Showing posts with label ps3 60gb. Show all posts
Showing posts with label ps3 60gb. Show all posts

Ace Combat: Assault Horizon

Ace Combat: Assault Horizon - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $32.95
Today's Bonus: 18% Off
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The New Coke moment at NAMCO: Take a winning formula and screw it up! Why take a risk with a winning formula? Why try to fix something that is not broken? If you have a new idea, why not produce a new game with that new idea and leave the winning stuff alone? Very elementary Mr. Watson!

First off, I was expecting Ace Combat.. the well known, true and tested success story. But bigger and better. With more aircrafts, with more missions, better online play, better graphics and sounds, better replay options... More aircraft carrier landings, more team work. more options of how to play the game ., solo or team work. a better and mature Ace Combat. I Got none of this..instead I got a new game that seems like a dumbed down version Hawk/Apache.

The impact Ace Combat for the PS2 had on me was amazing. I loved the AC in PS2 and then I went on to MS flight sim..and then got my Pvt Pilot license for real. I went on to get my Multi engine Rating and trained in Trail draggers (Citaberia and American decathlon). I even got to fly some old WW II aircrafts (Steerman) for real.. All because of Ace Combat on PS2 that started it all.

Then these blokes signed on to MS on Xbox and dumped us. Now, after all these, I was all excited about the AC series coming back to PS3.

Last night I played with it for a couple of hrs...and today I did the same for a couple of hrs and my initial impression is one of disappointment.

The initial mission and campaign was just drudgery of point shoot, turn, point shoot... turn point shoot. What about the thrill of flying an aircraft? Where is that? None. I felt like I was flying a giant air balloon or something. Yes. Yes, this was after maximizing the sensitivity to its max of 3 (Sensitivity level 1,2, 3..ooooh, how thrilling). There is no feel of flying an aircraft... it's like flying a lethargic bi plane.... this is a big booboo! It's totally unacceptable for something titled "Ace Combat". Anyway, after a while I was reading some blog on my laptop and totally tuned out of it.

The closeup, shoot out on rail mode (DFM Dog Fighting? Really) did not add anything.. It was basically, handing over the aircraft to an autopilot or an invisible gerbil in your pocket to fly the plane...sort off. IT doesn't exactly take over the flying 100%, you have to move the controls 30% by yourself..so not exactly sure who is in control...or who the Pilot in command is here. It's you and the gerbil in your pocket having the controls at the same time sometimes and then the movie mode where you have no control at all sometimes., while you also take over the guns... and then it was just a closeup of the enemy aircraft breakup. Why not put this as part of the replay like in the old AC on PS2. So by pressing L2 R2, it takes you away from what you are doing..that is flying. Then when the gerbil is flying the aircraft half and half,, on a whim it suddenly gets out of that DFM mode and lets go of the controls you are thinking the gerbil still has got the control... you then realize you now need to fly the plane again. Imagine doing this every few seconds while you have so many air crafts firing at you. Is is fun or what? The supposedly eye candy gets boring after the initial blast.. all other blasts seem the same with some oil stuck on your windshield.

I have seen the improvement of GT5 (Grand Turismo) on PS3 and its amazing online play ... so my expectation for AC on PS3 was high. GT5 is also constantly updating with new racing stuff and continues to delight us. The best game on PS3 by far is the GT5. Its a gift that keeps on giving. Now, imagine if Bob from Spec-B in GT5 is mixed in with Spec-A. Imagine, you are racing and when you get very close to the other car, you have to give control to Bob from Spec B, who would then do a bunch of maneuvers on his own so you can enjoy the alleged eye candy crash and then all off a sudden Spec-B Bob hands you the controls for you to continue, possibly at the worst moment when you are between two buildings or towers and then you are not exactly sure if the Bob/Gerbil has the control or you.... and this happens every few seconds. Oh the thrill of it all. Oh Lord! LOL Hee Hee... That's what this is like folks.

I then tried online. I was clueless as to what was going on. I just flew around a bit and get out of it. The whole Menu was amateurish... it was like the 80s Apple IIe game play menu. I have no idea, how far I am into the game. 1% or 25%? Where is the overall picture of this game? This is like a blind man walking around the room feeling each part as he moves around. I cannot know where everything is and choose and go where I want to. Someone in NAMCO Thought that would be part of the thrill of this game? Really?

The first chopper campaign,.., WTF? I am a gunner.. not flying the chopper.. just blowing stuff up. IF I wanted blowing stuff up, I would have bought a First person shooting game which I loathe.

NAMCO needs to give us a major update that would give us our AC and take back the first person shoot em up and the new cartoon storyboard that sucks!

This review is not based on finishing the entire game.. its based on very initial stage of it.

I suspect this is how the meeting went at NAMCO

1) The new team boss: Whelp! We have had success before. We raked in a lot of money for the customers who were very happy to give us their money for which, we gave them what they were looking for. However, this time, I have brought in some marketing consultant who is going to tell us, how to make even more money. So here is our Marketing dude ,,,,,

2) Marketing dude at NAMCO: Well, we have established credibility with our AC series... so no matter what we put out, they are going to get to the store on the first day and get the new AC just based on reputation. Our marketing research shows that First person shoot out is doing very well and makes lot more money than our AC series... so we are planning to do a Bait and switch. Give them a first person shootout instead of flying around which shooting folks don't care about. This way, we can fool the flying folks into buying this in the first week and rake in their share of the dough and then go on to bring in the Shoot em up folks as well.. This way, we can rake in a lot of money

3) The old AC team member: But But, can't we give them another game for the shoot em up and not call it Ace Combat? this way, we can have an updated Ace Combat + a new game for shoot em up.

4) Nah! that makes way too much sense for me. So we are going with our plan of Bait and Switch! Took out the flying and replaced it with first person shooting to please the ground-pounders.

5) The usual sycophant suckup in the office: I so agree with management here. Good decision sirs. In fact, I would suggest that you go one step further and try to bring the Pokemon crowd as well to make even more money. Lets add Pokemon to the flight crew as well in the next version!

So there you have it folks! Next version for the Pokemon crowd with PS "Move"..where you stretch both your arms and go weeeeeee around your living room.... and you can fly the aircraft this way. Pffffft!

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I've played every Ace Combat and this one is a waste of my time. The new Dogfight Mode (DFM) eliminates the need for skilled piloting. When you are close enough to the enemy, you can hit your controller bumpers and the plane goes into an autopilot dogfight on rails. During DFM you attempt to lock-on with a missile or shoot your opponent down with guns. I want to fly the plane, not ride it like a taxi. Also, the shift to the real world, oppose to the Eurasia Ace Combat universe added nothing to a fairly boring story. Also, the typical Ace Combat surreal super weapon (Jet Super Fortress, Island Attack Base, Death Star Run) was not there. You end up fighting something that we could actually have right now. The helicopter, AC-130 and Blackhawk gunner levels were unnecessary. All the imagination and surprise is gone from this iteration. I'm not into Online Multi-Player so I have no opinion on that. Buy every Ace Combat, but this one.

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This game tries too hard to be action packed.

It forces you to follow invincible planes to through scripted paths so they can die in a dramatic fashion.

The 3rd person camera sucks (cockpit view is better)

The new attack chopper levels/on rails minigun levels are not fun at all.

I hear some people enjoy this game but I am just not having fun with it. Every mission feels like a chore.

Ace combat is one of my favorite series, and I am saddened that this is what will probably be the either last Ace Combat game on a home console, or the format of other Ace Combats to come.

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I played this game and actually really liked it. I wasn't planning on writing a review because I don't have too much experience with flight games, but I felt compelled to after seeing lots of hate online.

I'll start off by saying that one of my favorite games as a kid was Air Combat on the PS1 which I beat countless times. Many years later, I played Ace Combat X (PSP) which I also greatly enjoyed despite it having a short and bizarre story. I also at some time played Flight Simulator X which I found boring after the first hour. I'm a fan of flying around, customizing my plane and weaponry based on the mission, and blowing enemies out of the air, not necessarily having the realism of accurately pressing every button in the cockpit. And that's exactly what you'll get from this game.

** Let me just say this flat-out: IF YOU GET THIS GAME, DONT EXPECT FLIGHT SIMULATOR X REALISM **

It seems like people online were expecting a further level of realism and that was the biggest complaint about the game. There is an option to turn on advanced controls, but the learning curve even for those isn't very long. The game is easily accessible, but that could be a con for seasoned Ace Combat vets.

This game has many fun dogfights and flying around is a blast. From doing loops in the air to get behind your opponent to trying to get a lock on a turning bogey, the game is great. It's really fun just to fly up into the air and then nose dive down toward the city to swoop in behind an enemy for the kill. And of course, I always have to DO A BARREL ROLL in every fight. Swerving around faster than the speed of sound to line up shots is the best part of the game.

The story is OK, but not more than what you would expect from a typical FPS game really it's just there to give you a reason (or excuse) to be shooting at something. Much of the fights take place in Africa a few years into the future, so the game feels very modern and real in that sense. The graphics are really impressive and filled with gorgeous 'splosions, especially in the cities. Everything from the audio department sounded fine too.

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CONCLUSION

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I think the best metaphor for the feel of this game is a contemporary FPS. This Call of Duty-esque aesthetic gives you fun gameplay and the framework for strong multiplayer for a wide audience. Unfortunately, this usually entails bringing in a weak story with an arcade style game that lacks realism. You'll most likely have loads of fun playing the game but for the most part it's a superficial, shallow experience. If you want to have a good time, go ahead and this game I'm sure you'll like the gameplay. If you want a story driven game or something to take away after putting down the controller, look elsewhere. Overall, I'd say this is a very fun game to play and there's always something very satisfying about maneuvering through the air and lighting up bogeys.

To sum it all up:

PROS:

Fun Gameplay

Competitive Online

Great Graphics

CONS:

Weak Story

Could be a pro or con depending on your perspective:

Aracade-Like

* Makes the game more accessible and easy to play by "dumbing" down the controls for flying *

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As a huge fan of the previous Ace Combat games, this game is a severe disappointment, to the point, I stopped playing 2/3rds of the way through and stopped. It took most of the things that used to work well and changed them, but didn't bother fixing any of the older problems, creating a game that is as far from the "original" AC games as the new Stars Wars movies are from the original trilogy.

To give a concise summary of the game, it seems like a failed and desperate attempt to be a HAWX clone, rather than a fitting member of the original franchise that HAWX itself is a clone of.

More detailed however, the most glaring problem with the game is that you have to play it exactly a certain way. If you want to succeed in air to air combat, you have to use the new DFM system; if you want to accomplish the ground assault missions, you have to use their new ground attack system. There's no thinking though things, it's simply playing the game the way the developer wants you to play it, not the way you want to. Even getting away from attacking planes requires you to use their new "counter-move" system.

Even beyond that, this game is flawed, suffering from incompetent wingmen to enemies with a serious "every enemy wants to attack you" problem. Unlike AC6 where you could direct your wingmen to cover you or attack your target, there's nothing here to control your wingmen. Have a guy on your tail and you're having trouble shaking him? Tough luck, you're on your own.

Essentially, any air-to-air mission will result in good amount of trying to dodge missiles while wondering why your wingman is off flying in circles. The only time I ever noticed any allied plane taking out a target was during cinematics (and there are oh so many of them).

This wouldn't be a problem as the friendly AI in AC6 wasn't very good, but it's an issue when you spend 5 minutes of every mission just flying around in circles trying to shake the enemies who have forgotten about everyone else but you. Even this wouldn't be a problem, but since you can't enter DFM while being locked onto, the mission comes to a halt until you can shake and destroy the enemies on your tail.

In one particular mission, you are tasked with taking out four bombers. Once you take out exactly two of those four, two more bombers and two fighter escorts appear and as the fighter escorts make a direct b-line to your position, your wingman is off flying around not doing anything, just enjoying the sights.

So now, you have to shake both escorts in order to get the DFM to work and take them out, then hope you have enough time to go back and take out the other four bombers.

The frustrating part is that it almost feels like luck when you succeed, since there's very few things you can do differently. It's honestly just a matter of getting a your first missile to hit instead of the second. The feeling of being an ace pilot and all around awesome that you get playing the older games simply isn't there.

As for the new additions to the game, they're unnecessary. The helicopter mission(s) and the AC-130 missions are okay and were probably the funnest parts of the game, but they don't do anything to "save" the game in my opinion.

As others have said, if you're an AC fan, the DFM is going to frustrate and upset you. Taking out enemies the "old fashioned" way is still possible, but as I stated before, if you want to succeed the mission, you have to use the DFM, which is kind of obnoxious to be perfectly honest. Playability wise, the DFM is just boring. Fly close to the enemy (doesn't matter which side you're actually coming from) and then just keep the cursor over the target and keep firing until the enemy blows up. Rinse, lather, repeat.

Once you kill an enemy, sometimes you get a nice little cinematic (which are actually pretty cool), but by the time you get back in control of your plane, you have no idea where it is, how fast it's going or what direction it's flying.

They've also added a HAWX style ground attack as well, where you have a tunnel of sorts to fly through while destroying enemies. You can avoid using this, but again, you'll find successfully completing the missions next to impossible if you don't use it.

Like the DFM, the new ground attack path has it's own cinematics, which is frustrating as you'll sometimes have your next line of targets locked on, only to have a cinematic play and by the time you're back in control, you've lost the targets. There are even forced cinematics that show your allies taking out targets, regardless of whether you've shot at those particular enemies or not.

Finally, one of the things I alluded to as "not fixing any older problems" is the sometimes laborious process of playing 10 minutes of the game, having one or two enemies left, dying and having to replay the entire ten minutes. This will happen in this game. A lot.

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Backbreaker

Backbreaker - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $11.58
Today's Bonus: 42% Off
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Finally an alternative to the Madden football games we've all been forced to play since EA gained exclusivity of the NFL license.

If you were one of the few to pick up All-Pro 2K8 you'll know that, without the NFL logos, the game of American football seems to appear a bit different. While All-Pro 2K8 was a decent comeback for the team responsible for the finest football game to date (NFL2K5), 2K sports just couldn't compete with the Madden marketing juggernaught and, sadly, gamers never got to see an updated version of All-Pro.

Flash forward three years and out comes a new contender in "Backbreaker." Hopes were high, but expectations had to be set low, for this new football game coming from UK developer 505 Studios. You really need to see this game running in all of its glory to appreciate what 505 has done here. Like their marketing has boasted, "there are no canned routines and every tackle IS different." Linemen move realistically, players obey the rules of football and the animation engine never seems to quit giving of itself. Some hits are brutal, some are downright hilarious and some hits I've seen would kill a person if they happened on the field. Sure the crowd animations are limited and the characters look like sculpted-robot-men from the future but, at its core, Backbreaker is a very solid first outing and definitely has the components to build an even greater football experience their next time around.

As for now, at $49.99, you can't find a better reason to stop paying for Madden's inability to innovate every year and start playing football again.

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The good:

Tackling and physics are incredible. The player interaction is more organic and the whole game just feels far more realistic than any of the animation driven games like Madden.

The logo creator and custom team creation. The logo editor is very similar to what's used for decals in Forza, and basically allows you to create any logo you can dream of (or you can copy the NFL).

The running game and playing defense both very fun but don't try switching players on Defense, just stick with one guy and play your assignment. Switching will disorient you pretty badly.

Passing game the mechanics of the passing game and the idea behind it is the most realistic I've ever seen in a video game. You actually have to read the defense and know which receiver you want to throw to before the play and you have a blind spot you're forced to look at your receivers before you throw it to them. None of this scrambling to the left then jump/spin/fling the ball to the right crap that Madden has.

The bad:

The offensive AI for the CPU can be incredibly stupid sometimes. There is a patch in the works though so this may be fixed in the future.

The playbooks are far too limited when compared to other football games.

The passing game while I love the mechanics there is a bit of an issue with defenders seeming to have hands of glue. Both you and the CPU tend to throw just a few too many INTs.

Penalties seem to be a bit sporadic at best, and there are some odd rule interpretations. It isn't NFL football.

No injuries or player fatigue. Not a game killer, but definitely a bit disappointing.

The other:

The game has 2 different season/franchise modes one where you work your way up through a tiered league system, and one that resembles a standard multiseason franchise mode, though it's rather bareboned. I haven't played either mode enough to really have an opinion on them yet.

Overall it's a very very solid foundation for a football game.

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This game will immediately WOW you. The tutorials will leave you speechless at how awesome the game play is.

Then you hop into a regular game and you get worked...so it gets VERY frustrating. BUT....if you can train yourself to forget the years of "training" from playing the same dry football game we've been force-fed yearly...YOU.WILL.LOVE.BACKBREAKER. Even if you are getting destroyed, this game is fun.

Tackle Alley (a mini-game that has you running from one end of the field to the other avoiding would be tacklers) is arguably worth the money alone. Especially when you play it split screen with a friend.

This game is gorgeous, no other sports game comes close. The tacklers are amazing. If you can get past the steep learning curve (which is mostly just being able to over come your previous football game knowledge) and learn to play this game for what it's meant to be you will enjoy this.

The team creator will cause you to lose sleep as you stay up till the wee hours of the morning creating your own team!

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Great game!! It way better then I expected. I've been glued to this game since I brought it home. The graphics and sound are amazing. This game is much better than Madden. This game is alot of fun once you get pass controller's layout. So Madden there a new contender to the throne.

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This is my first time ever writting a review, but I think people should know that this game is not what everyone says it is.

1. When I first got the game, it was frustrating trying to play when you are so used to the controls from other football games, but I fought through this learning experience and now I actually like the controls. It does take some time to get used to them though.

2. It seems that everyone is claming that this is "real football" and unless you know real football you will not appreciate it... Well, that is true to some extent. The camera angle does make it much more like real football in that you can not see the whole field all the time, but to me that is where the "real football" experience ends. The gameplay is nothing like real football. While playing games, I notice that there are WAY TO MANY SACKS AND INTERCEPTIONS! It happens all the time, not just to me (I could understand that because it takes time to learn the game), but the computer throws interceptions all the time also. You will probably get at least 3 interceptions per game (5 min quarters), and possibly many more... Now, in "real football" it is rare for 3 or more interceptions, but not in this game. Also, you will probably get at least 10 sacks in a game, and get sacked many more depending on your skills. How many games of "real football" do you see a team get 10 sacks in? And that is not from me, I play the safety position, so those are coming from the computer vs computer on the line.

3. I have run into several issues with returning a punt. For 1, I am probably not exagerating when I say 25% of the punts result in a roughing the kicker penalty from my guy running into the kicker (and I'm way back controling the returner) This happens way too much and I end up having to take control of the ends to keep them from running into the kicker for a 15 yard penalty. Not much like "real football" to me.

4. The computer AI is terrible. I was in a game where I was trailing by 2 touchdowns with 3 minutes to go... The computer did not try to run the clock down to win the game... The computer repeatedly threw passes and did not let the play clock run down... I was able to stop them and score, then stop them again inside of 2 minutes and tie the game. I didn't even have to use my timeouts because the computer was throwing the ball and not letting the play clock run down. This isn't "real football"

5. One final point. Your player falls down way too easy. If you run into the back of your lineman you will most likely fall down backwards. I haven't seen (that I can recall) my player bounce off the back of my own man to hit the hole once.

Summary: There are several GREAT things about this game, but after giving it an honest try I would not recommend it and would not buy it again if given the choice. The physics are great, the new controls are actually good once you get used to them, and I even have grown to appreciate the camera angle. BUT, there are way to many BAD things about this game to make it a "real football" game. I have come to the conclusion that people are just saying that to make themselves feel like they know football more than others.

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Pinball Hall of Fame: The Williams Collection

Pinball Hall of Fame: The Williams Collection - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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Disclosure I am such a video pinball addict that I own Zen Pinball from the PSN as well as two other versions of this game, on PS2 and PSP. There is just something about pinball that feeds the hardcore "skill" gamer in me. It's punishing at times, loaded with lights and sounds, numerous biofeedback rushes of adrenaline from making shots and beating high scores it's an "old school gamer's" delight.

So perhaps I was predisposed to liking this game. Still, I tried to evaluate it honestly and rigorously.

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Graphics: WOW. WOW!!!! I own this game on PS2 and PSP, and the PS3 visuals blow those games away handily. Running in 1080p at a silky smooth 60fps, The visuals are just spectacular. Jaggies are almost completely non-existent. No longer do we have to suffer through subpar textures the playing fields are just exquisite, all text is clear and readable, reflections and lighting are realistic it's just stunningly beautiful.

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Control: I have noticed absolutely no lag with my setup. The wireless controllers work fine with this game. L1 and R1 control the flippers, while the left and right stick control the plungers and tilt functions. The fact that there is no sixaxis tilt is odd, but I'd rather use the more accurate stick, anyway.

The camera controls offer a lot of choices five views each for "smart cam" and "full view" which are dynamic and fixed views, respectively.

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Gameplay: If you've played another version of Williams Pinball HOF, you'll have a good idea of what to expect. Some tables are unlocked for free play, others require credits. Achieving table goals earns credits to unlock the pay tables. Tutorial videos outline the ways to achieve table goals.

The only wrinkle here is the Williams Challenge. In this mode, you are tasked with playing each table consecutively, beating a target score on each table, in three tries. The only way to unlock the Jive Time table is to beat the challenge which is rather hard for even an expert, given the random chance involved in Pinball. Some tables are easy to meet the score goal on, but some tables, especially the older ones, drain much more easily and have fewer score multipliers, making them quite hard. Luckily, Jive Time is by far the least interesting table in the game so if the Williams Challenge is giving you fits, don't sweat it too much. (NOTE! When you complete the table goals for a particular table, you will be presented with the option to instantly unlock a table for free play. Jive Time will be on the list don't pick it! This seems to be a mistake by the programmers. It can only be unlocked through the Williams Challenge mode, but the game will still seem to "waste" an unsuccessful unlock on Jive Time. At a minimum, it will delay the unlock until you actually complete Williams Challenge. So it will probably be better spent on making a different table free to play.)

As far as bugs go, they seem to be further and fewer between than the PS2 and PSP versions of the game. Multi-ball play is much more stable than the previous versions of the game there are no frame rate hitches and gameplay hiccups as in the other versions. In about 10 hours of playtime, I have had a ball pass through a bumper once, and balls "leave the table" twice. Every once in a while, a flipper will "wiggle" on its own without input from the player. So three or fours bugs in that time frame is not so bad, and is probably on par with how many real-life bugs you'd encounter on a physical table with all of its mechanical parts and potential for malfunctions. Should it be perfect? Probably. Is it game breaking? Not at all.

New to the game are online leaderboards and PS3 trophies. Leaderboards finally replicate the real thrill of pinball trying to top some other real person's score. I will say, the high score implementation is still not perfect the lists are quite sluggish to scroll through and sorting options are non-existent in the leader boards (e.g. by friends, top scores, etc.), and no higher-level data is available as in Zen Pinball (e.g. best score minute, best this week, best single ball, etc.) The trophies, sadly, are rather lame there are only 15, nearly all of which are tied to high scores, with only one gold and one silver, no platinum which leads me to believe this title was intended for download on PSN but somehow it was decided it would earn more money as a disc game. Why the trophies are not tied to the in-game table goals (as they are in the 360 version) is truly beyond my understanding.

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Tables: The following are the 13 included tables, in chronological order:

Jive Time (1970) A very simple table with few extraneous features. Probably the most "old-timey" of the group. This table is a serious "drain monster" though, with huge center and outlanes and tiny bumpers, and it has been set to 5-ball mode by default to compensate. Pretty frustrating, but good for a nostalgia trip.

Gorgar (1979) A relatively simple table with a few extras, such as a magnetic "snake pit." Well balanced and fun, but not overly complex. This table can seem crushingly hard to a beginner, but once you master some judicious table bumping, it can become a joy to play. You'll really build your skills on this one, it's hard-core.

Firepower (1980) a simple but compelling table with two ball locks, some pop bumpers, targets to light them, and an orbit lane to get back up top. Apparently, this was the first table to include "lane change," and boy is it a nice step up from Gorgar to have it. Well balanced, cool sound effects, nice art.

Black Knight (1980) A fun, 4-flipper multilevel playfield with several ramps and two ball locks for multi-ball. This game is very multi-ball heavy and is thus lots of fun. The flow on this table is amazing a good hard toss with the flipper can send the ball through both levels and back again in one smooth flight through the ramps.

Space Shuttle (1984)A fun table with a lane changing word array, two ball catches, two ramps, a space shuttle model, and a bonus readout on the table. Midway between the very complex tables and the more simple ones. This one is pretty easy to earn the extra ball on, so you could be looking at a marathon session. I will say it can get a tad repetitive at higher levels of play.

Sorcerer (1985) some cool ramps and an fun adjustable word-slot target make this a pretty fun table. The arrangement of targets is quite a bit of fun to hit. Multiball is not too difficult to engage, but is not as easy as Black Knight. The art on this one is quite fetching the reds, blacks, oranges and purples really pop on a nice HDTV screen.

Pin*Bot (1987) This table is a lot of fun. A robotic "visor" lifts up during the game, allowing you to lock balls into the eye sockets for later multiball use. Several ramps and a skillshot mechanic off the plunger make this one a keeper. It can be a bit of a "drain monster," though, as the left outlane is shaped in such a way that it frequently diverts the ball in that direction.

Taxi (1988)This talking table strikes a nice balance between simplicity and gimmicks. While there is no multilevel flipper, a skillshot spiral is off the plunger, a two-way ramp goes around the top, and a ball lock for multiball play on the right side. Adding somewhat to the complexity are five "passengers" you have to pick up and take to their destination (for a big bonus). The passengers include Gorbachev, Pin*Bot, Dracula, Santa Claus, and a Marilyn Monroe lookalike. This one is very balanced fun for both beginners and veterans.

Funhouse (1990)a VERY fun table with loads of features. You work to advance a clock on the game field by hitting bumpers. A talking ventriloquist dummy gets whacked by the pinball and complains if you advance the clock far enough, you can put him to sleep and launch the ball into his snoring mouth. Lots of ramps and special features, and a third flipper for multi-level play. Probably the best table in the game.

Whirlwind (1990) Incredibly fun, up there with Funhouse. This talking table gives you warnings of hurricanes/tornadoes. A third flipper makes this a multi-level game. A lot of cool ramps litter this one, and the middle of the playfield features "storm" pinwheels that alter the path of the ball. The special shots on this table are a lot of fun. The extra ball is devilishly placed, and the million plus is right there for the taking if you light it. The graphical quality helps make the objectives clear on the table even without deep study just like seeing a target light on a real table!

Tales of the Arabian Nights (1996) Probably the most "beautiful" table in terms of artwork, but the art is so busy that you may get lost in it, especially at certain camera angles. This one is more of a skill table, with more difficult shots to make. The transparent ramps are very cool and create a "magical" effect on the ball returns. A long set of "missions" make this a good table for a long game session.

Medieval Madness (1997) a good beginner table. Easy to score in the tens of millions, with several easy targets and very difficult drains to fall into. Also a good table to master it's deceptively simple. When you figure out the rule set, you'll learn that you can destroy the castle seven times for ever-increasing millions. This seems to be the most popular table online, the leaderboard keep getting longer and longer! I will say, this table is more of a "marathon" than a "skills" table. To break 100 million, it involves a LOT of repeating shots over and over, lather, rinse, repeat.

No Good Gofers (1997) a table which seems to be based on "Caddyshack," this has a lot of ramps and tons of sound effects. Extremely frenetic, not altogether difficult to engage multiball or score relatively highly.

If you want to research these tables some more and see real photos, check out the Internet Pinball Database.

***************

Summary:

Keep in mind, any flaws such as those mentioned above are secondary to the main appeal of the game. What you're getting here are 13 classic REAL tables, with great physics, and incredible, nearly photo-realistic graphics. Playing these tables in an arcade, let alone finding them, would take a lot of time and money. Owning them would be even more expensive and effort-intensive. Instead, for the price, you get unlimited access to some prime arcade heritage at a very high quality of simulation. Of course nothing beats the real thing, but the price comparison is huge. You just can't go wrong with this game if you are even a marginal pinball fan. If you have a PS3/360 and a HDTV, it is a must-purchase, pure and simple.

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Well, my first review, but had to share my pinball story and love for the Williams Pinball Collection on PS3, Ive been playing pinball over 30 years and Mastered one game in this collection over a period of 3 months in 2002 at Arizona's biggest arcade (Gameworks) when I was unemployed, nothing to be proud of, but I was addicted and found a new goal for 3 month's of my life and enjoyed every moment mastering Medieval Madness. I could spend a whole day playing on 50 cents, wining game after game, I never knew the history of this pinball machine, just thought it was amusing, "the best and funniest one liners in any pinball machine ever made !", It was the only pinball machine that had waiting lines, and draws a crowd when your running up a High Score, "really !". "The final battle for the kingdom is exciting", the local pinball geeks took this machine and the High Scores "very serious", (I was like the NEO of Medieval Madness for a while), once I mastered and broke all the records at that arcade (over 600,000,000 score) I moved on, found a good job and laid that chapter of my life to rest. "Or did I ?", now I have Williams Pinball Hall of Fame, a 1080P 3D HD T.V, PS3 and my 2 favorite pinball machines Medieval Madness and Tales Of The Arabian Nights, a new journey begins, "look out for JWA !".

You don't have to be unemployed or a pinball geek to love this game, 10 good pinball machines, 2 great pinball machines and one for the old stinkers (Jive Time), I love to share another good pinball story from my arcade experiences, but I got new High Scores to get, oh yeah, if you don't think that Medieval Madness is the best pinball machine ever made, most people who love pinball will agree, not only is it the most expensive pinball machine to buy, "its the best", check out the top 100 all time best pinball games online and you'll see Medieval Madness is the number 1 pinball machine of all times voted on by the players, need I say more, just buy it !.

This is an update posted 10/26/2010, this game has online scoreboard feature but I never used it, I check up on all the top scores just to know where I stood among the best in the world, well on 4/28/10 I posted the Worlds best PS3 score on Medieval Madness 2,734,306,309, I found a glitch when you enter your high score, I recorded my score on video to prove it, its not really that big of a deal in the big picture, but at least I can say I'm the best in the world at some thing and that's cool !.

"Its totally Medieval !".

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I own this game on Wii and PSP. Now with the recent Hi-Def releases I own it on both Xbox 360 & PS3 also. Both purchased at Amazon for $29.49 (more than $10 off retail.) That comes out to $2.27 per pin that's insane value given the excellent implementation.

Is it worth adding this title if I own it on Wii, PS2 or PSP? Absolutely! You get 3 new tables No Good Gophers, Arabian Nights & Medieval Madness. All of these are newer Solid State pins with complex and fun rule sets. You also get the Hi-Def graphics which blow the previous Wii version's graphics away. Finally there are online high score boards, but unfortunately no online tournaments or Friends High Scores....yet. Can the develepors implement this...I truly have no idea but my guess is that if there is support it is possible!

Even if you have only a casual interest in Pinball I highly recommend this game. If you love pinball this is a MUST buy. I'd go so far as to say it's worth buying an Xbox 360 or PS3 just to play this game if you are a pinball freak. The ball physics and table modeling is spot on. Sound is authentic. Nothing beats the feel of this game except owning the real pins which is a bit more expensive and takes up a great deal more room.

If you've never played pinball but are interested you should give this a try...probably the cheapest, easiest way to get a good sampling of some of the best tables ever.

A request for all new and old fans, if you buy this game and like it, please post a positive review and spread the word to your friends and acquaintances. We want to see more tables issued on disc or through downloadable content. Support the developers and let license holders on these table know that there is an overwhelming demand to see more great pins brought to a new generation of gamers.

Oh yeah...final question Is this better on Xbox 360 or PS3? If you're a pinball purist and own both systems you may want to buy it for both. Otherwise choose the system with the controller that feels best in your hand. If everything is equal and you just want one, go with the Xbox 360 for the following reasons 1) More achievements ( the PS3 trophies are a little sparse) 2) More competition for high scores online at least so far...if you don't like competition go PS3.

Enjoy!

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I was there when most of these games were brand new and have played them all for real and I can say without hesitation that these are very good represntations of the originals. There are a few glitches that arise occaisionally, such as, I've seen the ball leave the playfield and roll off the screen (oops), but overall the gameplay is very good. The ball physics are also slightly off ( the ball is always moving even when it should be standing still ). I also noticed that some of the tables have mistakes in the sound effects, which doesn't effect gameplay, I just happen to know first hand that they got it wrong. Overall, the graphics are outstanding, sound is good, the gameplay is good, and I have no regrets making this puchase. My one pet peave with every pinball simulation is the fact that they never duplicate the machines original feature ajustments such as difficulty levels, number of balls per game, etc. The closest I've seen to that was the Pro Pinball series for the PC, but even those do not include playfield adjustments, which all of these machines had. Maybe one day, someone will do it 100% right, but as simulations go, this one is not too bad at all.

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For those who think the whole point of pinball is to just hit your flippers madly to keep the ball on the table, you are missing the whole point. In fact, I used to be one of those guys. I didn't realize that there is indeed skill involved and that there are actual techniques in order to activate the number of features that each game possesses. Additionally, I didn't even realize how many features each game included, until I bought the Williams Collection and read the instructions. Either way, I moderately enjoyed pinball back in the day. Now, I can't get enough. The game play on the Pinball Hall of Fame for the PS3 is so realistic, you'd swear that you are playing an actual table. The graphics are dead-on and my wife, NOT an avid video gamer or pinballer, has become completely addicted, as well. The variety of tables is excellent as they span several decades and include those that talk, those that are easy to continue the action, and others which can annoy the blazes out of you. Some versions of the Williams Collection for other systems do not include all of the tables that the PS3 version includes. Those versions are missing out on the best tables. We've played this game religiously for well over a year now and still never tire of it. In fact, we've bought several other pinball games since and always resort back to this one. We also own all of the Zen and Marvel tables (except for the recent Fantastic Four table) and even though they have extra bells and whistles, the actual game play isn't as realistic. In fact, may of the extra features are so distracting, that they take away from the fun. The ball seems to always be spinning and forcing itself straight back at you. A couple of the tables try so hard to make the graphics spectacular, that they forgot to actually add any real type of game play. Mars and Earth Defense are victims of this, though Paranormal and Blade grow on you over time. The Gottlieb Collection (which desperately needs a PS3 release) holds up well on the Wii, but the PS2 version (which offers fewer tables) is a bit hard on the eyes after awhile. All the other tables we've tried (and I think we've nailed almost all of them for PS3 and PS2...haven't hit Dream 3D for Wii yet, but haven't heard good things) are pretty lame in comparison. The game play isn't very realistic and the graphics are rough at best. Do yourself a favor, and grab Pinball Hall of Fame: The Williams Collection. Play it a little bit and then go back and read all the instructions on how to get the goals. Once you realize all that it can do and teach yourself how to manipulate the ball(s), I guarantee you'll be hooked. Besides, if Angry Birds can keep people entertained for hours, this certainly can! Now, someone needs to get Crave cracking on some Pinball 2000 and Data East collections. If Zen can get the Marvel rights for PS3, I'm sure they can get the rights to all the movies and TV shows they used for their vast assortment of tables! I'd actually start buying the Blu-ray releases of movies again if they would add the pinball game to the disks! Surf's Up did, now let's get Star Wars, Indiana Jones, Iron Man, etc. on board!

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Playstation 3 Cordless MediaBoard Keyboard

Playstation 3 Cordless MediaBoard Keyboard
Customer Ratings: 4.5 stars
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If you have a PS3 60GB system and are considering the utilization of the Wi-Fi feature for internet and online play, (which I presume is why you pay for the deluxe model) then YOU NEED this wireless keyboard. Sure, you can always navigate online with a game controller, but I'll wager that after 10 minutes of entering characters one at a time with a controller you will have had enough.

This keyboard is fully compatible with the PS3 console and comes with a mousing finger pad built right in to it. This eliminates the clumsiness of having to work a separate mouse on a flat surface. When you want to relax on your couch the last thing you want to do is have to lean over a table to work a mouse. With this board, you just sit back and do it all right from your lap.

The keyboard works on USB technology, not Bluetooth. It communicates seamlessly with the PS3 via a small USB dongle that plugs right into one of the 4 ports on the front of the console. The unit boasts a wireless range of over 30 feet. I use mine at a distance of about 20 feet and it works famously. There is no software to load onto the console whatsoever. Just plug the dongle in the console, pop 2 included AA batteries in the keyboard and go.

There is a Bluetooth keyboard available that is compatible with PS3 as well, but it is twice the price of this unit and if I'm not mistaken it has a separate mouse. So until something else comes along this is the one to get.

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The new firmware update for the PS3 that was released on July 24th 2007 has made keyboard function very easy now. it has made everything accesable from your keyboard for example:

F1 brings up side menu (right click does this too)

F4 now brings up the adress bar (you needed a controller for this function before this update.)

F5 refreshes

Backspace now goes to your previous page

Keyboard functions actually work now like page up and page down button plus the home and end buttons (these functions never worked)

The TAB button actually does what it is meant to do now, and the Esc button quits any application you are in which means it takes on any functionof the o button.

Lastly you can now just type in forum area without the virtual keyboard coming up the PS3 now recognizes you are using a keyboard.

Pretty much the mouse takes on the function of the analog stick so anything you can do with your analog stick you can do with the mouse pad, and the arrows take on the function of the D pad.

This is hands down the best keyboard you can get for use with the PS3 especially if you are into a laptop style keyboard it has the scroll on the touchpad and the double touch option on the touch pad for selecting items. It is extremely thin and weighs almost nothing, plus it is fully functional with a PC so there is no reason to get rid of it once you are done using it for your PS3. There is no software installation just plug in this little USB piece that is about half the lenght of a flash memory stick and you have up to 30ft with the keyboard and I have yet to experience any interference. This method of wireless connection is much more reliable than blue tooth.

GET THIS KEYBOARD!!!!!!!!!!!!!!

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Finally, a keyboard/mouse for the ps3 :-)

Also compatible with PCs and Macs. So in other words, a great purchase.

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Pros:

Great for PS3 AND PCs

Off button prolongs battery life

Not using Bluetooth but wireless USB dongle instead, so it:

Works flawlessly on all PCs so far, even in BIOS

No software drivers required; recognized instantaneously

Cons:

Awkward layout of Insert, Delete, Home, End, PageUp/Down keys

Mouse pad is a bit small

The above two flaws should not coexist the keyboard should have had either a bigger pad or normal key positioning (the latter being my preference)

According to my experience, this keyboard works flawlessly on PS3 OS, PS3 Yellow Dog Linux, PS3 Suse Linux, on PCs and anything that can use a standard PC USB keyboard/mouse, NO DRIVERS REQUIRED. I never had a problem with it and besides plugging the USB dongle in and turning the wireless keyboard on, there's nothing else you need to do. The proprietary wireless transmission between the USB dongle and the keyboard is an engineering masterpiece so the computer "thinks" it is wired to a standard USB keyboard and a mouse. There are absolutely no drivers required regardless of the OS you are running. Many times I have plugged this into a PC, a laptop, or my PS3 in the middle of a session when I decided to watch a movie or connect the laptop to my big screen TV and operated those like a charm across the room without a need to shut down, reboot or install any drivers. This is a must have for techies, people running Linux on PS3 or for people tired of slow thumb-typing with the Sixaxis controller. According to my experience, battery life is extremely long two old rechargeable AA batteries which don't hold charge well lasted for half a year in this set.

Had the designers not tweaked the position of the Home/Insert/PageUp keys this would be a perfect keyboard. This bothers me because I'm used to the standard layout and I use keyboard shortcuts and these keys a lot. Average mouse based user might not be annoyed with this. Another perhaps subjective detail is the lack of the sturdy professional keyboard feel while typing. These are the only flaws I could find, but I still think the keyboard was well worth the money, because it will last me a very long time, maybe even after my PS3 becomes obsolete.

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I couldn't wait to surf the net etc. with the new keyboard as the PS3 controller makes it cumbersome to enter text. But I am very disappointed in this product (enough that I will probably return it) because it does not support the special PS3 controller functions that make surfing with PS3 easier. For example, on a large screen TV the R3 button allows easy zooming and the on screen options show a triangle or circle or X to directly enter commands but these keys (or keys that you could possibly program) do not exist on the keyboard. It seems that this would be easy to do and would make it a perfect accessory for the PS3. They way it is now you still need to sit with the Sixaxis controller and this keyboard. Shame on Logitech for billing this as a "PS3" keyboard when it is just a regular keyboard with absolutely no special features that make it a true "PS3" device. Maybe Sony will market one?

Positive note: works immediately with no real setup or fiddling.

Do not know of a better alternative at this time however. If anyone does please respond.

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Hakuoki: Junsouroku

Hakuoki: Junsouroku
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $94.02
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No reviews for this game yet, so here I go.

Firstly, the game is entirely in Japanese, so keep that in mind. I don't speak any Japanese but that didn't stop me from buying this. I wanted the Hakuoki guys on the big screen and the extra scenarios/stories that came with the PS3 version. Since I had already bought the localized game by Aksys, Demon of the Fleeting Blossom for PSP, I knew I could play along side it for the PS3 version, for some of the game at least, to understand it and make the appropriate choices for all the CGs. The extra stories however require some help which can easily be obtained from the Hakuoki Japanese Wiki. Again this is for those who don't speak Japanese but want to enjoy the game on the big screen regardless. The game also comes with custom themes for your PS3 to be installed after you clear that guys' route. Currently, Saito is rocking my PS3, making all my other themes hide in shame.

Bottom line, it's the same story as DotFB that Aksys localized for the PSP, with additional scenarios thrown in to be enjoyed. If you think you can handle it, import this gem today before it skyrockets even higher in price.

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Tom Clancy's Ghost Recon: Future Soldier

Tom Clancy's Ghost Recon: Future Soldier - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
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I still play the original GR.Which I believed set the standard for a tactical shooter.

The later titles I was very disappointed with and felt they were "Dumbed" down.

This review is my initial impressions and subject to change as I do in most of my reviews.

Pros:

1)Graphics were well done IMHO everything seemed to be going smooth.

2)Sound is excellent I have a lot of hearing loss and had no problems hearing the game.

Even with a intercooler running.

3)Weapons were well rendered and the ability to customize is fun.I do gunsmith work on the side and can say some of the mods were impractical but it's a game.They all had their own distinct sound.I recommend choosing random for your weapon as I could spend hours changing parts.I would have liked a jam or 2 thrown in for a touch of uh oh.

4)Voice acting is good so far with the usual wisecracks and such as troops tend to do.

5)Some of the future tech is very cool I enjoy sneaking around with the cloak and the UAV is fun to use.

6)I enjoyed doing sync shots and the fire fights could get intense on Elite.

7)The controls were easy to learn not much of a learning curve.The Tutorials are make it easy to learn the game.

8)I like the challenges to unlock weapons and gear which make it worth going back to redux missions.

9)The hand to hand kills are a nice touch to the game.

Cons so far:

1)I find the maps a little to restrictive and not enough room to maneuver.

2)I have found the enemy AI to be very easy even on elite.Friendly AI seems decent so far subject to change.

3)I found I needed to get used to the camera angles.

4)The cover system seemed not to work well.As I play and get used to it I might change my mind.

My thoughts:

I approached this game with a open mind and find I am enjoying it.I like the sci-fi aspects of it.

As I have only played the first 2 missions I will not comment on the campaign length or the story.

Ubi-soft did a good job on the tutorials and there is not a big learning curve.I did find enemy AI a bit dumb but as I play I might change my mind on the AI of the game.The ability to customize weapons and load out for missions make this better than other shooters.I feel this game has a good cross of COD/BF and OFP.

Players will need to think and you can flank enemies instead of shooting it out with them.I would have like free roam like OFP DR as I felt the maps were to small not as bad as BF or COD.That is my opinion,I attempted to play like COD and found you would go down quick.I did find the stealth missions to be to easy IMO.This might change as I play.All in all I'm having fun with this game and have no regrets yet.I only hope the campaign is of good length as I feel that is lacking in many games today.

I have very poor internet in my area so I cannot do a review of online content.Please accept my apology on that aspect.

I will update this review as I play more and can't wait to get out of work to play.

Stay tuned for updates.

Update 5-24-12

After playing more I'm really liking this game.

I love using the UAV to scout ahead and mark targets for sync shots.The only habit I need to break is to not sit back during fire fights and just mark targets for my squad.I managed to not fire a shot during one engagement.

I agree with other reviewers on the cut scenes not looking as good as game play.To me that is minor and not worth trashing the game over.I also like that you do not get endless waves of enemies like other games once you secure a area it is secure.

I do have a few gripes.

1)I do not like the lack of control when you go into diamond formation during a rescue.

It seemed to me it was on rails and I really could not move or take cover.

2)Lack of control for your AI teammates I do not know why that is not on this game.

It would have been fun to issue basic move orders.I would have liked the ability to use formations such as wedge, line etc.All I can do so far is mark targets to focus fire on.The AI will move on it's own.

On a positive note your teammates do not get in the way of your fire and are good at reviving you if you get shot.

I like trying to do the challenges during the mission to unlock weapons.

I do find the missions to be short but that might change as I progress.

I am getting used to the cover system as I play.

Update 5-25-12

I'm finding as you progress you unlock more gear NVGs a UGV which kicks serious butt.

So far the story is progressing along with a semi-predictable plot.I'm sure there will be a twist somewhere along the line.The missions are starting to get a little more tactical and challenging.There is also a mission where you get to be a gunner from a Helo like GR AW2.Players can also issue orders to heal a squadmate.

I consider the campaign to be far superior to MW3 or BF3.I only wish I had better service to try it online.

I recommend trying to complete the challenges as it is worth it to unlock better weapons and parts.

So far I have found no glitches and framerates are smooth on my PS3 Fat.

5-29-12

Final thoughts I give this game 4 stars overall.

I enjoyed the campaign and the challenges will keep players going back to complete them.

It took me around 16 hrs to complete this game on elite.I felt it was to short hence why I gave it 4 stars.

I did find as you progress the missions got more challenging and I had to think and not charge in.

Gamers of all levels should enjoy this game it is simple to learn and well done.

As a Ghost Recon "Purist" I could have nit picked this game.I chose to approach it with a open mind and I'm glad I did.

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The game requires 6.5gigs of hard drive space, there is a very small update already, it is PS Move (gunsmith use only) and 3D compatible, an it requires a Uplay account and passport code to play online (which is included).

I've always been a fan of the Ghost Recon games because of the third person military action as well as the strong stealth aspect of the game play. I have been waiting for some time now to get my hands on Future Soldier as I waited through all of the release-date push backs and delays. I must say it is an amazing game. The graphics are phenomenal, the control is tight and the over-all game play is very realistic and entertaining. Sync Shot is a really cool feature where you tag multiple enemies and your team takes all of them out instantly. I think I am more into being alone in the game, however working as a team greatly has its advantages in Future Soldier. The game is very well put together and I can tell a lot of time went into the menu, weapon and inventory system.

PROS

+ Well detailed graphics, very realistic and natural looking. The scenes and maps are very well laid out.

+ Perfectly crafted control and weapon system. Creating your own weapon is a blast.

+ The game is fast, controls are very well responsive and not sluggish at all. It is a smooth running game, no glitching or lagging.

+ Music, voice-acting and sounds effects are very well produced. I was blown away by the clarity and the level on my surround speakers.

+ Weapons are fully customizable and gadgets are very helpful. Camouflage is very cool.

+ Multiplayer is incredibly fun when you have the right teammates.

CONS

Some of the cut scenes and the character models seem dated and less detailed than the actual game play.

There is no slit-screen (couch) co-op in the game. All co-op is online.

Like in past Ghost Recon games the area is limited and you are warned when you are leaving the area. It gives the appearance of a larger area, yet it still is quite linear.

In combat your progression options are sometimes limited and you must stick with your team.

There are a few small clipping issues like floating objects or your characters arms not linking around an enemies neck when doing a stealth kill, very minor though.

In the snow levels you cannot see your footprints in the snow. Also when you are invisable you can still see your shadow, which you think the enemy would see.

Multiplayer is a huge amount of fun and quite a challenge, but it is a must to have good teammates. It makes it difficult when your teammates just shoot everything. When you get hit you can spawn back to a standard location or to a teammate. It is very fast paced and cover is the key. Cover is also important in single player, however with it is a necessity in multiplayer.

This may be the first time I have ever said this, but I enjoy the multiplayer much more than the single player. The single player is great and it is a very solid game, however the multiplayer is just so much fun.

I like having the option to play how I want to play in the single player campaign. Ghost Recon Future Soldier gives you a large area to work your way though, you could either go in guns blazing or you could take your time and sneak in and stealth take down your enemies. I have played one area over and over again until I am happy with the way it went down. It is very well put together and the maps are well designed and laid out. If you stealth sneak into an area and are seen, you will alert many more enemies than if you were quiet and careful and were not seen. It is a lot of fun and quite an enjoyable challenge.

The fictional futuristic style gadgets are very cool and as you progress through the game you get more and more, however you don't always have all of them for every level, it depends on the mission. The gadgets give you a heads up on the enemies and sometimes makes the game too easy, however using the gadgets in different ways and in different areas really mixes the game up and keeps it interesting.

Over-all Ghost Recon Future Soldier has met what I was expecting out of the game. I am very happy with it and I highly recommend this for gamers who want a smart military shooter. Future Soldier is not for gamers who are expecting another cookie cutter Call of Duty game. This game is smart and realistic in that you need to plain your missions and attacks and take your time. It is a stealth shooter which requires you to think. The movement and sliding from cover to cover is very fast and the controls come very naturally. Highly addicting game.

Game on!

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Well, Ghost Recon is finally here. After all of the videos, hype, and especially the many release delays, could this game be worth it?

CAMPAIGN/STORY: The campaign is a 14 mission and 12 plus hour experience across the globe in order to track down the person responsible for smuggling a warhead.

GAMEPLAY: The game play is just outstanding. I have never played a military shooter that makes me feel like such a bad***. The game is based on being tactical, which means patiently sneaking around maps, eliminating enemies, and capturing the objective, without alerting an enemy, just like the Navy Seals do. With that being said, I feel like I am playing a gaming version of Act of Valor. With that being said, it is not a SEAL game, but it definitely has the essence of what one SHOULD be.

The game play is very fast and every movement is VERY responsive. When running to get cover, the camera shakes, reminiscent of the football game, Backbreaker Football. The shootouts are very realistic and intense, especially in the urban maps. There is just back and forth shooting. Meanwhile, civilians are caught up in the midst of it. Engage enemies carefully, when surrounded by civilians! Kill too many and the mission is over.

Cover can be manipulated by gunfire. Therefore, if an enemy is behind weak objects, such as wood, it can be shot through. This goes both ways for the player. Sometimes, cover cannot be relied on, too heavily because it CAN be manipulated by gunfire. Sometimes, the player can be "suppressed" by heavy gunfire. The player is virtually stuck behind this cover, until the heavy gunfire ceases. Meanwhile, camera shakes and the sixaxis controller vibrates vigorously.

The hit detection is also outstanding. No unloading a full clip to kill enemies. A few shots and "tango eliminated!" Hand to hand tactics can be used, as well. They are random action via snapping an enemy's neck, butting him with the weapon and "finishing" him off with a brutal stomp. I like using the stealth kills, such as snapping enemies' necks or shooting them in the back of the head from point-blank range.

Keep in mind, stealth doesn't ALWAYS apply during parts of certain missions. Sometimes, a mistake can be made by the player and alert enemies, which leads to massive firefights. In addition, when an objective is obtained, many enemies may arrive, which means also means a massive firefight. Reverting back to stealth, some parts of missions does NOT allow alerting enemies. In other words, if an alert is raised, mission over.

EQUIPMENT/GADGETS: A Ghost Recon game would not be a game, without gadgets. First, there is the infamous optical camouflage. The optical camouflage is the most important piece of equipment, which the Ghost have. This is what keeps the Ghost concealed, throughout the maps. Nothing has to be manually done to activate it. Just go in prone, crouch or find cover. Then, it activates. The only time the optical camouflage deactivates is when spotted or when firing. The optical camouflage cannot be seen from a distance, but if in the sight of an enemy, a warning signal will come up, which indicates suspicion upon the enemy.

The UAV is easy to use. Just send it through the air, and it spots each enemy throughout the map. Not to mention, it tells, which kind of weapon they have. Then, there is the sensor grenade. When thrown, it is able to detect nearby enemies on land AND through walls. Then, there is the magnetic X-ray. This device allows the player to detect enemies through solid surfaces, and detect metal objects, such as weapons. I once saw the engine on the inside of a truck. There are OTHER surprise gadgets to use on the game, but that is a secret......

GRAPHICS/VISUALS: Contrary to what some opinions, the graphics are very good in their own kind of way, meaning not to expect vivid colored graphics of games, such as Max Payne 3, Uncharted or MW2. The Ghosts, weapons, enemies, and maps are very detailed and sharp. However, the player models, without the mask on some cut scenes look dated. However, keep in mind that this is 3D game! Therefore, the graphics SHOULD be enhanced with a 3D HDTV and glasses.

GUERRILLA MODE: This new mode allows up to four players to face 50 waves of enemies. Of course, the more successful a player is, the increase of difficulty in the enemies.

MULTIPLAYER: Multiplayer plays similar to single player, meaning it maintains its 3rd person game play. Cover is a necessity and so is teamwork. The modes in the game are more mission-based.

SOUND/VOICE: This game has Dolby Surround Sound. However, it is not quite as crisp as Battlefield 3 Limited Edition. Still, hearing the weapons being fired is a realistic experience. Each weapon has its own distinct sound. Even the sound of the weapons being reloaded is authentic. The clarity in the Ghosts' voices during game play is just intense. The voices sound very gritty, especially when they inform each other on what is going on around them.

TEAM A.I.: Very smart and tactical. The player is in good hands with this group. They alert the player of the surroundings on the map. For example, if an enemy is spotted, they will tell the EXACT location and what type of weapon he has. Not to mention, they ONLY fire, when fired upon or given instructions to. With that being said, the team cannot manually be commanded to do anything, other than shoot. They mostly move about on their own. As a fan of the Rainbow Six series, that is sort of disappointing to me. However, I believe they do this on Future Soldier because it was very EXHAUSTING to command a squad and use all kinds of gadgets in the previous Ghost Recon titles.

The Sync Shot is outstanding. This is a feature that the developers of SOCOM 4: U.S. Navy Seals failed miserably to accomplish. The max of four targets can be marked via ground or UAV. In order to take down all four targets, one shot MUST be made by the player. There is nothing like commanding your team to mark targets, and simultaneously downing enemies with single shot in slo-mo, when this is done. On the contrary, mark less than four targets, and the team can be commanded to take out all three, simultaneously.

WEAPONS: A player can choose over 20 million weapon combinations in the all new Gunsmith mode. This mode enables a player disassemble and modify a weapon down to the barrel, gas system, magazine, muzzle, optics, paint, side rail, stock, trigger group, and the under barrel. In addition, the customized weapon combination can be tested out at the range.

VERDICT: If you are into tactical shooters, look no further than Ghost Recon Future Solder. The game has everything a player can want in a shooter, such as tactics, stealth, firefights, stereo sound, customizable weapons, gadgets, fast game play, and good graphics. The UbiSoft team took a lot of time to make this game, but it paid off and made this game definitely worth the wait. This is why I give this game five out of five stars.

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I have been playing this game since 12 this afternoon and man is it addicting! Intense firefights in almost every corner but it is easily conquered with a good squad! You can either play single or co-op campaign with up to 3 players online! With gunsmith you can create/customize more than 20 million authentic weapons! (but you have to unlock those items first by playing the campaign). I pre-ordered Future Soldier from GameStop and it turned out to be a great move because with the pre-order (signature edition) I received a bonus map, bonus weapons (mk14, ak-47) bonus headgear and bonus weapon skins which look great! There are 10 multiplayer maps and for those who pre-ordered may be more according to where you reserved your copy from. This game is definitely SQUAD based as Ghost Recon games always been. Without a cooperating squad you will not do well. Or at least I didn't it also helps to have your mic ON. You need to watch each others backs and remember this is NOT Call of Duty or Battlefield, where you can run and gun even though they are great games. The graphics are fantastic and although it may not seem as real as Battlefield I believe it is still amazing because what good would it be to have two of the same games?

I just finished playing Guerrilla mode with my buddy and what it is are waves of enemies who try to beat the crap out of you and according to the difficulty level you select. The enemies become much harder and their tactics also change as you go up in waves which there are 50. Now when you and your friend(s) die you will need to start from the very beginning of the waves.. I'm just kidding it let's you start from the last wave so if you are on wave 30 and fail you will start on wave 29 since you didn't complete 30. You will need your friend(s) to be in complete sync with you but it is tons of fun and I'm sure you guys will enjoy it as much as I have! And there are 5 default maps you can play in with another map locked which you can purchase using Uplay points. You receive more points with completing challenges which Uplay have put up and this goes for selected Ubisoft games such as Assassin's Creed.

The resolution output for Ghost Recon is 720p as it says on the back of the case but do not fear because even if you are playing on a 1080p resolution TV, the game still looks fantastic! It's a shame it doesn't go to 1080p though.. :(

Again guys, this game is awesome! Epic single player with co-op and amazing multiplayer! You will not be disappointed!

I gave it 5/5 because it's just awesome! :D

Oh yes I almost forgot, Ghost Recon Future Soldier DLC comes out in June I believe and it is called Arctic Strike. On the instruction manual it reads, "New downloadable content coming this summer!

New maps! New mode! New weapons! And more!"

So there you have it folks, I sincerely hope my review has helped you in choosing to purchase this game because it really is tons of fun!

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unlike a lot of reviewers who have only completed 4-6 missions and wanted to get their reviews up (i don't really blame them, but how can you review a product you've not finished?), i have completed GRFS almost twice now. my first play through took 12-13 hours, with several restarted checkpoints. if you're an FPS pro, you'll probably complete it under 10. if you like to take your time and plan (and try to complete specific challenges), count on an even dozen or more.

this is my first experience with a ghost recon game and i have to say that i'm very impressed. in an age where most shooters keep you on the rails and have you kill endless waves of enemies, GRFS is indeed a breath of fresh air. this isn't a monster-in-the-closet shooter. it takes time, patience (i admit to more than few expletives while playing), and lo and behold, strategy.

as with most shooters, plot is secondary. there are some bad russians. weapons caches. coups. yadda yadda yadda. we all know the drill. thankfully, GRFS has enough going for it that you don't really need an intricate plot to have fun. the set pieces are varied and dynamic africa, russia, bolivia, pakistan, etc. the graphics look pretty good somewhere between COD (dated) and BF3 (impressive). i was particularly impressed with the lighting and color during the last few missions. the artists did a fine job. i have a 3D TV and found the 3D to just be ok. nothing special. it didn't really add much to the game, to tell you the truth (batman: arkham city still has the best 3D, in my opinion). the sound, too, is pretty good. not BF3 good, but close enough. the controls are responsive, but a bit fidgity. several times i accidentally vaulted over cover and got my head handed to me.

speaking of having your head handed to you, you will die. a lot. if you're not careful, it doesn't take more than two or three bullets to take you down. sometimes another ghost (30k, Ghost Lead, Pepper) will come and revive you, but sometimes they won't. depends on the situation. the AI can be dumb at times, but they're also nutty accurate. they will also suppress you with heavy MGs and LMGs. stay in cover! always!

the challenges give you a reason to replay the game. each mission has a weapon challenge (kill x amount of guys with x gun), a tactical challenge (make to checkpoint a and exfil without raising the alarm) and a ghost challenge (finish with a ghost score above 60 i have no clue how the ghost score is tallied, but hey). on your first play through, you simply won't be able to complete some of the challenges because the gun you may need won't be available to you or two tactical challenges will contradict each other and you'll have to pick one of the two, or three.

the highly touted gunsmith is pretty cool. sure, you have twenty million combinations at your disposal, but you'll probably find two or three guns you like best and stick with them. GRFS also has a gun range for you test out your creations (i've been wondering why COD or BF haven't been doing that for ages).

the multiplayer is OK. i played a couple of matches and didn't really find it all that compelling. it's kind of like uncharted's multiplayer, only with fancier guns and camo. guerrilla mode is pretty challenging. i tried it alone and lasted a round and a half. i'd like to try it with more people, but i don't know anyone else who has this game.

there's also subtle and not-so-subtle humor. towards the end of the game the ghost squad's gotta huff it up 15 flights of stairs to deal with some snipers. as they're ascending a flight of stairs, one of the ghosts says, "why do i feel like someone should be throwing barrels down at us" (donkey kong reference, i assume); in a cut scene you see a solder bragging about how he sniped a pilot out of a helicopter (obviously reference to BFBC2 bush wookies who think they're the hot shiz); and another time there's a veiled reference to russian strongman vladamir putin when the ghosts ask the russian president about a time who wrestled a grizzly bear to the ground. i'm not sure most people will catch the humor, but it's there.

all in all, i really had a great time playing GRFS. i'm already looking forward to another installment.

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Silent Hill: Homecoming

Silent Hill: Homecoming - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $20.95
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Silent Hill 2 is on my short list of favorite games, as it is, I'm sure, on most Silent Hill fans' lists. It, and the first game, are shining examples of why this series is spectacular. Unfortunately, they are the only two games that I feel are great in the series. The third one felt more like a coda to the first (and was way too short), while the foruth one had more than a few design flaws that made me lose interest.

So, now the torch has been passed to Double Helix, an American developer, and the result is Silent Hill: Homecoming. Even with its flaws (and boy does it have some), Homecoming has become my second/third favorite game of the series and bodes very well for Silent Hill's future.

The story begins with you, as Alex Shepherd, tied to a gurney and being pushed down dilapidated halls of some hellish hospital. Looking to your right and left, you see even more disturbing sights as doctors drill into a patient or drop a body down a large and presumably deep hole. Eventually, you're led into an observation room and left alone. The doctor that left you is murdered, you break free of your bonds and have to make sense of where you're at.

Right away, the game had its hooks in me. This first level terrifically set up the rest of the game, but also presented some genuine frights and more than a few disturbing sections. From here, you'll go back home and try to figure out why Shepherd's Glen is cloaked in fog, where your brother left, why your mother seems catatonic and what exactly lurks in your flooded basement...

From a story perspective, Homecoming feels like a mix of Silent Hill and Silent Hill 2 (with a splash of Saw thrown in the mix), which is definitely a good combination. Unfortunately, the story is also the most straight forward of the series (it's a Western game now) and while they try to mimic the essence of Silent Hill, they lose the ambiguous feel that tasks you with putting everything together. By the end of the game, you pretty much know all there is to know. Some might like that, but it was a sore spot for me.

The combat system, which was supposed to push Silent Hill into this new realm, isn't very good. In fact, I found myself trying to avoid enemies more in Homecoming than in any of the previous titles. On paper, it sounds good: light attack, strong attack and dodge. But the problem is that you absolutely have to dodge attacks or even the lowly dogs will eat your face. The problem is further amplified by the small, claustrophic areas you are in. A lot of battles take place in very tight corners, making dodging very difficult. And even when you successfully dodge in the small rooms, eventually you'll run into a corner, the camera will go wacky and you won't be able to see what you're fighting or, more importantly, see when to dodge.

Then, when you're in the big rooms, Double Helix is kind enough to throw two or three (or five) enemies at you at once. Dodging one is a pain in the butt as it is, but trying to juggle three enemies is...well, it's hell. Add to this some enemies with their gaseous breath that I could never seem to dodge and halfway through the game I never wanted to see another monster again. And don't get me started on the boss fights...

So, why the four star review? Because of what happens halfway through the game. At the halfway point, the game ratchets up the tension, brings the story into new light and really made me want to play more. In fact, I played the last half of the game in one sitting because I had to see how it was going to end. The last half really makes up for any of the deficiencies in the game.

Graphically, Homecoming is obviously the best in the series. The new sheen of gloss mostly works, though some of the monsters with the more colorful highlights (the gaseous monsters, for instance, with their red chests) look fake and break the color scheme. Taking a page from the movie, the transitions to the other world are real time, with the paint flaking off and floating into nothingness. It's cool but it's not as terrifying as waking up or just finding yourself in the other world.

And, of course, the music is phenominal. Akira Yamaoka, series music/sound effects creator and producer, returns to craft a haunting score that mixes industrial with noises, rock and some heart-pumping effects. Very awesome, some of the best of his music in my opinion.

In the end, Silent Hill: Homecoming is a great addition to the series. It feels like the most cohesive Silent Hill story since the second game and tries to branch into new territories. Having a new developer really helped the series avoid becoming stagnant. And even with some faulting moments, it really is an involving and engrossing trip into hell. Definitely recommend giving it a chance.

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I have to admit, I was a little wary of this game after hearing a lot of not-so-positive reviews. I will say that most of the criticism this game has received is pretty on the money. The atmosphere is creepy, but not very scary. The controls are a little uneven in a lot of points (you have to be standing just right to open doors and examine objects). And the story is very straight-forward compared to Silent HIll's 1 & 2 (they're the only one's I've played before this one).

Now that that stuff is out of the way, let me tell you why this game is actually worth owning (or at least maybe a weekend rental). The soundtrack is excellent. A lot of reviews, even the one's disfavoring the game are pointing out Akira Yamaoka's musical selection and it's some of the most eerie and rousing I've heard in a video game. It almost seems in-tune to what you have your character doing. The sound effects are perfectly tuned as well, from footsteps, to creaky metal sounds.

The story in this game comes across as a bit typical at first (the nightmare intro is VERY slow), you're a war veteran coming home to find your hometown empty of people and your brother and father missing. What I didn't expect was to be swept into the story and I actually wanting to keep playing to find out what happened next.

Another big criticism of this game was the fact you are playing a combat heavy character making alot of enemy encounters no where near as scary as they were in the previous titles. This is true. However I personally find this approach a bit refreshing. It took some getting used to, but once I tried out all the combos I actually had fun in fights. Again, not everyone's cup of tea but it's different.

The graphics aside from some clipping errors (and the sandy cam filter and lame water animation) are VERY good. You can actually look off in the distance and pick out locations in the game you've been to or are going to. The cemetary's, playgrounds and other outdoor locations really bring you into the world. It's no GTAIV, but you can pratically BREATH the fog and stale air.

Anyway, I hope this helps you decide on this purchase of the game. It's not perfect, but it's fun and unique enough that it kept me hooked.

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i personally hate how much people say this game was awful ive beaten all SH games exept shattered memories and 4 and i cant see why people say this trash? so it was made in US so what it was still awesome loved the story main character and everything about it. this game is actualy very fun, it does have some altered controls that can be a little difficult to get used to but once you do youl enjoi it, the things people say about this game are usally just people complaining about every little thing. in short its a great buy. give it a try.

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This is not a good Silent Hill game...I would say it's the least impressive of all the major releases to date. It's a very small-time venture, and only holds about two-thirds of the amount of gameplay that I would wish for in a game from this series.

Lets start with the plot...A man named Alex comes home to the sleepy town of Shepherd's Glen only to find fog everywhere and the town eerily deserted and locked up tight. In his wanderings he comes across about 5 people (amazingly all have some important connection with him), one of whom is his mother who tells him his brother is missing. This is pretty banal, as 99.99% of the whole TOWN is missing, but anyway, Alex goes off on a search that takes him through foggy streets, a cemetery, a prison, a hotel and so on. On several occasions, Alex spots the young brother, who (stop me if you've heard this before) always trots off round a corner just as Alex calls his name and approaches. Yawn! How much longer are we going to have to put up with that old plot mechanic? As well as the cliched speech that Alex gives to everyone he meets: "I need to find my brother! Have you seen him". Anyway it isn't long before Alex starts to realise there's a whole lot of nastiness going on, and so the tale unfolds.

Lets leave the plot there and concentrate on what's good and bad about the game.

GOOD: Graphics are great, some of the scenery is terrific and there's lots of detail. There is also a really nasty climax to the whole game with large dollops of very shocking gore and torture be prepared for this. There are some new monsters with some cool designs (we liked the poison gas belching things, the Scarlet boss, and the gas chamber boss).

BAD: And, sorry folks there is more bad than good. The character faces look awful Alex looks like an eyerolling zombie in some shots. The controls are pretty bad and you get REALLY low maximum ammo capacity! Cruelly, you often can't even backtrack to pick up unused stashes when you need them either this game is really linear. And the inventory ring is terrible! If you open it and then quit without making a selection, you automatically use or equip whatever was on the screen at the time you quit and in my case I was continually using up the best healthpacks (serums) even when I didnt want to. BAD DESIGN! Plus, the locations are fun but quite small and more of those frickin' faceless nurses enough already!!! Think of something new!

Finally the PS3 version is also pretty buggy several times puzzles look like they have gone wrong but still work (the four locks on Alex's house?) and you often see screens glitching between game view and cut scenes.

All in all it's a bit botched. Seems like quite a rushed job with some very ugly scenery in places (The Lair? What was THAT?). Added to this how short (and also easy) it is, and you won't be spending very long in Silent Hill this time. Not to mention that the game spends precious little of the time in Silent Hill anyway (and both it and Shepherd's Glen have a ridiculously small amount of explorable streets).

The only thing that really lingered in my mind was some of the graphic violence (I think the 18 rating is earned), but most of the rest of this trip to Silent Hill only warrants a flying visit.

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I didn't buy this game from Amazon but I thought I would write a review of the game for those who are thinking of buying it from Amazon.

The plot is about a guy name Alex who is looking for this brother Joshua. Just like most Silent Hill games are; you're looking for someone.

I really liked this game, being a Silent Hill fan, it is probably one of my top favorites from the series. I can probably say that I loved this game. The story is good. It is creepy, ecspecially when the main character's brother [This is located in the start of the game] asks you to get his toy for him and while you are looking around all you can hear is him whispering your name and giggling[ along with some of his humming too]. I say creepy and eerie, I wouldn't say I lost any sleep over this game.

There is not too much exploring to do, but that is ok with me because I don't like to feel like I am wandering around aimlessly anyway. There is more exploring I would say in the alternative world. The controls are fairly easy to handle. The one really difficult part of this game is combat,more so with the bosses than anything else, though you do get hints after dying. Some bosses were...tough, but passable. All in all I enjoyed the game, plus though there are new creatures some of the Silent Hill favorites still in here [Like Pyramid Head].

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