanics are great and actually better than previous versions. Overall, it's true that this game is more of a simulation than previous versions, but it's definitely *not* a Gran Turismo or a Forza. It's closer to Project Gotham in its pseudo-realism, but still keeps a street edge to it that PG4 hasn't got (and isn't missing cuz it's not that kind of game).

The menu system is a *little* rough I understand what they were attempting, and I'm not sure they fully succeeded, but it's usable.

The graphics are stunning. It's true that the game lost a little bit of the previous versions' sense of speed this time around they decided to take a more 'real' approach to things rather than the pseudo cartoony approach in previous NFS. The fact that you can wreck and wreck badly is a significant improvement over previous versions. Now you gotta be able to drive the car, not just ram through the boards careening off stuff.

Things that disappoint are the lack of tracks and the audio. The lack of tracks isn't *too* terrible a situation, because there's tons of variety within the tracks. Besides, it's a track game. Why bother with lots of crazy cityscapes and whatnot? The audio is unforgivable, though. The announcers are ridiculously annoying. Granted, they're actually somewhat realistic, but holy crap it makes me want to break something after an hour. And they love to say "Ryan Cooper" about 9.6 billion times. Aside from that, in-game audio is good enough with blow-offs and engine noises that are pretty immersive. Surround sound helps this a lot. And like pretty much every EA game, the soundtrack gets repetitive pretty quick.

Among the racers for the PS3, this is the one I'm personally most satisfied with. The next Gran Turismo will no doubt be a gorgeous addition with really good simulator-style gameplay, but I still believe that NFS:ProStreet will be my primary racing game for some time. This game is all about racing, not juvenile drama and getting chased by cops, and it will capture the attention (and appreciation) of most experienced street enthusiasts out there.

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NASCAR #20 Joey Logano Home Depot Video Game Racing Seat

NASCAR #20 Joey Logano Home Depot Video Game Racing Seat
Customer Ratings: 4.5 stars
List Price: $599.99
Sale Price: $425.63
Today's Bonus: 29% Off
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Before this seat, I had my G25 wheel and shifter clamped to a table with the pedals on the floor. It was always a challenge having the pedals stay put. There was also the issue of setup and teardown when I wanted to go driving. This seat eliminates those problems as I have ample room for it in my Rec Room.

The best part for me is how nice looking the seat is. I bought this orange Joey Logano seat and it's spectacular looking! It mounts the wheel and pedals very securely. I comes with all screws to put the seat together and mount the wheel and pedals. What isn't included is any provision to mount the G25/27 shifter. I looked at the two options Playseat offers, both very expensive. I decided on using a 1" x 4" piece of lumber clamped under the wheel and sticking out to the right. I had to cut a groove and a notch in the board so it would sit flush under the wheel and it turned out to be very stable a $0.50 solution instead of $30-50!

If you are thinking of buying a Playseat, be aware there are two basic models with lots of style/color choices in each model. The models are the Evolution and the WRC this seat is a WRC. The main difference is how the wheel is mounted and adjusted. From the Playseat website, the Evolution appears to have much better adjustment for where you can position the wheel. With this WRC seat, the wheel can only be adjusted on the post that originates from under the seat. The WRC does have the advantage of the post not interfering so much with your legs and feet. So consider the pluses and minuses before deciding on which to get.

The seat sits very low to the ground. With the WRC model, I have to straddle the seat, then lower myself down into the seat. With the Evo, it appears you would sit in the seat and swing your legs under the wheel... another thing to consider. I'm thinking of putting the seat on a platform so it isn't so low to the ground. Along with the platform, I'll provision a place for the computer and monitor, and all those wires!

Playseat advertises that the seatback folds down, and it does. Why anyone would ever do that is beyond me. The real reason it folds is for packaging the seat for shipment... the whole thing comes in a very small box.

I'm quite happy with this purchase and recommend it to any racing gamer.

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This is a review i wrote for a similar version of this playseat cockpit but the construction and quality are all the same.

This racing seat/cockpit/mount is amazing. I need as much space as i can get, so out of all the available cockpits that are on the market now, none can be as compact as this. Not saying that it doesnt extend for us tall people, im 6'3" and ive got room to grow in this seat. I find the seat to be a little snug and not have much back support, but i doubt your gonna be sitting in this for over 5 hours.

Ive tried out tons of cockpits and done a bunch of research. This by far gives you the most bang for your buck. It does everything the other cockpits and more. But just like everything in this world there are downsides and room for improvement.

You cant adjust the angle of the steering wheel's mount. You can adjust the elevation and how close it is to you but not the angle at which it faces you.

The pedal mount will also require constant maintenance unless you buy some loctite in which case you run the risk of stripping your screws. There is a very inconveniently placed screw that requires and allen wrench and doesnt have a lot of room for you to apply down pressure to make sure you dont strip the screw. In my case, i most likely wont be removing that screw and if i need to, the construction is made of metal and heat allows loctite to dissolve/melt away so you can remove screws or what have you easier. The reason for all of this is because if you dont use loctite, or constantly tighten this screw, and the one next to it you will have a lot of play on the pedal mount. Eventually just pressing your foot on the throttle will cause the entire pedal mount to rotate to the right and same goes for the left side.

Other than that the only other complain i have is that the mount for a shifter has a lot of play as well. Im constantly feeling the shifter whether its from fanatec or the g27 racing wheel set to move forward and backwards. In order to solve this problem i needed to use popped bubble wrap to help, not solve this problem. But if your storing this in minimal space like i am, your gonna be removing the shifter constantly and the wrap will tear. Im currently trying to solve this problem now thats its been a year of owning a playseat. All playseats are constructed the same, the only thing that changes is the seat or the color of the metal.

The great thing is this thing has tons of room under the seat for mods and the buttkicker gaming amp you can buy. Even if you have a fanatec racing wheel like me you dont need to worry, the g27 bolts right on, but the fanatec wheel comes with a template for drilling the holes, so as long as you have a drill and a bit you can easily fit almost any racing wheel onto this thing. The metal is very easy to drill through.

Just remember that this seat is not at all a good seat for use with PC games unless you like getting out of the seat every time you need to use a keyboard/mouse and wanna hunch over your setup and or desk. For just a tiny bit more you can find tons of better cockpits that will come with or allow you to later purchase keyboard, mouse, and monitor mounts.

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My dad uses this seat with his PS3... he LOVES it. Said it is built really nice and reminds him of going to the mall and racing in the Nascar stores cars. He is 65 and can play his game for as long as he wants without it being uncomfortable.

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other than it being pricey... there has been so many improvements from evolution.. although i can still think of a few minor tweeks to make it perfect, but it's not bad... we are not all professionals.

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Batman: Arkham Asylum Skin for the PS3

Batman: Arkham Asylum Skin for the PS3
Customer Ratings: 5 stars
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THIS SKIN LOOKS GREAT ON THE OLD PS3(SORRY IT WON'T FIT THE NEW PS3 SLIM). IT SHOWS BATMAN WITH A BATARANG IN HAND AND THE JOKER ON THE OTHER SIDE. THIS SKIN IS JUST FOR THE TOP OF THE PS3. A MUST HAVE FOR ANY BATMAN:ARKHAM ASYLUM FAN.

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As previous reviewer stated. This will only fit the old PS3 version(the fat one). That being said, this skin looks amazing and fits my PS3 perfectly. Placing the skin is an easy process that can be done in less than 5 minutes, but be sure to clean and wipe your PS3 completely before applying the skin.

Once on, you sill have access to all the necessary areas of your console, including the power and eject buttons. The SD card slot is also covered and is not obstructed by the skin.

All in all, this is one of the best skins I've bought so far. It doesn't leave any sticky residue or damage the glossy finish of the console. A perfect product all around.

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Assassin's Creed Revelations

Assassin's Creed Revelations
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $18.07
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First things first -

If you haven't played the first Assassin's Creed and subsequent releases (or at LEAST starting with II, and going forward) go no further. Do yourself a service and start with II as a bare minimum and work yourself forward to this, the 3rd in the Ezio Auditore trilogy. Otherwise, you'll be completely lost.

For those of you familiar with the story, you're going to find Ezio Auditore in his twilight years on a quest to find Altair's legendary, yet quite well-protected, library. The Templars have caught wind of it and Ezio is also trying to find his way in to thwart their attempts at worldwide control. This is hardly a spoiler as you're quickly brought into this within minutes of beginning to play Ezio no further spoilers here.

From the standpoint of playing all of the previous Assassin's Creed entries, how does this one fare? Well, I finally played it tonight and I must say that it is really quite remarkable. There's a major change in the way that combat is handled you select a primary and then a secondary weapon so that you can enter a sword fight and then throw knives at will, for example (no longer do you have to constantly "weapon wheel" between sword and throwing knives constantly). Graphic engine has been updated and it's quite smooth; I don't find it stuttering nearly as often as it used to. Even the story itself has been given a facelift now there's more of a cohesive, unified story rather than a series of seemingly disjointed events culminating in your goal in the first place of killing "x" person because he did "y". "Eagle vision" also has some significant improvements, some subtle and some not. For example, in addition to identifying enemies, you'll actually see faint red lines indicating a guard's patrol route. This enhances the formulation of tactics. In other cases, where smoke bombs are even more effective at obscuring your enemies' ability to attack you, "eagle vision" will actually allow you to pierce the cloud and attack your enemies at will. In addition, you will be collecting materials to craft a variety of different bombs (lethal and non-lethal). The animations of Ezio kill moves are superb and some of his abilities show that Ezio, in his twilight years, is deadlier than ever. The music, as always, is very well-done and the voice acting is even better than usual. The beginning of the game reminds me of Matrix Revolutions, but I do mean this in a good way.

The environments are breathtakingly beautiful. The game has departed from Italy and finds itself in Constantinople, once the true crossroads of the world between Europe and Asia when the United States was still a mere 264 years away from declaring its own independence. Ezio finds himself with new equipment (the hook blade is fun opening a variety of attacks as well as an ability to zip line around your environment fantastic!), friends (including a romantic interest), and actually enters into the conflict politically it's no longer a mere Templar/Assassin conflict. There are layers to appreciate here as Ezio makes an ally and as I am starting to delve into it, I truly appreciate what Ubisoft has created here.

If there is one thing that I have to complain about, it's the mode where you have to defend your own Assassin's Keeps in addition to creating them for those of you familiar with Brotherhood. It becomes a "tower defense" game at this point...and I don't mean that in a flattering way. It's one thing that Ubisoft could have omitted (or seriously improved upon) without impacting the story whatsoever. It comes off as a silly gimmick that didn't appear to have been given a significant amount of thought in terms of how it flows with the rest of the interlocking parts. This is an oprhan 301st piece in a 300-piece puzzle; it doesn't fit and, quite honestly, you don't really need it to complete the experience.

I haven't had a chance to explore multiplayer too much, but what I've seen so far seems to indicate that Ubisoft has taken the best parts of Brotherhood and have added both modes and additional customization not seen before. I'm more into the story then the multiplayer, but Revelations has shown me enough to convince me to give it a try...later. Assassin's Creed is still, first and foremost, about continuing a quite fascinating story. And the final chapter to the overall story arc (with Ezio's presumably ending here, if rumors are believed) is to come in yet a single year, although how Ubisoft plans to bring this epic to a conclusion in the absence of such a strong character like Ezio has my curiosity piqued.

Despite the fault of "tower defense", everything else is so vastly improved that I still have to give it a solid 4.75 stars (5 stars on the Amazon scale don't think it deserves a 4). Enough said get it and enjoy!

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I received the Assassin's Creed Revelations Signature Edition, it comes with a bunch of extras (including the original Assassin's Creed) but I haven't checked those out yet.

I've only been playing for a few hours and without spoiling any of it, I think Ubisoft has done a fine job producing another installment of the Assassin's Creed series. The graphics are great, the story line is engaging and leaves you wondering "where is the apple?" I'm very pleased with the improvements made in combat scenarios and weaponry (which was already pretty good to start with). However, with all these additions it means the controls have changed slightly, but I haven't found it to be too much of a nuisance or hassle as the quick introductory tutorials were helpful.

Assassin's Creed Revelations in my opinion is a solid 4 out of 5 stars, the only thing holding it back from that extra star is that it still feels a bit recycled from previous AC games. However, I would still recommend this game to a friend and especially someone who already enjoys the Assassin's Creed game series.

UPDATE:

It's somewhat difficult to lower Ezio's infamy because of a lack of heralds to bribe and officials to assassinate (I haven't seen any wanted posters). Because of this I don't really care for Ezio's infamy going up when I renovate a shop. It doesn't bother me as much when the infamy goes up because I've recruited another assassin or taken a Templar den, as these are more infrequent than renovations. But since the Templar's don't attack unless Ezio's infamy is extremely high, this is only a small nuisance so far.

The game is significantly more interactive than its predecessors, which I think makes it even more engaging than I initially thought. The weaponry is exceptional, Ubisoft really went above and beyond with crafting very unique and innovative weaponry (and combat techniques) which weren't seen in previous games. I also really enjoy how polished and fluid Ezio's movements are during free running and combat.

PROS

Great graphics

Engaging story line

Improved combat and weaponry

More developed and interactive game play than its predecessors

CONS

Some of the story line feels a bit recycled from previous AC's

Controls have changed slightly

Infamy increases when renovating shops, as well as recruiting assassins and taking over a Templar den; lack heralds, officials and NO wanted posters

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Visuals, Gameplay, and Story what more can you ask of a game?

After I sat out the previous Assassin's Creed games, I was not so sure if it would be a good idea to start playing from the middle of the series. Well after about 9 straight game playing hours, I can safely say that tomorrow is shot, and I have had a blast with this game!

What works well?

1. The visuals are gorgeous -

Whether it is Ezio's motion-cap as he climbs up and down walls; or the smooth cinematic swordplay; or the sights and sounds of medieval Constantinople; or the haunting melodic soundtrack; this feels so much more than just a game. The reflection from the pool of water in the Yerebatan Cistern is to be experienced. The graphics are beyond awesome!

2. Gameplay is excellent

This is a fast paced action game, with deep elements of strategy. This definitely isn't a button masher, as it is important to maintain stealth through many missions.

Voice acting is wonderful with authentic-sounding Italian accents (at least to my ears). The characters are also well fleshed out and you certainly meet some intriguing ones in your travels, including Yusuf Tazim who teaches Ezio bomb crafting and the use of the hook blade.

In addition, the gameplay is extremely varied with many mini-games such as a Benhur style chariot race and a tower defense sequence where you must protect your den from waves of incoming enemy troops.

There's also an eagle vision mode which works much like Detective mode in Arkham Asylum, and helps identify your foes and discover clues in the environment (mostly treasure).

3. Absorbing story

Once I started, I literally could not stop. Being new to this series, I probably should have begun by playing the first few games. Not being familiar with Desmond, Altair, and Ezio, it was much harder to get invested in their problems. Likewise, not knowing what the Animus is, can really put a crimp in your enjoyment. Despite that I still managed to enjoy the game.

What doesn't work well?

The climbing mechanics are nowhere as forgiving as you would encounter in games like Infamous or Uncharted. Every wrong move you make is penalized with a long slow drop, often to your death.

In addition, the crowds keep getting in your way and while it is realistic, crowd behavior can be annoying when they constantly complain as you try to get through them.

Finally, for those new to the franchise, I would note that the combat system is quite complex. In addition to the standard Primary and Secondary Attack buttons, there are moves to disarm your opponent (R1+square); to perform a hook and throw combination (R1 + tap O); to throw a heavy weapon (Hold Square and release); etc. There's even a X to kick the opponent to throw off his defense. All in all this was a bit too complex for me, personally so I tended to stay within a smaller subset of the combos.

Did I enjoy this game? Without a doubt yes. This is motion-cap based gaming at its best you can almost swear that it is a human rather than a CG generated image at times.

Definitely a winner from Ubisoft!

Happy Playing!

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The day before release, I decided to take a peek at the reviews for Assassin's Creed: Revelations, just to get a better idea of what I was getting myself into. I was somewhat disappointed with that I had found. Reviewers made the game feel glitchy, incomplete, and rushed. At midnight that same day, I was eager to get my hands on the game to see just what everybody was complaining about.

What I found was a game with an interesting, engaging story coupled with the fun gameplay from past iterations. Needless to say I breathed a sigh of relief.

My completion time for the game was somewhere around 10 hours (which was roughly the same as Brotherhood) over the course of two day. One might think that completing the main story in a game would leave a player feeling cheated, but it was exactly the opposite. Everything having to do with the story was so interesting that I just couldn't wait to zipline over to the next exclamation point to see what happened next. I don't want to do into any spoilers, but know that the story is much richer than Brotherhood's, and more filling than the first two games as well.

It wasn't the story alone that kept me playing, it was the gameplay.

The hookblade is a fantastic addition to Ezio's arsenal. He can vault over guards, perform zipline assassinations, collapse scaffoldings with it, execute a wide variety of combat moves, as well as catch himself on a building while free running.

One point I saw reviewers bring up was their total and complete hatred for Den Defense. I'm not sure how you can develop such a serious dislike for it though, since if you keep your Templar Awareness in check, you hardly have to deal with it at all! In my entire time playing, I have only done it one time outside of the tutorial. Just bribe heralds and kill the witnesses and you'll be fine. It really isn't that bad though to be honest. It just takes some getting used to.

Altair's missions were a bit longer than the Christina missions from Brotherhood. I don't want to spoil the actual missions, but despite being short they were an absolute delight to experience.

Desmond's time in the game consists of five first person puzzles detailing his time before his capture by Abstergo. You simply walk forward, using simple block pieces to create a platform in front of you, and listen to Desmond remember his past. It really is quite interesting and while completely optional, provides insight into the character we know very little about.

Well, that's it! I hope you guys don't pass up on this incredible experience! It really was a fantastic game, from beginning to end.

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Ezio is getting old, and so is AC. As usual, the graphics and cut scenes are pretty good, the story is decent, and the mechanics have improved. The problem is that is the exact same game as AC, AC II, AC Brotherhood. Minor tweaks to the gameplay and new cities to explore weren't enough for me to really enjoy it this time around.

If this is the first time you have played an Assassin's Creed game, you will love it. It's great (as long as you don't mind missing a lot of back story). If you've played the previous games, you've played this one.

The multiplayer component is fresh and fun, but doesn't have a ton of replay value.

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Resistance 2

Resistance 2
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $34.77
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It's a great game but was hoping for some 60 multiplayer but I know since R3 came out it would be dead. Surprisingly there are a few people on there that still play.

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Its a decently fun game, not quite as good as part 3 but still decent fun. For the price of 5 bucks its worth it. The story is weak, gameplay is consitantly fun, and overall presention is good.

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Sony PS3 Street Fighter IV FightPad - Chun-Li

Sony PS3 Street Fighter IV FightPad - Chun-Li
Customer Ratings: 3 stars
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I received two FightPads as a gift in February, 2009 (the month of its release).

Within a few weeks, one FightPad was completely malfunctioninga defective D-Pad (downward direction glitch).

The other FightPad worked OK when used by itself; However, when playing with two FightPads simultaneously, they would interfere with one another and lose their signals (obviously, this is not a good thing to happen during fighting games).

I contacted Mad Catz, via their website. I was assured that it was an issue with the USB donglesMad Catz mailed me two complimentary USB dongles.

The issue continued and became progressively worse.

I once again contacted Mad Catz. This time, they requested I mail the controllers back, along with a receipt, in order to be covered by the 1 year manufacturer's warranty. I explained to Mad Catz that the FightPads were a gift, and that I had no receipt.

I also explained that the controllers were released in February of 2009. It was still the year 2009, so how could the 1 year warranty be over?

Apparently my logic was too much for Mad Catz to handle. They refused to help me without a receipt.

The design of the FightPad is excellent, but the malfunctioning wireless technology is inexcusable.

Furthermore, I am disappointed with the way Mad Catz handled my situation.

I've spent a lot of money on their products throughout the yearsshame on them.

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To be honest, I'm not all that familiar with MadCatz products since I've never purchased them before. I'm aware of their reputation, though, and like most people I groaned when it was announced that they were producing the official SF4 controllers.

I've heard a couple of people on other sites talking about their controllers being DOA or having non-responsive diagonals, but I bought one of these for myself and one for a friend and both work pretty well. I will say that mine got stuck in crouch a little bit earlier today, but I wiggled the D-pad and it's been working fine since.

The D-pad has a great feel, and it's much easier to pull off some of the complex motions with this than with the standard PS3 or 360 controller. The D-pad makes all the difference, and this one reminds me a lot of the old ASCII fighting pad that I imported for the Dreamcast so many years ago.

I would definitely recommend this product to fans of the game, but I'm still a little concerned about MadCatz' track record and some of the problems other people seem to be having. This is probably all we're going to get in the way of fightpads, so I guess you make do with what you've got.

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The fightpad is alot better than the regular PS3 controller for SFIV. Unfortunately the pad isn't very well made and it broke after only about 2 months. Now I have to spend more money sending this back to the manufacturer getting it repaired. Not very happy since it wasn't a cheap controller and it only lasted 2 months.

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The fightpad is great and stands up to abuse like a champ. The first night I had it I split my knuckles open on the front of it, and it was funny, 'cause it made Chun Li look like she had a bloody nose. I felt bad for hitting a woman and let the blood remain as a reminder of my shame. Over time the rage won out over the mortification, and I've smashed that thick-thighed broad right in her smug face more times than I can count. There have also been a barrage of headbutts. She has taken it all, literally, with a smile on her face. My knuckes and forehead are a little worse for the wear, so I guess if it were a straight up fight between me and Chun Li fightpad, she's winning. The battery casing comes off sometimes, so there's that. It's usually only when the fightpad temporarily takes high velocity flight across the room, though.

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I have bought 2 and both have gone bad. They act like they are physically stuck in a direction even though nothing is holding it down. One died within 2 days of use and the other last about 3 weeks before it started registering left constantly. It wasn't the receivers either, it was something wrong with the board in the controller. From the sounds of it, there is a 50% chance it will die on you. When it was working it was wonderful it is just a shame they keep dieing on me.

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PlayStation 3 Rock Band 3 Wireless Fender Telecaster Player's Edition

PlayStation 3 Rock Band 3 Wireless Fender Telecaster Player's Edition - Gunmetal
Customer Ratings: 3 stars
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We were still using our original guitar that came with RB1 until it finally gave up the ghost recently. The styling hasn't changed with the included guitars with the RB bundles and as such the Player's edition takes it one step further than the stock guitars. While you can still 'swing' the guitar up to enable overdrive, there's a nice touch sensitive bart that will do it too.

The buttons on the neck are significantly quieter than the stock guitar, however the strummer is a bit noiser. It is more accurate though.

The wammy bar is more like a real guitar and offers the same resistance you'd find on a real guitar. If you haven't played a real guitar before this may be a turn off, but for real guitarists it will be of no suprise.

It still isn't exact replica sized, but does well for the game and is a nice upgrade for those that want a more realistic feel but aren't ready to jump up to the 'pro series' guitars.

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I suggest you do not purchase this guitar. The basic model from rockband is better. I thought the loud tapping noise when you strum would go away so I kept it and tried to "break-it-in. I would return if I could but have had it too long. I am so disappointed

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Sony PS3 Controller Decal Style Skin - Electrify Purple

Sony PS3 Controller Decal Style Skin - Electrify Purple
Customer Ratings: 5 stars
List Price: $8.95
Sale Price: $6.95
Today's Bonus: 22% Off
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Excellent product. It's exactly as expected to be. I totally liked because my ordinary black ps3 control looks as a new and so different one.

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The skin came in on time and looked better on the controller than pictured. I was very pleased and touched it up even more by adding the purple buttons to it.

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Very nice quality stickers, gives your controller a very distinct and "unique" look, also very nice to tell apart if you go to a friend's house and take your controllers with you.

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I got his controller skin for my girlfriend, because she likes the color purple and it kinda looks like the Pack-A-Punched Wunderwaffe from COD (which she also likes). As a decal skin, I like it, I prefer actual controller shells, but since it costs more to get a shell, or a new controller itself, this is worth the price.

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It is a pretty stick, it's been a few months and it's still firmly attached to the controller. Not much to say it's pretty and sticks well.

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PS3 Persona 4 The Ultimate In Mayonaka Arena (Japan Import)

PS3 Persona 4 The Ultimate In Mayonaka Arena
Customer Ratings: 5 stars
List Price: $83.75
Sale Price: $70.00
Today's Bonus: 16% Off
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-If you have a imported PS3 (JPN/AS) then you have no choice but to buy this version of the game since it is region-locked.

-For those that are wondering if this works with a region 3 console (Hong Kong, Korea, Singapore, etc.) it will work (I've tested it on my HK and Korean PS3s and it works fine.)

-A great game for anyone who loves the Persona series and arcade fighters. The music is wonderfully composed, you will get to see some pieces from the previous Persona series make a return and some new pieces and remixes. I recommend this game highly. Be prepared to pay a very high price for this game ($70-90)!

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Chromo Inc.® Black Wireless Bluetooth Controller for sony PS3

Chromo Inc.® Black Wireless Bluetooth Controller for sony PS3
Customer Ratings: 3.5 stars
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Sale Price: $13.70
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Not a Bad Buy at allllll. much cheaper then the sony one. its great for most games but let me warn you that Shooter games will be more difficult to handle due to the analog sticks. hard to explain to be honest. they dont always let you Aim your gun Accurately and can realy screw you over. as for a racing games or other such games its a great product. it looks veryy identical to a Brand Sony Controller with minor different Details. i hade no issues with any of the bottons, though you will notice there not as easy to push in as sony brand. the bottoms will take a bit more of force. also yes the Wireles DOESS work on this controller. it was already fully charged when i got it but i hade to sync it with my USB Cable Wire. it does NOT include its own wire so you must already have one. not sure how long it will last without the wire connected but i did play wireles for 2 full hours, im sure itl last even longer. good buy, but not the best for shooters.

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I was very surprised how cheap was the controllers was. So I took a chance to see how well the controllers work, to my surprise they work very well so far so good I'm happy with them for that price I'm very surprised considering on ps3 controllers prices are

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Pros:

Works out of package

Buttons feel good in hand

Analog Sticks are stiff out of box (Signs or new Control)

Works With PC (using Motion-joy)

This is a Dual shock Control

This is a Six axis Control

Looks like OEM Controller without Sony Brand.

Built Well enough

Both Usb and Bluetooth Functions work properly

Lights on control tested and working

Cons:

Not Sure if Buttons work properly no problems yet tho

Did not come with Usb Charge cable

You can tell this is a 3rd party.

Wireless Signal About 20 Feet give or take.

Its Made in China

I got this because my boys constantly try to destroy my OEM PS3 controllers, they can take this one apart without fear of losing a $50 Control. It looks and feels like an original, And it plays well on both Ps3 And PC. For the price ill take three. I dont like buying cheep items but this is OK less the 20 bucks..Groovy

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This is a good item to buy it works way better than the wire remote and you dont have to worry about being to close or is someone going to trip over the cord.

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Hi,

This controller didn't work at all, the bottom were really hard to push, my kids were no able to used this, so I return it and got my money back. :(

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Thor: God of Thunder

Thor: God of Thunder - Playstation 3
Customer Ratings: 3 stars
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Sale Price: $19.99
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Ignore what some of the professional reviewers say about this game. It is NOT the worst game of the year. If anything, it was the most over hyped game of 2011, but the hype came from the same critics that hated it later on. Mostly because it didn't live up to their own hype.

Yes, there is button mashing to the game. And yes, the cut scenes are generally left in the 3D mode, so they seem a little blurry. But they are surprisingly short for cut scenes these days, and are easily ignored if you don't want to look at them. Granted, the story wasn't as good as the movie. But you aren't watching the movie, you're playing a story made for a game. BIG difference.

Let's break all of this down. First off, the button mashing. The designers seemed (at least to me), to acknowledge that there is a fan base for Thor beyond the movie. For those that don't know, the character is over 40 years old. He has his traditional comic book version (the 616 world Thor), the Ultimate version (the universe the Marvel movies are based on), the Dimension X series, as well as the movie variant.

If the designers went with any one of those versions, there would have been fans complaining. So they obviously (at least to me), tried to meld them together to some degree. This still didn't satisfy the fanboys out there, since they can only tolerate one version of a character. The one that THEY want.

This amalgam also led to some button mashing. The programmers wanted to give Thor as many of his powers as they could. I remember when the trailers for the game came out. Certain TV critics on a cable show raved about how Thor should be a powerful character, and the trailer made it seem like he would be. Then the game came out, and they complained that Thor not only had all of these powers (the button mashing), but that he started off too weak for them. Yet if the programmers started him off at full power, the same critics would have said he was too powerful, making the game too easy.

Finally, the story. If you made the game an exact transcript of the game, then the critics would have complained that the game was only two hours. Not worth $60. So the design team stretched it out, and gave you more to do. They turned the character(s) into a game version, and gave you more to do with Thor. What was their reward? Being compared to virtually EVERY RPG out there. Yet, when their favorite series come out with a "new" game, they can over look the fact that every war game is basically you, as the good guy, killing off all of the enemies and winning the war. Every dungeon crawler tends to be you trying to avenge a fallen king (friend or mentors may also be used). In the end, you kill off all the evil in the world, and either become the new ruler, or marry the former kings daughter to become the heir.

Buy Thor. Play it, enjoy it. And if you have a 3D TV, all the better. Just don't let all of the jaded fanboy critics out there deprive you of a game that really isn't as bad as they say it is. Just as the movie was a "popcorn" movie, that you go to see, have fun, and move on with your life, the game is a fun, play it once, and move on with your life game. You won't be playing it for years to come, but if you get it on sale, you will get your money's worth from it.

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Thor: God of Thunder is a movie tie-in game that could of been very unique and fun but instead turns out to be a very bad clone of God of War mixed with some The Force Unleashed (in my opinion). While I do not own a physical copy of Thor I was given the opportunity to play through the game by a friend and in doing so I was glad I did not purchase the title, despite being a big fan of Thor.

GAMEPLAY

This is one of the major problem this game has in my opinion. What we have here is a bad clone of God of War mixed with a little The Force Unleashed style gameplay. I enjoyed both titles and the hack and slash style of gameplay. However, Thor's execution of this gameplay style was poorly implemented. After the first hour of smashing and electrocuting mobs I began to notice there is very little in the way of enemy variety or reason to even use your combos. Just mashing attack is often good enough (on normal difficulty setting) to get past most mobs with the occasional need to perform a simple combo attack to break a mob's armor and such. Like in God of War, when you kill mobs you will get experience points pretty much and can use them on a grid to level Thor's abilities up. The grid I felt was easy to use despite having a complex look to it. Included in the gameplay are numerous bugs that plague the title. Animation glitches, sound glitches, bad dialogue, poor physics engine the list goes on. While the problems are not game breaking, they are annoying and some of the bugs I ran into were down right inexcusable to have in a game. ( Next objective did not load for me twice during my playthrough. Restarting at the last checkpoint/save resolved it ). My biggest gripe about the gameplay is the poor execution of the grapple. Sometimes you will get the grapple notification and I would grapple the mob only to have the mob "automatically" counter my grapple and throw me away. It seemed completely random and I never could figure out why the enemy was able to just randomly counter me(could of been a PS3 bug as it didn't happen nearly as much on the 360).

GRAPHICS

I would say the graphics in this game are lacking. In fact early 360/PS3 or perhaps almost PS2/Xbox level at times. At times it felt like the Remastered God of War II where they took a 480p game and remastered it in 720p. It looked nice but you can tell something wasn't right. There are plenty of graphical hiccups throughout the game including a funny moment where Thor's cap actually rendered backwards and he was walking around with his cape over his chest for about 5 minutes. Don't expect mind blowing graphics from this title pretty much.. however the game is 3D capable. I was not able to test this feature out however due to a lack of a 3DTV.

SOUND/STORY

When it comes to music and sound effects I would say they are fair. The game uses the actors from the movie so there is some care and thought put into the dialogue, even if it was sometimes very cheesy. Game sound effects were not bad either but seemed to lack some power/muscle to them at times. STORY wise, this is a movie tie-in game which technically does not follow the movie. In a way this is good since it tries to be its own entity while using the movie actors and voices. However the storyline is very shallow and is essentially there to give you a reason to move to the next room of bad guys to smash.

REPLAY/LENGTH

It took me about 7-8 hours to beat the game on the standard difficulty setting (Midguardian). Throughout the game you will find various bosses to slay and of course hidden collectibles. The placement and nature of the collectibles reminds me a bit of The Force Unleashed here as these collectibles will unlock additional costumes, colors for Thor's lightning, etc. The added replay value here really isn't in the gameplay or storyline... but that these collectible items have DIFFICULTY REQUIREMENTS. Some of the collectibles you will be unable to pick up unless you are playing on the proper difficulty.

OVERALL F (58%)

Sadly I have to give THOR 1 star (an F rating in my book). The game is plagued with problems, and feels a bit like a fancy PS2 / Xbox title trying to mimic God of War II but left off much of what made that game fun. Is Thor: God of War a horrible game that should be avoided like the Lunchroom Meatloaf? No. It is a game that just has many problems and feels rushed and badly executed. Playing through the game, you can feel and even see the potential for a great game here that could of even brought some unique aspects into the genre but instead just got thrown out there to capitalize on the movie. With that said I feel Thor: God of Thunder is the kind of game that is perfect as a weekend RENTAL

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Let's be honest. I've played the game... but not played it all the way through to the end. So, as a result, my review may somewhat seem a little bit premature, but I sincerely doubt it. The reasons are numerous: The graphics belong to a game of 7-8 years old. The dialogue, cheesy... The fight/action sequences, reminiscent of Mortal Kombat games, combos and such... Player interface, poor and old-fashioned... Screen mechanics/layouts, those that have been used many times past, no innovation there. All in all, nothing new, nothing exciting. Just go, go, go, fight, fight, fight...

To be fair, I will come back and edit this entry in a positive light if I do find anything new or exciting along the way, if this game gives me something to be thrilled about. Otherwise, this entry will stay as it is.

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You know that rule about comic book movie adaptations that have really bad tie-in video games? Yeah, that's in full effect with Thor: God of Thunder. From the same crew that was behind Sega's two Iron Man games (and the upcoming Captain America game), Thor puts you in the boots of the titular God of Thunder as he takes on Frost Giants and other assorted baddies, in a style that is pretty much a quasi-God of War ripoff. That in itself would only make the game monotonous, but combine that with the dated graphics engine (it looks like an early PS2 game), buggy gameplay, and horrible controls, and you have a game that is flat out atrocious. Actors Chris Hemsworth and Tom Hiddleston, who portray Thor and Loki respectively in the film, sound like they're both half asleep, and the game as a whole feels like it was so rushed out of the gate that it comes off as being unfinished. Avoid.

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This game has so many problems.

First is that it seems like it takes the game about 3/4seconds to respond to certain commands. I feel like this gets worse as the game goes along, especially with the need to grapple and press button combinations in a fight sequence. But even a simple walk+jump together and Thor walks off the edge of something.

Which brings me to #2 level design. Most of the time what to do or where to go is confusing. Part of it stems from the fact that Thor can only jump about as high as I can (forget that he can fly). But the camera views don't seem to move behind the avatar at all. Instead the camera is far away looking down at you and a wall and any attempt to look towards the camera view is pointless. So if you need to go up or over or something other than what's right in front of you, forget it. As you are trying to jump from here to there, the camera might angle or pan for no apparent reason and suddenly you're falling and hero rescue kicks in and you can do it like a hundred times while cursing the poor level design and camera and lagging controls.

#3 This game isn't fun. It should be fun to be Thor, there should be really cool combos. There should be bodies bouncing all over the screen. Instead Thor is phenomenally weak. It takes him a hundred hits to kill most monsters. The combos to do it are awful. The grappling is lame.

Some people have mentioned other games. Force Unleashed had some button combos, but the timing to press the button seemed long enough and the icon was big unlike the tiny ones in Thor and the buttons actually seemed to respond when you pressed them. That game you could do a bunch of different force powers, push pull explode lighting throw saber, any number of ways to mix it up. This game is just so bad. It isn't fun to kill things at all. I feel like the easy guys are maybe too easy and then the bosses are for some reason overly complicated. It'd be nice if there was more divisions of easy, medium, medium hard, hard, difficult and there was a understandable reason for each and maybe a unique sort of mindset to tackle each kind. There isn't any kind of thought process like that.

What amazes me is how not current the game play is in this game. With games like Drake's Fortune with really good camera and controls and hint system, to Darksiders fun story good leveling, even Halo with grunts and chiefs different weapons and everything in between to mix it up. This game has no thought. None. And all the other problems just make it worse. I'm really disappointed.

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Sony Metallic Gold New PS3 Dual Shock Dualshock 3 Wireless Bluetooth Controller

Sony Metallic Gold New PS3 Dual Shock Dualshock 3 Wireless Bluetooth Controller
Customer Ratings: 4.5 stars
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Was a little careful a overseas purchase but my package arrived ahead of schedule and exactly what I hoped for.

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A gold ps3 controller, what more do you need or whatore do you want. This is an excellent product. Buy it

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Dogtown Design PS3 Playstation 3 Controller Protector Skin Decal Sticker

Dogtown Design PS3 Playstation 3 Controller Protector Skin Decal Sticker
Customer Ratings: 5 stars
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Sale Price: $4.99
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Ordered this decal after having success with Wii decals. The decal is perfectly cut and applies beautifully. It doesn't peel off accidentally and adds character and fun to our system!

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