Showing posts with label new video games xbox 360. Show all posts
Showing posts with label new video games xbox 360. Show all posts

Naruto Ultimate Ninja: Storm

Naruto Ultimate Ninja: Storm - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $29.35
Today's Bonus: 2% Off
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Pros: Super fun, beautiful cel-shaded graphics, over-the-top techniques, choice of English or Japanese audio track (with English subtitles), follows the Naruto storyline before Shippuuden in the Story Mode, unique characters, extremely fun boss fights.

Cons: Simple one-button combination attacks, mini-games in Story Mode get repetitive, traveling around Konoha to pick up scrolls gets tedious, simple mechanics cause fights to be similar even when using different characters.

Comments: The Pros and Cons explain the basic gist of the game. This PS3-exclusive is the sixth installment of the Narutimate/Ultimate Ninja series for home consoles (ignoring portable and card games), and it does well to fit in. The control scheme is almost identical to past games in the series, changing L1 and R1 to teammate-assist attacks, and switching item use to the directional pad (forcing movement to be analog-stick-only). Ultimate Ninja Storm puts the series into 3D rather than the previous two-planes 2D system. This allows full three-dimensional movement across a battlefield, making fights seem more action/adventure-game-oriented not unlike the Devil May Cry or Ninja Gaiden series of games. The game is filled with tons of extras, from music and video collectibles to figurines and more special moves. All this is earned in the Story Mode by completing missions and purchasing items using earned in-game cash. Most of the missions are battles, but there are three types of mini-games that show up as missions as well: hide-and-seek, race, and chase; they are fun at first, but after the 3rd time, it gets a bit old. (There is actually a fourth mini-game, as a Boss Fight, but it remains fun). Because the game stops at the Naruto VS Sasuke match before the Naruto Shippuuden series, none of the "post time-skip" versions of the ninja are available as characters. This game is a whole lot of fun, and highly recommended to any fan of the series, especially those who enjoyed the Ultimate Ninja games. The simple mechanics keep this fighter from being on the same level as "real" fighters like Tekken or Street Fighter, and the repetitive mini-games and town-exploring could have been tweaked a bit. If you hate Naruto (the series), then obviously this game is not for you. A game for the fans; overall a 4 out of 5.

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Naruto Ultimate Ninja Storm is the first Naruto game for the PS3. Personally, it has been because of this game that I have become hooked to Naruto and the Naruto Universe. The game features some of the most graphically impressive fights Ive seen for the fighting genre and has renewed my interest in that genre.

Plotwise, Ultimate Ninja Storm goes through about the first 135 episodes of the Naruto universe. It would have been better if it could have gone through the entire Part 1 of Naruto (about 220 episodes) but being that the English dub version of it is finally reaching its end, it would have been impossible.

The single player mode has modes ranging from fetch quests, treasure hunts, specialized fights with requirements (such as win the fight, while not going into awakening mode, and wining with one health bar or more remaining and perform 3 substitution jutsus). There are also other modes such as race up the tree (an aspect of the show which is for chakra control), in this case it is a mode in which you just race up the tree exceptionally fast, you can use powerups that cause fireballs to come down the mountain on your opponents. There is also another mode in which you face a giant boss fight (against a huge toad, Chief Toad from the show), and finally the other mode is that you get to jump from tree to tree in a forest. There are powerups here that allow you to get through the forest faster.

That is all that is to the single player experience. It is a requirement to go through about 60% of this mode. There are many more missions beyond that, but only the hardcore Naruto fan would go through it to get all the unlockables (character costumes, more jutsus, dioramas, music etc).

The fighting is the main aspect of this game. Unfortunately there is not any online multiplayer but there is offline multiplayer. Fights consist of the traditional normal type set ups, except here most of the moves are just mapped to the X or square button for simplicity. A guide of all of the moves is provided on the pause menu for all players, and with practice, virtually every move can be carried out. There is a chakra bar in fights, which is just your meter for performing advanced level moves (such as Naruto's special skill, the Rasengan, a huge burst of chakra at an opponent). It is also needed to be full, in order to do the special skills. The special skills all take you to a different vantage point and screen in which you have to mash the sequence that appears on your side of the screen. The opponent also receives a chance to mash buttons too and whoever can overtake more control of this bar will gain the advantage; if it is the opponent then they will sleazily dodge it with a log ala substitution jutsu style, or if it is the player, they will launch their killer attack, like the 3rd Hokage's forbidden jutsu, Reapers Death Seal. These are perhaps the best and graphically impressive moves and makes it worth it to play as every character. One final aspect of battle, you can also use support players who you can employ to launch an attack and catch you when you are blasted away. Finally fighting can take place on a 3d field, in which you can fight on the normal ground as well as on the walls.

Pretty much the main cast of our favorite genin are available to play with as well as their sensei's, the the legendary sannin are also available to play as. Support characters are also available to play as and are released as DLC.

The entire voice cast of the show has seemed to reprise their roles here with voiced scenes moves. There is limited voice acting in the story mode, but then there are maybe about five FMVs, and these are all fully voiced. Graphically, this game is shocking in how beautiful it is. It is hard to describe the style pseudo 3D, 2.5D cel shading but it works.

There isn't much more to crave for from this game except for a sequel. I implore you, if you are or aren't a Naruto fan, then you must still get this game!

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BRIEFLY

I liked the Naruto Ultimate Ninja Storm for its:

great graphics

easy controls when in battle mode

big story

minigames

The only negatives I can think of is the somewhat long loading times and the lack of an online mode.

THE STORY MODE

The game follows the Naruto arc up to the point when Naruto battles Sasuka at the Final Valley but there are many other on the side.

You travel the Hidden Leaf Village collecting ryo and secret scrolls and other useful items while doing various missions. You get ryo by traveling the village, and smashing pots and paper lamps, or as rewards after completing a mission. You use ryo to buy items. If you find secret scrolls and sometimes you will be using your mind powers or detective skills to find them, sometimes you just notice them you can exchange them to get new jutsu (powers) for your characters.

After you complete missions, sometimes treasure chests appear in the village. These chests can hold some extra ryo, or new jutsu. There are also ingredient bags that are similar to treasure chests but hold ingredients. You can use the ingredient or certain items earned in missions to make ramen and increase your chakra (power).

In missions, you do things like complete a mini game, fight in battles or get items to a character. When you complete a mission you can get ryo, items, or characters. Certain missions cause for secret scrolls or chests to appear in the village.

The battles in the game make the player control the character easily and make the battle look epic at the same time. You can play as almost any character in the Naruto series. While in battle you can invoke support characters. Every character has their pros and cons, but learning a character's strengths and weakness can make you unbeatable. I found Naruto Ultimate Ninja Storm: Prima Official Game Guide (Prima Official Game Guides) to be the perfect reference and guide for the game. Each character also has an awaking mode which is a more powerful version of them that can be accessed when they are week during a battle.

Not every mission is a battle. There are 5 alternate types of missions:

chase race against time or another character

climb like chase, only going up a giant tree

find giant games of hide and seek

giant battles fight some giant creature, dodge its attacks and seize the opportunity to attack

count missions must perform a specific set of actions to complete the mission

FREE BATTLE MODE

In the free battle mode you can select your costume, the field and the game will keep track of your score and rank you over many rounds. You can play against a human or AI opponent.

You have the ability to pick any character and support characters. You can only do battles in this mode, no missions. If you (player 1) beat your opponent, be it AI or human, you get ranked and you earn some more ryo. However, the second player doesn't earn anything.

ENHANCEMENTS

The PSN store has additional support characters that come with their own missions and figures. Up until now, they are all free.

MY RATING

I enjoyed the game and I hope you will too. I am giving it 5 stars.

_______________________________________

Note:

This was mainly my teen son's review. I am only responsible for the editor function.

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the game is fantastic and graphically astonishing the game is the very best in anime fighter style games.the game can also be compared to mortal combats next installment due to this game getting better scores and better graphics enhancements. this game thrashes the 360 versions of naruto due to controls,charicters and longevity. ask yourself why would i play naruto on 360 if the controls were terrible and full of fetch quests and sub par action. buy this it is definative for anime and fighter fans alike.

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Before purchasing Naruto Ultimate Ninja Storm, you have to ask yourself a few things.First, do like the Naruto anime/manga series.Second,do you like semi-casual fighting games. Third,do you like anime/manga in general, and finally, are you patient. If you answered yes to these questions then this game might just be for you. Naruto:Ultimate Ninja Storm, a fast and furious adventure/fighting anime style videogame.It roughly follows the first 150 episodes of the anime which is basicly the entire original

Naruto anime series, not including any of the fillar episodes or arcs and it does it pretty well.Even though the fights and scenarios aren't a 100 percent accurate to either the anime or manga, it still does a pretty decent job at recreating them.In fact visual wise, it looks a dozen times better then the anime ever has.The cg/cell shaded graphics of the characters and enviroments( both the stages and the leaf village) are truly beautiful and offer quite a decent space to fight in.Speaking of space, you have plenty of space in which to explore the quite large Village Hidden in The Leaves when your not going through missions, you can nearly fully explore it there where you buy/ find new moves for characters, movies of ultimate jutsu attacks, stage music, figures of characters, and search for "hidden" scrolls that show up on the map clearly.The missions in Naruto:Ultimate Ninja Storm include fighting, and races through the forest from tree branch to tree branch, and running up a giant trtee while avoiding large branches in the way, as well as wird little side missions like playing hide and go seek with Konohamaru, the third Hokage's grand son. Now not including any of the fillar episodes or arcs features around 25 playable characters, plus 10 additional free downloadable characters, although any charater can be used as support, the 10 downloadable can't be played as one there own. By the way bothe japanese and english voice cast of the Naruto anime voice there characters here, and do it well. However this game isn't perfect, grips include pretty long loading times ( and lots of them), having to play through the story mode before most of the charaters and there attaks, are unlocked in the 2 player battle mode ,having to wait for the game to install it's nearly 4 gigabytes of data onto your ps3 when you first play it, oh and there's no online battling , or trophys.

Ultimatly(no stupid pun intended) Naruto:Ultimate Ninja Storm is a really fun game, even though it's not perfect, and is definitly a anime game you should but or at least rent.

Pros: -Beautiful visuals

-Lots of characters

-fun missions and fights

pretty closely follow and recreates the anime/manga arcs

-Well voiced by entire anime voice cast

Cons: -Long loading times

waiting to unlock characters

waiting for the sequal

no online battling

no trophys

-nearly 4 gigabytes of data need to be installed onto harddrive

Despite the flaws I would give this game a 4 1/2 out of 5

buy it or rent it !!

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - BLUE CHROME MIRROR system skins

Sony PlayStation 3 Slim Skin - NEW - BLUE CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 5 stars
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Fellas , ..this is awesome time consuming to get it on but it looks good when all the furniture is black and the lighting is bright led white or cool blue in the house. Rock On !

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Not only is this skin great to look at, I'm shocked that it's stayed on as long as it has! Now I'm not too happy with the controller aspect of it, as it can't endure alot of gaming without pealing right off, but the console skin sure seems to hold up to the heat. Very nice!

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PS3 Ear Force PX21 Gaming Headset

PS3 Ear Force PX21 Gaming Headset
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $57.87
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....then you absolutely have to have this. The sound quality and the ability to adjust the different volumes is outstanding. I play Call of Duty about 90% of the time online and this just makes the entire online experience better. I use to get into games with kids making annoying noises etc. Now with the push of a finger I don't have to listen to it but I can still hear the game perfectly. In fact, a buddy and me went into a private match on shipment. I could hear him from across the map setting up claymore's, pulling grenade pins, moving and even swiping his knife. The only negative thing I have to say about this headset is that it's not wireless but I am sure that would add quite a lot of money to the price. They are also extremely light and comfortable and .................................................You know what, stop reading this and just go buy a set of these already.

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I was researching headsets that mixed chat and the game sound in stereo in the earphones, with the chat mic all as a single unit. I came across the press release of the PX21. Not available at the time, but coming soon. I almost didn't wait for it. I almost bought the P21. I'm glad I waited.

Features:

You hear chat and stereo game sound in the earphones.

Setup was easy for me and they provide all the cables and adapters you need.

The cable is looong. I play on a 58" TV and I wouldn't want to sit as far away as the cable

would let me.

A control cluster for mic and sound that gives you:

* Separate volume controls for game sound and chat volume

* Mute switch for the mic

* Bass boost

* Expanded stereo mode

What I liked:

The stereo effect is good especially with the stereo expansion mode turned on.

If there's an enemy behind me and to the left, I hear him behind me and to the left.

As noted in other reviews there *is* a hiss. More on that later.

The sound quality is good. And by that I mean for playing video games. I have a set of $120

Sennheiser can headphones I use for home recording. Music sounds great in them. Before the

PX21 I used those plugged into a Dolby 5.1 amplifier getting an optical sound feed. The PX21

is much better for playing video games because the sound is crisper. Music may not sound

great on them, but I can hear the enemy sneaking up on me.

Mic. The mic boom has a great range of movement and stays in whatever position I put it.

Other people tell me I come across good and clear. The mute switch is great, of course...

why would you make a headset without one?

Comfortable. Again, compared to my Sennheisers, these are much more comfortable. The earpads

are fabric covered and the headband isn't tight. You don't develop a headache or aching ears

after a couple of hours of play. The mic boom is long, flexible and comfortable to use.

And mostly what I liked... I play better. From the first time I used it, I consistently

scored higher.

What I don't like

Hiss. Yes, it hisses. A little in normal mode, significantly more in expanded stereo mode.

Again, it might be a problem listening to music or quiet passages in other games. But you

really only need expanded mode in games where directions of sound cues are important. Turn

of the stereo expansion when you don't need it and the hiss is negligible. If you want to

listen to music, get a pair of $120 Sennheisers and leave the headset for the games.

The clip on the control cluster is backwards. Hard to explain, but whenever I try clipping

the control cluster to my shirt, the wires hang awkwardly.

If you're a gamer, buy this headset. I researched before I bought it and it looked like the best thing on the market for what I was looking for. And I believe it is.

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I bought these headphones because I was sick of using a cheap blue-tooth devices and wanted a set of nice headphones. After doing much research (obviously not enough), I came across these headphones sold at a local retailer for eighty dollars. They seemingly had all the features I was looking for and purchased them in hopes of many hours of enjoyment. Little did I know how few hours of life the headphones had in them.

At first they worked exactly as advertised. I mainly used them for my PS3, but also hooked them to my 360 occasionally. I used them overall about a half-dozen times as I'm a very infrequent online gamer with select friends. I used them without incident for a couple of months and then set them aside, not using them at all for a few months.

The other day I hooked them back up in hopes of playing with some friends online. The very first thing I noticed was that the left speaker was crackling in & out. I thought it was a loose connection and diligently checked all connections to the console to make sure it wasn't just an operator error, which it was not. A few minutes later, I noticed that I had absolutely no sound from the left side at all and remained in this awful state since! The headphones went from working perfectly a couple of months ago to now not working properly without any use at all.

So I went to the Turtle Beach website in hopes that my replacement due to a manufacturer defect would be handled quickly and promptly, boy was I wrong!

The first thing I noticed was there was NO phone support whatsoever for Turtle Beach and I was at the mercy of only emailing support. I jumped through all their hoops, scanning my original receipt, which I luckily kept and emailing them my address and phone number (how ironic they wanted my phone number, yet had no phone lines). The very next thing I noticed was that my email took a VERY long time to receive an answer from support.

My situation finally was escalated to the RMA department.

As a side note, I should also mention that all of the emails that I mailed contained personalized questions about my situation and were only answered with very impersonal robotic responses. The agents handling my emails did not ONCE address my actual questions. They just kept pushing me along the escalation ladder.

One of the questions that I posed in my email had to do with the fact that I did not see why I had to pay for shipping on a device that was clearly still under the year warranty. It had been less than six months, well under their limited one-year warranty, and since the headphones had become unusable not due to any misuse or mishandling on part of the owner I believe the fault lies with the initial production at the factory.

I still have not received a response from the RMA department to my query and that was about two weeks ago.

I find it completely ridiculous that Turtle Beach expects me to pay for shipping the headphones back to their RMA department when the fault with the product clearly lies with the company. They issued a defective product and now will not stand behind their product to the extent of gaining back customer satisfaction.

I am writing this review in hopes that readers understand what they are getting into when choosing to purchase a product from this company and in hopes of making Turtle Beach change their policies with how they handle customer issues.

A professional company stands wholly behind their products with phone support lines, expedient responses and resolutions, and waiving return shipping fees due to faulty craftsmanship. These above components spell ultimate customer satisfaction and because of lack in all areas, I am a very dissatisfied customer with this company.

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My husband is a remarkably talented gamer. He's plays everything from "Ghosbusters" to "Little Big Planet," from "Modern Warfare 2" to "Rock Band" to NSMB. He's played almost every system available in the USA, but prefers the diversity of PS3. Out of necessity, he mastered the art of playing with the TV on mute (a courtesy to me, we all know how late things can go). But all that changed, this past holiday season when his amazingly thoughtful wife (that would be me!) bought him a brand spanking new pair of these! So far, he's had nothing but positive things to say. Specifically, he's mentioned the volume controls, overall flexibility and comfort, chat boost, the surround sound effect, and crispness of in game sound. So he gives it an A in gaming and I give it an A+ for letting me sleep :)

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First of all, with the correct setup, you can use HDMI sound. If your TV is equiped with a(n) "Audio Out" then you are in buisness. TV Audio out is almost always on, even if not being used. It transfers all sound on TV to the componant plugs so you can run your tv through a sterio or any other device yo want. If you run your PS3 on HDMI, than the sound is already being transferred to this componant plug. If you already forward this sound to a tuner, you can put the P21 RCA plugs in line and reconnect to your tuner. Now, sound will go to your P21 and you DO NOT need to turn your tuner on. If you dont have sound running yet, simply buy a small 3 foot length rca set, hook up to tv, put P21 plugs in line.. and Walla! you have game sound. Doing this, you do not need to re set up your ps3 sound, and you will run full HDMI all the time. ( just make sure the red and white plugs are not touching if they are dangling )

Now, the Headset themselves, they are awesome. the buzzing sound some people here is because the red and white sound connectors are close or touching. There is still a little ambient sound but it is gone during game play.

I am currently trying to get the rest of my MW2 team to get these. I was hiding in afgan and I heard footsteps a mile a way. I got the drop over and over again... SWEEET Setup!

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Mortal Kombat: Kollector's Edition

Mortal Kombat: Kollector's Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $89.99
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This is Mortal Kombat at its best. Better than what I was expecting and I was expecting a lot after playing the Demo.

The kontent of the Kollector Edition is awesome. For the extra 30$ or so, you get a t-shirt, a key chain, the original model skin of ERMAC, (I got the original skin of SCORPION and his original fatality from EBgames), you get the online Kombat pass and 3 avatar and 2 themes for your console. You also get Scorpion and Sub Zero statues and they can be used to hold books or games together. Just like a library book holder. But, the gem of the content is without a doubt the Art Book. This alone is worth 50$ to me. You get all the original Art and sketches from the characters and arenas of the game. They explain their vision of how they went from original arena to the new ones. They even have clues in the text. Like the one about the ''ONI'' that is locked in Goro's Lair that sometimes gets out!!!! Does it mean the ''ONI'' is a hidden kombatant? Who knows......

The Game itself is very entertaining. I think the MK team hit a homerun with this one. The presentation is very well done. The menus are easy to navigate and the tone is very dark. I especially like the Neckropolis menu where you can go and see the entire character model and let me tell you some of the characters are very ehhhhh sexy. The females of courses. You have the option of seeing the damage version of them as well on top of the Bio's.

There seems to be a lot of replay value. There is a lot of ways you can play a match and that is excluding online. I mean there is a lot to do by yourself without playing online if that is what you want to do. I did not really like to hear we have to pay 10$ to play online, but I don't really play online, so it does not really affect me.

The gameplay itself is well balanced in my opinion. Although I sometime have difficulties pulling out combos, I just think I need more practice. The characters are really really really cool looking and I find it really awesome to see the cyborgs being real cyborgs. You hear metal sounds when you hit them. The entrances of the characters are really well done. I mean seeing Sub Zero making his entrance on a 50'' TV with HD.....there's nothing like it. The controls respond very well and I did not think the AI was too easy or too hard. It is really well balanced.

Overall, the Kollector Edition was worth every penny to me. I was happy to get all the extra stuff, but as I mentioned, the gem of this Kollection was the Art Book. Bravo Zulu to Ed Boon and his MK Team. There is a picture at the end of the Art Book showing all the team together and there's a least 60 peoples. You guys deserve to be recognized for the extraordinary work in putting together what I believe to be the best MK game ever.

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Mortal Kombat is back... When I first heard about this game I kind of paid no mind. Because of how crappy MK became over all the years, so I was just thinking another MK with the same boring stiff style. Then I saw some videos and I LIKED it, then I played the demo and LOVED it, now I have the game and I'M IN LOVE with it. This is the best MK by far, for the longest I said MK3 was the best but this here outdid it all, finally they returned to 3D graphics on a 2D plane. MK now have 2-on-2 matches like Marvel vs. Capcom, Challenge Tower and Fatality Training (so no more excuses for not finishing your opponent). MK has even slim down their roster from that crazy 63 fighters in MK: Armageddon to about 30 fighters now and if you got PS3 like me you get Kratos and I can't think of anyone more suited for MK than the God of War himself and what make it even better they didn't dull down Kratos' style... They even have sequences from the GoW games for him in matches but you can only use him in versus mode. MK went back to their roots, one of my favorite things are: as you're taking and dealing damage the blood don't just squirt out onto the ground the fighters become bloody and disfigured. Now my absolute favorite thing is the super combo gauge as you take and deal damage your combo gauge fills level 1-enhanced special attack, level 2-combo breaker and level 3 the best of all X-RAY attack: the camera goes in and will show an inside view of the fighter who is being attacked while bones and organs are broken and shattered. The fatalities are all back to what they should be not that crap you got from MKvDC they brought the M-Rated worthy they introduced us to 18years ago. Now for my review: GAMEPLAY 5stars: there is four attack buttons, 2D fighting style and finally the fighters are more loose and flexible not stiff like previous MK, that's why I like this so much, GRAPHICS 5stars: this game looks great the stages are so well designed and so are the fighters and by the way this is 3D compatible which really sets the graphics off, STORY MODE 4stars: it becomes harder as the chapters progress and you get a chance to play with different fighters but no fatalities. ONLINE 5stars: take your skills online and compete against others and even watch fights as if you`re at the movies (you can even cheer and boo the fight)in King of the Hill, FIGHTERS 5stars: MK dramatically improved their roster by cutting it down. If you ever liked MK get this game, if you thought about MK get this game, if you're looking for an M-Rated fighter get this game. I wouldn't be surprised if this won Best Fighting Game... This is the best MK ever made. MORTAL KOMBAT 5STARS... FLAWLESS VICTORY!!!

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The actual game is really fun. If you liked the first three games you will feel right at home. The only downside I can see in this new game is the X-ray attacks. After a while they might start to get repetitive. I have beat the story mode and played a couple of online matches. The online was a little bit laggy sometimes so it might suck when trying to land your hardly practiced combos. One of the best additions is the tag team mode. I haven't played it much because I am still trying to get better in 1v1 mode but it allows you to make even badder combos than before. Your second character can also attack while he is out of the tag. You can even beat the ladder mode with a buddy on tag team mode! It has a lot of content to unlock such as character kostumes and music and concept art. One thing that has me down is that the PSN has been down for a couple of days now and I can't play people online :(

Moving on. The sculptures of SubZero and Scorpion look great and very detailed. You might find a lack of detail on something if you really try and look close. They hold whatever you put in between and look great anywhere if you have the space to showcase it :P

The concept art booklet is not as great. It has some info on how the characters and arenas are created but it is not very long. It is very nicely done though. One nice little feature is that they show a small picture of the classic levels from back in the original games and how they made them to look like now but with a twist.

You also get a reptile classic kostume and I got an ermac one from amazon. You also get a couple of themes for your PS3 and about 5 avatars for your PSN profile. The only thing lacking in this Kollector's edition is a soundtrack CD. For a game with such amazing music as Mortal Kombat they SHOULD had included an OST.

Now in my opinion, this is probably worth less than what I paid for it ($98.99) but if you're a fan of mortal kombat and want to own a piece of the series, then buy it.

If you liked Mortal Kombat, the game won't let you down.

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As of this review (4/20/11), you need to know that this game is great but has a problem with freezing. This is a direct result of Update 1.01 which is supposed to enable online play. My advise is NOT to update to version 1.01 until a better version is released. I still recommend buying this game though.

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Excelente, lo mejor de lo mejor en juegos de pelea que he visto hasta la fecha, ágil, violento y divertido. Multijugador para pasar horas birriando con los amigos.

Jugar con Kratos es como jugar GodOfWar III en man to man.

Super recomendado, excepto para los que no puedan ver sangre.

Edición de colección muy buena: Bookends grandes, pesados y muy detallados; Libro el arte del combate es un libro de arte; avatars y custom ninja son puntos extras positivos. Hasta el diseño de la caja de empaque sirve de adorno en el estante.

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Pelican Accessories Pro Cooler for PS3

Pelican Accessories Pro Cooler for PS3
Customer Ratings: 4 stars
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This review is based on testing the unit with a 60GB PS3.

At the time I am writing this review Amazon does not have a photo available for this unit, which is a shame because shoppers would be able to see how well the cooling unit joins with the PS3.

Though I have not heard any complaints of a PS3 overheating, the long-term effects are still unknown and I wanted to preserve my investment since the 60GB system (with the PS2 Emotion Engine installed for maximum backward compatibility) has been discontinued. I use the system to play games and watch movies on a regular basis, and after marathon game sessions I have noticed the system has felt fairly warm.

So, I was very pleased to see an almost instant effect from the Pelican cooling unit. Within minutes, the system was noticeably cooler to the touch and though the air coming out of the side vent was still warm, it was considerably cooler. It's worth mentioning that the cooling unit is designed so that two of the four exhaust fans are located on the bottom if you're playing with your system laying flat, therefore for maximum efficiency you should stand your PS3 up and place the cooling fan on top. Nevertheless, the unit does an excellent job of cooling down my system even with two fans blocked.

The cooling system comes with matching trim to blend in with the PS3 and does not need to be attached to the system with screws or hooks. A thin base tab allows the weight of the PS3 to keep the unit in place when laying flat, or the unit can simply be placed on top of an upright system and its own weight will keep it in place. Once setup, the system looks nearly identical as before, only slightly wider/taller.

The cooling system runs on its own AC power, but the temperature monitor is a great additional feature that automatically puts the unit in standby mode once the system has reached a certain temperature. After playing games on the system for nearly two hours, I turned the PS3 off and within three minutes the cooling fans had shutdown as well.

I would deduct a half-star if I could because the unit is not quite "whisper quiet." The fans are louder than the PS3. However, average TV volume is enough to drown out the sound. Not a big deal, and definitely not worth deducting a full star from an otherwise great accessory for the PS3. I would fully recommend this cooling unit to anyone interested in taking an extra step in preserving their PS3 system.

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I have not had any cooling problems. I invested in this unit to hopefully keep it that way. It works exactly the way it should. It is not horribly loud. You can hear the fans but there are five extra fans, so you will hear them running. The noise is not obnoxiously loud.

For those of you who have had troubles with the fans not shutting down after use, I feel for you and hope you can either have the unit repaired or replaced. My unit shuts down after the PS3 has be shutdown for 40-minutes...and that is after I have played games for more than 8-hours. I know, I am a game junkie :)

Have a great Holiday!

Smacka

Buy Pelican Accessories Pro Cooler for PS3 Now

So I got a PS3 about two months ago. Best system out there.

But a week after use, it crashed due to overheating problems that I've been hearing about.

This usually isn't a problem I don't think, but my room holds in heat pretty well and that probably contributed to the system failure.

In any case, this fan system is awesome.

It's made to look like the actual system, and from a distance you can't tell it apart. Easy to use, no installation, plug in and turn it on.

It also switches on and off depending on the temperature of the system. How awesome is that?!

The only qualm I have about it is that the fan is pretty damn loud when you first start to use it. But after a few weeks, it works it's own kinks out and is now smooth as silk.

Must Buy, MUST BUY.

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the playstation 3 is so hot sometimes it can burn you

i got three different coolers this the best

it doesnt use up any usb ports and no power supply attachment need

you dont want to void that warranty

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My 60gb Playstation 3 suffers from either a broken heat sensor, fan or fan control and does not properly cool itself, sometimes the fan will not even be on while the machine is very hot. This leads to it overheating, especially the GPU. Since it is out of warranty my choices were either get it repaired by Sony, buy a replacement (however, the 60gb model has the best features, and those are out of production), fix it myself or buy a cooling solution. I tried to fix it myself but I found no obvious cause to the problem after taking apart my PS3, so I bought this and it has so far done a great job in keeping my PS3 from overheating, and therefore has definitely been worth the purchase cost.

Pros:

*Automatically turns on and off when it's needed.

*Aesthetically matches the PS3

*Keeps my PS3 from overheating, saving me hundreds of dollars.

*Perfectly located near the hottest part of the PS3.

Cons:

*Lit switch on the back is obnoxious. I will probably disable it by hand once this things warranty is out.

*Fat power supply brick cord takes up too much room on power supply.

*Manually adjustable fan control would have been a nice feature in addition to automatic control.

Other:

*Fan noise is more noticeable than my PS3's fan was when it was working, however considering this is an external fan, it's fan noise is pretty solid. One thing to note is that the fan first turns at full blast then moves down to a lower speed. Wait a few minutes before you judge the fan noise.

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Playstation 3 Rock Band Special Edition!

Playstation 3 Rock Band Special Edition!
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $403.67
Today's Bonus:
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Rock Band.

It all started 8 years ago when I was introduced to Guitar Freaks at Gameworks in Tempe, AZ. The idea of playing a musical instrument as part of video game was addictive. Granted, the songs were original and limited, and the game bundle (offered only for the PS1 in Japan) was expensive, but Konami had the right idea.

Enter Guitar Hero. The original PS2 version, released two years ago, took the Guitar Freaks ingenuity and turned it into a product that appealed to the American audience. Those of us who had spent hundreds of dollars at Gameworks pounding songs on Guitar Freaks knew exactly what to do with the guitar and how to read the screen. I snagged one the week it came out and played to my heart's content. With subsequent releases of GHII and Rock of the 80's, I had enough music to last me for a couple of years. Last year Guitar Hero II became the high-demand Christmas item to give, breaking out of the die-hard "gamer" audience and into the average household (a feat very rarely accomplished by developers who publish games that require a unique controller).

Harmonix, the developer for Rock Band, has their experience with successful rhythm-based games. Frequency, Amplitude, Karaoke Revolution and Guitar Hero all won the hearts of audiences and game reviewers. With the success of these games, their partnership with MTV Music to create Rock Band is ingenious and exciting. Who else would be better suited than MTV to convince musicians and music publishers to contribute to this project? And what more brilliant way could any band market themselves? They provide a single hit recording which is then mass distributed through a video game then played over and over by the fans that made the song a hit to begin with no musician or band can go wrong.

And what about the game itself? Addictive. Energetic. Hypnotic. Entertaining. Fun.

Here are some real issues: price. The special edition bundle complete with the game, drum set, wireless guitar/bass and microphone is retailing for $169.99. It's expensive and a lot of money to spend on one video game. The nice thing is the guitar controller can be used to play Guitar Hero; however, it is still a lot of money for one game.

Another issue: system calibration. Some HD televisions and HD sound systems are causing a slight delay in game play, the source of a lot of frustration. There is a very limited and weak calibration setting in the game but it doesn't solve all the problems.

Another issue: the controllers themselves. Last night I spent many hours acquainting myself with the drum kit and got frustrated when cymbal crashes did not land correct. A successful hit has to be nearly dead center of the pad itself and that is not realistic when landing a cymbal crash. It is also frustrating that the pads do not react very well to snare rolls, a necessity in a drummer's repertoire. Anybody with actual drumming experience will find this process frustrating and will probably run back to their real drums for solace and comfort ("I can play drums, I can!").

However, all games face issues and luckily with time they can be fixed. Eventually, the price in the game will fall, great for those on budgets. System calibration will improve as game updates are pushed through online (a wonderful yet tedious aspect of the PS3/XBOX 360). The controllers themselves will improve with further technology and once third party developers get the thumbs up from Sony/Microsoft, they will come out with all sorts of accessories and equipment that will enhance and improve game play.

I can't wait.

Complaints aside (come on we all have them), this game is everything fun. It is innovative and creative and never-ending. Tired of guitar? Try vocals. Beat the drums? Try bass. And the best part find a band online or invite friends and have a ball. You will, you will spend hours and hours escaping into the great fantasy of being in a rock band. Guitar Hero put an air guitar in our hands, Rock Band gives you the rest. Expensive, yes. System bugs, yes. Controller delay, yes.

Worth it all, absolutely. And if you're still unsure, check out any big-box electronics store or video game retailer and play the demo. Better yet, check out the local video game retailer for Rock Band competitions (they do have them) and try it for yourself. You will love it.

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I, like most fans of the Guitar Hero series, have been anticipating the arrival of this game since I first learned of its development back in July. When I first saw the photos of the guitar controller I became ecstatic. It looked like the guitar controller I have always wanted since I actually own a real Stratocaster made to the Eric Clapton "Blackie" design. The controller looks almost exactly like my real guitar! So with that combined with the fact that the game was created by the original development team fir Guitar Hero I and II, Needless to say I was quivering with anticipation.

The is no doubt that the guitar gameplay is very similar to the Guitar Hero series. For some reason though, I seem to have a harder time focusing on the notes in Rock Band since they are little rectangles instead of fat circles like in GH. But the song list is amazing and that certainly makes up for some cons. However there is one thing I cannot get over:

The Guitar controller sucks. There. I said it. The construction of the unit is just the cheapest of cheap plastic. When you are playing it, you feel as though you have to be careful not to break it. Yeah, the buttons are designed better in my opinion but the plastic actually bends under minimal pressure. WTF!?!?! And while I was excited about the buttons on the lower fretboard for solos, they are almost too narrow to be played by average adult hands. So now I will find myself plugging in my GH3 controller for Rock Band.

But there is a huge plus side: The drums. They are just incredibly fun to play. And while they may not be built like real drums but rather electonic drumpad abominations from the 1980's they seem as though they can stand up to some abuse. They are pretty hard to rock out to on the advanced levels making them a fun and addicting challenge. I have a good friend who is a drummer and he picked them up and did amazing on his first go do they are pretty realistic as you can get. The developers claim that if you can play the drums on expert level on the game than you are basically playing drums for real. Pretty neat.

The mic. I think this is alright. Works well but seems to almost force you to not sing in your natural singing voice. Instead they really want you to sound like the person singing the original song. Hard to sing like Roger Daultry one song and then switch to Billy Corgan the next. This feature seems to be almost designed for parties.

All in all a solid game. The song list is great and does not disappoint. Like I said, I just found the guitar controller and game play to be a letdown. At least the drums are great. But hey, you may feel differently. Have fun with it.

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When it comes to video games in the shape of rhythm, there have been some of them that really have dominated the past several years like Dance Dance Revolution and singing games like Singstar for the Playstation 2. nevertheless, the one big hit that makes everyone want to rock out loud this past year had been the success of Activision's Guitar Hero series. Although there has been so much great success of the game series, many other have wanted to take the gameplay a bit step further by adding the beat of drums, and a hint of a mighty voice from a microphone for one rocking video game that takes it a much more hyped step further, and that adds into Rock Band.

Rock Band, for the Playstation 3, takes the excitement we've seen from music franchises like Guitar Hero, and bring more elements of rock by adding drums, and a microphone, by bringing the new element of rock to gameplay. That can also be said with the songs that you can unlock and choose from. The music you can jam too also takes it a bit higher, by bringing in artists that haven't yet seen the light from Guitar Hero in any of the games, and that adds onto the gameplay well. The graphics work very well, but the gameplay is in the songs as you jam to classics from R.E.M. on their 1988 hit Orange Crush, to rock gods like The Rolling Stones classic Gimme Shelter, and Bon Jovi with their 80's anthem Wanted Dead Or Alive. There are also cherrished hits from The Red Hot Chili Peppers with their 2005 hit Dani California, and the Foo Fighters guilty pleasure Learn To Fly. There are also other recent guilty pleasures like OK Go and Here It Goes Again, and Jet's Are You Gonna Be My Girl to play with here as well. The gameplay is simple to pick up for multiplayer action, or solo mode, as you conquer solo tour mode, or the multiplayer action gameplay of Band World Tour Mode.

The game comes with all the essentials you need from a guitar, a drum kit, and even a microphone, so you can jam anyway you simply desire to all your favorite songs, which adds well into the gameplay. Sadly though, there is one big disadvantage to the game, and that is the price. With the price rounding to over $200 for the entire gameplay kit, it may bring down the feeling fo being everywhere to the pockets, but as a party game, it jams in the multiplayer action very well into the game, by bringing the element of fun to the game.

All in all, Rock Band is a really great concept for those who've simply grown tired of Guitar Hero after awhile. It is a great game to rock with you and your friends whether it is online by downloading extras, or just wanting to practice on your beats, Rock Band works great as a must have for your Playstation 3, and brings in the kind of muscle the system has lagged behind from competeition from the Xbox 360, and Nintendo Wii. There is no other way to say it but Rock Band Rocks On!!!

Graphics: B+

Songlist: A-

Sound: B

Control: B+

Fun & Enjoyment: B 1/2+ for solo play; Afor multiplayer action

Price: B

Overall: B+

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I am a deployed soldier, and when I finaly got the game in the mail. pretty much my whole company got excited... even the people who really don't like Rock music came to watch those of us who knew the songs play and sing. We all had a blast for the few short hours that he have for some down time. There where some things that I noticed that could have been improved on... but when I looked over as saw just how much fun everyone was having pretending to be their fav. rock star, all that didn't matter... I would like to give a special thanks to the makers of that game, it really brigntened up our lives a little bit.

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I bought a PS3 because of Rock Band. That's how much I wanted to play the game. But before you rush to buy, take note of a few things.

1. If you own a 40 gig PS3, there are not enough USB ports to plug in all Rock Band peripherals unless you have a USB hub. Without that hub, only two people can play at a time.

2. The guitar hardware strummer is known to have problems. Mine broke within days, as did those of two others I know. You can't exchange it at a retail store, but EA has a support site that lets you send any faulty peripheral back in exchange for a new one. I waited about 2 weeks for mine.

3. Don't forget to calibrate the audio/visual syncing. Having tried Rock Band on a few televisions, I had to calibrate the audio/visual delay each time, otherwise it just doesn't feel like you're rockin' out.

Those points aside, Rock Band is awesome. The guitar parts are, on average, easier than they are in the Guitar Hero games, but they're still fun. If you can master the drums, then you WILL be able to play a drum set in real life which totally rocks. The only thing I dislike about the drums is that the tapping is painfully obnoxious, so unless you blast the game's volume, you'll hear a constant "tap tap tap tap tap tap tap tap tap tap tap tap..." As for the singing, I found that you don't actually have to sing the words. As long as you can hum the pitch, you can do well.

Rock Band will bring hours and hours of fun, and it's one of those games that has infinite replay value.

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PS3-Original-Designer skin for FAT Playstation 3 System

PS3-Original-Designer skin for FAT Playstation 3 System, PS3 Controller skin included - Firestorm
Customer Ratings: 5 stars
List Price: $24.95
Sale Price: $12.97
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I loved this skin, it fit my console perfectly, looks awesome, and even came with 2 controller skins that are just as awesome. What can I say but awesome. *lol* =)

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Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $17.97
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If you liked the first game, you'll definitely like the second. The core premise of the R6 Vegas games is relatively short, but white-hot gunfights in various locations. These can take place in large, open areas with lots of running; or strategic, carefully planned room takedowns where you have to worry about hostages. The AI is generally smart (and improved over the last game) and will flank you, or try to hide in dark corners. They will pop smoke grenades, use covering fire techniques, "leapfrog", and generally try to use wits as much as firepower. The locations of the game are also varied. You might have to sneak around a huge refinery, or you might have to escape a skyscraper before it blows up. It is a carefully plotted game, and very exciting, much like an action movie.

The frame-rate is very smooth, there are more levels in single-player, and the variety present in the online modes is astounding. The graphics probably won't blow you away, but this game is more about tactical choices than it is about eye-candy. The sound-effects are also top-notch, with guns and grenades actually sounding very realistic.

One interesting addition over the last game is the ability to customize your character for single-player and multi-player. There is a wide variety of faces (males and female), armor, camo patterns, and assorted gear. If you have a webcam or Eye Toy, you can put your own face on the character (it's creepily realistic). Experience points, used to unlock gear and guns, is accumulated over both single-player and multi-player modes, so you won't feel like a "noob" when you enter an online match after completing the story mode.

One warning: As of 3/21/08, the online modes are having a little trouble. This is a server overload issue, not a problem with the game. It will probably be cleared up within the coming weeks.

If you like challenging, tactical shooters, you will no doubt like this game. It's not run-and-gun like Halo, and it is definitely a very hard game (two shots and you're dead, and the bad guys are very accurate!) There are also a few minor bugs here and there, but definitely nothing game-breaking. While the graphics could have used a little more polish, and Ubisoft could have anticipated the demand for online play a little better, it's still a solid release, and might even take Call of Duty 4 out of your disc drive.

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The problem that "Rainbow Six: Vegas 2" faces is that it is faced again with reinventing the wheel. First person shooters are the staple of the current generation of consoles in much the same way as driving games were for the last generation. Moreover, last year's hugely successful "Call Of Duty" iteration raised the bar for what gamers should expect from the conventional FPS. "RS:V2" delivers polished shooting action, throwing in the requisite online modes, but without really blowing the hinges off what we would expect from a FPS in 2008.

The new "Rainbow Six" generally sticks to the formula established by Ubisoft Montreal in the first outing. The squad-based Special Ops action will feel very familiar to anyone that has played that game or its stablemate "Ghost Recon" games. Graphically and sonically the sequel matches the first game, although additions such as a cover system and experience levelling set-up (where you gain points for different aspects of fighting) are welcome additions.

Although based in Sin City, the game often accents on the mundane warehouses and leisure complexes of Las Vegas, rather than vulgar casinos and the like. This is my first complaint about the game: it seems rather samey, and at least in the PlayStation 3 version, the backgrounds can seem a little sparse: grey abandoned warehouse segues to nondescript hotel complex, and so on, without there being anything really to capture the eye or the imagination. The game does not feel as cinematic, as much of an "event" as "CoD4". Similarly, the mundanity often stretches to your direction of the AI squad members: move to the closed door, open it, clear the room and then repeat. There is no real incentive to lead the charge from the front, especially as you often earn experience points from the squad's action.

The squad AI can often be irritating, too. For instance, it is not uncommon for one of your "buddies" to block your line of fire, or stand in the middle of the war zone just waiting to be shot: often the squad will not respond to orders very quickly, either. I have also noticed that there is quite marked slowdown in some sections of the PS3 version of the game, which is pretty unforgivable in a current generation game and from a top developer such as Ubisoft, to boot.

On the plus side, "RS:V2" does provide plentiful reasons for immersion in the later stages of the game thanks to the experience levelling system: there seems to be some form of progression from playing through the game at point when you would otherwise feel ready to hang up your MP5 for the night. The online "Terrorist Hunt" mode, where you co-operate with other players online is a good idea, although I have often encountered connection problems trying to access this.

An overall assessment of the new "Rainbow Six" would be that it is a good enough game, which offers plenty of challenge. However, judged by the impressive yardstick of "CoD4" and the deluge of up-and-coming releases for the PlayStation 3 and XBOX 360, the game is not really individual or exceptional enough to warrant more than an extended rental play.

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to start: this game took a while to load. It might have seemed even longer to me, because when I got it on the 24th of March PSN also released a Systems Update. So I had to wait for that to download/install. I started the game. RB6V2 had a patch (1.10). So I had to wait for that to download/install (this one was short). After that the game had to install itself. This took about as long as the Sys Update. It was just kind of ironic since I was anxious to get started.

RB6V2 is a good sequel. I had tried out the first, and it was just ok. The sequel is more enjoyable in my opinion. The ranking system and the new ACES system that allows for you to gain XP and weapons based on your style of play is a nice / welcome touch.

Within a couple of levels I noticed my "Marksman" and "CQB" XP rose very quickly as opposed to my "Assault" XP. So it depends on your personal style of play. Tag a headshot on a guy through a window while repelling will earn you points toward Marksman, while chucking a grenade into a room will get you well on your way towards the next Assault tier. And every other level rewards you with another weapon; while the Ranking system (total XP) seems to be more geared towards personalizing your character.

I especially liked this feature, and am looking forward to unlocking some features later in the game. Just remember that while outfitting your character, certain camo-styles are NOT appropriate for all terrain/situations!

(Kinda like Corky Romano, Brick: "Nice tie." Corky: "Thanks!" Brick: "It should give some lucky sniper a nice target to aim for.")

I also like how you can play through Single-Player (or Co-Op) to gain XP, which can be used Online as well. CoD4 had a similar system, but XP was only gained for ranks, and could only be gained online.

Heh... speaking of which, unfortunately it took me a second or two to get used to the controls after playing CoD4, the L1 is now "Cover" as opposed to the Weapon Scope, which is R3. Made for a couple "interesting" firefights when I first started.

Read Best Reviews of Tom Clancy's Rainbow Six Vegas 2 Here

While the first installment of Rainbow Six Vegas flew under the radar the first few months it was out, the sequel has been eagerly anticipated by the large group of enthusiasts who swear by this franchise. Well here it is. This is not your average sequel! The folks at Ubisoft Montreal knew they had a good thing, and merely improved the game where they deemed fitting, and left alone what worked. New to this game is an experience system that encompasses EVERY game mode this time around, rather than just online multi player. A useful 'sprint' command has been added to the game, which allows you to run faster in short bursts. The graphics are very similar to the first game, just a bit more crisp and refined. This game also still can boast the most realistic weapon physics of ANY fps out to date. Even if you have never played a Rainbow Six game before, RSV2 is a perfect place to start. You will not be disappointed. Enjoy!

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First off, I will say that I am not a fan of games where you simply run around and shoot things. Granted, some days you just need to do that in a video game, but for long-term fun it just simply does not occur. I am more of a fan of strategic games and absolutely loved the "Rogue Spear" title way back in the day ("Rogue Spear" is a mix of first-person shooter and strategic planning for multiple teams). Knowing little about what the Rainbow 6 franchise moved to, I purchased this title thinking it would be more like "Rogue Spear". Unfortunately, it was not.

Now, that's not to say that I hated this game. The storyline was quite interesting overall and there is clearly an effort to tie it in with a general Rainbow Six master storyline. When playing, it does move towards being a "run around and shoot stuff" game, but it keeps some strategic elements to it that I hoped for. For example, you have two assisting Rainbow Six swat officers that you can command around, such as sending them to clear a room, throw grenades, or hold position while you survey the area. This is a "bottom-up" strategic approach, which is better than nothing in my mind, but I really hoped for a more "top-down" strategic approach. The AI seems a little dumb... you can shoot terrorists by firing off a gun repeatedly, yet their buddies a level up seem to only think that "something might be up." It's a step-up from older games where you could shoot one terrorist and his pal would continue smoking a cigarette over the dead body, but it's still a little peculiar.

Overall, if this had been only a game where you shot things, I would have given it 2 stars. I gave it one more star for a creative story and another star for the "bottom-up" strategic planning. It's certainly not the best game I've ever played, but it was not a total waste. At the very least, the multiplayer/terrorist hunt element can provide some entertainment.

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Two Worlds 2

Two Worlds 2 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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Prior to buying Two Worlds II, I read every professional review I could find, watched all the available gameplay videos, and searched several forums to get a feel for how the average gamer felt. In short, the overwhelming consensus is that if you're starved for an open-world sword-n-sorcery role playing game and can forgive a good deal of inherent flaws, then Two Worlds II can be a lot of fun. After nearly forty hours of gameplay, I couldn't agree more.

For starters, the game world is massive and ripe for exploration though it should be mentioned some areas are actually inaccessible and therefore the map makes the game world appear larger than it actually is. The graphics are colorful and pretty, but definitely nowhere near the polish of a Bethesda title such as The Elder Scrolls IV: Oblivion or Fallout 3. My only complaint with the graphics (and it's a big one) is that whenever you move quickly or pan the camera quickly the graphics have a blurring effect. I can only surmise this is an attempt to hide a weak engine, and for the first half-hour I was battling the beginnings of a headache because of it. Once you become accustomed to it, though, the effect becomes part and parcel of the scenery. There are no weather effects like rain or snow, but there is a day/night cycle. Unfortunately there is no "wait" option, and since the vendors close up shop for the evening, you have to wait in real time for the day cycle to come back around. It's not a major issue, but one that could be easily remedied with a simple "wait" option.

Some of the worst things reviewers went on and on about are simply not true at least concerning the final release version. I've begun to suspect, after reading dozens and dozens of TWII reviews, that the review copies had to have been in an earlier stage of the development. I've noticed that every professional reviewer claims the combat hit detection is unresponsive, among other glitches, and these are things I've never encountered in my copy of the game. For all these reviewers to claim the same thing, I have to believe that it's the developers who shot themselves in the foot by rushing out their review copies. Personally, I found the combat outstanding, and quite fun to boot. The player has a myriad of special moves at their disposal to perform during fights, including but certainly not limited to a powerful thrust strike, a block-breaking overhead swing of your weapon, and a radial barrage for when you're swarmed with enemies. Experience is fun to gain even through grinding (which isn't necessary, by the way) and the leveling system is par for the course but executed perfectly nonetheless.

Again, having read copious reviews, I already knew to expect amateurish voice acting, but this doesn't bother me in the least. In fact, it's part of the fun in my book. One of the orcs who breaks you out of the dungeon amusingly cries out "Mankind will bleed out from their own arrogance before their words will afford them CREDENCE!" That's also a perfect example of the way the dialog often doesn't make much sense.

Here's another example:

"Will we be able to help her?"

"That remains to be uncertain."

Despite the fact that the bones of the plot are precisely the same as the first Two Worlds, in that you're trying to save your sister from the evil Gandohar, the plotting for the sequel is more involving and the ending even has a surprising and welcome twist. The climatic final battle, however, is a disappointment in that it amounts to monotonous running and potion drinking. It can take as much as 15-20 minutes to complete, and dying once results in starting it all over since you cannot save during the battle. Make sure to prepare ahead and bring some resurrection potions (made from mummies brains, of course!). Personally, I entirely enjoyed the song "Little Teardrop" that plays during the credits. The song has the sound of an early Bon Jovi track, and there's even a sweet guitar solo.

At least one reviewer complained that an entire chapter of the manual was in German, but apparently that's been fixed. This, however, doesn't mean that the manual is error-free. The first section is called "The Story So Far..." and it's simply a controller button map. Evidently they nixed that bit and didn't reformat the manual, so as a result the entire table of contents is off by a couple of pages. Still, I've referred to the manual several times during gameplay and it has answered almost all of my questions. The one section that could use some more information is the spell creation system. Besides, I appreciate this title actually includes a 40-page manual when higher-profile games like Mass Effect 2 and Assassin's Creed: Brotherhood don't even bother (those titles include the manual on the disc, and they even have the audacity to try to convince us it's "more convenient" or that preservation of the environment is their primary concern).

The horse riding is boorish especially when you compare it to a title like Red Dead Redemption. In fact, there is no comparison. The horse in Two Worlds II is somewhat troublesome to control, occasionally unresponsive, and the stamina meter is far too unwieldy. It's difficult to find a rhythm like the player could in RDR. There's a quest-related horse race that is more painful than fun, thanks to the dodgy horse design. I far more often prefer to walk or use one of the many teleporters scattered across the lands. Since the sprinting in the game is actually quite fast, you'll barely even miss the horse.

You can buy a ship in the game, but there are only a few areas worth sailing towards. I found an area, replete with a teleporter, that contained a large encampment of enemies. Further down the shore I found an adandoned village with a lighthouse, but nothing of special value. Strangely this area is only accessible after sailing about an hour in real time. Sailing can be frustrating as well, because if you sail against the wind your pace is slowed to a crawl. Sure, it's realistic, but it's not especially fun. Housing is also available, but since armor and weapons are the only items that have weight, they're hardly useful and they have no decoration or upgrade options.

Still, despite the numerous flaws of Two Worlds II, there's so much more the developers nailed. The inventory system is robust and easy to navigate, and as any RPG player knows, this can make or break a game. Their unique item system lets you break down any weapon or piece of armor into components like steel, iron, wood, fabric, etc. Then you can use these raw materials to upgrade the items you want to keep. Of course, you can also upgrade your items with magic stones as well, further enhancing your skills or attributes. You can have up to 3 outfit slots you can change on the fly. For instance, one button can have you in leather armor and a bow (for ranged kills), a second button can have you in metal armor and two swords (for frontal assaults), and the last button can have you in a magic robe and staff (for magic attacks).

The quest journal is well laid out, neatly organized by the quest giver, and there's a reputation scroll to see at a glance where you stand with the different guilds. There's even an entire multiplayer co-op campaign, a unique village creation game, and other modes typical for multiplayer function such as a duel mode and a deathmatch mode. The game also offers all the commands a gamer could expect: plenty of options in the menu (subtitles, text change, audio, etc.) and you can pause or skip cutscenes. There are three difficult settings, the standard Easy, Normal, and Hard. Those who prefer the experience itself rather than challenge will do well on the Easy mode whilst those who desire a brutal challenge will receive just that on Hard. The autosave feature can be customized at five or ten minute intervals, and the player can hard save at will. Two options I recommend selecting are changing the icons to text and choosing the smaller inventory icons, both of which can be accessed through the "Settings" tab on the main menu.

The map is entirely adequate, as I never had trouble finding a location with the assistance of the map. Shrines, towns, teleports, and quest-related dungeons are automatically noted on your map. However, it should be noted that for whatever reason the standalone dungeons are not marked on your map, even if you've been inside them. This means that the player must either manually mark them on his map or simply explore them as he finds them. This is good to keep in mind if you're after the trophy for exploring twenty-five dungeons.

It should also be noted that Two Worlds II is not a "hardcore" RPG. For instance, aside from weapons and armor, every other item is weightless. There is no stamina meter for melee attacks, and the player does not need to sleep to heal naturally (you regenerate over time, provided your weapon is sheathed). Two Worlds II also allows the player to mostly reset their skills for a fee by visiting a "soulpatcher". It will only turn over a maximum of 100 skill points, but that's plenty to completely rework a character. This allows the player to alter their mage into a warrior, or vice versa. It's a great touch and very progressive that Two Worlds II does not try to pigeonhole your character into being a concrete mage, warrior, spellsword, etc.

By far, the most frustrating thing about the game is that all it needs is a good polish. A few more months in the oven and this thing could actually be seriously competitive. As it is, it only stands out because there isn't a single other notable open-ended sword-n-sorcery RPG currently on the market other than Oblivion. It's sad, too, because the only reason there aren't more is because they obviously don't sell very well. Why bother when a generic, formulaic, by-the-numbers first person shooter like Call of Duty: Black Ops will sell 8.8 million copies worldwide?

But I digress. I drove home nervously glancing at the copy of Two Worlds II in my passenger seat. But despite its flaws, I actually love this game. They may have failed here and there in the technical presentation, but this game has a lot of heart and soul and that's something you won't find in the recent glut of high profile shooters. So it's also no Elder Scrolls killer, but Skyrim is a long way off. For now, I'm thrilled to own this title and hopeful that we'll see some single-player downloadable content down the road.

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UPDATE:

Sadly, my review (see below) has to be downgraded down from the initial 5 stars (I love it) to a neutral 3 star (meaning "It's Okay").

Everything I wrote below is still valid but, as I kept playing, it became increasingly clear that 2W2 was rushed to market before it was finished:

About half of the land mass is out of reach. You simply can't get there, the makers made sure to surround it all with tall mountains.

As you progress through the chapters, and each chapter is loosely associated to one of the world's 'islands', you move from densely populated, quest-rich lands to increasingly empty, more barren landscapes with few quests to complete, the last islands, the largest of them all, being 90% off limits.

Neat features such as 'sailing' go largely unfulfilled. Strangely, there is no commerce between the several islands and, once you find the only boat you can actually sail, there's really no place to go.

My 60 hours of play (I play slow so expect a 40-hour run for most) produced a most powerful character, armed with the most fearsome and cool-looking weapons, wearing a near-impenetrable armor. Sadly, it also produced an empty world. Everybody and everything that I could fight other than a couple of cats and ants is dead now so there's nothing to do other than kill 'guards' which gets boring fast.

I will not discuss the plot but I will say that end-game could have been scripted better.

And, finally, the online mode is unplayable. It's extremely frustrating to learn that, after all this 'work' developing your in-game character, making him powerful, skilled and well equipped, to learn that you can't use it online. You are supposed to create a 'new' character or several characters 'from scratch'. Why? Nobody knows but I didn't feel compelled to even try 'online'.

So, it's 'goodbye TW2. It was a nice game for the first 30-40 hours but I expected more. Overall, it's not a bad game but it could have been A LOT better. The way it is now, only mediocre. If I knew what I know now, I would not have bought the game.

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MY ORIGINAL REVIEW:

As I am playing Two Worlds 2 (TW2 for the rest of this review) and enjoying every minute of it, I can't help but compare it with similar past and present RPGs. I'm thinking of Oblivion, the Fallout series, Demon's Souls and keep dreaming about the 'perfect' RPG. And the reality of TW2 seems to suggest that, given the technology and the reality of a budget, this is probably as good as we are likely to get, at least for a while.

Two Worlds 2 is far from a perfect RPG. It follows the open world RPG conventions and expectations in many ways but, clearly, some of its features could be called 'steps back'. At the same time, other features can be called brilliant innovations and stunning as far as RPG conventions and technical advances go. TW2 is clearly at or close to the top, considering whatever else is available today for the current generation of consoles. Without a question it is a playable, most intriguing, addictive game. I know this because the 3 RPG players in my household, me and my 2 teenage boys are keeping the PS3 up almost non-stop and reserving time to play nothing but TW2 for hours and hours and sharing tips and stories at the dinner table and at breakfast.

I don't want to do unfair and biased comparisons but it's a fact that TW2 is nearly all we play at this time, meaning that we stopped playing 'New Vegas', I plated GT5 on a temporary hold at level 35 and two 24-hour races short of the ultimate trophy and Little Big Planet 2 is barely acknowledged by the kids these days. So, let's go into some specifics.

THE TECHNICAL MERIT

When compared to the 'older' great Bethesda RPGs such as Oblivion and the 2 Fallout releases and I call the Fallouts technically 'old' because they are built with basically the same tools used with Oblivion TW2 shows significant and in some cases revolutionary improvements. And here they are, probably not a complete list.

Bugs-free. After over 100 hours of TW2 play (me, and the kids together) we haven't experienced one single 'freeze' or crash. Not even one. Other than one Baboon, floating 6 feet up in the air, no bugs I'm aware of.

Quick saves/load. There's no such a thing as 'near-instant' saves or 'loads' but, when compared to the Fallout titles, Oblivion or even the great Demon's Souls, TW2 load/saves times are fast. On a PS3 it's probably 1/3 the load/save time you would experience on New Vegas. And, unlike it, TW2 does not bother saving your game every time you enter a new house or cave which makes for a significantly smoother gaming experience. The 'auto saves' do slow down the action for a few seconds but it's up to you whether they happen every minute or every 10 minutes or every 20 minutes.

The savanna. The only comparison can be made with old Oblivion because Fallout's desert didn't require such a 'live' environment. If Oblivion's landscapes were stunning and I thought they were so at the time, Oblivion couldn't handle 'water' and 'fire' very well game would slow down to a crawl and sometimes crash whenever there you had fire, lava or flowing water in the background. TW2 thrives on showing us what open plains look like. Walking or riding through TW2's great plains is almost a National Geographic experience. As for fires, waterfalls? No big thing.

Water. Probably one of the most stunning advances in TW2 is the Ocean. I showed TW2 to a couple of friends and the two things I showed them first was a Safari and then we went for a swim. After the Safari, with Cheetahs waiting in ambush in the grass or motionless and blending with the environment on top of boulders bringing 'ooos' and 'ahhhs', the swim experience left them speechless. I can't think of any other game in existence that does it better. Try it.

AI. Not all is brilliant and some of it is dumb but, whomever did the AI for the Cheetahs and the Warthogs and the Baboons should be congratulated. It's simply beautiful. The savanna animals and the rendering of the ocean are hints of what 'next generation' RPGs could be like.

On the not-improved or 'not implemented' category that clearly fall under the technical/technology category, I was disappointed that something like Havoc's engine, so well integrated it Demon's Souls and to some extent in Oblivion and Fallout is nowhere to be found in TW2. With some few, well marked exceptions swimming is one you can't interact/change the environment much. Yes, you fight your enemies and there's blood (or green goo) splashing all over but you can't, for example, cut an arm or squish a but or push a boulder. Swimming looks great but, once you come out of the water you're as dry as you were before you got in it.

Another little technical quirk is the 'voice' part. Not the acting which is good but, more often than not, the beginning or the end of statements appear to be cut off. It's like if you are playing a small sound file and whomever cut the clip did it in a hurry and missed a fraction of a second from at the beginning or at the end. It's probably what happened so, whomever did the sound editing did not do a very good job and it can be distracting.

THE WORLD(s)

I'm nowhere hear finishing the game (just reached level 26 and entered 'chapter two' at the time I'm writing this) but it's safe to say the the world is 'large' and there's plenty to do. I've mentioned already the great plains but, of course, there's a lot more in TW2. There are mountains to climb, deserts to explore, oceans to sail, caves and dungeons to... survive, farms, towns and cities to visit. TW2's underground features and its towns look a lot more organic than Oblivion's and Fallout's. In Oblivion it was easy to identify the Lego-like components used to build the dozens of dungeons and other structures. It's possible that TW2 has a limited number of building blocks but it's either so many we don't notice or there's some custom layer superimposed that's hiding them and everything feels a lot more realistic. You find individual houses, winding streets, commerce plazas and crowds of people going about their business in the towns and they really seem to resent you if you don't mind yours and bump into them so if you hear screams of 'were you raised in a barn?' or a girl giggle when you don't control your walk too well, it's not personal.

There is a lot to explore and experience on your errands. Once you visited a certain area, you can 'fast travel' after that if a teleport could be found and you can ride a horse if you don't mind missing the opportunity of doing a little hunting for beasts or 'monsters'. And, talking about beasts and monsters, there's plenty of them and you can make it your mission to rid the world of them. Some of the animals tend to respawn but most of the entities that fight back with weapons appear not to. Which is okay because there must be thousands of them.

The 'people' are either of the kind that mind their own business and expect that you mind yours but, of course, there are merchants, artists, individuals that will interact with you in connection to one of your quests as either friends or enemies or bosses and the members of the several leagues: fighters, thieves, mages, merchants and so on. Your reputation or notoriety plays some part in the way people interact with you but it's the various leagues that tend to keep track of what you do for or against them and afford you some preferential treatment on that basis.

THE STORY

Oh, the story. But, does it really matter? We like RPGs because the reward of completing quests and solving puzzles we become increasingly more powerful, get to wear cool armor and weapons, cast awesome spells and, as we progress, can successfully fight and defeat enemies that would have blown us to pieces with a sneeze at the beginning of the game. In that respect TW2 meets the expectations. You start weak, you learn about the world around, you do the quests and solve the puzzles and, as you do, you level up and get to wear the cool armor and use the cool weapons. Hopefully, you'll be able to save your sister and beat up all the bad guys the Emperor eventually but... you don't want THAT to happen too soon because RPGs are about the thrill of exploring, fighting, looting, learning and growing. I haven't finished the game so I'm not quite sure what the story is exactly about but... I can't say that I'm dying to find out at this time.

THE RPG CONVENTIONS

It's not essential but it's probably interesting to mention the way some of what we call the RPG 'rules' or expectations are implementing in this game so, here they are, in a list format.

Controversial

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You don't eat, drink, sleep. Or you don't have to. And you never get tired, hungry or sleepy. Sure, there are potions and useful plant remedies but you could finish TW2 without ever taking a bite or drinking one drop of anything liquid.

Your apparel/weapons/armor don't wear out, don't break. Once you acquire a sword it will always be 'as good as new' for as long as you use it, no matter what you do with it. One of my kids says that you could mess up your weapon if you swing at a locked chest but I have to check that.

You don't tire while fighting. There is 'stamina' but it appears only to apply when you run or swim. During combat, you can swing your big half-ton battle hammer for as long as it takes and you'll never break a sweat.

There is no compass. There is a way to follow you path on the big map or the on-screen minimap but only the big map tells you which way is North. In-game, what you get is a GPS-like view.

There are no set classes. This has been much discussed and it doesn't bother me a lot. You are going to naturally pick a mage-like or a fighter-like path and I doubt it's possible to build a powerful character unless you pick one. Trader, necromancer, thief... these are secondary past times but you probably must specialize in either brute-force or spell-casting.

Skill reset. This bothers me a lot more than the above. TW2, or one of the NPCs in it will allow you to basically reconstruct yourself and redistribute nearly all of your skill points. In other words, you can spend dozens of hours to build yourself as the fiercest sword fighter in the land and, for a small fee, you can turn yourself into an arch-mage.

Health regeneration. This is something that we've seen in the older RPG but not in the more recent ones. In TW2 your health comes back and even you 'poisoned' status goes away for as long as you are not in combat with your weapon drawn.

No weather. There is some day/night transition and what seem to be 'morning mists' but that's it. No rain, snow or wind experienced so far.

Anything other than weapons and armor is weightless. You can carry 1,000 potions, bags full of medicinal roots, mutated hearts and giant scorpion poison glands and a one hundred volume library on your back and it won't slow you down one bit.

Well Implemented

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I enjoy the way TW2 did leveling. Each new level grants you a few more attribute and skill points. You get more skill points for doing 'things' like killing lots of animals or picking many locks or brewing a number of potions and so forth. Your level and your skills decide which weapons/armor you can wear. Skills must be first taught before you can assign point to them and skill books are either offered to you or you find them or you buy them if you can afford it.

Weapons, armor, staffs, shoes can be upgraded if you have the proper skills, can be sold/bought or you can break them (again, if you have the skills) into their components to be used when updating other items. Depending of how upgraded your equipment is, you can attach to them various crystals and improve either attributes (strength, accuracy, will power) or skills (lock picking, blocking).

Spells are cast with staffs which can be broken apart and upgraded as described above and are build each on separate spell cards where various spell modifiers interact to produce some very customized ones. Of course, you will need the skills. And, as a mage, you need to specialize in air/water/earth/fire or necromancy and acquire the related skills or maybe try to master them all.

Combat is not as realistic as I hoped. Demon's Souls will continue to be the best and smoothest combat RPG I'm aware of but it's a great improvement over the Bethesda games. There is thrust, swing, block, block breaking and the game is quite responsive to controls. However, as I mentioned before, you never get tired so it's quite easy to stun an enemy and almost never give it a chance to fight back if you keep spamming your best move. The enemies do block you and they do try their own tricks so combat is good by comparison but it could be a lot better.

MY RATING

It's clear by now that, with all its shortcomings, this is a 5-star game for me because Amazon's 5-stars mean 'I love it'. Which I do. Clearly, there is no perfect RPG yet and TW2 comes with major shortcomings. However, overall, TW2 is a superior game which I expect to play for quite a few hundred hours, and I am not aware of anything compelling in the PS3 pipeline probably until Skyrim launches in the fall of 2011. Which is why I'm saying 'buy it' because these are big budget products and if the talented people who are giving us these great games can't be paid, no one will hire them to do the next great RPG.

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NOTES:

Nothing on the 'online' features yet because we've been too busy with the story mode part so far and had no time for online. So far, the best online (combat) RPG I am aware of is Demon's Souls.

Not part of this review but, here's my brief, head-to-head, one-sentence evaluation of the current major RPGs currently on the market.

* OBLIVION huge world, great story, good humor, major slowdowns on melee scenes involving multiple characters and/or flowing water/burning fires/lava, occasional crashes, lots of huge, mostly cookie-cutter dungeons and ruins, occasional crashes, long load/save times, auto-saves every time you pass through a door.

* FALLOUT world not as large as Oblivion, great story, great humor, buggy, terrible melee combat, crashes, short main story. Did I mention buggy? Long load/save times.

* FALLOUT NEW VEGAS world same size as the original fallout, OK humor, feels like a large FALLOUT DLC, even more bugs and crashes, longer load/save times, melee still bad.

* DEMON'S SOULS the best online integration in any console game so far, incredibly brutal, the best hand-to-hand/melee combat, bugs-free (one crash in over 600 hours of play), the 5 worlds are relatively small but all is polished to near-perfection, load/save times quite long.

* TWO WORLDS 2 not much of a story but enough quests to keep one busy for a long time, basic humor, incredible outdoors environment, okay melee, large world(s), addictive, open world but player is strongly steered through the plot, extremely good implementation of magic and weapons/armor forging but many shortcuts (see review), bugs-free, short load/save time.

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>> Brush your teeth, it's the law!

Buy Two Worlds 2 Now