Showing posts with label best new ps3 games 2013. Show all posts
Showing posts with label best new ps3 games 2013. Show all posts

Call of Duty: Black Ops Hardened Edition

Call of Duty: Black Ops Hardened Edition - Playstation 3
Customer Ratings: 4 stars
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REGULAR BLACK OPS HAS ZOMBIES THE HARDENED EDITION COMES WITH THE 4 PREVIOUS BUT UPGRADED ZOMBIE MAPS FROM W@W!

The fact this is sold out goes to show just how popular zombies was in the previous call of duty. I got a little pre-release info on black ops zombies you ready for this.

I will update this review when I have more information on the four old zombie maps that come with the hardened edition.

Please search AskACapper on YouTube if you want to see some of my tips on how to reach high levels in the zombie modes!

It seems BO only comes with 2 new zombie maps and a 3rd game mode called Black OPs arcade which is a top down zombie shooter. You unlock this mode by looking down at the man menu at your hands while in the chair then press L1 7 R1 repeatedly and you'll break free. then walk over to a computer in the room press x and type DoA (Dead OPs Arcade) and enjoy the fun.

New maps include Keno Der Toten (Theater of the Dead) which is a 1940s era German theater much like the one inglorious bastards where they had the final shootout. It is definitely very cool looking and the new crawler zombies who when killed exploded leaving the green cloud that larger vision. These crawlers I believe will make their appearance in all the zombie maps. This map has a teleporter like some of the previous zombie maps and it looks like a good time.

Pro tip: on this first map save your money and open the door on the left as there is a submachine gun there. Do not buy the shotgun in the starting room as it will not give you the points you need to open doors and to progress to the power switch and a box.

Another new map is located in the Pentagon and it is called "Five". And in this map you play as JFK, Fidel Castro, Richard Nixon and some other random guy (I haven't taken the time to figure out who he is but a kinky some cabinet member). And their one-liners are hilarious. From what I know the Pentagon has three levels that use elevators to move to it looks super fun.

***Something new in this release is the quick revive perk which in the previous zombies did nothing when you played solo now revives you. And you can buy quick revive up to three times so basically of three lives in solo player zombies now and that is very cool. Plus when you are down you get Akimbo PaP handguns that are like canons!

Pro Tip: If your playing solo and the doctor comes to steal your gun just cook a frag and go down and you get akimbo pack-a-punched guns while you are being revived. then blast him and he dies quick.

Fire Sale puts a box in evey location for 30 seconds and the box only costs 10 points. Firesale Pack-A-Punch opens the PaP room & upgrades only cost 1000pt vs. 5000pts like normal.

New weapons I've seen one is the thunder gun and the other is the freeze ray. Now both undergone as I believe 12 shots with a two shot magazine. It basically shoots a pulse wave that takes out large amounts of zombies. But with only a two shot magazine is kind of limited. The other new gun that I've seen is the freeze Ray and what it does is turn the running zombies in the slow walkers for a short time. This linked with a teammate using the thunder gun could be very effective for killing large quantities of zombies at once.

The orignal maps are updated & somewhat harder. I believe these maps will be DLC soon.

Okay that's all I have so far I will update this as I know more. Please check out my YouTube channel just search AskACapper and support my custom button remapping petition that will help handicapped gamers.

I am Chuck Bittner the capper and I approve of this message!

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I must admit, I was a bit worried about this game before it came out. There was a ton of hype for it, even though it was being developed by Treyarch a company known for creating mediocre Call of Duty titles in gap years while Infinity Ward was still working on something big. But this time they've truly stepped up to the plate, bringing a game that's fun, well-made, and may revolutionize the franchise. The single player story is one of the best so far, and while at first confusing, has a much clearer narrative than Modern Warfare 2. Though I prefer MW2's multiplayer, this is still very fun and I love some of the new features they've added. The level of customization is also incredible, though at times all the micromanaging can become a bit cumbersome at times. Oh and I almost forgot, wager matches are AMAZING. Sticks and Stones is my favorite multiplayer mode of all time, hands down.

Excellent game.

Buy Call of Duty: Black Ops Hardened Edition Now

Bought it as a gift. I had pre-ordered it so it came a few days after it was out on sale. It cheaper than at the store.

Read Best Reviews of Call of Duty: Black Ops Hardened Edition Here

While this game was good, it wasnt at good at any of the previous call of duty games. They get worse every time..its a money hole! The content in the hardened edition was great though, got all the old maps.

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The game came in a metallic case. I typically only purchase special edition that have that feature. Personally, the game is a little slower that Modern Warfare, so it did take some time to get use to. The multiple player option is addicting. I mostly purchase the game for that particular reason. However, I enjoy a good story and the game definitely delivers.

Game play and graphics

Graphics look a little lower compared to Modern Warfare, but it may be due to the type of setting (Vietnam Era)

Play with multiple people online with internet connection or by connecting various system (I use PS3)

Online gameplay, you select the type of weapons and skills to have before a battle

Online gameplay offers various modes: team death match, capture the flag, domination, etc

To beat the game takes about 10 20 hours, longer if you are looking for all the secrets and enjoy the view

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Call of Duty: Modern Warfare 2 Wireless Headset for PS3

Call of Duty: Modern Warfare 2 Wireless Headset for PS3
Customer Ratings: 3.5 stars
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Having spent several hours already with this headset on MW2 I am very satisfied with this product. The first and only mic I've ever used was the Jabra headset that came bundled with Warhawk. 2 years I had that headset and it finally crapped out so I upgraded for something reasonably priced. The difference between the Jabra and this Madcatz MW2 headset is significant. This official MW2 headset is extremely comfortable with its 1-size-fits-all ear loop. I have medium sized ears (so I've been told) and I can barely feel it throughout a 3-4 hour run. The Jabra had an adjustable ear loop that made it somewhat uncomfortable and even at the right setting the Jabra would make my ear sore after a couple hours. I'm very satisfied with the overall comfort.

Sound Quality: Excellent 5/5. Just last night during a MW2 match I wispered a comment to myself(complaining) and a buddy heard me loud and clear which really surprised me. There is a little his sound when you turn it on that most people don't like, but for me I like it because that is how I know it's turned on and ready to go in-game. Not to mention I don't notice it at all during matches.

Build: Good 4/5. One downside here that is a nit-pick. The MW2 label is only visable right side up if you wear the headset on your right ear. I can only use my left and can not for the life of me ever become customed to talking on a cell or use a mic on my right ear. This means the "MW2" label is upside down. Again this is my one stupid complaint. I tried everything even taking the label off and trying to switch it but no dice. Also there is no Mute button like the Sony headset has. Only options I found is to turn the volume down so no one hears your girlfriend yell at you or your rommate play his loud music. On the actual size it's small, sleek and not elongated like the Sony Headset.

Price: I sngged this during the Black Friday week for $30 shipped. It's now up to $34.99+sh which makes it closer to Sony's official Headset that is currently $41.99. I was torn between these headsets but the $11 difference sold me. Now I'm not sure what the better deal is. So look at both headsets like I did and come up with your own judgement. Know that the Sony headset comes with a charging dock that actually doubles the mic as a PC Microphone. I don't care for that but thats something to look at too.

I'm surprised there are no reviews yet. So hopefully this helps out the budget gamers looking into headsets.

Click Here to Read More Reviews >>

I bought the Call of Duty wireless headset and new controller hoping for the best. Instead I got better than I had, but not what I was hoping for. The controller itself is decent, it takes a few tries to get the power to come on but once on works for about four hours on a charge. It does fit well, and sits realtively securely on your ear and is adjustable for either ear. What I found to be the major shortcoming was the inability to turn it on and have it work while in the game. This is especially frustrating if you are using it because you are in a party and have to drop out to get it working and then rejoin your party again.

For all the shortcomings my other blue-tooth enabled headsets had they didn't have this particular flaw which if you play more than four hours at a time, and I assume if you are even considering buying this than you probably are, than this can become an issue you won't soon forget. Overall I give it a four out of five stars.

Buy Call of Duty: Modern Warfare 2 Wireless Headset for PS3 Now

Great product, I've been using it non stop for about 3 weeks and have had no problems. The charge lasts realistically about 3 hours and takes about half an hour to charge. No static that I can hear

Read Best Reviews of Call of Duty: Modern Warfare 2 Wireless Headset for PS3 Here

I was really excited to get this because I am a huge Call of Duty fan. After it arrived I synced it to the Playstation 3 and ran into all kinds of static. I now have it thrown in a drawer and am back to using my Motorola headset.

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Doesn't work like its supposed to. It connected but it didn't do as advertised because the sound and voice is horrible. It looks cool but don't let cool waste your money.

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Dragon Age: Origins

Dragon Age: Origins - PC
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $7.38
Today's Bonus: 75% Off
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Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It's easy to sling around the word "immersive" at any game that looks pretty, but DA isn't messing around the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out of the water. Coupled with consistently excellent writing and across-the-board quality character design even down to relatively unimportant NPCs, the game truly does feel like it's reacting to your choices dynamically from the very beginning, and how you play your character can have amazingly subtle effects on the way the story unfolds.

Graphically, the game's a little uneven. All the design elements are there, and it has plenty of high-quality textures and strong environmental visuals particularly fire effects. The polygons themselves, particularly on character faces, are a little simpler than you'd expect from a 2009 game. Overall, the game looks about on level with Oblivion, although the visual distinctiveness and design ethic of areas and characters are significantly better. Animation stands out as a strong suit here, particularly during the game's frequent dialog sequences, with none of the dead-eyed staring or bizarre walk cycles that plagued other RPGs like Fallout 3.

Gameplay is pretty straightforward, and very much in keeping with previous Bioware titles like Knights of the Old Republic and Mass Effect. You control a party of up to four characters, each of whom develops a plethora of useful abilities to keep track of. The inclusion of a minor programming element (very much in keeping with the gambit system from Final Fantasy XII) will let you set up a few default actions on each character so you're not stuck frantically switching between them to make sure they drink their healing potions, but battles frequently require some degree of tactical planning. Setting up ambushes and planning your party strategy to play to strengths is necessary to get through some tougher areas. The interface is, shockingly, clearly tailor-made for the PC (the console versions have their own interfaces designed from the bottom up and are apparently easier games to allow for the sacrifice in easy access to skills). You have an insane number of quick-access slots, and nearly the entire keyboard is bound to one thing or another. It's the kind of interface that hasn't been in vogue since before the PS2 came out. The game is extremely linear, although the frequent and varied dialog options give it the feel of a more free-roaming game, and it's very tempting to go back and replay huge chunks of the game just to see how the complex and dynamic conversations will play out. The main downside is that there's no easy way to level-grind, which is to the game's benefit to a point (no tedious circling around killing wolves) but occasionally means you can get in over your head.

What the game sacrifices in terms of sandbox free-roaming it more than makes up with in the excellent writing and characterization. An absurd attention to detail and across-the-board excellent voice acting breathes a lot of life into the game's conversations, which make up a significant chunk of gameplay. Characters are extremely varied and the interplay between them is a major draw, a trademark of Bioware's games, but Dragon Age has some of the most likable characters I've ever seen in a video game and the excellent performances from talents like Tim Curry, Kate Mulgrew and Claudia Black really put the game a notch above. Even the game's fairly generic-on-the-surface fantasy world is livened up by a few critical details for example, the elves in Dragon Age are a massive underclass of servants.

It's actually difficult to find things to level complaints against in this game. One petty gripe is Morrigan's visual design her character is one of the game's strongest, and she has great personality and some very clever writing, but visually she's a pair of giant breasts with a cloth draped improbably over them. Other women in the game are treated with a bit more restraint, though, and female armor is gratifyingly sensible. Another issue is that it can be difficult to manage battles on the fly, and accurately targeting enemies with skills frequently requires tactical pausing just to line the cursor up over their relatively small active areas. It's a petty annoyance, but the game clearly wasn't meant to be played Diablo-style anyway.

A few other things to know about the game:

-The game is mostly DRM-free, and ships only with a simple disc check. EA has a reputation for fouling up its customers' computers with DRM malware, but DA seems to be free of those problems.

-If Dragon Age were a movie, it would be rated R. I don't remember ever seeing any swearing, oddly, but the game is rife with violent imagery, extremely dark themes and frank sexuality (including a handful of relatively tasteful sex scenes and occasional demonic nudity). The game handles all of it with maturity and depth, but it's clearly not meant for children, and even parents of younger teens should be cautious.

Overall, Dragon Age is one of the strongest games to come out in recent memory, and is another installment in Bioware's increasing resume of superbly-written RPGs. Players looking for a fast-paced hack-and-slash "rpg" should look elsewhere, but anyone who likes deep and elegant plot development, memorable characters and excellent role-playing will love this game.

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Before diving into the review, a brief summary: Dragon Age Origins is the epic role playing game that many of us have been waiting for since we first fell in love with the genre with the classic Baldur's Gate. It drops the player into an immersive fantasy world rich with lore and compelling settings. The aesthetics and score are as pleasing and engrossing as a good cinematic feature or novel. And while it is spectacular in just about every way, it is not without its faults (mostly technical in nature, and affects players with very specific computer hardware as far as I can tell I'll explain more later). In short, if you're a fan of the genre you will do yourself a favor by purchasing and experiencing this game. I have never felt more comfortable suggesting a RPG to the Internet-at-large as I do right now with Dragon Age. I will swear upon whatever holy text you prefer that it's the best single-player RPG to come along since Fallout 3. If you're not a theist, I suppose I could place my hand upon a photograph of Carl Sagan before making the same solemn vow. But I digress. Onto the review. Aspects I found positive are preceded by a (+), negative aspects a (-).

GAME PLAY

(+) Dragon Age (hereby referred to as "DA") plays like a perfect hybrid of turn-based and real-time RPGs of yore. The controls are a mash up of overhead tactical maneuvering ala Baldur's Gate and the third-person RTS-like mechanics found in Knights of the Old Republic. You control character movement with either the WASD keyboard directions familiar to MMO and FPS players, or via mouse-click navigation (concurrently). You can play from a third-person perspective to get a full view of the world around you, or zoom out into an overhead tactical view to aid in unit placement and positioning (in which the graphics take on the painted look and feel of Baldur's Gate a nice touch). The camera may be controlled with either the keyboard or mouse. All around, stellar.

(+) The UI makes a powerful and elegant use of economy of space (it fits a lot into a little, all while looking and playing extremely well)

(+) Character customization is as rich if not richer than any other RPG hybrid or pure RPG on the market past or present. You have standard archetypes (warrior, mage, rogue) which alone have various "trees" or avenues of progression focusing upon things like weapon preference (sword + shield, dual wield, two-handed, etc) or general and crafting skills. In addition there are specialist classes that excel at specific vocations (such as the mage-nullifying Templar, shape shifting mage, or crit-happy Duelist to name a few). On top of this, special abilities and vocations may be unlocked by finding rare items or special quests (often a combination of both)

(+) Combat is highly tactical, taking into account elevation, range, "crowd control" mechanics, and vast synergy between the abilities of your party members

(+) A deep tactics system can be utilized, in which you assign a custom AI to each of your characters based upon a variety of criteria and situations. For example, you can tell your mage that every time they're surrounding by two or more melee mobs, they cast a certain crowd control spell. If a party member has less than 50% health, heal them. Or have your tank taunt mobs that attack the mage. Or have the rogue stun the mobs your main character is fighting. Etc.

(-) Melee-centric characters draw from a pool of stamina to perform their various abilities and group-enhancing skills. This pool feels very limited, even when you invest heavily into the stat that grants more stamina. It's further hampered by injuries that your characters will sustain, on occasion, while fighting (which are treated with injury kits or by resting at your camp). Hopefully this will be tweaked in a future patch.

STORY, PRESENTATION, & SETTING

(+) The seemingly hackneyed story (you`re the last in a long line of sacred warriors who's mission is to vanquish a very particular foe) quickly unfolds into a compelling, immersive, and interesting tale that rivals those found in quality fantasy novels and movies. Each race, town, city, and region are wholly unique and diverse from the political intrigue of Dwarven society to the juxtaposition of the city and forest Elves (and the layers of complexity involved therein). I can't go too much into this without potentially spoiling the many excellent stories. Suffice to say, it's superb.

(+) While the world isn't technically "open", being divided into many instanced zones (if you will), it is nevertheless truly vast. Most areas are substantially large. There is no limit to draw distance: your viewing distance is essentially to infinity, and most zones can be fully explored to the smallest nook and cranny (and it pays to do so). You unlock more areas as the game progresses (and the areas vary depending upon your origin and choices), and there's a complete underground zone in addition to the zone all non-Dwarves start within.

(+) The story is always evolving and changing. Your most minor, or major, decisions regarding plot or character interactions will have lasting repercussions that may not come to fruition for some time. You can build intimate relationships with characters, and being an active participant in the dialogue and lore pay huge dividends in the end

(+) Replayability is very high due largely to the aforementioned dynamic story, as well as the "Origins" part of the DA title: different race and class combinations have different starting stories, and merge into the overall arc in different ways and at different times

PERFORMANCE

(+) The games looks, sounds, and plays perfectly well on middling hardware

(-) If you own a dual or quad core AMD CPU, expect gradually increasing load times as your session time increases (the longer you play and the more you transition between zones, the longer the load times become). From 5 to 7 seconds at first, upwards of 5 minutes after 45 minutes to an hour of play. This can be resolved by restarting the game, which literally only takes about 20 seconds. But still, it's frustrating, and many people are reporting it on the official forums. Hopefully it will be patched.

(-) The first PC patch was a bit of a goof: the new build included a newer version of the Visual C++ 2005 runtime, while the retail version had an older build. The result was that many people couldn't launch the game after patching. A trivial issue for the computer savvy (I just checked my event logs and saw the issue then patched), but the lay person would have no idea what's going on. After days Bioware has yet to respond officially with the obvious fix, leaving it to the community to resolve. That behavior and communication casts doubt upon the level of commitment Bioware has in regards to DA from a technical support perspective.

Overall, the few technical issues are far outweighed by the overall quality of the game. I would provide a more in-depth review, but I am honestly afraid that I'll accidentally spoil something, as this game is ridiculously vast. Buy this game. You will not be disappointed.

Buy Dragon Age: Origins Now

First things first: in the past I have chastised EA a number of times for its release of cookie-cutter games, crippled with atrocious DRM schemes. So, in all fairness, I now have to say this: DRAGON AGE: ORIGINS IS A GAMER's DREAM! It is an excellent game and it comes FREE of any DRM madness. So, thank you EA for listening to your customers (let's only hope this new trend holds...).

This is one of those games that are easy to control, a joy to roam through and fun to play at no end.

I am a huge cRPG fan and cannot remember such a great companion/squad cRPG ever since the Baldur's Gate Saga. And to tell you the truth, this is the game I was dreaming of being able to play one day while playing BG (yeah, by now we all know that NEVERWINTER NIGHTS never delivered).

There are about a dozen gender/race/class/background choices and a great many combinations in forming your party. The armor and the weapons are exceptionally made and everything shows on your characters. And the graphics are truly beautiful! You have to see the rendering of flames to believe them.

Nevertheless, what really stands out is the gameplay. Every battle is a puzzle to be solved, pausing ever so often to reallocate enemies to the best suited party members (a feature I loved in BG!). Of course one can always turn off the autopause feature and let the AI take over the rest of your party and turn the game into an hack&slash action RPG (not exactly my cup of tea but, hey, it's still nice to know it's there).

Finally, this is a game made just like the classics in many ways, including duration. I am now playing the game for over 20 hours and I feel that I barely scraped the surface! DRAGON AGE: ORIGINS is one satisfying RPG!

My only gripe is this: I did not appreciate such short dialogue options. Most fit a single line and more often than not they consist of a couple of words. I like my RPGs to be wordy and challenging to my verbal imagination as well and I want my characters to participate in the humor, not just provoke it or react to it. Remember the long dialogue options in BG? Well, expect to find DRAGON AGE: ORIGINS much more laconic.

I guess 10 years of fast-paced FPS and blitzkrieging RTS do take their toll...

The blood sprays, the swords clang and the spells explode. The animations are beautifully made and add a lot to both enjoyment and immersion. There is a verse in Homer's Iliad I love: "the warrior fell and his armor echoed around him" and I was reminded of it many a times throughout the game.

This game will stay with you. Do not miss on it.

HIGHLY RECOMMENDED!

Read Best Reviews of Dragon Age: Origins Here

After paying forty bucks for a game, it's really disappointing to find out that many of the best-sounding quests are DISABLED until you cough up MORE MONEY to add them.

I don't have a problem with a game company offering additional content for additional money. What bothers me is when you're going along in the game that you paid for, and hear about an interesting quest, but when you try to accept it, it won't allow you to unless you pay money to Bioware. This disrupts the flow of the game and makes the game feel more like a demo than a fully paid-for product. For me at least, it ruins the game.

This is a lousy way to treat a paying customer, and I won't likely be buying another Electronic Arts product.

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If you don't want to read my retarded ode to Bioware, please skip ahead to where it says, "Actual Review!".

Ah, Bioware. You're like an old girlfriend. The one who defined love for me (1). Then you hurt me (2). I still loved you, but I didn't understand; why did you have to do that?

You went your way and I went mine. Eventually I learned to forget. I met new people; sometimes I'd fall in love, but it was never quite the same (3).

We'd see each other every couple years, and we'd have a lot of fun for a night or two (4). But other times I thought to myself, "What are you doing with your life? We could be happy together! Why are you doing this? (5). After these ultimately disappointing hookups I'd always dig up our old photos and go through them (6). I'm not ashamed to say I cried a little.

You always told me you were searching for something. Learning who you were, and how to be.

Then, one day in early November, you called me. You said, "I know now; I know who I am. I know where I belong: with you." And then you came back home to me.

Then it all became so clear; you HAD been learning. It was the old you, but a new version! Everything past was prologue to this; the version of you I always knew was there. I just needed to have faith, and you'd see it too, and we could get back what we had, what we'd always known was us.

I love you Bioware. I realize now I've always loved you. Thank you for being in my life.

Answer Key!

1. Baldur's Gate I and II, the infinity engine that led to Icewind Dale, Fallout, and Planescape

2. Neverwinter Nights

3. The Elder Scrolls, Neverwinter Nights 2, FFX, FFXII

4. KOTOR, Mass Effect

5. Jade Empire, Sonic RPG

6. all those replays of BGII

ACTUAL REVIEW!

This is the best cRPG experience I've had in ten years. It becomes very clear within the first few minutes of your Origin story that you're experiencing gaming history. Not the revolutionary, innovative, awesome new mechanic kind of gaming history. This is analogous to a new album from your favorite artist that's been doing experimental side-projects for the last few years, and now comes out with a solid, deep, meaningful effort in a well-established form.

All the old ingredients are here: rich, meaningful character relationships; deep, tactically challenging combat; well written, thought-provoking dialogue trees. In short, everything you knew Bioware was capable of, but hasn't been fully present in any of their games since BGII.

Don't get me wrong; I've liked almost all of their games since then (Jade Empire and the Sonic RPG being the exceptions). It's just that none have fully satisfied me, or they've left me with the nagging feeling that something's just not quite right (re: KOTOR and Mass Effect feel slightly underdone).

This game is an instant classic, from a master of the genre. It's the kind of game that will be added to the roster of eminently replayable games (BGII, Fallout 1+2, Morrowind, Final Fantasy [pick your favorite], etc.). It's as good as or better than all of those.

Now, those of you that have NOT played Baldur's Gate, Fallout, Icewind Dale, NWN2, beware.

As evidenced by the very few negative reviews, the ad campaign for this game is not very representative of the content. This is a true western RPG, especially if you're getting it on the PC. Combat is challenging on every difficulty mode but easy.

IT IS BY NO MEANS a hack-and-slash or action RPG!!!

I still recommend it, but be prepared to open your mind to a new experience.

For those of you trying to decide on which version to get, here are some things:

If you played and loved Baldur's Gate, and got it because you bought into the "spiritual successor to Baldur's Gate" thing, get it for the PC, no question.

On the console, the camera is locked in behind the character in the style of Knights of the Old Republic or Mass Effect. This is fine for those who fell in love with Bioware since their console years began, but not if you want to play it for full tactical enjoyment.

Also, if you have a capable PC, the graphics are far superior to the consoles, which is often the case.

360 vs. PS3?

PS3 looks better, 360 moves smoother. 6 of 1.

Don't hesitate. Buy this game.

Learn it,

Live it,

Love it:

Bioware is Back.

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Ion Drum Rocker Rock Band 2 Cymbal Expansion

Ion Drum Rocker Rock Band 2 Cymbal Expansion
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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The cymbals are awesome, all there is to it, makes it a more realistic drumming experience!

and I know alot of people have problems, specifically, the cymbals will get to where you hit the cymbal once, and it registers 3-4 hits. I had this problem as well, but it's a simple fix, or was for me anyway, look under the cymbal, see all those screws? Just tighten them up a little. It fixed my double-triple hit problem. They come loose with play, thus when you hit, the screws will cause enough vibration and the sensor thinks you have hit the cymbal more than once. Hope this helps people!

Click Here to Read More Reviews >>

The product is top notch, but be careful. The detail product description mentions that 2 cymbals come with the kit. The kit only comes with ONE cymbal. I think the confusion stems from the product name "Rock Band 2 Cymbal Expansion". It's not a 2 Cymbal Expansion for Rock Band.... It's a Cymbal Expansion for Rock Band 2.

Buy Ion Drum Rocker Rock Band 2 Cymbal Expansion Now

This cymbal trigger functions just like the two that are included with the ION Drum Rocker game controller. I used a gift certificate to make this effectively a $20 purchase, and let me tell you, at $45 I wouldn't be nearly as satisfied as I am right now.

Setup is relatively easy, though partial disassembly of your kit may be required depending on where you want to position this cymbal. Function so far is comparable to the original cymbals in other words you may have to play with the mount a little to dial it in just right. As with the original pieces, it's a "clunker", making a rather loud, dull noise when struck.

I have also used Pintech TC triggers with my ION, and while a bit more expensive overall, they are quieter and in my opinion have a better feel to them.

Read Best Reviews of Ion Drum Rocker Rock Band 2 Cymbal Expansion Here

When I first got the ION, originally I didn't use the cymbals. I hooked them up because I was considering moving onward to a real drum kit and whether you agree with it or not, Rock Band is actually a great way to start. The only problem is, there's a lot of blue cymbal use that you double on the tom. I did this for less than a week before I decided to throw down on the extra cymbal and I have not had a single regret. The only real disadvantage is having to take the frame apart to get the hardware on. If you have an ION, you absolutely need this. Not only does it make the drums that much more realistic, but it also adds tons to the fun factor and replay value of Rock Band drums.

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This is pretty much what you expect it to be: Yet another cymbal for an ION Rocker drum kit. It's almost exactly like the two that come with the ION (there's this weird extra foam thingy) and it feels just like the other two. It certainly made a difference in how I play Rock Band 3, as suddenly I have to pay attention to the blue track. :)

If you were wondering, the metal pole that comes with it is just as long as the longer of the two you received with your ION kit. This gives you a bit more flexibility, I suppose, if you're setting your kit up to be played by a trapeze artist.

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Armored Core V

Armored Core V - Playstation 3
Customer Ratings: 3.5 stars
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I have never really played the old AC games. My only experience is through AC4/4A. I loved those games, it was great to be able to pilot a mech that wasn't slow but also wasn't arcady.

I S-ranked the missions and took out the other mechs in the "Arena", but after all that there wasn't much to do. The multiplayer was ok, but it resulted in strafing battles.

ACV seemed to have taken the opposite end of the gameplay experience.

I'll start with gameplay:

It plays close to how AC4/4a played. There's some differences but they aren't huge and it is easy to adapt to. The ACs are smaller. They are half the size of what they were in AC4/4a. This is due to the amount of urban combat you will be fighting. There is a noticeable emphasis now on how you take on enemies. It no longer becomes strafing battles, if you take on a ton of damage or your energy runs low, it's best to take cover somewhere. The large buildings help make it easy to duck into some alley and recover your energy.

Because of the urban combat, one addition seems to be the Scan Mode and recon units. There is no longer a minimap to find your enemy. You shoot a recon unit and enter Scan Mode in order to locate the enemy. This also allows you to "see" through buildings. This also puts emphasis on the "Operator" in PvP. The Operator sees a map of the territory and players on their team. The players will need to use the recon units to allow the Operator to gather more battlefield information and relay that to the team.

As far as the standard AC features:

There's still a good amount of parts to use, but it seems to be tied to you Team Level(I'll go over that later). More parts are made available once you hit certain team levels. You also find parts in missions or get them as rewards. Customization is also still here and in great detail. If you're a solid emblem creator, you have a good variety of patterns and "brushes" to use. I actually prefer this type of creator as it requires some skill to create amazing decals/emblems.

Controls are pretty standard. There is no longer a left and right shoulder weapon. Instead it switches out to the weapons so there's a slight delay when switching. Boosting and overall speed have been slowed down and you can now jump-scale buildings.

Single Player:

You still have about 90 missions total with about 9 story missions that can actually take a while to beat. It won't take long to beat them but the story missions are no joke and can take a while to S rank. The 80 or basically "kill target" missions, sometimes with targets being other "boss" ACs. There is no Arena so the AI AC fights are all in those order missions.

The single player experience isn't great, but if you're a completionist, there are "scrap parts" in most missions to look for and collect, and there's also the challenge of S ranking missions.

Multiplayer:

This is the bulk of the game. If this doesn't interest you, then rent the game. Before you even start you need to create or join a team. Joining an established team gives you access to a huge list available parts already. It also gives you access to other players that can help you coop those missions. There doesn't seem to be a huge focus on trading in the game. Money is easy to come by and so are most parts. But if you wanted to trade emblems/decals you can.

Modes:

Conquest: this is probably the biggest addition to the series and why I think it is a step forward. This allows teams to capture territories on a map. There are lots of territories within regions of the map. The team with the highest Territory levels will show up as the leader of that region. Conquest battles are either invasion type of defense type. There's more detail on how this works in forums so I won't go into that. These are generally a mix of PvE and PvP. The overall system seems to work but there are quirks in trying to defend your territory, which hopefully is ironed out later on.

Mercenary: Players can put themselves up as mercenaries. Once you register, you become available for other players to be recruited. When you register, you'll be put in the AC test room until a job comes in. The job details are displayed and you are given the choice of taking the job or declining it. There is a merc rating that ranks you on how much money you have made. Mercs who want to climb the leaderboards need to be careful which missions they take. The pay generally isn't great and you'll end up losing money if you take on too much damage.

Free Battle: This is a pvp mode. You can do a quick match or choose a match type. There are team battles, FFA, and duels. Pretty straight forward and fun.

Mock Battles: Your team can setup mock battles for practice.

As far as the multiplayer experience, there is lots of stuff to do. And even if you're on your own, you can hire mercs to help you out.

I do have some issues with the game.

Graphically, it's ok. Everything is just so dark and drab and it makes it difficult to see detail in other players' ACs, but all that goes out the window when you start fighting.

The support from Namco Bandai isn't that good compared to From Software's support of the JP version.

The manual is 5 pages, which is ok if there were other "official" places we can go to for information, perhaps an in-game manual or an official forum. There is none of that here.

If you're in the EU region, you also may have a problem trying to get matches. It is sounding pretty empty there and we can only hope that NB can merge the non JP regions in the future.

As far as the NA region, the population seems to be fine. I have no problems getting merc jobs and you can get in on a good variety of missions that way. I'll also note that I didn't experience too much lag in the games. I see it here and there but its not common.

The PS3 version also apparently suffers from FPS issues. I have not noticed it since it doesn't affect the overall gameplay. I also found this game loads up missions very fast. Even navigating through the menus and going into assembly was a quick load.

If you're a fan of the series I'd add another star on my rating. I knocked it on the SP experience being such a small part of this game and the lack of Arena. It's a good game overall but for the uninitiated it can be tough to get into.

EDIT 04/20/2012

I have to knock down a star in less than a month.

If you are playing purely for Single player and a huge AC fan, then I'd keep the star there.

For people looking to play Multiplayer in the Conquest or Free Battle, you may be disappointed.

Defense missions require players to wait in a room for their territory to be attacked. There is nothing to do but change you're AC configuration and the wait is indefinite.

In Free battle and merc, you need to be on at the right time, otherwise there won't be anyone else on.

In addition to the above issues, there's also Namco Bandai. The japanese version of this game is already on 1.03 to fix various parts balances.

For all other versions:

Thank you for contacting Namco Bandai's Customer Support Department.

We currently have no information regarding any upcoming updates for the North American release of Armored Core V at this time. This information will be posted on the official Armored Core V website and on our Facebook page if any new updates become available. Please keep checking them periodically for any new updates as they become available:

Namco Bandai Games America Inc. Customer Support

E-Mail:

Facebook:

I'd still recommend the game in hopes that a larger community would mean greater leverage in getting NamcoBandai to do something, and better matchmaking for multiplayer.

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Hilarious the number of people on here crying about the game being "constantly online"...Do you guys just blindly buy everything or is it just video games? If you did ANY research at all you would have read in the hundreds of articles/write ups before release that the game has a persistent online world. I personally think it's great to be able to jump into a mission, keep an entire team of friends together, track their stats, work together and trade parts/money together at any time. If none of your team is online, you can hire mercenaries (other real players) to come in and help you out. If your team becomes strong enough, you actually control parts of the world map which other teams will then try to overthrow. The game controls are MUCH improved over AC4/4A and the upgrades are all still there. Tons of parts/mods/weapons/boosters/frames to collect and try. My only gripe is that the visuals somehow look worse than AC4/4A but considering it runs online with little to no lag, I'll accept this minor gripe for the good of the gameplay. The game has a ton of potential to be long lasting, you just have to decide for yourself if you are a turtle in your basement and only want to play by yourself or if you want to take a chance and have some fun with other mech fans. Hop on in!!!

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My experience so far with the game has been a great one.

As stated in other reviews and a number of articles online and in magazines, Armored Core V is fixed toward a multiplayer experience. Since it's so close to the game's release, it's difficult to get the best grasp on the game, but for the hours I've played so far, I'm very, very excited to see what's ahead.

The focus is on players creating teams and interacting with their teams taking different territories and getting their rating up. There can be matches of up to 5 vs 5, which I can't imagine with gameplay being intense enough on 1 vs 1. There is an offline mode and one can play through story missions, or simple order missions to take out individual NPC ACs or units of tanks and helicopters. If you do play online, one other person can join with story or order missions, and the help is definitely appreciated. It's not an easy game, so for those looking for a decent challenge, there's one to be had. Like I sad, I haven't even had enough time to completely flesh out the big team aspects of the game, so I haven't seen the 5 vs 5 yet.

The mechs this time around are smaller, quicker, and more nimble. Smaller biped mechs can fit between buildings and climb to the top of taller ones to snipe and hide. It makes the combat much more fast paced.

There's a ridiculous amount of customization when it comes to the mechs. Each part can be painted individually, and can be labeled with completely custom labels. There are 500 parts to choose from, and I'm sure, with the game being a largely online experience, that many more parts will be released. There is also a large amount of customization when it comes to teams as well. There are team emblems, team paint jobs, tag-lines, how players are accepted into teams (player-vote, screening, free-to-join, etc.), even down to how the players are paid after missions are completed.

As for the complaints toward the graphics, if you haven't played the game during the most intense moments, I can understand why it's a little scaled back. I can't imagine it running well when there are 10 mechs battling it out with constant destruction and firing. The game looks awesome enough. The blurring effects are great, lighting is good, firing and explosion effects are fast, and the animation of the mechs themselves is fluid and believable. The textures are a little lower-resolution, but I haven't studied them as much as I could have. I tend to focus more on gameplay, and to say the least, I'm enthralled.

There's a lot to learn initially, and the game pretty much just dumps you into it beside a few tips to read through throughout the menus and the introductory mission. It's been rewarding so far.

I'll come back and edit this review if anything else comes up, or if there is a common frustration that I haven't come across yet.

All-in-all, if you're a fan of the Armored Core series, and don't mind the game being online-focused (which at this point, 90% games are, and I believe is for the better), it's very worth it.

Even if you're new, I would head to your local video rental store, or Gamefly and such to try it first, but don't be surprised to find yourself enjoying it.

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A couple of months ago I got the itch to play a mech game. I wanted to hop into a mech, loaded for bear and go blow stuff up. I thought about Mechwarrior 4 and Steel Battalion. Of course I don't have a gaming PC or an original Xbox, so those were out of the question. I had played the demo for Armored Core 4 and didn't like it much. I spent time reading every review I could on every mech game for this current generation of consoles. I even went out and threw down 20 bucks on Front Mission Evolved.

Most mech games nowadays get crap reviews. And I had read quite a few on Armored Core V. When will I learn? After playing Front Mission Evolved for a bit, I still felt like there was something I was missing. It's not a bad game, it's just not a great game. So I went to youtube and started watching every video I could find on ACV. Despite all the negative reviews, I was liking what I was seeing.

So I bought it, and guess what, it rocks. If you are looking for a mech fix, look no further. The thing I like most about ACV is that you can pretty much tackle the missions however you want. Do you want to go through with blazing speed and destroy enemies as fast as possible? Can do. Do you want to be strategic and stealthy by climbing tall buildings and sniping your enemies? Can do. It is completely up to you.

There have been a few complaints leveled at ACV that are completely unfounded. But first let me cover a few things. As you have read, when you start the game you must create or pick a team before beginning your first mission. If you are smart you will find a team with a high score. I found one that had a score of 60 and it was free to enlist. The team score is important because you have access to more parts. The main menu consists of three screens. Most reviewers only talk about the world map. But there are in fact two other screens. The team screen where you see all the info regarding your team and the garage/workshop. The workshop is where you assemble, buy and sell parts, paint your mech, and test your mech. This is an area that gets little coverage in reviews. Instead we are told that the garage costs you money every time you use it. This is only true if you use it "in mission" The main screen workshop costs nothing to enter. Your money is spent on parts. And when you are done assembling your mech you can test it out in the test area. This area can be set up with enemies so that you can see what kind of damage your weapons do. In this area you are not charged for damage or ammo use. So it's like a free for all. Pretty cool.

The world map gives you access to campaign, order, extra, mercenary, and conquest missions. You can replay the campaign and order missions as often as you like. And this is where the game is so much like Gran Turismo. Every mission is rated. S, A, B, C, D. You are given a rating upon completion. S being the best. You are given money for every mission, which of course will be based on your rating. There are subquests in every mission that you can complete in order to increase your rating. So, like Gran Turismo, you can keep going back to try and beat your previous rating until you get an S. And then you can replay as often as you like to get cash. Completing missions also gives your team more points. This of course unlocks more parts. And like Gran Turismo you'll want to upgrade your mech to achieve the best possible outcome.

Gran Turismo doesn't have a story. It's not about story, it's about simulation. That is the case here as well. In my opinion the story is not integral to the gameplay. For me it's about the building of the mech and the destruction of my enemies. Some complaints have been leveled at the mech assembly. One reviewer stated he thought he had equipped all kinds of bad ass weapons only to find out that he had taken them all off. Well that's because he didn't spend enough time in the workshop figuring things out. Does it have a steep learning curve? Kinda. Is it trial and error? Yes. But once you understand how things work, it will become very easy. I'll give you an example.

I wanted to get a new sniper rifle. So I bought one. But when I went to equip it I couldn't find it. What happened? The mech has several locations to equip weapons. Left and right arms as well as left and right bays. When you place a weapon in one of the bays you can switch it out on the fly with the weapon on the same arm. So what I realized is that in order to get a new weapon in say my left bay I had to unequip my left arm. Take that weapon and put it in my left bay. Then when I bought the new sniper rifle it was available to me when I went to equip my left arm. See the arm weapons when purchased only show up in the arm slots. Not the bay slots. Confused? I was too until I figured it out.

Which brings me to my next point. In most of the reviews they state that the steep learning curve is off putting and give the game a lower score because of it. And yet a game like Demon's souls, also made by from software, has a learning curve that will make most casual gamers cry. That game however, was given rave reviews and lauded as one of the greatest games every made. That folks, is what we call hypocrisy.

So if you are looking for a mech game with DEEP customization, replayability, and the ability to play as you see fit, then look no further. I would recommend this as a purchase every day of the week.

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I used to play armored core for answer online, and I really got upset at how these guys online would fly around shooting at you and you didn't know which direction they were shooting at you from, it was really annoying, and i had to stop playing armored core for answer online cause of that, it was just too frustrating, I wouldn't even be able to hit the enemy mech at all cause of all the flying around and circling going on. But now thanks to From software answering my e mails they agreed that all the flying around and circling was too frustrating, so they finally did something about it. Now in armored core 5 buildings everywhere, so no more circling around in circles, and now also, they took away the mechs ability to fly vertically, in short they fixed the 2 biggest problems with armored core,

and now it is better than ever, and the detailed graphics of the cities is the icing,

well done guys.

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MLB 10: The Show

MLB 10: The Show - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $6.23
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First of all, let me just say this is a fantastic representation of a high level of baseball. I am a former pro and I love the realism of this game. The pitcher/batter interface is perfect. The new gameplay cameras are outstanding. The immersion factor is just like a real game, both playing and watching it on TV. The more you understand the mental part of baseall, the better you will do, if you execute what you know. Job well done Sony!

It is a nice, solid upgrade over 09. If a few people have trouble seeing that, they need to look in the mirror. The new upgrades are definitely there, in presentation and gameplay.

I have noticed a theme in the reviews about the difficulty of hitting the ball and recognizing if the pitch is a Ball or Strike. I think it is very well done and realistic. Hitting a round baseball with a round bat has been said to be the hardest thing to do in sports, especially when its got late movement and coming in 90+ MPH In reality, getting a hit 3 out of 10 times makes you an all-star. Which means failure 70% of the time for the very best players. That is the nature of the game and it is represented very well in The Show 10.

Walks have always been difficult to come by in video baseball games, due to user imput and patience. Plus if you are good at squaring up the ball, you have less of an opportunity to see enough pitches to get a Walk. That is the nature of video baseball. However, this game will reward you greatly for your patience and achieving Count Leverage. I use the default Catcher view to hit. It is a GREAT view in this game for that purpose. The pitch physics are excellent and batter response is very quick. When you face a teams top Starting Pitchers, it is very challenging. Which is how it is in reality. I got shutout 2-0 by Zack Greinke of the Royals my last game using the Angels. It was a great game and I loved the challenge. With more discipline, I might have gotten to him, but he had nasty stuff, which he does in real life. You will chase pitches out of the strike zone against pitchers with nasty stuff, especially if you are down in the count. That is the reality of the game. It is not The Show's fault, I didnt have the patience that was necessary at the plate to be successful against Greinke. Next time I will make the adjustments and have better success. That is how the game of baseball works. That is what I want represented in my video baseball and that is what I get with The Show 10.

This game will make you a better baseball player, if you want to have success at it. You will become more disciplined and put into play your real baseball knowledge and hand/eye coordination. One without the other will lead to a lack of success. On the other hand, if you want to blame Sony for your lack of baseball skills, both mental and physical, then you need to maybe go with MLB 2K10. It is made for the arcade crowd and people who dont really know the game of baseball, and get upset when they cant be successful the majority of the time. People who dont have the patience and makeup to look in the mirror and take responsibility for their own shortcomings might look away from The Show. The fun for me is in the realism and challenge of a real video baseball game simulator, which is what MLB 10 The Show is. Best sports game in my 25+ years of video gaming.

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I've been playing The Show series since it's inception, and have previously offered my reviews concentrating only on the baseball gamer who enjoys playing through a full MLB season vs: the CPU. This review will be much the same, emphasizing the pros and cons of this game, largely compared to previous game versions. I'll only mention the other available game modes in passing (Road To The Show, Home Run Derby, etc), as I don't play those much, if at all. I'll start with my background, since I think it's helpful to know where a reviewer is coming from, in terms of specifically baseball experience/interest, and also in baseball gaming experienceparticularly since with this series (Road To The Show), it should be clear by now that this is NOT a game for casual gamers, or those with only a passing interest in baseball. I'm 55 years old, played competitive baseball up to a college level, and have remained an avid fan since hanging up the spikes about 33 years ago. I've played just about every variation of baseball games down through the years, starting with (and still with) the Strat-O-Matic baseball board game (more on that below), and then through most (if not all) the videogame versions, from the earliest pc versions to the present console games. Every year, I play through an entire season (Spring training and all 162 games, and playoffs) with one team vs: the CPU (my home-town Chicago White Sox). What I like in a baseball videogame is much the same as what I enjoyed about Strat-O-Matic baseball as a board game: fun gameplay, challenging to win (I don't want to "master" any game, since the best MLB teams rarely do better than a .600-.640 win percentage),steeped in strategy, and perhaps most importantly, realistic stats/outcomes. This review will likely appeal most to gamers who share a similar background and interest in gaming. The following is my take on MLB The Show 2010, PS3 version, concentrating mostly on playing a full season on Franchise mode with one team, vs: the CPU. As with my review last year, the comments section will provide more details, for those interested.

Graphics: the best yet, in both this series, and in any current sports videogame, for that matter. The player models are spectacular, with many more individual batting stances, pitching motions, and mannerisms than even last year's excellent game. The stadium graphics are still a bit bland, but also better, with more individuality in crowds from park to park, and the addition of variable lighting effects as the game progresses (stadium shadows, etc) is not only spot-on, it also adds an element to gameplay (picking up a 96mph fastball as it goes in and out of a shadow around the plate, for example). Player uniforms get realistically dirty with play during a game. Crowds tend to be thin in parks where the home team isn't doing too well, and appropriately huge (and loud) in big games, with contending teams.Only complaint here is sometimes during day games (particularly in Spring Training parks), it can be VERY hard to pick up the ball off the bat (too much glare).

Animations: I consider this separately from the graphics. A game can look real nice, but that doesn't mean too much, if the player motions on the field aren't right. In most respects, this game captures player motions quite well. The main exceptions being: Many animations for swing-and-miss are still pretty awful (when you miss a pitch badly, the animation rubs it in your face); representations of fielder throwing errors are still hokey (most often , the guy still takes his time winding up, then calmly heaves the ball 10 rows back into the stands); and tags of baserunners in close plays at the bases seems to bear no correlation with the outcome (player beats the throw by 5 feet, yet is called out, etc). And once again : NO COLLISION GRAPHICS (other than the pivot man getting upended on some double plays), which could add so much to not only the visuals, but gameplay as well (influencing outcome of the play, injuries, etc). It would be nice to make you choose whether or not you want to risk colliding with another outfielder going after a ball in the gap, for instancebut since those kind of collisions still don't occur in this game, you can go get everything. Missed opportunity for more challenging gameplay there.

Sound: sounds of the ball hitting the bat, the glove, the crowd noisesall of this is excellent, and creates a very immersive and believable stadium experience. The announcers, however (same trio again) are still stale, and pretty awfulthough you will notice this most only if you play a lot of games. Many instances of where the commentary doesn't match up with what happened on the field, and way too repetitive in what they say.The two "color guys" are particularly awfulpretty irritating to even have to be insulted by these repetitive bozos too, when you are having a bad game. It seems as if almost NO upgrade was even attempted to the commentary this year, and it showsthose who have been playing this series the last few years will be particularly irritated by this: same old thing as last year, almost to the letter. What desperately needs to be added here, is more individual player info by the commentators, as is done very well in the MLB 2K series, for instance. Unfortunate, toosince good gameplay announcing and color commentary can add so much to a sports game experienceI always point to the NHL game series an an example of how well it CAN be done. While the MLB 2K series remains an inferior overall product compared to The Show, it does continue to have superior game announcers. Come on, Show developers: get this right!

Gameplay: the Big item in any sports videogame. Get all the rest right and mess this up, and any game will stink. Most serious baseball fans want a game that just FEELS RIGHT, especially with gameplay. Major ongoing complaints about "CPU control" in this game, where humans feel like gameplay results are ultra-pre-programmed: see my comments section about this, if interested (many definitely are). The most outstanding gameplay element of The Show series, this one included, has always been the spot-on physics of how a baseball travels. The Show perfectly captures the realistic feel for the variety of batted balls that occur in any game: dribblers, line shots, Texas Leaguers, towering pop ups, bad hops (a particularly new good animation), and best of all, the way individual pitches move coming out of the pitcher's hand. It's a major rush to blow 96mph high heat past a hitter for a K in a tight situation, or to snap off a knee-buckling Uncle Charlie for a called strike three, or to freeze their big hitter with an unexpected 3-2 changeup, with the bases loaded. And here's something that many reviewers to this site find irritating about this game, that I find ultimately gratifying (though still VERY frustrating, at times): just because you do everything right with your gamepad does NOT mean everything will go just right on any given pitch. See my comment section on this, as space does not allow me to do this topic justice here.

Gameplay excels particularly in the batter-pitcher duels, where knowing your baseball is paramount to any success. This isn't just a chuck it and slug it gameas a hitter, you have to always be aware of the game situation, the pitcher, the count, the tendencies of what to expect in any given moment of play on the field. This game, needless to say, requires total concentration, if you expect to succeed. This is NOT a game for someone who just has a passing ineterest in baseball, and/or who wants to just play a game every now and then, and wallop the CPU every time, while you are eating chips and listenting to your I-pod tunes. The game rewards the hitter who works the count to his advantage, and who is patient and selective at the plate. Appropriately (though many who like TOTAL gameplay control of results may disagree), the game rewards you with a hit more often than not, IF you are hitting ahead in the countand punishes you, also quite realistically, if you swing at everything, and are always in a 0-2, 1-2 count at the plate. I've found that if I work the count to my advantage (and this IS very hard to do, especially against the better MLB pitchers), even swings that I don't locate or time perfectly will often go for hits, and if I'm hitting 0-2, even a perfectly timed/placed swing will result in an out more often than not. I think the game developers HAVE introduced a major "pre-determined" element in gameplay with that, but that I also don't mind, since it IS realistically reflective of MLB averages, when hitters are either ahead or behind in a count.

Fielding and baserunning, on the other hand, are still only mediocre in this game. The worst aspect of baserunning is pickoffs: no matter what you do with your gamepad, you will get picked off a lot, and this seems to be very random, and not even just with your worst rated baserunners, either. No matter how quickly you react to a pickoff move and hit the return-to-base button, your runner will randomly just freeze, and get picked off. VERY frustrating.

Fielding still is way too UN-interactive, too. You move your fielder to get in the circle to catch the ball, then you press the base button to throw it. That's it. On the plus side, more balls get past fielders (based on their fielding ratings) than they used to, and bad hops do occur, and the number of spectacular plays by the CPU has been toned down somewhat. The disappointing thing about fielding to me is it hardly seems to matter what I do with the gamepad, particularly with errorsthese also occur very randomly, without anything that I have done wrong with the gamepad to blame for it. Slider bar adjustments have allowed me to reduce the number of silly throwing errors, so how often they occur is at least more realisticbut the animation for them is still pretty silly (see above).

Pitching, like hitting, requires more than just good button-mashing ability. As before, each pitcher has his real repetoire of pitches, and reasonably good ratings for all the same (which you can also edit to your heart's delight)you choose which pitch based on what you'd like to throw, but also by what your catcher is calling for, and what pitches have been most effective for you, in any given game (and this may vary, from game to game, and inning to inning). You have the choice with each pitch to throw easily, or "reach back" for some extrathe trade off being that if you like to overthrow every pitch, your pitch accuracy/location will also suffer. Less power on the upswing of the pitch meter means more accuracy on your release, provided of course you are reasonably accurate in timing your release. Pitchers fatigue realistically (which, like just about everything else in this game, you can modify/edit if you like), and you need to be quick to get a tiring pitcher out of there in time, or the CPU will light you up. And again, what many find frustrating with pitching (just like hitting), even if you do everything right with your gamepad, there will be some days when even your ace just "doesn't have it", and most of is pitches will be fat, and you'll get clobbered. But that's just real-life baseball, folks: even Cy Young LOST over 300 games.

If I had to say what I appreciate (I didn't necessarily say "enjoy") most about the gameplay is the realistic VARIABILITY. Some of that is determined by whether a given player is on a "hot" or "cold" streak, but a lot of it is just what happens in real-life baseball. Some days you have it, some days you don't, and some days it won't even matter all that much what you are doing with your gamepad eitherbut that's not to say this game is "pre-determined", as many critics would have you believe. The better teams will still generally come out on top, over the long season, just as the better players will do so, over the long season. Play just a random game every now and then, and you might conclude this game is unrealistic, and not under your control. But play this game over 162+ games, and you'll come away feeling two things: you had plenty of influence over how your team did, and the statistics come out pretty believable too. And btw: the game tracks a huge variety of stats, toowhich I dare say is an absolutely vital part of any game that wants to call itself a serious baseball sim.

As always, the Franchise mode is very deep in giving you the option to either micro-manage every aspect of your team (right down to setting hot dog prices), or you can choose to automate as much of team management as you want. The continued irritation here is that they STILL haven't got player movement options down right, so you'll find yourself having to use a player option just to move a guy in and out of the MLB lineup, in SPRING TRAINING!!! Why this hasn't at least been fixed with a patch, beats me. Only hard core baseball fans will probably even notice this, but there it is. Still.

Once again, MLB The Show also incorporates a nice save game feature (which for some reason Madden and NCAA football games, basketball games, hockey games do not), so you don't have to set aside an hour of uninterrupted time to play this game. You can also fast forward within any game, to either sim the entire game, or inning by inningwhich sometimes comes in handy when I am getting my brains beat out by the CPU, and I just don't have it in me to finish.

As with previous games in this series, there are several difficulty levels of play to choose from, and then slider bars to adjust numerous individual gameplay facets, so you can find a level of gameplay that is right for you. Some critics maintain that, even on the easiest difficulty settings, this game is just too hard. I guess all I can say to that is : I don't agree. I'm hardly a videogame whiz, folks, and I'm getting the results I mentioned on one of the higher difficulty levels, with all the visual aides to hitting and pitching turned "off". Like just about any sports game I've ever played, though, I think most will find that you get better at this particular game the more you play it (especially with hitting, which you can also PRACTICE, btw, in a batting practice mode). If you have little baseball experience, don't get into the strategy in the game, aren't very patient, want instant winning results, and just don't get it that the best teams lose about 4 out of every 10 games, then you certainly will not enjoy this game too much.

I think I'll confine the rest (plenty more) to the comments section, since otherwise this might rival "War and Peace", in length.

Final conclusion: if you have owned/played MLB The Show for the last few years, this year's version is a mild upgrade; nothing too much has changed, but the subtle changes still make it worth buying (but mainly only for those fans who are in it for an entire season). So far, after playing about 100+ games (on All Star Level, with the White Sox vs: the CPU, Franchise mode, with slider bars generally set to favor me slightly, compared to default settings), I have experienced very believable results: team batting average around .290, team ERA around 4.20, average around 10 hits, one+ home run, and 5 runs scored per game, and have a winning percentage right around .600. I've experienced every variety of game, from low-scoring pitcher's duels, to big time blowouts, on both the giving and receiving end of the deal, too. This is, by far, the most challenging game in the series, but also the most fulfilling, for the die-hard baseball fan/gamer. There is currently nothing even close in the videogaming market, when it comes to the competition. For those picking up this game for the first time, however, with only a passing interest in playing a game every now and then, this game will be too hard for most (especially hitting). To be successful with MLB The Show 2010, you not only have to know some baseball, you have to be "in it" for the long haul.

Recommended for anyone who loves baseball, but probably best enjoyed by those who want a good (but realistic) struggle.

I'll tack on a few comments over the rest of my season, to expand on the pros/cons of this game, but if you are a baseball fan who has always been looking for a game that comes pretty close to the real thing, this is it.

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I will come back and write a more in-depth review of this game once I have established the newer dynamics of MLB 2010: The Show. I will say this, the pitching aspect of this game is virtually the same as last year. The challenge comes on the offensive side. They have definitely made hitting more of an artform on this year's game as opposed to last year's version. Basically what I have noticed is you have to absolutely square a ball up to make solid contact. On last year's this was critical as well, but in this year's version there is no way you can pull a ball on the outside corner of the plate and expect to get a base knock unless the pitcher just throws you a floater. So far, I have played 4 games, and have yet to win playing on the Legend mode on both the hitting and pitching side of the ball. Like I said, you will not notice a great deal of difference on the pitching side, but the hitting side has definitely become more of a challenge.

Another thing I am glad they have improved is the trade aspect of the game. Now, the trades are more realistic, and it is much harder to build your team. Right now my lineup for the Florida Marlins is Coghlan, Uggla, Ramirez, Delgado, Cantu, Hunter Pence, Cody Ross, and John Baker. I obtained Hunter Pence by signing Jermaine Dye in free agency and trading him to the Astros. I also signed Delgado, but I have to get into a groove hitting with him. Another neat feature is this year's version is if you are in the franchise mode and you get tired of playing your home games at your team's stadium, you can change the location of the game.

One other aspect of the game that becomes challenging on the offensive side of the ball is the angles the game throws at you once you have made contact. I don't know how many times I have already made bad baserunning decisions based on some of the angles the game has given me. It definitely makes it frustrating at times, but I think once I get use to some of these different aspects, I will enjoy this game even more. Long live MLB:The Show! :)

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I haven't played a baseball video game since 2002. I always felt it was the same ol' same ol'. I've heard about the MLB: The Show series for a while but it wasn't until I finally picked up a slim PS3 that I considered buying a baseball video game. I've had this game for a week now and here are some of my thoughts.

The graphics and animation of course, are amazing. Players often resemble real life counterparts and they pitching and hitting animations looks accurate. The game takes patience to play. You can't just swing at any pitch and expect to score a ton of runs. Yes, it is challenging but as a gamer I swallow my pride and adjust the difficulty. There are sliders that help you improve your pitching and hitting. I also changed the setting for baserunning to Auto, because I found that the controls for having the lead runner take an extra base was difficult to master. I kept either accidentally choosing the wrong runner to take an extra base or kept getting thrown out because of delays in running.

There are tons of gameplay modes to keep you busy Quick Game, Franchise, Season, Road to the Show, Home Run Derby. After five hours of practicing I felt confident to try out Road to the Show. I was amazed that they had many pre recorded first and last names. It was pretty cool to hear your name being called. RTTS is a nice mode but I don't think I'll be spending a lot of my time there.

I like playing Season. Playing a game takes me about an hour to hour and a half to play. With the right difficulty, the game is not too challenging or too easy for me. My team is the Angels. I have won in a blowout (12-3, hitting 4 HRs) and I have lost only scoring 1 run. One game was pretty close, I was up 1-0 in the late innings but I left the starter in too long and ended up giving up a game tying home run. Then in the 9th my reliever gave up a 2 run homerun making it 3-1. In the bottom of the 9th I was trying to come back. With 2 outs I was able to get a single to make it 3-2. Runner on 1st & 2nd, two outs still. The controller rumbling heavy to indicate pressure. Alas, I ended up flying out to lose the game, haha. Still it was intense, just like how baseball could be. There would be moments when I'll get out of a jam with a timely double play and I'll be pumped up about that.

The game is not perfect of course. The announcers are pretty good most of the time, but some of their audios will get repetitive. There are some minor details that bug me, like for the Angels, the fans are dressed in either red, white or blue shirts. Nobody wears blue at an Angels game. Juan Rivera always gets a loud cheer when he comes up to bat, as if he is the fan favorite. Seriously? Tori Hunter is more of a fan favorite. The attention to detail is still overall pretty good and the production value is excellent. I tried the demo for MLB 2k10 on my Xbox 360 and the MLB 10 The Show makes MLB 2k10 look like a bargain bin game. The graphics didn't look as nice in MLB 2k10 and animations just didn't flow as smooth as The Show.

I don't plan to buy another baseball game in this current generation. I just need one. I could easily see myself playing this game for over 200 hours over 3-4 years. It's that good of a baseball game. You could always save money and buy older generations, as I had considered getting '08 for under twenty bones but I find that since it's a Sony product price reductions will take a long time. With all the new stuff that '10 have, it was definitely worth it to get the latest version. I have had no regrets pre ordering the game (for the bonus 6 stadiums).

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OK, so I have it on Rookie League, with my pitching sliders all the way up to 100%, their batting sliders all the way down to zero, my batting sliders all the way up to 100% and their pitching sliders all the way down to zero. I have them always throw strikes and never try to pick me off. I've been to online forums a number of times to learn the nuances of pitching, batting, fielding, and especially baserunning. And if that weren't enough, I also traded to get a team of All-Stars and Hall-of-Famers. My lineup consists of Ichiro, Ty Cobb, Pujols, Babe Ruth, A-Rod, Jeter, Mauer, Rogers Hornsby, Tris Speaker, and my pitching staff is Lincecum, Bob Feller, Nolan Ryan, Cy Young, Lefty Grove. Yet for all this, I still regularly get rocked by the CPU. My pitching staff has an ERA over 5, fielding is difficult at best, I'm unable to draw a walk or differentiate between a fastball below the strike zone and a fastball strike to save my life, and I'm successfully stealing base less than half the time despite having Ichiro, Ty Cobb, Rogers Hornsby and Tris Speaker. My record currently is just above .500 in a league I doctored such that I should be close to 1.000.

I willingly admit that I'm probably the worst The Show player in the history of The Show. However, that's why a game should allow you to set it a Rookie and turn all your sliders all the way up and the CPU's sliders all the way down--so even the worst player can have an enjoyable time. The game is just far too frustrating, as a lot of the reviews here that are less than five stars (which is over half the total so far) either hint at or explicitly state.

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Deadmund's Quest Move Bundle

Deadmund's Quest Move Bundle - Playstation 3
Customer Ratings: 4.5 stars
List Price: $99.99
Sale Price: $68.60
Today's Bonus: 31% Off
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First of all, I'd like to say that I have been playing strictly BF3 and MW3 the last couple of weeks, and I had Deadman's Quest on my dresser collecting dust. I was having doubts that I would enjoy it. I wasn't impressed at first either. As I first started, I was sitting on my bed, and realized shortly that the grappling hook wouldn't work as well as I wanted it to. I then realized it was necessary for me to stand up, and this was a game that requires you to stand up. The controls made more sense, and were very accurate. I really wasn't in to the story, so I skipped all the cutsecenes. It's pretty much about a boy named Edmund who is now dead, and his new name is Deadmund. He has to collect pieces of an amulet, blah, blah, blah.

The gameplay is a lot of fun. The best part is that you feel kind of cozy playing this game because of the colors. One level may be all blue, and another all red. It's fun, and gives me warm fuzzies inside (if that makes sense). The orchestra music is very soothing as well. The environments are so cool and colorful. I especially like the elaborate treehouse, as well as the blue and green crystal caverns.

I don't think this game will sell well, unless people buy the $100 Move with this game included. It's definitely worth the 20 dollars extra. Currently, I'm #9 on the leaderboards in the story mode, so that tells me nobody is playing it because I'm only 4 or 5 chapters in. There is an at home and online coop battle mode, as well as a versus mode, but I couldn't get an online match going, so I've been playing solo.

I really do wish that San Diego Studios would have created a sports title, but so far, this is the second best title after The Fight: Lights Out (which requires 2 controllers). I think for anybody considering a Move, my suggestion is to consider this bundle for $100 (which includes Sports Champions and Deadman's Quest) over the $80 Move bundle which only includes Sports Champions.

edit:on December 4th this bundle is sold by Amazon for $80 with a waiting period, and the Move Starter bundle is $50 (good job Sony and Amazon). I'd say give the Move Starter bundle a shot, and if you like the Move, you can always decide what you want to purchase afterwards.

Peace, and have a Happy Holidays!

Lou

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I couldn't believe it when I saw it...a PS3 Move bundle with two games, controller and eye for only $98!!!! I bought it for my son (age 7), but I was playing it more than he was (which he wasn't too happy about). Shipped quickly and was in OEM packaging. Great Product and deal!

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We bought this bundle to add Move to our PlayStation. We wanted something that would give us some exercise and to be fun. The Sony Move product is relatively low priced (since we already had the PlayStation) and easy to install. The accuracy of the hand held unit with the games is quite good and the overall system works quite well.

We were most interested in the Sports Champions games which is all we play. The games are not as aerobic as we'd hoped. They do provide hours of fun as we play Frisbee golf or ping pong against each other. My only complaint is there are some pauses between holes in Frisbee Golf that slow us down.

This bundle was the cheapest way we found we could buy into the whole Move world. We've since purchased a second controller so we could play two player games that required a second controller. We also purchased a charging base for two controllers to make things easier.

We'll be looking for new games to buy and try but for now we're happy with this bundle.

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They were fast and cheap as well. Thanks for the great service. I will definitely be ordering from here again.

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Has everything you need to start using PS move, the motion controller will charge with the mini usb you get with your ps3

i have played wii and this ps3 version of motion sensing and i have to say this is honestly way more accurate

game 1: med evil moves is a role playing game that you go through a story line fighting skeletons using a sword and shield, bow,and Chinese stars, it is very addicting and lots of fun for all ages

game 2: sports cahmpions has several different games that you can compete with computers or other people the games are botche, ping pong, gladiator duel, archery, volleyball, disk golf (hope im not forgetting any...)

one thing to remember these are fun and work with just the motion controller but you should look into getting a navigation controller (the motion controller without the light ball) it makes any game more fun and allows you to use motion with other games that require both.

Also you can play in the dark and everything still works perfectly, my living room is small and i am able to play 5-6 feet away (i think it recommends to be 8ft away)

all around a great way to get started with move

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GOD of WAR Ascension Exclusive 6" Kratos Statue

GOD of WAR Ascension Exclusive 6' Kratos Statue
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: $42.00
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The Kratos statue pictured is from the God of War Ascension Limited edition. The rock base is hollow cheap plastic and Kratos himself isn't a much higher quality. If you pay more than $10 for this, you're going to be disappointed.

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Summer Stars 2012

Summer Stars 2012 - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $21.89
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I sent this as a gift for my dad. He's 70 but loves his playstation III. He says he has had to learn a lot of new moves but overall it's pretty fun.

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This game is by the same company that produced "Athletics Tournament". It is a bit dated, but is quite good, and I am keeping both games.

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Great Game. Definetly recommed it.

Play it all day when I first got it!!! Fun to play with the move controller

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Everyone in my house gets excited for the Olympics. So when I found out that we could all actually participate in our own mini version of the 2012 games right at home, I bought this right away. Summer Stars 2012 is not only fun to play with the whole family, but it's a great game to kill some time on your own pretending to actually be athletically inclined! As a single player, you can hone your athletic "skills" as you create your Olympic career. When challenging multiple players, the games get pretty competitive. It's amazing how a video game can get your heart racing! You'd think I was actually in London, competing against REAL athletic stars! We all have a blast with this game at home and so far, it's been the most fun we've had on the Wii all year. The graphics are also amazing, and unlike many cartoonish sports games, the people, places, and sports equipment in this game look REAL. Now I'm even more excited for the true Olympics to begin!!

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Rocketfish Quad Charge Station (Playstation 3) 4 Port Controller

Rocketfish Quad Charge Station 4 Port Controller Charger for the PS3 Wireless Controller
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $16.99
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I bought this item from Best Buy thinking it would be an OK 4 controller charger. 2 of the connecting ports quit working after 2 weeks and would not charge the controllers. I got mine thinking it would last for a while as anyone would. I would suggest looking for a different charger and save yourself the hassle.

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2 stars because it only charges some of the time.

After docking a controller the red light on the charger will light up and the 4 lights on the controller blink. When fully charged the controller lights will stop blinking but well over half the time the controllers show that they are low on battery life and die shortly after use. I know this is not a problem with the controllers themselves as they always accept a full charge when hooked up through USB cable.

as for aesthetics, I do like the setup. It nicely arranges 4 controllers and takes up little room since it's not that big.

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Comparatively, the Rocketfish Quad Charge Station has a very small footprint on my entertainment stand. Since the device uses an AC wall adapter, your USB ports remain free. Charges all 4 of my controllers at the same time. I have not experienced some of the "fragile" and "easily broken" complaints that other reviewers have expressed. The only improvement I could recommend would be for the manufacturer to design the station in a manner to avoid potential scratches and gouges that may result from trying to line up the charging port on the controller with the device. Thankfully, I have not had this issue yet, either!

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the light is on, it appears to be working, but the controllers don't get any juice. I guess I should have guessed with Rocketfish.

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I like it works good I have had no problems with it this is a good one to bye if

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