Showing posts with label game for ps3. Show all posts
Showing posts with label game for ps3. Show all posts

Rock Band Drum Pedal - Rock Pedal

Rock Band Drum Pedal - Rock Pedal - PS2, PS3, Xbox 360, Wii, Rock Band 1 & 2, ION Drum Rocker
Customer Ratings: 4 stars
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The Rock Pedal is a fantastic bass pedal. I spent days going over review after review of the "big three" (Omega, Destroyer, Rock) before finally settling with this one. As of right now, it's been a few weeks and I must say I'm pretty happy with it, although my sentiments weren't the same when I first got it.

First off, let me say, if you're not an experienced drummer or if you have no patience, don't bother trying to adjust the pedal. Jordan, who I'm guessing is the RP inventor, makes youtube videos on how to adjust it, and he whips right through it "oh it's easy, you just do this, this and bam you're done". The problem is not everyone has adjusted a bass pedal, so after seeing him do it so easy while you spend an hour trying to find the perfect calibration gets pretty tiring.

So after the first time of getting it calibrated, I was ready to see how this thing could handle a song with lots of heavy pounding bass, so I chose Indestructible, which is one I had gold starred before getting this pedal. Much to my dismay, apparently I didn't tighten it enough and it just sank to the bottom and never came back about halfway through.

However, after spending another good amount of time getting it calibrated, and making sure the bolts are super tight, it's been absolutely perfect. It's been a couple weeks now and I have a roommate who loves to play super hard and stomp the hell out of it for whatever reason and several other friends of mine have used it, loved it and had no problems. It took some getting used to but now I could never go back.

PROS: Unbreakable no-contact sensor, heavy duty construction, DOES NOT SLIDE on carpets, very willing and supportive customer service team.

CONS: Initial adjustments were incredibly painstaking but in the end, totally worth it.

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I purchased this pedal to replace the stock ION Drum Rocker pedal. This pedal is quiet, responsive and completely adjustable. Hands down the best pedal you can get for Rock Band 1&2.

It takes a little getting used to compared to the stock Rock Band plastic pedal or the stock ION Drum Rocker pedal since it takes a little more pressure to push the pedal down. This is not a bad thing at all. You can adjust the pedal and make it easier to push, as well as the pedal height. This means you can shorten the distance between the pedal and the sensor. Also, another big plus with Rock Pedal is the people behind it. I have emailed questions to them and gotten immediate responses.

I cannot recommend this pedal enough. If you're frustrated with loud or broken pedals, missed notes or if you just want a better drumming experience, this is the last pedal you will ever need.

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I've had this pedal for approximately nine months. I've broken two springs because I like my tension high so I can rest my foot on the pedal without it triggering. It is hard to set the tension high without putting too much stress on the spring resulting in it breaking. Be prepared to essentially take your foot off of the pedal between each beat.

There is a magnet in the bottom of the foot pedal that, when pushed down, triggers the pedal. This was originally glued in and it just fell out of mine. Not a big deal I just glued it back in. The pedal is built tough though.

The pedal has a 12 month "no bs" warranty. I asked for a spring replacement four weeks ago. It took him a week to respond and he said that he had a back injury but will immediately mail it to me. Well, three weeks later I still don't have it. I e-mailed him again last week and I have not heard anything.

In conclusion, the spring tends to break when set to a high tension. My magnet fell out but I just glued it back in. Luckily, I didn't lose it. The customer service was not that great considering that it was a "12 month no bs" warranty and it was heavily advertised on their website. I do not know if there is a better substitute as this is the only pedal I have tried.

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I happen to own this very pedal for my first bass pedal ever on my real drum kit. While it certainly is a HUGE upgrade over the rubbish stock pedal that comes with the RB2 kit, it is also one of the worst pedals you can buy for a drum kit.

Pulse is an entry level drum hardware company, and they don't exactly have a reputation for pedal feel. If only they'll make a peripheral out of the DW9000 pedal!

Thus, if you've NEVER dedicated any long term investments in real drums before, this pedal will serve you well. If you're an experienced drummer looking to replicate the real deal experience on Rock Band, you're in for a disappointment!

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I bought this pedal as a replacement for the ION Drum Rocker. I cannot yet speak to its long-term durability, but my initial impression of it is great. High quality look and feel. Fully adjustable. Quiet.

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LEGO Harry Potter: Years 5-7

LEGO Harry Potter: Years 5-7 - Playstation 3
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $16.25
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My kids are huge fans of the LEGO Video game series we already own 5 of them (Star Wars, Harry Potter 1-4 , Pirates of the Carribbean). So far, we're about 20% of the way into this game, and my kids think this is the best one. The graphics, animation, and details keep improving with each new Lego title.

What I like most about the Lego games is the number of hidden secrets which encourage the kids to explore every single item on the screen. It's a must-buy for any Harry Potter or Lego fan.

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I am not really a video game person, but I decided to give this one a go since I am a huge Harry Potter fan. My husband recommended this game to me as something that I might like playing and how right he was!

I give his game a 10/10. There really is no way around it. The graphics are funny and the extra hidden abilities throughout the levels are what really make this game so great. As you unlock more and more items you can go back into free play and get what you couldn't before. I admit it is a bit addicting! :) I'm about half way through the game currently and there is still plenty of more game time.

I definitely recommend this to anyone who is looking for a game to play that is challenging, but also fun. There are just so many things to do. I like the variety of spells that you can unlock and purchase. Plus there are so many characters to choose from when going into free play. You can even customize your own characters by purchasing them. A lot of characters have their own unique sets of skills as well that I personally really like. Not everyone is the same.

What really makes this game as well is playing with 2 players. Single player is fun on its own, but there is definitely some bonding there when you're yelling at one another to not let the "mushroom man" kill you.

Definitely get this. It's so worth it.

Sidenote: this is a following of the movies, and not necessarily of the books. That is something I noticed. Nonetheless, it's still amazing.

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I am not a big fan of the Lego games, EXCEPT for Lego Harry Potter. This new title has the same replay value as the first installment. The amazing graphics along with the music from the movies, plus the fun of the game itself, will keep you playing for more. There are all sorts of extra stuff for players to explore as well. What I really love about the game is that there are plenty of challenges without the game being nearly impossible. I give this game a 10/10!!!!!

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If you're like me you're already a fan of the lego game series. I picked up Lego Harry Potter years 5-7 and it was better than the first. If your looking for a family game or just something fun and silly to unwind I definitely recommend this one. If you played the Harry Potter years 1-4 you know the game was plagued with bugs that were thankfully not present in this newest one. It also introduced some of my favorite characters from the series, such as Luna and Xenophilus Lovegood.

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This game has been loads of fun to play with the family. The level creativity in this one is better than the last and there are plenty of places to explore. Highly recommended game for low key gamers who like the puzzle/adventure type. Only reason I took a star off is because it's the same ol Lego game you've come to love just in a new shell with a few added features. Some good additions but overall I can only play for about an hour at a time as it can get old if you have played lots of Lego games already.

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Rage Anarchy Edition

Rage Anarchy Edition
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $26.99
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  • Played through once

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A word of caution this is a European (UK) edition. The DLC codes (Anarchy Edition) will not work if you are in the US, nor will other DLC purchased in the US be compatible.

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This game is great about graphics, and is worth what I paid for. I got it for $13 and got DLC so I was very excited when I saw the price, I bought it right away!

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A fun game...a cross between a rpg and fps.

Kinda like a Mad Max setting...really cool.

Great graphics and gun battles.

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Not the best game ever, but definately worth the price. It's better than several like games we paid much more for.

Ps3 Twinshock 3 Six Axis Wireless Controller - Blue

Ps3 Twinshock 3 Six Axis Wireless Controller - Blue
Customer Ratings: 2.5 stars
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Dont even waste your time i dont even know why they would sell these if there only going to work the first time you use it!!!!!

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This controller is a little different from the standard ps3 one that you would receive with your ps3 but it does the job. You can't expect much from it for how cheap it is. It actually is decent quality but the joysticks are tighter and same with the buttons. Overall it is worth saving money to buy it

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PS2/PS3 Guitar Hero World Tour-Stand Alone Drums

PS2/PS3 Guitar Hero World Tour-Stand Alone Drums
Customer Ratings: 4 stars
List Price: $99.99
Sale Price: $79.95
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I bought the GHWT full band set and those first generation drums were not of the best quality. Although they worked okay at first, they eventually stopped working properly. The bass pedal was plastic, felt flimsy and I damaged the sensor pad inside of it within 2 days. I recently bought the stand alone drums and they seem to be a little bit better. The cymbals seem to be much sturdier. All drum pads and cymbal pads are covered with a nice smooth skin that feels good and sounds a little bit quieter than the original rubber drum pad material. This drum kit is really accurate so far. Its sensitive enough and I haven't had any crosstalk issues yet (crosstalk = when you only hit the orange cymbal, the red pad also registers a hit).

My only complaint is that the same plastic crappy pedal is used in this kit. It doesn't feel too sturdy, but it has withstood a pounding by my fat and heavy size 11's. Red Octane did improve the bass pedal sensor a bit by adding the same skin material as the pads and cymbals. It looks like it is some kind of protective layer for the sensor pad underneath it. I think I am going to buy an upgraded electronic bass pedal so I can feel more comfortable bangin that thing with my fat feet. That will also give me the option to have some double bass action.

The kit comes with some cheap balsa wood drumsticks. I suggest sticking with these sticks, because heavier sticks will probably destroy this set with moderate pounding. I can bang on the set as hard as want with these sticks and because they are so light, I don't feel like I am going to break the set.

Overall, I am satisfied with this new drumset. I have had it for about a week now and it's still working well. I just hope it holds up for a while this time around.

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They come almost completely assembled. It took me a minute or two to put everything together.

Everything is working properly, i will update if things start to break down (which i hope they wont). One little nag is that one of the drumsticks that came with it has a chipped part just around the holding area. Nothing big, but i was afraid that I'll end up with a splinter in my hand.

If drums are making too much noise for you, try putting them on the carpet. Compared to my g/f set that is on the hardwood floor, mine that are on thick carpet are making much less noise. Alternatively, you could remove the drums from their stand and position them on something soft(er).

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These drums are so much fun to play-especially with the GH: Metallica game. Unfortunately, the set is nothing more than cheap plastic and cheap electronics. My first set stopped working after 3 months. Cymbals lost almost all sensitivity. I replaced the cymbals, but then the snare drum (red pad) stopped working. I attributed it to me just beating them too much, and bought a new set. Well, the red pad stopped working again after 2 weeks. I exchanged it for another new set and THAT red pad stopped working. I finally took the thing apart and the wire was loose on the red pad. Relatively easy fix, but required something like 20 screws to remove to access it, not to mention that I probably voided the warranty. After doing some research, this is apparently a very common problem. Buyer beware.

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I Purchased The PS2/PS3 Guitar Hero World Tour Stand Alone Drums on 03/09/2011

I Love Drums and The Guitar Hero Series

I got the Drum Controller I Immediately Set it up and play

Great Product!!!!

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Our children (& us parents, too) have thoroughly enjoyed this game. Product was exactly as described packaged well, too, but wish directions would have come with it. Had to get on internet to find directions. Would order from this seller again.

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Need for Speed: Carbon

Need for Speed: Carbon - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $20.45
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Need for Speed Carbon is a decent racing game for the PS3. The graphics is good but nothing to get overly excited about. The framerate is consistently high, which is great when you are driving at over 120 mph. (I play it in 1080i mode on my LCD TV.) The career mode has some sort of storyline, but it's complicated and I just skipped over the poorly delivered dialogs.

The game is an arcade racer, which means its car handling physics is not very realistic. A number of real-world nameplates are represented, and each does have its own "feel," but the designers and developers made no attempt at making them feel real. (The opposite of this approach is, of course, the venerable Gran Turismo series.) The best thing about an arcade racer like this is the driving is very forgiving. You can corner easily at over 90 mph, something you'll never do in Gran Turismo. You can also turn off car damage and smash into everything and anything -cop cars, oncoming traffic, etc. -destroy them yet sustain no damage. Because the framerate is really good, when you use the bumper or dash view and drive above 120 mph on an HDTV, you can really feel the rush.

The career mode has you race to win over territories. You must place no. 1 in each race to win. After a while, the races do get repetitive, as do the cat-and-mouse chases with the cops. The city in the game, which seems to be modeled after L.A., is not very big, so after half an hour or so you'll have travelled on all its streets and highways. I wish EA had included a more expansive setting.

In short, this is a fun game and makes a great rental. It's too expensive as a purchase, and its limited variety of play makes the purchase a poor value.

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I absolutely love this Need for Speed! The game play is great...even the story line is pretty good...I wish the graphics were a touch better..but 720p ain't too bad...The map could be a bigger too. Overall an awesome game.

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I started with the version for PS2. It was pretty good, but when I got the PS3, I had to get the other version. It is alot better with more traffic and the rain is phenominal. The only thing that keeps me from giving this game a perfect 5 is that there is no replay. They should have at least put it on the canyon and drift runs. Overall I really enjoy the game especially the online play.

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Need for Speed has been perfecting the arcade racer for many years. Need for Speed Hot Pursuit was one of my favorites because of the police pursuits. Carbon takes that element to the next level. Now this game features several unique features which make this game special.

The storyline is rather unique and gives you a personality. You are a character that you never talk or have a face. It would have been nice if they allowed players to personalize that aspect more. This game is not overly challenging and features well designed courses. There are various race types that if one doesn't challenge you enough another will. I seem to do pretty well it just about every race style. Except for drift racing which is very challenging and requires great timing. This game adds a new aspect called a wingman. This character will help you in just about every race. Whether it be to block another race or bring home first place. As you progress in the game you can personalize your vehicles more and also earn newer faster vehicles. That is not only important for career racing mode but also online play. As I have noticed the competition out there is excellent. The game also has added a card collecting goal. This game gets you rewards for collecting four cards in each category. The physics of this game is excellent and the speed is furious. You really feel the speed of the cars out there are quickly understand the capabilities of the car you are driving.

When it comes to graphics the 360 comes in first at least with this game. The graphics are a little darker and muddier than its Microsoft predecessor. Although that being said the graphics are still excellent. By far these games continue to shine in creating beautiful environments. The entire game takes place at night which may be a little disorienting to some.

Overall I love this game. From the great storyline to the music that seems to fit every environment perfectly. I would consider this game for anyone who like some aderaline pumping action.

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The Playstation 3 system has definitely been recognized as one of the most popular video game systems on the holiday market today. Although there have been many different games that have thrived from the earlier Playstations that Electronic Arts have delivered well on, there is arguably one game that has the rush for anybody who wants to be a street demon, Need For Speed. Since it debuted a decade ago, it has been recognized as one of the best racing game series of all time. The last version, Need For Speed: Most Wanted, did a fantastic job at bringing in new reved up racers to all game consoles alike. Now, a new chapter has helped Need For Speed make its debut on the Playstation 3, but does it deliver like its PS2 counterpart?

Need For Speed Carbon for the Playstation 3 is a wild and driven racing game that deliver mostly well for all gamers of all kinds. The game picks up mostly well, as you enter Palmont City, eager for a new challenge after Rockport's Most Wanted madness, as you race your way, trying to conquer the streets with your crew. The game features nearly all the excitement, as you race your way to the top of the heat, to tackle Darius and his league of underground racers. The game features all the classic cars you've come to love from the Mazda RX-8, to exoticas like the Porsche Carrera, and also classic muscle cars like the Dodge Charger, and the Plymouth Challenger as well. There are also thrilling tracks that make the game shine well from circuit races, and speedtraps against the cops, to the return of drifting tracks, something that wasn't seen since Underground 2. The graphics are polished up noblely well, and thrive with each speed of the gameplay. There are however, a couple of disadvantages to the game. One of them, is that you don't have as much challenge against the police as you did with Need For Speed Most Wanted. The other disadvantage, is the muscle cars are very difficult to control for new gamers, and take a whole lot just to get used to, especially in the challenge mode.

Still, even though I wish there could've been more that should have been played in Need For Speed Carbon for the Playstation 3, but it is definitely enough to give any speed demon a thrill of a lifetime. If you have the PS3, than I recommend you place this on your gamelist. I loved playing this chase, and you'll enjoy this need as well.

Graphics: B+

Sound: B

Control: B 1/2+

Price: B 1/2-

Overall: B 1/2+

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Newest Black+Orange DoubleShock Wireless Game Controller For Sony PS3

Newest Black+Orange DoubleShock Wireless Game Controller For Sony PS3
Customer Ratings: 4 stars
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This PS3 controller fits perfectly into your hands, has built in grips, syncs very fast, has no lag at all, and looks even cooler up close than in the picture! I own both this and the classic Sony dual shock controller... and, in my opinion, this one is so much better.

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It's a decent product. You get what you pay for. We'll see how long it lasts. It'll be a good back up controller.

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Ok at first I thought these were awesome didn't come with the usb cable (no big deal) or much of any instructions how to sync. But common sense prevailed in just hooking up the unit to the PS3 with usb cable and powering on the PS3. Then turn on the controller and voila... synched.

After charging (which was unusually super fast) first use everything seemed excellent. Tested with Demon's Soul movement seemed a bit chunky but ok when in a safe area but after going into actual gameplay the lack of precision and some delay was obvious. The D pad, colored right, L/R 1 2 3 buttons are fine the precision in the joysticks is where the problems are somewhat obvious. At times they seemed fine but more likely your pan views (right joystick) would move at 20-30 degree chunks (not smooth at all) and in combat, this is bad... very bad. The left joystick the character would almost always jog and you had to REALLY try hard to barely move it in order to get the player to WALK. Buzzkill on the super high reviews. No way I'm playing Demon's soul or any shooter with this controller. I have to figure out if I'm returning these or just letting the kiddos use them so they don't kill my SONY PS3 controllers.

Build quality is great, I'd give 4 stars... playability is where it's really bad.

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Tired of paying a fortune for controllers, I broke 3 different generics hoping one would actually work. Surprise all three work great.

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Controller has a great feel with no dead spots. I like the size and feel better than the DualShock controllers. Battery life is great.

Synced with the PS3 quickly with no issues.

Also, when plugged into a PC, the controller worked with most of my games I had on Steam. I didn't try to pair it via bluetooth to my PC.

The only complaint I have is that I can't charge it using my controller charging cradle.

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Gundam Musou 3 for Playstation 3 (Japanese Language Import)

Gundam Musou 3 for Playstation 3
Customer Ratings: 5 stars
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Sale Price: $59.93
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The fast paced action of Musou/Warriors mixed with the passion and pathos of the Gundam franchise. While foreign versions lack the historied soundtracks that Gundam fans know and love, this original Japanese release has mixes of unforgettable themes like Men of Destiny, Soldier of Sorrow, and Turn A Turn. An absolute must have for Gundam fans looking for an exciting hack-and-slash experience.

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Happybird vinyl skin sticker for playstation ps3 s slim-M092

Happybird vinyl skin sticker for playstation ps3 s slim-M092
Customer Ratings: 5 stars
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I love the Look and feel of this skin it is just what i was looking for. I also like that it doesn't cost to much so that I can buy a new one when i get ready for a change. I would definitively recommend and be purchasing more in the future!

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Universal Arcade Stick

Universal Arcade Stick
Customer Ratings: 2.5 stars
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Works well with fighters on all three current boxes (PS2, X, and Cube), but quickly makes you realize how far we've come from the classic arcade experience. Twelve years ago, I absolutely loved my Nintendo/Sega arcade style joysticks for all gaming types. But today, this bulky, one stick, eight identical buttons control can feel very alien when replacing the XBOX or PS2 handheld controls that have come to feel so natural. It's good as advertised, for arcade style fighting games (Virtual Fighter, DOA, Soul Caliber, etc...) and nostalgia, especially if you have multiple consoles and limited space. Others need not bother even considering this purchase.

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This Product was fun while it lasted. With in a few game session of SF 3rd strike the joystick managed to break off and I had to use super glue to get back into the game. I also bought this mainly for my Xbox console but it just didn't want to work with my Xbox. No issues while using it with my PS2 though. Response is great with this product in comparison to my gamester arcade stick. all the points in the joystick respond with no issues...don't have to be 100% on point. all in all it was a great product while it lasted and I hope the improve on the build quality of there products

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The joystick action is highly inaccurate this thing is a piece of garbage! don't buy it don't buy it don't buy it

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NBA 2K11

NBA 2K11 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $8.95
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You may consider this a premature review, but I thought I would share my initial feelings about the game anyways. It really doesn't matter the company, whether 2K or EA, but whenever the yearly edition of your favorite sports game is released, it's painfully obvious that the transition between one year to the next is subtle at best. Thankfully 2K doesn't simply add a new feature and highlight it as EA does year in and out with their games. For NBA 2K11, 2K knew it could not let down the legions of Jordan fanboys and fanatics worldwide by pushing out an inferior product and let me tell you, 2K11 has NOT disappointed me thus far. I received this game approximately 4 hours ago, THANK YOU UPS GUY, and after 4 hours of non-stop play, I am VERY satisfied. I'll attempt to break down what I've seen.

Pros:

1) Michael FREAKING Jordan. His presence is already the showstopper part of the game, but 2K does not simply include him in a "Legendary" team and call it quits. No, Sir. As you've already read, they include him on 10 of his legendary Bulls teams whether to relive his classic moments or to use them against current teams. Another cool feature is the ability to unlock all his Jordan brand shoes where upon wearing them, your player will gain specific stat boosts.

2) Inclusion of other legendary teams. They didn't have to, but they so kindly did.

3) Improved AI. Every year 2K and EA claim they have more life-like AI, this year is different. Basically once you pop the game in the disk you're already playing as a Jordan-led team and the difficulty was on Pro. I noticed immediately that the same passes to cutters will not fly. I played 2K10 on Hall of Fame and those passes were money. Well, not anymore. It takes a lot more know-how and timing to get things right and I couldn't be happier.

4) Buttons and moves. By this I mean 2K tweaked the buttons slightly and it's made things easier in my estimation. Circle no longer sets your picks (rather it is the "fake pass" button), as it's now L1. Pushing L1 calls your screener to get into position and releasing it tells him to roll. Rather than allowing the AI to determine when they should roll allows the player to better gauge what the best play will be. You can call a quick screen so that he simply slows the guy guarding you down and allow you to blow by for a layup or dunk, or you can set an adequate pick-and-roll (that would make Stockton and Malone happy) by allowing your screener to have a head full of steam before getting the ball. Performing moves is a lot easier for me this time around, it's hard to get into detail so you'll have to see for yourself. I say moves are a positive this time around because of the newly added animations allow for more variation when trying to break your defender down.

5) Clear difference between Stars and nobodies. When you're using a superior player and an inferior player guards you, performing moves will easily allow you to "brush your shoulder" of the guy. For instance, if you're using Derrick Rose and Robin Lopez switches to guard you, he's basically screwed. Higher ball skill ratings vs. lower speed means when you do a move against him, he'll be left in the dust. Also, star players definitely shine in this game. If you're using MJ or Kobe, being guarded perfectly doesn't mean your shot will clank. Everybody knows these two make/made impossible shots, as ridiculous as it looks/seems, they did it for real and you can do it in the game. Using Kobe in 2K10 was semi-frustrating because it would've been nice if I could've made some of those difficult shots that he makes in reality, now I can see them drop more often that not. Just my preference that I'd like to see some contested shots go down since some guys can pull it off. Again, you need to see for yourself how clear the difference is now.

6) Improved layout & presentation. You could do without this, but it does look nicer. Presentation looks especially cool, what you'd expect if you were watching a game on ESPN or any other live TV station. Massive improvement here that wasn't necessary but is absolutely a pleasure to have.

7) My Player. A lot of the things here will seem familiar to you, but 2K did add nice features here and there and allow for a more variation when developing your player. The combinations of shots, moves, etc. are endless. This feature was already solid in 2K10, but 2K added some nice little features here and there.

8) Graphics. I think the graphics this year around are fairly crisp and to anybody griping about looks, have you ever considered that maybe companies have already maxed out on how great these games can look? 1080p is basically the standard and if it doesn't look as good as you think it should be, try getting an LED tv and then get back to me.

Cons:

1) Same announcers, but they did add some new one liners. Either way, playing two games successively means you hear them rant about the same things. I don't think any game developer is willing to pay two new guys to announce their games every year.

2) I have not encountered any bugs thus far, but I suppose with more playing I'll see something? (SEE UPDATE)

Conclusion:

I think when word got out how amazing 2K11 was, EA finally accepted what they already knew. They were pushing out an inferior product year after year. It's never been more obvious this year as EA delayed their interpretation of basketball by 5 (FIVE!) months. If anybody even tried their demo, I don't blame them. Frankly, I'd get this game just for the Jordan factor... but I thank 2K Sports for merely letting his presence be an attention grabber while letting their actual game do the talking. Whether you're a 2K or Live/Elite fanboy, you really owe it to yourself to get this game. 2K didn't have to add a lot of the stuff that they did, but they did so anyways because they really wanted to prove to people that they've mastering their craft with dedication and thought. I hope that anybody who reads this review got something out of it because ever since popping the game in, I really felt the need for everyone else out there to see what I saw. If you have any questions or think I'm talking out of my ass, please let me know! And in the future, don't let EA sell you on their Great Balls of Fire (NBA JAM) to buy their games! Quality will always win out against HYPE!

UPDATE 9/10/10

The more and more I play this game, the more I am impressed. The emphasis this year around was actually SIMULATION of basketball. This is why so many casual gamers are upset, because they can't simply pick up the controller and score 50 with any star player as they'd hope. As good as those players are in real life, it's still insanely hard to pull it off on any given night, as it is in the game as well.

Year in and year out, the AI is ALWAYS a big issue. Game reviewers and connoisseurs, like myself and I'm sure many of you, always complain about the simpleton computer. Hall of Fame is NEVER a challenge....... until NOW. I read a review somewhere else on Amazon, complaining about how hard it was to score and how 2K made the game worse. These complaints are RIDICULOUS because the guy clearly didn't know what this game's about.

However, I've seen a few things that annoyed me.

1) Throwing hail mary passes don't work when you're doing them, but the computer can underhand a hail mary pass directly the guy down court.

2) Where are the Kobe shoes?

3) The new dunk contest. I preferred last year's version, though I'm glad that Sprite guy who announces it is gone.

These little things bug me, but the game is otherwise flawless. Game play is authentic and the animations are amazing.

My advice to anybody in the market for a basketball game is that, know what you're purchasing before you buy it. If you want some fantasy game where you can do whatever the hell you like and score a million points, you can purchase a copy of Live 2001-forseeable future or even a pre NBA 2K-11 2K game. This is the finest sports SIMULATION game ever and with that said, you cannot seriously expect to have things be handed to you when playing this. NBA 2K11 is meant for basketball purists who want the most authentic experience playing their favorite sport in virtual reality. Performing moves, running plays, making shots, etc. everything requires attention to detail and an ability to survey the situation at hand... as your favorite baller would in real life.

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I am currently playing the game and have only taken a break from it for dinner today. One thing that I noticed is that the player movement is much more fluid compared to 2k10. Jumpers, especially, look really good (compare Kobe from 2k10 to this version and there is a glaring difference). Iso-motion controls are better this time, especially for the different shot types. The post-moves have definitely improved in this game as well. Another thing I liked is that defenders get posterized more often now by superstars. Before, a defender could be late to react to a dunk, and the AI would just hack you in mid-air (pretty unrealistic). That used to be really annoying, and I'm glad they fixed that. Oh, and for you Lebron fans, don't worry...he doesn't look like a gremlin anymore.

I'm sure some of you have seen the horrendous nba elite 11 demo video on youtube...if not, here it is:

Now, if you thought Bynum was Jesus in nba elite 11, just wait until you see Jordan in nba 2k11. I mean seriously...the guy is an absolute monster in this game. He's basically unstoppable from anywhere on the court (except for the mid-80s and the 98 Jordan who aren't great from deep). Other than those two versions, you can put the game on any difficulty you want, and it still seems like Jordan can score at will, regardless of the defense. Personally, I think it's a bit unrealistic that Jordan has a higher rating from 3pt land than Kobe, but I guess their career averages aren't too far apart. Also, he has a 99 steal rating. I know Jordan got the DPOY and averaged high steal numbers throughout his career, but 99? really? Also, MJ will often posterize 2-3 defenders in a single dunk (sometimes while clearly looking down on the rim), and he does the ft-line dunk occasionally in actual games (unlike in real life where he only did that in the dunk contests). The Jordan challenge, however, is definitely a lot of fun, and it is somewhat challenging to finish with assists/rebounds and huge scoring nights. I haven't tried the Creating a Legend mode yet, but I'm sure that wont disappoint either.

One annoying part is that they've made the Heat lineup a little unrealistic. I sincerely doubt that Wade is going to play PG with Mike Miller at SG. Most likely, we will see Miller coming off the bench for Lebron during the regular season with Wade at SG, but I'm sure you can fix this in the roster settings. Another annoyance is the spin dunks. They're very slow in terms of game speed, but they're usually successful, which doesn't really make sense. You'd think the defenders would do much better against this with all the time it takes the offensive player to do a spin move near the basket.

Other than these minor annoyances, nba 2k11 is by far the best basketball game I've ever played (and I've played a lot), and, like IGN mentions, it may be the best sports game ever made. Graphics, gameplay, and the addition of Jordan make this release a must buy. 10/10.

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For ages basketball games have been hampered by the clunkiness of their execution, poor AI opponents, and being far from an homage to the fans. NBA2k11 is the complete antithesis of all the above flaws. Is it THE perfect basketball game? No. But it comes quite close! Below you will find my thoughts on what was done awesomely as well as what was done poorly.

WHAT WAS DONE RIGHT...

Beautiful B-ballers:

Though graphics do not necessarily make the game, NBA2k11 paints true to life avatars of some epic b-baller greats. Bone structure, muscle tone, facial expressions...you name it! Each is done with lots of care and precision. Thankfully this attention to detail also translates well when it comes to the player animations too. One teensy flaw in this category though is the animations for coaches and fans are much less impressive. Where Kobe's court prowess comes off as smooth and silky, the Laker's coach comes off as robotic and rigid. There's also the occasional muddiness or lack of aliasing woes in the PS3 version. Regardless of the hiccups, the presentation is still a satisfying experience for whichever console you play on.

Arena Atmosphere and Sounds:

Everything about the arenas in this game make it feel as if you are in the midst of a fever pitched basketball game. The crowd is far from a mass of 2 or 3 clones but rather very unique looking at all angles. The cheer tracks do not sound canned and the excitement in the revelry rises when you score some sweet slam dunks or buzzer beater shots. Your teammates and coaches will even get in on the action and give you approving fist pumps. Besides the big picture stuff, even the little details will make you smile. For example, you'll catch glimpses of the court janitor leaning on his mop as you prepare yourself for a free throw. It's the tiny but thoughtful stuff like this that really adds realism to the game to me.

Great and Fluid Control:

Dribbling feels as natural as it would in real life. Nudging the controller in a rhythmic left to right or quickly backpedaling it feels flawless. Initiating plays through the D-pad is a pretty easy procedure too and won't halt the gameplay a second. Shooting is one stumbling block for beginners but once you get your timing and placing down it couldn't be easier. Things may be tough to grasp at first but once you learn to do effective passing rhythms and not to spam square to steal, you'll really start to enjoy how the mechanics of this game work.

My Player...Create a Pro the Real Way:

My Player is really one of the most satisfying career components I have ever played in a sports game. Not only do you get to personalize an athlete but you really get to create a legitimate reputation for him based on his actions later down the line. While some criticize My Player as feeling too dragged and long, I feel that the length of time to really see your Pro bloom is just right. It honestly is more fun to build up a player from nothing and use your skills to nudge him up to bigger and better things. If I wanted a Pro right from the get-go, I'd have just fired up a game with the Bulls and MJ!

WHAT WAS DONE WRONG...

Tedious and Buried Menus:

Though I understand how feature rich this game is, digging around the menus to find a certain feature is no fun. At first I wasn't even sure if the menus existed until I inadvertently pressed the analog stick. I'd much rather prefer that the popular game modes to be right at the front and the smaller features stored in other menus. The good thing is though, if you do not wish to go into Association play or the MJ challenges just yet, there's the ever easy Quick Game option right on the first screen.

The Move Doesn't Move Me:

I am quite underwhelmed with how the Move was executed in NBA2k11. The controls are responsive enough but I dislike all the different button configurations you need to remember while doing gestures (if I wanted more buttons I'd stick with the Dualshock). Plus what happens on the screen does not mimic your movements but rather executes a pre-programmed animation. One of the biggest thorns is the fact that the navigational controller is NOT recognized by the game. This means you are stuck with uncomfortably holding the Dualshock controller in your other hand. Hopefully 2k will patch the navigational controller in at a later time but at the moment it looks quite unlikely. Ironically the one thing the Move does incredibly well in NBA2k11 is shooting. I timed my freethrows way easier by lifting my move controller in a throwing motion than I did with the analog stick.

All in all, NBA2k11 is the sports game to beat this year, perhaps even for the next five years. It is a classic in the making and the future of sports gaming all in one. Hopefully competitors can take note of 2k's efforts and up the ante for their future sports offerings to come.

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NBA 2K11 is the best basketball game on the market, and the best I've ever played.

I was up until 2am last night playing the Jordan Challenges. Scoring 69 points with Jordan while shooting 50%+ AND dishing 6 assists with 8 minute quarters? Brutal!

Fortunately the game is so much fun that I didn't mind having to try about 4 times till I did it.

This game is going to consume a LOT of my time. I look forward to getting very little sleep in the near future.

I now see why EA Sports basically admitted defeat and went back to the drawing board with Elite.

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NBA2k11 features Michael Jordan, and as I grew up with video games ever since the NES days, I can tell you that there were many basketball games that he didn't allow himself to be in. This game is like a makeup for all those lost years when they had some guy on the bulls, with no profile picture, and some generic name, but usually had mad skills! But even if you hate Jordan (i.e. Jazz fans), NBA2K11 is better than last years game, which had terrible team defense, with a hard to master shooting stick.

The gameplay is much smoother. On defense, you aren't so inclined to crouch down in some crab defensive posture, when instead you are trying to prevent a fast break. You back peddal at such a brisk pace that you are allowed to make some little mistakes on defense without basically giving the keys to the paint to quicker guards now. It seems as though the defense is still filled with some glitches though. It is very hard to pass to who you want everytime. I average way too many turnovers because of this, and the commentators are never slow in pointing that out either. And the defenders have great hands, and are always looking to deflect your passes, no matter how skilled of a passer you may have. Put the two problems together and you have moments when you get really mad, and offense can turn to defense really quick. You better learn how to defend the fast break unless you have found a way with the your playstation move controller that my PS3 dual shock control can't do, because you are going to give up the rock tryin to feed the post. Even on simple pick and rolls, on seemingly money plays, at the last moment the defending center can at the last moment raise his arm (with the back of his head faced to you!) and make the deflection!

Some of the amazing things that I have never seen in a basketball game are dynamic stadiums. Some games are not very filled with fans, while Laker games are really energetic! Nitpicking here, the Staples center usually lowers the lighting on the audience, and sometimes I felt that they had too much lighting on the crowd, and also, they had the crowd all in their seats at the beginning of the game. If you have been a Laker fan for long, you will know that Laker fans are awesome, but they are usually late to the game LOL! But this is a fantastic element to the game that I am amazed with!

Although I feel the graphics altogether to be better than last years, it does seem as though some of the players don't look like who they are supposed to be. I felt that Derek Fisher's game persona, looked really bad! And Kobe still looks like an alien, like last years. But I really enjoyed some of the reactions of the players. There are some really spot on behaviors done by alot of players.

As time goes by and I play more of this game, I hope to add more to my review. So far, I absolutely love playing classic Michael Jordan games, and seeing a better game dynamic than ever before. I have much to learn about this years game, even though I have played last years version alot, it is much different. I love this game, and it is the best basketball game ever.

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eForCity 10ft Compatible with Sony PS3 SixAxis Controller USB Charger Cable

eForCity 10ft Compatible with Sony PS3 SixAxis Controller USB Charger Cable
Customer Ratings: 4.5 stars
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Charges my PS3 controllers just like I'd expect.

It's a nice cable to have for when one of your controllers is dying while you're in the middle of a game. The 10' length is perfect for my gaming setup and lets me charge and play at the same time. I'm not sure why Sony doesn't ship the PS3 with 10' cables.... The short ones make no sense for a gaming system.

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I bought this cable to replace the incredibly short cable that Sony includes for charging your controller. This cable is extremely long and stays in the controller like it should. I highly recommend this cable.

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Bought these cables because of length, had them for about a month and love them. I would suggest these to anyone who wants to charge-n-play. *****

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I bought this cable so it could reach my couch from the PS3. It works wonders and I don't have to keep an eye on charging my controller anymore. It was inexpensive and I don't have any complaints. Recommended for any PS3 user.

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It no longer charges my controller! I was so happy that I got it for a cheap price... But I guess the material was cheap as well!

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Bioshock 2

Bioshock 2 - Playstation 3
Customer Ratings: 4.5 stars
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Let me start off by saying that this game was in a very rough spot when it was being developed. The first Bioshock was and still is one of the greatest games ever made, and seeing as video games are a rare medium where the sequel is almost always better, the bar was set high. I pretty much had my hopes set rather low, as I knew it could never live up to the near-flawless first installment.

So how accurate was I? Its about as good as I thought it would be.

Bioshock 2 is by no means a bad game. Its still Bioshock, you're still in Rapture, and the gameplay is the same with improvements made here and there. But, as my previous statement said, there are things that hold this installment back.

-The Pros-

Even though this isn't the first time we've stepped foot in Rapture and some of the mystery is gone due to that fact it is still full of the same great atmosphere and art design that made the original so great. There are still flickering lights, leaky walls and ceilings, art deco goodness, and a general sense of a lost utopia in every area. There is still the same feeling of nervous excitement and slight fear around every corner.

The gameplay is more or less unchanged, which isn't necessarily a bad thing. The shooting is still pretty tight, as is the use of plasmids. You have your standard plasmids and gene tonics from the first game, with a few tweaks here and there such as the ability to use plasmids and weapons at the same time.

There are also some small things that I took notice of and really enjoyed:

Subject Delta (your character) grew on me for some reason. I always found the Big Daddies to be oddly lovable, and this guy is no different.

The drill arm is a great addition to the weapon selection. I found myself using it even late in the game and upgrading it before upgrading my guns.

Guarding the Little Sisters wasn't nearly as bad as I thought it would be. I hate escort type missions, and thought I would hate this mechanic, but I wound up loving it. You can also just down the other Daddies and return the Sisters to the vents, without doing the ADAM harvesting part. The Little Sisters are also cute and sometimes funny in what they say, and it was a good choice to allow the player to interact with them more this time around.

(!!SPOILER!!) Later on in the game, you are able to see the world of Rapture as the Little Sisters see it, which is incredibly interesting. During this section, the real decayed Rapture is juxtaposed with the imagined Little Sister-vision Rapture, and it is very powerful when it happens.

(!!SPOILER!!) The Subject Delta/Eleanor relationship was well told, despite the fact that I have several complaints regarding the story.

The opening cinematic gives you a very brief glimpse of life in Rapture before its fall. I found it very interesting even though it barely lasts a minute.

The Cons -

Before I go into the cons, just know that despite everything I say, this game is still good, and still worth playing. When writing reviews, I tend to focus on the negative too much, and the game is not as bad as these cons will make it out to be.

While the fact that the gameplay is unchanged isn't really that bad, it also strikes me as a missed chance to really improve on it. There are really no new weapons or plasmids that strike you as being really "new", as most of them are either unchanged or rehashed versions of other weapons or plasmids from the first game. The fact that you're a Big Daddy also doesn't make that much of a difference. I found my health being depleted rapidly by average splicers, and my blows with weapons or the drill arm not being as effective as they should be. The game tries to write this off as the splicers growing stronger in the ten years since the first game, but it still made a bad impression on me.

Music has seemed to have taken a backseat in this game. The first Bioshock used music to such great effect that I bought the soundtrack. Music is more or less absent in this game. I remember hearing music maybe 4 or 5 times throughout the entire game, compared to the literal dozens of songs heard throughout Rapture in Bioshock 1.

The hacking mechanic being changed is a smaller annoyance I had, as I love the original games hacking minigame a lot more compared to the color/needle game you play in this game.

Something that really confuses me is the graphics. They seem to have gotten worse since Bioshock 1. Low-res textures make several appearances, the water isn't as impressive, and the particle effects are rather pixelated. Graphics aren't really that big of a deal to me, but the obvious downgrade from the first game just confuses me.

The areas explored throughout the game are also relatively lacking. There are no Welcome to Rapture Centers or Fort Frolics in this game.

(SPOILERS ABOUND BELOW)

My absolute biggest complaint about Bioshock 2 is the story. While I wasn't expecting something of Bioshock 1 quality, I was expecting something more than what was presented.

Sofia Lamb, while being a decent antagonist, falls very very short of filling Andrew Ryan's shoes.

Her speeches aren't as fascinating, her motives aren't as clear, and her malevolence isn't as convincing. She tries to be the omniscient voice of Ryan and the villain of Fontaine all at once, and fails.

This is indicative of another problem: the characters. While the characters are still deeper than 95% of characters in other games, the first Bioshock still reigns supreme in this area. Sinclair is a likable character, but pales in comparison to Atlas (Sinclair more or less fills Atlas' role in this game). Grace Holloway plays the role of fallen artist in this game, but never lives up to the mad genius of Sander Cohen. Even the audio logs are lacking due to the characters not being as strong.

The big reveal around the 75% complete mark in this game was also unremarkable. Expect no "Would you kindly?" or "Atlas is Fontaine". I didn't even understand the significance of the twist in this game. I was unaffected by it completely.

There is also no final boss fight, no satisfying explanation for the Big Sisters, and no sense of closure that approaches the first games'.

My last complaint story-wise is about Tenenbaum. Despite being the only character from the first game in this game, she makes one appearance and then COMPLETELY disappears from the game. You aren't even told what becomes of her. This really frustrated me.

Despite all of my complaints, this is still a very solid game and worth playing. Especially if you've played the amazing first game. However, if you're new to this series, I highly recommend playing the first one to see if you like this type of game.

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I loved Bioshock; I became immediately immersed in it and spent well over 20 hours completing it during my first playthrough because there was so much to explore in the game. Bioshock 2 is no different. What a cool game Bioshock 2 is so far. Let me say up front that I haven't finished it, and I don't want to be finished. I have played for over 6 hours and I don't get the impression that I'm remotely close to finishing.

After 6 hours, I'm sure that I could have gotten a lot farther in the game than I am a lot faster, but you can prolong the game by exploring areas that may not be the most direct route to your goal. And I spend a lot of time exploring. These little explorations are usually fruitful, because hidden throughout the expansive game are all kinds of weapons, perks and information about where you've once again suddenly found yourself captive: In the underwater city of Rapture. (Edit 3/1/10: Finished the game and the game is as good as the rest of this review suggests. Spent, I'd say, well over 15 hours playing. Extensive searching kept my ammo and "Eve" full at all times.)

The game begins with a flashback cutscene with you as a Big Daddy protecting a Little Sister apparently just before the events of the first game. The cutscene ends badly for you, but you are suddenly "reactivated" about 10 years later within Andrew Ryan's utopian city of Rapture now under the control of a woman named Sofia Lamb, and Lamb is not happy to see you. Did I say utopian city? Well, that may have been the original idea, but the Rapture you ultimately find yourself in is the antithesis of a utopia and in even worse shape than in the first Bioshock. I believe the term is dystopia. Anyway, a familiar name contacts you and helps guide you, a Big Daddy, to your goals.

The good news is that in Bioshock 2, unlike Bioshock 1, your peripheral vision isn't limited like it was by the Big Daddy helmet. Remember that part in Bioshock 1 where you became the Big Daddy and you had to escort the Little Sister? That was one of the tougher parts on the game, no? Well, it looks like we're in for a lot of that in Bioshock 2.

You are given goals and roadblocks o'plenty to prevent you from easily reaching your goals. The few people (called Splicers) left in Rapture that you run into have all gone (are still) stark raving mad, and they'll ruin your day or the Little Sister's day that you're trying to protect if you let them get too close. And don't trip a security alarm; it'll summon armed drones and more Splicers. At the beginning of the first level you get a quick glimpse of something that looks a lot worse than a Splicer, and it becomes clear that the gene altering that was going on in the first one has been taken to the next level in this one.

At least it's easier to hack everything from security cameras to drones to vending machines to safes in Bioshock 2. Not only can you hack from a distance by firing a "hack dart" at a machine like a gun turret, the hacking itself is a new timed system that is based on stopping a needle that moves back in forth over a color coded grid versus the first game's complete the puzzle before time runs out system.

You get all kinds of weapons and occasional opportunities to upgrade your weapons. You're well equipped. And this time not only do you get the Big Daddy's Rivet Gun, but also his oversize drill. The drill is quite effective so far on Splicers and saves on precious ammo; there's a new melee attack added to your defense system and a melee with the drill equipped is almost as effective as the drill itself. You get the a camera again too to take pictures that allow you to conduct research on your foes to increase the damage you can inflict on them and lessen the damage that they inflict on you (don't worry...all you have to do is take the dang picture; the research is done automatically).

In addition to the corpses strewn throughout the game that can be searched for goodies, so is ammo, money and other knick-knacks that will help you progress. Just be sure to search everything if you want to maximize your strength. And speaking of maximizing your strength, one of the first things you get are, just like the first game, Plasmids...or put another way...special abilities. Telekinesis. Pyrokinesis. And a bunch of other Plasmid "kinesises" are unlocked pending your ability to find or buy them. Try picking something heavy up with your telekinesis and throwing it at your enemy...better yet, plant a few Trap Rivets on that thing before you toss it! You're also granted "tonics" to customize your character with. Stuff like armor, various strengths, first aid boosts, and secondary damage on your enemies from your weapons or from just plain old being attacked. Really cool stuff.

Unlike most games, but just like Bioshock 1, the game lets you save at any time, and when you restart play it starts you at the exact place you last saved...not at the last checkpoint. Nice. Very nice. So right before you get to what you think might be a tough part...save! Cuz if you play "poorly", you can just quit and try again.

Like any game with redundant enemies (think RE4's ganados or Uncharted's pirates), the Splicers become quite annoying, but I suppose that's the idea. And yup, you even need to battle with other Big Daddies again. And as tough as they are, wait until you have to battle your newest foe, the Big Sister. My first battle with one of these didn't go so well. Thank goodness for the save anywhere feature! You have GOT to remember to hit that first aid button before your health runs out. You reload automatically, and your Plasmids will recharge automatically (if you've got some Eve), but you don't heal automatically.

Your goals change all the time. Just when you think you've attained a critical goal...it backfires or you're immediately given another that requires backtracking...and then backtracking again. But rest assured it never gets boring. The eerie atmospheres and creepy environments that Bioshock's creators have put together are more than effective. Some areas are really creepy, and there's nothing worse than not being able to find your way out of those which isn't always easy. But that's the fun! Oh yeah, and now that you're in the Big Daddy suit, you're even required to make it through some underwater (or should I say in the water) adventures.

If you like shooters or survival / horror games...Bioshock 2 is for you. The first game is really cheap here at Amazon, and I'd highly recommend that you play it first for chronology's sake. But chronology is completely unnecessary for Bioshock 2. Come to think of it....play Bioshock 2 first then play Bioshock 1 as a prequel!

Because one thing that Bioshock 2 has that Bioshock 1 doesn't is Multiplayer mode. This is really fun. Ya know how Modern Warfare 2 was really a multiplayer game with a bonus single player campaign? Well, Bioshock 2 is a single player game with a bonus multiplayer mode. Think Modern Warfare 2 combined with World at War Zombie mode combined with, well, Bioshock. I tried Multiplayer last night and in my first sitting got almost all of the Trophies (for anyone that cares about that). I really bought Bioshock 2 for the single player mode. But the addition of Multiplayer only adds to the hours of good times to be had with this game. Multiplayer is an interesting story driven mode where the player takes on the role of a citizen of Rapture before the events of the first Bioshock.

So is there anything bad about Bioshock 2 so far. Well, if I had to come up with something it'd be that the graphics seem to have received no upgrade whatsoever. After games like Uncharted, you'd think that 2K would have made some improvements in this department, but I'm not seeing it. The Splicers look as cartoonish as it gets. And my only other complaint would be the familiarity that Bioshock 2 has with the original. But that's the idea, right? You are "reborn" into Rapture.

I've heard some talk about how Bioshock 2 is a carbon copy of the first game. And that talk is just ridiculous. Again, take my review for what it's worth since I'm only just getting into it. But after 6 hours I'd say that there's no question here...add this to your cart. This is a 5-star game...whether you've played the first already or not.

(P.S.--I know that video game to big screen conversions mostly seem to fail, but have you heard that there's a movie adaptation of Bioshock with the 28 Weeks Later Director at the helm?)

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I loved BioShock 1 so much I actually bought it for both my 360 & PS3, this time around I only will review the PS3 version.

Yes the game installs to the hard drive. Now I personally like games that install to the HDD as they run faster during game play. It's a bit longer than 10 minutes for the initial setup, I didn't time it with a stop watch, but the DualShock had turned off, which it does after 10 minutes.

I waited on ordering this until I saw at least 3 reviews on reputable gaming sites. They had some big shoes to fill after BioShock 1, and so far I think they've done an awesome job. I really enjoy exploring the maps making sure I've covered every inch. Most of the enemies are the same so far, with two new additional Boss type monsters that I've encountered so far.

The graphics and sound effects are great, only a few glitches here and there, but nothing worth even really mentioning. No crashes so far, and I've played at least 12 hours, collecting as many trophies as I can.

I'm very much enjoying this, maybe not as much as the first, only because BioShock was so unique at the time. If you liked BioShock 1 you should love 2. There are many new weapon enhancements, and the great plasmid system is still intact.

I've not yet tried the multiplayer, or really have any desire to, and sometimes wish developers would just forget about it and make a longer single player experience.

This will be one of the few "shooters" that gets 3 or more playthroughs. 95% of shooters I play once and move on, so for me it's that good.

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Note: This review does contain some spoilers. However, they largely pertain to the first game and the spoilers for Bio 2 are stuff you'd find out at the very beginning. Also, I'm writing this under the assumption that people are familiar with the basics of Bioshock and Rapture even if they didn't play the 1st one. Finally, I have not played multiplayer, so I can't vouch for it. With that, on to the review...

Story: Bioshock had one of the best stories in modern gaming, as it took Ayn Rand and ran with it, putting extreme Objectivism in a horror setting Rob Zombie would enjoy and sprinkling on some "Manchurian Candidate" for good measure. It also produced extremely interesting characters. Andrew Ryan is one of the better villains in modern gaming because he has hubris. He truly believes mankind will evolve and thrive with religious morality and all but the bare minimum of government authority absent; he just doesn't understand there is something inherently selfish and evil about humans and that without at least some regulation humanity will descend into chaos, with horrific consequences. Dr. Tenenbaum, the creator of the Little Sisters, is another interesting character, so guilt-ridden by what she's done that by the time the main character, Jack, has stumbled into Rapture she's hard at work trying to restore the Little Sisters to their human form and get them out of Rapture. And then there's Atlas/Fontaine. 'Nuf said. However, I just wasn't really invested in Jack. It wasn't that his character was uninteresting (the Fight Club-esque revelation sees to that); it's just that you're not overly concerned about what happens to him or to the Little Sisters. Also, the ending was abrupt, anti-climatic, and out of place in lieu of everything that had happened. Still, though, Bioshock contained one hell of a story about survival and horrible self-realization.

Bioshock 2's story is set 8 years following the events in the first game. This time, you play an older-model Big Daddy codenamed Delta. As the flashbacks show, 10 years earlier you were following your adopted Little Sister around (having developed an unusually strong bond with her) when suddenly Dr. Sophia Lamb (the new antagonist) uses a Hypnotize Plasmid to force you to blow your brains out. However, now you've been revived via a Vita-Chamber, and you're now desperately searching the ruins of Rapture for your lost Little Sister, Eleanor. The guiding philosophy of Dr. Lamb is the polar opposite of Ryan's. She's a collectivist, believing in "the greatest good for the greatest number", even if it means murdering people and kidnapping little girls from the surface and taking them down to Rapture to be transformed into Little Sisters. The problem is, Dr. Lamb is just not a great villain; she's just Nurse Rached (of "Cuckoo's Nest") in video game form: cold, manipulative, and meglomaniacal. Dr. Tenenbaum makes a brief appearance at the beginning of the game (she apparently fled Rapture and is now back to save the new Little Sisters and get them out of Rapture), but she's otherwise absent. This absence doesn't detract from the story, but she was so interesting in the 1st game it would have been nice to know what she'd been up to and to know a little more about her dark past. Sinclair (your guide and essentially Bio 2's answer to Atlas) isn't nearly as good or as interesting as Fontaine, even with his Southern draw and the horrible thing that happens to him at the end. Delta, however, is a far better main character than Jack, primarily because you are emotionally invested in him. There is an invisible, melancholy sadness about him as he searches for Eleanor (which isn't to say he's not a bad-ass). Furthermore, there is much more of an emotional component to tracking down and harvesting/saving Little Sisters. Instead of constantly hearing "Look, Mr. Bubbles, it's an angel" you hear things like "You'll always be there for me, Daddy?". In this game, the Little Sisters really do see their Big Daddies as fathers, making harvesting them even more reprehensible (in the end, I couldn't do it, even though this is a video game; you really do get that emotional vibe off of them). Overall, I'd say this one is a draw between the 2 games.

Gameplay: There are several changes to note for Bioshock 2, all of which I believe enhance the game over the 1st one. Because you are a Big Daddy, you can wield a Plasmid and a weapon at the same time. Not only do you not have to waste time switching back and forth in the middle of a battle but now it's easier to use environmental kills on your enemies, making for some pretty cool attacks and set-ups. Because you are a Big Daddy, instead of a wrench you have the drill, which as with weapons can be upgraded at the Power to the People stations. The drill can be upgraded to repel enemy fire, and eventually you will get an upgrade that will allow you to charge your opponent, which is pretty handy (no pun intended).

As for situations and enemies, your basic Splicers return with a few additions. The Bruiser Splicer is an overgrown beast that requires a significant amount of firepower to defeat (recommend explosives and anti-personnel rounds and the Winter Blast Plasmid). The new-model Big Daddies aren't any more armored than they were in the previous game, but they now move a lot faster and some have explosives launchers (if you have the Telekinesis Plasmid, they're still not hard to defeat). However, the biggest edition to the enemies list are the Big Sisters. These armored monsters move fast, use Plasmids of their own, and possess Spider Splicer abilities, meaning you'll need patience, traps, and plenty of ammo and Eve to defeat. Overall, in fact, the Splicers are significantly more difficult than in the 1st game. In the first game, I could get all the upgrades to my shotgun and easily take out a Houdini Splicer (at least in Easy and Medium modes). In this game, you'll still need a lot of skill and planning to defeat them. Furthermore, you're limited to 6 each of Health Kits and Eve Syringes (and that's if you buy upgrades; otherwise it's 5 and 5), so by the final battle you're really going to be using everything you've got, even on Easy.

If you decide to "adopt" a Little Sister, you have the option of letting them walk around collecting Adam from dead bodies. The benefit of this is you get just as much Adam as you would harvesting these poor kids. The bad news is that while they're harvesting, you have to defend them from wave after difficult wave of Splicers, requiring careful planning and full health and ammo. It's an interesting scenario (although not mandatory; you can just drop the kid off at a vent and be done with it) and will really test your skills. In this respect, definitely an upgrade over the 1st game.

Graphics and so forth: Not much has changed. Bioshock 2 uses the same graphics engine as before, so don't expect any changes there, and Rapture looks almost exactly the same. In fact, some areas such as Sander Cohen's digs are carryovers from the 1st game (with some alterations to reflect Rapture's destroyed state). This is somewhat disappointing, because it means the wonder of Rapture is now gone, but if it ain't broke, don't fix it. The music is also essentially a carryover from the first game.

Conclusion: Bioshock 2 takes the 1st game and makes several significant improvements that enhance the experience. While graphics and sounds stand pat, and even though most of the characters aren't as interesting as the ones previous, Bioshock 2 is a must-have for any FPS fan.

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So I have to admit I was more then a little disappointed with my first day of Bioshock 2. After about 5 hours of playing I finally accepted the fact that really nothing new was going to be introduced in this game. That's not all bad, Bioshock 1 was a very fun game... The environment is still one of the best conceived for a video game. The game play is dark and twisted which I enjoy it just felt like for a sequel there wasn't much new content that will keep me playing this game.

The new Hacking is too easy but at the same time they give you a pain in the a$$ gun to shoot hacking darts. ( I hate that gun personally, switching to it in the middle of a fight causes serious frustration). The new weapons they have are nothing to write home about. And to me the graphics looked the exact same as the last bioshock. After seeing how Mass Effect overhauled graphics from 1 to 2 I was kind of hoping for the same thing here. That's not the case.

All in all the game feels like a clone of the first one with a story that doesn't pull you in the same way. If you were a fan of the first bioshock then you will appreciate this game but doesn't expect the single player to give you anything more then the first. The multiplayer is fun but by no means addictive like many others game out there today. So I would give this game 4 stars for fun factor, 3 stars overall. I just wish it had a little more content for the money we shell out.

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PlayStation 3 Call of Duty: Black Ops PrecisionAIM Controller

PlayStation 3 Call of Duty: Black Ops PrecisionAIM Controller
Customer Ratings: 2.5 stars
List Price: $49.99
Sale Price: $44.99
Today's Bonus: 10% Off
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I'll start off by saying I never write reviews for any products I purchase, but I feel compelled to write a review for my fellow gamers out there seeing as there are hardly any reviews for the PS3 Black Ops PrecisionAim Controller.

The controller looks and feels great. The design and graphics are really top notch. I'll even go as far as saying it feels better than a stock PS3 Dualshock controller in your hands. The L2/R2 triggers are way better than Sony's triggers and they should take a page from MadCatz book in terms of the trigger design. The red glow illuminating the analog sticks gives the controller a nice touch.

Now on to the most important aspect of the controller. How does it handle during gameplay? The analog sticks actually perform very well when they want to work. Due to the included 'lag free' (lol) usb dongle this isn't the case. The analog sticks themselves don't really have any dead zones, but it's the connection between the controller and dongle wherein lies the problem. The connection isn't always consistent therefore causing a jagged flow to the movement you're trying to accomplish on the screen. If the connection would have been wired like its Xbox360 counterpart perhaps the translation from analog sticks to screen would've been smoother. Another missed opportunity was the placement of the (2) combat buttons on the back of the controller. The buttons work great if you have really small hands. I almost have to bend my fingers on the back of the controller in a crab shape in order to even get near the buttons. They should have been placed lower so as to provide a more comfortable, ergonomic position for the way you grasp the controller.

Overall, I wouldn't recommend this controller as the key features didn't really come together as I hoped. We all know if you're looking at this controller it's because you want an edge in most probably a FPS game. This isn't the controller for that added edge. Unfortunately, it was a missed opportunity and not by that much. Take it from me, as I look for every edge I can take as I have Tritton AX720 Digital Gaming Headset and Gunnar Optiks S6126/2-C004 Catalyst Shredder Digital Performance Eyewear with i-AMP Lens Technology (Crimson) for long gaming sessions and hearing all the small audio details that escape regular TV speakers.

Hope the review helps anyone that's on the fence right now. FYI: Don't bother trying the Pro EX Controller for PS3 it's worse than the Black Ops controller (really big dead zones).

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Ok i've read alot of reviews about how much people hate it, but i thought why not and bought this controller and so far im glad i did! i overall really enjoy the controller but i dont absolutely love it. Pros: Size this controller is PERFECT for me its pretty much a bigger dual shock 3, another pro is the "combat buttons" they are located on the back where your fingers lay what the combat buttons do is they can be set to certain buttons on the front i.e. the left combat button can be used as L3, square, triangle and LP,while the right can be used as R3, X , circle and Rp, they also can slow down the aiming speed for better accuracy , but i dont use it so its more of an "extra" the final pro for me was the price tag i got it used, like new for $26 not bad. Cons: the 3 main cons i have are it has to use a dongle, no sixaxes, and the last complaint is some lag not enough regret buying but enough to miss a perfect shot. all in all its a near perfect controller but what third party controller is? For me its Great. *UPDATE* 2 WEEKS LATER its broke so i fed it to the trash can...

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Received the controller today and gave it a whirl on Medal of Honour, as Black ops is still a week or so away. Anyways the look of the controller is top notch, the artwork looks great and the red LED glow from the base of the stick is again very pleasing to the eye, especially at night.

I found no lag from the wireless controller, as some seem to think you might get,and the general build quality seems sturdy. The sticks are responsive, very much the same if not better than the stock controller. Shoulder triggers also feel abit grippier.

For the cons, the way I hold the controller, I feel the combat buttons are alittle low. Its not a bad thing as I am happy with them, just if the buttons we bigger, or oval in shape they might work alittle better. The Precision Aim isnt a big winner. Yes it slows the right stick down when the combat button is pressed but its to slow, unless your lining up a target on the other side of the map. The good thing though is you can remap the combat buttons on the fly so at least they dont go to waste. The D-Pad is also not as good as the stock controller so for anything D-pad dependent I wouldnt recommend it.

Overall I am happy with it, going to be a good addition to the PS3 and its seems to be built to last. If you like the look and keen to spend the money on a controller that isnt stock standard, I would recommend this all the way.

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So i Found this remote at my Best buy store. I was sold on how cool it looks. After i came here and read all the bad reviews and issues with this controller. I must say the feel and looks on the controller is beyond expectations. I got mine and I tried it out under these conditions.1 ) my computer was off. I did not have any 2.4 gh equipment runing in the house at that moment. The uSB Hub had a diret and clear view of the controller...and my controller had no lag or any problem. The issue is when I had it in my back the signal would become choppy. Beyond that i was happy with it. However my controller had a side pad that was loose and rattled, so the next morning i took it back in exchange for a new one that would not rattle. I was content with this change. Here are the bad news. Tonight i try the new remote (the not rattling one), my computer is on this time with a clear view between the USB HUB and my controller and now i can't play anything because of this huge lag. The controller went from 5 to 1 star instantly. I need to be able to play as my wife uses the computer. THIS IS CRAP. I don't know if the first controller was the exception to the online reviews but under other wreless devices it just won't cut it.

MadCatz do something better and try it out before you put it in the stores. IT'S NOT THAT HARD!!

I ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,will take it back and it will stay in the store this time!!!

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I purchased this controller....simply because of its name "Black Ops PrecisionAIM Controller". I consider myself to be very very good in the game and in order to play the game good, you need a controller that responds to your finger fast. This controller has the worst LAG I have every seen. I read tons of reviews that also mentioned this lag, but dumb me...I went ahead and purchased it anyway! Within the last year, I've purchased over 4 different controllers looking for that "perfect" one. This is the only controller that is absolutely horrible. Do yourself a favor, don't buy this controller.

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