Showing posts with label ps3 game system bundle. Show all posts
Showing posts with label ps3 game system bundle. Show all posts

Cloudy with a Chance of Meatballs

Cloudy with a Chance of Meatballs - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $47.83
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We had a hard time finding a game suitable for our 3 & 6 year old. This one is good for that age! Fairly easy to use controls and 2 kids can play at the same time.

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Was a good game for me 11 year old daughter who is not a video game player. Does not rely on speed, more thought challenging. My 5 year old daughter can also join in as the second player despite not having much skill and still has fun. Does not follow the movie particularly well, but still well done.

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My children and my family enjoy this game. My son is 6 and loves fighting the gummi bears and solving the "puzzles" to complete the level. My hubby joins the fun and has the family laughing with the voices he adds while chasing the bears. This game is easy enough for little ones to play even if they do not quite get the concept and challenging enough for the older ones to enjoy it and not get bored quickly. A+++++ for no crude violence, blood, or gore!

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My kids couldn't stop playing this game.

very fun to play and watch.

It doesn't follow the films script. You just play similar objectives in different surroundings.

very cleaver game.

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I love it great product A + + + + + + + + + + + + ++ +

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Darksiders II /PS3

Darksiders II /PS3
Customer Ratings: 3.5 stars
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Love the game, it was as described. Only problem was the shipping...it took so long to get to me but other than that its worth every cent

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its not what i wanted i wanted the us version i dont know that its was going to be a uk import i had no idea but the game plays so its a good thing and i love it and i am enjoy it the best mistake i ever made

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Mayhem 3D

Mayhem 3D - Playstation 3
Customer Ratings: 4 stars
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Normally this kind of game is a instant buy for me because I love Demolition Derby type games....Ever since Destruction Derby on the PS1 I have enjoyed them !

The graphics were so different I was hesitant to get this one....so I waited a few days and thought about it.....Decided to give it a try and I sure am glad I did !

They say that the gameplay makes the game, not the graphics and that is so true here....the gameplay....car handling....physics (for this type of game) are perfect....It had TONS of different tracks and styles of play, they are laid out in a comic book style....so as you progress you open a new comic book with challenges.

An example of one track is a Figure 8 that is laid out as 2 triangles instead of the rounded 8's....and inside of the figure 8 is a PIT...as you race you can push drivers into this pit in the corners...and they push you in there too !

I found myself actually enjoying the unique graphics too....initially I really wasn't sure....actually playing it looks much better than the little videos you see on websites for this game.

If you want a really FUN to play (challenging in the mid-later levels) game, this is for you !

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when I bought this title I knew very little about it

and was concerned it would be a stinker. I was Wrong!!

it's a whole lot like the Destruction Derby series for ps1/ps2 and is more

fun then I've had with either Blur OR Split Second!

you have an amazing amount of tracks (that aim for wicked crashes like figure eights, hairpin turns, derby arenas, and more!!)

Loads of vehicles (one hundred and five I believe) lots of things to tweak

my only real worry was the Graphics since they are primarily Black & White with reds and yellows here & there. the Noir Graphical style is excellent for

this game type, multiplayer online is extreamly fun (8 player online)

playing matches such as "king of the hill" where you must Push opponents into a Pit!!! others have you crashing away to earn boosts to be able to

go to Ramming Speed!! (this has Much Mayhem Potential)

overall the game is probably the best Budget release yet and I Highly

recommend this to ANYONE that Loved the Destruction Derby Series!!

also has Local 2 Player Split Screen!

I gave this game such a High review score because,

it's the Most Fun I've had in a driving game in a long time.

it's quite like the old Destruction Derby series from PsOne/PS2

(with far superior graphics) the car destructability is really good, and the game is a kind of fun that games I thought had forgotten, that Pure Fun of arcades in the 80's well, this game captured it well and I highly recommend it

to the casual and hardcore gamer alike!

Graphics: B&W Noir style 4 1/2 stars

Sound: very good (though I could do without the announcer) 4 stars

Controls: Excellent and spot on for this type of game 5 of 5 stars

Fun: easily 5 stars! replay value here is Very High! especally with Local Split Screen!!

Overall: an extreamly solid title that you can choose to use 3D or not (a nice option) and it's so much fun I think I'd recommend this to everyone, kids and adults alike! a solid 5 Star Budget Title! (PS3 Review)

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Mayhem 3D

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This is a great Demolition Derby style game. Easy to pick up and learn, very fun to play, and not long to complete. (The race in the parking garage did take me awhile to 3-star.) I love the comic book aesthetic they use, however the 3D effect was unnecessary and may have even detracted a bit from the presentation. The black and white was unique as I've never played a game presented in b/w. This also lent to the graphics being very underwhelming, particularly in the age of HD gaming. I feel as though this title could have been released 15 years ago on the PSOne. The vehicles are not name brand, not customizable, nor upgradable.

Split screen 2-player is very well done. A nice feature considering most games these days are not 2 player unless you go on-line. This game also features a multiplayer on-line derby/racing, which I have yet to access as the Play Station Network has been down since before I got this game.

Overall, I like the game and am pleased I bought it. Serious gamers might scoff at this title, but for those who just want a fun racing/smash game that's not overly complex, you will enjoy this.

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Yes, this game Mayhem is the best version of Demolition Derby I've ever played, having played GTA: VC's arena event (way too short), Driver Parallel Lines event (way too short), Destruction Derby (mostly a racing game), and a number of others over the years. Why? Everyone in the grid (up to 11 vehicles of all choices) starts off most of the time facing each other backwards. As it should be for vehicular impacting in a real event.

You can unlock new features, like how much damage from low, normal or high and arcade, normal or simulation of the damage. At low setting, a DD event can last 10 minutes or more once you're down to the last opponent. Tire traction, etc. Adjust the 3D from 0 to 10, includes 2 3D cyan/red glasses of good quality. Announcer on/off, music on/off, etc. Plenty of options.

There's what looks like 30 tracks to unlock. They're pretty good, with pits and intersections to wreck other cars with, like DPL's races.

The damage is well done too, but disappointing in that vehicle frames don't accordion, diminishing the sense of impact. Though they will explode on impact with enough boost.

Monster trucks, muscle cars, coupes, sedans, station wagons and more. Over 150 cars or so, though a lot of them are just visual paint jobs with the same stats it seems.

If you can get past the b/w graphics (which were meant for red/blue anaglyph 3D, which is decent at best here at setting 10, or choose 0 to go without 3D, then you may enjoy this game. Think of the black and white of the game Saboteur.

Plenty of modes, destruction and good controls where the E-Brake is crucial to winning.

And best of all, the game has you start out with all the vehicles' rear ends facing each other when the bell rings. Reverse is stressed as very important to surviving, as in real life DD's. The game is growing better with each play.

Graphics: 6/10. I really wish there was a color version too, not just B/W.

Controls: 8/10. Responsive most of the time.

Physics: 7/10. They can't touch Driver.

Variety: 7/10. Once tracks start to repeat here and there, it's not as fun. Decent events though.

Sound: 7/10. A neat main theme song, but little else for music offered. Car sounds are good. The crowd, and announcer make it feel authentic.

Replay Value: 7/10. If you can get past the B/W graphics, and love demolition derby, it's worth it.

Fun: 8/10. At times, it's great, other times, I wonder if it would've been great in color. The high contrast B/W visuals are messing with my eyes.

3D Effect: 6/10. When set to 10 out of 10, it looks 3D, but they really needed to separate the cameras a bit more for a stronger pop. Sometimes you wonder if it's even working when viewing the tripod camera replays and menus.

Menus: 7/10. It's set up with Ticket Events, much like Motorstorm. The career mode should emphasize points running more, with certain drivers ranking on top, but it's only per event it seems, diminishing the sense of rival competition.

Options: 9/10. Plenty of useful options. Just missing the option to adjust the contrast level. It looks good, but for better 3D, it needs more grays to hide the ghosting of cyan/red.

Overall: 7/10. Worth a buy for Demolition Derby fanatics. So if you go to see your local Derby every year at the fairgrounds, buy this budget game to relive it at home.

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This game rocks!! Simple controls simple graphics 3-D too!! (kind of) Mayhem goes to show you, you don't need fancy fluff to make an entertaining game.It also brings back memories of Destruction Derby but is not as good as DD. My for cheap you can't go wrong!!!!

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UFC Undisputed 2009

UFC Undisputed 2009 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $7.84
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Wow, this game is fun. I'll make this short and sweet. But in case you just read the pros and cons, I'll say this now: The game is fun. The minor gripes I have are nothing compared to the fun to be had in this game, which is why it is a 5 star.

What I didn't like:

-Can't go through career mode with any of the fighters. Have to create your own character, which is fun, but I wanted to go through as Machida.

-No intros, by that I mean the entrances. Bruce Buffer announces you, but that's about it.

-Just 3 fighting styles for striking and grappling.. I was looking forward to fighting with Machida's one-of-a-kind shotake karate style.. but it is non-existent. They just have him as Kickboxing.

What I did like:

-The gameplay and fighting mechanics are so deep and well done.. there are just so many things you can do in so many different situations.

-Graphics are beautiful to look at. The hit-detection is spot-on, and you can get bruised up just about anywhere. It's damn pretty.

-The commentary is pretty well done here.. music is ok. But it doesn't take away from the game at all.

-Just a blast to play with friends.

Like I said before, the pros of this game VERY much outweigh the cons. There are room for improvements, but for being the first installment for what looks to be a successful series to come, it's an extremely promising foundation to build upon. I love this game.

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I enjoyed this game for several reasons (most listed in other reviews), but most importantly, I enjoyed the challenge of finding a way to beat someone in a different manner every time you fight. I'll use my son for an example. He'll choose a kick boxer every time and just kick you in the head for a quick knockout (very effective). So instead of just getting mad, I've had to explore each fighting style and learn how to counter his kicks. The end result...awesome matches! It's the classic button masher verses the technical fighter, you never know how it's going to turn out, but you always know that you at least have a chance to win no matter what style you use.

I've really enjoyed this game, and like most fighting games, playing against your friends is a blast. That perfectly timed shot that knocks out your opponent when you know you're behind on points never gets old....

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If I were to sum up my feelings of this game into two words it would be, F&%@ing Awesome. The UFC haven't got a great reputation when it comes to video games, but as an MMA company have been on a rapid rise over the past few years, so it seems only fitting that they get a game just as good as the product they offer on screen. The project of THQ & Yukes this game is a surprising gem when comparing it to THQ's relatively lacklustre attempts at pro-wrestling games. Unfortunately, whilst this game was being made, the developers faced a few setbacks which led to the removal of star, Clay Guida because of problems with collision detection thanks to his long hair. As ridiculous as that may sound, this was a decision THQ had to make in order to get the game to the homes of people when they expected it.

The game offers a lot to its players and it's obvious that the game is created by the same combo that deal with the WWE series as certain inspiration is drawn from that game and implemented into this, including some of the soundtrack. Within the game there's the typical modes you would expect in a game such as this; exhibition, career, create a fighter and online. There's an additional mode with takes inspiration from the Legends of Wrestlemania game and that's the classic fights mode. In this mode you are thrust into some of the most exciting matches of UFC history and asked to recreate the momentous scenarios from those classic matches. As a reward for completing the task asked of you, you are awarded the match as a video which you can view at any time you wish.

The in game mechanics are beautifully done with most UFC fighters in the game being photo realistic, much like the next gen Fight Night games. There are, however, a few fighters who look like they were created at the last minute and lack that beauty and detail of some of their more famous fighting counterparts. This lack of consistency is a bit disappointing, but it doesn't take much away from the overall experience of the fight. There are 6 fighting styles overall and your particular fighter can utilise two at any one time, these allow for a great combination of striking combos and manoeuvres when standing and an immersive ground and pound experience when you're in the mood for just being brutal. The collision detection works really well and creates a realistic look when you're pounding the hell out of your opponent and watching bruises or cuts gradually develop and become more severe which caters to the more frightening gamer who enjoys a bit of blood and brutality.

Although there is a lot of good that can be said about the game because of its excellent graphics and its even better gameplay mechanics, there is sadly quite a bit of bad that can be said about it too. The career mode although good for the development of a created fighter, is a real let down and becomes massively tedious. To start it, you create an original fighter and your mission in the career mode is to train your guy and win fights to the point in which you can challenge for the title and win your entry into the hall of fame. There's nothing much to it in terms of story, and I know it's not to be compared to the likes of the WWE games, but an attempt at a story would have been massively welcome. As you play through the calendar you can choose to fight your sparring partner in order to gain ability points or you can also take part in the UFC camp in which you have a complete a number of challenges in order to win further experience points, enhance your fighting ability.

The create a fighter mode is pretty basic as you simply choose your fighters height and weight class, assign attribute points, fighting skills and other profile details. Then you enter into the look of your fighter which is disappointing depending on which way you look at it. Considering this is a game created by the same combo that works on the WWE series, they're very much aware that gamers want a large variety offering when it comes to the look of your fighter. However, I am aware that because of the detail that goes into the fighters and the collision detection specifics, a large amount of detail and amazing graphical quality don't really mix. The only aspects of a fighter's appearance that can really be worked on are the facial features in which you can mould and shape almost every portion of the face to give it a look perfect for you.

As of this moment the online experience is quite disappointing also as the developers seem to have overlooked a problem that curses many games of this type when you have players online. Some imbecilic players who can't actually take a loss on the nose have discovered that if they disconnect in time the loss isn't counted on their record. For those who choose to play the game properly and do appreciate that losses can occur, it can become quite frustrating and really destroys what would otherwise be a pleasurable online gaming experience. When you win you gain a number of experience points which can bump you up a level and you also gain a number of fans which I have yet to recognise the significance of. Of course your win/lose record gives you some fun prestige when playing online but, until a patch is released to stop people disconnecting I would really say you're only best entering into matches with people with a modest win/lose record as you can almost guarantee that if you fight someone with a 25 0 win streak, then the likelihood is, they have disconnected at some point so it's not really worth you wasting your time.

Overall this is a very impressive game for the first in what is promised to be a long franchise of games for the UFC brand. Looking forward to sequels, the only parts of the game that really need looking at in future versions are the career mode and the online experience. The fighting mechanics are near perfect and if it's possible to speed the fighting experience whilst keeping the same control system, then a future UFC game will be very good indeed.

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DISCLAIMER!!!: I have only played on the easy setting.

The graphics and established character details are pretty good. Some of the features for your characters could be expanded. Long hair anyone? The player controls are ok and the game is geared more for upright striking fighting than ground game unless you are a hardcore gamer that has hours upon hours to spend perfecting said ground game.

I have gone through 4 characters. Each have been in a different weight class. First of all, good luck in the 170 lb. weight class. And for the game overall, good luck with being a submission specialist. You can only succeed if you concentrate on striking. I have tried a submission character and his record was subpar at best. I got to the into the top 10 on mediocre striking and got whipped! They need to revamp the ground game controls. It is pretty shoddy. The game can be fun if you are into spectacular knockouts, but after over 200 fights I have no submission wins and sometimes it seems my level 4 or 5 sparing partner should be fighting my opponent instead of me.

Suggestions for THQ: Make easy actually easy on the ground game aspect. Let us non-hardcore gamers, but hardcore fans, play a competative ground game. I shudder at what the higher levels are like.

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Having enjoyed the demo, I ordered this from Amazon and started it on Saturday morning. Besides one break to eat, I didn't stop until my PS3 indicated my controller needed to be recharged! I'm at best a casual UFC fan, so I can't remark on how true the fighters are represented. The controls bring a steep learning curve, but make for deep gameplay where button mashing is almost always a bad idea.

My only big gripe is the tutorial could have been better. Not knowing the names of ground positions (open guard, half guard, etc.) made it very hard to understand what I was doing, especially when the camp invitation part of career mode asked me to do specific transitions from one position to another. I had to go to practice mode and choose each position to see what it looked like. Now I'm getting to the dominant mount up position and beating the tar out of the CPU. Submission wins have completely eluded me thus far, even as I pump up my character's submission skills. Maybe I just need more time with it, but even IGN said submission wins are rare. It should be noted that the ways to avoid being submitted are "brute force" escape with strikes or a technical escape by rotating the right stick. Some online players are likely button mashing as I initially did, resulting in otherwise avoidable losses. Learning the controls makes all the difference in this game.

Collision detection is great. I have yet to see anyone's limb pass through their opponent. Several times the game hiccuped for half a second when both men were attacking, but strangely the more I play the less it seems to happen. Maybe improving my attributes has something to do with it?

Personally I don't miss character development in the career mode. I didn't buy this game to read generic text. I just wanted to strategically beat guys up in something other than a traditional fighter or subpar THQ wrestling release. This fits the bill, and it's different enough from Fight Night that I'll likely still want that too.

You don't have to be a UFC fan to enjoy this, just patient enough to spend well over an hour in tutorials and training to learn it.

UPDATE: The submissions do work once you know when to use them. You need to wait until your opponent's stamina is low (the meter that refills when you rest for a few seconds, not total health). Or you can strike him until he is in a "rocked" state and then it's much more likely he can't fight off your attempt. In certain cases I can get a tapout win in under 90 seconds, but it's not so easy as to ruin the game. If your opponent has good mat and sub defense skills you won't win that way. Some say the balance of the game favors strikers, but they likely just need more work on their ground game as I did.

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Home Gaming Center - Playstation/Playstation 2/Playstation 3

Home Gaming Center - Playstation/Playstation 2/Playstation 3
Customer Ratings: 4.5 stars
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The Home gaming center was a breeze to put together.Took me an hour and a half to have it fully assembled with a phillips screwdriver and a hammer.And contrary to popular belief it wasn't that heavy!!!UPS delivered it in about three days and it was sitting on my porch when I got home from work and like I said, an hour and a half I was putting my gaming systems and games inside.It holds my XBOX 360,XBOX,PS3,Games,controllers,cords and my surround sound subwoofer with room to spare.The only thing I would suggest is not to tighten the cams too much as the the particle board will break on you.Good luck with yours.Seeya....................Joe;)

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came on time but one corner of the box was badly crushed. This resulted in damage to one corner of virtually every large piece. It is on a rear facing side and is not extremely noticeable in my case, but you may not be so lucky.

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I love this thing, its easily the best part of my entertainment system, it holds my Xbox 360, PS3, Wii, N64 and Gamecube perfectly but the best part is the two sets of drawers on either side that hold games, controllers and accessories keeping the place well organized and the controllers where I can find them.

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I originally saw this unit here on Amazon but ended up purchasing it online elsewhere that had free shipping. Be forewarned, it takes some time to put this together (5 hours for my hubby with his power drill) and it's heavy (if moving upstairs you will need 2 strong guys). It easily fits all my son's games and controllers and I love the fact it has 3 outlets in the back so you can pull all your cable and wires and not have them showing in the front. Drawers slide easily and the top accomodates our 25 inch tv with more than enough room to spare. Other gaming centers we looked at only accomated 19 inch tv's. Seems pretty sturdy, although it's only wood laminate. For the price we paid ($165) I think it was a pretty good deal.

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Sports Champions

Sports Champions - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $5.49
Today's Bonus: 86% Off
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The long wait is over and the verdict is in: Sports Champions for Sony Move is a winner.

Sports Champions can either be purchased separately or bundled with the Playstation Eye and Move Controller. (I've left my thoughts on the Move under my review for the Playstation Move Starter Bundle)

I suspect that, as with Wii Sports, most people who get a Move will get it as part of the Starter Kit. But for those who are purchasing it separately, here's everything you need to know about the game.

Before you start up the game, the system will calibrate the Move controller. You'll see an image of your room on the screen, and using augmented reality it'll draw a box around a region which you'll need to stand in throughout gameplay. The system will ask you to move your controller to your shoulders, to your side, and to your belt buckle.

There are six sports to choose from. With each, you can select a tutorial (highly recommended) that talks you through how to play each game.

Disc Golf: Here, you compete against each other or the CPU throwing a frisbee on a golf course trying to get to the target. The scenery is breathtaking. You'll stand on mountaintops, contend with lush forests, and more. Like a real frisbee, you can throw with as much or as little force as you need. You pick up the frisbee by holding the "T" button, and when you release the button it releases the frisbee. The controls are remarkably accurate, although it will take getting used to throwing without having the resistance of a real frisbee.

Gladiator Duel: This is a game where you can choose to use one or two Move controllers. It's a heck of a lot more fun with two, as you can hold your sword in one hand and your shield in the other and control them independently (with one controller, you have to choose either the sword or the shield by pressing and holding the trigger button). Each time you block a move, it'll fill up a power meter that'll let you perform a combo attack. Again, the realism is phenomenal. As you fight your opponents, you'll see damage caused to their shelds and the surrounding arena (don't worry though, it's still rated E for everyone). You'll get a great full body workout from this one.

Archery: This is another game where I'd say you need two Move controllers, so you can use one hand to hold the bow and the other to draw the arrow back (similar to Wii Sports Resort). With one Move controller, you're basically pointing and shooting, which is hardly realistic. Again, graphics are great--you feel like you're in the middle of Sherwood Forest.

Beach Volleyball: Unlike the similar activity on EA Sports Active, this plays like actual volleyball. You have the option of using one or two Move controllers. The attention to detail is impressive. The system will move your player around the court, but for your part you have to us timing and technique to serve (underhand or overhand), bump, set, and spike. The tutorial is highly recommended, as you can learn how advanced techniques like tipping, group blocking, and digging. Again, attention to detail is great with the blue ocean and the sound of the waves in the background.

Bocce: If you don't know what Bocce is, think of the last time you watched Olympic curling. The rules are very similar. You throw a small ball (called a jack or a pallino) to set the target. Then, two players (or teams) compete to see who can throw their larger cannonball-sized balls closest to the jack (knocking opponent's balls away is possible). The game has been around since ancient times. The realism on the game too is astounding. You can play on different surfaces (on soil, on a pier, or on asphalt, with a beautiful city skyline in the background), and the balls react accordingly. To throw the ball, you hold down the Trigger and throw using an underarm motion just like you would the real thing. Letting go of the trigger releases the ball. By adjusting your wrist motion, you can even add spin to the ball.

Table Tennis: I love playing ping-pong in real life, and I enjoyed playing it on Wii Sports Resort with the MotionPlus. But while playing it on the Wii was a lot of fun, I found that it wasn't the most realistic nor accurate game. I could easily beat the system by making exaggerated movements that didn't reflect real life, and the on-screen paddle didn't always mirror my real-life movements. With the Sony Move, you move the controller in your hand, and you see the exact same movement of your paddle on screen. You can use real-life movements to add topspin, backspin, and sidespin.

The details of the game are amazing, and the game developers have a great sense of humor (One of the trophies you earn after playing Bocce is called "I Have Heard of Bocce". And there's a neat surprise waiting for you after you win your first Bronze Cup in the different events--I won't spoil it for you, but suffice it to say it's a nice look into the "augmented reality" that the Move is ushering in).

Games have levels of beginner, intermediate, and advanced. But unlike other games, playing on the beginner level is definitely challenging and satisfying. Unlike other video games, the controls themselves are not "dumbed down" at beginner levels. Rather, the controls are the same at every level--it's just that at the beginner level you get more visual "hints" on how to perform your best and the opponents skills are also at a beginner level. So the game won't get old quickly, because as soon as you master the techniques and dominate at the beginner levels, you get to move on to stronger and stronger opponents and the visual hints start disappearing as you no longer need them.

You might notice the word I keep repeating is "realism". One thing I appreciate is that Sony didn't just ape the Wii by copying its cartoony look and feel. Instead, the graphics are photorealistic and really show off the advanced graphics capabilities of the PS3. And while I was initially blown away by the "coolness" factor of the Move Controller, I quickly forgot about that as I immersed myself into actually playing the game--which is a good sign that Sony did its job. None of the games are exactly like the real thing, of course, but they all come closer than any other video game experience before.

It's a great first effort for Sony, and hopefully indicative of things to come.

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I really liked this game. There are several championships (bocce, table tennis, disc golf, etc.), and, while I wasn't thrilled with every one, most are very fun. Bocce is my favorite...it really feels like you're playing the game, and it is a LOT of fun. I even got my sister to play (and she NEVER plays) -she had a blast too. Archery is great, and so is the Gladiator arena. You really get into the Gladiator game -you're blocking (if you have two controls) and attacking, and trying to get under the other guy's guard, etc. This one especially, and archery too, are best played with two controls; there is a huge (positive) difference in both of these when you have two controls.

As for the other games, table tennis was one of my least favorites...I am awful at this game in real life, and yet somehow do really well in this version...so, to me, at least, it didn't have the realism that some of the others did (although most people I know who have tried it love this one... :) ). Disc golf seems like a very good simulation; not my favorite game in real life, but a nice one herein. The movement in volley ball seemed a little awkward to me...I'll try again later, but I wasn't as impressed with this as the others.

This game was a very good choice to bundle with the Move -it really shows a lot of what this system is capable of. It's also great on its own, though (by which I mean, when considered on its own merits alone; not "without" the Move, as you can't play it without that :) ). The games can be totally addictive...I spent hours on bocce, and worked up quite a sweat in the gladiatorial championship too. And I pulled some muscles doing some of the shield bashes and whatnot, so that was pretty funny, lol. All in all, this is a solid 5/5.

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Prologue: I own both the Wii and the PS3

This game has made me do more exercise than anything I've ever see in a console. I own Wii Sports Resort and honestly, I spent less time over the lifetime of that product that I have in the 3 days I've had this one. The 5 sports in this package are great (except maybe Volleyballl, but for some people it's their favorite), when in WSR only a handful were enjoyable. There's tons to unlock in this as well.

Advantages over other Motion Control Solutions in the World:

+HD big plus for me!

+Accurate controls: When you 'push the raquet towards the TV, I felt like a giddy child. It's an awesome feeling.

+ Rechargeable controllers: No more AA batteries!

Get this to experience something new! (Gladiators is my favorite!)

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First off, is sports champions worth getting as more than just because it is one of the first move games available? an emphatic yes. Second does it show that move is worth the hype? absolutely. This game shows how incredible move can be and how move doesn't just surpass the Wii, it smashes Wii into instant obsolescence.

You get 6 games all of which are worth playing. I will briefly describe my experience with each. First bocce is just flat out fun. Probably the one with the least exercise but the physics and creativity are great. The move captures your arm movement perfectly and can account for if you are spinning shots or not and how much arc you are putting on each. It also has bocce courts but then also bocce in different settings like playgrounds where trash cans and other obstacles come into play. Simple yet very enjoyable. Great for a family as it is the easiest one to do well in.

Disc golf: FUN. Nice graphics, inventive courses. The move really takes into account your arm movement, where you release the disc, if you're throwing flat or at an angle, etc. As bocce does with the ball the physics are great here. The disc behaves like a real disc in the air and on the ground.

Gladiator: I thought I would like this the most and it is fun, but as all the games are very enjoyable so it doesn't stand out. To Sony's credit, they didn't scrimp on any of the 6. The movements do not seem to be captured as well as some of the other games, but still swinging swords..can not complain. In the champions cup mode (this is the mode for all games where you compete against the CPU in various challenges) you get to have a more arcade like experience where you do a sequence of movements like the killing boss sequences in God of War or the Force Unleashed. Good workout. 2 controllers gives you a shield with one and your sword or mace for the other. BTW for you lefties out there like me, no worries, ALL the games ask if you are left or right handed and you can play everything leftie.

Archery, also pure fun. With two controllers and one becomes the bow and the other the string. In champions cup there are constantly changing inventive game modes. You start out with unlimited time, then you go to timed, then you go to both players shooting at the same target and only the first one to hit it gets a point and so on.

Table tennis again shows how vastly superior move is to Wii. Arm speed counts, how you are holding the paddle (flat or curved) really counts, spin, when you hit the shot, where you follow through is aimed, etc. This one was the hardest one for me to get good at.

Volleyball, perhaps my favorite and the most physically demanding. In fact as I write this I just got done with a few matches and my arms are physically aching. Sony did a great job here. All the movements of volleyball are re-created here, spiking, blocking, overhead serve (need two controllers or at least much easier with two), digging, setting. Incredible fun. 2 controllers makes all the movements more life like.

I will make a few last points. Since move just was released as I write this, probably some people are wondering should I get this now or wait for more games, is this just a 'demo' packet or a solid game on its own. Probably especially wondering this if you already have an EYE like I did and hence are buying this as a stand alone purchase. I can resoundingly say that this is an excellent pick and I would expect this will hold true a year from now as well. The games are flat out fun. As an example, I have had my PS3 for around 2 years. My wife used it more this weekend with me than the previous 2 years combined.

I already told my friends over the past 2 years the PS3 was the best entertainment system available. Worth every penny. Move just cements this and frankly leaves the Wii and from what I hear about the kinect, the 360 in the dust. The potential with Move is only limited by designers' creativity. My wife even said so when are you going to be using Move as a lightsaber? I replied it can only be a matter of time.

I give sports champions 5 stars because each of the 6 games was enjoyable. Like buying a music CD and finding you like every track. Each one was well thought out. Each game is well developed with creative single player challenges and fun play options with other people. My last advice is this, order at least 2 move controllers. Not only for the games that use 2 controllers but for playing with other people. I've little doubt I am probably going to end up with 3 or 4 controllers soon.

If you have a PS3 you are going to absolutely love this. If you are reading this and haven't bought a PS3 yet, lucky you. The 320gb move bundle is a steal and will provide countless hundreds of hours of move fun, fantastic RPG, adventure games, shooter games, family games (whatever your bag is), and still one of the best blu-rays on the market. I rarely say this, but Sony deserves a 5plus for this effort and for what I hope MOVE has in store for PS3 owners into the future.

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All the games are pretty good. Frisbee Golf and Table Tennis and Bocce are fun party games (crazy realistic motion detection! If your backhand sucks in real life, it will carry over here!).

But I have to say. Gladiator Duel is AMAZING, with 2 Move controllers. (You can use 2 to play against another player, or 4 total, if you got the cash...)

But the Gold Cup opponents in Gladiator Duel? I'm stuck on the 3rd one. It gets pretty much impossible! I sweat right through my casual clothes trying to beat the guy over and over again!

Get a full body workout without even realizing it!

Fortunately, I love a challenge...

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AmazonBasics HDMI Male to Female Swivel Adapter

AmazonBasics HDMI Male to Female Swivel Adapter
Customer Ratings: 4 stars
List Price: Price Unavailable
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Customer review from the Amazon Vine Program If you're looking at this adapter, it's probably because of two reasons: You need to make a connection in a tight space, possibly a 90 degree angle. Or, you have an HDMI port that is constantly having HDMI cables connected to and disconnected from it. This is a well-built adapter with excellent video and audio pass-through. It makes connections more convenient since it swivels and can allow you to connect cables at a 90-degree angle. Perfect for those tight spots. Recommended.

MORE DETAILS:

Due to the adapter's design which allows swivelling, the wiring inside has to curve and then straighten out again in the casing. Despite the curve, the audio and video signals were not affected in my tests.

CONNECTORS: The connectors on both ends are gold plated, as are the pins inside the connectors.

Both HDMI cables I tested slid in easily and held tightly. The connection is strong, and the video and audio pass-through is also excellent. The first HDMI cable I used was an Amazon Basics HDMI cable which is a thinner cable. The other HDMI cable was a thicker Belkin cable.

SWIVEL: When laying the adapter flat, the head of the adapter can swivel/move almost 90 degrees to the left or right. The middle of the adapter is on a hinge that allows the adapter to swivel up or down vertically in a 90 degree position.

QUALITY: High quality hard plastic with gold connectors.

This is a useful adapter for either making connections in tight spaces and limited areas. It also serves the purpose of providing an endpoint where HDMI cables can be connected/disconnected multiple times without causing damage to the main connector on your equipment. Most people probably won't remove HDMI connections once they are connected, but if necessary, this is a great adapter. If I have any issues with the pass-through signal, I will update this review.

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Customer review from the Amazon Vine Program I just installed a new LED LCD HDTV on the wall with a slim mount. After installing the TV I realized that the HDMI cable would not fit between the back of the TV and the wall. I am so glad to have this adapter as it allowed for the cable to be installed easily. It also prevents the normal bending of the cable that normally occurs in tight spaces. Works perfectly. I will be getting more of these to have on hand!

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used it to connect my TV, Blu-ray, Satellite box and AV receiver to TV. all 6 adapters did not work. One adapter did not work, some adapters did not transmit the sound and the other ones transmitted the sound (only background music, strangely) without the picture!

Be careful when you buy this item. I would srongly recommend finding an alternative.

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I tried this device and it didn't work with three different HDMI cables. As soon as I take this device out of the picture, everything worked fine.

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I bought 2 of these units to use with my wall mounted TV. One for this TV and one for a future project. I attached the TV using my HDMI cable, selected the proper input and got a picture. I disconnected the wire from the back of the TV and added one of the adapters. No signal. OK, I say to myself let me try the other one. No signal on that one either. I put the HDMI cable back in directly and the TV picture came back. These adapters are garbage. Back to component video since the HDMI cable is quite bent behind the tv, thus the need for an adapter. RETURN ALL THE THINGS!

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Heavenly Sword

Heavenly Sword - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $79.99
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Heavenly Sword is truly an amazing and entertaining experience. My brother and I rented this game and played thorough it in 2 nights. It probably took us about 8-10 hours to get through since some of the bosses were a little tricky. What stood out to me the most about this game was its production value. I have never seen acting so good in a game before, and not just the voice overs. You really began to love the heroes in the game and truly hate the villains, one in particular. Much of this level of quality was due to Andy Serkis (Lord of the Rings' Gollum, King Kong) who headed up the motion capture and voice recording as well as playing the part of the main antagonist in the game, King Bohan.

Everything was done so well down to the smallest detail, the level of quality was outstanding. The game looked great in game and during the cut seans. There were many moments where we had to stop playing and just take in the beautiful landscape. This is definitely a game to show off your PS3 system, I like the rope running sequence myself.

The game play was also top notch. It focuses mostly on melee combat and shooting. There is no real platforming to speak of. Switching between different fighting styles (speed, ranged, and strong) and performing counters was innovative and a lot of fun. As were the shooting sequences using the sixaxis to guide arrows and cannon balls were fun as well and a great use of the technology. Overall the controls were tight and worked very well for this type of game.

I would have to say that Heavenly Sword is up there with my most memorable gaming experiences and is truly an amazing game. If you own a PS3 you owe it to your self to buy or at least rent this game. You won't be sorry.

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Could it be that the Playstation 3 is finally getting some exclusive, must own games? Heavenly Sword, the eagerly anticipated hack & slasher from Sony, may look as if it's a toned down God of War, but don't let that fool you. Boasting some incrediblely mouth watering graphics and superb controls, Heavenly Sword puts you in the role of Nariko: a female warrior who wields said sword and takes down hordes of enemies in the process. While this may sound like it'll get boring after a while (like many games of the genre do), Heavenly Sword manages to keep things pretty fresh by implementing different play styles, playable characters, and puzzle elements as well. The game also boasts some incredible production values, excellent music and sound effects, great voice acting, and entertaining cinematics and story as well. The only real negative to Heavenly Sword is that the game is quite short. It won't take you long to get through the game (you could beat it in an afternoon if you so desired), and though there are a nice selection of unlockables and extras to find as well, the replay factor isn't very high here. Not to mention that the puzzle elements aren't anything we haven't seen before either, but these negatives don't take away the fact that Heavenly Sword is one of the best, original games to hit the PS3 yet. All in all, Heavenly Sword is a fun blast while it lasts, and needless to say, if you own a PS3, this is one of the games you've been waiting to get your hands on since you purchased the console.

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Game Review: Heavenly Sword (PS3)

OMG!! If I hear one more person complain about the length of this game I swear I am going to scream!! First off let me address the fact. It is obvious to me that people complained about the length, because the game is so FRIGGN SWEET and they wanted more. I simply adore the fact that this game is so short, I have a job and family of four and only get to sit and play games for maybe an hour or two here and there. Why do people put such of an emphasis on the length of a game? Saying things like "for $60 this game should be longer". No game IMO is worth 60 bucks, but that is what they charge. I don't feel justified when I spend 60 bucks on a game and it is 20+ hours long. I feel justified by how the game impressed me or how I felt after I finished it. Did I have a memorable experience and maybe how much replay value is there? Heavenly Sword addresses all these questions, with an astounding YES. The only game I have ever played twice that was 20+ hours long was Final Fantasy 7. Otherwise with most longer games I was so glad it was over, that I wouldn't dare go through it again. With short games you can play them over and over be glad you like say Resident Evil. If you want to complain about the price tag, just complain about the price tag!! But please don't place a negative on a game just because it is a little shorter than others. Simply put I would pay 60 bucks for this masterpiece faster than any 20+ hour game I can think of.

Now that I am off my soapbox, let me just say that this game is probably the best entertainment experience I have had in a long time. I say entertainment, because this game is like participating in a karate movie with a great story. It immediately pulls you into its wonderful cinematic story. This game is a crowning achievement from beginning to end. Please do not compare this game to God of War or Prince of Persia, both are great in there own respect, but Heavenly sword destroys them. Both God of War and Prince of Persia are platformers at the core and Heavenly sword is not. You can not jump which some say is a negative, but in that same respect you don't have to worry about falling off any cliffs either.

Yes I will say it Heavenly Sword is the most beautiful game I have ever played, from the cinematic cut-scenes, to the very intense battles. The developers definitely took their time doing this one right! Every battle is like watching Uma Thurman in Kill Bill dispatch a room full of enemies. While this might sound monotonous, the style in which Nariko dispatches of her enemies makes me wish they just kept coming. Blocks, counter attacks, combos, ability to pick things up and hurl them at enemies, and last but not least those GORGEOUS finishing moves are what makes the battles such a joy. I think what I liked most about the game is that it never felt like a straight button mashing affair, you'll actually need to time your blocks, attacks and counters.

Don't think it is all fighting though; alternatively you'll get to play as Kai. Kai is the ultimate fight from a distance companion. And with her comes one of the games BEST gimmicks. The "aftertouch" system, which I ABSOLUTELY loved, allows you to slow down time and aim the arrows with the Sixaxis controller. It does take some practice and you need a gentle touch to make sure the controller is level before firing. Once you get the hang of it though, guiding an arrow's path directly into the skull of an enemy never ever gets old.

The game isn't perfect. I found the button-pressing sections of the game where you have to hit a certain button when it pops up on screen very distracting. Heavenly sword engrosses you so much into the story that I just wanted to watch the cinematic experiences not actually participate in them, so I was constantly mistiming things. There weren't many sections like this, but I wouldn't have missed them if they were gone.

Bottom line: This is the game that will remind you why you wanted a PS3 in the first place. If you own a PS3 or have a friend who has a PS3, you MUST play this game. If you don't have access to a PS3 you are seriously missing out on one of the gaming industries masterpieces. Sure there are other great games on other systems that are outstanding. Heavenly Sword though, will have you thinking about it when you aren't playing it and that is what makes a gaming masterpiece. Whether you rent or buy is really irrelevant JUST PLAY IT!! Yeah it may be only about 6 hours or so long, but soon as I get the chance I am going to play through it again, yeah it is that good. With as many games as I have played through my life, I can't remember the last game I actually wanted to play through a second time. Oh yeah I can Final Fantasy 7 (September 1997)

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I bought Heavenly Sword the day it came out. While at the time, it was one of the best games graphically for PS3, it definately did not live up to my expectations.

The gameplay is repetitive and SHORT. The movies were pretty long and it did seem like we were watching a movie intercut with some short gameplay. The enemies were easy enough to pick up with a couple favorite combos, and the bosses were easy once you figured out the pattern to their attacks. All in all, if your a good gamer or even an average gamer, this game will last you all of one sitting, plus a few hours for the last boss, because he is irratatingly hard, unlike how the game was up until that point.

I'm not saying that the game wasn't impressive, as it had expansive environments. It just seemed like I was seeing the same things over and over again. The backgrounds were nice, but it wasn't like you got to go see them.

All in all. I'm not sad that I own this game, but after beating it, I doubt I'll pick it up and play it again. Most of the game is watching the movie and once you've seen it, there really is no desire to keep playing.

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This is actually a great game. It has nonstop action all the way through. Unlike most games you don't bored doing the samething over again. If I had the oppurtunity to buy this game again i wouldn't. This game ends fast and is not worth the 60 bucks that you will pay for it. It's great for those long weekends that you sit and play. I would have rented it if i had the chance to. I hope this review helps.

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Nascar 2008

Nascar 2008 - Playstation 3
Customer Ratings: 2.5 stars
List Price: Price Unavailable
Sale Price: $19.99
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I have spent many hours with my son racing in 2-player mode in previous versions. We've had SO much fun. He's 13 now and our racing days go way back to Lego Racers on the PC followed by Star Wars Racer and then on to PS2 with all the EA Nascar versions. Those days appear to be over because the PS3 version I just purchased only supports a single (local) player. Besides that it is only 720p and my TV supports 1080p. The PS2 version has 2-player and the XBox360 says it does 1080p. Why does the PS3 version cost the same as the XBox 360 version?I feel ripped off! I would easily give up some of the graphics enhancements to gain all the fun my son and I could have with 2-player mode.

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I just picked up NASCAR 08 from EB today. I am a diehard nascar fan and have played most of the previous NASCAR games from EA Sports. After a day of gaming, I've noticed that this game is a lot different than the past games, in a good and bad way. This year, ESPN has integrated their technology into the game, so if you have an internet connection, then you can view the ticker at the bottom, as well as hear SportsCenter every twenty minutes. What strikes me the most is the lack of previous game modes, like fight to the top. The only game modes are the new Career and the same old Season. Career is odd, you earn licenses by completing challenges at different tracks. You then get contracts and race for teams in Nextel. I personally don't like it, as it lacks the challenge and the fun of working your way up like Fight to the Top did. In terms of gameplay, the handling is extremely difficult. Even turning down the linear and responsiveness of the controls makes for difficult racing. It is too easy to spin out. I look forward to trying a wheel soon to see if there is an improvement. I guess EA really wants you to tweak the car setup to get the best car. I used the SIXAXIS a few times, and it doesn't make much of an improvement. It takes awhile to get used to. I like the new draft view, which shows when you are in the draft with the car in front of you. It is helpful on big tracks like Daytona and Talladega, but annoying on smaller tracks where drafting isn't helpful. I am glad to see EA fixed the restrictor plate racing on restarts, as in previous games the acceleration was terrible and all the other cars passed you and sped ahead. Now its all good. I am also thrilled to see a full field of real drivers this time. 44 to be exact in Nextel Cup. Toyota also makes its debut and the Car of Tomorrow does as well. So far, it doesn't appear EA has changed the fact that YOU are the only car that wrecks in each race. I haven't seen much wrecking among the AI. To end it on a good note, the graphics are amazing on 720p. I could care less about 1080p (which is not supported in this game) because I do not own a 1080p TV. During night races, the sun slowly disappears, making the sky look fantastic. All in all, this game is a great improvement in graphics and driver selections, but poor handling makes for a difficult gameplay experience.

PROS:

Full field of drivers (44)

ESPN integrated

Nice sky effects

Spectacular graphics on 720p

COT and Toyota

Cool replays

Nice OSD (including new VTV)

CONS:

Terrible handling

No Fight to the Top

No split screen multiplayer

Career mode is lacking

Very few drivers in Truck

SIXAXIS steering doesn't help much

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In the 2008 installment, EA blew it. For PS3 there is no 2 player mode. Certainly the racing is semi realistict, but w/o 2 player, how can you have fun with your friends. Honestly, I returned my to FYE and convinced them to sell me the PS2 make so I can at least do 2 Player with my friend. EA needs to get back to basics like that of Nascar 04.

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I follow NASCAR and look forward to the release of the NASCAR game every year. In previous years I have enjoyed the career mode where you start in the Whelan series and work your way up to the Nextel series. I thought with the PS3 version, there would be lots of extras and career modes. However, the career options are very limited and have not held my attention. Also, in trying to allow you to set up the cars for racing, they have made it impossible to control the cars even in easy modes. It is impossible to get through a race without causing a yellow flag (the yellow flag is thrown so quick, sometimes you don't even see the wreck). I think this game will be a trade-in at Gamestop for Dirt which has a great demo on the PS3.

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I am a diehard NASCAR fan, but It has been quite a few years since I bought a nascar game. I think I was turned of by nascar 2000 (or whenever the first ps2 nascar game was released, because it was terrible). Anyways, I decided to give nascar 2008 a shot to see if it had gotten any better since then. So far I have only done the chase mode, which is a good challenge for all skill levels. You can either choose bronze silver or gold level on the license tests, which is good. Silver is good for a casual gamer, who likes racing games. Gold is very difficult and frustrating.

The other contract races get progressively difficult, and eventually impossible once you get to the Car of Tomorrow super-speedway races. You start 39th, and have 25 laps to get to the front. I have wrecked everytime, and you have no choice to turn off the damage.

The worst part of this game is that you HAVE to drive with the joy stick or the sixaxis controls, both of which are extremely too responsive and hard to use. Unfortunately you can't use the d-pad, which is what I have always used to drive races with. Don't go off the bottom of the track, even by 1 inch, or you will be spinning like a top, with 42 cars bashing you from every angle.

So, in conclusion, if you enjoy racing games, this is a good nascar game, and a good game for the first release of it on a new game system. But if you don't like using the joysticks or the SIXAXIS to drive a car, don't buy it!

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NEW Sonic Genesis Collection PS3 (Videogame Software)

NEW Sonic Genesis Collection PS3
Customer Ratings: 5 stars
List Price: $41.99
Sale Price: $20.63
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I have to admit ''I love my PS3'' but just adore old school games! In this cart you get the best of both worlds, old in new. I have not had a Sega Genesis in years but the games are still timeless. I still have a Sega Saturn, a Sega Dreamcast and I still play them a lot, but the S.G. was my 16 bit intro into gaming bliss. When men were men and we played for the bragging rights of the high score, not trying to just see scantily dressed C.G. girls (we had the real thing) or all the fake blood & gore we could muster out of a game. In Sonic's Ultimate Genesis Collection there are 40 Genesis games and 9 Sega Master System. (Sega's 8 bit console) Plus tons of game history, words from the game makers, and everything has a save option. Most of the S.G. games did not have that option. The coin-opp games from the arcades are in full force. As in Golden Ax, Alien Storm, Altered Beast, Super Thunder Blade, Comix Zone, and E-Swat. But lets talk Sonic. There is Sonic 1, 2, 3, & Sonic & Knuckles, Sonic 3D Blast, Sonic Spinball, (not the best but still fun) And Dr.Robotnik's Mean Bean Machine. There is also of my favorites, Alex Kidd, Vectorman 1 & 2, Kid Chameleon, Golden Ax 2 & 3, Fantasy Star 1, 2, 3, & 4, and so much more. Yes we still love our new toys, but we should never forget our old ones. This cart is a must for us old fart gamers, or for kids trying to find their gaming roots. A great buy!

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Resident Evil 6

Resident Evil 6 - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $19.99
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There's too many glowing/bad reviews from people that only played the demo and reviews that...aren't even reviews but just a paragraph of praise or hate.

I'll try my best to help out any potential buyers.

It would take all the room on the page to go into detail about all the gameplay changes but basically, if you've ever played Gears of War, the gameplay is very similar to it.

Pros:

You can change your characters handedness on the fly. Don't like having to play as Helena on the right side of the screen? Just press R3 and she'll switch to the left side.

Dark atmosphere. Even though it isn't scary they at least tried.

Smooth controls.

Inventory is better to accommodate the action. You just use Up/Down on the d-pad to switch weapons and Left/Right to switch items. You have little restrictions now except you can't swap items with your partner.

The skill system is nice. You can pick up skill points that drop from enemies and customize your character however you'd like upon meeting the requirements for the skills to unlock. There's skills that increase gun power, reload speed, melee power, recoil, accuracy, skills to not have to rely on your partner, increased ammo pickups, etc.

Cons:

Melee feels overpowered. Why waste tons of ammo on a zombie when you can just beat them up?

Zombies are back... but now they're faster, carry weapons like bottles and guns, and they're only in Leon's campaign. The majority of the enemies are J'avo, which are like soldiers that are half dead, smarter, and carry guns. The rest are your typical BOW monsters.

A lot of Quick Time Events and even some cheap deaths.

Turning off Waypoints turns off your HUD. This may be patched.

You can only restore one block of health at a time per pill. Any herbs you find have to be mixed to make more pills. It can be annoying in a heated fight.

Scripted events and lots of setpieces. You can no longer shoot zombies laying or sitting still like in the older games. You have to wait for an event to happen before you can harm them.

Pro/Con

There's 4 campaigns and 4 hours worth of cutscenes. Each campaign is around 5 hours long.

Chris' campaign is very action heavy and is like a constant warzone (Well he IS in the military now...), Jake's has just as much action, and Leon's campaign tries to be more atmospheric but it doesn't take long for the action to ramp up.

The 4th campaign is unlockable after finishing those 3. I won't spoil it for anyone reading.

Some people may like that this game is a lot longer than previous ones. I personally felt it dragged on because the gameplay is much faster paced and there was a lot of QTEs.

Too much action. Think of all the enemies in mercenaries mode in RE 5 + enemies shooting at you and you have this. Some people like it, some don't.

Final:

Honestly, I think this is what Resident Evil Operation Raccoon City should have been.

I love the classic Resident Evils more but still enjoyed RE 4, 5, and 3ds exclusive Revelations. This latest one is just too much of a change for me. It feels like it tries to appeal to everyone but doesn't quite accomplish it.

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Resident Evil 6 is not a survival horror game. Period. It's a top notch third-person shooter involving zombies, monsters, and biological weapons. The only reason I did not give this game five stars is because no matter how hard I try I cannot help but feel a little disappointed that it's nothing like the previous ones. I'm not saying that's a bad thing, it's just my own personal opinion.

If you're reading this, then chances are you've already read much longer reviews outlining the pros and cons, the new innovations, and the gameplay mechanics. The only reason I'm writing this is so anyone who's still on the fence about buying this game can get a simple, calm review. A lot of reviews (good and bad) are so heated on this game that it's hard for me to read more than one or two at a time.

What eventually drove me to write this is going back and reading reviews of RE1 and 2. The complaints for those games are:

1. The camera

2. The aiming

3. The pacing (too slow)

4. The controls (move like a tank)

5. The "stupid" puzzles

6. Not enough ammo

7. Can't move and shoot

Now the complaints for RE6:

1. The camera

2. The aiming

3. The pacing (too fast)

4. The controls (move like an action hero)

5. The lack of puzzles

6. Too much ammo

7. Moving and shooting is lame

8. Zombies body parts fall off and can't shoot them in the same area anymore (someone actually complained about this)

I'll be the first to admit, RE6 is lacking big time as far as the "throw back" factor is concerned. However, I appreciate what they're doing here. I personally love the whole lay-on-your-back-and-frantically-shoot-enemies feature. I also like that I can actually melee instead of swipe the air in front of me with a knife hoping to make contact. I agree that having to wait for the zombies to move before I can shoot them is lame, and I had a bit of a struggle adapting to the assault rifle zombie (though he really just holds down the trigger in sporadic bursts that go all over, mostly hitting the ground). The J'Avo are NOT zombies. They are bio-weapons, superhumans if you will. They sometimes transform into other creatures. This I can accept. I had to adapt to RE6's gameplay. I do things like turn on a high difficulty and pace myself. Do I HAVE to walk down that hall with my gun drawn? Well, no. But I do because that creates more tension and I can take in the atmosphere more.

I was skeptical at first about Wesker's son Jake. It seemed pretty cliche and silly to me. Then I remembered that the entire story of all of them is. Again, this is not to say I don't like all the others, I love them. But honestly, the dialogue and voice acting has always been pretty bad. That's just one of the things that I fell in love with back then (along with tank controls!). Jake's story even has a Nemsis theme throughout, but that still isn't enough for some folks. Also, by the time I got to the second chapter of Leon's campaign (three hours in) there was some extensive puzzle solving. However, they do baby you through them via pop ups and quest markers. My solution? Turn off the HUD. It clears the screen up and makes the game more approachable. I don't feel like I shouldn't have to do that, rather I appreciate the option to do so.

It's things like these that I think offend some old school RE fans. I downloaded all of the previous ones a few months ago, and even got Archives for Wii. Those games are great, but they're not RE6. I guarantee the last time 90% of the people complaining about the new gameplay mechanics played RE1, 2, or 3 was at least 3 years ago when they got upset about RE5, if not longer. The point I'm trying to make to you, the potential buyer, is that Resident Evil has changed. Not for better, not for worse. It's just different. If you're hoping for a survival horror experience, it won't be found here. If you're expecting an RE revival, forget about it. But if you're interested in a quality, A-list third-person game with some horror elements, a lot of gore, and a plethora of fight-for-your-life situations (which typically involve ACTION, regardless of the game) then go pick up a copy. If nothing else at least rent it, and draw your own conclusions. Like I said in my Dead Island review, if you're this far into researching it, you're probably going to get it anyways. Thanks for your time.

Buy Resident Evil 6 Now

The Good:

+It's a rather good looking game

+The atmosphere in some of its moments are great

+Some creative set piece moments

+Fairly decent voice acting

+A less frustrating AI to deal with

+Some neat little gameplay mechanics make it in such as the melee combat

+Four different campaigns keep things going for a long time

The Bad:

-Far too many quick time events

-Inventory management is a pain

-It's easy to suffer cheap deaths due to poor setups, unless you know the danger is coming you might not be able to do much about it in time

-Despite four campaigns the game has some unusual pacing; there are definitely moments where the game is padding out its length and they're clearly noticeable

Resident Evil has a long and varied history. As gaming moves on Resident Evil has spent quite a bit of time trying to find it's footing. It's not necessarily an identity crisis so much as it is that the gaming landscape has changed so much that Resident Evil has to keep up in an area it used to dominate. The approach with Resident Evil 6 seems to be trying to mend as much as they can to give you what may be one of the most varied gameplay experiences you'll find in the entire series. In part because there are times Resident Evil 6 just isn't sure what it really wants to be. It's not really survival horror at this point, but that's far from some of the questionable choices made with Resident Evil 6.

The story is rather simple this time around. There's a big virus outbreak only this time it's of epidemic proportions. It's been a long time since the outbreak in Raccoon City and the President believes it's time to let everyone know the truth. Unfortunately, someone doesn't want this to happen. And before long the President is infected and Leon has to put him down. Beyond that the game mostly spans a narrative that tries to weave everything together. The cutscenes themselves and the narrative actually aren't bad. As it's easy to be taken in by some of the games cinematic moments. The writing, however, isn't very strong at all. There are moments that are quite laughably bad. This is to be expected from Resident Evil but some of the writing moments are bad even for Resident Evil. The voice acting isn't too bad, however, and overall the story can be satisfying--even if it feels a little overly long. There are four different campaigns to play, each consisting of five chapters. There are the three standard characters: Leon, Chris and Jake. Each of them has a partner. Leon works with a woman named Helena, Chris works with a member of the BSAA named Piers and Jake works alongside Sherry Birkins, who hasn't been seen in a Resident Evil game since the second installment over fourteen years ago. Complete these three campaigns and you'll be able to play as Ada.

It's the three campaigns where it seems Resident Evil 6 is unsure of what it is. As each of the campaigns plays drastically different. Leon's campaign feels more survival horroresque as the mood and tone of it recall a few things from Resident Evil's past. The lighting is done in such a way that you can't always see. You don't always know if you have enough ammo to survive what's around the corner and the audio is sometimes eerie. Chris, on the other hand, feels incredibly like an action shooter through and through. Jake's campaign, however, focuses heavily on set piece moments and quick button presses. It's a strange mesh of things that helps each campaign feel almost like an entirely different game. Playing through one campaign doesn't prepare you for what you'll face in the next.

Resident Evil 6 tries a few new things and tries to revamp others. The gunplay is perhaps the most noticeable difference right off the bat. Resident Evil: Revelations had a targeting system similar to that of Resident Evil 4 and 5 but the sixth installment does away with that entirely. It's a new system that makes aiming slightly easier and less problematic, although there's a lot one can do. You can finally move and shoot at the same time, although you walk kind of sluggish when you're aiming. Likewise, you can be knocked to the ground and shoot while you're on the ground. When you're on the ground you can also roll or shift away from the enemy or slide past them. There are also moments when you can take cover behind objects, though the game's cover system is incredibly clunky and almost not worth utilizing.

A lot of the controls may take time to get adjusted to as it's all been reworked from the previous game. Some things work out fantastically while others haven't been worked out well at all. Melee combat, for instance, is better here than it's ever been before. You can perform melee attacks much more easily now. Instead of them all being relegated to button prompts when they appear, you can now use melee attacks any time you do not have a weapon raised. Just a simple tap of a button and you can start performing combos. You can also go in for stealth attacks or change up some of your power depending on the weapon you've got equipped (for instance, with a rifle you may actually hit the enemy with said rifle). It's simple and at times can be more helpful than actual fire power as these attacks are incredibly powerful.

The same cannot be said about the inventory system at least. Inventory management is needlessly complicated in Resident Evil 6. One does not simply pick up an herb and use it, they must assign it to their case to be able to use them. While it's great to be able to heal at the simple press of a button once it's there, it's hard to be able to manage say your healing items in the thick of combat. You'll also find weapon and ammo. It's pretty easy to switch to your weapons as you can cycle through easily, and even getting to first aid sprays is pretty simple (but strangely not the same as using an herb), once you really start filling your inventory out you may find you'll spend quite a bit of time combining herbs and the like. But once your inventory is full you'll find yourself having to dump things from your inventory a lot. Once that item is gone it's gone for good. The problem isn't that Resident Evil 6 has a very limited inventory. It's actually that it's hard to manage in the thick of combat. You'll love to get some downtime to be able to requip some herbs or to use a first aid spray or rearrange your weapons and dump things you don't need. It's just odd that in 2012 inventory management is one of Resident Evil 6's shortcomings.

Combat is often satisfying, but CAPCOM hasn't exactly gotten rid of the partner aspect. You'll always have someone at your side. This time around you don't have to babysit the AI by any means. They'll never take ammo away from you or waste your resources and they will never be in danger of dying on you because they're pretty much invincible. Meaning you can have them soak up damage if you want. So it's unusual, then, that the AI is still fairly useless. They'll shoot enemies more here than they did in Resident Evil 5 or Revelations, but a lot of the time they'll still be off doing dumb things. You can praise or thank them for saving you and they'll start to use more powerful weapons as a result, but the point is that the AI is still mind numbingly bad. It's just that this time around you don't have to worry about it. Nevertheless, having a human partner is still better. And luckily you can play online or locally. You can set it so people online can join you or keep it private. You'll also be able to invade other players game as the enemy if they've allowed for you to do so. The downside to a human partner, though, is that the game can be mind-numbingly simple. Not that Resident Evil 6 is too hard, but most of your enemies aren't very smart. When you're on the brink of death they strangely take forever to take that final blow. A lot of enemies will stand there and simply let you wail on them with physical attacks while the zombies around them strangely sit around and watch. Even when hordes of zombies are around you'll find the game is pretty relaxed in most moments. That's not to say you won't die... it's only to say you may die unfairly.

In 2005, Resident Evil 4 introduced the concept of Quick Time Events into Resident Evil and since then you get the feeling that the games should probably do away with them by now. You'll never feel this to be more true than Resident Evil 6. It makes more use of quick time events than just about any game in recent memory. The quick time events come around constantly and are sometimes longer than you expect. Certainly it'll keep you on your toes, but it'll also cause you to die constantly because you simply aren't aware they're coming. It's not just quick time events that can cause cheap deaths in Resident Evil 6. Some moments you may needlessly die at because the danger just isn't pronounced. Meaning, if you don't know what's around the corner you might die first (but at least you won't die a second time). Early on in Leon's campaign, for example, I was busy fighting zombies underground that I simply had no way to prepare for the train that killed me. And my AI partner simply didn't warn me fast enough. It's not that I wasn't warned it's that it came too late for me to get out of the way on account of me fighting zombies so that I wouldn't, ya know... die (But I guess that really didn't matter, did it?). It was easier the second time because I knew it was coming, but it seemed like I died needlessly just to prepare for it.

These moments are pretty constant throughout the campaign. Bad setups and quick time events run rampant throughout. When the game gets on a good flow it can actually be rewarding. There is just a bit of a learning curve to it and a bit of patience required on behalf of the player. Some of Resident Evil 6's set piece moments are actually really good and shouldn't be missed.

The only problem is that going through all the campaigns sometimes feels rather long and unusually paced. You'll have to play through all of them to get the full story, but there are some excellent moments that are marred by slower paced moments that you wonder why they're included in the first place. There are definitely moments of padding in Resident Evil 6 that are used to make each campaign last. And by that I mean, each campaign is about the same length, which means there are moments when each campaign is given moments JUST to make sure they're all roughly the same length. At least the moments of fun and progress outnumber the moments where the game is clearly padding.

Graphically a Resident Evil game has hardly looked better. The environments are really detailed and sometimes there are little things worth noticing. When you slide across a table filled with papers, for instance, they go flying everywhere. The lighting is especially good here as you'll traverse moments that are brightly lit and go down hallways that are dark with very little light to see. It makes good use of technology. The audio is also very good. The screams and groans of the baddies you'll face are pretty good. The sound effects are amazing and even the voice acting isn't too bad (though they haven't exactly been given the best script to work with). If there's one thing that will always remain true, it's that CAPCOM will never skimp on the presentation of a Resident Evil game.

It's a shame then that Resident Evil still can't manage to be scary, however. The atmosphere is sometimes there with the lighting and eerie noises. There are even moments when Resident Evil 6 will honestly try to be what it was at the height of the franchises popularity. Of course, Resident Evil can't really be scary anymore when the fans are so used to all of the tricks it tries to do. So it goes a more action oriented route. Resident Evil 6 manages to take some steps forward with some of it's melee combat mechanics and even some of its gunplay. But it takes some steps back with it's unusual amount of quick time events, clunky cover system and poor inventory management. Players may certainly have fun with Resident Evil 6 but it isn't going to come without some frustration that could've easily been avoided with some slightly better game design.

Read Best Reviews of Resident Evil 6 Here

"In order to cure, you must first understand."

28 Days Later

THE FRANCHISE IN A NUTSHELL:

In the beginning there was a mansion, its surrounding property, and a laboratory underneath it. That was it. The game relied on mystery, environment, it's slow-paced, high tension, moody atmosphere. You had to save ammunition (the knife is your friend) not just for stronger enemies, not just in case of a horde of zombies, but because you don't know when you will REALLY need that ammunition; in fact, you were scared to use it. Hence, the genre Survival Horror was born (some people consider Alone in the Dark the first, which may be true, but Resident Evil was the first huge success). Resident Evil 1-4 relied on this Survival Horror system. Actually, it was more or less an attitude.

Yes, I did include Resident Evil 4 as a Survival Horror game because at the beginning you have a basic handgun and a janky shotgun--which belonged to a farmer, most likely--against these people that are not acting entirely normal (yet they're not zombies, which was SO refreshing--at the time) and a gigantic ogre like boss. In Resident Evil 4 there is a real sense of John Carpenter's The Thing-esque paranoia about the odd acting residence (which is essentially very true to the title "Resident Evil" in the sense that you're going against these residents that are, indeed, evil; and the Japanese title still concurs with the game, too). The deeper you go in Resident Evil 4, the less scary it becomes, but that's because you've figured out the mystery and now you're trying to solve the problem. But, the first half of the game is pure horror (the first time you go into the village is probably the scariest the franchise has ever been before and after)--and then even toward the end of the game, there are still some moments of horror that will get you.

Then there was Resident Evil 5: it was about a guy who killed a bunch of angry people infected with parasites and Star Wars' misfit monsters and Agent Smith from The Matrix made an appearance, but he dyed his hair blonde. Okay, I'm joking as you know, but that doesn't mean it isn't the truth. It was a decent action game (and Mercenaries was really fun with a partner) but not a very good Resident Evil game. This was always my comparison: If Resident Evil 4 was the Casino Royale of the Resident Evil franchise (a reboot which saved a dying franchise and breathed new life into it), then Resident Evil 5 was the Quantum of Solace of the Resident Evil franchise (gimmick after gimmick and an exploitation of the previous title's changes: what that means is that Resident Evil 5 said to itself, "Resident Evil 4 changed a lot of things, so I'm going to change even more things." A decent action game, but a horrible Resident Evil game from almost every aspect except for its dazzling graphics.

RESIDENT EVIL 6:

I thought that Resident Evil 5 was the Quantum of Solace of the franchise . . . but I was wrong.

The game starts off without explanation: Leon and an injured girl (Helena) are in a ravaged city--zombies are everywhere and a helicopter is seemingly shooting at you. You make your way through the city only for you to realize that it was just a very interactive title and credits sequence. At the end of the gameplay you see a monster's foot and Leon says something smart like usual and then we see the title--Resident Evil 6--and now you're in the menu where you can choose your campaign or its multitude of special features.

You can initially choose from Leon's campaign, Chris's campaign, or Jake's campaign, but choose wisely because once you pick one you have to see it through to the end. But, before getting into the campaigns, I'll discuss my general thoughts about the game.

The general critiques about RE6 have been quite consistent. Imagine that you have a person with ADHD that loves action movies--but is trying to throw in horror to appeal to the fan base--and is trying to put together a very elaborate plot without the necessary skill for storytelling to tell it. The game is very unfocused; you're not sure who's the main* villain--in fact, not even the villains know who the true villains are. And when you beat the campaigns, only the least important details are explained--and even worse--in mundane manners.

THE C-VIRUS (some spoilers in third paragraph): 1/5

From the very start of the franchise what interested me more than the mutants or the zombies or the ganados/majini, was the virus or the parasite used to create such monstrosities. Resident Evil was about the T-Virus (Tyrant Virus) and, if you take Lisa Trevor into consideration, the origins of the G-Virus as well. Resident Evil 2 was about the effects the T-Virus and the G-Virus (which resulted in a form of unstable biological immortality at the cost of the human soul or consciousness); Resident Evil 3--which takes place at the same time as Resident Evil 2--continued to lay down the foundation of the T-Virus, but as opposed to showing the G-Virus (which only Leon was going against), the game focused on to what extent the T-Virus could be used for biological weaponry. For instance, the Nemesis-T Type was designed by a European branch of Umbrella to prove that T-Virus test subjects could still retain most of their intelligence. And to test out this hypothesis: Go kill all the S.T.A.R.S. members in Raccoon City so we could kill two birds with one stone. Resident Evil: Code Veronica was about the T-Veronica virus (which is a little harder to explain, but it's important to know that it's a variation of the Progenitor Virus which is the basis for all the previously mentioned viruses). I'm going to skip explaining the biological agents in Resident Evil Zero because it's essentially the same as in the first game, and finally go into Resident Evil 4, which was a game changer. The T-Virus was mentioned; Luis said that he had scene a sample at some medical center: that means that the T-Virus has been ultimately erradicated from the world; domesticated, you could say. Resident Evil 4, however, brought in a new type of biological weapon--the Las Plagas. Although many of the Las Plagas experiments in RE4 were accidental and experimental--such as the big salamander in the lake; it was just a byproduct of the experimentations taking place. And then Jack Krauser (who has a previously unknown history with Leon, but was later explained in Resident Evil: Darkside Chronicles), who was previously working for Wesker, pretending to work for Saddler, actually did take a gift from Saddler--the Plagas, which he injected into himself--and became more powerful (although I think the arm injure he had obtained against Javier in Darkside was a motivating factor). At one point, he mutated his arm. The point being, all the mutations in Resident Evil 4 made sense. And then we go into Resident Evil 5: the Uroboros makes perfect sense in a biological standpoint, because such a virus would need biological matter to grow in size; but it was the Las Plagas that didn't make sense. Ricardo Irving, for instance, injected himself and became a giant sea monster . . . oh, and he just happened to be on a boat . . . how convenient.

Now, in Resident Evil 6, we have the C-Virus. Unlike in Resident Evil 1-5, I have no idea what the origins are, I have no idea how its biology works (other than it is a conductor of heat in many ways); I have no idea, partially because there are no in-game documentation about this virus or the B.O.W.'s designed from it. That's frustrating, because I don't know about you guys, but in previous games I made sure I collected every single document and I read them. At the time I didn't even like reading books (now I do, but that's not the point), but I still enjoyed furthering my experience. Is it realistic that there will be documents lying around? Probably not, but it's more realistic that some of the insane, ridiculous action sequences in this game which makes the motorcycle majini in Resident Evil 5 look like Christopher Nolan realism. Does CAPCOM think we are illiterate and can't read or don't want to read? Or, are they* the ones becoming illiterate (by the way, the game does have documents, but they can only be accessed through Special Features; I read some of the documents on the B.O.W.'s and they're not really explained intelligently, and the explanation for some of them, like the Chainsaw mutatant, was downright laughable--appearing that a thirteen year old fanboy wrote it without a sense of what they were righting would be perceived as humorous)?

The C-Virus, oh the C-Virus. The C-Virus makes zombies; the C-Virus causes zombies to become obese, causes zombies to grow strange screaming organs in their throats, causes some zombies to become Liker-wanna-bes, and causes some zombies to still wield weapons--guns and bats and golfing clubs--and to still turn cranks occasionally to hinder your process (come on!); the C-Virus causes zombie dogs--which are identical to the T-variation (but what about cats? what about deer? what about raccoons? what about birds? what about animals that escaped from the zoo?); the C-Virus creates gigantic shark mutants, mutants that are three times as large as 4's El Gigante, mutants that somehow--through a C-Virus mutation--grow a chainsaw for a hand which has its heart inside of it (I don't think Neo-Umbrella designed this one through any scientific proceedure; I honestly think it just created itself by a naturalistic evolution of the C-Virus), mutants that are ripoffs of the Iron Maiden Regenerators from Resident Evil 4, or a snake that can turn invisible; the C-Virus causes hosts who inject themselves directly to still keep their intelligence, but to grow a lot stronger and to become mutated--they're called J'avo; the C-Virus causes a J'avo to mutate into a dozen different things, ranging from Bee-headed men that can send bees at you, spider-bodied men, the growth of wings, the growth of two long legs for super jumping, the growth of explosive larvi for their entire body, and more; the C-Virus causes some J'avo to caccoon themselves and then spore new horrors--lizard things (or, you can just say its the dinosaur that killed the fat guy from Jurassic Park), bunky bohemoths with rocks for skin, flying creatures, or a swarm of insects; the C-Virus is responsible for the coolest B.O.W. since Nemesis, Ustanak, the bio-mechanic super freak . . .

But how? The game never gets into the scientific aspects of the virus. That's something that I always loved about the franchise until Resident Evil 5. Now, granted, a lot of these mutations are very cool--but hardly any of them make sense. Unless of course they went through the effort of trying to make them make sense. Why couldn't one of their campaigns have been about figuring out how ONE virus could do all these things? Another big problem is this: the C-Virus is TOO GOOD. It'll put the T-Virus, G-Virus, T-Verinica, Las Plagas, and the Uroboros out of a job. Especially since Ustanak is one of the hardest B.O.W.'s in the series. You see the problem here, don't you?

They're trying to please the fans in unintelligable ways. I'm sorry CAPCOM, I'm not that stupid. And I know there are a lot of other fans who feel the same way.

GAMEPLAY: 2/5

Those of us who were good at RE4 were probably good at RE5; both games essentially had the same gameplay mechanics, aside from RE5's clunky inventory system. Well, RE6 throws that out the window in almost every way. The gameplay is what wounds the entire game fatally. I don't mind about walking while shooting, but I do mind about the unfixed camera behind the character. It feels like I'm playing a videogame adaptation of a movie in some points of the game. The weird thing is, the creators probably thought they were helping out the player by having a fluid camera behind them at all times, but really it gives me a headache and it's hard to aim my character when I need to run somewhere. The old system had its flaws, but this new-and-supposed-to-be-improved system creates even more.

Oh, and get this. You know how you could shoot enemies in the legs in RE4 and RE5 and they fall to their knees so you can do some interesting melee attacks? Well, in RE6 you can't shoot enemies to their knees--hence, creating less melee variety. I wonder which one of the creators said to the others, "We should definitely get rid of shooting enemies in the legs." It's a really strange decision they made that I don't understand the point of which.

And quick time events. There are tons of them, but none of them are as good as the Leon vs. Jack Krauser scene from Resident Evil 4. A lot of people have complained about this, but I didn't mind. I was just never blown away, aside from the final Ustanak battle at the end of Jake's campaign. That was innovative, I must say.

LEON AND HELENA: 4/5

Have you ever read an over bloated novel that could have been a whole lot better if the author cut out at least 25% of it? Well, that's what Leon's campaign felt like. His campaign is deliberately designed for the Survival Horror Resident Evil fan--you know, the gamers that likely hate on RE4 and RE5 because they have no Survival Horror (or a lack of); "zombies" return only* in Leon's campaign, and it also features some really cool zombie-variations (although I couldn't help but compare most of them to Left 4 Dead's super zombies). Leon's campaign starts off in an intense situation without much explanation, then travels through a zombie infested Tall Oaks, goes to a church which happens to have an underground laboratory underneath (there is sort of* a reason for this), then goes to China (which he randomly and too conveniently reunites with an old acquaintance immediately after the rough landing of the plane, which will undoubtedly make the player giggle with how unlikely the by-chance meeting really is).

Leon's campaign is the heart of Resident Evil 6. Leon knows Sherry, Leon knows Chris, Leon has a thing for Ada (who seemingly is/isn't the villain in the game), and by theory does the most important things in the game. The game's creator(s) deliberately did this because Resident Evil 4 was the most successful in the franchise.

The highlight of Leon's campaign is the atmosphere; the flaw is its overly bloated length (this campaign feels as long as Resident Evil 5 as a whole, and yet there are still two other campaigns--technically three more--to go).

CHRIS AND PIERS: 2/5

The first thing that you will ask is: what the heck happened to Jill Valentine? And who the heck is Piers? The game never answers those two questions, but it only hints at the fact that Chris never gave up the fight against bioterrorism after he saved the world from the Uroboros. It's a little jarring when we first see Chris Redfield; he's lost his memory and he acts like a depressed Tony Stark drinking and smoking himself to death in a bar in some country. Piers was his old partner and he recruits Chris back into the force (why didn't they just have Jill Valentine instead? I really don't know). Piers is one of the least likeable characters in the franchise just because of how bland he is and really has no purpose in the story or the history of the franchise. I would have at least liked some references to what happened to Jill Valentine, but I was left unsatisfied.

To say the least--and without spoilers--Chris's story is structured oddly; but, moving on from that, there is only one strength to his campaign. And that's when he and his team go into a building to chase a snake B.O.W.. It did not contribute to the plot at all (which is good, because RE6 is soooooo plot heavy that it gives me a headache); nope, Chris is just in a frenzy to chase down this snake B.O.W. at all costs (and it's no doubt a shout out to the first Resident Evil game). It's actually when Chris is walking the "screenwriters" path to keep the plot moving when I care the least about what's happening. The problem with Chris's campaign is that they--the creators of the game--forced his purpose in the game (I'd like to say more, but that would include spoilers) by giving him personal vendetta instead of just doing his job. A BSAA operative's purpose is to kill B.O.W.'s and to rescue civilians--it would have been a lot simpler if that's what Chris's purpose in the game was, instead of being so plot driven.

Ultimately Chris's campaign is a narrative mess. They tried way too hard with his personality, his past (by ignoring a lot of it), his purpose, etc.. Instead of just letting him do what he does best . . . kill B.O.W.'s and then--and ONLY then--discover what's going on in the grand scheme of things. The ONLY redemptive quality about his campaign was hunting the snake: that felt like survival horror. Although, on that note, I wish that Chris could have been able to save more of his team. There's no reward in inevitable cutscenes killing off the team. In that sense, CAPCOM is the monster, not the snake. In this Skyrim day and age, players need to be rewarded or punished for in game choices.

JAKE AND SHERRY: 3/5

Let me say this right off the bat. Only one element to this campaign makes it worthy of playing: the Nemesis-esque bio-mechanical B.O.W. which was designed and programmed for one thing and one thing only: to capture Jake Muller. Why? Well, if it hadn't been for most of the trailers of the game, then it would be a spoiler, but since everyone knows, it isn't a spoiler anymore. Jake Muller is Wesker's son. That's why he's important. Sherry Birkin magically finds him in a European country (she wasn't--but somehow was--trying to find him from the beginning. It's hard to explain. It goes back to a similar awkward narrative that the Chris campaign had). And she knows that he has rare antibodies that can save the world. Talk about taking it slow and letting the player discover the mystery on their own, which is a huge problem the game has in general . . . it treats the audience like everyone is a Michael Bay fan and doesn't care about story and characters, but only the spectacle and thrilling events. I think the usually-good-reviews that RE5 had sort of enforced this ideology that not-everything-has-to-make-sense-because-the-fanbase-doesn't-care-too-much-about-logic (why CAPCOM? Are you saying I'm stupid or just complacent with the mundane?)-just-give-them-zombies-and-they'll-be-satisfied. Honestly, I wish the creators took care in their story as if I was watching a Christopher Nolan film instead of a Michael Bay film. I think the Resident Evil fan base is too smart for some of the very illogical "moments"/plot elements in RE6; a lot of which are in Jake's and Sherry's campaign.

What I found most annoying about this campaign is that I thought it would answer the most questions, such as what "Ada Wong" is up to, and Jake's origins and what about the crazy awesome Ustanak B.O.W.? As cool as these questions are, none of them are really answered at all. They're half-baked ideas that never really formed.

When I played the Leon campaign, I thought that Chris's and Jake's campaigns would make sense out of a lot of random B.O.W.'s and plot events; when I played the Chris campaign, nothing was answered, so I was thrilled that the Jake campaign would answer everything. Nope. Not at all. His blood is important and that's all that you* need to know.

CONCLUSION:

There are moments in the game that are better than any moments from any of the other games. In fact, if they had trimmed anywhere from 25% to 50% of the game, then maybe this game would be just as good--if not better--than Resident Evil 4. But the problem is this: think of RE6 as a buffet, but you can't choose what you eat; you have to eat in a random--but set--order. If green beans are first, you gotta eat them. Then cheesecake could be next (AWESOME), and then . . . you gotta eat piss and snot soup (EEWWW), and then some tasty Chinese food, and then fried poop. You see, it's the highs and lows of the game which makes it so disappointing. I could have forgiven the clunky controls and awkward inventory if they cut out all the mundane aspects of the campaigns, making them more to the point, even if each campaign was cut in half. Then it would have been an amazing game.

But it's all the crap (no pun intended) that you're force to eat which makes it so frustrating at times; for instance, in the Leon campaign, there's a part where you have to chase a zombie dog around a graveyard (spooky, right? You're in a graveyard, so it HAS to be spooky--and there's lightning, too) because it has the key . . . and somehow it's smart enough to know that you need it and it runs away and doesn't attack you. And it's all the illogical inclusions of B.O.W.'s (that are cool, mind you, but without purpose) which makes me feel like I'm watching a Paul W.S. Anderson adaptation. Then there are all the pacing issues too. It's such a fast paced game that you can't stop and smell the flowers and enjoy--and be disturbed by--the horrific terrain and scary atmosphere. CAPCOM tried to do way too much. They cannot make this the scariest game in the franchise and a high octane thrill ride at the same time. They need to get off the fence and decide what they want to do. And I hope it's the former, and not the latter for the next game.

WAYS TO SAVE THE DYING FRANCHISE:

In the beginning of my review, I referenced 28 Days Later. The reason is, CAPCOM is trying to cure the franchise without truly understanding. Yes, they listened to some complaints, but ignored others. Yes, Ustanak is an amazing B.O.W.; yes, Chris isn't so bulky anymore; yes, zombies have returned (sort of); yes, they tried. But they weren't very smart in the sense that they don't understand their own franchise and they exploited beloved characters to the point of ridiculousness. Must they deliberately hire a few fans to be the creative directors in the next game? Does it need to come down to that? At this rate . . . absolutely. If they want RE7 to survive. Otherwise, there's no hope left.

Resident Evil is not Uncharted, it's not Gears of War, it's not Call of Duty, it's not a racecar game, it's not an on-rails shooter. Resident Evil, from 1-4, has always been about exploration and horror, stumbling onto a mystery and trying to solve it, and survival. While Resident Evil 5 was not a Survival Horror game, it did attempt to stay true to Resident Evil 4. It didn't take enough risks, mind you, but it didn't step backwards either (the only* gripe I have with RE5 is some of the story decisions and how Wesker could teleport).

Resident Evil 7 needs to take a step back. No they need to take a couple hundred meters back and objectively and subjectively look at the franchise. What works? What doesn't work? Horror works. Too much action doesn't. RE6 had so much environmental action to the point of predictability--such as walking across a bridge, you knew it would fall--but the thing about predictability is that it isn't scary. Actually with the environment going haywire while playing the game, it could be looked upon as a Final Destination videogame adaptation too (really). RE6 failed to understand that having awesomely grotesque monsters doesn't make it a scary game (such as being in a graveyard while there's lightning). Pacing is what makes games scary. Why were the first few games so scary? Not because of what happened, but because of what didn't* happen. In RE6 too much happened.

Resident Evil 7 needs to be shorter (gasp!) and to the point. There needs to be a clear cut villain or two or three (like in RE4), and a sense of exploration and difficulty. If Resident Evil 7 took some RPG elements and throw in Dark Souls-esque difficulty and strategy, it could be the greatest game of all time; but--and this is probably scary for CAPCOM--they need another reboot. They must if they want to survive, because for RE7, I'm going to be smart enough to read the reviews first, and if it's not a good game--and if it's not a horror game--I'm not going to buy it. And I consider myself a diehard fan. I've beaten Resident Evil 4 20+ times and can't think of any flaws; I played Resident Evil 5 twice before realizing it was a little bit of a disappointment; I played only the Leon S. Kennedy campaign to realize that Resident Evil 6 was simply not a great game. RE6 felt like it was essentially an on-rails game: there's no straying from the path and no sense of exploring the area. Why not have a few houses available to go through to see if there is anything of use?

And for the love of God, bring back the merchant. I hate "buying" things on a screen. It might not make a whole lot of sense how he can transport as quickly as you can, but at least the buying/selling process makes sense with the merchant. Also they could give him a backstory too, because clearly he isn't entirely human. And if your character learns skills, then why not have random BSAA operatives around the city which know skills that you can learn from? Maybe Erickson with a broken leg and hiding on a roof can teach you a move or give you a gun if you find him crutches in the city (but without any cookie crumb trail system to lead you the way; let the players find it themselves), and the possibilities could go on forever. Kind of like in Skyrim. And speaking of which, it needs to have a lot more RPG elements.

All in all, CAPCOM needs to slow it down for Resident Evil 7. Resident Evil fans (unless they're fans of the films, too) generally are patient people: that's why they're Resident Evil fans. In the first five or six games, there was a lot of walking around, not knowing what to do exactly; there were a lot of puzzles and a lot of backtracking. So why are the creators treating us like we have ADHD and no attention span and no intelligence at all? Seriously, Resident Evil fans don't need (and generally don't want) non-stop action; we don't need the cookie crumb trail system to tell us where to go (we like finding our own way); we like to play a Resident Evil game and have a sense of accomplishment afterward, like the effect that Dark Souls has--with difficulty comes rewarding accomplishment. Come on CAPCOM. Know who your fans are. Don't assume that we're all Paul W.S. Anderson fans. Some of us expected a Christopher Nolan-esque tale, not another Schumaker game where the characters have rubber nipples on their suits. The creator of the series mentioned recently that the fans and the creators have like two parents trying to do what's best for their kid, and that they're going to disagree with one another. Come on, CAPCOM! That's a very unfair thing to say, because we're the ones who made you successful, and we are--for the most part--flat out telling you guys that you're going too far. If the fans and the creators are like two parents that disagree with one another, then CAPCOM is trying to make our broad shouldered son into a dancer instead of a football player, which is what he does best. Resident Evil is not meant to be as ridiculous as its Paul W.S. Anderson film counterparts, end of story.

IN A NUTSHELL:

Pros:

1) Great dialogue

2) Terrifying creature designs

3) Enemy variety

4) Atmosphere

5) Really great moments

6) The partner system is fixed (although I'd prefer without one)

7) Imaginative boss battles

8) Fantastic cutscenes

9) Ustanak

Cons:

1) Inventory (a step down from RE5)

2) Melee is too convenient, and thus not rewarding

3) Controls are clunky, camera fluidity is irksome

4) Mundane tasks (chasing a zombie dog around a cemetary)

5) Forced plot (they meet up in the darnest spots)

6) No in-game documents (which would help make sense out of some random B.O.W.'s)

7) No typewriters (but it's such an on-rails game, why would it matter?)

8) No treasures (which makes buying skills VERY difficult)

9) No point in exploration (BECAUSE THERE ARE NO TREASURES OR DOCUMENTS!)

10) No merchant (come on, CAPCOM, bring the man back)

11) The C-Virus (the T-Virus has children to feed; you're putting it out of a job)

12) Too long (with too many mundane moments in all the chapters to even revisit)

On that note, the campaigns are so long that it would be a task to replay any of the campaigns.

13) Not scary (although it had its moments)

14) Confusing plot elements

15) Too much action (seriously, this is Michael Bay's Resident Evil; I'd prefer Christopher Nolan's or Frank Darabont's)

16) Vague B.O.W. origins (a chainsaw arm, really?)

Want Resident Evil 6 Discount?

I want to be clear about something from the start : This is not a Resident Evil game. It looks an awful lot like one, and it has a lot of characters who look like RE's characters, with the same names and everthing, but it is not a resident evil game. This is some second rate action shooter with negligable story arc's , quick vanishing tutorial instructions and an inventory system that will make you want choke yourself to death with your controller (but silly you, you bought a wireless one so your SOL).

When you first begin the game you might want to start familiarizing yourself with the new games menu screen, health tracker, ammo counter, map and inventory , neverminding anything they may have changed about core things like pointing and shooting. And if you want to learn these things I hope you're a big fan of self educating because they don't tell you and the icons for all those crucial things are so tiny that not even playing on a big screen tv is much help when you're trying to figure out what's what. My brother and I spent a solid half hour trying to figure out which minscule bar was health and which was ammo. In the rare instance that some in game help does pop up it flashes on your screen and vanishes in a half second so you haven't got a prayer of reading even half of it before it's gone. The inventory system is all new, with no tutorial on how to use it and is an utter mess. We were completely baffled by it.

Combat was also redicuous. See a zombie on the ground and figure you better get the jump on it before it starts chewing on your leg? Go ahead and unload every round you've got at it, it is untouchable until you get close enough for it to 'activate' and start trying to kill you. Only when you've put yourself in danger of being eaten by it can you shoot and kill it. Otherwise you might as well be tossing your ammunition out the window, becuse the sneakily laying down zombie is absolutely invincible. Now, I peronally liked the overpowered melee for myself, because I am a TERRIBLE shot, but the truth is that it was overdone. Why bother with guns when you can just kick the zombie in the face? They finally enabled you to move and shoot and then rendered that improvement obsoltete in the face of your extrodinary punching ability.

Storyline was awful. In the arc where you play with Leon you encounter a man who is obviously very much injured and also hacking and coughing profusedly. Any reasonable person might assume he's been bitten so you might expect Leon, who's sort of an expert at this point, to be well aware of this man's condition just by glancing at him. The dude's infected. But they don't check the guy over for bite's, hell they don't even go for the honor system and ask if he's been bitten. They just take him along for the ride, not even bothering to keep an eye on him in case he changes. Then they find his daughter, covered in blood and also OBVIOUSLY infected, don't bother worrying about the trivial matter, and proceed to get into a tiny elevator with the pair of them. Then they are shocked and saddened when they both turn into zombies and try to eat them in the small enclosed space. Because apparently Leon had no idea that could happen. What's a zombie again?

Rounding it off was the liner play stayle, no exploration, not even a cheap attempt at puzzles. I understand that the traditional puzzle solving element has faded over the evolution of games that are not specifically about that, but there are ways to intelligently incorperate it if you put in a little effort.

The whole thing was an utter travesty that spit on the fan base that has made this label strong, but then again that seem's to be Capcom's MO lately. I will not be investing in any future products from them, not unless they turn thier s*** around big time. We don't need Zombie Call of Duty. If that's what you're looking for, there are pleanty of place's to satisfy that need, that audiance has been adressed and cared for already. What we needed, what we wanted and what we put our money down for was a Resident Evil game. Not another dime from me.

FORGOT TO MENTION

There is no opening menu for the game. You are forced directly into the opening scene with no warning, and the scene only allows for one player, which was very confusing. My brother andI have played RE together since way before it was a co-op game, but since this was supposed to be one we couldn't figure out why I couldn't play the scene along side him. We restarted the game three times before we shrugged and decided to wait it out and see if I could join in later. And that scene dragged, and dragged, cutting me completely out of arounf fifteen to twenty minutes of game play while I worried if our disc was broken or something.

Also being able to PAUSE THE GAME is a laughably standard requirment in any video game since the dawn of time. Not in RE6. If you want the luxury of pausing you better damn well make sure to A) figure out how to get to the control options and then B) turn off the online play before you start the chapter. By default the online is on and therfore, also by default, you cannot pause. So if you didn't know that (and why would you? There's no game tutorial or instruction manual) you are super SOL if you need to piss or if (God forbid) you happen to be an adult with responsibilities and need to take an important phone call or maybe put the kids back to bed.

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