Showing posts with label ps3 games new. Show all posts
Showing posts with label ps3 games new. Show all posts

Assassin's Creed: Ezio Trilogy

Assassin's Creed: Ezio Trilogy - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $27.20
Today's Bonus: 9% Off
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..and some patience. 'Assassin's Creed 2' is one of my favorite all-time video games and buying this trilogy collection, which includes it's DLC and two sequels ('Brotherhood' and 'Revelations') was a no-brainer. Unfortunately the way the games are packaged onto the disc is a bit strange and the HD space required to run all three games may turn off some gamers.

The first thing that booted up when I popped in the 'Ezio Trilogy' disc.....was 'Assassin's Creed: Revelations' (the third game in the trilogy). There's no in-game menu, no automatic way to switch to playing the other two games. I had to quit 'Revelations' (after it's mandatory 4+GB install) and after selecting AC2 and Brotherhood from the dashboard menu the games install....I mean COMPLETELY install to your HD. By the time I had AC2, Brotherhood and Revelations ready to play I had taken up 17 GB on my hard drive. Even stranger you're still required to have the disc in your system to be able to play each game (unless you want to play Revelations you'd probably want your auto-run turned off). To be fair it DOES say what's required on the back of the box and you can always just install AC2 OR Brotherhood by themselves (each takes up about 6-7 GB's) but those hoping to have all three games play off one disc will find these features a nuisance.

I will say 'AC2' and 'AC:Brotherhood' play beautifully on the PS3 without any of the bugs I remembered from their initial launches (UBISOFT did a great job cleaning things up). Graphics are smooth as ever and being able to climb buildings around renaissance-era Italy and Ottoman-ruled Turkey is still incredibly fun. Story-wise I'll never warm to Desmond's present-day narrative but getting involved in Ezio's quest for revenge and discovery is just as compelling as I remembered.

I'm not against having the option to install games to your HD I just don't like it being a requirement. 'The Ezio Trilogy' comes with three great games and if you can deal with this package's quirks the $40 price is a steal (individually they're $20 each if you download them off the network w/o AC2's DLC). Just be aware this is NOT like PS3's platinum collections and if you don't have a bigger HD be ready to free up some space.

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So I was looking forward to this product, than I got it. First off the games are on one disc, but you have to completely install 2 and as if you downloaded the game. To have all three games you will need 17 GB of hard drive space. What is worse you still need the disc to play, 2 and Brotherhood, even though the entire game is on your hard drive. It is ridiculous 17GB is way to much.

The set is still a good deal, you are getting the games much cheaper than if you bought them individually but it would be nicer if they came on three discs and did not require so much hard drive space, or at least let you play with out the disc.

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When I saw this trilogy was coming out, I knew it would be a great way to catch up on the series as I just received the AC3 500GB PS3 bundle for my birthday in November. I waited until I saw the first price drop (down to $30 the other day = $10 per game!), and snagged this up.

This is a GREAT bundle for those who are either new PS3 owners (new PS3's have a lot of HDD space) or PS3 owners new to the Assassin's creed series. All of my friends who played the entire series told me I didn't need to play the first one, but to read up on the story online instead.

Yes, it takes 17GB of space to install ACII and AC:B on the PS3, and yes you need the disk to play any of the 3 games at all times. In no way are either of these things good reasons not to buy this bundle. There are so many resources showing how to add hard drive space, so that shouldn't be too much of a problem.

The day I bought this for $30, ACII was $15, AC:B was $18, and AC:R was $25. Even at $40, this trilogy is still a good deal. If you would rather pay more to have 3 disks and use less HDD space more power to you!

This trilogy only comes with the ACII DLC, but for newcomers to the series, I would recommend reading reviews on DLC for the other 2 games before buying any of it, as many see the added content as not being worth the additional money.

As far as the 3 games included, refer to each individual game's product page for full review there.

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If you have never played the Assassin's creed games and wanted to hop on before playing Assassin's Creed III Then this is the deal for you!

This has all the previous games bundled into one convenient and CHEAP price for you to play and catch up to the wonderful story.

Price: 5/5

Replay Value: 5/5

Story and gameplay: 5/5

3 games for the price of 1 via AMAZON PRIME: 10000000/5

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I previously owned all the games in the bundle individually, I love the series. Things that need to be known is that the games Assassins Creed 2 and Brotherhood are downloaded to the system, and the disc game is Revelations. Also, THE DISC MUST BE IN SYSTEM to play the downloaded Assassins Creed 2 or Brotherhood. Also if you have previous saved data for the games from the individual disc versions, be expected if those saves do not work. I could only get the save for Brotherhood to work, my Assassins Creed 2 will NOT work with the game. It creates a new save file, and does not read older ones which apparently Ubisoft changed something in codecs to make this effect occur. So be prepared to have to start over a game, luckily I already have a platinum trophy for 2, but it was a pain to get that far to have to start over

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Playstation 3 Monster Component Audio Video Cable

Playstation 3 Monster Component Audio Video Cable
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $17.95
Today's Bonus: 64% Off
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If you can't get HDMI, then Component A/V Cable is the way to go. I have the Monster Game Component A/V Cable for PS2 and it is the same except mine is blue (since blue is the PS2 theme color) and it works on all of the PlayStations since 1997. I would recommend that anyone looking to buy HD cables for their PS3 get a regular brand HDMI cable (Philips is perfect at just $33) or a Sony Component A/V Cable ($14.95 compared to Monster Game's outrageous $59.99!!!!!). Monster Cable's prices are just daft!

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I am absolutly blow away by this product. Now that it is only a few dollars more then the sony brand there should be no reason not to buy this product!

I have two PS3's now (one is my dads). On my TV I can run HDMI, but on my fathers TV it is slightly older TV that doesn't have HDMI inputs. When I orginally bought my PS3 I also bought the sony component cable to hook up to my dads tv (because its bigger than mine) and when I used it I was getting diagonal lines running through the tv at all resolution levels. Now using the monster component cable lines are gone and high resolution looks just as good as if it were running with hdmi.

I am completely blown away from by this product and how much of a difference a monster cable does. I always said other cheaper brands are just as good as monster cable... sadly I am going to say it does make a difference in this case. And the price difference is negible now too so there should be no reason to buy the other brands.

The cable itself is about 8 feet long, and about 1/2" thick (not joking the thing is a lot thicker then most power cords), has the 3 component male ends with two stereo audio RCA cables that are all run as a single cord for most of the lenght. Just be carefull when connecting as there are two red coloured wires but slightly different pattern of colouration. The connections were nice and tight and found a slight turn and push method worked the best for getting them in. Perfect fit into the back to the PS3.

I am running optical cable Mediabridge Toslink Cable Optical Digital Audio Cable 15ft for sound so I don't know how the sound is with this cable.

If you need to run component for the PS3 this is the perfect item.

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I had no idea what I was missing out on with a CRT TV and a composite cable. I thought the text in any of my games would be forever blurry to the point of not being able to clearly read it. When I got myself an HD TV/monitor to use for school I needed to get a component cable to be able to continue using my PS3. With the variety of cables on Amazon I wasn't quite sure which one to get. The cheaper ones apparently had no ends of problems and in my past experience, cheap stuff sucks; the canon Sony cables are a bit on the expensive side.

As for the cable, it's called a monster for a reason; it's a thick sucker! Heavy-duty and not apt to break easily. I noticed that during installation (which is so basic I think you'd have to be skilled at not being able to understand how to match colors), the plugs fit snugly making them less apt to come off for almost any reason. It doesn't come 'naked' as the picture suggests; it comes in that type of secure packaging that is moderately annoying to get into; similar to those things that require a pair of sharp scissors or a package knife to cut around the edges to get to the stuff inside.

Game play has improved far beyond my expectations. What was blurry and hard to read is crisp and amazingly easy to read. Colors are more vibrant as well. Overall my gaming experience has been .... wow. I'm still picking up bits of my mind that was blown away the first time I turned my PS3 on.

Highly recommended!!!!

--edit 6/28/12--

STILL GREAT!!!!!

PS3 is down with the RLOD/YLOD so I'm using the cord with my PS2 slim. EEKKGADS!!!!! So amazing!!!!

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Well, I bought the Slim PS3 120 gig last week, It was hard to find where I live, and I knew going in that it only had composite a/v cord, so I did what any tech guy would do, I ordered some friggin cables.

I bought a HDMI cable cheap from amazon.com that 4 dollar one that is so popular on here, I bought a Optical Cable for Digital Audio. Once again from here. Then I thought I was good to go, little did I know PS3 and Samsung tv's dont match well when it comes to HDMI, my HDMI connection doesn't work, so I bought this cable, (Monster Component PS3 cable) I chose this one instead of the one made for the ps3 which the seller also carries, but I decided to buy the monster because retail wise this one cost 50 bucks vs. 30 retail for the ps3 brand component cable. So I figured the more expensive the more quality. Well I dont know how good the component cable for the ps3 brand is, but this Monster Component cable works AMAZINGLY. The difference between Composite and Component cables are like night and day. The picture is so much vivid and a feast for the eyes. I also own a xbox 360 which is connected to my HDTV via component cable aswell and I must say the PS3 looks allot more Sharper for HD Gaming at least for playing the only game I play for the PS3, Socom Confrontation, wow, its very sharp. I love the graphics and the smoothness of the picture. I would Recommend this cable to anyone that wants HD Gaming and cant get HDMI to work with their HDTV and PS3 or that dont have a HDMI Input on their TVs. The Picture quality is amazing, I cant review on the sound of the cables which I think come with the cable patch, I just use the video aspect of the cables, I use Sony's Optical Cable (toslink) for my PS3s Audio with my Surround Sound System. Great Combo, Component Video and Optical(toslink)for Audio.

So If you want a good cable buy this one, its only 11 bucks with shipping included.

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Playstation 3 component cables, made by Monster cable. Allows HD playback without an HDMI cable, though not full 1080p. 720p or 1080i.

-The reason I needed these, is because I record gameplay using an HDPVR as well as a capture card. The way I have things set up, I use the HDPVR for the PS3 and my Xbox360 for the time being, and the HDPVR does not accept HDMI input(or output for that matter), so I needed component cables to capture gameplay. The reason I chose these particular ones instead of the ones made by Sony, or some random/universal console component cable, is because they're Monster Cables.

This is not to debate whether or not Monster cables make a difference or not, you can do that elsewhere.

1)Whether or not they provide better picture is moot. They DON'T provide worse picture.

2)They're made extremely well, and are not going to fray, break, twist, crack etc etc from being behind the home theatre, bent in weird angles and subjected to the heat all my equipment produces.

3)Lifetime warranty/upgrade warranty, no different than ANY other monster product.

The simple fact is, using Monster cables for your A/V needs won't instantly make your experience better. What you're buying when you buy monster, is a quality product. Not some piece of junk cable strung together with the cheapest materials suitable for the job, but a precision made cable, using exact length copper wire, gold plated, split toothed connections for a great connection, now and ten years from now, and then coated in a extremely durable yet incredibly flexible outer shell to not only provide protection from damage, but to shield the cable from any interference. Does that make your blu-ray look better? Probably not. But Im the type of person who can't hook up a 4 dollar cable to expensive equipment.

This cable in particular looks real sharp, which is always a bonus. The cable is very flexible and doesn't hold a curl or get tangled. The only thing you may find you don't like, is how snug the connections are. Personally, I prefer it. It pretty much guarantees that the cable won't be ripped out of your TV, and you'll have the best contact possible inside the TV.

Don't buy this expecting your PS3 to instantly put out better graphics then your old component cables. BUT, if you need to use component hookups(ie: dont have a full HD TV, or want to use an inline PVR), AND you appreciate a well made product and don't mind spending that bit extra to get the better product, then this is a good cable.

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Lord of the Rings: Conquest

Lord of the Rings: Conquest - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $99.98
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Unfortunately, there were no recent reviews of Lord of the Rings: Conquest when I bought two copies to explain that Electronic Arts stopped supporting online play for this title back in March of 2010. More dissappointing, Amazon continues to advertise that it does have online play and none of the vendors add a note of warning. It also appears after a lot of investigation and trial and error, that there is no way to even use multi-player over a LAN so you can use your own monitor. Co-optimus states that it still has this feature, but I think they have not updated their information either. Without this feature, the game becomes practically worthless, at least to me (and to many others if you google the situation). Now I have to deal with trying to get a refund for a misrepresented product. Here's my warning to you.

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Pandemic, the maker of Star Wars Battlefront has given its familiar engine a facelift and have taken it to Middle-Earth. To be honest I was never really a big fan of Star Wars: Battlefront having been more accustomed to the solitary lightsaber battles of the Jedi Knight series but at least to me the Battlefront concept just seems to work significantly better in the Lord of the Rings universe. I downloaded the demo and couldn't wait to play the full game because it's just fun as hell.

In the Singleplayer campaign you can pick your character class: Warrior, Mage, Archer or Scout and hack and slash your way across the battlefield by rallying your troops in basic "Capture the Flag" strategic objectives or destroying specific tactical goals to achieve victory for your armies. Occasionally you can play a character from the movies such as Aragorn or Gandalf depending on which character class you have currently selected when more "experienced" reinforcements are called upon. The nice thing is that you can change your character class mid-game so you are not always restricted to certain classes/abilities though it is prudent to know when to select specific classes for certain campaigns. For example, a Scout may be called in because of his ability to render himself invisible to sneak past enemy lines, or an Archer would be better suited for ranged attacks. The Mage is very powerful with his staff and can smack down hordes of enemy orcs in close melee or can fire ranged lightning strikes, toss fireballs, and heal wounded troops to bring reinforcements back up to full strength. The Warrior is very powerful with a sword in hand for close action melee and can quickly plow through enemy hordes with a spinning firesword or throw axes for ranged attacks.

The graphics are stunning in HD along with Howard Shore's awesome thematic score playing in the background and Hugo Weaving (Elrond) narrating the game really puts you into the action of the epic battles of Middle Earth first hand.

The Multiplayer campaign allows you to connect with up to 16 players or you can just do a two-player splitscreen co-op with a buddy. You can also choose your side, Good or Bad and change the fate of the ring by destroying Frodo and the Shire by fighting for Saruman's forces, the Lord of the Rings equivalent of turning to the Dark Side. And now you can download expansion packs through the Playstation store to add other characters/classes such as Boromir, Arwen and Gothmog as well as new campaign arena maps like Weathertop and Amon Hen.

This game is mandatory for Lord of the Rings fans and even for the casual players who just want to hack it out, I'd recommend the no-nonsense Instant Action and Deathmatch campaigns. Conquest easily blows away EA's titles, even though I enjoyed playing Lord of the Rings The Two Towers on PS2 which I went back and breezed through again for old-time's sake, Conquest makes it look like a warm-up exercise by comparison. The Battle of Helm's Deep in Conquest is similar to Two-Towers but vastly improved for next-gen gameplay. Plus you get to battle at Minas Tirith, Isengard, and all the way to the Black gates of Mordor in the War of the Ring campaign.

Lord of the Rings: Conquest is one game to rule them all.

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I think this game achieves most of what it promised to be. It's fair to call it a 'hack n slash' game. I'm a big fan of the Star Wars: Battlefront series. So far as that goes, you can see how Pandemic has started with that system and progressed it in a few ways, and this, in the LOTR setting, seems like the next logical step. Also, it is a lot of fun, and creating the dark storyline accounting for what would have happened if Frodo failed was quite enjoyable. So I enjoyed both campaigns, particularly the splitscreen with my brother. Pros of the game for me would be playing as just about everyone from the Naz-gul and Balrog to Aragorn and Ents. Also the evil storyline. And the mindless hack and slashing is quite a trip. Just fun to wreak havok and go to town on a bunch of enemies. One big con for me was that it doesn't tally your kills or really keep track of your deaths like Battlefront did. I really like saying to a friend after a weak performance, 'where the heck were you on that one' or if I underachieved to try all the harder to bounce back the next time. And no mentions of 'most kills', or 'most accurate' after the level is over. I really missed that not being there. Also playing as some of the heroes was not all it could have been. It was great but some like the Balrog and Ents are destructive, but so slow I think a lot of destruction and mayhem are unfortunately left on the table. Maybe there is no way to fix that, I don't know. Overall, I thought it was easy to pick up and play. It gave clear goals to focus on, and I think it was a logical progression in the series. I was not sure how they would adapt Battlefront from a shooting style game to a hand to hand style, but I think Pandemic pulled it off. After kills you can pick up small health increases (bigger for bigger kills) and a second meter that builds to unleash more vicious attacks. People complained about no unlockables, which is a valid point, but with enough good content in the game from the start, I didn't miss that as much. I do prefer Battlefront's paintball style way of keeping score (i.e. letting you know how many guys you have left vs. the enemy's total tally) to the Conquest style which is more like 'every other game'. You know you've got 3 lives or whatever to finish the level. That 250 vs 250 style was one thing that made Battlefront stand out for me. So anyway, this is a great game. I think most would have fun with it, especially recommended for those who enjoyed the Battlefront games, hack n slash style, and like the LOTR books/movies.

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I recently rented this game from GameFly. If you're reading this review, hopefully you know that the online play is no more, which is sad. I got this game hoping it was going to be like the Lord of the Rings: Return of the King, a game I loved playing on my Nintendo GameCube. I enjoyed the Return of the King because it made hack and slash fun, you got multiplyers for good, excellent and perfect kills. You often had to fight through hordes of enemies and aside from your main weapon, you had bows and arrows and stuff like that, you could also pick up spears and stuff and the game really added a variety and spice to the gameplay.

In Lord of the Rings Conquest, you have four different classes to choose from: warrior, archer, mage and scout. Each has their strengths and weaknesses. You can also play occasionally as a hero that often falls into those various categories. You rack up hits much like in the previous LOTR hack & slash games and you have strong, medium and light attacks and you have various objectives much like the last one, opening doors, claiming positions, protecting things, collecting things, killing baddies and always heading to the next arrow.

This game looks ok. It really disappoints actually, it's nothing special to look at. The recreation of locations looks much like movie locations which is quite something, but the locations are EMPTY. Battlefields looks EMPTY. I can't believe no other review I've read has stated this. This game is NOT EPIC, IT'S EMPTY. I was running around like a crazy person in the Battle for Helms deep LOOKING FOR ORCS TO SLAUGHTER. The game doesn't give the feeling of overwhelming odds and there's more enemies when you invade the Shire then at other key times like the Battle for Helms Deep or the Fields of Pelennor.

You don't use too many of the various classes, you end up just using like the warrior and using the same combo/moves over and over (I realize this same argument could be made about many hack and slash games). But it's boring as heck, and the only thing that helps make this game fun is the occasional break where you get to be some kick-butt dude like Sauramon, Gandalf, Aragorn, Legolas, an Ent, a Nazgal and my personal favorite, the Balrog. These moments are shining examples in the game that stand out from the time you're that faceless/nameless grunt that will probably die a hundred times by a hundred deaths.

Let's hope that the Lord of the Rings: War in the North will give us a real Lord of the Rings game that will make us proud.

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This game is really fun and cool. This game actually is set up very much like the Star Wars Battlefront series. I like the way it is played. You have certain point in which you have to either defend, or attack. In doing so, you earn checkpoints. These checkpoints allow you to change your character in the middle of the game. In certain parts you get to select a Hero for battle!! The great thing about this game is that you can actually play as the enemy. So, you have the choice of being the good or evil side. The graphics are incredible. The music and the sound put you into the action. The voices of the characters are really cool as well. The controls are pretty easy, although there are many different combinations that you can perform using your weapon. It is a very challenging game and learning each character's attack is essential. For example, I couldn't beat Sauron using Gandalf, or an archer or scout because I wasn't used to playing as those characters. I ended up beating Sauron using a warrior. Which I played most of the level with and so I was used to using.

I think you are a Lord of the Rings fan, this is a definite item to put in your collection. Also, the PS3 allows you to download the upgrades to the game to further enhance the experience.

The game also has a cool multiplayer game where you and another player can be on the same screen fighting the same battle. Or do a head to head battle.

I have not yet played on-line, but looking forward to trying it once I get the hang of the game by completing the many levels of difficulty.

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Universal Guitar & Mic Stand - for RockBand

Universal Guitar & Mic Stand - for RockBand
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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As a mom who was worried that guitars would be stepped upon or sat upon, I have found that my sons have an easier time putting their RockBand guitars away now that they have a cool place to put them.

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I needed something to put my mics and guitars on, and this does exactly that. It's not fancy by any means, but well worth the price tag. The guitars stay in place well. The only problem I've had is the mic holders not staying in place, but that's probably my fault because I think there are sticky pads on the inside of them and I didn't take the tape off.

Overall a good purchase.

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Its a decent stand. however, it is to long for the new Guitar Hero(warriors of rock) controller to fit in. The microphone holders are also not very snug to the guitar tree, so your microphones might have issues with sliding down to the bottom.

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this product is a pain in the butt, falls apart when you try to pick it up. it holds the guitars fine, but the bottom pieces come lose over time and just picking it up to move from one side of the room to the next makes the whole thing fall apart.

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This collection of items was more than my grandchild expected. It was well received and demonstrated completely on my last visit.

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Injustice: Gods Among Us

Injustice: Gods Among Us - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $39.75
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As a fighting game enthusiast, coming from Street Fighter 2, Original Mortal Kombat, to today's generation of fighting games (Street Fighter 4, MvC3, SFxT, etc) I have to say that this DC Super Hero version has met, and somewhat exceeded, certain expectations.

Now first off, I do have to say I didn't have great expectations to begin with, considering how MK vs DC was a bit under par. But certain previews at least gave me some hope. I'm also not some elite player in all those games, but I can pull my own weight to at least offer some perspective about certain fighting games. And based on what I've played so far, I was actually impressed. I'll try to note some of the highlights that caught my attention. I've just had time to beat the game in single player mode, so I haven't done a lot with multiplayer to comment on that yet.

This review may assist with someone still on the fence about the game, and wanting certain answers.

[GAMEPLAY Highlights]

Fight style is very similar to Mortal Kombat, as one would assume. However, there is no more need for a block button. This time, just hold back (away from opponent). This makes it easier for new players, unfamiliar to MK, to pick up. Basically, allows for a larger audience. However, hardcore MK fans may or may not appreciate this.

There is a meter bar that is built up with attacks. Up to four meters to be used individually for move cancellations, or full meter for Super Signature moves.

Ability to cancel certain abilities/combos (uses a meter bar), helps to connect long chained combos.

Basic combos are simple enough for newbies to make use of. But, it can get complex enough to keep the hardcore entertained in finding long combo strings.

Meter bar also used for wager mode. While you're being chain hit, you can cancel the opponent's chain by initiating a "clash". During this phase you and the opponent place a "bet" of your meter. 1-4 of your meter to be used in the wager, against the opponent's. Once the wager is placed, the two figthers do a slow motion power clash. If the initiator of the clash wins, he/she gains a % of health based on the difference of the meter waged. If the initiator of the clash loses, then the opponent does an amount of damage that is the difference of the wager. However, this can only be performed once per character, within a game, and when you're down to your 2nd health bar. In-game should explain this more clearly, but it is a pretty nice touch, imo. Additionally, it can be used as a bait/psych move against another player. For example, you could choose to initiate the clash, and not wage any of your meter. Yet, your opponent might panic and wage all of his meter. You take some damage, but it may be worth taking that damage over possibly the opponent using their meter for more damaging combos or supers. And of course, whoever has no meter during this will automatically lose. Ties will just end up in a Tie with no damage nor health bonus.

Rather than rounds, you have 2 health bars. This is great to keep the fight flowing. It wouldn't make sense for some voice to announce "ROUND 2", anyway. But once you deplete the first bar, there is a slight pause... kinda feels like you knocked the wind out of the other char, and he's regaining his senses. Something to note, with two health bars, it is not continuous. Meaning, if you do more damage than is necessary to deplete the first health bar, it doesn't carry over to the second health bar. So, you would be wasting a super when the opponent only has 5% left of their first health bar.

Very interactive stages. This could be a hit or miss with the crowd, but I feel it's fitting for a Super Hero game. Certain objects in the stages can be thrown, activated, or jumped off of. For example, a hovering vehicle could be picked up in mid air and slammed at the opponent. A button on a panel would activate the missiles on the Batmobile. Some heavy objects on the stage may be picked up by a stronger character, but a more agile character would jump off it as a defensive maneuver. Objects thrown/activated this way is unblockable.

Characters can also be knocked through walls to other sections of the stage. In the process you see them hitting various objects, which differs from stage to stage. For example, hit through a wall, into a helicopter, which then crashes into another area. The character does take damage along the way.

Character specific special, activated, abilities. One button is assigned for this, and it can be activated any time when it's off cooldown. Every character has a different ability. IE: Batman activates radio controlled Batarangs that circle around him. These can then be use to shoot at the target, or create a defensive barrier. Green Arrow just shoots an arrow when pressing his button, but if you did a half circle back + button he loads up an ice arrow head. Next time you press that button, he shoots the ice arrow which freezes the opponent briefly. Another motion would load up fire arrows. Doomsday activates power armor that decreases damage for a short period. All these abilities do have a cooldown, amongst other conditions. Another nice addition for this type of game, imo.

[STORY LINE Highlights] **** Warning Spoilers ****

I feel they presented the story mode very well. I actually felt like I was part of the story. And personally, I think the story was well written for a game of this sort. If you think about it, how in-depth of a story line do most fighting games have? Street Fighter 4... Story? A few short animated scenes maybe.

Basically, the story is based on the comic line where Super Man is drugged and mistaken Lois for Doomsday. He unintentionally kills Lois, and his unborn son, which triggers a rigged nuclear explosion, all thanks to the Joker. Super man pretty much goes insane and kills Joker, and all goes downhill from there. Superman goes vengeful mode and pretty much becomes a conqueror of Earth. This happens in another dimension.

Around the same time, in another dimension (the Good Superman), a similar incident is in progress where the Joker is about to set off a nuclear bomb. Right before that happens, part of the team gets teleported into the "Injustice" dimension, and that's where the fun begins.

During all this you get to play different perspectives, starting with Batman. Throughout you will transition to different character's points of view and play as those characters, split into chapters. Between scenes, the story does take its time to build everything up, and present decent cut scenes. You don't just go fighting the next guy right away. And the cut scenes actually have very decent fight cinematics. There's clearly well done martial arts motion-caps that happened in this game. For example, apparently Aquaman and his guards know Wu-Shu... who would've thunk.

There are also mini games in the story mode, which adds a nice touch. Not all will agree, but it's not bad. I can see it being a bit repetitive if you play through the story mode a few times. Those mini games are part of the story transitions. For example, Grundy is coming at Green Arrow. You're viewing Green Arrow from a 3rd person perspective and controlling his arrow targeting. You have to hit the things Grundy is throwing at you, while trying to hit Grundy. Or you're Joker and you're throwing explosive playing cards at Nightwing. You have to press buttons in certain sequences that popup to succeed. Fail too much and the fight begins with you having less health.

In the story, it does explain how all the characters can fight on equal terms. They swallow a pill that has Kryptonian characteristics, which increases strength and durability by a few thousand percent. HOWEVER... if I must nitpick... it still doesn't explain how bullets can still hurt characters like Superman or Doomsday. The bullets weren't modified, yet Deathstroke can hurt all the characters the same with his guns. And, although Aquaman's Super looks great with a giant shark biting into the opponent... it certainly shouldn't hurt Superman... unless the Shark took the pills too. Now granted, you don't really fight Doomsday or Superman in the story, as Deathstroke, but the point stands when you're fighting in other modes. It's just one of those nitpicky things.

The entire story line took about 3.5 to 4hrs for me. It would be faster if you can quickly beat through all your opponents. But as you switch off to new characters, and being a new game, it's a learning curve. Although, if you do want to go through the story mode quickly, just set the AI mode to easy. But I do have to say, that was a pretty long story to play through for a fighting game. However, I think it is fitting since it is telling a rather long story.

Personally, I think the story line was decent enough to have made a movie/animation out of it. So having that in a fighting game was a nice bonus.

[SINGLE PLAYER MODE Highlights]

I didn't get to go through all of them yet, but you do get a training mode where you can practice. There's also a STAR Labs Mission mode which tells Superman's side story while giving you goals to achieve. (IE: Being affected by Kryptonite, you can't get hit by CatWoman for 20 seconds and try to get bonus pts by doing certain combos to her). It works as part training and entertaining achievement challenges.

There's also other modes, like fighting all the villains only, super heroes only, survival mode, poison mode, etc. There are more modes that I haven't unlocked yet.

[CONS]

Some combos did seem a little clunky at times. For example, I was doing a combo like, low, med, (fireball motion) heavy. But instead of registering the fireball motion heavy, it did a fireball motion med. Happened more than one occasion. I can't tell if it's a matter of more practice or some clunkiness of controls that I need to get use to. It wasn't consistent so I'll keep testing and practicing. So it could just be me. If others are noticing this, they can add to the comment.

There are certain parts that made me scratch my head. For example (***SPOILER ALERT***) there was a part near the beginning, after the transport into the different dimension that Joker was able to beat down Batman pretty badly. It would make sense if Joker had already swallowed the power pill, and Batman didn't. But at this time, there was no implication that Joker had any major advantage. That didn't make a lot of sense to me.

*My personal bias, perhaps* Doomsday nowadays seems to be weakened quite a bit in order to allow balance, and make him beatable. If they kept Doomsday the way he was during the "Death of Superman" comic line, he would be a much greater adversary against an entire team, by himself. I mean, if you have Superman AND Doomsday fighting against you... it should be "Good night, you will be destroyed". But, he has to be dumbed down so he's not Overpowered on the roster.

Based on my run through in Single player mode, I can't say I've run into many more Cons at this point.

[CONCLUSION]

Overall, I'd give this game a 4 out of 5. I don't usually give 5s unless I'm just completely blown away.

I think this game has enough interesting, and unique, aspects to make it an entertaining Fighting game based on the DC universe.

People need to be careful of their expectations. This is NOT Mortal Kombat. There are no finishing moves, there is no extreme blood and gore type violence.

There are obvious things to nit pick about, based on the DC universe, but you have to come in with the expectation that not everything will make sense. It's just an entertaining way to allow Super Hero fans to fight with their favorite characters, with an interesting story to follow.

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I love getting the chance to play as my favorite superheroes (and supervillains) and I'll usually give any game wherein I get that opportunity a try. Even today, after the Arkham games and certain others raised the bar for those types of games, they're hard to pull off correctly. You have to make for a good game while at the same time having the heroes you came to see act consistent with their comic-book counterparts' power level and moral codes. That's easier said than done; if you're going to have Catwoman go toe-to-toe with Doomsday, you have to have at least a semi-plausible reason for this to be possible.

The creators of Mortal Kombat, one of the more legendary fighting games out there, have managed to pull it off. Now, I enjoyed their previous Mortal Kombat VS. DC Universe title, but I must admit that I never bothered to play as the MK characters when I could be Batman or Superman instead. This game, then, was the logical next step, and they've given it a pretty interesting story, even finding a believable reason even Superman would go into full-villain mode. It's chock full of references to classic DC stories, and I admit watching Aquaman's special attack put a smile on my face. Bonus points for including Kevin Conroy, the one true Batman, in the voice cast.

The graphics are good, the gameplay is mostly solid, and most importantly: you can run people over with the Batmobile. So what are you waiting for? Buy this game and let the punching begin.

Buy Injustice: Gods Among Us Now

If you are looking for an incredible Justice League movie, you have to go no further than this video game. The cinematics on this are simply amazing. The plotline of the game is simple: a handful of heroes are pulled into a parallel universe where Superman is bad and has taken many of the Justice League with him. While you go to this game for the fighting, the single player mode gives you the most compelling story you could imagine. I am at best a casual gamer and never sit down to complete a game in one sitting, but this one kept me glued to the television until I have finished it. There are plot twists galore in this thing, and one in particular late in the game has Superman killing one of his associates in the such a way that it left both my son and myself speechless because that moment shows you this Superman has no hope of change.

And the storyline just makes the fighting times make sense. You get 12 chapters here which means you'll fight as 12 different heroes, most of the time facing 5 opponents before the chapter ends. There is also a section of bonus missions through STAR labs which will let you continue on with another story (though without cinematic action) much longer than the main storyline and allowing you to play as all the characters eventually. There is a quick fight mode, and of course multiplayer that will allow you a lot of fun. Completing the game gives you a new costume (after the closing credits roll) for Superman. You can also download more character skins and even newer fighters are supposed to come out soon. This is definitely the game to grab if you are a comic book fan!

And yes, Kevin Conroy is Batman in this one. Yet another reason to buy it!

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Having played MKvsDC before...and MK9, there is a healthy balance to what a DC fighter can and should be. I've read a bunch of reviews that talk about re skinning MK9 and no innovation involved with the game. Those comments are off of the mark by a mile.

Game play: The game play here is just what you'd expect if you have played MK9 or any other decent caliber fighter. It's a little frustrating at first but once you get the hang of it and start recalling the moves without hesitation, it becomes a very beautiful controlled chaos. The little touches of flavor here and there in the form of picking stuff up and environmental attacks add just enough to keep it interesting. The super moves, while not a fatality by any stretch, are still fun to watch and even better to land (It will never get old with Green Lantern slamming buses on your face) and will fill you with a sense of 'eff yea' if you are a fan of the character you're playing with. Top shelf game play, which sadly is standard now a days, makes the game handle as expected. Which is totally fine by me.

Graphics: What can I say here...they are superb. I really can't gush enough about how fun it is to crash through the environments with your favorite super heroes. All the super moves and little special effects that come from each character just adds more "awwww yea" when you play. Shazam's pulsing lightning bolt is super cool, for example. Really, really great graphics. The game runs smooth too.

Sounds: While the score is second rate...and nothing I would ever possibly consider buying a sound track for, the voice acting is just sublime. Its nice to hear some old veterans doing the voice work for some of the most beloved characters around. The foley sounds leave a little to be desired but nothing that should be bashed.

Characters: The character selection, right out of the gate, is pretty awesome. They have DLC planned for more characters too. All the fan favorites from the comics are here, and a few that fly a little closer to the "who's that?" trail. If you are a DC fan at all, then you should have SOME idea who everyone is. They all have some decent costume selection, but on the whole I'm disappointed with that aspect. It's so minor that it's almost not worth bringing up save for the simple fact that I'm a big vanity oriented player. Having people unlock new costumes with iOS app stuff (being an android user) seems a little under handed, but alas that is the day and age we live in. If they do release new costume packs for each character with 3-4 options...and really make them fancentric then I think that minor gripe will be washed clean.

Story: With a plot you'd expect from the comics, I do have to say I ran through the story mode very quickly. This isn't a complaint for me. If a game can get me to commit without wanting to go to the bathroom or find something else to do, then I am very pleased with it. Though the whole story (I really didn't look to see what time I started playing) seemed like it didn't take long to complete, I really didn't look at the clock once or worry at all about the time. The writing and dialog feels good when you listen to it, it isn't stiff or boring. I was genuinely interested in what was going on. I don't want to give anything away..its not really a "SURPRISE MOTHER EFFER!" type twisty plot but that didn't bother me at all. It's very Superman heavy on the story line, while taking you through different POV with new characters. If you've ever wondered about "How would they deal with this or that?" it's a great story to interact with and you'll certainly be pleased.

Overall: This game panders to the comic book/gamer fans more then the hard core fighter series audience. I found little to no flaws through out the time I've spent with the game (15 hours since yesterday) and don't anticipate in doing so anytime soon. With slick graphics, fun character play styles, intuitive controls with easy to learn & hard to perfect skill sets a character list that will make any fan boy/girl wet him/her self in delight Injustice is a fighting game worth the price of admission if you're a devout DC fan, or at least a good time rental if you're a fighting hobbiest.

I really don't think you could go wrong if watching your favorite DC Heroes go toe to toe and smack the bejezus out of each other is what you're looking for. Hell, even if it isn't what you are looking for you should still do yourself a favor and try it out. While it isn't a "perfect" game, I do think its 15 feet and 9 inches above most. Call it a reskin if you want, MK9 was a great game. Cheap money grab?, NO. Worst fighting game out there?, are you serious?! The bottom line is picky people are always going to complain and whine about a game they aren't good at. I'm not particularly skilled here, but I do know a well made, fun game when I play it...and boy howdy does Injustice have that in spades.

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NRS made a great job with Injustice!. It is a complete new fighting system, lots of characters and I totaly recommend it.

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High Velocity Bowling (Motion Control)

High Velocity Bowling - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $9.37
Today's Bonus: 53% Off
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I will admit.... the first half hour of playing it was frustrating. But after an hour I was bowling consistently and getting scores similar to what I do in real life. In real bowling you don't actually "throw" the ball. you let the weight of the ball do the work as you roll. It's a very similar feel here. You have to play for a while before you figure out the "feel" for spin. once you do, this game is a BLAST. It's actually challenging and semi realistic. It takes into consideration release point for most of the speed, not the fact you can whip a controller 100mph. The characters are a little annoying (sometimes borderline racist) but comical for the most part (and you can skip the clips when your character talks so dont have to listen if you dont want to. The only real complaint I have other than the semi annoying characters is the fact there is no instruction or training modes. However there are little hints that appear on the sides of the screen to help. Play free play for a few hours (making sure you pay attention to the hints on the sides of the screen) and you'll have it down. I also like how there are a lot of characters to choose from (each with their own strengths) and a lot of different balls to pick from depending on if you want a lot of spin or not. Even different "oil patterns" on the lanes that effect the movement. This really is a well put together game and the physics are much more accurate than people give credit for. Don't give a game 1 star, just because you can't pick it up and be instantly good at it. If that what you want, buy a Wii. If you want it to be EXACTLY like real bowling, put a bowling alley in your house. This is not a 1 star game BY FAR. I can understand 3 or 4 for certain reasons. Don't rate a game 1 star just because you're terrible at it.

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I first purchased Brunswick Pro Bowling for PS3. It was horrible, as my 1-star review here on Amazon describes. Being a huge bowling fan, I still wanted to find a good bowling game. I then purchased this game and was given the gaming experience that I originally sought. Plus, this game works wonderfully on a 3D TV, though you certainly don't have to have such a TV for the game to work. It's just like real bowling, except perhaps a little more creative. Unlike Brunswick Pro Bowling, this game does allow you to use two separate Move controllers for two different players. You aren't forced to pass-and-play if you don't want to do so. So if you're wanting a good bowling game and are trying to decide between this one and Brunswick Pro Bowling, you'll definitely prefer this one. It's not even a close call. You might also want to read my review of Brunswick Pro Bowling.

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The move control works better than the 6 axis controller for this game because you are turning your wrist for spin. With the 6 axis/dual shock control you have to press L2 or R2 while bowling for spin. This causes hand fatigue and I don't think the system is as responsive as the move. The game looks and plays great in 3d but I play it in 2d to conserve power. I have my eye camera at the base of my television and finish about a foot away with no obstructions. The move system works very well I think. It's challenging and realistic. This is without a doubt my favorite move game.

If you try to advance through the game you'll have a very difficult time getting through the Hiro challenge. I got stuck there. If anyone has won that challenge I would be interested in what lies on the other side. Now I just take my time and keep playing one on ones with the first two challenge unlocks (Barry & Tiffany). I don't care for playing Beatrice, Spider or Carl and Hiro is near impossible to beat.

One weird thing I should mention is in real life I'm a righty but I bowl as a lefty in this video game because it's easier for my wrist to reverse spin. When I get warmed up and zoned I can score from 160-200 but usually not much higher. It's possible the game works better in 3d because my highest games came that way (280, 256) but that might just be coincidence . The weaker power bowlers like Tiffany require a more deliberate, controlled delivery and my two highest scoring games came bowling her so power doesn't necessarily equate to high scores.

At 20 bucks and down it's an excellent deal. The game has a smart efficient design feel to it (great graphics, 3d, realistic physics, avatars with personalities). If you take the game too seriously it could easily become frustrating. It's not easy and you will lose alot on the harder levels. If you have the patience to deal and/or take a casual approach you should find many hours of enjoyment. I bowl 3-4 games every evening and it's the only move game I play. In fact this and MLB The Show 2011 are the only video games I play period.

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I bought this game a few days ago since Sports Champions does not have bowling. If you are expecting Wii Bowling than the reviewers are right it is nothing like it. I find this game to be a lot more accurate with your arm motion. You actually have to have some skill to play this game and practice to get better. The characters are kinda goofy, but fun. My wife played with the character "Milan" who seems to be the "Paris Hilton" of the game.

The one thing that bothers me is I am left handed and it seems the spin only reacts as if you are right handed. Other than that our family continues to enjoy this game. I would recommend it to others.

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If you can remember all those long years ago when Ten Pin Alley came out for the PSX then you'll remember that games was a lot of fun with goofy characters and great physics. This game has great game play and can be played with out the move controller. I haven't experienced the game yet with the move controller but I will update the review as so as I do. I did mark the overall rating down one star because the games control seems a little bit more complex after they added the move feature to it. It is still is a load of fun to play and the characters are great there's one for everybody. If you have ever been in a bowling league or even just in a center chances are you have run into one of these characters. I could swear I heard some one ordering a Budwieser in the background. This game can't be compared to Brunswick Pro Bowling as it has more simulation aspects to it then you have here but graphically it is superior to BPB in everyway. HVB has a great selection of balls and a couple of different outfits to be worn but that is about it as far as extra's for your bowler go. You will have a great time with family and friends with this game. So what are you waiting for go hit the lanes!

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Resonance of Fate

Resonance of Fate - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.95
Today's Bonus: 33% Off
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**Updated April 25th**

I have finished the game (it took about 80 hours) so here is the final review. I have also added combat tips to the end.

First of all, I love the game. The combat is awesome if you like strategy games. The game has more in common with strategy/rpgs rather than traditional JRPGs. As in any rgp you can roam inside the cities, get side quests, and explore the world map. However, the combat and the missions are very much like that of turn based strategy games. In fact, ROF is more like a strategy game under a JRPG disguise.

Although the combat looks flashy and cool, as I saidbefore, RoF is not an action oriented game. The combat is very deep and strategic. Also learning curve is steep, it takes several hours to learn all the intricacies of the combat, and I will not attempt to explain it here. (I have added some tips and tricks at the end). However, the turn system is very similar to Valkyria Chronicles, it is a mixture of turn based and real-time (while you are moving the enemy also moves and can attack you). Flanking, timing, the type of attack etc. all plays a key role in combat and makes it very satisfying. They are nice to watch too, although your eyes would be on the action gauges most of the time.

There is a tutorial that introduces every battle action but it does not tell you about the tactics. (Think of chess, you can learn the rules in half an hour but you'll have absolutely no idea about the tactics). So the game got better as I played because I began to discover some of the mechanics and the tactics not described in the tutorial. It also has some real-time elements that require timing, which keeps things interesting and gives you some more tricks to help you. (For example, you can manually evade physical attacks if you time your movement right). It takes a long time to master every trick of the combat, but it is very satisfying when you discover something new.

Leveling and customization is all about the guns not the characters. There are 3 types of weapons (handguns, machine guns, and grenades). As the characters use a weapon they get more proficient with that weapon and level up. A character's level is the sum of all 3 weapon levels. For example, a level 20 character can be level 15 handgun, level 4 machine gun, level 1 grenade. As they level up their hit points and respective gun weight limit improve. Also they gain some additional effects (5% stun chance for instance).

You can only customize your weapons. Guns have 5-6 attachment slots (magazine, grip, sights etc.) that you can upgrade with the parts you found. Also you can add extensions to all slots(e.g. adding another barrel to the barrel). However you have space and weight limits that you need to consider. Finally, you can also craft special parts from the basic materials you get from monsters. There is no other customization. There is no armor either, however characters can equip two rings some of which are protective. You can buy a lot of different dresses but they have no effect other than changing the looks of your character (this also affects cutscenes as they are done with the in-game engine).

The story is slow to start. It starts to pick up after Chapter 5 (which would be 10-20 hours into the game depending on the number of sidequests you do), but it is one of the weak points of the game. It does get interesting, but a lot of things are left unexplained even after the game is finished. Simply put, this is not a story-driven game. There are a lot of fetch quests at the beginning but at least the NPCs are quirky, and the interaction between the characters can be funny sometimes. Later on, I got more interested in the story but game only hints at what's going on and never fully explains the background or the motives of the characters.

In sum, this is not a traditional JRPG like Final Fantasy or Lost Odyssey, it is more similar to strategy games like Valkyria Chronicles. Also if you want fast paced, action oriented, quick resolution combats (e.g. Tales of Vesperia) then this is probably not the game for you. If you like turn based strategy/rpg games (Jagged Alliance, Front Mission, Valkyria Chronicles, etc) with a lot of depth then I believe you will like this game.

*** Some Combat Tips and Tricks ***

In ROF, you have access to the full combat from the beginning (opposite of Final Fantasy XIII from what I hear). However, as you play you get a better understanding of the mechanics and the tactics. In other words, the combat opens up naturally and always stays fresh. Below are some tips but I believe half of the fun is discovering them. If you feel confused, then these might help. Also the guy next to the billboard in the guild gives one new tip each chapter. Always talk to him.

-The letter next to the enemy bar indicates which one of your characters the enemy is aiming.

-The enemy won't shoot until the end of the turn (even if their aiming bar is full) unless they are aiming at the character you are moving. If they are aiming at the character you are moving, they'll shoot in real time when their aim gets full.

-During hero runs you are invincible and also you can regenerate more because the turn lasts longer (depending on the distance). However, that also means enemies will have longer time to aim at characters.

-The circular green bar around the enemy is their equipment health (weapon, armor, shield etc). You will not be able to damage their body until you create/find an opening. The green bar is not always a full circle and if that's the case, you can make a hero run (or walk around while they are aiming at somebody else) and shoot when you have the right angle to hit the body. Or if you jump during hero run you randomly hit all body parts, you might get some hits to the body even if they are shielded.

-Getting rid of the enemy parts (equipment) will give you materials for upgrades.

-Try to set up the tri-attacks in a long range. The longer the running distance, the more time to shoot (and regenerate).

-You can make a tri-attack even with 1 resonance point. This can be helpful if the distance between the characters is long. You can also use it to move one of your characters to safety if he is going to be shot as soon as you end the turn of the current character.

-Charge acceleration is very important. Try to add barrels as much as you can. Also try to shoot at the highest possible charge to activate the skills.

-Dual wielding helps a lot in the later game(after chapter 10-11). It doubles your damage and chances of activating skills even if the second weapon may reduce some of your stats.

-During a tri-attack, the enemies inside the triangle won't move, the ones on the outside will.

-If you are outnumbered stun and electro grenades can give you valuable time.

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Here is my first 10 hours impression of the Game, hope that this will help you out a little. I am more or less comparing this game to FFXIII but only a few little things not the whole game.

2D/3D Visuals:

The game is full 3D with 2D as background. The visual is acceptable, the 3D environment is not to bad for towns, but its a bit bare and boring during cut-scenes, the cinema animations are up to par, but the in-game animation cut-scenes are not very eye catching. (Been playing FFXIII for a while, its visual is really not that great compare to FFXIII)

Voice Overs and music:

The Voice overs are not bad, they sounds great, the music is a mix, some of them pretty good and some of them are annoying. NPCs do talk when you interact with them, even though its thoughtful but after a while you get sick of them saying the same thing over and over.

Combat System:

This is where the game shines. Instead of sword and magic, your 3 characters are using guns, either it be hand guns or machine guns. It will take you a while to learn all the things about the combat since there are quite a lot of rules. The animation in combat is pretty good, its better than the in-game animation cut-scenes, but then since they move so fast you can't really compare them. The combat visual feels like the Matrix, where you use guns to shoot your enemy while doing acrobatic moves.

How does combat work?

Its kind of a mix of RTS and TBS (Turn base strategy). There are two types of damage, Direct damage and Scratch Damage. Direct damage is caused by Hand gun, and Scratch Damage is caused by Machine Gun. You can heal Scratch Damage, but you can't kill with Scratch damage even if your enemy's health goes to zero, you will have to apply Direct damage to kill, also you can't heal direct damage (well you could but the item that you use to heal is expensive and hard to get)

There is also Hero Gauge, which is very important, at the beginning you only have 3 of them, it expends as you go through the chapters, at chapter 3 you should have 4 and 3/4 hero gauge, this gauge is expended by finding gauge crystals, which could be found either by exploring the maps or defeating a boss. Hero Gauge is replenished by killing your enemy or performed some sort of high damage move.

Hero Gauge is used to make Hero Moves and the Triad attacks. Its also your back up health supply. When one of your character received scratch damage and it reaches 0, you will lose one hero gauge and get your health back to max, but if you ran out of Hero Gauge, you enter critical stage, which you don't want to get into, because once you are in critical stage, the damage that your characters receive will be Direct damage and if one of your character dies, its game over. Once you are game over, you can reload previous saves, or spend some money to retry the battle.

Now lets get to the juicy part of combat. A Hero Move is a move that you can use to put massive damage to your enemy, once you decide to use Hero Move you will set a path for your character, and direct them to jump and attack or to run and attack, at the same time, if you use a hero move and run between the other two characters you gain a Resonance point, which is used to make the Triad Attack, a Triad Attack will enable all your characters to shoot at your enemies and the same time running in a triangle path.

It takes a while to get use to the combat system, you should go through all the tutorial in the Arena (Which is outside of the first town).

Character Leveling:

There are three different weapon levels that you can have for each of your characters, they can learn to use Hand gun, Machine gun and thrown weapon. Your Character's actual level is the sum of the levels of these three weapon levels, so if one of your character have a lv4 with hand gun, a lv3 with Machine gun and a lv2 with hand thrown weapon, your character's actual LV is 9. A character can reach lv 100+ (one of the trophies)The Max level for a character is 300, so lv100 for each weapon type.

Weapon Customization:

There are many different parts that you can add onto your weapon to make it a better weapon, these parts can be bought from vendors or you can ask a tinkerer to make the parts from different ingredients that you collect from enemies.

Map Traveling:

The game is set in a world where humans lives in a gigantic tower that is run by machines, so your environment is basically a tower, where there are elevators and stuff to move around different levels, at the same time the map is comprised with energy hexes, to be able to explore a new area, you will need to get energy hexes to unlock the map, there are regular energy hexes, and there are colored energy hexes, which will allow you to get to different areas.

Character appearances:

There are no armors in this game, but there are different costumes that you can buy or get for your characters, its quite a large selections, from head to toe, you can find something for your character, even the eye colors (they have eye color lenses) what is so amazing is that your in-game cut scenes and cinema animations will show what you have dressed your characters in. Which is quite fun, but I do have to say these items are quite expensive.

PROS:

1. Engaging combat system

2. Fun weapon Customization

3. Great selections of Characters' paper doll system (character appearances)

4. Good Voice Acting

CONS:

1. Visuals are only acceptable, could be a lot better.

2. It could be quite a grind sometimes to get your character's level up and unlocking the map

3. It has a steep learning curve for the combat system (but in the end its worth it)

4. Save points are not available to you all the time, in the beginning you can only save at your base, but later on there are energy station that you could buy to set a remote save point.

5. At times the constant combat could make you feel a bit frustrated, especially when you are fighting in a dungeon area.

Hope this help!

PS: This is only base on 10 hours of game play, I will say that the learning curve for the combat system is about an hour to get use to. There are a lot of information that you really need to learn first though.

PPS: Because its base on 10 hours of game play, I couldn't tell you much about the story line.

Buy Resonance of Fate Now

The combat is difficult almost from the start so know what you are getting into. The game throws you into battle with little intro and the way you fight is unlike any other game out there. But, if you are patient with yourself and learn the controls, and like a challenge, you'll very likely enjoy the combat. It is worth mentioning that the combat is only partly turn-based. Once you start shooting with a character, you are fighting in real time until that character's turn has ended. I prefer a more carefully planned turn-based combat. The real time combat involves a certain amount of luck and perhaps a bit more luck than I would like.

The framerate is solid. There's normal mapping effects on everything to make things look shiny and shimmery. It is distracting rather than good looking.

The story is darker than usual for a JRPG which is fine with me. The world isnt very interactive though and you'll see the same characters roaming the streets of the towns over and over again.

I would have liked more choices about how to build the 3 characters (since this is an RPG) but there's actually little one can choose except mods on weapons. That sounds fun but you quickly realize there isnt that much complexity to modding a weapon. In fact that's my only real complaint: There's exactly 14 weapons in the game and not a lot of meaningful choices for modding them. There's different bullet types but those are expensive and basically meant for boss fights. None of the 3 characters have special abilities to make them different from each other short of some hit point differences. So basically it is a great combat engine, but there's not a whole lot of "rpg" going on. The fights occur in a variation of the same place every time: there's some destructible walls and boxes but that's all you'll see in the fighting areas over and over again.

There's some repetition and grinding along the way to level up -that's pretty standard in a JRPG but here the characters dont get new abilities along the way and the comabt for all of its fun, starts to get old.

Overall it is a solid JRPG, but more like a B+ than an A-

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I tried to get into this game, but I just didn't find it to be that fun. There seems to be a pretty cool and unique little combat engine here, and I can see how it might be cool if you could get into it. For me it just wasn't worth it. Some of the reasons why I say that...

Unfortunately, the learning curve is quite steep, and the game and manual teach you very little about how to play. I felt like I had to buy the strategy guide to even figure the game out enough to determine whether or not I liked it. There should be WAY MORE in game help or at least a detailed manual.

The graphics are surprisingly poor. This is the first game I played on my PS3, and I was really disappointed about the system in general until I tried another game and realized that the graphics in resonance of fate are particularly bad and most games look much better. It's not just that the graphics are bad, it's also that the environments are just not that interesting, particularly the combat settings. Maybe this improves if you play the game longer.

There isn't any story to pull you in and keep you interested. Maybe one develops as you play more, but at the start of the game there basically is no story.

Overall, it just isn't a fun game.

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Tri-Ace and Sega went all out for this game. Not only are the character models detailed and the environments lush but they've gone a LONG way from the freaky uncanny vally that the last few Tri-Ace games had. For the first time I actually like the protagonists.

The interface takes a little getting use too. And go out of your way to hit the Arena and do the practice battles there to get use to battle timing, but once you do and you experiment a little, it will come a second nature to you.

The puzzlemaps are fun to unlock and if you pay attention to attributes you can do silly things like linking together mutliple bonus in a tier and turn areas into item farms, monster exp zones, etc. It's your choice how to customize an area.

Dungeons are basically a series of battles so don't step into them unless you're equiped and flush on special ammo/grenades.

Timing and camera controls are VERY important. But the games doesn't get punishing until you get past the first few turorital chapters. Boss fights are gloriously hard and rewarding. Save often, this game lacks FF13's ultra forgiving auto-save.

The character dress up options are wonderful and I like custom looks on the characters.

For Tri-Ace actually trying something new and it working, I hope there is more RoF style games in your future.

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Rock Band Drum Skins, Fits Xbox 360 / PS3 / PS2 / WII Rockband Drums

Rock Band Drum Skins, Fits Xbox 360 / PS3 / PS2 / WII Rockband Drums - BoneCollector
Customer Ratings: 3 stars
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Although it makes my drums cooler, but it kinda bother me to play the drums. surface gets a bit harder after you put these sticker on it, and it's not comfortable if you play more than half hour...

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I was hoping they were a little thicker to help tone down the noise of the drum sticks hitting the drums. There used to be an official Rock Band product that did that well but these weren't it.

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They look nice on the drum set. I just wish they were pull over covers not stick ons. Two of them are already coming loose

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I was expecting something that would slide over the head of each of the "drum" pads, but these are just thick stickers that would not stay on. We have had them put on for less than a week and within 2 days, 2 of them fell off and now all of them have. I would not buy these cheap things again at all and would not recommend them in the least. Sorry. I was excited to get them too since they were so perfect for my kids. They loved the skulls.

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These skins not only look cool, but also tone down the noise on the drums for Rock Band, so it is more like you are playing real drums.

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Mag Online Only

Mag Online Only - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $6.79
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Most of these reviewers, have it wrong. To approach this game as a modern warfare 2, on a larger scale, is completely wrong.

This is a tactical, team based shooter. And the quality and depth of the game is completely based on working together.

Kids who hop into these games, just running towards objectives, getting shot down, and then complaining about respawn times, are the ones that make this game poor and contribute to negative public opinion.

As far as gameplay goes, Zipper Interactive have proven that they are experts, and MAG is a showcase example of this. However, the depth in strategy to this game, may also (in a wierd way) turn out to be MAGs main flaw, as relying on 128 like minded, intelligent players to enter a game, is near impossible. Instead, of slower paced, tactic based games. All I have seen so far, is games that are very much chaotic, and individuals running by themselves towards objectives, with absolutely no communication and teamwork.

Having said that, this is not really Zipper's flaw. Besides, a few graphical hitches, and awkward weapon selection buttons. The game is a technical masterpiece and a very much needed addition to the playstation catalog.

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Lets get one thing straight right off the bat, I am a military first person shooter fan. Call of Duty MW, MW2, WAW, Battlefield MC, Bad Company, Americas Army, the Rainbow Six franchiseyou name it, Ive played it. That being said, MAG IS ECSTASY ON A DISC!

The main game people like to compare this to is MW2 even though they are completely different experiences. As a guy who patiently waited for MW2 on the midnight launch and missed many days of school thereafter, I feel I can give an unbiased opinion on mag while contrasting it to MW2.

MAG clearly loses to MW2 in the sound and graphics departmentit stands to reason that if you are attempting to run 256 people in one game, you are going to have to make a tradeoff. However, during the week I have been playing MAG, I have been dropped from a game only one time and experienced lag only one or twice. When playing MW2I get dropped or lag at least 50% of the time. Its hilarious to me that MAG can run 256 people without issues but COD cant do 16 without having a s*** conniption. Although MAG is not without hiccups, it is far more polished than CODfor example, you wont get shot around corners, like in COD when you are standing in a doorway and see someone pop out to shoot at you and even though you step sideways and get out of the way of the bullets and the wall in front of you fills your screen, you watch the kill cam only to find you where killed by magic invisible rounds that were several feet away from you. This brings me to my next point, MAG is more realistic than MW2. I understand that no game is realistic to a certain degree but MW2 has you calling in nukes, getting sniped by 1887 shotguns, and people running around knifing and unstoppable(yep, thats real modern warfare)not to mention MW2 has glitches galore such as when people were running around with the javelin and it would shoot automatically when they died killing everything in a 100yd radius. In MAG, you are a grunt, just as expendable as the guy next to you. My one complaint is MAG sometimes takes too many bullets to kill(headshots with an assault rifle sometimes take 2-3 shots). THis is more of an effort to balance the game, not a mistakeif everyone died with a realistic amount of bullets, everyone would be dead very quickly into the match and nobody would be defending the objectives making games very short and unsatisfying. Teamwork is also essential to MAG, if you dont communicate or plan with your squad/platoon, you will lose. End of story. This can be good and bad. Bad that internet anonymity often leads people to be d-bags and some people approach MAG with a lone wolf philosophy. Good because when your team works like a well oiled machine, there is no other gaming experience quite as satisfying and those who do have a team mentality often are the victors. Also, choosing your faction, unlocking new equip, and developing your character into a specialty (ie sniping, field support, medic, etc, and reaching) is just as deep and rewarding as MW2.

The bottom line is this, if you are a lone wolf run and gun type of gamer or a call of duty fanboy, you always will bethis game wont change you or your opinion on tactical shooters. If you are willing to get past the subpar graphics and sound, then you will be rewarded with a really fun, challenging, and satisfying gameplay. MAG, to me, is a 5 star game and is essential to any shooter fans collection.

S.V.E.R FOREVER!!!

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MAG requires teamwork and communication, and for that, voice chat is a must-have. If you do not have a mic, you will not get nearly as much out of the game.

Graphics, sound, controls are all fine. The game doesn't exactly push boundaries in these areas, but it isn't lacking in them either.

If you put in the time, meet some friends, join a clan, etc., then you'll really won't find anything quite like MAG out there, and it is very satisfying. If, however, you prefer run-and-gun, lone-wolf-type experiences, then MAG probably isn't for you.

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This is one of those games that would be a perfect rental first. People will likely love or hate this game so a quick rent should help choose which side you might be part of. People will love or hate that it is very different from arcade shooters like Call of Duty. In MAG, everyone operates more or less like a smaller cog of a greater machine, whereas in Call of Duty and other shooters, everyone is just running around getting kills and ridiculously powerful killstreak bonus that lead to more kills and etc. MAG requires a large amount of teamwork in order for the battles to function correctly. Unfortunately, there just are not enough players vocalizing anything that is of much value. Sometimes you have a squad leader who calls stuff out, but really, its never something that you will die without. It isnt bad, but the chaotic nature of the large maps and people not knowing whats going on will frustrate a lot of people who cant devote endless hours into studying the layouts of each area.

From the start, I thought that my low level was contributing to how much I sucked at this game. I later found that I was stuck in a rut, because the weapons that you are first given felt like peashooters. However, the game became quite fun for a limited time once I unlocked the ability to heal and revive my teammates. Acting as a medic will not get you the most kills, but will definitely deliver the most experience points.

Later, I unlocked few other weapons and I just never felt like they mattered. I played as Raven and had an opportunity to pick up a Valor assault rifle and it was great. Otherwise, the Raven weapons seemed like junk. Horrible iron sights tha obscure your target. Half the time you will get sprayed by someone shooting from the hip and headshotted because you couldn't get the center of your screen on him while he was running. Playing the medic was the way to go because I was a weak soldier, but reviving people got old too quick.

Large game modes seemed just too chaotic to be fun. In huge maps with several squads of 8 teammates attacking or defending various objectives, I never felt the bigger picture in any of the battles. The map was never helpful enough to tell me the size and scope of everything and by the time you realize you got lost, you died from sniper fire you will never find and wait 20 more seconds to respawn. Squad members are split up andrunning all over the place because of the rotating spawn timer.

The game boils down to needing to work with your squad. When your squad starts getting picked off and some of the team is down and waiting for a medic, some are dead waiting for the spawn timer to count down, and the others are cluelessly still running around outnumbered or outmatched. For Raven, it seems like we were ALWAYS outmatched. The general consensus on the forums is that Raven is the underdog. I can attest to that. At this point I have no time to dump into switching PMC's and leveling up all over again.

This game offers nothing for offline play, nothing for split-screen, and the tutorials to get a newcomer is woefully lacking. There is nothing to help teach an aspiring squad leader or platoon leader what they are supposed to do or what their responsibilities are once they put the leader boots on. All the time, there is someone trying this role out for the first time and not knowing what to do. The rest of the squad gets frustrated and quits or attempts to vote the person off. Regardless, the chaos and distraction usually results in a loss. Other people that would gladly take the role, are intimidated by this and don't bother giving it a shot at all. Its frustrating that the game could not have included some decent tutorial videos to help get people on track with each role. The game would rather you jump in the hot seat and disappoint your team, thus taking a heavy loss and wasting a half hour in the game. The lack of sufficient briefings set many players up for failure. In many ways, the entire game feels this way. Would-be medics run around with their heal-guns out aiming at teammates, but don't understand that they have not unlocked the ability to heal others yet. Huge battles have no war-room strategizing before the game starts. Leaders don't know what is going on and call in air strikes while the enemy still has anti-air defenses up. Players are all over the place. It takes forever to figure out which weapons suck the least. Everyone is thrust into a huge warzone with no regard to what is going on or how to do it before hand and expected to perform.

Again, Im not saying the game is terrible. There is much to appreciate here in terms of the technology and potential. Huge battles can be lots of fun if people know what they are doing. If the coordination, teamwork, AND skill all line up in every match, you have a winner. Unfortunately, asking 256 people to get these three things straight every single time is not going to happen.

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For those who have not had a chance to play the beta and are on the fence about buying this...hopefully this will help. I know lots of people try to compare this to call of duty, throw that out the window. The graphics are not as good and to be honest, the shooting doesn't feel as tight as call of duty. The game can be a little confusing when you first start. But if you give it some time, you will have a firm grasp on what you should be doing. Also, for those you do not have internet access....this is an online only game. There is absolutely no single player content.

I believe a mic is a necessity to truly enjoy this game. I played in several games where no one had a mic but me, and my team got ruined. Then I joined another game when a bunch of people were playing with mics and we dominated. It's all about communication.

You gain experience with pretty much everything you do in the game. From killing the enemy, to rebuilding structures, to healing and reviving teammates, and completing objectives. This all builds into the very deep leveling up system. Each level you move up, you receive a point to use to pick either an attachment for a gun, a "perk" such as quicker reload or better accuracy or more health, or to purchase new guns. And once you reach a high enough level, you can become a squad leader, and eventually a platoon leader. I have not had a chance to experience either of these, so I cannot comment on that. I will come back and write something about it when I get the chance. I'm at a high enough level, but I have yet to be chosen as a squad leader.

Now lets talk about the actual combat part of the game. The controls can be confusing to start. R2 switches guns, L2 switches secondary weapons (grenades, med kits, etc), R1 shoots, and R3 is melee. I got used to it after just a few rounds. There is several different modes to choose from. All modes consist of attacking and defending objectives and points. I believe it chooses which team is attacking and defending at random, but it may play into the whole shadow war thing (someone can correct me if i'm wrong). There are vehicles you can drive, they handle pretty bad from the little time I used them. I have tried each mode, from the 64 person battle, to the 128 battle, to the big 256 battle. I have exprienced ZERO lag so far, which is amazing to me.

I cant fully explain to you how hectic the big battles get. You need to experience it. But Imagine your squad of 8 with another squad of 8, defending the front gate of your base. While the other team is trying to breach the gate with two transport vehicles and 4 squads of 8 people each. Grenades going off everywhere, machine gun fire ripping off around you, and people yelling for medics! It is an amazing experience. And on top of that, wait until you or the other team knocks out the AA guns from the opposing team. And your team leaders start calling in airstrikes while you are running in or parachuting in. There is so much more I could write about this game and the experience I have had. If you have any questions about it, please leave a comment and I will try to respond. Hopefully this helped...enjoy people. Go Raven!!!

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PlayStation 3 40GB Metal Gear Solid 4 Gray Kojima Bundle

PlayStation 3 40GB Metal Gear Solid 4 Gray Kojima Bundle
Customer Ratings: 5 stars
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Necessary disclosure: I do not own this model but do I own the 60GB model, recently upgraded to 320GB. I am also very familiar with the latest 80GB model (which is basically this one with a larger disk) because one of my neighbors has one and I am the neighborhood's unofficial and unpaid 'computer' consultant :). I did some research in anticipation of us purchasing a second unit because I promised the kids 'their own' if their grades were going to meet a certain standard.

As compared to the 60GB model (see this model's pluses and minuses and what all PS3s have in common):

______________________________________________

+ Less expensive (I paid $599 for my 60GB PS3)

+ Improved power efficiency 110w vs. 180w for my old 60GB

+ Dual shock controller (rumble)

+ Bundled MGS4 game and extras

+ Amazon Blu-ray movies promotion (buy 4 movies from list and get $100 off through end of 2008)

+ Mate, easier to maintain finish (can't see the fingerprints)

= Wireless Wi-Fi or wired Ethernet network connections

= Bluetooth for controllers, keyboards, earpieces, etc.

= Controllers charged via USB wires

= Free, unlimited access to the PSN network, including online play

= Full PSOne compatibility

= Blu-ray player

= DVD player

= CD player

= HDMI, component video (component wire included)

= Surround sound

= Internet browser

= Allows for installation of third-party operating systems such as Linux

= Disk is easily upgradeable without voiding warranty

= Quiet operation

No memory card interfaces

50% less storage (not really a problem if you upgrade)

2 USB ports vs. 4 USB ports on the 60GB

No PS2 compatibility

No chrome trim

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STORAGE and STORAGE UPGRADE:

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This model comes with an 40GB drive. As crazy as this may sound, this is the best machine your money can buy today IF you are planning to upgrade and IF you dig MGS4. On the other hand, DO NOT buy this model if you do not consider upgrading the disk because 40GB won't take you very far.

To give you an idea of the amount of storage you may need on your PS3, I recently checked the status of my 320GB disk and I found that I had 198GB free. That means that, one year after purchasing my (then) 60GB box I was using 122GB already. The space is taken by family pictures, a little music, lots of demos, many 'disk' games that dump gigabytes of data to the disk to improve performance, many videos the kids are making with the 'Eye' camera, game saves. I suspect that 'Home', when it becomes available, may require a few more GB's for its own use so 320GB may be what you need if you don't want to constantly worry about deleting old stuff before you run out of space.

If you are on the upgrade path, $100 would buy you a 320GB drive. I used the Western Digital WD3200BEVT 320 GB Scorpio Sata 5400 Rpm 8MB 2.5 inch myself. 1TB drives are available these days for a few $$ more and you should try to get one of those if you are planning to store lots of videos. The nice thing about upgrading your disk is that you are also going to be left with a perfectly good 40GB drive which you can place into a cheap enclosure, and the StarTech AT2510U2 InfoSafe 2.5-Inch USB/SATA Hard Drive Enclosure worked for me. I am using the free leftover drive as a backup device for family photos.

Upgrading the disk is (relatively) easy and you can find a lot of advice on the Net. Search for "PlayStation 3 Hard Drive Upgrade (HOWTO)" for a nice video so you'll decide if you are comfortable with it. If upgrading is the first thing you do, everything becomes very easy because you need not worry about backups or restores. I upgraded my box in a couple of hours WITH the backup/restore steps.

MEMORY CARD INTERFACES:

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The lack of memory card interfaces is annoying but you can get around it. Copy your stuff to a USB drive or flash drive and... problem solved. You can then upload your things through the USB. It's somewhat inconvenient but it's no big deal.

USB PORTS:

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My old 60GB model has 4 USB ports and I am using all of them. One for the PS3 Eye (camera), a second has a wireless keyboard dongle, the third is where the racing wheel plugs in and the last one I use to charge controllers. Of course, you can and you WILL be able to live with 2 slots but it is likely that you will be doing some plugging/unplugging if you begin adding peripherals. One way around it is to get a USB port multiplexer. Another solution is seek Bluetooth peripherals (wireless) if you can find them. Bluetooth keyboards, for example, are available.

PS2 COMPATIBILITY:

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This model does not support PS2 software. Since the original PS2-compatible PS3's are hard to get, this has to be accepted as reality. I assume that Sony, after polling existing and future PS3 users, found that most users don't need PS2 compatibility. Soon after we upgraded to a PS3 my kids were playing Kingdom Hearts and Destroy All Humans but I haven't seen them doing so in quite a while. It is nice to have PS2 compatibility but its lacking would not stop me from buying a PS3.

PSOne GAMES:

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The PS3 has full PSOne compatilibity. Lots of them are available for download at the PSN store. They are quite inexpensive and some of them are still fun to play.

SUMMARY:

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If you like MGS4 and you consider upgrading, buy THIS model.

If you are planning to upgrade regardless, you're better off with this model because you can use the $100 you save to upgrade, you get the MGS4 and you should be able to get Drake's Fortune (new) for about $40 from Amazon. Not to mention that you don't have to wait for 3 more weeks.

If you don't care much about MGS4 AND you feel that you can live with 160GB AND you think Drake's Fortune is a cool game, then wait for a few more weeks for the 160GB bundle.

Get yourself a USB port multiplexer if you need more than 2 ports.

Transfer your photos to flash drives to get around the missing memory card interfaces.

Keep your PS2 if you have one and still wish to play PS2 games in the future.

Enjoy your new PS3.

_____________________

Note: I am not taking off one star for the lack of PS2 compatibility. I understand that Sony must compete on price and make a profit and times are tough. However, I simply can't see why Sony cut the number of USB ports from 4 down to 2 and this explains why this unit gets 4 stars instead of 5. This is a relatively significant inconvenience and I can't see how it would cost Sony more than a dollar or 2 if it provided 4 ports instead of 2.

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This model is different from the current 80 gig playstation 3 in the following ways: it has a 40 gig HD, it is gun metal instead of piano black, and it includes a limited edition copy of Metal Gear Solid 4.

If you plan on using this system as a true media center, than the HD is probably too small. This would most likely be the case with an 80 gig HD as well. Fortunately, the PS3 uses laptop HDs which are plentiful and cheap. Another reviewer has already addressed this.

The system itself is beautiful and the production run of this package is supposedly very limited. This means you will have a unique PS3 many will envy. It also means that many accessories (ie: additional control, headset, etc.) will not match the color scheme. If you have never played MGS, the series is very engrossing; this game was created to sell systems. Despite the smaller HD and the lack of matching accessories, I am very pleased with this purchase.

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I had a PS3 before but it was too noisy and overheated so I sold it. I read that they had fixed the problem. I wanted this Grey PS3 when it first was offered by Konami. I couldn't pay $600 so I stuck with my PS2 until the right time. I just lately typed in "Playstation Console Metal Gear" in the Amazon search thinking I was going to get the 80gb version and this popped and I couldn't believe that this was still for sale and for $400. I grabbed it as fast as I could. I've heard that this is basically the same as the new 80gb version, I don't care about storage that much and I don't like the Piano Black the only other color for me would be the Ceramic White but they never have sold it in the United States.

The Grey is very nice and I got MGS4 with it. I am very satisfied!

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I ordered this through Amazon and they shipped the next business day. Got the item very fast, even when I picked "Free Shipping." Now on to business....my initial impression of the item was just...WOW. The system looked awesome when I took it out of the box (it still does). The gray finish went well with the system. What's best is that you won't have to worry about finger prints showing up all over the system nor about visible dust particles. It came with all the regular wires which it normally comes with (no HDMI cable which you have to buy seperately). The bundle came with Metal Gear Solid 4 and two bonus disks (one BlueRay with the background story of Metal Gear and one music CD). They included a cool case for the DVDs (you can see the picture of the case on the snapshot of the PS3 box). As for performance...it's really quiet when I was playing the BlueRay disk. It didn't make any sound at all. It took pretty long to upgrade the system software though (it was upgrading from 2.30 to 2.52 or something like that). Overall, I am extermely pleased with the purchase of this special edition. Not only it's in different color but also MGS4 and bonus contents are included. It's 40GB and the price is the same for the 80GB system. But the bonus contents and the different color of the system more than makes up for the hard drive space difference. And the PS3 box looks really cool as well. In conclusion...if you're a Metal Gear Solid fan (I wouldn't consider myself as a fan as I've played only a few games of the series, none for the PS2), thinking of buying a new PS3; now's your chance to get the "limited edition" for the fraction of the price for which it was being offered earlier (this is the main reason I bought the system).

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I have one of the original 60GB PS3 systems but always wanted the gunmetal gray. Unfortunately the crazy price this was originally selling for through Konami was not justified based on the specs. The amazon price is a great deal love the gunmetal color. The fact that it doesn't retain fingerprints is a real bonus.

The biggest upgrade in my opinion is that this PS3 system is so much quieter than my old 60GB. The fan is nearly silent whereas my old system would ramp up to a level that was VERY audible in quiet parts of movies.

The 40GB was not a drawback at all in my opinion. Just swap out for a bigger one its easy to do and the drives are not that expensive. I already had a 160GB 7200rpm drive that was waiting to go.

Since I already had MGS4 game I didn't need the LE version, but since it is going for big $ on auction that will further offset the cost. I don't care about being able to play PS2 games cause they look like bad on the big screen anyway. The memory card slots were used a total of 1 times on my old system so I don't think I'll miss this either.

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