Showing posts with label ps 3. Show all posts
Showing posts with label ps 3. Show all posts

PS3 Move Quad Dock Pro

PS3 Move Quad Dock Pro
Customer Ratings: 4.5 stars
List Price: $24.99
Sale Price: $20.32
Today's Bonus: 19% Off
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Since I recently bought the PS3 Move peripherals, I decided to finally look into buying a controller charging dock.

This particular dock suits my needs for the following reasons:

I have two Sixaxis contollers, two motion controllers, and one navigation controller (not planning on buying a second navigation controller anytime soon)

I can keep my second motion controller plugged into one rear USB port, and my Bluetooth earpiece plugged into the other rear USB port.

I can now use the PS3's two USB ports for the PS Eye and an external USB hard drive, and no longer have to plug/unplug USB cables to recharge various controllers or the earpiece.

Some of the minor problems I've encountered:

There's a blue LED light on one of the long sides of the charging dock that is angled around 45* out... and can be a bit annoying depending on where you're sitting in relation to it.

The Sixaxis controllers may take a moment or two of fumbling with before you line it up properly on the charger.

And just so everyone knows, it is true that you can't place a motion control where the navigation control is supposed to go.

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I usually don't write reviews, but this time I strongly believe it deserve a strong review. I purchased the Quad Dock Pro from Amazon via DreamGear about 3 weeks ago. The first 2 weeks perfectly fine and charging. last week my controllers were dead for no reasons. I realized quickly that the unit was not charging. I did plug my controllers via USB to my PS3 to make sure it was not the controllers and it was fine and charging. The main light around the unit still works but the lights around the move controllers and the DualShock are not anymore. I called the company "got disconnected". I emailed them "No response". So I don't have much choices here. I will try a few time more to contact them. After a few days , customer service replied and sent a replacement for no charge. The replacement unit was perfectly fine, it has been a year now without problem.

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This product works OK, but I have two complaints:

1) They should have designed it to allow more flexibility in what is plugged into each slot. The only options available as it is are exactly what you see in the picture. So those of us with two of the PS3 Move Controllers who don't want a Navigation controller have 3 slots filled and an extra empty slot we can't use while the 2nd Controller stands by waiting for its turn to get charged.

2) The slot for the Controller is not very easy to align, so you have to fumble around with it till it fits in finally. I've had 3 different people using it make the same comment, so I'm comforted somewhat that it's not just my lack of coordination.

Otherwise, it works for what it's made for so if you can get a good price for it, then it's worth having around for some extra charging options.

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I need a dock that can charge two Dual Shock controllers and two motion controllers. Unfortunately, this does two Dual Shocks, one motion controller, and one navigation controller. There doesn't seem to be anything out there that can, so I bought this one. (I mean, how hard is it to make two ports for the motion controllers and detachable adapter for a snug fit when you want to do the nav controller?)

The good news is, it has 2 USB ports in the back so that's where my 2nd motion controller goes. It takes a little jiggling to get the Dual Shocks in, but the motion controller slips right in to place. The LED displays are very obvious and bright. ** I suggest that you do not keep the unit plugged in UNLESS you are charging. It is an energy "vampire". ** The manual also suggests that once your controller is charged to take it off charge. Roger that!

Overall, this will do and is much better than having to turn the PS3 on JUST to charge controllers for next time a friend and I want to play.

Edit: Ha, I just read another reviewer talking about this being a "vampire". It's true....an on/off switch would have been nice.

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I should have gotten this sooner, it is a lot easier than constantly switching out which device is charging from the USB ports of the PS3, and now I don't have to leave the PS3 on when I'm not using it just to keep things charged.

When it is plugged in it has a very bright blue light glowing around the base of the device, I think it looks really cool, but it is very bright. When you plug in the controllers, the area around them glows red until they are done charging, then it switches to blue so that you know they are done. I was surprised by how fast they charged the controllers, even when they had zero power left.

I think the controllers fit in easily despite what others said, and it is nice and stable even when the controllers are in the base.

I would only change 2 things. Like many others I would prefer to have it charge 2 dual shocks and 2 moves, rather than a move and a navigation. Since it has the 2 USB ports in the back I just charge one of the move controllers from that, but I still wish it did the 2 moves because it would be a nice neat way to keep all the controllers in one place. I also wish it had an off switch for when it is done charging, I just unplug it, but an off switch would have been nice.

Since some people have had problems with this device lasting, I'll update this if I have any issues with it.

Update: 4/4/12 I said I would update if I had any issues, but I thought it would be nice to let you know that the device is still working perfectly.

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PS3 Versus Controller

PS3 Versus Controller
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $15.01
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This is the second PS3 Versus Controller that I try that suffers from the exact same defect: the joystick fails to consistently register the up-left and down-left motions. It's impossible to jump left or crouch guard left. That's a horrible problem in a fighting game. The sad thing is returning it for a replacement and having the new controller do exactly the same thing.

With that out of the way, if you do happen to luck out and get a working one, this is probably a very good controller. I was able to perform every movement that required right motions quite easily, and and button placement works really well. In fact, besides the issues with the left directions, the joystick's response felt a lot like that on the Neo Geo Pocket Color, and that's high praise for this kind of small digital thumbstick.

So, at the end of the day, this is a great concept for a controller suffering from really poor execution due to bad quality control issues. Nice try PDP, but you seriously need to up your game.

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*Poor Build Quality* The R2 button on this controller stopped working after 1 Day. I had heard stories of how poor the build quality was of the XBOX versions of the PDP controller, but I still wanted a PS3 version. Sure enough, after a solid play session and testing out the mechanics, I come back a day later and my R2 button has fallen in.

Build quality issues aside, the concept for this controller is great. I enjoy using the Microswitch as it reminds me of using a stick. The uneven hand grips seem odd at first, but as soon as you hold it in your hand, it'll make sense.

My only issues with the controller are that it could be a bit heavier in the hand, and it needs a rubber grip on the back. The controller is made of all plastic, so its very slippery in hand.

If not for build quality issues, I'd reccomend this 100% over the Madcatz Fightpads. However, my SF4 Fightpads have been going strong for a while now (altho the Dpad is squeaky) and the PDP Fightpad lasted me under 24-hours. Hopefully, I received a dud and its really not that bad of a product.

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Taking a step back for a moment from the marketing of it, as a basic USB controller there's really nothing too special about it. The micro-switches are nice. Kind of like clicking a mouse button. The modified D-pad kind of reminds me of the Sega Saturn 3D Analog stick, except no analog. Speaking of which, I had recently cloned my library of Saturn games and I was looking around for either a Saturn controller to USB adapter, a USB Saturn-like controller, or a similar looking modern controller with 6 face buttons and 2 shoulder buttons. As far as I know, any adapter that might have existed before doesn't now, and the only "adapter" I could find was a DIY kit for retrousb.com. The current USB-i-fied Saturn controllers seem to be of poor build quality and the seemingly better made PlaySEGA controller can't be acquired since Sega's online customer records have been hacked and PlaySEGA is offline so I can't order a membership. So I started to look for similar modern controllers and ran across this one and a more expensive one from Hori. Both so-called fighting game controllers (which I guess means no analog sticks allowed) have the same general layout as a Sega Saturn controller, but for PS3 or Xbox 360. Both are USB, both have 6 face buttons and 2 shoulder buttons (plus 2 duplicated shoulder buttons on the Hori). The deciding factor in buying this one is that this one was cheaper and didn't have a lot of the customization that the Hori had that I thought was overkill.

Reading the reviews here concerned me. The build quality seemed to be the biggest downfall. Well, it seems that PDP has listened because a lot of what I read here is quite the opposite for me.

The buttons are solid. For one reviewer the R button caved in. They're solid for me. Without actually breaking it I tested the shoulder buttons and they held up to the palm of my hand pressing down hard on them. The D-pad is something I could get used to. I can see why this is a desirable feature as you can count the number of clicks you make when you try to perform a fireball or flying punch. Though, I think if I were to use it for fighting games I would have to get used to it still as for me either an arcade stick or a D-pad with cross directional bars on it is my preferred control.

And it seems that the back is now rubberized as one reviewer noted that it was something the controller lacked and something that he would like to see. The plastic on the front isn't slick either.

The weight is just fine for me. I was quite surprised by the size of it. For some reason I thought it would be bigger, but it's just fine for the size it is.

Nice big face buttons. That's a refreshing change. I can see why they shaped the controller the way they did. For those who like to lay the game pad on their leg and use it like a mini arcade control panel, it's pretty solid design. Works just as well holding it in your fists the traditional way too.

I bought it for the USB though and as a basic game pad in Windows 7 it seems to perform nicely. I notice in the game pad properties it still reads as an analog controller. This made me wonder why they couldn't have simply included the analog sticks and analog triggers in the first place. What was the point in excluding them? Did they get in the way of the 6 face buttons? I think they still could have included them. Weird. But for what it is it's simply ok. I needed a basic game pad anyway.

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coming from a noob in fighter games and no much space for fight stick

all i can say this is a must buy for any fighter fans, i can perform all the complexity of motion with ease of thumb move

u can even play using a piano style grip one hand holding the the pad with the mini circle and other hand press buttons

also highly quality buttons,very very comfortable grip u can can play for hours without thumb sore

the microswitch is brilliant add i can depend on the sound of the switches to know if i perform the motion right ore not!

its wired with enough usb cable means no lag at all .

my only complain is the dashing the circular d-pad should be a little bigger but i'm sure i can get over it that with little practice

buy now:)

i forgot to say it comes with 2 years limited warranty

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I recently bought this, and it's not a bad pad. It works well with games that use a d-pad for movement and fighting games like Mortal Kombat. I have no problems using the little nub, and I can still execute fatalities with no problems at all. I wish it was bigger, though. The left side has the longer handle, though there isn't too much of a grip on the right side, which does cause some small cramps. Also, the START and SELECT buttons are placed next to the R2 buttons. I know the reason behind it, but it is hard to reach, but due to the size, I wonder if there is an off chance of being too much into a game and accidentally pressing the button, in addition to the size. I don't even have big hands, either. But most of all, even though I have no problems using the nub, I do notice a squeaking noise when I move it left. This makes me question the quality of the controller, and it makes me unsure if my $15, which was what I bought it for, will go far, even to the release of Injustice. My recommendation of this controller will depend on hand size, mostly. If you have small hands and want something cheap, then go for it. But if not, well shopping for a fighting pad is like fishing, just keep on fishing, and you'll soon get a good one. (And hopefully you'll know what I'm talking about.)

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Tennessee Titans Wireless Game Pad
Customer Ratings: 3 stars
List Price: Price Unavailable
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I bought this controller for myself. I love having the titans controller. I was going to get a Dolphins controller too, but did not like this controller enough to buy another one.

1) It does not have a ps button on it to turn consol on or off.

2) It also is not as sensitive as the sony controller. So it stalls sometimes in games where you need to move quick.

3) It is hard to call timeouts on sports games.

Also delivery was very very slow. Took about 2.5 weeks.

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Tony Hawk: Shred Stand-Alone Software

Tony Hawk: Shred Stand-Alone Software - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $5.99
Today's Bonus: 80% Off
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This was the perfect gift for my son! He enjoys riding the skateboard that came with the game. It also keeps him out of the gaming chair.

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But we don't know anything else about it. We can't play it because it doesn't come with the board & as far as I could tell the page doesn't tell anyone that they need that to play. So we are waiting to order the board. I am sure it will be just fine when we do get to play it though!

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EXCELLENT SELLER THIS PRODUCT IS ONE OF THE BEST I HAVE PURCHASED LIKE presentation and quality is everything I expected THE SELLER WAS VERY SAME eficas And the product is genuine

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the adapter did not come in the package, in order to play with the skateboard and the need, Thanks You

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I got 5 Stars worth of fun watching my grandbabies play this on Christmas morning. I think they enjoyed it as much as I did watching.

I was very happy with the vendor's prompt delivery.

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Motorstorm: Pacific Rift

Motorstorm: Pacific Rift - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $21.40
Today's Bonus: 29% Off
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If you tend to buy the first MotorStorm to get yourself familiar with the game than drop this idea. As good as the original MotorStorm is, it's no comparison to its sequel. MotorStorm: Pacific Rift is a great racing game, but more than just a racing game. The game was improved with even more alternative routes when racing. The graphic is excellent, and the interactions with objects such as smashing into a branch are more accurate. MotorStorm: Pacific Rift is also more realistic such as water cooling off your boost, and smaller vehicles not able to go to certain routes such as deep water.

MotorStorm: Pacific Rift has about 80 races, or more. All categorized into four distinct parts of the island: Earth Zone (basic land fields), Air Zone (expect lots of jump lifts), Fire Zone (lava lands), and Water Zone (beach etc). You will find about twenty-four races in each of the four zones. Some are basic races, some timed races, and some eliminator races where racers are being eliminated while racing (you don't want to be in the back).

You will also obtain points, and gain PS3 trophies for your performances in the game. Unlike its predecessor you are able to play in split screen with your peers if you have additional controllers. One of the many extras in MotorStorm: Pacific Rift is your ability to take pictures of your race (pause, and snap). The good thing about this feature is that you'll be able to snap a picture on any angle since you'll be able to move, zoom in and out, before snapping your pictures that will all be saved in your gallery. MotorStorm: Pacific Rift also has an improved online gaming where you can text/voice/video chat, and invite your PS3 friends who also own the game.

Cons: unfortunately absent in both the first, and Pacific Rift, there are no replays of your race. Hopefully this will be present if they make a third, but this shouldn't be a reason not to buy this game.

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When the first motorstorm came out it carved its own racing type. It was one of the pioneers in physics based racing. With every track having lots of branching path, every branch suitable for a different class of vehicles.

Here they have taken it to the next level. Races are much bigger. Apart from mud you also have other obstacles for individual vehicles classes. Small vehicles will get stuck in plants and other terrestrial hazards. This time it is lot more than physics. Some people are complaining that vehicles slide more than the first one, it is intentional as it forces you to use hand brakes for a faster drift turn. Overall sense of speed has drastically gone up.

This game is still Motorstorm at heart. They have added tonnes and tonnes of extras to the game to make it feel very fresh. Things like lava tracks, water jets for faster cooling, high air jumps all add extra strategy. It is not just driving fast. You have to try out all the alternative paths and choose right one based on boost and cooling requirements.

So many behind the scene changes

Explosions will destroy the guys next to you. You can do kamikaze on cliff edges.

If you are small vehicle you can lap behind a big one to clear off the vegetation and pull off at the last second.

Water shower is available only in paths that have more terrestrial danger for balancing. Either it is a rocky path or volcanic eruption.

More and more I play, I keep finding lot more interesting tweaks.

AI is also vastly improved. If you truly race well you will win. There isn't much of rubber necking. I also think the physics respond much better compared to the first one. Jumps and slides feel lot more natural. Graphics seem to be better than the demo. I think they have tweaked the xdr lighting. Every thing looks very polished. I havent seen any crashes or hangs.

There is twice as many race tracks as the original one. There is also an extra eliminator mode. Speed events are my favorite, it is like slalom race. Where the flags appear only after you cross the current one. So it requires lot more agility than just boosting the way through. It is like the old ATV games.

After play thing for an hour or so, when I tried MS1 it was a night and day difference. The new game also loads much much faster than the old one. The vehicle selection screen is lot more slicker and avoids the double loading screen. I love the fact they have added split screen. There is nothing more fun than pushing your buddy off the cliff. Using L1/R1 as action buttons makes the game much more fun.

Hope they keep us busy with more DLCs.

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I couldn't wait to buy this game. Every trailer seemed better and better.

I played the original and wasn't too impressed: There was nothing done to incur a sense of speed in the original, and there was no split screen multiplayer. The crashes were the highlight, however.

Pacific Rift fixes both of those problems completely. They've increased the sense of speed by adding more effects and a fish-eye lens, and its a significant improvement. This time around there is split screen multiplayer for up to four players. Two would have satisfied me...

Another huge improvement are the environments. They are gorgeous, probably some of the best looking I've seen to date. You'll drive underneath waterfalls from a mile high that cover the screen in water affects and obstruct your vision, but cool of your engine, you'll jet through forests at incredible speeds, slog through valleys of mud, and pass over pits of lava on an active volcano. The environments are categorized as follows: Earth, Air, Fire, Water. The earth environments tend to place you in caverns mud, and thick forests; air tend to place you high up in the mountains where you'll get up to seven or eight seconds of airtime through unbelievable cliffs; fire will take you over active volcano landscapes that heat up your engine as a hazard; while water environments tend to place you near a beach or running rivers. Just look at the screen shots for the unbelievable scenery.

The crashes are as phenomenal as ever. In one race I played a lightweight rally car, and the last fifteen cars were either monster trucks or heavyweight mudpluggers (hummers/armored personnel carriers). The monster trucks would fight one another, and form swirling masses of destruction if they toppled over, and made for some amazing survival drive sequences. There are other races, such as bike-only races, where drivers flip each other off, taunt each other, and hit one another off of their bikes. There are so many ways to enjoy the game. If you get bored of playing a rally car and trying to speed as fast as you can, you can switch to big rig and just run people over or smash them into things. If you get bored of that, you can be a motorcycle against only monster trucks and try to survive... its up to you.

The farther you get in the singleplayer, the tougher the AI becomes. Toward the end, I found it more important to stay alive than to actually win the race, an example being the monster trucks above. The Ai will become more aggressive and smash into you. While it is at times frustrating, their aggression causes even more crashes and spontaneity.

There are eight or so difficulty levels in the singleplayer, and winning races within specified requirements earns you points and new vehicles, driver skins, and extras (such as concept art). In a singleplayer race, there are sixteen cars instead of twelve. Online mode only supports twelve though.

Online is fantastic. Online mode places you into games with other players of similar skills, or at least tries. When first starting, I found the races to be the easiest because I already completed the singleplayer before hand. There are five or so online player ranks, and the later ranks require you to place within the top three positions if you want to increase at all, so it becomes extremely difficult. At veteran difficulty, you'll actually lose ranking points if you don't place high enough, so it places every racer into their own category, which I thought was interesting and intuitive.

The replay value is very high. There's a custom game mode where you can set the cars, tracks, and time of day for yourself... something that should have been included in the original.

Out of ten points, I give MotorStorm: Pacific Rift a 9.5... the original being a 7.5 due to one type of environment, lack of speed and multiplayer options. Pacific rift fixes all of these problems, and I highly recommend you buy it if you own a PS3.

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I love racing games. I love being able to go fast, tearing up the track, and I love that when (not if) I wreck, I can almost feel the pain of it. MotorStorm: Pacific Rift does all these things, and then some. Going fast is just one part of the game, but you do literally tear the track up. Tire tracks get left in the mud and in the dirt or sand, old structures can get driven through and create new hazards for other vehicles, and, of course, the wrecks are bone crunching and make me squirm when they happen. The game takes place on an abandoned tropical island in the Pacific. Having once been populated by man, there are structures there depicting different times it has been occupied. From World War 2 era bunkers and airfield, to a lava overrun beach town, to an abandoned mountaintop observatory. The elements play havoc to your vehicle as well. Bikes and smaller vehicles will has a harder time negotiated the mud and dense brush but can make up time with there acceleration, while big rigs and Monster trucks can tackle pretty much any terrain and take abuse, but sacrifice speed over durability. Also, water and fire have an effect on the boost gauge of your chosen ride. get to close to fire and lava the boost will heat up faster, making an engine explosion more eminent, while driving through water will cool your boost down, but might hurt your speed. All in all, the game is very well made, very fun and if you're a racing fan with a PS3, this is certainly a game to pick up.

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Motorstorm is a great arcade game. In my opinion it is offroad ACTION, and less of a racer. I know ACTION doesn't seem befitting of a game in which you drive, but there are too many problems to call it a real racer. Unless you are a big rig or a Monster truck, it feels as if the environment, the other vehicles, and YOUR OWN VEHICLE are all stacked up against you (not in the strategic good way). Let me bring you to a better understanding..........

The environments are beautiful and in motion they're the best graphics I've seen besides Gran Turismo 5. Littered throughout the environments are water, ramps, and fire. Fire/lava is a universal hazard to be avoided by all, water cools your engine, but sometimes deep water can swallow up an ATV/bike. I'm sure you know this stuff. Also sprinkled throughout the environments are rocks. BIG and small. These rocks are obviously placed there as a fun little obstacle, but they have the potential to flip over your vehicle if you roll over it on one side. There are also changes in elevation and tiny hills that will flip over any vehicle. This makes it very hard to master the course for reasons I will further explain. Each con of this game branches out into another con unfortunately.

These rocks are even more of a hazard when considering the OTHER RACERS. You'll be battered and beaten by larger vehicles, and sometimes even smaller ones. At times they even sacrifice their own vehicles to make sure you mess up. If you even TAP a monster truck's wheels or a big rig, the game will go into the slow mo crash sequence (that's why I never use a bike). The damage system while brilliant and extremely detailed is overly exaggerated. I had a rollover (from one of the rocks) while I was going pretty slow and my wheels popped off and all of the paneling and bumpers flew everywhere as well. If you roll over at all for any reason YOUR TIRES WILL FALL OFF. I dunno why, but almost every time I crash my tires fly off. 90% of the time the crash will be in slow mo, and oddly there is an explosion sound effect as if your engine blew up. Its EXTREMELY cool when you first buy the game, but after a month, it gets annoying. I wish there was an option to turn off the slow motion crash "movies." The amount of times you'll crash in the first day will be in the hundreds, I guarantee it. Still to this day, I strongly believe that the crash physics are the best I have EVER SEEN. Nothing else comes close albeit hugely exaggerated. Your car will look like a crushed beer can after certain crashes.

Which comes to my third con, YOUR VEHICLE. I've been playing Motorstorm for a good month now, and most of the time I crashed, I'd say 70 percent of the time is because of the vehicle's handling. I know this is an offroad game, but the vehicles slide around a lot more than they should. The guy even said it in the IGN review. They should call this game slidestorm. Seriously, you will slide all over the place and flip over easily while trying to avoid the Monster trucks and Big Rigs mowing you down. What's worse is that in a buggy you don't feel grounded. You feel like you're just going to fly into the air even if you go too fast. Simply racing becomes a burden, which is why many played the demo and just dismissed it as a stupid arcade racer. I can see why they did though unfortunately.

You never feel completely safe if you're not in a Big Rig or Monster truck. Even the Monster truck feels like paper when driving next to a big rig. The tracks offer many paths for you to take advantage of your vehicle's strengths, but all of this flies out the window after experiencing the "rubber-banding" that everyone was talking about. I've heard the term "rubber-banding" in almost every professional review I've come across, and believe them.....ITS TRUE. On lvl 8 (which I don't believe I'll ever be able to beat BTW) driving effectively becomes impossible. You'll turbo past a monster truck just to see it right behind you 3 seconds later. Its a broken difficulty and so brutally hard that I stopped trying. If I crash in first place, I'll remain in at most 4th for the remainder of the race. In short, you have to drive perfect with all the the listed problems above. Please. Its near impossible!

There is also no variety to the sounds for the vehicles. There are in total 8 engine sounds. 1 for EACH ENTIRE CLASS (atv, bike, bugg, big rig). My dirtbike sounded the same as by Harley-type motorcycle. Thst's just.......bad.......and sad.

A good side to this game is being able to pick it up every now and then put it on medium difficulty, choose a track and time of day, sit back, and look at the beautiful graphics as you drive. On the harder difficulties the game becomes unplayable and is no fun at all for me. I'll admit, I got this because of my long wait for the reason I bought my PS3. Gran Turismo 5.

One other HUGE asset to this game is eliminator mode. The true form of the game comes out in eliminator. You are basically fighting for your life to not be in last place as all of the cars around you are blowing up and crashing in the process of avoiding the dreaded last place. In this mode every 15 or so seconds the person in last place blows up. As you play this mode, you really get the feel for the "Lunatics" atmosphere the developers were trying to get across. The sense of urgency and the rush of adrenaline you get from this single mode really show the game's true colors................and wasted potential. I actually find this mode and the speed events (time trials) more strategic and fun than actually racing. Maybe its too many cars on the track, I dunno.

I've juggled with the possibility that there are far too many cars on the track at once and its TOO MUCH CHAOS. There should be only 7 or 8 cars on a track not 12. The graphics on the vehicle models are OUTSTANDING. FEEL FREE TO ASK ANYTHING ABUT THE GAME THAT WASN'T ADDRESSED IN MY REVIEW. ANYTHING! Thank you for reading my review. PSN: I-Am-theIRONMAN

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Black Silicone Skin for PS3 Controller

Black Silicone Skin for PS3 Controller
Customer Ratings: 3 stars
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The skin fit like a glove. Looks great, although, it's a very smooth surface which feels very slick to the touch. After using it for a few hours the sweat from the hand along with the heat did create a better grip. At the same time I purchased this grip I also ordered from the same brand the red grips. For some reason the red grips actually have a grippy rubber feel. They are very nice and I actually use the red grips on both controllers and this black skin just sits in my drawer.

I probably wouldn't buy again due to lack of grip and feel.

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I bought these because I was going to use my PS3 outside in my cabana that has a concrete floor. They protect the controllers and improve my grip on them at the same time.

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I did not receive the item pictured. What I got was a flimsy, thin, poorly fitted skin without the ridges on the hand grips. The initial fit was at least tight, but after a couple of weeks, it stretched out. It is now in the trash because it wasn't worth the cost of shipping to return it.

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Simply awesome buy I have a white ps3 controler and would get dirty all the time. With this sleeve it not only looks awesome it keeps the controler clean and gives you more grip as well.. $ well spent

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Marvel vs. Capcom 3: Fate of Two Worlds: Special Edition

Marvel vs. Capcom 3: Fate of Two Worlds: Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $49.99
Today's Bonus: 29% Off
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Got this game for my nephews...it is really fun and flashy, but some things could have used improvement. The online is just atrocious, they should have improved it greatly before releasing this game. There are a lot of characters which is nice. Besides Jill/Shuma (which aren't that great IMO), the DLC is pretty crappy. I wish the arcade mode would be longer. Sometimes the game seems kind of hectic, but this is to be expected with MvC. The fighting is overall very fun and I like the stages.

Kinda feel ripped off that Ultimate Marvel vs. Capcom 3 is coming out so soon after this.

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Intro:

I'm a LONG time fan of the fighting game series and when the announcement for the game was done ALL of my friends who were fans and me jumped for joy. I pre-ordered originally from Best Buy and long story short they sold my copy, cancelled ordered one on here that was about $80, made me wait 3 weeks until telling me their supplier could not get them the game. So one last time on Amazon and I happily received my game .

Game play:

The game play is a simple 3 vs 3 tag team battle. Players fight using teams of both Capcom and Marvel characters. First person to lose all health on all 3 characters loses or the one with the lowest life loses. Players can "tag in" their team members anytime, while their opponent also can forcefully switch their team by performing a "snap-back". The other team members not being used can be also used as an assist who can jump in for a moment (along with the character you have control over currently), perform a move of combo and hop back off screen. There is also a specials bar meter that the player can store and use to pull off devastating special moves. The controls have 2 set of buttons "normal" or "simple". Normal has 6 button use:

Normal:

"Light", "Medium", "Heavy", "Special" (Essentially the launch for air combos), "Partner 1", "Partner 2"

Where as simple mode makes it easy for players just starting:

"Attack"(Replaces "Light" and allows players to perform combos with one simple button, "Special" (Replacing "Medium" button does moves such as for Ryu, Hadouken), "Hyper Combo" (Replaces "Heavy" and does a bar special.), and the same 3 other buttons.

The current roster is 40 (38 without DLC characters). People complain about the character selection but I, along with others see no problem with it. Sure we lost old favorites (Megaman and Gambit to name an example) but we've gained new interesting notable ones (X-23 and Amaterasu for example). Future DLC characters are TBA but will eventually be out.

There is a training mode to practice new moves and combos. There's also mission mode which helps you get use to a character as well and improve your game play. Online has player (Friendly/Casual Like) and ranked(Serious/Competition Like) matches. There are online leader boards and statistic trackers so you can review yourself and compare yourself to friends/other players. There is also customizations for player title and emblem (not Black Ops custom level, think MW2 custom level). The gallery has character models and profile viewers to learn more of their origins.

Video:

Graphics are great and make me not mind the 3D model transaction opposed to the previous 2D model. Also like the comic feel and presentation of the endings with it. The gallery has concept art, character art.

Sound:

Like the video I am very impressed although it was a given. Players also have the choice to change Capcom characters to either English or Japanese voices. (I prefer Street Fighter and Megaman Characters in Japanese while Devil May Cry, Viewtiful Joe, and Resident Evil characters in English voices.) There's also a gallery to view sounds or characters and BGM.

Overall:

I hate to admit it but I love it as I do with all or most games. I even bought a Hori Real Arcade Pro V3 SA for it. The game is aimed at casual players with the simplified "normal" controls (rather than a standard fighting game Light, Medium, Heavy punch/kick. or the MvC2 buttons (Light/Heavy Punch, Light/Heavy Kick, Assist 1, Assist 2). I can still have fun with it and my friends who consider me good when I don't (Ha...) enjoy watching me and sometimes playing against me. The online may be an issue for some, but I have no problems. However like any fighting games there's also problems with some players (spammers, etc.) so be warned.

If you want tips or more info here's a game guide to it:I give the game a 5/5.

Buy Marvel vs. Capcom 3: Fate of Two Worlds: Special Edition Now

Has it really been a decade since Marvel VS Capcom 2? It seems like only yesterday I first discovered it in an arcade and eventually played it to death on the Dreamcast all those years ago, so saying that Marvel VS Capcom 3 has big shoes to fill is saying it lightly. Featuring graphics similar to Super Street Fighter IV and Tatsunoko VS Capcom; Marvel VS Capcom 3 takes all the insane combos and crazy character team-ups and gives them a serious upgrade. There is so much chaos going on on-screen that keeping up with it is difficult at first, but the game delivers everything that fans of the Marvel VS Capcom series have been yearning for. It looks and plays spectacularly, is easy to pick up and play, and it's final boss in Arcade Mode is Galactus (!), which makes the game worth checking out regardless. The only gripes I have with Marvel VS Capcom 3 is that the character roster isn't nearly as massive as it was the last time around, but that's understandable. However, while giving both Normal and Simple control schemes before you start playing gives button mashing gamers a whole new way to inflict damage. This choice between Normal and Simple comes off as being a bit cheap, especially considering how surprisingly deep the fighting engine was in Marvel VS Capcom 2. Still though, Marvel VS Capcom 3 is a spectacular achievement, and is more than worth picking up.

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Marvel vs. Capcom 3 is in a word...PERFECT. But since this is a review I have to say more. MvC series goes back a long time to PS1 and I loved those games, so my expectations were very high for this game. And this game is absolutely wicked, first of all I have to talk about the game has the same tag team feature like the past games so no worries on that. This time the fighters are 3D which really set them out from the stage and environment , the gameplay is slower than the ones of the past and you have 3 attack buttons like Tatsunoko vs. Capcom if you have a Wii. When playing this game the fighters and their moves are so fluid and precise, I can imagine if these people were real that's how they'd do it because they look so good doing it. Now for the fighters there's 36 of them plus 2 if you got DLC for preordering so the list is shorter than MvC2, the list is awesome some fighters made it that I didn't think would like: Taskmaster, Super-Skrull, Albert Wesker and Chris Redfield from Resident Evil and I can't forget one of my favorites X-23 she's better than Wolverine and they dropped fighters such as Venom, Captain Commando and Gambit but it's hard to focus on the negative. Of course you got your usual fighters like Ryu, Hulk, Captain America and Chun li. The combos are incredible the whole linking, juggling, tagging in and out and the versatility of the combos are spectacular. Then the Hyper Combos how they have improved are really great even linking them are cool and how some of them make good counters and anti-air attacks like Iron Man cannon now can be angled for a jumper as well as Ryu's hadokens. I can't spoil it for you because I can talk about this game for hours. You know Capcom is truly on a hot streak with fighting games they hit hard with SF4 then SSF4 and of course Tatsunoko vs. Capcom on wii all of these were perfect. So for my review: GAMEPLAY 5stars this feels/handle better than previous MvCs and the combos are better too , GRAPHICS 5stars this game is 3D and looks beautiful, FIGHTERS 5stars they improved on an already great roster, ONLINE 5stars some minor drops here and there but what multiplayer doesn't have that. MARVEL VS. CAPCOM 3: FATE OF TWO WORLDS 5STARS... PERFECT!!!

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MVC3 took away a lot of the variation for combos by changing the button layout. What they did was dumb down the game to try to make it easier for new players to just pick up the game and start mashing. Also, if you don't know what you are doing or mess up slightly with ANY CHARACTER, you will lose the the character to a short combo and two supers with minimal effort. For example with MVC2, You could lose a character to a long combo BUT, it REQUIRED SKILL(precise timing) to do so. (Magneto, Iron Man, Sentinel, Storm, Anakaris, Cable, Etc.)

Not to mention the fact that they are, or so it appears to be, doing the same thing with the MVC franchise that they did with Street Fighter 4: Release an INCOMPLETE GAME and release ANOTHER VERSION with a few more things added in, rather than using an on-line patch/update for the game. Also, lets not forget the SELLING of "extra" characters. They really should not be selling an incomplete game.

An eye sore in the game: The OVER EXAGGERATED visual effects when a character gets hit by an attack. They get in the way when one is trying to use an opponents animation to visually time a combo.

Walk away people.

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PS3 Move Quadruple Port Charging Station

PS3 Move Quadruple Port Charging Station
Customer Ratings: 3 stars
List Price: $24.99
Sale Price: $10.99
Today's Bonus: 56% Off
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Don't buy this model (you might get the one I returned).

Right out-of-the-box, one Port would not charge any controller. All ports had a hard time holding the smaller controller. After finally getting three controller ports to start charging, I let them charge for a day. All of the Port Charging Lights changed from Red (Uncharged) to Blue (Full Charge). When I started to use them, they did not have a full battery charge. I had to plug them in to the USB on my Playstation before I could play a full game. I am VERY disappointed.

The Design looks great, and I like the Lights... but I didn't order a Lamp.

JUNK.

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I got this item because it charges four controllers at once. I've just resorted to buying the Sony-manufactured one because this one is garbage. First off, only one of the charging ports worked most of the time, and then it didn't always work. The rest would every now and then start to charge only to stop a second or two later. The controllers did not fit into the port, falling out if touched ever so lightly, and the chargers in the port scratched the bottoms of the controllers. Do not buy this product.

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I ordered this charging station with full hopes the negative reviews were wrong, and for one day I thought it wasn't all that bad. Yes, it was hard to get a navigation controller to charge, but I was able to get it to work. Then 24 hours later, the whole thing stopped working properly. None of the controllers would keep charging on it...I'll have to side with those who cannot recommend this product...I am returning it and getting the official Sony charger instead. Two less ports is a shame, but two working is better than four broken any day!

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I purchased this charging station due to the great price, even after i read all the bad reviews after all it couldn't be as bad as they all said right? Well it's not that bad, in fact after using it for a week the only thing about it i dislike is the bright lights, but that was easily taken care of by covering then with some thin strips of black electrical tape. Now i hardly see the lights at all.

It charges very well as long as yo make sure the controllers are in place correctly, and that is not a hard thing to do. Just place the controller into the charge port and give it a slight turn until they fall into place. Once they are in the correct place they will hardly turn at all and there you have it a correctly docked controller. Not at all that hard to do.

My charging station works with all four ports. I am sure things can go wrong during manufacturing that can cause a port to not charge but it obviously doesn't happen on every single charging system like some of the reviews say.

In the end the charging station works just as described, charging up to four controllers at a time without to much of a issue and at a great low price.

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This is a piece of JUNK! Don't buy it. All of the connecting pins have either broken off or bent over to the point of no return. None of my controllers will charge in this anymore and I have only had it a couple of months. What a poor design for a charging system. I took other peoples advice on Amazon and bought the NYKO Quad Charging Station it's $3 more, but much better engineering.

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Sony PS3 Controller Decal Style Skin - Chrome Skull on White

Sony PS3 Controller Decal Style Skin - Chrome Skull on White
Customer Ratings: 5 stars
List Price: $8.95
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The skin is very nice and easy to put on or take off. Love that u can change it whenever you like. I recomend using skins for anyone who like to change up apperance.

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XCM Rumble Joystick for PS3

XCM Rumble Joystick for PS3
Customer Ratings: 2 stars
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Only buy this if you want a joystick that lights up...and maybe rumbles (my rumble never worked). The buttons feel good but occasionally stick, which is never good in the heat of the moment. The stick feels cheep, but it clicks and certainly gets the job done. The ball is bigger than standard arcade joysticks, great for giant hands ;) WOULD NOT SURVIE A DROP!

PRO

Lights up

Silver color with mirror reflection

Satisfying button feel

easy to play with ps3

looks pretty sweet, I mean, it lights up.

CON

Feels Cheep, made from extremely light thin plastic

sloppy stick, feels kinda broke

occasional button stick (my X button specifically)

only half the ball lights up

does not work with PC

Overall it's still pretty cool (did I mention it lights up?), but I would never pay $100 for this...$30 would be more reasonable.

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LittleBigPlanet - Game of the Year Edition Playstation 3

LittleBigPlanet - Game of the Year Edition Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $13.29
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From all the reviews I've read before purchasing this game I was a little skeptical that it wouldn't be for me. I was wrong. Matter fact I purchased it for my 5 year old boy first, just to keep him away from some of my other games while I'm at work. And you know what? This game stays in the PS3 all day. Not only that, when I get home from work the first thing he wants to do is play Little BIG planet. Its fun for me and him. I was hoping for simplified controls like a Mario plat former with just a jump button. But he's figured out how to use the Dual Shock 3 just as good as me. With the main buttons, X to jump and R1 to grab things, it couldn't be any easier. He also knows how to change their clothes and apply stickers and so on. This game is simple, plain and easy. The only problem he may have is figuring out that the game has some physics involved. Running faster to get further jumps, holding the jump button longer, how to jump on springs like objects to get higher takes a little timing that I even have trouble with. This game has plenty of levels, I play maybe an hour a day since I bought it and still have not finished everything. You can also make your own levels, download levels that others have created online, and play with people online. This game has infinite replay if you get into the community. Also, If you want to teach a child how to be greedy with items than this game is for you. I forgot to say that this game is fun for me too. Glad purchased it and you'll be too. One if the few must own exclusives for the PS3, this is coming from a 360 lover.

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I bought this game because it looked like something my wife and I could enjoy together. The first game we'd gotten for the PS3, Ratchet and Clank: A Crack in Time, hadn't really appealed to her. And I wanted to get something we'd both like.

At its core, LittleBigPlanet is just another platforming game in the long line going back to the early Mario Bros. games. The gameplay is good, but nothing radically different from earlier platforming games. But there are several things that take LBP from good to great:

i) The detailed artwork and music The visuals and music on the story levels are fantastic. Each level has a recognizable look and feel that is designed to evoke a particular mood. The music is catchy and adds another level to the game.

ii) Sackboy personalization As silly as it sounds, the ability to change the sackboy's outfit, skin, and accessories makes the game a lot more fun. This ability, combined with the fact that additional personalization options open up throughout the game, means that you can spend a surprising amount of time dressing up (and re-dressing up) your sackboy.

iii) The community levels I have been absolutely amazed at some of the levels that so-called amateurs put together. While some of the community levels are poorly conceived, there are incredible gems out there. Many of these levels are just as good as the story levels. If I had the time (and the skill) it would be a lot of fun to build my own level and share with the community.

This is a great game and I highly recommend it. We've gotten hours and hours worth of fun out of it.

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BRIEF OUTLINE OF THE GOTY EDITION

Play, Create, Share that's the LBP motto and, unlike most marketing empty slogans, Little Big Planet is more than up to the promise.

The Game of the Year edition includes all the paid content made available online since the initial release and more see below:

18 user-created levels developed especially for the GOTY, good but not always up to the polish level of the professional levels

3 sticker packs some paid for these to download, include here

16 new costumes see above

the complete Metal Gear Solid set of levels that includes trophy levels and never-seen-before weapons such as the Paintinator

the key to access the online beta of ModNation Racers (after December 3, I believe)

All of this on top of what turned out to be an already incredible game that stimulates creativity, cooperation, curiosity and celebrates the players themselves, proud creators of over one million levels, published and accessible by all. I don't play the game so much but, when it comes to the kids, this is by far their number one game and they have quite a few to choose from already. They are proud of their creations and they seem to have what seems to be endless fun playing other people's levels online.

REVIEW

Since this is about the GOTY, I will not write a full review of the game itself. I understand that many are new to the Little Big Planet universe but, it turns out, great reviews of the original game have been written by others so simply click on LittleBigPlanet to get an idea of what the game is about. Suffice it to say here that LPB takes advantage of just about every feature and peripheral that the PS3 has or supports and its online interaction is simply unparalleled. For example, you can go to a friend's profile and not only play his or her levels but see what other players levels your buddy liked and get to try those out. Or, you can create some awesome weapons. You can include that weapon inside the prize bubble of a level you create and whomever plays your level can earn the object that you created and use it somewhere else the fun is endless.

PERSONAL EXPERIENCE

Play, Create, Share and, in our case, a lot more. I am not only a (casual) LBP player but also a parent and, to my delight and unlike what 'some' claim, this game has, in fact, made better, smarter kids. And I'm talking about my two boys. They took the 'create' part quite seriously and, after staging duels with custom-made awesome weapons, they began working on their own levels and, to my surprise, they actually asked me to help them learn computer programming which we are doing now. And their grades have actually improved the reason they are getting the GOTY is because they've done well in school so far this year.

EVALUATION AND RATING

If the 'regular' edition was a 5-star in my book, then add 50% to the initial evaluation. It's a definite 'must have'.

For anyone who doesn't own the original LBP, the GOTY is without a doubt the way to go. For owners of the original edition... I don't know if everybody does this but we were able to sell our 'used' (it was in mint condition, actually) copy of LBP for about half of the original price and we used the earnings to partially finance the purchase of the GOTY.

Read Best Reviews of LittleBigPlanet - Game of the Year Edition Playstation 3 Here

LittleBigPlanet is absolutely amazing. I have never seen such a creative game that has so much to offer. This was my first night playing the game and I am hooked. This game is so much fun I played it for about 6 hours straight. The levels are amazing and so full of character. You can unlock tons of upgrades to customize your sackboy or sackgirl. There are also free downloads on the Playstation network for this game from time to time. The game is exciting with so much to explore and tons of vehicles and rides like mine cars, skateboards, roller coasters, ferris wheels, bumper cars, spaceships, submarines and so much more. Your kids will love it!!! I am 29 and I love the game. Plus you can create your own levels and even host them online for others to play. It is a little complicated to create levels but the tutorials do a good job of explaining it. You can also play with and against others online and even chat with them. If you own the playstation eye you can upload your own pics and add them to the levels for a truly personalized experience. I have uploaded several screen shots so you can get a better idea what the game is like.

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It doesn't matter what type of games you play, shooters, RPGs, platformers, puzzle, etc. you will appreciate aspects of LittleBigPlanet and will enjoy what it has to offer as there is no denying this an impressive take on the traditional platformer.

GRAPHICS: Beautiful, the textures are gorgeous and the game runs as smooth as it possibly could, online or off, 4 players or 1. The best graphics I've seen in a side-scrolling platformer. The detail is great though you may not notice things like reflections in the score bubbles at first glance. Technically sound and visually impressive.

GAMEPLAY: Your mom could play this game. There are only two buttons, jump and grab, and you move left to right (or right to left). It is complicated a bit by the 2.5D setting, meaning there are 3 levels of "depth" to the layout, but you get used to it quickly. There is technically nothing "new" added to the platform genre, ie moving platforms, large jumps, and springs that shoot you up in the air, but the level design is so innovative and smart and there will be plenty of times you'll think "Wow that is really cool, they could never do that in Mario." Of course all this pales to the best feature of the gameplay, PHYSICS, which is what gives you that "Mario needs to catch up" feeling. The physics are rock solid, just a hair above realistic to let you do some fun things but when you're swinging from grapple to grapple attached to a bungee cord and your sackboy is holding on for dear life punping his legs to getthat extra inch before you jump, it always feels right. Utilizing objects in the environment is perfect and they move with realistic weight. A light tap of the X button yields a small jump while pressng harder yields a much higher jump.

The only hit to gameplay is that with 3 or 4 players the camera can struggle to keep up with the action, but while this may cause some (very) minor annoyances, it prompts groups to work together, stay close, and leave no man (or woman) behind.

CUSTOMIZATION: For a platformer, the game has an unprecedented amount of customization. Each level is packed with goodies that allow you to alter the appearance of sack boy (or girl), from the simple: changing his color or add polka dots, to the complex: adding a george washington style wig with pilgrim pants and a spear for him to carry (in case the natives attack...). Add to that the customization of your "Pod," which is like your home base, and no one will ever have two setups that are the same. You can add hundreds of decorations and even choose music from your hard drive to play while you wait in between levels. Throw in a level creator that is so detailed you could technically recreate anything that the game developers created, and the overall level of customization is unparalleled in the genre. Keep in mind though, that creating a detailed level will take a lot of time, the tool is very comprehensive but you wont be creating a level in minutes.

CO-OP: Cooperative play is where the game shines, it was built for this and is the single reason Nintendo created New Super Mario Bros. Wii to compete. Online play is a snap and people can jump in and out of your games with ease, up to 4 people on a level at once. Inviting players is easy and co-op works just as strongly offline. Certain parts of levels are only accessible with 2 or more players so there is always incentive to have a friend or 2 or 3 along for the ride.

REPLAY VALUE: The only real knock I agree with on the game is that the story mode is short. I can't disagree, but keep in mind there is a lot of content in each level, it scores you against your friends as well as the world online and will let you know how many items you missed on the level giving you plenty of reason to play through multiple times to get that 100% completed. You WILL want to achieve some of these things. Also, as of now there are tons of detailed user created levels to keep you busy, when the game first released the online community was lacking but as updates have come and users have gotten used to the level creator there are some impressive ones out there, I suggest searching by hghest rated to get solid levels. GOTY edition comes with a few downloadable packs, about 20 total additional levels and a ton of extra stickers, decorations, costumes, and clothes to increase the aforementioned customization.

This game is for EVERYONE. Men take heed, your girlfriend who has never touched a videogame and scoffs at you when you choose to play over spending time with her will be intrigued as soon as you turn this title on. The cuteness of the characters alone will make her ask "what is this?" Women, take note, this is an easy to pick up and play game you can finally share with that Call of Duty shooting, Halo alien fighting boyfriend of yours. There are only 2 buttons, so if that 43-button PS3 controller looks too intimidating compared to the 2 button NES controller you played Super Mario on when you were a kid, rest easy, you only need two buttons to jump and grab, that simple. This is one of the best titles for PS3, hands down, the critics know it, the players know it, now stop reading and go find out for yourself.

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PS3 Official NFL Controller Faceplate

PS3 Official NFL Detroit Lions Controller Faceplate
Customer Ratings: 4 stars
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I was very excited to see the NFL faceplates made for the PS3 but very disappointed in the way this fit over the controller. Installation is very easy as it just snaps on the pad. Once the faceplate is snapped on, it covers the spaces between the circle, square, triangle and X buttons as well as the D-pad leaving it very difficult to push the buttons down. Having this faceplate on the control pad makes it very uncomfortable and a hassle when playing a game. I have already sent mine back to Amazon.

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Raises the surface of the controller slightly especailly the D-pad. After a short time I got use to it, although if you are playing games that require alot of use of the D-pad you will probably find some accuracy issues especailly with the diagonal direction's ie; selecting weapons etc. Price tag needs to come down a bit, enough said. I have had no problems with the plate popping off, now if you abuse your controller you might. I have had no other problems with this product, use it every day, if you have to have a face plate of your favorite team (which I did lol) I can recommend this. Hope this helps.

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I bought this faceplate as a little gift for my husband and he loved it! The kids love it too but they know better, that's dad's controller!

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great for game day or just everyday use to cheer on your team. fun gift for kids or the hubby

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bought this for husband's ps3. he loved it, he is big steelers fan and he is proud to use it to play his game. great gift.

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Chrome Skull on Black Skin by WraptorSkinz fits Rock Band Drum Set

Chrome Skull on Black Skin by WraptorSkinz fits Rock Band Drum Set for Nintendo Wii, XBOX 360, PS2 & PS3
Customer Ratings: 2 stars
List Price: $24.99
Sale Price: $19.95
Today's Bonus: 20% Off
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Besides being TOO over-priced ($27 w/shipping), the stickers are peeling off after only a week. I contacted the company before affixing the stickers to complain about the high price & inquire about the return policy-they ignored my e-mail.

DON'T WASTE YOUR MONEY on these!!! I'm still regreting it.

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They stickers look really cool, but the adhesive isn't very sticky. Brand new, they were curling up, I can't imagine how they will be after a couple of months. There was another company that made skins for RB 1, those stick ons were perfect! I wish someone would post that company's name. Think twice before you spend $27. Maybe pick up some super glue to go along with your skins.

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